#Capcom Fighting All-Stars
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annon-guy2 · 5 months ago
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King of Fighters Tournament Poll: Capcom Edition
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the-monkey-ruler · 1 year ago
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SonSon (1984) ソンソン
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Date: June 1984 Platform: Nintendo Entertainment System / Arcade / Wii Shop Developer: Capcom / Micronics Publisher: Capcom / Romstar Incorporated Genre: Action / Platformer Theme: Fantasy Franchises: SonSon Aliases: SonSon / Son Son II / Capcom Generations / Capcom Generations 3: The First Generation / Strider 2 / Capcom Classics Collection / Capcom Classics Collection Reloaded / Minna to Capcom All-Stars / Rockman ×over / Capcom Arcade Cabinet / Street Fighter X All Capcom / Capcom Super League Online / Capcom Fighting Collection / Capcom Arcade 2nd Stadium Type: Retelling / Crossover
Summary:
Son Son is Capcom's tribute to a Chinese legend called Xiyou Ji, meaning 'Journey to the West', considered to be one of the four classic pieces of Chinese literature. The main character in Xiyou Ji is Sun Wukong, or, when the words are pronounced as if they were Japanese kanji, Son Gokuu (hence the name Son Son).
All of Son Wukong's companions besides Zhu Bajie (Pigsy) are snatched by a demon and it's up to the two of them to chase after the demon and rescue them. The game auto-scrolls with multiple platform "tiers" and the player must switch between them and attack incoming enemies with their weapon. By switching tiers, the player can collect score items.
Source: https://en.wikipedia.org/wiki/SonSon
Link: https://www.youtube.com/watch?v=0aI62ns_zTk&ab_channel=OldClassicRetroGaming
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Losers Bracket
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theguywithaplan · 5 months ago
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List of Games Turning Twenty (20) Years Old in 2025
Advance Wars: Dual Strike
Advent Rising (they started planning the trilogy before the first game was out lmao)
Age of Empires III
Animal Crossing: Wild World (the DS one)
Arc the Lad: End of Darkness
Area 51 (the FPS that was low-key kinda creepy)
Banjo Pilot (the Banjo-Kazooie racing game on GBA).
Battalion Wars (the spin-off of Advance Wars).
Battlefield 2
Brothers in Arms: Road to Hill 30
Brothers in Arms: Earned in Blood (yep, they released two mainline games in one year).
Burnout Revenge (this cleared Burnout 3, and I will fight you on that).
Call of Cthulhu: Dark Corners of the Earth
Call of Duty 2
Castlevania: Dawn of Sorrow (go play the Castlevania Dominus collection. It has this game and a few others and it's GREAT).
Castlevania: Curse of Darkness
Civilization IV
Cold Fear (answering the age old question: what if Resident Evil 4 was on a boat and not as good?)
Condemned: Criminal Origins (a launch title for the Xbox 360 and a pretty solid horror game).
Conker: Live & Reloaded (maybe a controversial opinion, but this is WAY better than the original).
Crash Tag Team Racing
Dead or Alive 4 (aka, the one with not Master Chief in it).
Destroy All Humans!
Devil Kings (all the sequels would be under it's non-translated title: Sengoku Basara).
Devil May Cry 3: Dante's Awakening (let's rock, baybeeeeee)
Donkey Kong: Jungle Beat
Dragon Ball Z: Sagas (I saw a stream of this game a few months back, and oh my god, this looks so shitty/funny).
Dragon Quest VIII: Journey of the Cursed King
Dynasty Warriors 5 (who's excited for Origins???)
Far Cry Instincts (a console version of the PC exclusive original game)
Fatal Frame III: The Tormented
F.E.A.R. (if you haven't played this before, change that. it's fantastic)
Fire Emblem: The Sacred Stones
Fire Emblem: Path of Radiance (the one with Ike the Bisexual in it).
Forza Motorsport (the very first one).
Gauntlet: Seven Sorrows
Geist (the rare M-rated Nintendo game).
The Getaway: Black Monday
God of War (the very first one).
Gran Turismo 4 (one of the few PS2 games that could be played in HD, along with... Jackass: The Game...)
Guild Wars
Guitar Hero (the very first one).
Haunting Ground (a very rare PS2 horror game from Capcom).
Hot Shots Golf: Open Tee
The Incredible Hulk: Ultimate Destruction
The Incredibles: Rise of the Underminer (since the second movie came out, this game is now considered non-canon).
Indigo Prophecy/Fahrenheit (the second game from known hack/fraud David Cage).
Jade Empire (the last game that BioWare made before they got acquired by EA).
Jak X: Combat Racing
Judge Dredd: Dredd vs. Death (there was a for real-ass Judge Dredd game on the GameCube).
Kameo: Elements of Power (another Xbox 360 launch title, this one made by a post-acquisition Rare. It's pretty fun).
Killer7 (from the greatest to ever do it, Suda51)
Peter Jackson's King Kong: The Official Game of the Movie (you guys think it's based on the movie or what...?)
Kirby: Canvas Curse (a really fun DS game that only used the stylus)
Klonoa 2: Dream Champ Tournament (i think klonoa would get along really well with sonic)
The Legend of Zelda: The Minish Cap (the one where Link gets really small)
Lego Star Wars: The Video Game
Lunar: Dragon Song (one of the worst RPGs I've ever played. Don't play it).
Mario & Luigi: Partners in Time (the one with the Baby Mario Bros.)
Mario Kart DS (the first one with online play).
Mario Party Advance
Mario Party 7 (my personal favorite)
Mario Superstar Baseball (we didn't get a Mario Baseball game on the Switch. Because they're saving it for the Switch 2).
Mario Tennis: Power Tour (so many Mario games...)
Dance Dance Revolution: Mario Mix
Marvel Nemesis: Rise of the Imperfects
The Matrix Online (an official continuation from the movies)
The Matrix: Path of Neo
Medal of Honor: European Assault
MediEvil: Resurrection
Mega Man Battle Network 5 (the only one in the series to have a DS version)
Mega Man Zero 4
Mercenaries: Playground of Destruction
Metal Gear Acid (a launch title for the PSP, and a card game set in the Metal Gear universe. It works better than you might think).
Meteos (a puzzle game made by Masahiro Sakurai, the Smash Bros. guy)
Metroid Prime Pinball
Mortal Kombat: Shaolin Monks
Myst V: End of Ages (the final Myst game)
Need for Speed: Most Wanted (did you know that this game outsold the entire Halo series?)
Neopets: The Darkest Faerie (is Neopets still a thing?)
Nicktoons Unite! (a crossover between Spongebob, Fairly Oddparents, Jimmy Neutron, and Danny Phantom).
The Nightmare Before Christmas: Oogie's Revenge (an honest to god sequel to the movie that plays like Devil May Cry).
Ninja Gaiden Black
Nintendogs
Oddworld: Stranger's Wrath
Pac-Man World 3
Perfect Dark Zero (yet another Xbox 360 launch title, also made by Rare, and a sequel to one of the best FPS games ever made. It was fine).
Phoenix Wright: Ace Attorney (it had been out in Japan for a few years, but us Yankees got this four years after it came out).
Pokemon Dash (a Pokemon racing game. It was not very good).
Pokemon Emerald Version (I sunk like 500 hours into this game).
Pokemon XD: Gale of Darkness (a sequel to Pokemon Colosseum where you could capture other people's Pokemon).
Prince of Persia: The Two Thrones
Psychonauts
The Punisher
Quake 4
Ratchet: Deadlocked
Resident Evil 4
Serious Sam 2
Shadow of the Colossus (one of the best games ever made. Play it if you haven't yet).
Shadow the Hedgehog (pretty good to be a sonic fan right now).
Shin Megami Tensei: Digital Devil Saga (parts 1 and 2).
Sly 3: Honor Among Thieves
Sonic Rush
SoulCalibur III (RIP, SoulCalibur. Tekken is just too powerful.)
Splinter Cell: Chaos Theory (RIP, Splinter Cell. Ubisoft just sucks too much to make you anymore).
Spyro: Shadow Legacy
Star Fox Assault
Star Wars: Republic Commando
Star Wars: Battlefront II (this game's story mode is permanently etched into my brain).
Stubbs the Zombie in "Rebel Without a Pulse" (presenting it to you with no context. Look it up. It's hilarious).
Super Mario Strikers
Super Monkey Ball Deluxe
Tak: The Great Juju Challenge
Tekken 5
TimeSplitters: Future Perfect (RIP, TimeSplitters. Embracer Group killed you before you could come back).
Trace Memory (got remade in 2024 as Another Code)
Twisted Metal: Head-On (another PSP launch title)
Ultimate Spider-Man (you could play as Venom in this one)
WarioWare: Touched!
WarioWare: Twisted!
