The attacks against Christians in Tamil Nadu rarely get counted as hate crimes or communal violence. In many cases, Murugavel said, the police broker a compromise between the aggressors and the victims. A Madras High Court lawyer and former Public Prosecutor based in Chennai said that the police also systematically downplay the seriousness of the cases. “On the occasions they do register cases, they avoid those sections of the Indian Penal Code (IPC) that deal specifically with religious violence such as 295 (defiling a place of worship), 295A (outraging religious sentiments), 296 (disturbing a religious assembly), 153 (provoking a riot) and 153A (promoting enmity between religious groups),” the senior lawyer said. Another lawyer who provides legal aid to persecuted Christians in the Delta region of Tamil Nadu. said that by not invoking the sections of the law that deal with communal violence, the police are able to pass off the well orchestrated attacks as conflict between individuals. “The political motivation behind the attacks is rarely the focus of the police investigation. It helps protect the leaders who instigate violence. This also helps the Dravidian parties maintain that Tamil Nadu is a secular state,” the lawyer said.
Nithya Pandian, ‘The systematic attack on Christians in Tamil Nadu’s Hindutva laboratory’, News Minute
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Since my other Nether worldbuilding post was received pretty well... I'm back on my bullshit!
This time featuring zoning and biomes of the Neath: Lore below cut
Nether (noun): the formidable hellscape straddling the boundery between the Fragments of the Overworld and Death's Realms.
Derived from Beneath -> Neath -> Neth -> Nether.
The Nether is most easily accessable through outer regions of the nether, regions that are comparatively closed-off, and lacking in biodiversity compared to the Deep Nether where most Neath civilizations are centered.
The Neth is divided into three primary zones, distinguished by altitude and general climates.
The Calfactory Zone: the largest and most icon of the three, the Calfactory zone is blisteringly hot and bone-dry, it's most prominent features are its abundant seas and lakes of magma, and the massive Supermagmas atriums that are common above the magma. In the largest of these atriums, the ceiling may be so high above as to be completely invisible from the ground, obscured by an ever present smog of toxic vapor and minerals formed in the self-generated micro-climates that are generated from the rising heat of the lava that begins to cool at a higher altitude.
In the Basalt Deltas and other biomes around the edges of these lakes, massive pillars of rock and crystals bulwark the more-visible ceiling.
The most common of this zone’s biomes is the Crimson woods, home to hearty thermal-philic fungi and plants that grow on the minerals and vapors of the lakes. Many are carnivorous in their lack of access to water or sunlight, and these forests contain many sub-biomes and ecosystems of flourishing life.
The Wastes are perhaps the most desolate regions of the Neath, irradiated deserts of red-rock, brimstone, and sharp sand. Even the vast majority of nether-folk avoid these deserts due to the leftover radiation that rots and destroys anything that waits too long. The only forms of life are particularly robust lichens and bacteria that are happy to sit by the pools of boiling pools of sulfur and mud and toxic sludge that dot the landscape. Growing within the rocks themselves are colonies of amorphous fungus, called geocorpus molds that get their spores into cracks in the soft netherack and slowly feed on it, a delicacy in nether cuisine.
The Temperate Zone: Cradled in the heights of the Neath’s atriums and sat bellow the roof is the temperate zones, the rising heat of the zone below begins to cool and forming distinct weather patterns in this zone and leaving it, while still sweltering, a cooler though much more humid climate.
The main biome are the luminescent warped-fungal rainforests that collect the high-rising minerals and odd moisture from the lakes. Liquid is actually precent here, though if it’s not safely filtered through the innards of the various plants and fungi, this water is usually aggressively corrosive, and it is best to shelter from the acidic precipitation to avoid chemical burns. The nether folk and ender local to these rainforests are suited to deal with these conditions and the ender especially do not have trouble with the extreme pH of the water here like they would in the overworld. The zone is lit almost exclusively by the biolumincense of the organisms there and have often been described as false-stars.
