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#Custom XML
richardmhicks · 1 year
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Always On VPN Trusted Network Detection and Native Azure AD Join
Administrators deploying Microsoft Always On VPN are quickly learning that the native Azure Active Directory join (AADJ) model has significant advantages over the more traditional Hybrid Azure AD join (HAADJ) scenario. Native AADJ is much simpler to deploy and manage than HAADJ while still allowing full single sign-on (SSO) to on-premises resources for remote users. Intune even allows for the…
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mouthhunt · 2 months
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simkatu · 3 months
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cry mod
free download on patreon
this mod adds a "cry" action to your sim's main menu with my custom animation and a new moodlet.
requires the xml injector base game compatible
after completing the action, a moodlet will appear:
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this action appears in the following moods:
sad
stressed
uncomfortable
scared
embarrassed
the action applies to the following groups: teenagers-elders. for teenagers, crying helps increase emotional control if you play with the parenthood game pack.
I also added privacy distance. when you press action, the sim will ask other people in the room to leave so they can cry alone. It works the same way as with a shower or toilet. therefore, romantic partners can cry in front of each other as much as they want.
(hurray! I learned something new in modding again, I’m very happy. I was also away for a long time because my laptop was being repaired due to too much tea on the keyboard)
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midnitetech · 5 months
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All Hours Full-Time Agency Career Pack
Hello all,
I really hope you like my latest creation. This is pack of 20 full-time careers, and you can choose between taking the day shift or working nights! It includes 60 levels in total, with custom buffs, Daily Tasks (that are different for EVERY level), interactions and uniforms.
Here are the branches;
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These should keep your Sims busy, and they include all the features of EA's careers; layoffs, enabled for Neighborhood Stories joining etc.
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⚠️ Please check the attached ReadMe if you have any questions
Required: 💾 XML Injector 🖱️ Packs: Get to Work, Get Famous, Eco Lifestyle, Vintage Glamour, High School Years, City Living, My Wedding Stories, Cottage Living (for icons, DJ Skill, uniforms)
Note: One weird feature is NOT mod related: you cannot change career branches in the vanilla game. Why they did that is beyond me, but there is a workaround. To change career branches, you can right click on the career panel if you have UI Cheats, or use MCCC.
Questions? Issues? Contact Me? Check HERE!
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PATREON
(Public Sunday, May 19, 2024)
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phoebejaysims · 2 months
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Boutique Mod - DOWNLOAD
Inspired by the sims 2 shopping for clothes system, I present a sims 3 take on buying clothes, accessories and running a thriving boutique! Set up shifts, keep the racks stocked, and you might find yourself in profit!
Required:
Ambitions
NRAAS Master Controller + Integration Module
Optional:
ITF if you want to use the clothes mannequin and some visual effects.
Late Night if you want the animations for the security guard.
Seasons for extra interactions on the mannequin.
Savvy Seller Set for some visual and audio effects.
Full Documentation is included in the download. I spent a while writing it out, so please read thoroughly!
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How Stores Work:
Set up a shift
Hire Employees (bosses count as employees so stores are fully functional with only one sim!)
Link at least one rack to the register
Open for business!
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Employees:
Store employees can be given three types of roles: register attendant, sales attendant and security guard.
Employees will do their jobs automatically but you can always manually tell them to do things too like: restocking, dressing up mannequins, helping customers, among other things.
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Customers:
Inactive and active sims can browse through the racks and have the ability to purchase items. They'll interact differently depending on if they are shopping at a clothes rack, accessory rack, or at a mannequin.
Inactives won't purchase outfits from mannequins unless you direct them to (or you enable auto-purchasing in the XML). However, they may "fake" buy clothes.
Once finished shopping, customers hold their bags and wait to be rung up! Take too long and they may abandon their purchase.
Shopping:
Adjust prices and restrict customers by age and gender to customise your store!
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Clothes Racks:
Buy Clothes for your own sim, sims in your household, or (if you're an employee) suggest clothes for customers.
Employees that suggest clothes for customers can fulfil Ambition Stylist jobs this way.
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Accessories Racks:
Choose accessories to be sold by adding them to the XML in the package file. The XML comes loaded with a few base game items already plus a couple modded items (Arsil's Sunglasses and lipstick - that won't be loaded unless you have them installed).
Sell buy-mode items as well as CAS items!
Make your CAS items wearable from your sim's inventory using your own meshes or my dummy accessory (see Documentation and XML for details).
Blacklist certain categories from being shown. If you want a dedicated shoe shop or an opticians, you can have it!