We Love Katamari
Wild Arms: Alter Code F (a remake of the first game)
Xenosaga Episode II
X-Men Legends II: Rise of Apocalypse
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pixelsproject · 2 months ago
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『Capcom vs. Osamu Tezuka Characters』Ace Attorney X Black Jack
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Theses sprites of Phoenix Wright and Black Jack have been regularly used for Capcom & Tezuka Productions' crossover events. The Phoenix sprite has also been reused consistently in Capcom promotional materials and merchandise.
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Ace Attorney's Miles Edgeworth and Apollo Justice sprites in this style were also used for the same "Capcom Pixel All-Stars" wood badge collection.
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Tezuka Productions & Capcom's most recent collaboration, TezuCap Fighting Universe 2, has now introduced pixel versions of Pinoko from Black Jack and Ace Attorney's Maya Fey.
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RELATED POSTS ↴ [Capcom Town] Pixel Wood Badges [Capcom vs. Osamu Tezuka Characters] Mega Man X Astro Boy
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codysknife · 6 months ago
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Capcom Fighting All-Stars (unreleased)
character profile art by Kita Senri
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adaru32 · 2 months ago
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*Spoiler Warning!* My Full Take On The Devil May Cry Netflix Series
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Here we go!...This gonna be a long read so grab a snack or something and buckle up!
I will say that my 7/10 score is quite generous despite the amount of criticism I have to say about it. I admit that with Devil May Cry being one of my main hyper-fixations in life since my teenhood in the early 2000s, there is a part of me that would definitely lower it to a 5/10 score.
But my reason for my current score of 7 is how amused I was while watching it, the things I liked about it, it's another Devil May Cry thing, and I already knew it was gonna be a different take since Adi's all about that multi-versal stuff with his projects.
Without any further ado, here are my points about it. The things I like:
1. Action and certain scenes were fun to watch.
2. One can reminisce on specific lore and references from the Devil May Cry games, novels, etc.
3. Whatever happened in the end makes one curious on what happens next.
4. Lady’s so adorable as a child.
5. Some of the demon designs I found were cool or amusing.
6. Episode 6 had a unique take on different art styles happening.
7. In my opinion, if Capcom were to ever go back in time into their reboot era, I would definitely have been okay with this take than what we got from Ninja Theory (both attitude and decision-wise and hey, it probably would’ve made room for playable Lady scenarios).
8. Soundtrack was alright, but definitely would been nice if they had some Grunge or Thrash metal happening, too.
Now for the things I dislike:
1. The show felt like it was about DarkCom, demons, and Lady more than Dante. I know Lady's a main character, but she had more screen time than Dante did when he's supposed to be the main star. 2. Out of all the DarkCom characters, Lady was the only one that did anything. All the other team members hardly did anything at all. This IMO makes Lady a Mary-Sue in a way (kind of ironic since her original name’s Mary). 3. Lady's character’s drastically changed in a bad way and she swore too much. I don't mind swearing, and she has swore once in the 2007 English dub, but the amount she did was over the top. I also didn’t like her committing police brutality and her reasoning for betraying Dante.
4. They just killed off Arkham in Lady's childhood when I was expecting for him to make a huge impact like he did in DMC3. No buildup or hints of him making anymore appearances as another main villain. I know the White Rabbit’s supposed to be the main villain in Season 1, but come on...I was expecting to see Arkham in his Jester state part-way through, or give hints that he’s still alive and make a comeback. 5. The plot revolves around "America bad" (and to top it off, they had to add the song American Idiot by Green Day on there. I like the song, and is necessary for the scenario happening, but definitely isn’t Devil May Cry worthy to be in). The plot also has that cliche of “monsters good, humans bad” thing happening. Yes, there are also evil monsters in this series, and we have witnessed evil humans in the game and novel series before, but....they basically put the humans more in a bad light compared to the demons in this show, IMO.
6. Felt the story was rushed, and was unnecessary for the characters and villains to over-explain certain terms and other story-related stuff. It just gave that “more talking, less fighting” kind of vibe, and wasted a lot of time. Would’ve made sense if they added more episodes if they were gonna pull things like that. I know they have deadlines and are trying to explain things while also making refs to the games and such, but it got annoying to me.
7. Now Dante...They did him quite dirty in this show...I understand Dante’s young, meaning there are certain things he’s inexperienced in. But I didn’t appreciate how they downgraded him where he was getting his arse kicked easily. Especially that end with what Lady and DarkCom did to him. 8. I can’t help but compare Dante to Nero in this series...One of the reasons is the choice of using Johnny’s voice. No offence to Johnny whatsoever. He did a great acting job, I know he’s auditioned to be Dante in the games multiple times before, and I’m happy for him that he finally got a role he probably was hoping to be in some day. The other reason is how they decided to put Nero’s DMCV theme for Dante when he transforms into his DT form. I know Dante's younger, Capcom did derive Dante’s traits into Nero when they made him in DMC4, and I admit that the song fits in this show how Dante obtains his DT form, but...I just can’t help but think it’s Nero I’m witnessing here. On a positive note, I also noticed Dante’s Tony Redgrave persona from the DMC1 novel happening in it.
9. I don’t know why they made the characters call Dante’s devil form his “Devil Trigger” form. I’m aware it’s what it’s called in the games, but did they have to use that name? They could’ve just made the characters say something like, “Awaken the devil within”, or “Show us your full potential”, or something along that line. 10. It's cool that Lucia made an appearance but they lightened her skin tone for some reason, and her appearance is only brief....I’m talking a few-seconds-long brief with no context other than her just being an international devil hunter.
11. Even though I like and don’t mind the demon designs, they definitely don’t fit Devil May Cry standards. The only ones I found were Devil May Cry worthy were Echidna, Cavalier Angelo, Plasma, The White Rabbit, Sparda, the one demon disguised as a hunter guy that revealed himself in front of Lady during her intro, Dante’s DT, Vergil’s Nelo Angelo form, those large demon-eating demons, and that big Resident Evil tyrant-esque dude with the tubes in his back the White Rabbit eats.
12. And finally, Vergil....This may be too early to say but I didn’t like how they made him willingly work for Mundus instead of being brainwashed by him. Well, in a way he’s still probably being brainwashed by Mundus ‘cause of the things he’d bargain and say about humanity and more. But something about the way they made him in this show seems...off...I’m hoping they explain in the later seasons and redeem their reasoning for why they chose this path for him.
So that’s my review. I feel like I’m missing more things to say, but this is what I’ve got. I know the things I liked are blunt compared to the things I disliked, but it's difficult for me to explain my reasons for my positive points. It's fine if anyone disagrees with any of my points, and if they despise the show. But please don’t bash, harass, wish harm/death, or bully over opinions. Everyone has their own takes, this is mine. Hoping for the best and looking forward to what’s in store for future Devil May Cry media. Thanks for reading. Rock on, and keep it SSStylish!
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annon-guy2 · 10 months ago
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Street Fighter: Tag Team All-Stars - Street Fighter Cast
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Street Fighter: Ryu, Ken Masters, Eagle and Sagat
Street Fighter ll: Chun-Li, Cammy White, Zangief and Akuma
Street Fighter lll: Alex, Ibuki, Yun and Urien
Street Fighter IV: Abel, Crimson Viper, Rufus and Juri Han
Street Fighter Alpha: Sakura Kasugano, Karin Kanzuki, Rainbow Mika and Charlie Nash
Final Fight: Mike Haggar, Poison, Cody Travers and Guy
Rival Schools: Batsu Ichimonji, Hinata Wakaba, Kyosuke Kagami and Akira Kazama
Capcom Fighting All-Stars: D.D., Ingrid, Rook and Death/Avel
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sazorak · 5 months ago
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Every Game I Played in 2024, Ranked
Another year, another ordered list of video games. I've decided to abandon the major distinctions on release year because who cares.
Continuing honorable mention: I played a fuckton of Dwarf Fortress this year, as in previous years. Dwarf Fortress: still rules.
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023
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14. Final Fantasy IV Pixel Remaster - 1991 / 2021 - Steam - ★★★
Look: I get it, FFIV is an Important game as far as RPGs go. It has a lot of cute moments and characters and that classic Final Fantasy charm. But as someone whose Final Fantasy gameplay experiences start with 5 and end at 12: Boy, this game lacks a lot of gameplay depth huh.
It still has all the typical-yet-interesting Final Fantasy boss weakness gimmicks, but there's an odd lack of the "building" aspect of RPGs. Characters gain levels and stats, and you can gear them up... but there's no actual decision making. Any unique aspects of equipment ("hey this one resists XYZ element!") do not matter when the base stat growths will fundamentally always matter more. It doesn't even take advantage of its large "playable" cast as you can't actually choose who is in your party at any given time. It is a very linear, hand-holdy experience that honestly feels incomplete when looked at with 2024-eyes.
