#DC23
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cayrule · 2 years ago
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it's showtime (jinxed jade @ dragon con '23)
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matteoberrettini · 1 month ago
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there's just some. logistics to be worked out bc the mind reading should also start happening on his birthday. so either i ditch the dc23 setting or idk
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fifteenloove · 3 months ago
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I'm going to milk this moment until I die fr fr this is DC23 level for me
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the-whatcherof-89 · 10 months ago
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Xisumavoid Aka Ih-Soo-Mah Shaahwambam
CR 20 C XP 307,200 (if used as npc for encounter)Aasimar(Angelkin) Bloodrager12(Celestial Bloodline) Draconic Disciple(Void)8 NG Medium humanoid (Aasimar) Init +3; Senses darkvision 60 ft., low-light vision, Perception +36 AC 40 (+3 Dex, +5 deflection, +10 natural, +11 armor, +1 Intuition) Touch 19 Flat-footed 37 HP 210 (20d12+120) Fort +24, Ref +15, Will +24 Speed 30 ft
Melee Adamantine keen brilliant energy falchion+34 2D4+16 Critical 17-20x2, Spells. Ranged Returning javelins+22 1D6+12, Spells
Racial Celestial resistances 5(Acid, Cold, Electric), Darkvision 60ft, +2 on Knowledge Planes and Heal. Traits: Ear for music, Foul brand.
Class features Greater blood rage (+4 Str Con +2 Will saves), Blood sanctuary, Bloodcasting, Improved uncanny dodge, Damage reduction 2/-, Fast movement, Eschew materials, Dragon bite 1D6 Piercing+1D6 cold, Blood of dragons, Natural armor increase +5, Ability boot(STR+4 CON+2 INT+2), Breath weapon 3/day(Con of cold 30ft 8D6 DC23), Blindsense 30ft, Dragon form 1/day.
Bloodline powers Bonus feats (Dodge, Improved initiative, Iron will, Cleave, Blind fight, Power attack) Bonus spells: Bless, Resist energy.
Spellcasting CL 18th, DC19
4th (4/day)-dragon’s breath, telekinetic charge, stoneskin, monstrous physique II, Ghost wolf.
3rd (4/day)-haste, heroism, draconic reservoir, Force punch, chain of perdition, resinous skin.
2nd (5/day)-mirror image, molten orb, see invisibility, glitterdust, blood armor, ablative barrier. 1st (7/day)-jump, mount, shield, thunder stomp, magic missile, burning hands.
Str 32, Dex 16, Con 24, Int 12, Wis 16, Cha 28
Base Atk +18; CMB +28; CMD 32
Feats Strong personality, Craft wondrous magic items, Improved sunder, Spell penetration, Greater spell penetration, Improved critical, Weapon focus(Falchion), Raging vitality, Angelic blood, Quicken spell-like ability(Dragon form).
Skills Acrobatics+12, Climb+15, Craft(Stone and metal)+24, Escape artist+13, Diplomacy+13, Fly+11, Intimidate +13, Knowledge (Arcana)+10, (Geography)+24 (The planes)+10 (Nature)+5, Perception +26, Perform(Cord)+13, Profession(Composer)+11, Spellcraft +20, Survival +11, Swim +15.
Languages Common, Celestial, Draconic.
Combat gear Mithral spell storing banded mail of greater cold resistance+4, Ring of protection+5, Amulet of natural armor+5, Ioun stones(Deep red sphere, Dusty rose prism), Adamantine keen brilliant energy falchion+5, 2 Returning javelins+1, Belt of physical might+6(STR, CON), Cloak of resistance+5, Headband of mental Prowess+6(WIS CHA Geography), Sandals of quick reaction, Bag of holding type I, Potions:(4) Cure serious wounds (4)Haste, Wands(Blink, Enlarge person), Tome of leadership and influence+2(Used), Manual of bodily health+2, Manual of gainful exercise+5(used), Masterwork guitar, Bloodrager kit, 508GP.