In the Deep Nether, the ceiling may give way, allowing one to pass onto the plateaus of the Nether Roof and the yawning void above. The bedrock of the nether roof is jagged and layered in huge slabs, sometimes broken up my mazes of pillar-like structures and shallow, thermal pools of crystal-clear liquid. The kind you don't want to touch of course. fogs may hang low to the ground, but when its clear, or above the fog, the entire universe seems to spill out into the sky. The nether roof was culturally significant and a source of much knowledge and inspiration in the early days, but I'll get more into that in a later post 0.0
The Rime Zone: Plunge deep enough and one might find themselves bellow the lava beds. Here, where the heat can't quite penetrate, the temperatures will drop rapidly to sub-zero.
Namely, the Rime Zone is made up of the soul valleys, flat steppes of cinder and clotted sand, you can imagine it almost with the blindness effect, a fog that pools by your feet, and a heavier darkness hanging from the sky, it feels massive and endless and claustrophobic all at once. Frost collects as crystals on the irradiated, soul-soaked barrens, and the bones of the massive nether wyrms lie fossilized, breaking up the landscape. The sands are also split with patches of crazing on the ground and vents of blue fire that spills out and sets the sand ablaze.
These same wryms can be found sometimes, ancient things that dig through sand and soft rocks and the magma lakes, far and few between and treated with both fear and reverence.
And in the deepest pits of the Neath are the glowing frozen lakes that are colloquially and rightfully called the Gates to Death, glowing blue from beneath their surfaces. Indeed, any further down and you pass into limbo, the edge of Death's Realms.
Extra Notes??:
Soul sand/soil is tread on carefully or not at all, is one form of remnants from the apocolyspe. Like the general radiated rubble present through the Nether, it's a fault of nuclear fallout. Unlike other areas of radiation, its also been infused with the souls of those who didn't survive the joining of worlds.
This infused quality is also precent in Nether Debris, resulting in a material that takes magic particularly well.
Iron cannot be found in dense veins and crystals like gold or quartz in the nether, but it's a pretty rich mineral a lot of netherack, giving it its ruddy coloring.
Sorry for this massive rant that no one asked for. If you have questions please feel free to send an ask, I may not have an answer yet but I'll certainly come up with one if I can.
I'm also hoping to do a pass on my headcanons about history and culture in the Nether and then we might start talking about character headcanons since this is also an actual AU.
If you read this far, here's some notes on striders and ghast
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"When considering the great victories of America’s conservationists, we tend to think of the sights and landscapes emblematic of the West, but there’s also a rich history of acknowledging the value of the wetlands of America’s south.
These include such vibrant ecosystems as the Everglades, the Great Dismal Swamp, the floodplains of the Congaree River, and “America’s Amazon” also known as the “Land Between the Rivers”—recently preserved forever thanks to generous donors and work by the Nature Conservancy (TNC).
With what the TNC described as an “unprecedented gift,” 8,000 acres of pristine wetlands where the Alabama and Tombigbee Rivers join, known as the Mobile Delta, were purchased for the purpose of conservation for $15 million. The owners chose to sell to TNC rather than to the timber industry which planned to log in the location.
“This is one of the most important conservation victories that we’ve ever been a part of,” said Mitch Reid, state director for The Nature Conservancy in Alabama.
The area is filled with oxbow lakes, creeks, and swamps alongside the rivers, and they’re home to so many species that it ranks as one of the most biodiverse ecosystems on Earth, such that Reid often jokes that while it has rightfully earned the moniker “America’s Amazon” the Amazon should seriously consider using the moniker “South America’s Mobile.”
“This tract represents the largest remaining block of land that we can protect in the Mobile-Tensaw Delta. First and foremost, TNC is doing this work for our fellow Alabamians who rightly pride themselves on their relationship with the outdoors,” said Reid, who told Advance Local that it can connect with other protected lands to the north, in an area called the Red Hills.
“Conservation lands in the Delta positions it as an anchor in a corridor of protected lands stretching from the Gulf of Mexico to the Appalachian Mountains and has long been a priority in TNC’s ongoing efforts to establish resilient and connected landscapes across the region.”
At the moment, no management plan has been sketched out, but TNC believes it must allow the public to use it for recreation as much as possible.
The money for the purchase was provided by a government grant and a generous, anonymous donor, along with $5.2 million from the Holdfast Collective—the conservation funding body of Patagonia outfitters."
Video via Mobile Bay National Estuary Program, August 7, 2020
Article via Good News Network, February 14, 2024
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