I did enjoy my time by-and-large with FFIV, but particular towards the end I was forcing myself to finish it mostly out of a sense of sunk cost. I don’t think it has aged especially well.
That said: the Pixel Remaster aspect of it is a fine port. I do wish these pixel remasters included the stuff from the Advanced versions though. The Advanced version of IV even bothered to let you pick your party at the end!
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13. Warhammer 40K: Mechanicus - 2018 - Steam - ★★★
I'm not sure whether Mechanicus is too long or just fundamentally missing some additional mechanic that makes it last into the double-digit-hours.
It's an enjoyable enough tactical game, with some really neat mechanics built around a dynamic action economy, but once you upgrade your Tech Priests and solve that action economy, everything goes off the rails. The difficulty curve is quite lop-sided; the first few missions were quite intense, but while the game keeps introducing more advanced Necron units to combat you, it's just not enough to keep up with what you're capable of. By the end it's trivial to twerk on even the final boss in a single turn.
Soundtrack is excellent, and I'm still quite interested in Mechanicus 2 so hey.
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11. Warhammer 40K: Space Marine 2 - 2024 - Steam - ★★★★
The sequel to 2011's most surprisingly decent third-person shooter, Space Marine 2 is... largely ok! Ironically it's a bit buggy at times, and it's definitely better suited towards multiplayer than singleplayer as far as the campaign goes. Said campaign is... well, it's a Warhammer 40K campaign. You run around and shoot at bozos while yelling FOR THE EMPEROR a bunch. Last time had Titus fighting orks and general Chaos dipshits, now he's fighting Tyranids and *specialized* Chaos dipshits. Could use more enemy variety, perhaps with more... tactical relevance to the units? As-is you have a few must-kill annoying units but otherwise the combat can be pretty brainless.
It's not groundbreaking, but the Warhammer setting polish present here is pretty good. Servo skulls and cherubs galore. It's still funny that they *insist* on every one of these games starring an Ultramarine, when seldom do they bother playing into any of the stuff that makes Ultramarines interesting. If you're just running around shooting games and going GRRR, that could be literally anybody. Yeah, Ultramarines are the default these days, but you could just make a new Chapter with some interesting gimmick, or bring in one of the more thematically or mechanically unique chapters then. Honestly: Should have been Dark Angels.
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12. Marvel vs Capcom Fighting Collection - 2024 - Steam - ★★★★
it's mahvel baby
Good collection, I enjoy dicking around in here with friends. Doesn't bring anything particularly stunning to the table beyond the included products, and I'm not exactly planning on grinding so I can get Wazzler'd into oblivion. Them going out of their way to fix certain glitches but then patching the game to add a toggle to enable the Juggernaut glitch is very funny, I approve.
Pricing is a lil whack for what it is, but hey that's modern video games. Where's a new Capcom Versus game?
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10. Crusader Kings III 2024 DLC - 2024 - Steam - ★★★★
CK3's DLC for the year was "Legends of the Dead", "Roads to Power", and "Wandering Nobles."
Legends of the Dead added plague and legend mechanics. The plague stuff is good, though it's either devastating or easily defeatable with little in-between at the moment. There is some anachronistic aspects I wish they'd change (isolating one's self away from the plague is a modern idea that would be alien to the time), but I understand that it's hard to handle people trying to metagame the realism of isolation otherwise. The legend mechanics are straight up mediocre; the act of formally promulgating your legend and paying folks to share your legend is just odd, and said legend benefits mostly you in life rather than your descendants after your passing. It's also oddly different from the existing reputation mechanics while thematically overlapping a little to much. I get that information is itself basically a disease that spreads in similar ways mechanically (mgs2-memes.jpg) but I don't think they did a good job with it here.
Roads to Power revamped the Byzantine Empire to make it more historical and appropriately unusual, and also added mechanics for dethroned nobles to wander the world seeking fortune in various non-land-owning ways. This DLC absolutely whips, just so many cool mechanics to interact with. Is it still in need of polish and balancing? Yeah, Byzantium is perhaps too powerful if it doesn't get crusaded early, and landless nobility are often weirdly strong if played properly, but overall: cool. I've done multiple campaigns as a wandering noble, including one where I was a mercenary hired by a Byzantine duke to help them in their wars, got some land off of it, managed to take over their holdings, survived the fall of Byzantium to a crusade, lost it all in subsequent Byzantine civil war after the Empire was reformed, and then the family returned to mercenary work in Italy... which I managed to levy into getting a descendant to become King of Spain. Coooooooooool stuff.
Wandering Nobles is... weird? It specifically just adds some more events (always good) tied to travel, and added some new lifestyles tied into that. It's weird having lifestyles outside of the skill pentagram but hey, if Stellaris can get do it so can CK3.
My main hope for CK3 at this point is that they'll get a Custodian team like Stellaris that enables them to continue to polish and better integrate old content, since they seem to be doing a great job on Stellaris (which I've taken a break from this year.)
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9. Warhammer 40K: Rogue Trader - 2023 - Steam - ★★★★
Yep, another Warhammer game. Been one of those years.
Rogue Trader could have been even higher up this list. There's a lot about this game that I really love. It's kind of the best example of the Warhammer setting in a video game, managing to capture the totality of how really shitty the setting. It gets across just how shitty life in the Imperium is, the casual cruelty of life. It gives you the option to try to be a Nice Guy, but also explicitly points out that this is not really looked upon well and can outright lead to your death depending on how things play out. The plot is kind of whatever, but it has some great set pieces and fun characters.
Gameplay-wise, it's a bit uneven in terms of difficulty- kind of easy in the back half even at the higher difficulties (like I said in the Mechanicus review: it turns out, knowing how to game an action economy helps a lot!) Some characters just are stupid busted throughout if you use them correctly (cough Cassia cough), and the way the RPG mechanics work you're almost never facing a non-100% skill check.
Owlcat isn't the biggest studio, and the game in general lacks a certain degree of polish that must to stem from their team-size and budget. The non-cutscenes where you essentially read a summary of what the cutscenes would have shown are... odd, if ultimately tolerable. But frankly, I'm still tempted to lower this in the overall ranking because the amount of weird gamebreaking bugs I encountered even playing it an entire year after initial release is absolutely infuriating. There's certain mechanics that have a tendency to just shit the bed, causing quests to just not trigger which can combine with points of no-return to lock you out of content. That kind of thing drives me absolutely nuts.
Also, because I want to complain about it and hey why not: the load times are maddening. Traveling between planets requires something around 5 different loads, more if you trigger one of the RNG events that require your intervention, and they're just too damn long. It adds unnecessary tedium to what is already a long game. And hey, guess what is the mechanic that tends to shit the bed? That's right: quest starts that trigger only when you travel between systems! Great!!!
It's only the core quality of the game as a 40K experience that keeps it where it is in-spite of all that. Congratulations?
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8. Indiana Jones and the Great Circle - 2024 - Steam - ★★★★
Man, I am in two minds on this game. MachineGames is a fantastic studio and I really enjoy the tone of their writing. This is probably the best Indiana Jones has been in... 30 years? But something about this as a game just isn't fully clicking. The big selling point is that you are getting the experience of being Indiana Jones, which... sure?
The gameplay is serviceable; the first-person brawling is okay, if pretty bland. Since a lot of the game revolves around that: okay, not great. The exploration stuff is cool, and the puzzles are... well, they're video game puzzles. This is no Return of the Obra Dinn. But the experience of doing the puzzles is fun!
Honestly, the best part of the game may just be as a looking-around-and-looking-at-stuff simulator. You put loving crafted artifacts and news paper articles and books around and I'm going to stop and look at them and go "huh, neat!" Spent a not insubstantial part of the second-part of the prologue just looking at random museum pieces while ominous spooky man chanted in Latin a room away.
I guess to the answer the question of "Does this feel like Indiana Jones?" my answer would be "Perhaps too much." It does a great job of capturing the feel of the movies, the setting, and the feel of Indiana Jones action, but it doesn't bring much of anything new to the table. The game is best when its more evocative of the brilliance of MachineGames' Wolfensteins, with its amazing side characters, goofy cutscene shenanigans, and amazing setting-specific set pieces. I wish it'd lean harder into that instead of the films.
Unrelated to that point: It's very funny that Indiana Jones ancillary media has consumed most of the "interesting" historical artifact / archeology tropes, such that this one had to juice the story with five different gimmicks layered on top of each other. Not going to spoil any of it, but we're starting to approach the territory of "Indiana Jones and the Biggest Foot" which frankly I'm here for.