Xisumaviod Aka Ik-soo-mah the Ender caller.
CR 20 XP 307,200 (if used as npc for encounter)Aasimar(Ember-kin, Fallen one) Oracle(Void)20
CE Medium humanoid Init +5; Senses Perception +38
AC 33, touch 17, flat-footed 32 (+1Dex, +5Deflection, +5 natural, +11armor, +1intuition) HP 141 (20d8+48)
Fort +17, Ref +12, Will +28
Speed 30 ft. Melee Adamantine keen brilliant energy scythe+26 1D10+11. Ranged Distance light crossbow+18 1d8+2 +1D8 Cold.
Racial Celestial resistances 5(Acid, Cold, Fire), Darkvision 60ft, +2 on Knowledge Planes and Spellcraft, Lost promise. Traits: Ear for music, Foul brand.
Class features Curse: Tongues, Mystery: Void, Revelations: Absence of body, DR15/force, Armor fo the void 20 hours/day, Body of the void 20 minutes/day, Commune with the void, Creature of the void, Summon the void, Stare into the abyss,Touch of the void, Visions of the void, Wisdom of the void), Final revelation, Bonus spells: Chill heart, Darkness, Ray of exhaustion, Curse of magic negation, Passwall, Gateway, Banishment, Maze, Overwhelming presence.
Spellcasting CL20 DC21 Spells per day 9/9/9/8/8/8/8/7/7 Spells known: 9-Miracle, Portal, Implosion. 8-Earthquake, Cloak of chaos, Greater planar ally. 7-Scrying(greater), Resurrection, Blasphemy.
6-Word of recall, Heal, Blade barrier. 5-Planar shift, Break enchantment, Flame strike, True seeing. 4-Summon master IV, Freedom of movement, Divine power, Inflict critical wounds. 3-Water breathing, Cure serious wounds, Protection from energy, Dispel magic. 2-Restoration(lesser), Cure moderate wounds, Find traps, Sonic blast, Hold person.
1-Cure light wounds, Shield of faith, Bless water, Sanctuary, Divine favor. 0-Detect magic, Create water, Read magic, Purify food and drink, Mending, Light, Detect poison, Virtue, Guidance.
Str 22, Dex 12, Con 22, Int 12, Wis 20, Cha 32
Base Atk +15; CMB +21; CMD +22
Feats Craft wondrous items, Improved initiative, Divine interference, Extra revelations(4), Weapon proficiency(Scythe), Strong personality, Quicken metamagic.
Skills Craft(Stone and metal)+24, Intimidate +13, Heal+10, Knowledge (Arcana)+24, (History)+5 (The planes)+24 (Religion)+5, Disable device+24, Perception +28, Perform(Cord)+15, Profession(Composer)+10, Sense motive+10, Spellcraft +20, Survival +11, Swim +15, Use magic device +24.
Languages Common, Celestial, Abyssal, Draconic, Aklo.
Combat gear Mithral spell storing banded mail of greater electric resistance+4, Ring of protection+5, Amulet of natural armor+5, Ioun stones(Deep red sphere, Dusty rose prism), Adamantine keen brilliant energy scythe+5, Distance light crossbow+1, 50+1 Frost bolts, Belt of physical might+6(STR, CON), Cloak of resistance+5, Headband of mental Prowess+6(WIS CHA Planes), Slippers of cloudwalking, Glyphbane gloves, Bag of holding type I, Potions:(4) Cure serious wounds (4)Gaseous form, Tome of leadership and influence+2(Used), Manual of bodily health+2, Manual of gainful exercise+5(used), Scrolls(Cloak of chaos, Reverse gravity, Orb of  the void, Blood mist), Masterwork guitar, Oracle kit, 87GP. 