Try on products before buying them to see if they suit your sim. If there's a mirror in the room, they'll check themselves out in it.
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Clothing Mannequin:
Try on the mannequin outfits to see if they suit your sim.
Plan different outfits to display and even set them to be rotated through seasonally.
Let your employees be creative and choose a random outfit for the mannequin to wear.
Buy clothes for your own sim, household members, or customers.
Allow or disallow inactives from automatically purchasing display outfits.
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Security Gates:
Give your security guards something to stand and look threatening by.
You can try your luck at stealing from the shop. If you're caught, you'll have to pay up. If you get past the gates (or if there are no gates), enjoy your bounty!
Boutique Door:
Cloned from the Savvy Seller doors without the annoying 'kick-every-last-person-out-the-building-come-closing-time' feature.
Link this to a register and let the open and close sign automatically flip itself. Also, close the store or rename it, straight from the door.
Phone Interactions:
Ask for time off work (paid or unpaid).
Call in sick.
Cancel vacation days.
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Credits and Thanks:
@dhalsims for adding geostates to the ITF rack for me. Modders, I really recommend her if you need any 3D models made also!
DouglasVeiga for the BG rack with the geostates.
@aroundthesims for allowing me to use her objects in my mod as always!
Sims 4 for all the animations that I converted.
Simstate & merchant mods for the idea to go into a mode to link racks to the register.
The OG shop for clothes mod and pedestal by @anitmb.
Arsil and @zoeoe-sims for wearable CAS items idea that I adapted.
Ani's Candle mod & Amb. Makeover XML which I looked at for inspo on how to do accessory rack xml.
Compatibility:
All new objects so shouldn't conflict with anything really.
Removes the 'plan outfit' interaction from dressers.
Made on version 1.67.
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If you would like to donate as thanks, please feel free to do so at: my kofi! I don't take your generosity for granted!
Download: - Simblr.cc - 2t3 Boutique Mod Suggested Extra CC: - Lyralei's TS2 Conversions (incl. clothes changing booth) - More ATS3 Security Gates - ATS3 Friperie Set
Known issues, prop information and the full feature breakdown are all in the documentation.
Please be patient with me if there are bugs to fix. Also, anyone who DMs me "I don't know how to create a new shift" will be immediately fined £150.
With that said, please enjoy the mod and tag me in your beautiful boutiques,
Phoebe :)
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littlemssam · 5 days
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New Mods & Mod Updates
As always delete old Mods Files and the localthumbcache, when updating my Mods!
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New small Mod & new Bug Fix
Small Lactose Intolerant Overhaul This small Mod edits the Plant Milk so it is useable for more Recipes, and it changes how Sims with the Lactose Intolerant Trait react to Food a bit.
Vampire Run Fix This Mod fixes Vampires not using the Vampiric Run, and played Vampires changing their preferred Walkstyle, when switching Households.
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Mod Updates
Foster Family Various Tweaks:
Increased the Duration potential Adoptives are visiting from 4 to 8 hrs.
Added Greeting Status to potential Adoptives, so you won't have to invite them in. They will more likely come in and interact with Foster Kids/Pets now.
Added a Send Home Interaction to potential Adoptives, since they now stay longer. This way you can send them Home with one Click.
Adopted Foster Kids will get the Son/Daughter Relationship added now and should show up in the Family Tree.
Mod Setting Option via Phone is only available, when a Sim has registered for the Foster Family Network.
Added new Cheat Menu (Shift Click) to Sims (Sims who registered for the Foster Family Network), where you can trigger the Foster Family Network Notifications to get Foster Kids/Pets.
Added new Cheat Menu (Shift Click) to all Kids/Pets ingame, where you can add already existing Kids/Pets in the World to become your Foster Kid/Pet.
Fixed an Issue with Foster Family Network Notifications for Cats, when you did not enable all Ages for them.
Vampire Powers | “Be able to eat Human Food”, “Enable own Mirror Reflection”, “Stop Hissing” and more Addon NPC Disable Special Walkstyle removes hidden Walkstyle Traits only from never played NPCs.
No Auto Food Grab after Cooking Fixed a small Issue with the Icon on the custom Get Leftover Interaction not showing up, when Choose Leftover is not installed.
Sul Sul Weather App Added Support for Ciudad Enamorada. Reworked Icons a bit. Script File is obsolete now. Pls remove.
Send Sims to Bed Added Support for Sleeping Bags
Social Activities (Visit Friends, Family and more) Fixed an Issue, where the Interactions got cancelled, when your Sim was on a Business Lot they own.
