What's the worst legacy sequel you've ever seen? What, in your opinion, separates a good legacy sequel from a bad legacy sequel and what's the worst thing you think a legacy sequel can do?
The worst that I've seen is probably Rise of Skywalker. It's close competition, though - both Jurassic World: Fallen Kingdom and Jurassic World: Dominion have moments that are significantly more stupid than anything in Rise of Sky Walker, but I also think both have a bit more creative effort put into them - Fallen Kingdom has that third act where it basically becomes a Resident Evil adaptation except with a murder-saurus in place of the Tyrant, and Dominion has the whole locust plotline which, while terrible, is at least an unexpected direction for a Jurassic Park sequel to go into that tries to figure out something ELSE you could do with the genetic engineering premise of the franchise beyond just making dinosaurs. Like, all three Jurassic World movies have big problems and they get progressively dumber with each installment, but they're also all ambitious to some degree that I still feel respect for, even if they never really actually reach those lofty aspirations.
Rise of Skywalker, on the other hand, has no ambitions at all. It has nothing it wants to say, no unique twists to pull, no real identity of its own. It's a potroast made of leftovers from better movies, a resuscitated corpse of something much more interesting, patched together like a Frankenstein's monster and abandoned to a cruel world just as callously.
It has no desire to do anything new, merely a checklist of Things You've Seen Before That the Focus Groups Say You'd Probably Like to See Again. Any character that can be slipped into an arc that was done in a previous Star Wars film is slipped into one no matter how little sense it makes for them, and any character who can't is either forced to tread water with nothing to do (hi Finn!) or just quietly shoved off to the side early on and forgotten about (hi Rose!).
Any story beats that weren't in the original films are simply grabbed from a box that reads "time tested cliches to keep your script moving with minimal effort." Make the plot a treasure hunt so we can just race from scene to scene with the flimsiest justification possible and try and trick the audience into thinking something is actually happening! What's that, audience interest is flagging? Quick, throw in a cameo of someone from an older movie! What's that, they're bored again? Pretend to kill one of the old characters, but make sure to reveal they actually lived in no more than two scenes down the line, or else we might piss off the fanboys! Hey, let's look at the Cinema Sins videos for the original movies and see if there's some gripes we can "fix" with this one for added fan cred! Can't disappoint our audience!
It's the story-telling equivalent of smothering something in salt to cover up the funky taste of the close-to-the-expiration-date ingredients.
As for what makes a good vs. a bad legacy sequel... ok, so, let's define legacy sequel first. A legacy sequel is a film or TV show that is a sequel to a popular film or TV series that ended a good many years ago, which brings back some of the old cast of characters (generally played by the same, and thus much older, actors that played them in the past) along with adding a new cast of characters played by younger actors. It tries to replicate the tone of the original series despite being made in a different era and probably by different writers and directors, and generally aims to give you that Ratatouille style moment of nostalgia.
I think most Legacy sequels are kind of doomed to be mediocre at best on the outset because the goal of them from the moment of conception is so mercenary - they're not created to Tell A Good Story, they're created to Keep Consumers Invested in a Lucrative Content Franchise. They have the artistic aspirations of a McDonald's Hamburger - "This tastes exactly like what you had as a kid, and doesn't that make you crave more of it?"
I don't think that art made for mercenary reasons is doomed to be bad, mind you - I mean, almost ALL movies and television were made to make money first and foremost. Even the classic High Art movies I love like Seven Samurai and The Third Man were made for mercenary reasons at the end of the line - it didn't stop the people who were working on them from having artistic goals, but it's a fact nonetheless.
But Legacy Sequels just have an uphill battle in the "artistic aspirations" department, because most people with artistic aspirations don't want to recreate the feeling someone else inspired with their art - they want to put their own stamp on it, their own spin, their own voice. And that will often mean something VERY different will be made, something that might piss of the fans - something that doesn't taste like the McDonald's hamburger you had as a kid, even though it came in the same wrapper.