Background: Xisuma lives in a faraway land famous for the various buildings that defies possibility and his hermits that build them. While it is true that he is one of them, Xisuma is not only a music composer but also an admin/steward figure of the place, ensuring both the stability and functioning logistics of the land between the various hermits. Xisuma however, has a secret: for some reason he has a connection with the Void hence, his full name Xisumavoid. Although people do not bring up his full name often, Xisuma always feels the strange call and stares at the vast sky of the Overworld or the endless depth of the End. While there was no exchange of words, he always felt something or someone calling for him, pulling, inching forward from the dark depths but he could never reply or understand, until one day he was overseeing the land from a vantage point and saw some kind of light on the horizon engulfing the world. The land was disappearing. Xisuma panicked for a moment, but then he heard a call: “My chosen. To stop this advent embrace me. I shall give you the power to save the land. Look upon me.” Xisuma looked around but saw no one, until he looked up and saw IT. His two eyes reflected his being into two and cast the now divided Xisuma in two beings in another land. Separated, the two heard again the voice: “Upon you i now bestow my powers and a prophecy:”
Swift as the wind the ground rumbles
Burn the bubble when they stumbles
With blazing storms forward they dash
Cold hearts engraved in ash
One light and secrets will be hushed
Four shadows always clashed
Ring the bell falls the hammer
Sparks dance under the burnt banner
Clad in white we slowly fade
For in twilight’s hour we were remade
“When the prophecy is resolved, come find me. And you will return to your land untainted.” The two Xisuma were separated, one in the Overworld, the other in the End but they both knew what had to be done and no one would stand in their way.
(Image made with Heroforge.)
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soylent-crocodile · 2 years ago
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Witch Engine (Monster)
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(Witch Engine by Kev Walker)
(Hey, I'm back for the time being! Sorry about my unannounced, impromptu hiatus- the simple fact is I live with ADHD, and my attention tends to wander. This is an attempt to get myself back on track, but I make no promises.
As for the witch engine herself- what an iconic creature! They've only got the one card, but they appear in the background of art in cards to represent Phyrexia's spread. With such a great design and a great name, I HAD to make these important to my Phyrexia.)
Witch engines are the hands of phyrexia, overseeing much of its ingress into other worlds directly. Indeed, most worlds touched by Phyrexia will know witch engines as the highest power therein, as a trio of these artificial horrors can orchestrate a planetary-scale infiltration and invasion with minimal guidance. But a witch engine is more than just a leader; she is a deadly weapon, capable of shredding through armies with a combination of necrotic magic and her own deadly whirling claws.
Because witch engines are required to organize a phyrexian assault and react to new planets' unique challenges, they are among the most independent and intelligent of phyrexians- each witch engine has its own personality matrix, with different engines being more cautious, curious, or patient than others. Each planetary invasion force is led by three such differing personalities, and each takes the others' opinion- as well as information from the current invasion- to arrive at the best plan of attack.
A witch engine typically keeps a skirge as a familiar, although other familiars with the Phyrexian template are not unheard of.