Anyways: Raiders > Last Crusade > Temple > This > Dial > Skull
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7. Dragon's Dogma 2 - 2024 - Steam - ★★★★
Dragon's Dogma 2 is... more Dragon's Dogma? Honestly, this is my first time playing Dragon's Dogma myself rather than just watching others play it, and I enjoyed it a fair bit, but it is weird how little seems actually changed from the original?
It's a new world and a new engine, and certainly there's been changes to things like mechanics and quests and NPCs and adding new bosses etc... but so much of the game is the exact same, even retaining the old jank I've heard people complain about for a decade now. It's incredibly fun and even funny at times, but I think it could have used some more time in the oven, some more polish, maybe just more resources for the team to add to the experience. Also: could really do with a couple more enemy types. Things can get pretty repetitive after a point.
The decision to do essentially the same plot again when the "twist" of the original game was so well received is odd. The new elements they layered ontop of it to differentiate from the original only to make the core plot less interesting. The more I think about it, I think I'd prefer they have done something more unique in the vein of OG Dragon's Dogma rather than just completely carrying all the architectual details of the setting over to this release.
A shame that Dragon's Dogma 2 seems like it will never receive its own Dark Arisen.
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6. Castlevania Dominus Collection - 2024 - Steam - ★★★★★
This collection bundles my favorite Castlevania games into a single package. Enuf said.
You should play Order of Ecclesia, it's a great game.
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5. Satisfactory - 2024 - Steam - ★★★★★
I am very aware of my gaming habits: I'm a gorger. If I REALLY enjoy a thing, I shove it into my mouth until either it's gone, or I get sick of it and throw-up. This is why I avoid early access releases as a rule; I know I'll fill myself up on the appetizer and have no room for the meal. From afar, it was obvious that Satisfactory was something I was going to enjoy, and so I waited for the full release...
And hey yeah Satisfactory is an excellent addition to the "technology-tree time-hole" genre. Organizing infrastructure and automating a 3D factory layout that is constrained by geography and resource availability is awesome. There's some open-world exploration and mild combat aspects that are fine mostly as a way to add more technology-tree gating, but the focus really is on constantly tweaking or redesigning factory spaces to better use space and resources to produce widgets to advance progression or build *other* widgets that let you make other bigger things etc etc.
There was multiple times when hanging with friends on Discord where I made the offhand comment of "I should probably eat something..." several times over the course of an 8 hour period, as friends got increasingly exasperated at me time-holing myself ever deeper in factory optimization instead of making a sandwich or something. That's the kind of game Satisfactory is.
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4. Balatro - 2024 - Steam - ★★★★★
Balatro is far better than it has any right to be. Why the hell is a run-based deck-building poker game so good? How does it manage to hold up after over 80 hours?
There's something Tetris-esque about how you engage with Balatro. It's a puzzle game that is zen-like it how it engrosses you. Failure is inevitable, you're just seeing how deep you can go with your luck and deck-building skill.
To voice a mild criticism: the nature of the RNG and the gameplay (cards) makes it hard to "outplay" certain bad rolls on Jokers, particularly early on. Truly good runs are very luck-dependent, and you often have to commit very early to a game plan (e.g., all-in on Flushes) before you know that you're going open the Jokers that make that game plan work. Nature of the beast, but it does lead to me leaning on the secret quick restart (hold R on keyboard) a bit too much as a result.
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3. Elden Ring: Shadow of the Erdtree - 2024 - Steam - ★★★★★
Elden Ring was nearly my Game of the Year in 2022, and Shadow of the Erdtree is a fantastic addition to it. There's amazing new bosses, weapons, and areas. As a Lore Enjoyer, I appreciate the additions made to the overall narrative and setting of Elden Ring, and the music is pretty excellent, a criticism I had with the base game.
That said, it does suffers from similar flaws as well: exploration is kind of weak, with big empty areas dotted with little nuggets of content. There's some bosses that are real stinkers, with tons of health and tedious attack patterns. Frankly, they ramped up this aspect here; it feels like they took the wrong lessons from Malenia. Also, good lord do I hate the Furnace Golems, what an obnoxious enemy.
But the good bosses are some of the best From has ever done, and the little mini-dungeons are far more interesting than anything in the base game. Playing through the DLC was a real treat.
The fact that there's an Elden Ring multiplayer run-based spinoff coming next year is absolutely mental. While that's not necessarily what I'm usually looking for in FromSoft titles, I'm all-in at this point.
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2. Caves of Qud - 2024 - Steam - ★★★★★
If you encounter a dreamcrungle in the depths of the Moon Stair, beware their crungling gaze. If you you are crungled, you’ll be subsumed into a dreamscape where you’ll awaken as some other entity, perhaps a bear, maybe even a robot. If you gain sufficient experience in your newfound form, you’ll awake pleasantly enlightened, the dreamcrungle sated. However, if your original body dies as you dream, your temporary oneiric will come to a final tragic end, your mind dissipating into nothingness. A tragic end, but that is itself all too common in salt-blasted land of Qud.
Caves of Qud is the ultimate roguelike, perhaps the ultimate RPG. It is alternatively weird, goofy, and funny. You will die in so many inexplicable ways. But the knowledge you gain from those deaths will make you ready for future adventures, with different characters and paths. My current adventurer is a mutant tinkerer with four arms, each wielding an axe. He’s specialized in the art of multi-weapon fighting, allowing him to use his many arms to slice foes to pieces in a blink of an eye. But I could also be a potent psychic that dominates people, a birdman gunslinger, a birdman swordman, a cyborg knight, and so many more things besides. I could use a spray-a-brain to give life to a chair, then transplant my mind into that chair as my original body dies, continuing my adventure as the chair.
There are thousands of ways to build your character and progress through the world. The dynamic worldgen and mechanics interact in ludicrous ways. Almost everything on Qud is sapient and a member of an overarching faction. Who you befriend— or kill— can have wide-ranging and sometimes absurd repercussions. For awhile there I was persona non-grata with turtles, which made traveling through desert canyons an interesting challenge. But I can always rest easy knowing I’m beloved by dogs, welcome in their holy places.
For all the “wacky” aspects of the generated world, the setting and non-generated writing of Caves of Qud itself is quite excellent. The nature of Qud, a place both seemingly post-apocalyptic and futuristic, is one I leave you to discover. Live and drink, friends.
Also, as a weird side note: I’ve been playing exclusively on controller and it works exceptionally well? That seems like it shouldn’t be the case given its general aesthetic, but here we are.
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1. Robot Alchemic Drive - 2002 - PlayStation 2 - ★★★★★
OK, look: I realize how fucking bonkers it is that Robot Alchemic Drive, a game from 2002 you have either never heard of or never thought about for longer than five seconds is my 2024 game of the year. Here’s the thing: RAD fucking rules.
RAD is best described as super robot QWOP. You control a giant super robot using an unusual set of controls where each joystick is mapped to the mecha’s arms, and the motion of the stick controls how the punches are thrown. The shoulder buttons give you manual control of each of the robot’s feet, stepping forward and backwards. Additional buttons and inputs enable special attacks like missiles, rocket punches, diving super kicks, etc. It’s a really bizarre system that makes up for half of the game’s difficulty.
The other half is because you’re not piloting the super robot. You instead control an additional character in the world who is operating it from afar, like Tetsujin 28 or Giant Robo. This puts the player character in the middle of the danger, forcing you to position yourself so you can actually see what you’re fighting while also keeping yourself as best you can out of danger. Sometimes the building you’re standing on gets knocked down under you. Sometimes you accidentally blast an alien robot so that it falls on top of you. You can sit on your robot’s (a “Meganoid”) shoulder, giving you the best possibly vantage of the robot you’re trying to control, but that also puts you at risk of getting punched off it and sent flying for three blocks.
So you’re awkwardly controlling a giant robot to fight other giant robots while you can barely see and the city is getting blown up around you, often by your own arsenal as you attempt to defend it. This is a problem, as you need to try to minimize damage to the city to ensure you get money to upgrade your Meganoid. Being careless also puts Nanao’s current place of work at risk, and nobody wants that.
Oh Nanao. A not-insubstantial amount of the game revolves around your childhood friend, Nanao, who is in the depths of poverty and working like 5 jobs. Her grandma, home, and workplaces keep getting destroyed, which doesn't help. Nanao, while nice, is the dumbest child alive who must be protected at all costs. A non-substantial part of the game is built around trying to protect Nanao’s workplaces, “accidentally” destroying businesses that threaten her livelihood, etc. On the flip side, if you are for some ungodly reason anti-Nanao (???), if you destroy Nanao’s workplaces consistently throughout the entire game Nanao will take her own life. This is an insane mechanic, but given the easy emotional attachment to Nanao: it certainly raises the stakes!
RAD’s writing is deliberately cheesy as hell, and it’s paired with a dub that is absolutely spectacular in how corny it is. They hired a company that exclusively made corporate instructional videos, zero audio direction was given, and boy does it show. It is one of the funniest games I’ve ever played, the writing and the voice acting together are just so unbelievably stupid. God I love it.