The worst parts of Legacy Sequels are the only parts that Rise of Skywalker is made of - the parts where the story is clearly only trying to show you things you know, only trying to reheat the leftovers so they taste like your memories, only trying to trick the nostalgia center of your brain that you're four years old again eating at McDonald's. "Here's the thing you know! Here's the running gag you liked, repeated five more times by actors with far less enthusiasm! Here's the same basic premise as the first film, but the stakes have been inflated to make it feel like a progression! Cameos! Catch phrases! Eat your hamburger, you consumer pig!"
The rare good legacy sequels don't really TRY to be legacy sequels. They're just... sequels. Another story in the same world as the first, bringing back the characters who actually have interesting arcs left in them, creating new characters with their own shit going on who have good chemistry with the pre-established characters and setting, expanding on themes from the original and exploring parts of the setting that hadn't been explored yet, and all in all telling their own story that's related to the first one's but still manages to be its own distinct thing.
There are not many good legacy sequels, because a good legacy sequel is different than the McDonald's hamburger you ate when you were four, and might make less money than desired because of it.
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Erza gripped the scepter hard enough to make her metal gloves creak. However, neither the hum of the magestone nor the act of using her strength to the fullest could placate her, and neither could it solve this matter.
“Jellal,” she said—slowly, carefully. Erza was positioned between him and the mirror, and she trusted her reflexes, but she still couldn’t help but to doubt her ability to stop him from escaping. Or, rather, from throwing his life away. “Let’s talk this through.”
Jellal chuckled dryly, without mirth. The bags under his eyes appeared darker in the light of the dorm courtyard. “There’s nothing to talk about. We both know that the Arcane Response Unit won’t be persuaded. I’m going.”
“The Headmage is speaking to them now. This is all just a misunderstanding. We’ll work this out.”
Erza absolutely hated not being able to do more. Her respect for the ARU and the role they played in this world absolutely did not diminish that this whole situation was bullshit and Jellal was being wrongly scapegoated. It was unjust and plain wrong. If Erza thought that marching up to the captain (a second time) and demanding this bogus investigation to be dropped would work, then she would have done it in a heartbeat. Unfortunately, even she knew that this could not be solved with violence—or with caving in. They had to stand their ground and play this right, and that meant keeping her dorm here while the Headmage worked her wits and magic.
Surely, everyone else would see the reason she clearly saw—even when Jellal himself doubted it.
Jellal was only eight when he came to the Queendom of Roses. Only eight when they met. He was a shy and awkward child, and he refused to talk about where he came from. That was alright though, because even Erza knew that it was sad. That was why he had been sent to Grandpa Rob. Erza had just been thrilled for another fae child to join Rob’s home for orphans, because it had meant that there was at least one other kid she could play with without fearing their fragility.
He was her best friend, and he was a good man. Erza wouldn’t have made him her vice housewarden otherwise. Jellal helped people and he was kind and he was careful and conscious of those around him, and he sought peace and balance above all else. And people seriously thought Jellal, as a child no less, was somehow responsible for an attempt to overthrow the Kingdom of Heroes’ royal family. It was utterly absurd.
It was even more absurd that Jellal was willing to accept it.
“Erza, I have to go. I— I did do those things. I can’t continue to ignore it.”
He might have succeeded in making that declaration cold, but the crack in his voice belied his fear. Erza’s determination settled. She swore to protect the people of Heartslaybul, and to lead them down a victorious path. She would even protect them from themselves.
“I am the Queen here,” she declared, throat tight. “My word is law. And I say you stay.”
Jellal shifted into a ready position—to fight, to flee. The movement alone cut her to her core. “Erza, I’m not who you think I am. I’m not worth it.”
Her heart cracked. She wondered if the Queen of Hearts ever felt this pain, her desire to protect her people a visceral and painful thing. Maybe that was why she sometimes appeared so violent in history—because she, too, swore to protect her loved ones from anything.
The past few weeks she had had to watch Jellal suffer under this weight. She watched him try to convince her that he wasn’t who she knew he was. It hurt to even consider. It hurt worse that he thought so little of himself, and little of her for not believing that she would trust him.