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(Contamination by Stephen Daniele)
This wretched creature stands on two spindly legs with reversed knees; its arms are equally long and tipped with swordlike claws, and its vulturine head scours the area with wicked brilliance
Misc- CR18 NE Huge Aberration HD27 Init:+5 Senses: Perception: Darkvision 90ft, Lifesense 60ft Aura: 
Stats- Str:24(+7) Dex:21(+5) Con:17(+3) Int:28(+9) Wis:25(+7) Cha:22(+6) BAB:+20/+15/+10/+5 Space:15ft Reach:15ft
Defense- HP:203(27d8+81) AC:34(-2 Size, +5 Dex, +9 Deflection, +12 Natural) Fort:+12 Ref:+14 Will:+22 CMD:44 Resist: Cold 20, Fire 20, Electricity 20 Immunity: Acid, Fear, Curse, Polymorph, Petrification, Death effects, Disease, Poison Weakness: Special Defenses: Hexshield, SR29, DR10/Adamantine and Good, Fast Healing 10, Negative Energy Affinity
Offense- Bite +23(2d8+7) 2 Claw +23(2d6+7/18-20x3) CMB:+29 Speed:40ft, Fly 60ft (Perfect, Supernatural) Special Attacks: Sneak Attack +5d6, Ghastly Rend, Flensing Claws
Feats- Spell Focus (Necromancy), Power Attack (-5/+10), Multiattack, Accursed Hex, Quicken Spell, Improved Familiar, Combat Casting, Improved Bull Rush, Awesome Blow, Critical Focus, Crippling Critical, Blinding Critical, Quicken Spell-Like Ability (Greater Dispel Magic)
Skills- Appraise +29, Climb +15, Disable Device +25, Fly +21, Knowledge (Arcana) +33, Knowledge (Engineering) +26, Knowledge (Local) +29, Knowledge (Nature) +33, Knowledge (Planes) +33, Knowledge (Religion) +33, Linguistics +26, Perception +37, Sense Motive +27, Spellcraft +36, Stealth -3, Swim +15, Use Magic Device +26
Spell-like Abilities- (Caster Level 19, +25 Concentration, +29 from Combat)
Fly, Tongues /constant
Animate Dead, Contagion, Greater Dispel Magic, Inflict Critical Wounds (DC22) /at-will
Create Undead, Curse Terrain, Flesh Wall (DC22), Quickened Greater Dispel Magic, Mass Inflict Serious Wounds (DC24), Plague Storm (DC22) 3/day
Spells- (Caster Level 16, +25 Concentration, +29 from Combat)
8 (2+1, DC25)- Horrid Wilting, Supreme Curse Terrain, Irresistible Dance 
7 (3+1, DC24)- Mass Inflict Moderate Wounds, Mass Hunger for Flesh, Quickened Dimension Door, Waves of Exhaustion
6 (3+1, DC23)- Quickened Dispel Magic, Symbol of Fear, True Seeing, Eyebite
5 (4+1, DC22)- Break Enchantment, Dominate Person, Suffocation, Symbol of Pain, Waves of Fatigue
4 (4+2, DC21)- Black Tentacles, Dimension Door, Inflict Serious Wounds, Insect Spies, Solid Fog
3 (4+2, DC20)- Bestow Curse, Contagion, Lightning Bolt, Suggestion, Vermin Shape I
2 (4+2, DC19)- Alter Self, Detect Thoughts, Inflict Moderate Wounds, Paranoia, See Invisibility, Status
1 (4+3, DC18)- Command, Charm Person, Long Arm, Obscuring Mist, Ray of Enfeeblement, Unseen Servant, Web Bolt
Special Qualities- Spells, Hexes (DC27, Evil Eye, Cackle, Scar, Misfortune, Slumber, Agony, Pariah, Hag’s Eye), Familiar (Skirge)
Ecology- Environment- Any Languages- Necril, Common, Aklo, Infernal, Abyssal, Draconic, Dwarven, Undercommon Organization- Solitary, Coven (3), Army (1 Witch Engine, 1 Negator, 1 Slaughterwurm, 8-16 Ragers, 0-4 Vatmothers, 15-20 Plague Spitters, 20-30 Mortis Hounds) Treasure- Double (5th lv Pearl of Power)
Special Abilities- Flensing Claws (Ex)- A witch engine’s claws are perfectly engineered to strip flesh; they deal x3 damage on a critical hit and have a threat range of 18-20. Ghastly Rend (Ex)- If it hits with two or more claw attacks against one creature in one round, a witch engine latches on and precisely vivisects the target. It chooses Strength, Dexterity, or Constitution and deals 10 damage of the chosen type to that creature. Hexes (Su)- A witch engine has hexes as a level 16 witch. Hexshield (Su)- A witch engine adds its intelligence bonus to its AC as a deflection bonus. Spells (Su)- A Witch engine casts spells as a 16th level Witch. She does not gain Patron spells.
