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Best 3D Walkthrough Service In Jaipur
3D Power is a premier 3D Architectural Walkthrough Expert located in Jaipur, offering top-of-the-line 3D architectural visualization services. Our expertise includes 3D walkthrough animations, high-quality 3D renderings, and immersive architectural walkthroughs tailored to a range of sectors such as residential, commercial, industrial, and large-scale township projects. Our mission is to help architects, developers, and real estate professionals bring their vision to life by providing detailed, realistic visualizations that allow for better project planning and decision-making.
Our 3D architectural walkthroughs allow you to virtually experience your project before construction begins. Whether it’s a luxury apartment complex, a commercial office space, or an industrial development in Jaipur, our walkthroughs provide an in-depth exploration of the interiors and exteriors, showcasing the design’s potential. This virtual tour enables stakeholders, clients, and investors to visualize the project in real-time, helping to identify changes, refine designs, and ensure that the final construction meets expectations.
In addition to walkthroughs, we specialize in 3D animation services that breathe life into architectural designs. These dynamic animations offer a visually engaging representation of the functionality, flow, and aesthetics of the space, making them perfect for client presentations, marketing efforts, and investor pitches. Developers and real estate professionals use our 3D animations to present their designs in a compelling, easy-to-understand format, helping to secure approvals and impress stakeholders.
Our 3D rendering services are known for their photorealistic quality, capturing every architectural detail with precision. These renderings are essential tools for marketing, project proposals, and gaining approvals, providing a true-to-life representation of the completed project. From expansive exterior views to intricately detailed interiors, our renderings help clients visualize every aspect of the project in a realistic, engaging way.
At 3D Power, we focus on delivering customized solutions that align with the unique needs of each client. Our team works closely with architects, developers, and real estate professionals in Jaipur to ensure that our visualizations meet the highest standards and accurately reflect the project’s vision. By utilizing the latest software and advanced technology, we produce visuals that not only enhance the presentation of your project but also serve as essential tools for design refinement and strategic planning.
Based in Jaipur, we are proud to serve clients across the region and nationwide. Our commitment to providing high-quality, cost-effective, and timely 3D visualization services has made us a trusted partner in the industry. We understand the importance of delivering projects on time and within budget, and our team is dedicated to exceeding expectations with every project we undertake.
Our services enable clients to explore their projects virtually, helping to prevent costly construction errors and ensuring that the final build is true to the original design vision. Whether you are working on a high-rise residential building, a large township, or a commercial development, 3D Power provides the tools and expertise necessary to visualize your architectural designs with accuracy and creativity.
Choosing 3D Power in Jaipur means partnering with an experienced and professional 3D architectural visualization company that offers unmatched quality in 3D walkthroughs, animations, and renderings. Our services help elevate your project’s appeal and give you a competitive advantage in the real estate and construction markets. With 3D Power, you can bring your architectural vision to life with clarity, precision, and visual impact, ensuring that your project stands out and captures the attention of clients, investors, and stakeholders alike.
If You Are Looking For Top 3D walkthrough Services in Jaipur Then 3D Power The Best Choice For You.
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#3D walkthrough Services#3D Architectural walkthrough Services#D walkthrough Animation#3D walkthrough Animation Services#3D walkthrough Rendering
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Me: I finished season 4 of Bungo Stray Dogs! Now I have the rest of my weekend to-
Responsable Side Of Squiggily's Brain: Finally do those errands you keep putting off, get back on a proper sleep schedule, and catch up on the half-dozen animes you're halfway through?
Me: *staring in simp at the various pretty love interests in Piofiore* Huh what?
#squiggily rambles#anime#visual novels#I finished s4!!!#AHHHHHHH!#It was so GOOD!#I'll put more coherent thoughts when my brain isn't fried#Also I started Piofiore!#Yes I'm using a walkthrough#I am scared of bad endings#They don't exist to me#Starting with Dante cause he's honestly the reason I bought the game all those months back#Might write some fics for this game#might have already started one..#also now I wanna write sigma but I'm gonna hold off until post s5#Lots of fic plans in the future!#hehehehehe~ >:D#I'm very tired lols
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quinny's regression-safe youtube channels ! 𓂃⋆.˚
youtube channel recs for littles ones !! [dividers by @d-oie]
story book readers //
reading rocket 📚🚀 ~ fallon is an amazing woman who reads children's books [both classics and new stuff !]. she has an amazing narration voice that instantly captivates you into any story she reads !
vooks 🎥📖 ~ with this channels adorable animations, calming music and narration (with subtitles available !) - this channel is easily one of my favorites !!
storytime at awnie's house 📕🏠 ~ awnie is possibly the cutest lady i've ever seen !! she encapsulates a warm yet silly "mom" vibe and is incredible at doing voices for whatever book she's reading !!
toy channels //
relaxing unboxing sounds 🧸🎁 ~ a voiceless channel where the creator simply opens up blind boxes/bags !! it's so fun guessing who they're gonna pull !!
bin's toy bin 🪀🎁 ~ a husband and wife who reviews toys !! they specialize in my little pony toys !!
disney themed youtubers //
4k wdw 🏰 ~ they upload walkthroughs of the disney parks and videos of the disney parades !! super cool for littles who love the disneyworld/land parks, or are wishing to visit !!
document disney 🐭 ~ they upload walkthroughs and povs of disneyland rides !! super cool for littles who love the disneyworld/land parks, or are wishing to visit !!
misc //
mittens & pants 🐱🐶 ~ a kitten and puppy who are best friends and travel around their make believe town !! honestly my favorite channel listed !! PUH-LEASE check them out !!
disclaimer : it is to my knowledge that none of these channels are run by bad people, or contain swearing. if this is wrong i deeply apologize- though i researched to the best of my extent.
#agere#age regression#fandom agere#age regressor#age regression sfw#age regression blog#sfw agere#sfw age regression#agere blog#agere classroom#agere community#agere little#agere sfw#age regression community#age regression caregiver#age regression moodboard#agere moodboard#agere caregiver#safe agere#age regression info#agere info#boundaries#healthy communication#healthy coping mechanisms#sfw age dreamer#age dreaming#age re safe space#age re blog#petre#pet regressor
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🪻 MASTERLIST 🪻
Hi hello this is Vanilla extract. An author from quotev and Wattpad :D
Pronouns: she/her
Welcome to my poor-excuse-of-a-page , because I don't really understand how it works and neither do I know what to put here — but welcome to my humble abode ! Please be seated🪑

🌌 My Original Works 🌌
You'll find most of them on my quotev account: https://www.quotev.com/Vanillaextract
Few on Wattpad : https://www.wattpad.com/user/DoctorStar7
💫 Story Excerpts / Scenes :
(This includes scenes of original books I've posted as well as short scenes which I wrote)
💫 Books:
Anonymous
Troublesome Life of a Reincarnated
💫 Scenes
Yet to be written
💫 Works I've posted on Tumblr :
Tyrant's Lullaby (Original)
Kazama Ren (OC x Reader )
Before Yesterday Begins (Original)
Wake Me Up— Halloween Special (Original)
Haikyuu (Bokuto textfic)

I never used Tumblr that much to be honest. I was forced to take refugee because apparently quotev nuked itself although I use to post stuff here and there- but if you ask about the rules of this page , then it is all general : no transphobic, homophobic, haters , religion, debaters , rudeness, etc.
I'll write mostly anything I guess except nsfw. I also do write romance , thriller , suspense and yandere ( I do not condone it ,it is filthy and disgusting) . I'm also a huge fan of dystopia.
Speaking about fandoms I usually don't prefer to write about the ones I'm a die-hard fan of because I believe they're masterpieces and I don't like ruining the ships or characterizations.
Though few fandoms are exceptions.

