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#Double Dragon Neo Geo
calochortus · 8 months
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gamemories · 8 days
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devileaterjaek · 1 year
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castlewyvern · 2 years
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ercdouken · 2 years
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Double Dragon (Neo Geo) - Abobo Playthrough
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weird-gay-disaster · 4 months
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They really just made a sick redesign of a character and then never used it again, huh?
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Console Fighting Games of 1995 - Double Dragon
Released in 1995 around the same time as the film of the same name, Double Dragon is the 14th entry in Double Dragon series of video games. Double Dragon released in Arcades in March exclusively in Japan with a Neo Geo and Neo Geo CD release in the same year, these releases were in both Japan and the US.
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omegaremix · 6 months
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High Score Pinball + Game On; Spring 2021 & Spring 2022.
If you were an Eighties child, the video game was the pinnacle of your childhood. On Saturdays, my dad took me to the toy store where I sprinted to the game wall, have me choose any stamped ticket and hand it over the counter to customer service where they stocked all the solid state cartridges in the back. They’d hand me the game of choice and I was golden until next week. If I was lucky, he’d take us to Nunley’s Carousel in Baldwin where it was the final time in my life I’d play old electromagnetic machines and driving games that ran on paper sheets - and even film reels and plastic parts (Atari’s F1). We’d also go to Nathan’s in Oceanside. It, too, had an arcade there. Once we came back from his dietician or from my half-sister in Bensonhurst, he ended up taking the whole family for sit-in Chinese and to the Nellie Bly Amusement Park where for one time only I played Atari’s Superman and Hercules pinball tables.
Sunday was an even bigger event. My pop would drive from (also) Bensonhurst all the way out to Long Island where my family and I lived. He’d arrive anywhere between noon to 1PM and stay for an hour before taking me to the South Shore Mall. I’d have the luxury of two hours and $5.00 worth of quarters to play as many games as I could. Roadblasters, Space Harrier, Chase HQ, Marble Madness, skee ball - you name it, they had it, I played it. Pop would break it up and take me to The Emporium (later becoming Nathan’s and after that a sushi house that closed down in 2010) where they also had an arcade itself. Same time limit, same amount of pocket change. The neighborhood delis and convenience stores also had arcade and pinball machines where I clearly remember playing Seicross, Legion, Double Dragon, Ninja Gaiden, Shinobi, and other games too many to mention. I had the best of both worlds at home and beyond. By the time my grade-school years ended, I replenished the game collection my dad once sold for $50.00 and more thanks to my Dallas aunt and uncle. 
The Brentwood era just started for me and Pop had a heart attack while watching the game. He woke up out of it but later relapsed and that was the end for him. I had to take it upon myself to ride my bike to the mall or the pizzeria in the local shopping center behind the middle school to get my Neo-Geo, Super Monaco GP, or Mortal Kombat fix. With reward came risk: Brentwood wasn’t a safe neighborhood compared to the others. Every day I worried about random newjacks and youngbucks coming up to me for handouts just for being seen. Seven or eight kids waiting their turn surrounded the Street Fighter machines at any one of three stores out of fifteen who had them; some even got jumped and assaulted over them because they were caught cheating. Chain-snatchers got the unsuspecting kids when their backs were turned, and even the resting bitch-faces came up to entice me to fight their boyfriends who tried stealing my bike.
As time went by, I moved on from the scummy parts. Visits to the arcades became less frequented no matter at the mall or the amusement park. The carousels and hot dog places went out of business. Console gaming, however, kept going with the Genesis, SNES, Dreamcast, and Playstation throughout my community college and Stony Brook era. I discovered MAME and VPinball so I could stay in touch with myself. I kept it all going until I was sick of dozing off and throwing my time away while my friends, co-workers, and associates made the best of theirs. I finally moved on from gaming, and all the best for it.