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sol-rambles · 4 months ago
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I'll give you bless, but now you need to make a dc23 dex save! A little trade off <3
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se-dissimuler · 4 months ago
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I wish we had another angle of the sinnettini dc23 hug so that we could see jannik's face
iirc there is another angle! IM SORRY I CANT FIND IT RIGHT NOW but we can’t see jannik’s face because his GAY ASS burrowed his face into matteo’s shoulder and whispered that he wants matteo to join the team next time (THIS IS REAL BTW)
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theheroheart · 8 months ago
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#this seems more of a case of the dm not preparing well. why no legendary resistance or even just dm fiat of “that doesnt work.”
The use of "fortitude roll" (as opposed to "CON save") implies they were playing D&D 3.5, not 5e. Legendary resistance wasn't a thing yet. (It was specifically introduced for cases like this, to avoid legendary creatures from being taken out by one unlucky roll.)
Note that critical failures only count on attacks, not saves. Simply rolling a 1 would not have done it alone.
I don't know what campaign they were playing, or which Orc God it was. (Perhaps Gruumsh??) So I can't track down any stat blocks.
Finger of Death is a 7th-level wizard/sorcerer spell, which means it has a save DC of 22, assuming the caster has a 20 INT. (Could be higher, could be lower, but DC22 is a good baseline.)
So the god would need a minimum of +21 Fortitude. For comparison, the Tarrasque (CR20) has a +38 Fortitude. But a Solar Angel (DC23!) only has a +18 Fortitude. So it's definitely possible that their Fortitude wasn't quite high enough.
(PS: Finger of Death is NOT a touch spell! It has a range of at least 25ft. You don't have to touch someone for it to work.)
Regardless, it's also possible the DM just went "that's so ballsy and hilarious" that they just let it happen.
Guys did I ever tell you about the time I completely accidentally ruined a professionally made campaign for Dungeons and Dragons thanks to a single roll
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healthyfamz · 10 months ago
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For type 1 diabetes problems, researchers say to focus on managing emotions first ... https://healthyfamz.com/for-type-1-diabetes-problems-researchers-say-to-focus-on-managing-emotions-first/?feed_id=791&_unique_id=66b6121e6baa5 #BondingActivities #HealthResearch #HealthResearchNews #HealthScience #MedicineResearch #MedicineResearchNews #MedicineScience #Meditation #MentalHealth #Mindfulness #StressManagement
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profoundlyv · 2 years ago
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It’s been over 3 years since I’ve been here to catch the train south to DC. Still beautiful.
-V
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lizisalittlelost · 8 years ago
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The bottem two tweets and the middle on of the last pic is about Peter made alnost dying!??!?!?!?!?!?!?
P.s none of these tweets are mine if you want to follow this girl who is updataing this you can
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cayrule · 2 years ago
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dragon con was fun. did not get any merch but I did get some free hair dye. saw some cool cosplays. sat in on a SHIT house of the dragon panel. all in all v good time
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matteoberrettini · 1 month ago
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as i said i'm rewatching cherry magic and that one scene in ep 3 after the forehead kiss when kurosawa is all emo and feeling bad about it and adachi is like i wouldn't have minded if you'd kissed me IT DRIVES ME UP THE WALL andddd imagining matteo saying that to jannik . i need to die
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alahmarautoclub · 6 years ago
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2018 FORD MUSTANG GT PREMIUM FASBACK 8 Cylinder-5.0l جير عادي - ماشي 5000 مايل فقط للبيع في مزاد يوم 19/02 للمهتمين التواصل على 0016072970113 #music #love #follow #art #usaexport #cars4sale #usaexport #saudiarabia #dubai #usaauctions #kuwaitclassictrucks #فورويل#فورويل_للبيع #ford dubai #تفحيط #وناسه #سيارات_للبيع #تويوتا #سيارات #الامارات #لكزس #مرسيدس #موتسكلات https://www.instagram.com/p/BtXI5XgHW57/?utm_source=ig_tumblr_share&igshid=1pp0jr439y0uv
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soylent-crocodile · 2 years ago
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Stag Dragon (Monster)
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(model by Safari ltd)
(My partner is really into animal toy collecting; they particularly like dinosaurs, but exposure to Safari has since got me exposed to their dragon line. Which has some genuinely cool, interesting design!