🌠 Few Anime Fandoms / Movies I've Watched 🌌
Demon Slayer
Banana Fish
Jujitsu Kaisen
The Promised Neverland
Given
Saiki K
Link Click ( my love<3)
Spy x family
The girl who leapt through time
A Whisper of heart
How to keep a mummy
Sk8 infinity
Your Name
Chainsaw man
A Whisker away
Mob Psycho 100
Princess Mononoke
Weathering with you
The colorful movie
Children who chase lost voices
The Silent Voice
Ghibli studio movies
Haven't you heard? I'm Sakamoto
Seraph of the end
Blue Lock
Chainsaw man
Suzume no tojimari
Paprika
From up on the Poppy Hill
Parasyte

🌠 I have also read tons of Manhwas / Webtoons 🌌
Unholy blood
Solo Levelling
Cursed Princess Club
Odd girl out
Nan Hao and Shang Fen
Beware the Villainess
Spirit Fingers
Tamen De Gushi
Lookism
How to fight
Eleceed
Manager Kim
Operation True Love
Death is the only ending for the Villainess
Killer crush
Concubine Walkthrough (this is freaking awesome)
I will change the Genre
And many more....
This page will include my occasion rants and memes as well...

#tloar#vanilla extract#vaniwrites#troublesome life of a reincarnated#Anonymous#Desirable Divinity#writer#writers on tumblr#writerscommunity#writerblr
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1, 6, 9, 11, 17, 31, 58, be back for more
1. do you know how you want the story to end when you start, or are you just stumbling through the figurative wilderness hoping to find a road?
I’ve always known how I wanted the “true” ending of TRFSB to go down. I think I mentioned in a previous ask that it was originally going to be split into three different endings, depending on the reader’s choice. But there was one that really stood out to me. In the end, it will be that one true ending.
But it is just as much me stumbling through the figurative wilderness hoping to find a road to get me there, lol!
6. do you have any kind of consistent writing schedule or just hoping for the best?
I try to write a little each day after work. But that usually devolves to just thinking about it instead of writing it, especially contingent on my energy levels/how my work day went. At this point, I hope for the best, but I’m at the mercy of when inspiration strikes/my personal energy level. It’s been rough irl lately, but I would really love to go back to a more consistent schedule…
9. in an ideal world where you’re already super successful and published, would you want to see a tv or movie adaptation of your work? why or why not?
GOD. YES. PLEASE. PLEASE PLEASE PLEASE I see TRFSB as a tv show, film, or even stage play in my mind. I feel like that’s reflected in how I write (present-tense, physical action-oriented, like an actor’s stage directions), for better or for worse. It’s a shame because I cannot storyboard to save my life but I really do see it through that sort of lens.
I would give anything to see it adapted as a 2d animation. I’d be happy with anything, even if it wasn’t perfect or exactly how I intended. I would just lose my marbles to see my beloved characters move and talk and fight and love and suffer and just thinking about the casting choices for their actors I sajfbsdjfnjsnfak. Bonus points if I could be creative director and have the say on those decisions… that would truly be a dream come true.
11. what’s something neat you’ve learned while doing research for something you were writing? also, how much do you worry about doing research in general?
I went down a rabbit hole with my partner trying to research the origin of “Ghulash” being the widely-accepted name in fandom for the town of Yomi. It puzzled me because in-game in both the original and localized languages it was “Yomi”, and even in the Nintendo Power map, too!
After a lot of digging and going through the wayback machine, my partner and I found the first online recorded use of the word “Ghulash” - in a walkthrough from 1997 (I think it was on GameFAQs?). It was the first walkthrough on the site for Simon’s Quest.
If my memory serves me correctly, it’s the same walkthrough that referred to Doina as “Fetra”, too.
We resolved it was derived from that. Neat, huh? :D
I worry about research and conveying accuracy more than I should tbh hahaha. I agonize over the details. I want it to be as faithful as possible to my utter detriment. I’m sure nobody is paying that close attention to the kind of things I agonize over, like how much time has passed between past chapters. :P
17. what is your favorite line you’ve ever written?
I really can’t think of one. I guess I’ll use this line, from chapters 30 and 51: The clock tower in the distance sounds its poignant toll under the glow of an ungodly blood-red moon.
31. tell us about one of your characters who’s an absolute joy to write
I miss Gabriel every day of my damn life, lmao. He was so effortless. So funny, so charming! I loved thinking about his physicality and role as mediator in this ever-darkening gloom of a plot.
And Mathieu, too - there were a lot of moments where it was just nice to cut through all of the weight with this young boy being wholesome and inquisitive and a bit naive.
Both characters really allowed the main cast to reveal unique parts of themselves and they’re vitally important.
58. what is the last thing that a fic made you google when you were writing it?
Judgment day. :^)
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ℌ𝔬𝔤𝔴𝔞𝔯𝔱𝔰 𝔏𝔢𝔤𝔞𝔠𝔶 𝔐ℭ | Eva Sutherland
My Hogwarts Legacy MC! Let's welcome Eva Sutherland, the new fifth-year student of Slytherin in 1890✧・゚: *✧・゚
In addition to the art page, Eva also got her own little story, which was born during the walkthrough of the game!
A few multi-letter facts about her: part 1
✧ was born in March on the 13th of 1875 in England ✧ Muggle-born; after 15 years, she learns from her great-aunt that there were wizards in the family tree ✧ has Scottish, English and Bulgarian roots ✧ Magical abilities did not manifest themselves until the age of 11-12, then they were almost invisible ✧ at the age of 15, her height is about 165 cm ✧ Externally, Eva resembles a posthumous black-and-white photograph and a wild animal: slim build, pale/dull skin, dark, almost black eyes, and disheveled long graphite-colored hair (reminiscent of gray hair) ✧ Eva's appearance, formed by the age of 15, conveys her attitude to the world and her place in it - she feels lifeless, dimmed, not having time to catch fire. ᅠᅠᅠᅠᅠᅠᅠEverything seems empty to her, alien: from close family members to the environment from the outside
✧ Her parents are world-class scientists, a couple of adventurers. However, Eva did not understand her parents' enthusiasm for wildlife and distant expanses. The parents, in turn, quickly gave up serious attempts to initiate Eva into their business, which was only to the girl's advantage. Often, because of their expeditions, the girl was left alone, which affected the (not) ability to look "decent" and neat in society. ✧ X-shaped scar on the eyebrow: follows from the previous fact, but requires a detailed explanation :D ᅠᅠᅠᅠᅠᅠᅠEva was an "excellent student" in the world, quiet and even sometimes unsociable, although she tried to blend in with other children, disguise herself, because she felt different. However, Eva always knew that she was special, and inside she reveled in this feeling. (Can you imagine her inner dark triumph when she received the letter from Hogwarts) ᅠᅠᅠᅠᅠᅠᅠThis feeling was reinforced by her great-aunt Glenna (the sorceress), with whom the girl often stayed. Only to her did the girl show lively interest and sympathy. At the age of 12, Eva even spent about a year in Scotland under her wing (due to the departure of her parents), where she received her scar in a furious fight with a local boy who called Glenna a crazy old hag. ᅠᅠᅠᅠᅠᅠᅠIn the eyes of the parents, this act was so out of keeping with the quiet Eva that they did not immediately believe it when they were informed. "A lurking snake's throw" - that's what they thought in their hearts. And the only time they were right about her.
Yep, I love dark-eyed heroes/villains with morally grey
#fonsmortem#hogwarts legacy#hogwarts oc#hogwarts legacy mc#hogwarts legacy oc#slytherin#eva sutherland#my art
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Growing into the Job, Post 352: That was Then, This is Now, p4
“So, Morgan looked pretty disappointed, don’t you think?” I chuckled, trying to loosen my goose after closing the door to his office behind the big blonde nurse and turning back to him. I’d just walked in on the two of them - well, the three of them, Gianna had been watching over the computer - getting ready for some naughty time. Immediately I’d felt a weird jolt of something dark inside me, something possessive and, like, territorial. Morgan looked ready to just eat him up from there between his legs, had actually already half-torn off the new scrub pants I’d bought him. He looked both shocked and, bless his heart, thankful to see me. But it wasn’t the sight of the two of them, together, that really bothered me, I think. The thought of one of my girls, like Morgan, being with him & tending to him if he needed it actually could make me feel kinda good. I think it was seeing that Gianna was there that set something off in me. I mean, I don’t think I reacted badly, or did anything weird, but I definitely wanted to turn that computer screen off as quick as I could. If Morgan was going to suck him, I didn’t want him looking at Gianna, listening to Gianna. Me. Me me me.