Random Small Mod Updates
Auto Brush Teeth Reworked Mod to make it compatible with EA's Bathroom/Kitchen Settings for Sinks. The Addon File "DisabledBrushTeethSinksWillAllowWashDishesOnly.ts4script" is obsolete because of that now, pls remove that File. I did keep my own "Allow/Disallow Brush Teeth" Options though, which you can still set via Cheat Debug Menu (Shift Click) in case the EA Settings don't work well for you. When you don't use EA's Settings or my Mod Settings, Sims will be allowed to use all Sinks however they like. The Addon "AfterEatingToo.ts4script" is changed to be compatible with the XML Injector now, and is changed into a Package File. Remove the Script File pls.
Auto Use Picnic Table when Eating Added Support for two new Picnic Tables from Lovestruck and Growing Together. Added an extra Addon File for "Umbrella Tables" from Base Game and various Packs.
Claim All The Things Added "Frying Pan", "Collectible Other/Treasure Map", "Canvas", and "SackLunch" to be supported
Prefer Leftover Added Addon for Bread to be blocked from autonomously Eating/Grabbing a Plate.
Release all Ghosts & Get Urn for Added the Interactions to Mailboxes (Shift Click), so you don't need to get Urns via Debug etc first.
Craft More Nectar Bottles and more When Crafting 5 Bottles, the Dynamic Skill loot for Nectar Making is multiplied by 1,5.
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Translations
Advanced Birth Certificate - Update of Dutch by Willowtree My Pets - Update of Dutch by Willowtree Online Learning System - Added Finnish by MaijaEllen
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My Site with all possible Download Links: lms-mods.com
Support Questions via Discord only please!
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chingyu1023vick · 9 months
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Crying Mod
⏩  With this mod, Sims in GAMEPLAY mode can now tear up and cry based on their Sad mood levels.
You need to have an XML injector for this mod to work!
Base-Game Compatible.
This also gives effects on corresponding Lumpinou's custom moods if you have that mod installed
Visual effects are located in the Occult Brow slot.
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👑  Mod Info HERE 
Download HERE NOW!!!
Public Access: Jan 20
🔆 Changelog in December 2023 HERE
🔹 Links to ALL My Traits, Game Mods, and CCs
🔹List of IDs for creators who want to refer my traits to their own mods 
🔹 List of Chingyu’s CC Traits Name and Descriptions for mod users
🔹 Check Mod Status after a patch & Compatibilities
👁‍🗨 Learn how to install a mod & FAQs
👁‍🗨 Terms of Use
👁‍🗨 Ask Questions/ Suggestions/ Bug Reports on Discord
▶ I need to see a screenshot or LE report to help you figure out what’s wrong!
👁‍🗨 Download on my Patreon
👁‍🗨 Follow me on Twitter
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lazyduchess · 1 year
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[TS3] Lot Population Mod
Update 7/18/23: Fixed issue that caused custom tuning to not take effect.
Download under the cut
Overview
This mod is an experiment that's been in my mind for a while now - Teleporting Sims into community lots as you send your Sims to them, or focus the camera on the lot, etc. Making the town feel more alive, and making it so that community lots are always populated. This makes it work more like a traditional open world game, in which characters are spawned based on camera distance, where you're looking at, etc.
Not only that, it also adds walkbys, much like TS2 or TS4. These are Sims that every once in a while spawn on a sidewalk, out of view, and walk across the screen, then go on their own way.
Now community lots will be filled with Sims.
Installation
2 flavors are available:
"ld_LotPopulation.package" - Default tuning, should make worlds very populated.
"ld_LotPopulation_Reduced.package" - Reduced tuning, should make worlds more lightly populated.
Simply drop the package of your choosing into your "Documents/Sims 3/Mods/Packages" folder.
All tunable values are documented in the XML. There are quite a few of them, but the most important one is probably the "kDemographicsMultiply" value.
Download
SFS / MTS / Patreon (Free)
More Technical Overview
In case you're curious about how it works more in depth, community lots have a population quota now. This quota depends on a ton of factors, such as time of day, weather, day of the week, demographics, etc. And is different across different lot types. For example, beaches will be booming during hot summer weekends, not so much if it's winter and snowing.
The amount of Sims that are teleported into lots tries to fill this quota. On top of that, Sims will also get pushed to visit lots to fill the quota, so if for example the camera is permanently facing a lot in a way that doesn't allow for Sims to subtly teleport to it without it being super obvious, the mod will push Sims to visit instead.