It was more than ten years since I played a game of pinball. The Sopranos to be exact. Almost no place on the island where one was to be found. But that all changed last spring when the Video Game Trading Post opened up Long Island’s very first pinball arcade in the South Shore Mall / Westfield. I was stunned and paralyzed. We never asked for it, let alone couldn’t even imagine happening, but we got it. We lost Manhattan’s Modern Pinball and Greenpoint’s Sunshine Laundromat was never the same after the pandemic, so having the arcade return (to the very place where it all started for me and not having to travel to the city for it) was the pale-skinned redheaded Godiva riding on the fucking horse.
It was amazement at first sight. I enter the mall and the sounds emanating from the dark space tells me I’m close. I finally found it. My soul pushed back because I couldn’t believe it. I walk in and the darkness swallowed me in as all the flashing lights, LEDS, and the brightly-lit back-panels fight to be noticed. For $25.00, sometimes $35.00, it was all-you-can-play. I walk around in the dark vortex and the place was huge of its concrete flooring and aromatic wood smell. All three Black Knight tables, all three Pinbots, both Firepowers, Bank Shot, Evel Knievel, Harlem Globetrotters, Tron Legacy, even Police Force when it was at Vinardo’s. I spotted Big Guns, a game I remember from my Nintendo childhood. To my amusement, it was real having to find that Slugfest returned to the exact same mall I played at during the Brentwood era. The best part? Learning that both High Speed and Nine Ball would make their stay. It would make that next return trip all the more urgent. High Speed was the very first machine I ever scored a million on, let alone three. And Nine Ball? The overall design and sound effects of it was a personal must-play for me.
All throughout last Spring and Summer I’d make the effort to be the first one there and the last one to leave. Noon to 8PM. I made one final trip to High Score- before the year was over, leaving it behind in its former incarnation forever. It’s now half of what it used to be. The other half is now home gaming and memorabilia. I knew it would never be as good after when I first found it and won’t expect it to be better. But I’ll never, ever forget it - just like I’ll never forget the ride to Williamsburg’s Rough Trade, the post-punk / d.i.y. and jazz-fusion finds, the Jewish girl from Queens with the straight shoulder-length hair and green eyes who asked me if I had a copy of KIDS, or the two pale gingers with brown eyes I spent forever with at my store. Another day, another payout.
The alignments had another card up its sleeve. The King of Diamonds would be super-ceded by the Ace. The Boy Harsher show was less than two weeks away and I had to visit the Smithhaven Mall to find me a leather jacket and black hat. I walked out with the hat but no jac-. And, as I was walking out, something caught my eye: a shiny colorful array of neon lights. I stop to look at my right and there it was: a new video arcade I never knew existed. I was shut. I step in and to my immediate right was Baby Pac-Man: a cabinet shaped like an upright with a CRT monitor and small pinball playfield below it. It was a machine I only read about but was curious to seek out. Now, here it is. But, I couldn’t go any further as entry was roped off. But I see the sign at the front desk: $20.00 free play all day. It’s 3PM, I wouldn’t get my money’s worth. But I owed it to myself to come back and visit, and visit I did.
The following Wednesday I came back at noon and paid the frail emo casualty up front my $20.00. Does he have any idea what he’s doing here or what this is all about? He wouldn’t care, really. He’s only here to collect and will elicit a fake half-enthusiastic “oh, uh…that’s cool!” when asked. I’m here to revisit my Atari / Nintendo childhood. Eight hours and no time to waste. Let’s have it.
I walk in and there’s three Pac-Man machines grouped together: the 1980 original that became the first-ever character franchise, Baby Pac-Man and Super Pac-Man. Across from it is Ms. Pac-Man. How shameful they couldn’t include her in the boys’ club. There were vector games in Tempest, Lunar Lander, Asteroids, and Star Wars: The Empire Strikes Back in super-sharp and blindingly bright on original CRT monitors. There was Gorf, arguably my very first arcade memory living in Brooklyn. Classics such as Centipede, Marble Madness and Spy Hunter which I haven’t played in its true form since forever. Defender, Robotron 2084, and Berzerk rounded out three of four parts of the Williams epic (Blaster was the fourth). Moon Patrol, Galaxian, Zaxxon, Gyruss, Phoenix, Dig Dug, Vanguard, and Missile Command - games I played endlessly on the home system - were there. Crystal Castles, one I always played on the Atari 2600, felt super-frantic and ultra-responsive on my first time ever playing it. Pengo and Mr. Do! - two games I remember my sis- B-Bomb telling me about - were finally crossed off the must-play list.