Bye Gianna, we’ll talk to you later. I’d switched off the power to the screen already.
When I did turn black to Jay - door closed, now - and handed him his warm milk for the morning (not Katarina’s this time haha!) he was still stammering in apology, his face was so adorably red. I laughed him off as best I could, but I was still feeling those twinges.
This boy is mine, I thought, as a flash of Gianna passed through the she-wolf part of my head, back off.
Weird! I told him to drink his milk and not worry about it, stepping around to his side of the desk - pulling it back into place after Morgan had pushed it away - and set my laptop up in front of him. I crouched down aside him so we could both see it’s screen, and he could have a good view down the generous top of my cool new white dress. In case you need a reminder of where you belonged, or who you belong to. It made me feel better, when his eyes darted down between them, and then had a hard time coming back out. That’s right, lots to look at, huh sweetie? But, here, let’s concentrate on my computer…
I was so excited to show him!
“Wh-what’s this?” he asked, as my screen sprung to life.
“I’m going to give you a tour of the new offices!” I sang. I’d just gotten it myself, the file from the construction team with the virtual tour of the new office wings. I’d been over there, working with the construction people a lot over the past few weeks, many of the girls had. But Jay hadn’t seen anything yet, aside from maybe some early blueprints. They were nearly finished with all the major stuff anyway, we’d be opening soon, but there was still a lot of painting and decorating to be done. This 3-D animated walkthrough had that all in place and pretty, what it’d look like in a few days. I’d glanced at it quickly with Marisela and Josie in my office before coming here, and had immediately wanted to show it to him, too. I brought it in on my laptop instead of sending him the file because, well, my computer is bigger and better than his. I clicked a few things and the animation started up for us.
“So here we are,” I began, as the video file went full screen and the POV camera zoomed in on the big, beautiful new glass front doors from the parking lot. It was all computer/generated but looked a lot like what it really did. I glanced over at him; he was paying attention well. “Big doors, huh? They’re twelve feet high, but glide open so easy - and we come into the new front atrium…”
I’ve been waiting for this for so long.
“Oh my god…” he immediately marveled, and my face nearly split open with how huge my smile felt. He looked amazed! The camera came in through the entryway and right away you could get a sense of the scale of the enormous new welcome space, what patients would see when they first walk in. All in white-ish marble, the atrium was super-fancy, with a ceiling that soared up into the new third story and beyond. Balconies lined the upper levels, a beautiful altar of a reception desk beckoned from across the white stone floor. Natural light filled the space, pillars made the whole thing look really impressive, and gateways to the new wings lay ahead and off to the left. But, haha, probably what was making him most speechless now was what soared up up and up behind the reception desk. Forty-feet tall with its arm extended and looking off to some great distance, a 'Far Horizon’ haha.
“Is that…you?!?” he blurted, the awestruck shock in his voice and the new race to his heart so freaking satisfying that I nearly screamed. He liked it!
“Haha no that’s not ‘me’..!” I answered, as the camera came deeper into the atrium and slowly started to pan up, and up, and up. I actually blushed, noticing just how, uh, voluptuous they’d made her. “That’s a statue - it looks just like white marble but it’s really a cool amal-…amalgam, plastics and stone and like they can do so many things with it. Anyway, do you like the dress?!? I helped choose it out…”
His eyes were wide. This is exactly what I wanted to see! Exactly the reaction I wanted from him. Awe, I think they call it. Yes yes yes, the statue is beautiful, and so is the big podium dais thing it stands on, making it rise even higher above everyone. It’s even better in real life, so impressive, so…monumental and perfect. But, even though it was just onscreen and really just an animation, the virtual tour video here gave a pretty good idea of what it was actually like.
“It looks just like you…” he said, slowly, jaw gaping and clearly amazed. And maybe a little scared.
“Well, I was, like, the model for it,” I began, “We did a shoot for it with the artists way at the beginning. They based it on my figure and, like, my face. But, really, it’s not me. It’s more, like…I dunno…”
I mean, it’s all in stone. But, yeah, it does kinda look like me. The boobs for sure. And…it’s forty feet tall.
Jay was speechless, as the camera breezed up the crazy curves of the giant amalg-...stone lady that would now greet all our patients as they came into our new offices. The dress, a classic wrap that clung to m-…her body like a really tight toga, was really magnificent, made the whole thing look so majestic, like it was out of some Roman temple, and made her look like a huge ancient goddess. That’s what we were going for, right?
Jay was still flabbergasted. The idea of a medical building having a forty-foot statue of its Office Manager is ridiculous, right? He was trying to wrap his head around it, understand that though I was the model for it, and haha it’s like got my hairstyle, it wasn’t actually me. “So, it's, like an everywoman?” he attempted, explaining it as much to himself as asking me, “This is a medical facility, so, like, it represents female…health?”
“Sure, Mmhmm, health,” I agreed, nodding in encouragement. I wanted him to like it, and I didn’t want him too freaked out (a little is okay haha). “Female health.”
And strength, and female power and authority.
”uh, okay, I get that,” he nodded, slowly accepting that he’d be seeing this giant, walking past her feet every day. “It’s not you, it’s just…yeah.”
“Yeah, for sure,” I agreed, trying to keep the excitement out of my voice, and my lady parts under control. It’s totally me.
“Here, let me show you some of the other stuff,” I finally said, after the camera had panned back down the statue, was again at m-…her feet. “So, after patients are greeted at the front desk by Aubrey and the girls, they’ll be directed to either the ‘Women’s Health’ wing on the left, there, or the ‘Evolution’ one, back there behind it.
“Those are, uh, really impressive entryways,” he said, stunned by the gorgeous, modern details with classical styling that highlighted the atrium and would lead patients to where they needed to be. “Now, uh, how would you get to our practice here?”
“Oh, to geriatrics?” I answered, clicking a couple things and swinging the camera to the right. The small door that led to our current offices was there, yes.
“That looks a lot smaller…” he commented.
“Well, we didn’t want to intimidate your ol-…your current patients,” I replied, “they like things the way they are, for now. So we kept it modest, familiar….” It does look pretty overshadowed over there, huh? “But hey! Let me show you this, it’s so cool…”
=================================
More at my Patreon
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😰😰😰
For munday send 😰 for one of the muns hear me outs
Three? Really Kiwi? You really want to know?
Isaac Foster - Angels of Death
Listen, I am an OG in this fandom. I've been in it since the game basically just came out and a walkthrough of it was uploaded. I've loved this bastard ever since I heard his fucking laugh in the game. Not to mention the ever beautiful line "tits on a christ". When I found out there was manga, I was super excited--but then I found out they were making an anime and I proceeded to lose my shit. I very rarely watch animes as they're coming out as a general rule--I broke it for this bastard and this fucking smile. he has no business looking that handsome when he most definitely smells like a trash bin.
2. Sephiria Arks - Black Cat

Ahh yes, despite her not being on my blog, I am so fucking gay for this woman. She can crush me with her boots and I would die happy. When I first watched Black Cat in highschool I fell head over heels for this woman. Fun fact: my oc Sephiria? Was once under a different name, but I renamed her after this character because I was that batshit in love with her as a kid. Woops. And my dad tried to tell me being bisexual was just a phase--
3. Tyki Mikk - D. Gray Man

..............What can I say? I have a thing for evil bastards that make creepy faces.....I hate that I find this guy so fucking hot. I have hated it since I watched D. Gray Man for the first time in middle school. I watched the episode where he was in his normal form and even then I was attracted to him and then he turned into this and I was like "well fuck me then"
#{ Kitten Speaks }#{ Don't judge me }#{ my types are pretty obvious }#{ batshit guys and really hot women that can stomp on me }
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STARDEW VALLEY: THE CAVE FARM
A homework for a game designer class, we were supposed to plan a new level into our favorite game!