Anyway, a long-term theme you'll see in this blog is Cool Mounts, quadrupedal Large creatures that can be ridden by creatures of various levels. This one, I imagine, is perfect for a druid or ranger in a forest's hour of need.)
CR11 CG Large Dragon (Air)
Dazzling creatures of the forest, stag dragons are rarely seen by humanoids, preferring invisibility or the guise of a fey shape to keep themselves hidden. They are herbivores, browsing on high foliage and fast-growing ferns, although they are deliberately careful not to overgraze in any one tree or spot.
Stag dragons are guardians of the local ecology of their region. They monitor the wellbeing of their undergrowth, of the deer they run with, and the many small creatures from insects to songbirds that live in their home. They tend to allow forage and subsistence hunting, understanding humanoids as part of the ecology, but do not permit civilization's encroach.
In times of crisis, stag dragons are known to take valorous and trustworthy heroes as riders, although this agreement typically lasts as long as the danger.
This beautiful creature is clearly draconic in nature, but its graceful legs and branching horns call to mind a noble stag.
Misc- CR11 CG Large Dragon (Air) HD13 Init:+11 Senses: Perception:+17, Darkvision 60ft, Blindsense 60ft Stats- Str:28(+9) Dex:25(+7) Con:18(+4) Int:15(+2) Wis:16(+3) Cha:20(+5) BAB:+13/+8/+3 Space:10ft Reach:5ft Defense- HP:136(13d12+52) AC:27(-1 Size, +7 Dexterity, +6 Natural, +5 Deflection) Fort:+12 Ref:+15 Will:+13 CMD:40 Resist: Immunity: Acid, Dragon Traits, Slow Weakness: Special Defenses: SR24, DR5/cold iron, Eldritch Grace Offense- Gore +19(3d6+9 plus Illumination), Tail +19(2d6+9), 2 Hooves +17(1d8+5) CMB:+23 Speed:50ft Special Attacks: Breath Weapon (13d6 damage plus illumination, 60ft line, Will DC20 for half, useable every 1d4 rounds) Feats- Multiattack, Improved Initiative, Power Attack (-4/+8), Iron Will, Run, Improved Bull Rush, Improved Sunder Skills- Acrobatics +11, Climb +14, Diplomacy +14, Escape Artist +18, Heal +10, Intimidate +15, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +11, Perception +17, Sense Motive +17, Stealth +21, Survival +17, Swim +14 Spell-like Abilities-  Freedom of Movement /constant Invisibility, Plant Growth /at-will Greenmist 3/day Special Qualities- Change Shape (A single fey form, Fey Form I) Ecology- Environment- Forests (Temperate) Languages- Common, Draconic, Sylvan, Elvan Organization- Solitary Treasure- None Special Abilities- Breath Weapon- A stag dragon’s breath weapon is a blast of searing light. A creature that fails its save against is blinded for 1 round; all creatures hit are then subject to the stag dragon’s illumination. The breath weapon also destroys all fog it hits, although most magical fogs will return a round after being dispersed. Eldritch Grace- A stag dragon gets a deflection bonus to AC equal to its charisma modifier. Illumination- A creature dealt damage by a stag dragon’s horns or breath weapon must make a DC23 Will save or be illuminated for 1 hour. A creature illuminated this way glows with silvery light; they take a -20 circumstance penalty to Stealth checks against seeing creatures and cannot benefit from concealment, even if invisible.
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se-dissimuler · 6 months ago
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I think Matteo is the type of person to treat people a few years younger than him like "oh, cute, this BABY has a crush on me🥰" meanwhile, Jannik is like, hey I'm twenty years old you're twenty-five can you not. And then davis cup 2023 comes around and Matteo is panicking bc fuck he wants to get him pregn[REDACTED]
everything circles back to mpreg. ALSO YES. matteo thinking he’d be depressed during dc23 but instead he’s having Realizations about himself
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