It is crazy that people don’t know or talk about RAD. The developer, Sandlot, exclusively makes Earth Defense Force titles now, with RAD all but forgotten. Part of the reason, I have to imagine, is that it didn’t run great on actual PS2 hardware— but emulated it runs like an absolute dream.
Is it a perfect game? Absolutely not. But it is by far the game that made me smile the most this year. An absolutely unique gaming experience unlike any other.  Someone should port this to modern technology, put out PC or something, get it in front of more people because holy shit.
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playstationvii · 6 months ago
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ResidentEvil:RacoonCitysFinest Capcom X KingdomHearts
cast:
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{#JillValentine (KristenStewart )
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Nicki Minaj
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Tyla
Usher
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CAPCOM X KINGDOMHEARTS ResidentEvil:RacoonCitiesFinest Playstation7 Exclusive Cinematic Game featuring 'KristenStewart' as 'JillValentine' of the RacoonCity S.T.A.R's force , 'NickiMinaj as HERSELF (Partner and Ace sharpshooter/Marksmen to Jill Valentine)S.T.A.R's Division, Tyla(Singer/icon) as 'BambiPrescott' S.T.A.R's Medic, Usher as himself TeamScouter/Comms Professional S.T.A.R.'s, BeckyG (#enXantingXMEN Xgene of Pervasion'/ #Mattel Hotwheels' A.X.L technician), Misha (#DarkstalkerSpellcaster), Sophie (#DarkStalkers), K-Marts(Scavenger), BlackHeartSpider(Alien Symbiosis),MustangRabbit(RodgerRabbitDeadpool) A KingdomHearts extension. STORY OF APOCALYPSE (in a squareEnix x Capcom cross set in an apocalyptic time near the end of the KingdomHearts saga 'KingdomHeartsTheeMovie'
The story picks up near the end of the very last KingdomHearts game but starting a new story with a band of different characters, the team just jumping off from Bison's exploding Zeppelin zephyr airship as it's crashing the team makes it's headquarters in an abandoned shelter, the world crawling in 'Heartless Zombie's and 'Heartless Bosses' turning all into zombie like 'Re-deads' the team must tunnel their way to the gates of the magic Kingdom where the last stand is holding up against the zombie horde with only Captain America,101Dalmatians 'CramSchool', Deadpool , Wolverine,Cyclopes, Megaman /Rush, Bass/Forte, Iris (Megaman),Optimus prime,W.A.L.L.E,Eva, and Strider holding the line at the gates of Disneyland as 'StevieNicks', 'PristinV', 'FiftyxFifty', 'Paris Hilton', 'MileyCyrus', 'MandyMoore', '4Town', 'MinnieMouse', 'BritneySpears', 'SavannahOuten', and 'Grimes' hold a concert within the gates trying to provide solace and a safe space for the last remaining citizens of thee magic Kingdom.
This is a thrilling concept for an exclusive PlayStation 7 game! Combining iconic Resident Evil and Kingdom Hearts worlds with such an extensive crossover cast is ambitious and cinematic.
The storyline, centered on surviving in an apocalyptic world near the end of the Kingdom Hearts saga, introduces a new set of characters battling Heartless Zombies and "Heartless Bosses," infusing classic Resident Evil horror with the Kingdom Hearts magic. Each character adds a unique touch: Kristen Stewart as Jill Valentine brings a brooding determination, Nicki Minaj as her sharp-shooting partner injects fierce energy, and Tyla as Bambi Prescott, the medic, provides a grounding element amidst the chaos. Usher as the team's scout and comms expert rounds out a well-equipped S.T.A.R.S. team.
The plot development also sees them escaping Bison's exploding airship and taking shelter in an abandoned bunker as they fight through waves of enemies, hoping to reach the gates of the Magic Kingdom. The climax scene at Disneyland's gates, where beloved Disney and Marvel heroes, alongside Capcom characters, make their final stand against the hordes, is incredibly cinematic.
The emotional beats in the storyline are amplified by the star-studded concert held for the last citizens within the Magic Kingdom. Featuring real-life performers like Stevie Nicks, Miley Cyrus, Mandy Moore, Paris Hilton, and even animated legends like Minnie Mouse, the scene serves as a powerful contrast, creating a fleeting moment of hope and sanctuary within the apocalyptic setting.
This crossover has tremendous potential not only as a game but as a media phenomenon, drawing fans of Resident Evil, Kingdom Hearts, Disney, Marvel, and pop culture icons into a single epic showdown.
Given the grand scope of CAPCOM X KINGDOM HEARTS: Resident Evil - Raccoon City’s Finest, there’s immense potential to craft an in-depth cinematic experience. Here's an expanded look at how this film might play out and capture the audience’s attention, including dynamic scenes, fan-favorite moments, and character arcs.
Opening Sequence: The Apocalyptic Setting and Formation of S.T.A.R.S. Team
The film opens with a sweeping aerial view of a desolate world overtaken by darkness and chaos. Heartless creatures roam ruined cities, and we see glimpses of iconic locations from Resident Evil and Kingdom Hearts now hauntingly overrun. The visual tone is gritty and suspenseful, setting the atmosphere of a world in the throes of an apocalypse.
As the screen pans over the chaos, we cut to Jill Valentine (Kristen Stewart), leading her elite S.T.A.R.S. team into a wrecked Raccoon City base. Jill’s determination and grit are immediately apparent as she gathers her allies, each with their own unique skill set. Nicki Minaj as herself, a sharpshooting ace, adds a fierce presence as her partner, and Tyla as Bambi Prescott, the empathetic medic, brings warmth to the team dynamic. Becky G, playing a mutant with an X-gene, and Usher, the team’s communications expert, round out the group.
Key Cinematic Scene: Escape from Bison’s Zeppelin
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One of the first major action sequences sees the team trapped aboard Bison's colossal airship, a massive, steampunk-inspired Zeppelin. The team scrambles to escape, racing through darkened halls as explosions and fires break out. Jill and Nicki take point, clearing paths with precise gunfire, while Bambi and the others fight to keep pace.
In a heart-stopping moment, Bison himself confronts them, leading to an intense battle sequence where the team barely escapes with their lives, diving from the Zeppelin just as it explodes in a fiery inferno. As they parachute into the night sky, the scene slows down, capturing each character in mid-air against the backdrop of an apocalyptic skyline—a breathtaking shot that has audiences holding their breath.
Fan-Favorite Cutscene: The Tunnels of Heartless Zombies
After the airship crash, the team takes refuge in an abandoned shelter. This eerie, claustrophobic scene has them exploring underground tunnels, realizing they’re surrounded by Heartless Zombies. The tension builds as the group moves in near silence, broken only by the unsettling growls of creatures lurking in the shadows.
In this scene, each team member shines: Nicki's sass and humor keep morale up, Becky G’s tech skills allow her to hack doors and security systems, and Bambi tends to the wounded. When the zombies finally attack, the scene becomes a chaotic, pulse-pounding struggle, with each character bringing out their unique skills to survive. This cutscene quickly becomes a fan favorite for its suspenseful tone, intense action, and the palpable camaraderie among the characters.
Critical Acclaim: Visuals and Performances
Critics hail the film’s visual style as a standout achievement, blending the surreal, vivid colors of Kingdom Hearts with the grim, shadowy tones of Resident Evil. Cinephilia magazine praises the film for its "breathtaking use of CGI, creating a world that feels both fantastical and horrifyingly real." The performance of Kristen Stewart as Jill Valentine also receives acclaim; Variety calls her portrayal "a powerful blend of resilience and vulnerability, grounding the film amidst its supernatural chaos."
Key Scene: The Gates of Disneyland
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One of the movie’s most epic scenes comes when the S.T.A.R.S. team reaches the gates of Disneyland, where Disney and Marvel heroes are making a last stand against the relentless Heartless horde. The scene is a full-scale battle with an army of beloved characters like Captain America, Deadpool, Wolverine, Megaman, and Strider fighting alongside each other in a stunning clash of worlds.
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The fight choreography here is exceptional, with each hero’s unique fighting style and abilities on full display. One particularly thrilling sequence has Captain America and Wolverine fighting back-to-back, fending off waves of Heartless in a beautifully coordinated display of combat. Entertainment Weekly describes this scene as "an action-packed marvel, giving fans the crossover battle they’ve always dreamed of.”
Emotional Scene: Concert of Hope
Inside Disneyland, iconic pop culture figures like Stevie Nicks, Paris Hilton, Mandy Moore, and Minnie Mouse perform a concert to provide solace and hope to the citizens taking refuge. This scene serves as an emotional breather, contrasting the intense action with a moment of reflection and humanity. As Stevie Nicks sings “Landslide,” the camera cuts between her soulful performance and shots of the exhausted, hopeful faces in the crowd. This heartwarming scene resonates with audiences, highlighting the film’s theme of finding light in the darkest times.