Walkthrough and notes:
ENTRANCE
This is inside of the little cave on your farm. There are three hollow places in wall, shaped for Ruby, Emerald and Aquamarine. Find those and place them in to open secret passage...
INNER CAVE
Its very dark here, but you can see eerie green glow of slowly rippening Glowberries in bushes. To the west, path is blocked by violet crystals, north path is blocked as well. To the east stands a strange statue of a dwarf. "His hands hold shrunk, rotten fruit".
While the Glowberries in here arent ripe yet, a glowing waterfall reveals a fully bush with a berry ready for harvest.
Once you place the glowing fruit into the statues hands, it comes to life.
This dwarf has been cursed by the pesky witch! He says he needs to find his wife, and runs to the west, revealing path in crystals and also clearing way to the east.
CAVE FARM
This is a place where you can grow mushroom crops, cave carrots and moss for fiber. The pink crystal house is not build yet.
DWARF HOME
In this area full of large crystals, you find another dwarf statue. Using another Glowberry, you bring to life dwarf lady.
The reunited dwarf pair stay here witjin their crystalline home. They introduce themselves as crystalsmiths - the husband works as an undeground "carpenter", may build you an underground geode house and even a ladder leading to your farm house.
The wife is a trader and may trade you mushroom spores, used as seeds. They will grow only underground.
You absolutely can tell the pair about Stardew mine dwarf - turns out they are his long lost parents! While the witch cursed them, she also saved them from attack of shadow people.
The dwarves mention also there is a benevolent dragon somewhere underground.
STAIRCASE AND DUNGEONS
The newly opened room on north shows shallow hole in the middle, and three currently dry paths for water, leading into three hallways.
Each hallway leads into a string of ten dungeon rooms. Red, green and blue dungeons have specific color pallette themes, stone, ores and gem themed enemies. They are darkened, lit by many Glowberry bushes. At the end of each dungeon lies tiny room with strange bush like stone in it - activate it with Glowberry to reveal its true form as a large red/ green/blue blossom, which also opens a water spring. You can hop into the water to activate WHEEEE animation while going down a waterslide, spitting you back in Staircase room and adding some water into the shallow hole.
Once all three dungeons are beaten, the hole fills with water coming from the three streams, screen shakes and floor reveals a staircase!
AXOLOTL CAVE
The staircase leads to underground lake, out of which opens a large grey mouth. Throw a nearby growing final Glowbery to revive a large axolotl - he is the kind king of the cave system, and dwarves confuse him for dragon.
As a reward for saving his kingdom, he rewards you with crystal seedlings - you can later trade for more at Dwarf home.
The crystal trees work like fruit trees, but they frow gems! They are the only plant from the caves that you can plant on surface, but there they bear "fruit" only during winter.
---
Thank you for reading, I might work more on visuals if you guys like it :D
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I FINALLY FINISHED READING HOMESTUCK Spoiler talk for the end :p
It took us A YEAR. We started the webcomic for the first time last january w/ our little group. Very long reading sessions some nights, but HS has a lot of words. okay. We watched every flash, played through every walkthrough and read all the dialogue options in them fully. Read all the words, skipped nothing (my friend was doing all the voices for all the characters btw) and last night we finally watched Collide, the final animation, and the final few panels. I sobbed w/ the the john and dadbert (or i guess dad crocker ? idk what we call him) hug. Genuinely I had to mute myself and sob. John has been my favorite character since the start and I was torn when his dad first died. I'm a mess over all these characters and my feelings over them, but I just have had very very strong feelings abt him and his dad and how he didn't get to see him and make up for their miscommunications. God, that panel ruined me. I also had a hard time during Collide w/ Dave having to decapitate Dirk in that moment :') because they had just met finally and had had their talks and man, that has to fuck with your brain, having to do that. Was feeling annoyed/upset about how Karkat kinda got the short end of the stick during the back end of the comic when it comes to importance and being treated like he's actually useful, until my friend pointed out that his fight w/ that little green mf (I forgot his name but it's the lucky one) still managed to eventually lose his fight w/ Karkat. Felt a little more vindicated, even if I do still feel he was otherwise a liiiittle tossed to the side w/ his stuff. We're gonna read the epilogues eventually and at least some of HS^2(?) + eventually going back in to reread HS and have us all do character voices :D exciting !!
#Robin yapping up a storm#sobbing kicking screaming i love these characters#most of them#and seeing them all grown up#i'm still older than them bc im 23 wtf#but in their 20s oh my god!#guys#they're grown up wtf#homestuck#homestuck ending
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📺: what’s your favorite thing to watch together? Shows, youtube, movies, asmr, ect? :D
Thank you for the ask, Eriii ><
I'll answer for my both selfships!
Hanasis: I would say animated shows/cartoons/animes! Genesis is generally a big dork who LOVES to watch fun shows in their free time, like Spongebob, JoJo's Bizarre Adventure, or Transformers Prime, etc. Hanami finds it intriguing, that everything was made by human hand. 3D or 2D, it doesn't matter. Genesis is the one who usually pleads them to watch with them, and they oblige. And some of them are actually pretty fun! Genesis is the one who infodumps and theorizes, and Hanami just listens ^^
Sephizilia: Deifintely movies, or video game walkthroughs! (When Tsizilia has no energy to play.) The movies are usually action/sci-fi/thriller, and rarely horror (when both of them want to take a challenge and see who won't flinch during the entire movie. The one who flinches gets to take out the other to dinner. And do dishes for a week. XD) As for the games, fantasy RPGs, strategy, horror, and action.
Link to the ask game!
#🖤under my black wing...🪽#🌹serenity upon a flower field...🌸#tireddovahkiin answers#ask box#self ship ask game#selfship ask game#ask game#moot ask#answered#self ship#f/o x s/i#ty for the ask moot! ><
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Favorite YT channels?
🇧🇷 Arquivo Mortal Kombat (channel dedicated to everything related to the Mortal Kombat franchise, with random livestreams on a weekly basis);
Party Crashers (this almost feels like cheating, 'cause this channel consists of five different youtubers, lol);
Amaury Guichon (a.k.a.: The Chocolate Guy. Pretty self-explainatory);
Flowers & Ambience (relaxing media-themed playlists);
🇧🇷 Crash Bandicoot Brasil (a brazilian channel about Crash Bandicoot that has recently returned from a 3-year hiatus!);
Lythero (shitpost-flavored gameplays with stellar animated skits and guests!);
Planet Clue (previously known as KKClue. A channel about kidcore stuff, like niche games and toys);
Cooking With Fred (solid Binging With Babish replacement. Does shorts where he replicates meals from cartoons and anime);
🇧🇷 Vila do Chaves (collection of several videos with trivia about El Chavo del Ocho and other creations of Chespirito);
Friendly Space Ninja (pop culture-loving and aspiring artist who blabs about whatever's hot on the telly. Love to listen to him complaining about bad shows);
Momopurin (artist who draws cutesy stuff, including Magical Girls);
PricklyAlpaca (artist who does highly detailed designs and DIYs based on specific prompts);
NintendoComplete (despite the name, it showcases more than just Nintendo games. It has longplays and remixes of various video game tunes);
Kerchie (toy collector and designer, but a majority of her content is toy collecting/showcasing, mostly Polly Pocket toys, both old and new);
Lavi Alraune (vtuber, self-entitled Mandrake Maiden, who plays video games and heavily interacts with her viewers via chat);
Hanako's Kitchen (japanese housewife showing what kinds of meals she prepares for her family on a weekly basis);
Mani Land (korean kidcore channel that showcases toy reviews and resin DIYs);
Dreamy Dice (a beautiful collection of D&D dice sets done in resin);
🇧🇷 Tio Gordo (shitpost-y gameplays and lives, huge Crash Bandicoot fan);
Ara's Today (kawaii stationary vlogs and ASMR vids! 'Nuff said!);
CHARIBO ART (artist who does ASMR vids of their drawings, from line art to coloring);
GTV Japan (mini-doc videos about video games and other obscure japanese media in the style of a TV show!);
🇧🇷 Kraven the Raven (an alcoholic raven who talks about criminals, cultists, lowcows/horrorcows and other internet oddities, traumatizing himself in the process for the sake of entertainment. Oh, and he's also a lawyer);
Wholesome Games (collection of teasers and trailers of cute and cozy indie games);
MOTHER Forever (niche channel about the MOTHER/EarthBound series, plus occasional showcases of MOTHER-like indies);
Nananaji glo. (showcase of many gadgets, old and new, with an aesthetic feel);
Toasty Tok (cozy and cute TikTok compilations about mundane stuff);
🇧🇷 Nostal_Gi (channel about Lost Media and other nostalgic stuff);
Syam (heavily Obey Me-centric channel showcasing almost every Pop Quiz Event and Devilgram Story from both OG and Nightbringer apps);
GameBoy Mart (youtuber who does GameBoy console customs, with occasional giveaways);
Garfield Archive (channel dedicated to the archiving of classic Garfield stuff, with FULL EPISODES of Garfield & Friends and almost every Garfield Special!);
MILFGOD (drawing timelapses of cute older women, accompanied with soft-spoken personal stories);
GinjaNinjaOwO (art channel from the creator of PRISM);
Japanese Stuff Channel (channel about tasty treats and gachapon from Japan);
World of Longplays (a YouTube essential with buttloads of longplays of video games from almost every console, and it's still growing...!)