Sims are also chosen depending on a range of factors such as personality, age, occult status, etc. And they're placed on a "low priority" list for a while upon teleport. This way you won't see the same Sims everywhere.
Teleported and visiting Sims will also get appropriate outfits, needs and will immediately pick something to do, in order to make it more believable.
Walkbys use lot corners as reference when looking for sidewalks. So this feature is most effective with a decent amount of lots on the world.
There might be some lag every once in a while unfortunately. This is kind of necessary, as it tries to find spots that are actually routable to teleport Sims to, so that they're not stuck. If you find it particularly bad, you can try the reduced tuning version.
Source code: Github
Screenshots
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amellce · 2 years
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[MOD] Clean House & Ask to Clean House
This mod adds two new interactions to the floor, which will show up when there is trash, spoiled food, or dirty objects on the lot:
1. "Clean House / Lot" option allows sims to clean the entire house/lot.
It works similar to Neat sim's "Cleaning Frenzy" interaction. Sims will get a custom buff that increases their cleaning autonomy, letting them search for cleanable objects and focus on keeping the house clean for the next 3 sims hours without you having to manually click on each object.
I included more cleaning interactions in the mod, as well as excluding interactions that I thought were unnecessary, so that sim won't clean up unspoiled food, put away toys, etc.
Neat sims, Lazy sims, and regular sims will receive different buffs.
2. "Ask to Clean House / Lot" option allows you to pick one or more other sims to clean the house/lot.
The picked sim will accept or refuse based on a set of conditions such as mood, motive, traits, relationships, lifestyles, environmental conditions, and more.
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Requirements:
Scumbumbo's XML Injector (latest version)
Compatibilities:
Base Game Compatible
This mod does not override any in-game resources, so it should not conflict with other mods as far as I know.
However, if you have any mod installed that disables the autonomy of specific cleaning interactions, sims may not perform those interactions when cleaning the house either. Other cleaning interactions that are not disabled will still be performed normally.
Please check the download page for more information and notes!
Download: CurseForge / Patreon - free
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zoeoe-sims · 1 year
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Homebaked Bread Mod
I like bread. I want my Sims to be able to make bread without needing multiple ovens, but also have to knead dough in the process.
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So I made this mod - a new "Bake Bread..." interaction that allows you to bake bread recipes using the Baker's Station kneading animations, but done so on a counter, and then cooked in a regular oven.
This mod is a pure script mod that adds the new interaction to fridges, and includes 4 bread recipes that can be cooked in this way:
Homebaked Sourdough
Homebaked Rye
Homebaked Baguette
Homebaked Challah
All have ingredients Egg and Flour from Echoweavers wheat and flour mod if you have it.
The first 3 are cloned versions of the Baker's Station's breads (they don't affect the original ones), made to be compatible with this mod.
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The challah is a cloned version of my challah recipe converted from TS4, made compatible with this mod (also does not affect the original, see below if you don't have the Challah & Matzo Ball Soup Mod).
There are some technicalities about these recipes that make things work a bit differently to normal, but I'll put that under the cut, as well as information on making Homebaked-Bread-Compatible recipes.
DOWNLOAD here, but I recommend reading the rest of the info below: SFS | Simblr.cc
REQUIRES CC Loader
REQUIRES the Baker's Station item from the store, for both the kneading animations as well as the bread recipe models. But it won't crash the game without it ;)
Notes on these recipes:
For these recipes to only show up under the mod's interaction, they are not "Learnable" recipes. So they work similar to the store recipes in that they can't be learnt from a recipe book, they don't count towards a Sim's learnt recipes, and I think a few other small things which I'm not sure of. Shouldn't be a big deal but I just wanted to mention that.
Specifically for the Challah, my original version of the recipe has a level 2 recipe book. You can have both the original and the HB recipe installed as they are technically separate recipes, but the regular version (under the EA cooking interaction) will use the original cooking process and require the recipe book, whereas the HB version will just require skill level 2 and will use the kneading animations. If you don't have the original challah mod installed, you'll need the challahFiles package as well.
The cooking process looks the same for all HB recipes - Sims get the dough from the fridge, knead it on a counter, put it in a baking dish, and cook it in the oven. The only difference are the raw/cooked models used in the baking dish.
Adding new Homebaked Bread recipes:
Mostly the same as making regular custom recipes, just with a few extra steps to make it an HB recipe.