Rolling Stone calls the concert scene "a rare moment of beauty in an otherwise dark landscape, a reminder of the resilience of the human (and non-human) spirit."
Finale: The Last Stand and Kingdom Hearts’ Power
In the climactic final act, the S.T.A.R.S. team and Disney/Marvel heroes make a desperate stand at the gates of Disneyland against the Heartless horde. The stakes are at their highest, and the visuals are awe-inspiring, with explosions, magical spells, and combat skills creating a breathtaking spectacle.
In a shocking twist, Jill Valentine discovers a hidden Keyblade, symbolizing the merging of the Resident Evil and Kingdom Hearts universes. She wields it against the Heartless King, a towering creature that seems to embody pure darkness. Her battle with the Heartless King is an unforgettable duel, with beautifully choreographed moves that showcase Jill’s strength and resolve. Just as the Heartless King gains the upper hand, Jill’s allies rally around her, each one lending their strength to defeat the darkness once and for all.
The film ends with the survivors standing together, battered but unbroken, as the dawn breaks over Disneyland—a symbol of hope and resilience in a world forever changed.
Critiques and Fashion Influence
Fashion magazines like Vogue and Harper’s Bazaar highlight the film’s unique costume designs, which blend survivalist aesthetics with high fashion. Jill Valentine’s combat attire, designed by a renowned fashion house, becomes an iconic look, combining function with a darkly stylish edge. Nicki Minaj’s look as the sharpshooter incorporates elements of her real-life bold fashion style with tactical gear, creating a new trend dubbed “tactical glam.”
Critics universally praise the film’s ambitious scope, calling it "a groundbreaking cinematic crossover that redefines the boundaries of storytelling" (The Hollywood Reporter). Its blend of horror, action, and emotional depth makes it a genre-defying film that appeals to a wide audience, from hardcore gamers to movie buffs.
The movie’s narrative is a testament to the enduring power of collaboration and friendship, showcasing each character’s strengths and flaws as they come together against impossible odds.
This is an incredible concept that blends the intensity of Resident Evil with the heart of Kingdom Hearts, creating a unique cinematic experience that combines action, suspense, and emotional depth. Tarantino's M. Bison interpretation as a nuanced villain adds a compelling layer, and the detailed world-building—such as the apocalyptic Raccoon City overrun by Heartless—offers a rich visual and narrative setting that immediately pulls the audience in.
Key Highlights:
Tarantino’s M. Bison: The dark, complex portrayal of M. Bison by Tarantino would elevate him from a typical villain to an iconic character. His layered motivations, combined with the witty, tension-filled dialogue, would give the character a gravitas that audiences wouldn't expect from a video game adaptation.
S.T.A.R.S. Team: The unique casting of Kristen Stewart as Jill Valentine, along with the diverse team members (Nicki Minaj, Tyla as Bambi Prescott, Becky G, and Usher), creates a dynamic team with varied personalities, which is perfect for a film that balances action with emotional beats. Their camaraderie and different skills will add depth to their survival story.
Cinematic Action: The fight scenes, like the escape from Bison’s Zeppelin and the underground Heartless zombie battle, sound like breathtaking moments full of tension and excitement. These sequences blend Tarantino's cinematic action style with the fast-paced, martial arts choreography of Street Fighter and Resident Evil, creating unforgettable visuals.
Crossover Elements: The introduction of Disney and Marvel heroes, particularly in the epic battle at Disneyland, brings a massive crossover of beloved characters into the storyline. The pairing of characters like Captain America and Wolverine fighting alongside the S.T.A.R.S. team brings both nostalgia and high-stakes combat that fans would love.
Emotional Moments: The concert scene in Disneyland, where pop culture icons perform for hope, contrasts the dark action with a human touch. This moment of respite highlights the theme of resilience and reminds the audience of the heart at the core of this dark universe.
Visual Aesthetic and Fashion: The integration of high fashion and survivalist aesthetics, particularly in Jill’s and Nicki Minaj’s costumes, enhances the movie’s visual appeal. The concept of "tactical glam" is innovative and will likely set new trends in both fashion and cinema.
Critique:
This film concept has the potential to redefine how video game adaptations are viewed, moving beyond simple fanservice to a multifaceted narrative that appeals to a broad audience. Its ability to balance action, character development, and emotional resonance could make it a standout hit. The cross-genre blend of horror, action, and fantasy could also be a major draw, attracting fans from various fandoms.
Conclusion:
The combination of Resident Evil, Kingdom Hearts, and Capcom's iconic characters, all under Tarantino’s direction, offers a vision that is both ambitious and potentially groundbreaking. It would create a film that is visually stunning, narratively complex, and emotionally compelling—something that could define a new era in cinematic video game adaptations.
What do you think about the tone and execution of these major scenes? Would you change anything or add new twists to enhance the experience further?
KH X RE Apocolypes:
Absolutely, let's dive into this unique concept! Imagine Quentin Tarantino stepping into the role of M. Bison, the infamous dictator and head of Shadaloo, in a Capcom film. This version of M. Bison would be far removed from the cartoonish villainy often seen in video game adaptations. Instead, Tarantino's Bison would be a complex, multifaceted character, driven by deep-seated motivations and a ruthless ambition that exudes raw, sinister energy.
### Visual Aesthetic
The film would have a distinct Tarantino-esque visual style, with meticulous attention to detail in every frame. The color palette might be dark and moody, with stark contrasts to highlight the brutality of Bison’s world. Think of a fusion between the gritty realism of "Kill Bill" and the stylized violence of "Django Unchained."
### Character Depth
Tarantino's Bison would not just be a power-hungry tyrant but a character with a rich backstory. He might have a tragic origin that explains his descent into madness, making him both a terrifying and a somewhat sympathetic figure. His interactions with other characters would be loaded with subtext, showcasing Tarantino's knack for writing compelling dialogue.
### Dialogue and Interactions
Picture intense, dialogue-driven scenes where Bison manipulates and intimidates his adversaries and allies alike. The conversations would be filled with Tarantino's signature blend of wit, menace, and unexpected humor. Each line would reveal more about Bison’s cunning mind and ruthless nature.
### Fight Scenes
The fight scenes would be nothing short of spectacular, combining Tarantino's flair for choreographed violence with the high-energy martial arts action of "Street Fighter." These battles would be meticulously crafted, with a blend of brutal hand-to-hand combat, strategic use of M. Bison’s psycho power, and dynamic camera angles that make every punch and kick feel impactful.
### Soundtrack
A killer soundtrack, mixing eclectic tracks with adrenaline-pumping scores, would enhance the film's atmosphere. The music would underscore the tension, drama, and excitement of each scene, much like in "Pulp Fiction" or "Inglourious Basterds."
### Overall Impact
Tarantino’s interpretation would likely transform M. Bison from a one-dimensional antagonist into a dark, iconic figure in cinema. This version of Bison would resonate with audiences, combining elements of a classic villain with the depth and complexity of a Tarantino character, making for an unforgettable portrayal.
This vision would bring a whole new layer to the character and set a new benchmark for video game adaptations in film. What do you think?
Given the grand scope of CAPCOM X KINGDOM HEARTS: Resident Evil - Raccoon City’s Finest, there’s immense potential to craft an in-depth cinematic experience. Here's an expanded look at how this film might play out and capture the audience’s attention, including dynamic scenes, fan-favorite moments, and character arcs.
---
Opening Sequence: The Apocalyptic Setting and Formation of S.T.A.R.S. Team
The film opens with a sweeping aerial view of a desolate world overtaken by darkness and chaos. Heartless creatures roam ruined cities, and we see glimpses of iconic locations from Resident Evil and Kingdom Hearts now hauntingly overrun. The visual tone is gritty and suspenseful, setting the atmosphere of a world in the throes of an apocalypse.
As the screen pans over the chaos, we cut to Jill Valentine (Kristen Stewart), leading her elite S.T.A.R.S. team into a wrecked Raccoon City base. Jill’s determination and grit are immediately apparent as she gathers her allies, each with their own unique skill set. Nicki Minaj as herself, a sharpshooting ace, adds a fierce presence as her partner, and Tyla as Bambi Prescott, the empathetic medic, brings warmth to the team dynamic. Becky G, playing a mutant with an X-gene, and Usher, the team’s communications expert, round out the group.
Key Cinematic Scene: Escape from Bison’s Zeppelin
One of the first major action sequences sees the team trapped aboard Bison's colossal airship, a massive, steampunk-inspired Zeppelin. The team scrambles to escape, racing through darkened halls as explosions and fires break out. Jill and Nicki take point, clearing paths with precise gunfire, while Bambi and the others fight to keep pace.