🇧🇷 Nunca Te Pedi Nada (channel about a little bit of everything, from vlogs to educational left-aligned things);
Miura Ayme (vtuber, cosplayer, band vocalist and seiyuu of Obey Me's Asmodeus);
Razor & Zenon (russian channel that does gameplays and walkthroughs of Sonic The Hedgehog hacks/ROMs);
🇧🇷 Raquel Nery (the life shares of a young autistic woman studying to become a medic. Very charismatic and cute!).
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Super Mario 3D Land: Pacifist Run
So, I really like Super Mario 3D Land. Nintendo’s 2011 effort to create a 3D platformer on the 3DS resulted in a breezy, pleasant game with the aesthetic of a messy toy box. It’s incredibly easy to pick up and for someone who barely plays video games, it’s comforting to have, I’ve 100%’d it twice, which is twice more than I think any other game I’ve played. I’m… not very good at video games. But you know what game I am good at? Super Mario 3D Land. What I never considered, however, is if I could beat the game completely harmlessly. You can’t, it’s not possible, the main point of the Mario game is that Mario jump on the turtle and win, but let’s see just how much you can avoid.
content warning: language, gore, constant talk about murder and/or manslaughter in reference to cartoon animals (I believe this is what the ESRB considers "cartoon mischief")
Ground Rules
Let’s make this clear. There is an obvious and evident villain of the game, Bowser, and he is a criminal. By all means, it is just and moral to defeat Bowser, who has a large civilian military that encroaches onto Mushroom Kingdom territory and several forts that contain prisoners held without reason – Toads – not to mention he kidnapped the Princess. It’s difficult to call one man versus an entire bestiary a ‘war’, but if police were to catch Bowser, I believe murder is reasonable force considering his strength, stature, weapons being built into his shell, and his impressive amount of people going to bat for him: he’s like an organized crime boss, so if Toadsworth was an officer back in the day, you’d best believe there would be a shoot-out. ACAB includes Toadsworth, by the way.
Speaking of organized crime, I think Boom Boom and Pom Pom would also legally be considered as members of the criminal gang in the way that other enemies cannot. Generally, despite being referred to as ‘enemies’, the characters across the game are more obstacles that hurt the player, but not always intentionally or even reasonably. Like, why should that stupid idiot mushroom bumping into you actually substantially harm you? It’s of completely unreasonable force to stomp on it until it dies. Even those who go out of their way to harm Mario can kind of be explained away. Hammer Bros and Rocky Wrenches use construction gear as weaponry, and assuming they are aware of the ability of Mario and Luigi to jump abnormally high and murder them via one jump, whilst a hammer or wrench will take two to three hits to kill the player, this is reasonable force. Piranha Plants and Chain Chomps bite you, but they’re stray animals. You don’t kill a stray dog for no reason other than it could potentially harm you, and Piranha Plants are, well, plants, with teeth. We don’t kill those, we research those. We will look at more specific exceptions as they appear.
Thirdly, I cannot use power-ups, really. If I gain a Fire or Boomerang Flower, which would be silly because it would be dangerous for me to use them, I can’t actually shoot any enemies, only blocks and coins – which aren’t off-limits because I don’t believe Bowser turned Toads into them, and even if he did, that’s their L, not mine. Get good. I can’t use the Super Star because it would essentially be like running around enflamed onto the streets, and I can’t use the Tanuki Suit. Because of woke. I can however use a Super Mushroom and grab 1Ups (not that I need them, I have like 300 lives) because eating mushrooms may be gross but not really unethical. I’m also not taking warp zones because that feels like cheating. This isn’t a full walkthrough though, I’ll only acknowledge the edge cases and times where I will have to commit an unlawful killing. In Super Mario 3D Land, of course. This is not my diary of real-life murders. I’d put that on WordPress. Let’s-a-go!
World 1
The first two levels, as you’d expect, go largely without issue. I’m playing on a 100% file just to make it easier and less time-consuming, and speaking of the player’s experience, we face the first enemy that you could consider malicious, however it’s clearly not to Mario… or Luigi, I’m playing as Luigi because it’s funnier, and will be describing the player’s character as Luigi from here on. Regardless, we have several Inky Piranha Plants in the level of World 1-2, and they spit ink at the screen which slightly obscures your view of the game. YOUR view, not Luigi. You could definitely say that spitting ink at a camera within the vicinity of spiked balls is dangerous, but for the cameraman, not necessarily the guy in front who is scared for his life on a bridge near spikes, and couldn’t care less about a bit of cave painting.
In World 1-3, most of the level is fine but we come across a tragedy: the forced end-of-level kill, or for the Irish, FEK. I debated whether there was a way to avoid this but it seems not: when you touch the flagpole to finish the level, the five Biddybuds in front of it – they’re little ladybugs – vanish and die simultaneously. I decided that using the Fire Flower to kill them would be even harsher and less ethical as it would be a more painful death and their friends and family would have to watch the moment before it happens to them too. So I’d rather they die peacefully walking around a flag than know those who love them are no longer around to mourn them. That was morbid, but we will swiftly move onto the ethics of castle levels.
Unlike other levels of the game, taking place in grasslands, deserts, caves, mountains, forests or… unclear liminal spaces in the sky wherein blocks and platforms inexplicably reside. These are public spaces, home to much wildlife as well as what can be assumed as permanent, sentient residents such as Toads or even Coin Coffers, which due to their understanding of money’s value, seem to have more human-esque emotional intelligence compared to the more animalistic Goombas or Koopas. However, Bowser’s castles are either forts or homes, and regardless of how you categorise them, those who reside in them are morally grey. For the purposes of this, whilst I obviously don’t agree with the “just following orders” doctrine, I do agree that those who reside in a household do not always reflect those who own the property. Even then, Fire Bars, Lava Bubbles and Thwomps are mostly indestructible scenery and potentially not even sentient. Dry Bones are already dead – you don’t go to a history museum and jump on the skeletons.
Now each castle before World 8 ends with a Tail Bowser, and just like the Fake Bowsers from the original NES games, these are other enemies in disguise, and not really Bowser. We know from Mario’s previous ventures that he is capable of defeating Bowser, but if we stick to the idea that this is one timeline for this one game, Luigi’s use of the switch here to defeat a replica of Bowser, which counts as an unlawful killing, proves that he could potentially defeat the real Bowser, and therefore grants damn near all of the enemies in the castle some level of immunity. By all means, this is either a military incursion or downright home invasion by Luigi – Draglets can breathe fire and Hammer Bros can throw their titular weapons because it is reasonable force to defend a property from a guy who can and will kill your boss. Or at least a version of him. You could even argue that from this point on, any enemy has full reason to kill Luigi because of his unjust actions in murdering a cosplaying Goomba. I’m not here to prove the innocence of any given enemy though, and you can easily avoid all of these enemies anyway, I’m here to discuss how Luigi could sidestep committing unlawful killings, so let’s go to World 2 to see what it has in store.