Make your recipe as normal with CC Loader (alternatively add your recipe to the recipes XML included in this mod)
The Recipe_Key must include "HBBread"
Learnable set to False
Must have a custom cooking process which Recipe_Class refers to
For the cooking process, I suggest using one of mine as a base as there are only a couple of things that need changing then: The line Models contains the only things that can be customised for the cooking process - the raw dough model in the baking tray, the cooked bread in the baking tray, and the burnt bread in the baking tray. The easiest thing is to have the first as the dough (WOFridgeDough), and the second and third as the recipe's serving model with the default and burnt material states. But if you want to have extra models, you can of course.
Even more notes:
For NoFridgeShopping simmers, there's a tuning value in the zoeoe_BakeBreadMod_Tuning XML to turn on NoFridgeShopping. As you might expect, with this set to True, Sims will require the ingredients to bake the breads, and they will be greyed out without them. You can either change this with S3PE or NRaas Retuner under Sims3.Gameplay.Objects.zoeoe.BakeBreadMod.Main.
Fun fact: yet another mistake in EA's Baker's Station recipe data - the sourdough and rye breads have the same textures (both use rye ones) because they didn't set the material state name for the sourdough bread. My HB versions use the right textures, but if you want to fix the BS ones, just change the "breadRoundRye" to "breadRoundSourdough" where the sourdough single and group models are defined in the CCMerged RMLS resource.
And thank you to Bietjie for testing!
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Hope you enjoy, my fellow lovers of bread <3
If you like my mods, consider supporting me by donating
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simbouquet · 1 year
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TS3: Better Greet
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Here’s a brand new script mod for you! I got sick of seeing all Sims greet each other with handshakes, so I made this mod to fix and expand upon one of EA’s most annoying oversights in my opinion.
Better Greet overhauls the visual aspect of the Greet social interaction and allows Sims to play diverse greeting animations under different circumstances. See more details on all its features under the cut! 👋
Overview
In the vanilla game, greetings are limited almost exclusively to handshakes, with the only exceptions being the cultural greetings from World Adventures and the Proper greetings from Supernatural, as well as a rare ‘wave’ greeting that takes place when one of the involved Sims is carrying a baby or an object.
This behavior seems to be an oversight by the developers, as the Social Data for the Greet interaction includes some rules that in theory would allow Sims to use different animations when greeting friends, romantic partners and so on, but the actual script that handles greetings completely disregards these rules.
This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Features
There are a host of new conditions under which Sims can perform the new greeting styles. Some aspects of these conditions can be edited in the mod’s Tuning resource, such as the relationship level or social group level required for a greeting to be performed. By default, the mod is tuned in a way that strangers, acquaintances, friends and romantic partners all greet each other differently.
Though there are no hard requirements, many of the greeting styles rely on expansion packs for their animations or to fulfill certain requirements, such as: World Adventures, Showtime, University Life, Island Paradise, Into The Future. The mod can still be used without any of these packs, the corresponding greeting types will simply not be available.
If UL is installed, Socially Awkward Sims have a chance of performing some greetings awkwardly. The reaction to these greetings depends on the target Sim's traits; friendlier Sims won't mind and will turn an awkward greeting into a successful one.
There are two optional alternate modes available that modify the greeting rules, which can be enabled in the Tuning XML file:
Euro Mode: Adjusts the rules of the Double Cheek Kiss greeting in order to mimic the customs of parts of the world where giving a kiss on each cheek is a common greeting. This can be mixed and matched with the Check Gender tuning, which can restrict this greeting to be performed only with female Sims if enabled.
Historical Mode: Makes Proper Bow and Curtsey the default greetings (SN required) and disables some greetings that might not fit in a historical gameplay setting, such as High Five or Shaka Bra. Players who use the LN Celebrity system to simulate social ranks can take advantage of the Celeb Check tuning, which makes Sims greet with Proper Bow or Curtsey with Sims of a higher celebrity level, and Handshake with Sims of a lower celebrity level.
Acquaintance Greetings
Wave: By default, Sims will introduce themselves with a Wave instead of a Handshake. If their LTR is -20 or below, they will always use this greeting, with special animations if LN is installed.
Handshake: Sims will greet with a Handshake if at least one of the Sims is an adult, or if one of the Sims is a Workaholic. If WA is installed, two Workaholic Sims will greet with a Fast Handshake.
Double Cheek Kiss: If WA is installed and Euro Mode is enabled, Friendly Sims can greet with a Double Cheek Kiss as long as the target is not a Loner.
Friendly Greetings
Friendly Hug: Sims will greet with a Friendly Hug if their LTR is at least 40. If one of the Sims is a Loner, their LTR must be at least 60.
Shaka Bra: If IP is installed, Sims who share the Loves to Swim trait and have a LTR of at least 15 will perform this greeting.