Erza would not be easily swayed. Not even by him. She reached into her Inventory and she grabbed a long, weighty lance.
“You don’t get to decide that.”
Jellal lunged. His magic mastery was always an impressive thing, and he could boost his very movement. However, her reflexes were not to be trifled with either—and, she had planned for this. She knew him well, after all.
“Now!” she shouted, and a flurry happened all at once.
Erza employed Jellal’s own trick, hastening herself to meet his path and bodily block him with her lance. Behind her, several magic barriers were erected around the mirror, and Erza quickly added her own, for good measure.
A vine wrapped around Jellal’s ankle, yanking him backwards and straight into Elfman’s bear-hold.
The plan quickly fell apart though. With a potent burst of magic, Jellal ripped himself out of the hold. He levitated Elfman with ease and tossed him straight into Droy.
“JELLAL!”
Mirajane appeared in a fury, floating above him. Erza spotted the flash of guilt across his features right as the junior batted him downward with ice magic.
“Stand down,” Erza ordered, a little desperate.
But Jellal had his own share of determination, evident in the sweat gleaming on his too-pale face. “Don’t fight me on this.”
“Too late, man.” Jet, the only one arguably faster than Jellal thanks to his Unique Magic, swept Jellal off his feet right as he tried to get up.
Mirajane met her eyes, and reluctantly, Erza nodded.
“Soulbinder,” Mirajane chanted, and in seconds her UM manifested around Jellal, the dark tendrils physically rooting him to the ground and eating at his magic. It was a violent restraint, but it worked. Erza knew that any less Jellal would fight through. Not that he wasn’t making an attempt now.
“Please,” she practically begged. “Don’t throw yourself away.”
Jellal tugged at the spell, a heaving breath making his exhaustion known. “You think I want to?” he whispered.
In the silence that followed, the soft admission might as well have been a shout.
“Do you think I want to go? To admit that any of that stuff happened? To— to accept the role I played?”
Erza swallowed. There was something dangerously shaky about his countenance. The strain in his voice was brittle, and her instincts whispered that something was about to snap. The air grew thick with that anticipation. “Jellal…”
“NO!” His shout was raw and hoarse, full of tears and anger and everything, that it startled Erza into silence.
“I never wanted this! But I can’t change what happened. No amount of hoping and pretending will ever change it!”
The atmosphere shook. An ugly sort of magic began to fill the air. Erza realized it too late, when Jellal’s tears mixed with his sweat and turned black.
“It will never change that I was her pawn!”
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this might be niche and too sad to even consider but... Harringrove Silent Hill 2 AU where Steve is James and Billy is Mary.
Steve being drawn to Silent Hill when Billy writes him a letter "three years" after Billy's death.
Billy's ideal "Maria" form that Silent Hill presents to Steve being Billy of 10 years ago when they first fell in love, who was all fire and youth and vigor, and that makes him ashamed to think of Billy in the end, rotting away in the hospital bed from the disease and the medications, terminal.
Plus Billy's grieving of HIMSELF (one of the most complex emotions imaginable) brings out his anger, pushing Steve away, and fear, wanting Steve to comfort him as the end approaches, mood swinging even worse than when he was young.
Steve being confronted by monsters that encompass that guilt and shame, like Pyramid Head taking on a similar muscular physicality to young, healthy Billy, or the scantily clad nurses representing the guilt of the thought of a wandering eye (even though it never happened, it was almost expected of him in this patriarchal society due to his partner being hospitalized for months on end).
(and on the lighter side, Max as Laura, the orphan who spent months healing in the hospital and bonding with Billy as he wore down the clock, and now is running around Silent Hill angry at Steve for how he treated Billy in his last days. But Steve still wants her to be okay and is constantly nervous for her wellbeing "surrounded by monsters", despite the fact that she's completely safe in Silent Hill in her innocence, it's just a normal, empty town to her, one that she wanted to see why Billy loved it so much. Also like in the Good - Leave Ending, Steve adopts Max like Billy wanted to, dreamed of, as he laid there dying.)
& imagining Billy reading Mary's letter is killing me ;_;
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