World 2
World 2-1 introduces Fire Piranha Plants which can shoot fireballs into other enemies – Luigi is not responsible for the cruelty of the animal kingdom. He is responsible for jumping on the flagpole and killing three innocent Piranha Plants in that level and three Paragoombas in the next. World 2-3 introduces the Propeller Hat, a suitable alternative for cannons, which I will discourage use of on the grounds of limiting carbon emissions, but if necessary, they aren’t going to directly lead to deaths, so it’s okay. Also, cutscenes force you to use them before entering an airship level, so they are actually unavoidable.
What will lead to deaths is World 2-4, as there are ‘Baddie Boxes’ – seriously, that’s what they’re called – that spawn Goombas infinitely, and will do so even if there is not a platform under them. Infinitely spawning enemies are likely inauthentic and artificial, created by Bowser – whose head is on these boxes – to harm Mario or Luigi. Killing a Goomba from a Baddie Box or, more accurately, letting one fall into the abyss, is not unlawful, as firstly, it produces a scientific abomination in the form of constantly reproduced Goombas, not an actually contributive member to that area’s biodiversity, and secondly, Luigi didn’t plant the box there, and new Goombas will continue to be reproduced regardless as if they are disposable, whilst if you kill a naturally spawning Goomba at the start of, say, 2-1 and go back, it’s still gone.
That same logic applies to the machinery in airships. I would say that Bowser is likely the manufacturer of these airships, or at least his private military or artillery company is, because his head’s on it. Real egomaniac, this guy. It’s like if Pablo Escobar sold action figures of himself. Boom Boom and Pom Pom are stationed in these airships but I would say they are intelligent and malicious enough to count as compliant to a much further degree. You fight them in a designated chamber with no beds or decoration, and in later airships, they’re coated in spikes or flames. They don’t live here. They hide here to kill you when you get there, and their airships are decked out with flamethrowers, Bullet Bills and Bob-Ombs, which I personally do not think are living. Motion-sensor bombs are motion-sensor bombs regardless of if they have legs or not, and Bullet Bills are just large bullets either shot aimlessly into the abyss or acting as a homing missile. This is artillery with googly eyes, not life. However, Rocky Wrenches are construction workers and whilst they are constructing a military vehicle, it’s very unlikely for them to be throwing wrenches as anything but a precaution. They can’t even see with those fly-ass shades on. As long as they’re throwing wrenches, you can’t kill them. That is an important distinction.
World 3
The cannon seems mandatory in World 3-1 but you can use the eco-friendly Propeller Hat to skip this and climb over the pyramid without killing anything. I think it’s okay to stand on Thwomps but try and avoid the smaller Thwomp creatures, the Wallops. Leave the kids out of it, man. There are also snake-like block creatures called Blokkabloks in this level; I didn’t even notice them on my run-through but I say they’re fair game. They’re man-made objects consisting of blocks, spikes and coins: you don’t have to kill them, but if you wish to, I believe the run still counts as pacifist. In fact, this entire world can be completed without any unlawful killing. You can swim with the fish in 3-2 and run with the bees in 3-4 with relative ease and whilst the tightrope-walking with Fuzzies in 3-4 and the mad rush to avoid killing Biddybuds across white chocolate and cookies, which I’m going to assume was farmed and produced as ethically as possible, are made a tad more difficult, it’s absolutely possible. Not even the airship gives you much trouble. This is immediately reversed in the next world.
World 4
World 4-1 is genuinely a bit difficult when tasked with avoiding killing any enemies, as there are Biddybuds bunched around everywhere, Piranha Plants on levers, etc. It’s a forest bundling with biodiversity, but just make sure to toe carefully. It’s all for nought at the end because there’s a classic FAK with five Para-Biddybuds (they’re the ladybugs from earlier, but with wings). I should note that if the enemies are out of frame when you touch the flagpole, it won’t kill them on screen and you should be fine, but this is rarely actually a relevant tip: they’re either completely unavoidable or you can’t manipulate the camera that way.
World 4-4 is our first Ghost House level, and considering it’s a Ghost… House, I can assume that either it’s a House with Ghosts in it or a House owned by Ghosts. Ghosts can’t sign mortgages because they are intangible, meaning that it’s likely just abandoned and the first option is correct, so Luigi is not committing a home invasion necessarily, he may just be trespassing. All the enemies in this level are already dead but also none of them are unavoidable or easily killable by normal means, so let’s just put a pin in that confusing logic. Other than 4-1, this world goes without a hitch in the pacifist run. A Boomerang Bro is in 4-5, I think it’s fair to see he simply wants to play catch, so you can’t kill him. You can kill the Rocky Wrench in the airship though, specifically the one that throws a Bob-Omb at you. He’s not unavoidable, but still, fuck that guy, he throws bombs. Kill him. It’s in your right to.
World 5
World 5-1 is a Goddamn bloodbath. The first half of the level takes place in a desert with stray Goombas, Boomerang Bros, Pokeys and Sandmaarghs all clearly just hanging out in the wild. However, you enter a door to a dungeon which consist of a rising underground platform – clearly not naturally occurring and similarly unnatural appearances from spiked balls. It could be very possible to avoid those spikes as well as not letting them hit the enemies that appear on the platform like the Boomerang Bros and Sandmaarghs, however the gauntlet is a relatively small platform that gets incredibly full, and the spikes hurt Luigi too, so he would be putting himself in harm’s way to direct the creatures outside of the spike ball’s paths, especially considering some of them are giant spike balls and all of the enemies here are not in a natural habitat but a gauntlet likely planted by Bowser. If anything, Bowser is liable for these deaths, of which there are four: in my run, one Boomerang Bro and three Sandmaarghs perished. I’m sure that could be shortened to two or even one Sandmaargh, but I feel like it is unavoidable to not see at least one enemy perish, and to top that off, we contribute to carbon emissions with the ending cannon. 5-2 is also a dungeon, but this one seems more like a cave or temple, meaning that it’s either at least somewhat natural or a private place of worship, so I don’t blame Bowser for any deaths there, I think it falls squarely on murderous Luigi. The Legend of Zelda tribute level goes smoothly without any killings anyway, but 5-4 does not.
5-4 has you in increasingly tight positions with Morty Moles taking up all available space and Monty Moles coming out of the ground from nowhere. Neither pose a real threat playing through the game normally but are incredibly tedious in a pacifist run considering the limited movement space. I’m sure if you get the rhythms of the Morty Moles completely correct, you can avoid any harm, but the average player is likely to step on the heads of three Morty Moles when jumping across the section populated by that mole posse. Thankfully, these take two hits to kill, so you can safely flatten them and it only counts as grievous bodily harm. Yippee! Additionally, if you really want to ensure no-one gets hurt but yourself, there’s the option to run through the moles and damage-boost to the other side, which isn’t to your benefit and doesn’t change how many enemies are killed but does mean you don’t stomp on anything. I personally think either method is valid for a pacifist run.
As for 5-5, there are Para-Biddybuds near the Flagpole but for once they can be taken out of frame and led to safety if you land on the ground and miss the top of the flagpole. The castle level is also a standard ordeal, as you’re forced to kill one Tail Bowser, which happens to be a Magikoopa this time around, but all other enemies are very avoidable.