What's Up: If SHT is installed and the actor has the Social Butterfly trait, they will perform this greeting with other Sims if their LTR is at least 10. Uses the Trait Bonding animation. If SHT is not installed, the required trait is Schmoozer.
Double Cheek Kiss: If WA is installed, Sims who share either the Snob or Diva (SHT) traits will perform this greeting if their LTR is at least 25. If Euro Mode is enabled, the trait requirement is skipped.
High Five: If UL and ITF are installed, Sims who share a Social Group can greet with a High Five as long as their influence level is at least 1, and they have a LTR value of at least 20.
Old Friend Hug: If ITF is installed, Old Friends can perform this greeting. Uses the Hug Long Lost Descendant animation. 
Romantic Greetings
Amorous Hug: Romantically involved Sims will perform this greeting if their LTR value is at least 60.
Shy Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and the actor is Shy and their LTR is at least 70.
Amorous Kiss: Romantically involved Sims will perform this greeting if they have had their first kiss before and their LTR is at least 80. Shy Sims can perform this greeting if their LTR is at least 90.
Dip Kiss: If ITF is installed, Romantically Involved Sims will perform this greeting if the actor isn't Shy, is a Hopeless Romantic, has had their first kiss before and their LTR is at least 90.
Gestures
In addition to the improved Greet rules, I’ve added a new Gesture… pie menu category full of custom interactions equivalent to most of the new greeting styles, giving you options to greet Sims however you prefer.
By default, many gestures have the same LTR requirements as they do in Greet, but most of them have no trait requirements (exceptions being Bow, Proper Bow and Curtsey.) Some gestures also have a chance of failing if the initiator has the Socially Awkward trait. These can all be modified in the Tuning XML file, so you can disable the Socially Awkward outcomes for gestures or get rid of all LTR/trait restrictions altogether.
To avoid redundancy, some gestures are essentially clones of the socials they share animations with and are only available when the target Sim hasn’t been greeted yet, such as Friendly Hug and all the romantic greetings. High Five and Shaka Bra have been hidden from the Friendly category and made available in the Gesture category instead.
Strings & Language Support
The new Gesture pie menu interactions are translated in the following languages:
English
Chinese — zh-TW (by Little Duck Liu)
Czech (by ProtectusCZ)
French (by Nostural)
German (by McNero)
Italian (by Giuls.ds)
Polish (by FernPolska)
Portuguese — pt-BR (by Aeri)
Russian (by @hydro1st)
Spanish — es-ES and es-MX
In addition to the brand new strings for gestures, I’ve replaced the strings of some tangentially related interactions:
In the Spanish versions of the game, the Invite Over phone interaction was incorrectly translated to “Invitar a casa” (Invite Home), despite actually inviting the Sim to whichever lot the active Sim is currently in, not just their home lot. Corrected to “Invitar a solar actual” (Invite to Current Lot.) Other languages this mod is translated in may include their own correction of the string if necessary. All other languages will continue to use the original interaction name.
It’s possible the same mistake occurs in other localizations of the game, so as always, I appreciate any submissions of STBLs in other languages!
The Ask to Leave interaction is renamed to Goodbye across all supported languages. A little less crass sounding if you want to send a visiting friend home. 🙂
Ask Everyone to Leave is renamed to Goodbye to Everyone. Since I couldn’t find the exact string in the game files like I could with “Goodbye”, I've only made this change in English and Spanish (es-ES & es-MX). Other languages this mod is translated in may or may not include their own adjustment for this string. All other languages will continue to use the original interaction name.
Tuning
To edit the mod’s tuning, open the .package file with s3pe and edit the Tuning XML resource in a text editor of your choice.
There are lots of different tunables as I've tried to make the mod as customizable as possible, but adding them all in here would make the post even longer than it already is 😅. I've tried to organize them as neatly as I could in the XML so hopefully you'll be able to make changes easily!
Compatibility
Conflicts with any other mod that replaces the social_greet jazz script in JazzData.
Conflicts with any other mod that replaces the SocialActionAvailability XML resource in GameplayData.
Download: SFS / MTS
Place the .package file in your Packages or Overrides folder.
Credits & Thanks
Battery’s Script Mod Template Creator: Getting started with scripting quickly.
nraas: I studied their code and used parts of it to work out how to replace the Action Data of a social interaction, as well as inject the tuning of one interaction into another.
dnSpy: Peeking into the game’s files.
Visual Studio 2022: Writing the script.
s3pe: Exporting/Importing resources, creating the package file.