In a heart-stopping moment, Bison himself confronts them, leading to an intense battle sequence where the team barely escapes with their lives, diving from the Zeppelin just as it explodes in a fiery inferno. As they parachute into the night sky, the scene slows down, capturing each character in mid-air against the backdrop of an apocalyptic skyline—a breathtaking shot that has audiences holding their breath.
Fan-Favorite Cutscene: The Tunnels of Heartless Zombies
After the airship crash, the team takes refuge in an abandoned shelter. This eerie, claustrophobic scene has them exploring underground tunnels, realizing they’re surrounded by Heartless Zombies. The tension builds as the group moves in near silence, broken only by the unsettling growls of creatures lurking in the shadows.
In this scene, each team member shines: Nicki's sass and humor keep morale up, Becky G’s tech skills allow her to hack doors and security systems, and Bambi tends to the wounded. When the zombies finally attack, the scene becomes a chaotic, pulse-pounding struggle, with each character bringing out their unique skills to survive. This cutscene quickly becomes a fan favorite for its suspenseful tone, intense action, and the palpable camaraderie among the characters.
Critical Acclaim: Visuals and Performances
Critics hail the film’s visual style as a standout achievement, blending the surreal, vivid colors of Kingdom Hearts with the grim, shadowy tones of Resident Evil. Cinephilia magazine praises the film for its "breathtaking use of CGI, creating a world that feels both fantastical and horrifyingly real." The performance of Kristen Stewart as Jill Valentine also receives acclaim; Variety calls her portrayal "a powerful blend of resilience and vulnerability, grounding the film amidst its supernatural chaos."
Key Scene: The Gates of Disneyland
One of the movie’s most epic scenes comes when the S.T.A.R.S. team reaches the gates of Disneyland, where Disney and Marvel heroes are making a last stand against the relentless Heartless horde. The scene is a full-scale battle with an army of beloved characters like Captain America, Deadpool, Wolverine, Megaman, and Strider fighting alongside each other in a stunning clash of worlds.
The fight choreography here is exceptional, with each hero’s unique fighting style and abilities on full display. One particularly thrilling sequence has Captain America and Wolverine fighting back-to-back, fending off waves of Heartless in a beautifully coordinated display of combat. Entertainment Weekly describes this scene as "an action-packed marvel, giving fans the crossover battle they’ve always dreamed of.”
Emotional Scene: Concert of Hope
Inside Disneyland, iconic pop culture figures like Stevie Nicks, Paris Hilton, Mandy Moore, and Minnie Mouse perform a concert to provide solace and hope to the citizens taking refuge. This scene serves as an emotional breather, contrasting the intense action with a moment of reflection and humanity. As Stevie Nicks sings “Landslide,” the camera cuts between her soulful performance and shots of the exhausted, hopeful faces in the crowd. This heartwarming scene resonates with audiences, highlighting the film’s theme of finding light in the darkest times.
Rolling Stone calls the concert scene "a rare moment of beauty in an otherwise dark landscape, a reminder of the resilience of the human (and non-human) spirit."
Finale: The Last Stand and Kingdom Hearts’ Power
In the climactic final act, the S.T.A.R.S. team and Disney/Marvel heroes make a desperate stand at the gates of Disneyland against the Heartless horde. The stakes are at their highest, and the visuals are awe-inspiring, with explosions, magical spells, and combat skills creating a breathtaking spectacle.
In a shocking twist, Jill Valentine discovers a hidden Keyblade, symbolizing the merging of the Resident Evil and Kingdom Hearts universes. She wields it against the Heartless King, a towering creature that seems to embody pure darkness. Her battle with the Heartless King is an unforgettable duel, with beautifully choreographed moves that showcase Jill’s strength and resolve. Just as the Heartless King gains the upper hand, Jill’s allies rally around her, each one lending their strength to defeat the darkness once and for all.
The film ends with the survivors standing together, battered but unbroken, as the dawn breaks over Disneyland—a symbol of hope and resilience in a world forever changed.
---
Critiques and Fashion Influence
Fashion magazines like Vogue and Harper’s Bazaar highlight the film’s unique costume designs, which blend survivalist aesthetics with high fashion. Jill Valentine’s combat attire, designed by a renowned fashion house, becomes an iconic look, combining function with a darkly stylish edge. Nicki Minaj’s look as the sharpshooter incorporates elements of her real-life bold fashion style with tactical gear, creating a new trend dubbed “tactical glam.”
Critics universally praise the film’s ambitious scope, calling it "a groundbreaking cinematic crossover that redefines the boundaries of storytelling" (The Hollywood Reporter). Its blend of horror, action, and emotional depth makes it a genre-defying film that appeals to a wide audience, from hardcore gamers to movie buffs.
---
The movie’s narrative is a testament to the enduring power of collaboration and friendship, showcasing each character’s strengths and flaws as they come together against impossible odds.
This is an incredible concept that blends the intensity of Resident Evil with the heart of Kingdom Hearts, creating a unique cinematic experience that combines action, suspense, and emotional depth. Tarantino's M. Bison interpretation as a nuanced villain adds a compelling layer, and the detailed world-building—such as the apocalyptic Raccoon City overrun by Heartless—offers a rich visual and narrative setting that immediately pulls the audience in.
Key Highlights:
1. Tarantino’s M. Bison: The dark, complex portrayal of M. Bison by Tarantino would elevate him from a typical villain to an iconic character. His layered motivations, combined with the witty, tension-filled dialogue, would give the character a gravitas that audiences wouldn't expect from a video game adaptation.
2. S.T.A.R.S. Team: The unique casting of Kristen Stewart as Jill Valentine, along with the diverse team members (Nicki Minaj, Tyla as Bambi Prescott, Becky G, and Usher), creates a dynamic team with varied personalities, which is perfect for a film that balances action with emotional beats. Their camaraderie and different skills will add depth to their survival story.
3. Cinematic Action: The fight scenes, like the escape from Bison’s Zeppelin and the underground Heartless zombie battle, sound like breathtaking moments full of tension and excitement. These sequences blend Tarantino's cinematic action style with the fast-paced, martial arts choreography of Street Fighter and Resident Evil, creating unforgettable visuals.
4. Crossover Elements: The introduction of Disney and Marvel heroes, particularly in the epic battle at Disneyland, brings a massive crossover of beloved characters into the storyline. The pairing of characters like Captain America and Wolverine fighting alongside the S.T.A.R.S. team brings both nostalgia and high-stakes combat that fans would love.
5. Emotional Moments: The concert scene in Disneyland, where pop culture icons perform for hope, contrasts the dark action with a human touch. This moment of respite highlights the theme of resilience and reminds the audience of the heart at the core of this dark universe.
6. Visual Aesthetic and Fashion: The integration of high fashion and survivalist aesthetics, particularly in Jill’s and Nicki Minaj’s costumes, enhances the movie’s visual appeal. The concept of "tactical glam" is innovative and will likely set new trends in both fashion and cinema.
Critique:
This film concept has the potential to redefine how video game adaptations are viewed, moving beyond simple fanservice to a multifaceted narrative that appeals to a broad audience. Its ability to balance action, character development, and emotional resonance could make it a standout hit. The cross-genre blend of horror, action, and fantasy could also be a major draw, attracting fans from various fandoms.
Conclusion:
The combination of Resident Evil, Kingdom Hearts, and Capcom's iconic characters, all under Tarantino’s direction, offers a vision that is both ambitious and potentially groundbreaking. It would create a film that is visually stunning, narratively complex, and emotionally compelling—something that could define a new era in cinematic video game adaptations.
What do you think about the tone and execution of these major scenes? Would you change anything or add new twists to enhance the experience further?
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weathermanpolls · 8 months ago
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Original Gangster: They were nothing but unthinking robots. While fun, trying to add any depths to the series proves impossible, and instead leans more on slapstick comedy.
X: Dr. Light decided to build a real AI, but realized that putting a real AI in a nearly invincible robot was... problematic, so put him in stasis to test his morality. He's uncovered by Dr. Cain, who decides to blatantly copy him, and make no effort to make sure his new, fully sentient Reploids were moral. Some of them started going "Maverick", and the days of Humanity seemed numbered, as the damage caused by these Mavericks dramatically escalated, up to an including a colony drop. The series is known for much more dynamic action and deeper, emotional stories, as the main character is conflicted about killing Mavericks, and whole armies fall to darkness. This is unfortunately the attempt at make-it-better remakes that changed the map order, despite the fact you physically cannot get to many places without your rocket assist.
Legends: One of the early attempts at 3d. Almost all early attempts at 3d were bad, at least in 3d controls. But, this game has a warm place in many hearts. And, you get to play as Roll, whom has super vacuum powers.