World 6
World 6, much like World 3, is completely doable in a pacifist run, but there are some oddities and novelties I’d like to point out. World 6-2 is yet another dungeon of unclear ownership but given its pyramid theme and considerable similarities to 3-1, I can only assume this is preserved for historical reasons and not because anyone other than Blokkabloks and Pokeys reside there. Again, you can probably kill Blokkabloks here, but they’re avoidable enough. 6-3 is yet another Ghost House with several theme park-esque attractions and a library, but given the presence of (again, avoidable) ghost enemies, I doubt these are still running as functioning businesses and even if they were, they’re clearly not successful if all their customers are dead. 6-4 introduces Prongos, whose spiked helmets seem like genuinely unreasonable force, and they do attempt to lunge at Luigi, but when they fail to hit, they land hopelessly in the ground with their ass out, so I say they’re off limits too. Not even the airship level has anything unavoidable, though once again, feel free to kill the bastards who throw bombs, that seems reasonable to me. Also, if you weren’t convinced on Boom Boom and Pom Pom being malicious yet, this airship has Pom Pom throw boomerangs at you in a chamber engulfed in flames. She’s not playing around.
World 7
Fun fact: you can beat World 7-1 in four seconds by just jumping over the pool of water you’re supposed to travel through. It’s easier with the Tanooki Leaf, but as regular-degular Luigi, you can wall-jump off a cliff face and beat the level without even touching the water. This is actually useful in the pacifist run, as it means you don’t need to kill a Piranha Plant that blocks a pipe to the exit from the underwater area, and instead just need to walk far along enough that the Piranha Plant on another pipe near the flagpole is not on camera.
World 7 is probably my favourite world in the game, with some of the most unique level concepts and environments, genuinely tricky and precise platforming, and naturally, given its peculiar, gimmicky levels, most of which use some manmade obstacle course aesthetic, including 7-3’s mixing of it with an organic nighttime setting, this leads to some unique levels for this challenge. Apart from the skip I just mentioned which is some bizarre level of forgetting to playtest, there’s another dungeon of unclear ownership or origin, a tightrope walk that has some close moments with Biddybuds but is otherwise safe, and 7-4, a literal clock.
Probably my favourite level in the game due to its gorgeous and unique texturing as well as a fascinating three-act level structure that has some genuinely risky jumps, it also has a peculiar challenge for the pacifist run as it forces you to get hit by yet another Morty Mole. I tried to see if there was a way I could avoid the Morty Mole in the limited space you have, but the second one you’re forced to encounter involves you either jumping on him twice or damage-boosting through him due to the small container you’re both trapped within. Either way, the Morty Mole can live and there is a flagpole soon after so don’t worry about dying. This clock is also covered in Bob-Ombs which prove their need to be excluded from the run by the fact that some of the Bob-Ombs in this level can fly but still end up falling into pits and sitting there on platforms just allowing themselves to self-destruct. They’re either clearly manmade non-sentient machinery or just utterly stupid: literally or figuratively brainless.
7-5, another one of my favourite levels with its wooden platforms being sawn apart by razors, puts us in a unique dilemma because once again, we are indirectly the cause of deaths by allowing Goombas to remain on platforms we know are going to be sawn and fall into the abyss by the unavoidable sawblades which we can’t manipulate. However, it’s also out of sight, out of mind: when we jump on a flagpole, and the enemies are out of frame, they are still unloaded, and presumably die, we just can’t see them. The player acts as the cameraman as well as the person steering Mario or Luigi, so if the death is not caught on CCTV, there’s little evidence. In the same way that there’s no evidence that we killed the Biddybuds in World 5, as long as I’m fast enough, the player didn’t catch the Goombas falling to their deaths on camera, so as long the airship is no challenge, I’m counting this as an entire world win for the pacifist run… yeah, the airship’s bullshit too.
So firstly, there are Magikoopas all over the place, and I fully think they’re lawful to kill. Not only do they pretty much only ever appear in Ghost Houses, airships and castle levels across the series, but they’re clearly more in kahoots with Bowser and crew due to not just their prominence in these levels, but how Kamek, the leader of the Magikoopas, is one of Bowser’s most loyal minions who even raised him as a child and is incredibly close to Bowser’s own offspring. With that said, my logic is to largely ignore the wider canon and associate them more so with what they do in the level, and sadly, Magikoopas use pretty reasonable force, being magic, which does not exist in real life so has no real comparison, in stark contrast to the Rocky Wrench at the end of the level who once again throws bombs. The morally grey Magikoopas are avoidable, barely, but this guy isn’t, and whilst I’d usually consider him a lawful killing, he blocks the pipe to the boss battle, and is even accompanied by a wrench-throwing mole. Maybe, just maybe, they tag-team Luigi to prevent him from being tag-teamed by Boom Boom and Pom Pom in the boss chamber. Is this bomb thrown out of kindness? Is it reasonable force considering the Rocky Wrench is down in one hit? If we don’t stomp on him and instead throw his bomb back at him, is it fairer? Does the airship setting and increased amount of organised enemy layout constitute a battle of war? There were just too many questions. So I asked a Polish guy, and he said it was lawful. Fuck you, Rocky Wrench.
World 8
Finally, we are onto the last moments of our semi-peaceful adventure. We stand at the last frontier, and the levels do get tougher. There are some trickier jumps, enemies and obstacles are much more plentiful and in some cases, quite bound together in clusters. Just because the levels are more difficult in an average vanilla playthrough, however, does not necessarily constitute an increased difficulty in this challenge, and World 8 surprisingly enough goes by without much of a hitch outside of some now standard ethical questions like Rocky Wrenches which are completely avoidable in 8-3, the castle-dwelling Magikoopas and some spiked balls which you’ll have to be careful and fast to ensure they don’t hit unsuspecting Spinies in 8-1. There’s also a completely pointless cannon in that level as you can both jump to it with the Tanooki Leaf or just use a nearby pipe to get to the flagpole.
Like most worlds, there are some questionable potential home invasions in both the castle levels, the ghost house and 8-5, which is an unclear fortress obstacle course consisting mostly of voids of nothingness, but I question the need to debate the morality of Luigi actually entering these levels when you can easily avoid every enemy contained wherein. Also, there are massive fuck-off Banzai Bills in 8-5 so I can’t imagine this place existing for any other reason than to kill me. Notably, both castle levels – in this world, called ‘Bowser’ levels to differentiate them from more generic castle-themed levels – have the actual crime boss Bowser as the closer, meaning that neither level features an unlawful killing of some random disguised as the villain. Speaking of the villain, albeit tedious, due to that auto-scrolling bone-coaster section at the start and a lengthy Bowser fight I actually had to retry a few times because he kept killing his own Goombas, the final level is absolutely possible, albeit with some offscreen Goombas falling to their deaths in the later sections. He’s obviously liable for those though, considering they’re his employees and he’s destroying the workplace. Just saying. Not Luigi’s fault. Luigi did nothing wrong. Except for the innocents he murdered. Also my control stick started acting up due to how much I played so that’s another death added to your toll, you green-hatted murderer.
Death Tally

If you add morally grey and edge cases, arguably lawful killings, and murders for which there is no clear photographic evidence, the case looks a lot worse for our green fella. However, there are eight clear-cut cases wherein Luigi has been forced to kill to save the Princess, and considering the sheer amount of enemies in the game, that’s not too bad, with most of those being flagpole or switch deaths. If you’re wondering what the other two are, despite the preventable case of 5-1, I’m counting it as I don’t see deaths as avoidable, and I’m also counting the Rocky Wrench in 7-Airship since regardless of the weaponry at its disposal, I fail to see how the Rocky Wrenches are either objectively morally in the wrong nor intelligent and/or capable enough to fully know the gravity of their actions. I think that whilst they can be explained away, they are still not as black and white as say, Bowser or Boom Boom, and hence deserve to be in the objective final kill counter.
Of course, I’d love to see this in action by more technically-talented fans and players. I’m pretty good at the game casually, but I’m no speedrunner who knows all the glitches and tricks, I’m not a modder who knows the ins and outs of enemy behaviour, and I’m not even close to technical enough to try and do a tool-assisted run wherein I can do some frame-precise movements to dodge a Morty Mole or manipulate RNG to ensure the Sandmaarghs are spared. Additionally, I’m not even trying to tackle the special worlds. I have attempted to apply real-word logic to this silly game, and that’s not remotely possible in the bonus worlds which contain repeated, modified editions of prior levels, cosmic clones of Mario and Dry Bowser. It would be way too confusing. But if you got this far anyway, thanks for reading this dry ramble through the first eight worlds of a game I love and cherish, trying to harm as few of its obstacles as possible. I know I review music here, but this was a fun little challenge too.