Adobe Photoshop: Creating and editing the preview image.
Thanks to @lazyduchess for helping me with scripting!
Thanks to @misspats3 and @probablyzora for testing and giving feedback!
Thanks to the lovely community at TS3 Creators Cave!
Hey bb girl mwah!
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twinsimming · 1 year
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Dirty Laundry Mod by Twinsimming 🧦
This mod is meant to balance out the positive moodlets sims get from doing laundry and give a greater incentive to do laundry regularly by adding negative moodlets if laundry hasn’t been done recently.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Overview
Additions to Laundry System
New Moodlets
Additions to Laundry System
The mod doesn't start up until after your household completes a load of laundry. After 4 days (tunable) from the last load, sims get the custom Stale Clothing moodlet that lasts 2 days. Once the Stale Clothing moodlet expires, sims get the custom Very Stale Clothing moodlet that lasts until sims do another load of laundry.
This mod only affects the active household.
New Moodlets
Stale Clothing: Given when sims haven’t done a load of laundry in 4 days, -15 mood, -10 hygiene, lasts 2 days, removes the Squeaky Clean, Fresh Clothing, Very Fresh Clothing, and Attractive moodlets.
Slob sims will not take any hit to their mood. Neat, Proper, Dramatic, Diva, Snob, and Makes No Messes sims will take a -25 to their mood.
Very Stale Clothing: Given when the Stale Clothing moodlet expires, -25 mood, -20 hygiene, makes sims smell like they do with low hygiene, lasts until sims do a load of laundry, removes the Squeaky Clean, Fresh Clothing, Very Fresh Clothing, and Attractive moodlets.
Slob sims take a -10 hit to their mood. Neat, Proper, Dramatic, Diva, Snob, and Makes No Messes sims will take a -35 to their mood.
Tuning
All of the following values are tunable in the mod’s XML files.
kDaysUntilDirtyLaundryAlarm = 4
kStaleHygieneDecrease = -10
kVeryStaleHygieneDecrease = -20
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Credits
EA/Maxis for The Sims 3, Visual Studio 2019, ILSpy, s3pe, Notepad+++, and Script Mod Template Creator.
Thank You
Thank you to Gamefreak130, Battery, @greenplumbboblover, @zoeoe-sims, @desiree-uk​, and @its-time-o-clock!
If you like my work, please consider tipping me on Ko-fi.
Download @ ModTheSims
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utopya-cc · 1 year
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SIMS4 MOD | Kiss-n-Grind
Hey guys, hope you all are doing well. Quiet excited about this one,
The main idea was to make a mod that will focus on adding more romantic interactions to the game. to add more realistic moments between couples. I wanted to add what I feel is missing from the game.
So After some searching and looking at what should I make first, I have decided to start with a passionate grinding/dancing interactions, There is too much stuff to cover in the club life. that the game didn't manage to add, other than some silly dances. Your Sims couple can't even dance together.
Therefore I ended up turning These new animations into their own mod, It will be a great foundation for all the ideas that I want to add!!
The mod For now will introduces two new interactions with their animations and emotions/buffs
The new pie menu will appear in the Romance category under the name Kiss and Grind, all the new interactions will appear on it:
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The interaction won't appear if your sim hasn't had their first kiss yet, or the level of romance is too low
Features Of the Mods:
New highly detailed animation with their own sounds
New pie menu for the new interaction
New icons for each Interaction/animation that will suit their own animation
A new dynamic buff system which increases with the romance bar
These interactions will give you a buff for both the actor and target sim.
There is a chance to get some notifications/comments from your partner
The animations were made to have a more romantic feel to them. to give the player the freedom to use them in any game style they want. All the icons used are custom-made by me, I did put extra time into them to be more visually pleasing and match their original content
Possible outcomes:
I have implemented in this mod a new buff system that will depend on the relationship between the Sims and some other factors:
First of all The outcomes will be highly randomized for both the actor and the target to keep the game more exciting.
The higher the romance level between your sims the higher chance of getting more intimates outcomes with stronger emotions:
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Obviously, this is a club-based mod, you take your sim there to meet up with new Sims, So Even with a low romance, The outcomes may be higher and unique If your sim has high charisma.
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When the romance bar is higher the 90% there is a small chance to get a notification/comment from your partner.
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The mod will be enhanced further in the future, with New animations, New mechanics, and features.
I still love the original idea. So once I have decided all the interactions for it, I will start making them into their own mod, and leave this one just for the club-related animations.