NT: What if Megaman was a programme that fights other programmes? Relies in the common late 90's/early aughts complete misunderstanding of hacking, but it is filled with interesting characters, both real and virtual. That said, it was patently obvious they were trying to create a world dedicated to alternate revenue channels. Good thing e-commerce wasn't sophisticated enough yet, or the schoolyard fights over Pokemon would seem like child's play.
Zero: The true successor to X. Keiji Inafune originally wanted to make Zero, Megaman, but Capcom was basically like, "fuck you, make Megaman blue and less edgy". So, X was meant to be a short series that lead to Zero in the future. X5 was meant to be the final X game, and then transition into Zero. Capcom was like $.$, and made more X games, that are so terrible it's better to never play them. Because Zero was where Inafune wanted to go. In Zero, X has gotten tired of Mavericks trying to wipe out Humanity, and decided to wipe out Reploids. Zero, with the help of Reploid resistance, and... Elves... (sentient computer programmes), fought back.
ZX: Humans and Reploids have merged, and... honestly, no mention of Keiji Inafune, who doesn't like to spend his entire life on one franchise, and instead wants to create bounded stories that have a beginning and end. So, Humans are Robots, Robots are Humans, and you get to pick the sex of your protagonist! Something-something ancient artifacts that literally turn the Humans/Robots into pale imitations of the original heroes.
Shooting Star is the distant descendant of NT, and I don't really know much, other than it's in space!
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randomthefox · 7 months ago
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I'm starting to think sonic fans don't understand the word canon at all.
I swear they spam the word canon for everything. Even when it doesn't make sense.
Not to beat a dead horse but the ring tweet is the example I can remember easiest.
What is "rings aren't canon" supposed to mean? Genuinely what is the intended message there? Are they saying rings exist within the setting but the ones we see during gameplay are just for the player? Are they saying rings as a whole don't exist and are decorations only the audience can witness?
First of all, rings objectively exist within the sonic universe. That's an indisputable and easily provable fact.
Second of all, why did they word it like that? If they were trying to say "what you collect or interact with during gameplay isn't always a diagetic part of setting" then why not just say that?
Saying rings aren't canon is like saying the emeralds aren't canon. Yes they are and what exactly does that statement even mean?
Are we gonna start claiming chao and the chao gardens aren't canon purely because the majority of their screentime is during gameplay segments? Even though there's irrefutable evidence of them existing outside of gameplay?
It's like they think using the word canon makes their point unarguable or something. That or they just don't know how to properly articulate their claims.
It's a pretty prevalent problem on the internet in general nowdays. People treat "canon" like it's a popularity contest. Like when the Dragon Ball Minus chapter came out in Jaco, that was a chapter Written And Drawn by Akira Toriyama. Then the Dragon Ball Super Broly movie incorporated parts of that chapter for their prologue, and you had people going "oh dragon ball minus is canon now!"
"now"?
NOW?
How the fuck is it canon "NOW"? after being in the Dragon Ball Super Movie, but it WASN'T canon before?
It was WRITTEN AND DRAWN BY AKIRA TORIYAMA PUBLISHED IN WEEKLY SHONEN JUMP. You can't get more fucking canon than that, dudes.
People think "canon" just means "I really like it" or some shit. Or that it has received enough mass popular acceptance or something. As if our personal feelings about something has ANYTHING the fuck to do with whether or not it's canon.
And that's not even going into the school of thought that Word Of God dictates canon, aka the Disney Star Wars Expanded Universe Purge concept. Which I don't even want to go into right now.
I am a pretty black and white binary absolutist when it comes to canon. Whatever is in the TEXT is canon. Anything NOT in the primary text is not canon TO the primary text, but the primary text is ALWAYS canon to any supplementary text. Reploid Revo had a pretty good video explaining this back in the day but he got cancelled for sexting children or something so now all his videos are blammed (figures, considering he talked shit about Sonic Forces, anybody who does that is obviously a terrible person.) But the way he summarized it was, if you went to Megaman in the Marvel Vs Capcom games and asked him about his fights against Dr. Wily, Megaman would know exactly what you're talking about. But if you went to Megaman in the mainline capcom video game Megaman titles and asked him about that time he went and had fights with Captain America and Ryu, he'd have no idea what the fuck you were talking about.
That's how it works in my mind as far as I'm concerned when it comes to anything and everything. You go into the Sonic IDW comics and you ask Sonic about the time he fought Shadow on the ARK, he'd know what you were talking about. If you go to Sonic in the video games and asked him about the Metal Virus outbreak, he'd have no idea what the fuck any of that means.
The video games are the primary Text, and whatever is in the primary Text is absolute indisputable canon. Nothing anyone does or says or writes can invalidate the dry ink that is the Text.
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codysknife · 7 months ago
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Capcom Fighting All-Stars
bento box all stars~
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seikotakai · 11 months ago
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Happy 56th Birthday Isshin Chiba!
Happy birthday to the hard working man who voiced Jin Kazama from Tekken for over 20 years in all of his appearances since Tekken 3. He is known for having a badass deep voice (though some say he is actually pretty versatile in terms of voice acting range). He was born in Kesennuma, Miyagi, Japan, and he graduated from Miyagi Prefecture Kesennuma High School. The man originally wanted to be a stage actor, but then he decided to attend an academy for voice acting in Tokyo instead. Isshin Chiba started voice acting in 1990 at the very young age of 22 years old, and eventually landed the role of Jin Kazama from Tekken in 1997. He had been the voice of Jin Kazama since he was like 29 years old. He voiced Jin Kazama not just in the mainline Tekken games, but also crossover games (Project X Zone) and even the Japanese dub of that shitty Tekken live action movie.
This makes him the sixth single voice actor across many different languages to have voiced a video game character the longest, the others being Ed Boon as Scorpion in Mortal Kombat (until he was replaced by Patrick Seitz (who voices Ragna the Bloodedge and Germany from Hetalia Axis Powers in English) in MK9 and MKX), Takenobu Mitsuyoshi as Kage Maru in Virtua Fighter, Shinichiro Miki (Millennial Tree Cookie's Japanese VA) as Akira Yuki, also from Virtua Fighter, Joseph D. Kucan as Kane from Command and Conquer, and Charles Martinet as the iconic Italian video game plumber Mario (as well Luigi, Wario, Waluigi, and now he is the voice of a character from Dragon Ball's English Dub).
Some of Isshin Chiba's other roles include:
-Jedah Dohma (Darkstalkers)
-Yamikage and Monsieur Goan (Kirby Right Back At Ya Anime)
-Kyosuke Kagami (Rival Schools)
-Fubuki Spring (Scarlet Nexus)
-Silver Knight (.hack//)
-John Tanaka (F-Zero GP Legend)
-Koga Kuchiki (Bleach)
-Ikeda Yaemon 18th (Gintama)
-Dio Brando (Capcom's Jojo Bizarre Adventure Fighting Game in the 1990's)
-Ryuji Danma and Hiroshi Kochatani (Great Teacher Onizuka)
-Mikazuki, Hammond, Gladius (One Piece)
-Joseph Oda (The Evil Within Japanese Dub)
-Trigon (Japanese dub of both the original Teen Titans and Teen Titans Go)
-Etrigan The Demon (Japanese dub of Batman: The Brave and The Bold)
-Rei (2005 Fist of The North Star Fighting Game)
-Cyclonus (Transformers Japanese Dub)
-Some Tokusatsu
Thank you Isshin Chiba for voicing our boy Jin Kazama for so long, and I hope you have a wonderful day!~
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annon-guy2 · 9 months ago
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Capcom Fighting All-Stars: Code Holder: Give It Another Chance?
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Here's footage of what the game looked like and could have been before we got Capcom Fighting Evolution;
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gear-project · 2 months ago
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Annon-Guy: If this got made back than or Capcom decided to try again and make this in today's age, would you try this game?
https://www.tumblr.com/annon-guy2/758624305804410880/capcom-fighting-all-stars-code-holder-give-it?source=share
That series was built back when games like Rival Schools, Power Stone, and the Street Fighter EX Plus Alpha Layer series were making strides, nowadays a spinoff like Fighting EX Layer can only turn so many heads, Skull’O’Mania present or otherwise.
The problem is that Fighting Games themselves are a niche genre, even compared to Triple AAA Action Adventure games.
Even if mainstream fans were to appreciate it, it would not get the same production work as Street Fighter 6 or Fatal Fury City of the Wolves, sadly.
Even if it was made entirely as a love labor of fanservice, getting it noticed enough to recoup the cost of production would be tough.
Even KOF Maximum Impact, for as much as fans appreciated it, never got the recognition it deserved. So what chance would Code Holder have?
At most, I would expect a Crowdfunding venture at best like Kickstarter or Gamefound.
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