Credits
I played this on my old 3DS hardware, not an emulator, and I do not possess a capture card because I’m broke so the images provided are from the Super Mario Wiki, not my playthrough. I also cross-referenced my knowledge of the game with their info because they cite their sources very clearly and I consider it one of the most professional fan encyclopedias: it is useful, impressive, organised, usable, constantly improving itself and most importantly, it’s not the SpongeBob one. The images used in this article, including the assets in my logo, are courtesy of Nintendo, but were uploaded by these strong Mario Wiki soldiers: Immewnity, Shokora, 3D Player 2010, 2257, Wildgoosespeeder, L151, PikaSamus, Bro Hammer, The Forgotten Beast, YamiHoshi.nl and user simply called “Mario” so perhaps even the man himself. The picture of the four-second time on 7-1 is from KingBoo97’s tied 2021 world record of the level, available on YouTube.
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Top 5 video games (without listing FFT as all five :D)
Oh shit, I actually have a LOT of favorite vidya games and it's gonna be hard to rank just five
5. Suikoden/Suikoden 2 (they are almost the same game). Colorful, fun, a huge cast of characters, a huge cast of characters, a ... HUGE cast of characters (108!) and a cool plot. The only reason the Suikos aren't higher up is that they can get VERY level-grindy and sometimes figuring out how to recruit someone is straight impossible without a walkthrough. It's cool to see more and more people hanging out and interacting in the Avengers Tower though.
4. Breath of Fire 3/ Breath of Fire 4 (again, v similar). Colorful! Weird! The character designs and sprite animations are AMAZING, way more detailed and smooth than they had any right to be. The gameplay is good, perfect for taking up a long afternoon while listening to your brother's album collection. The story is frankly mid though, which is what keeps it out of the top three.
3. Final Fantasy IV. There are 86 quadrillion video essays and reviews and retro reviews talking about how amazing this game is. It was so incredible that it shifted the JRPG genre on its axis. It has been remade and re-remade and re-re-re-made dozens of times across dozens of platforms and that's because it fucking rocks. The battle music is iconic, recognizable even to people who have never Finaled a Fantasy. Downsides? It just... keeps going. I'm not gonna complain about more game to play, but the story sometimes makes detours into weird places and when you get out of them Cecil announces that the only way to save the world is to find a secret spaceship and take it to the moon. Where it turns out he's from.
2. Castlevania: Symphony of the Night. Come for the pretty vampire man, stay for the absolutely ADDICTING gameplay. Once again, lots and lots of people have and will say it better than me, but SOTN is another one of those "tilt the gaming world on its axis" titles. No other Castlevania game before or since can match it for popularity. The game is simple to figure out but still remains challenging enough to be engaging, there's cool sprite animations and sick monsters (several bosses so big that they don't even fit in the screen!), a dope-ass OST and terrible 90s voice acting, and when you've finished the story portion of the game, there is still so much more game to play in the form of secret bosses, hidden rooms, ultra-rare weapons and accessories, funny little Easter eggs and also a bunch of ways to accidentally or on purpose get stuck inside a wall. It WOULD be my number one, except for...
1. Final Fantasy Tactics: War of the Lions.
Do I need to explain this one?
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My mutuals have been chattering about BG3 recently, and after paging through a few walkthroughs -and as a disclaimer, I still know almost NOTHING about D&D lore as a whole- I have been struck by the increasingly strong urge to write a RWBY crossover fanfic.
Because, like, the whole shtick with BG3's intro/plot hook is that the astral-plane-traveling bad guys have kidnapped a number of people and shoved transformative tadpoles into their brains, but the player character crashed their ship and now we all have to find a cure for the malfunctioning but still parasitic and dangerous tadpoles in our heads.
And the thing is, that could so easily include someone from RWBY. The ship passed by during its wild flight and yoinked somebody/some people out of the dimension of Remnant, because reasons, and now the RWBY character(s) have to deal with the BG3 plot. It's really tempting because flinging literally any of the RWBY main cast (I'm thinking at the current point in the timeline) into the original party would be such a delicious culture clash.
They hate/don't trust gods on principle, so dealing with Shadowheart/Gale/Lae'zel's religious issues would be a delight to witness and probably involve at least attempted deicide. The fundamental aspect of being a Huntsman/Huntress is continuously risking your life to protect strangers, so Karlach/Astarion/Wyll would get no further than "I'm sad because abuse/mistreatment/manipulation :(" before weapons would be drawn and a hitlist planned in beautiful detail. The Grove would be saved in record time because defending villages is, again, literally in the Huntsman/Huntress job description.
And even on the RWBY folks' end, it'd be fun to mess with because what do you mean magic is a super common normal thing? What do you mean trained warriors can't soak up hits due to their personal spiritual forcefield? What do you mean there are species beyond human and human-with-one-animal-feature walking around? What do you mean you guys don't have high-tech guns? What do you mean your world isn't overrun by perpetual hordes of monsters?
The plot bunny is itching at my brain.
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OMFG AERTI FIC !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (i know nothing about the franchise) im going to be confused but !!!! im so excited to read it :D!!!
Aaaah! I hope you’ll enjoy it! It’s one of these ideas I’ve had for years, before the Remake games were announced, even!
I would say that you need a bit of familiarity with the original game and the Remake game, but fortunately for you, they’re both very good and there are plenty of Let’s Plays for both. I’m going to ramble about all of that for a bit here.
Final Fantasy VII (1997) is kind of an old game now, it’s kind of all over the place, very weird and dated and clunky in a variety of ways, but it’s also still good, a very important game, and it got re-released on basically everything. I’d recommend Dansg08’s walkthrough series here? He’s a completionist but he labels his videos so that it’s easier to just skip the grinding bits. There is some degree of dramatic psychosexual yaoi to FFVII.
Final Fantasy VII Remake (2020) and the upcoming FFVII Rebirth (2024) are partly remakes of the original, but also sort of a sequel? It’s a series of games that is very much aware of the legacy of the original and isn’t trying to just have FFVII (1997) with updated graphics. It’s also a kind of meta conversation about the nature of remakes… Kind of what the Rebuild of Evangelion movies are to the original NGE, except if it was good instead of embarrassingly dogshit. FFVII Remake is a phenomenal game. Materwelonz (I just love her stuff!!) has a great FFVIIR Let’s Play series. She hasn’t played the original game, but she’s very good at picking up on details. If you plan on reading my fic and won’t play the game, I’d recommend going up to chapter 8 of FFVIIR. FFVIIR (2020) This is where most of the Aerti stuff is at, and it’s great, these two interact so much! Also, there’s dramatic psychosexual yaoi.
And then you’ve got everything else FFVII, which is varying degrees of “good but unnecessary” to “obvious cash grab dogshit”
Crisis Core is a PSP game that got a recent remaster (as in, same game with updated graphics). It’s a prequel to FFVII (1997). It’s very flawed but I have a lot of fondness for it, there’s one song from the soundtrack that makes me curl up in a ball and cry every time I hear it, it’s physically painful. It’s almost a good game, the FMVs are great, and there’s some excellent dramatic psychosexual yaoi in there, also Gackt is here for some reason. Materwelonz did a good Let’s Play, but I really like the original voice actor for the main character, and unfortunately he got recast for the remaster.
Advent Children is a movie that is kind of a sequel to FFVII (1997) and it’s kind of bad in many ways, it mangles everybody’s characterization to some degree, it looks dated, as do most CGI animated movies of the 2000s… It’s mostly bad but it also has a couple of really iconic scenes that were in so many AMVs back in the mid 2000s to early 2010s. It also has some degree of psychosexual yaoi to it.
Everything else is, imho, not worth engaging it. There’s a third person shooter game for the PS2 that is basically Shadow the Hedgehog and a bunch of mobile games and stories and most of it is stupid and dumb and bad and unnecessary, and most of that barely contains any kind of yaoi whatsoever which makes it instantly worthless.
I guess that is it!
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