The interactions shouldn't be played autonomously,
Better to wait until the animation is finished and the queue is clear before playing another one.
Requirement : This mod needs the XML injector by Scumbumbo. You can download it here : https://scumbumbomods.com/xml-injector
How to install :
Just put both my mod and the XML injector script into your Sims 4 Mods folder.
Reblogs are super appreciated!
DOWNLOAD
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simkatu · 19 days
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endless grief
download on patreon (early access) (public release - 09/22/24)
this mod adds a "take time to remember" action to graves, featuring custom animations in three different poses.
requires the xml injector base game compatible
the action is added to:
the grave or urn that appears after a sim's death
decorative graves
custom graves from the mod "It’s all grave-y" by RVSN (very cool mod for creating beautiful cemeteries)
the action will always be available, even after you release the ghost to the other world. once the action ends, the sim will receive the following buff:
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I took the animation from the game and applied it to different poses.
pose for a woman: 
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pose for a man and a child: 
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please feel free to reach out if any problems or questions arise! I'm always happy to help! p.s. I made this mod because one of my sims passed away, and the game’s animations didn’t convey the sadness I felt. additionally, I wanted loved ones to have the ability to spend time remembering the deceased sim for the rest of their lives.
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midnitetech · 7 months
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SimU Online Degrees (Discover University Req.)
Edit: 13th April 2024. Due to popular demand, I've recreated my Skill Classes mod into a separate addon and remade this one as standalone. I've also added more buffs and some quality of life edits. Please make sure you delete the old version if you have it as the file names differ.
This brand new version includes more buffs, notifications and better graphics.
Study Groups for Enrolled Students (rabbithole- gives a social boost, degree progress boost and custom buffs and notifications. Your Sim will also make new friends)
SimU Student Chatroom for any Sim registered with SimU Online Degrees, or enrolled with UBrite or Foxbury University.
Custom Buffs
Custom Notifications
Custom Framed Degree (BA)
Graduation Portrait
Career boosts
Study online with no deadlines
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MOD STATUS & SUPPORT
Please check support before reporting an issue.
Contact Me | Report Issue | Suggest Mod
Required: 💾 XML Injector 🎓Discover University EP 🔗Note: You can grab my Skill Classes mod here (new and improved , but it's not required)
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PATREON (FREE)
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olomaya · 2 years
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Student Council (Afterschool Activities+)
18 August: This mod has been updated. Please refer to this post for more information before downloading.
12 March: Updated: Thanks to the people that let me know about the missing strings in non-English languages. It's been fixed and you can redownload the MAIN file. I also adjusted the skilling for the student council roles because sometimes it wouldn't stop after Student Council meetings so I fixed that.
7 March Update: PLEASE REDOWNLOAD Hi! Please re-download the "olomaya_StudentCouncil_MAIN" file if you downloaded it already. There was an issue with the milestone tracker so it will reset your Sim whenever you try to canvas for donations. If you have the other files, no need to redownload them, just the "MAIN" one.
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I just played TS4 High School Years. The items are really cute but there's about 6 hours of gameplay in the whole pack, lol. But it got me thinking about how I wish we had more child and teen-specific stuff to do in TS3. Like Afterschool Activities which could have been more…active. So I started making a few active afterschool activities for teens. This is the first I'm releasing.
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With this mod, your teen can join the Student Council where they can then take on different activities. They can run for office in the council and support school issues to try and make their school a better place. There are 8 different student issues your Sims can try to address, like buying new textbooks or running an anti-bullying campaign. Each one will require your Sim to get a certain number of signatures and raise X amount of funds. If you don’t do so by the deadline all the students will hate you (not really but also, yes). If you are successful, then all the students will get some kind of reward related to the campaign and it will increase your popularity. You can learn about student issues and the like through the Bulletin Board object.
There are 3 different Student Council elected positions you can run for which also have extra perks and each have their own unique interactions they can do as well so they are a bit more personality-based to the role.  There's more details in the documentation.
Download here
Credits/Thanks: @bioniczombie for the TS4 HSY Bulletin board object conversion and all their wonderful conversions. Battery TS3 Script Template Creator for making modding easier. 
You'll need NRaas Careers in order to load custom afterschool activities and of course, the Generations EP. Let me know if you run into any issues!
Future Updates/Additions: I do want to create some activities for council members to organize, like a beach clean up or school charity events. So that would be the plan for a V2. Also maybe doing a proper animation for the collect signatures interaction. I know TS4 has one, I couldn't get it to load through a social xml. It's a whole thing but yes, I'm aware Sign Autograph is not the ideal animation.
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