I found two extremely rare Nintendo Vs. red tents and with that came Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Punch Out, Popeye, and the original Super Mario Bros. which I always used to play at the neighborhood deli (thanks ma’). Even more impressive was the fact that they had Playchoice machines when the South Shore Mall had them. I walk further and there’s Bad Dudes and the first Double Dragon: agonizingly slow and sluggish as fuck like I remembered it.
There’s driving games such as Super Sprint, Crazy Taxi, Chase HQ, and The Cruisin’ series. But, none more important than Sega’s Hang-On and Outrun, one which my younger bro- and I fought over to play first when our parents took us to the ice cream parlor. Next to those were Virtua Cop and Point Blank which I had zero interest playing because it wasn’t Cheyenne.
Konami, known for some of the best multi-player titles ever, made their presence felt with Super Contra, The Simpsons, Sunset Riders, X-Men, and Teenage Mutant Ninja Turtles; the final being the gateway and the token example of nostalgia. There was the fighters’ row: Mortal Kombat II, Virtua Fighter, Tekken 4, Killer Instinct, Marvel Vs. Capcom 2, and Street Fighter II; that final one the basis of my early Brentwood years hanging out in dangerous neighborhoods and being harassed by the youngbucks in pizzerias for quarters. How about not one, not - fuck it - four Neo-Geo MVS’s with such games as Metal Slug 4, Ninja Warriors, Fatal Fury 2, and Samurai Shodown all plugged in and more. Three of those four aforementioned Neo-Geo games all happened during various points of my Brentwood era, coincidentally at the same shopping center as the pizzeria and that down-low mom-and-pop video store in Central Islip.
There were pinball tables such as Spider-Man, Stranger Things, and Star Wars: Episode 1, but couldn’t ever compare to what High Score used to have. Foosball, (a rare) Super Chexx, a Ms. Pac-Man & Galaga cocktail machine, and even Alley Cats: a shuffleboard-slash-bowling hybrid were found. Never played anything like it. Sports-themed uprights in NBA Jam, NHL Ice, and Blades Of Steel which I played all of three minutes before walking away from it and headed for Arkanoid: Revenge Of Doh. I was even taken back by seeing games I never knew existed: Warp Warp and Lady Bug. And finally…Smash TV. I wasted an hour of my valuable life on cheap deaths and repetitious gameplay. I’ll never ever recommend it.
I look above and there was a scoreboard with all the high scores and initials written in chalk. Twin Galaxies this wasn’t and thankfully there were no Billy Mitchell sightings. Another thing up above us was a mural of Blaze, Axel, and Adam of Sega’s Streets Of Rage, deemed one of the best and most successful side-scrolling beat ‘em-ups ever. Further back of the arcade I found a bar set-up and a big projector screen behind it for anyone wanting to play Mario Kart on the big-screen. I looked hard enough to find authentic original operator’s manuals of Jungle Hunt, Centipede, Xevious, Asteroids, and Missile Command framed and hung on the wall. I also laserdiscs also framed and hung on the wall near the arcades storefront. Flashdance, License To Drive, Vision Quest, and - I kid you not - Dirty Dancing. Which reminded me…where the hell were Dragon’s Lair and Space Ace? And no Eighties’ fantasy world wouldn’t be complete without at least two small CRT TV’s set up to play Super Mario Bros. 3 and E.T. It was the perfect set-up found in millions of kid’s rooms everywhere. And they still weren’t done.
The one thing Game On had that High Score Pinball didn’t, and this is the major validator here, was the Eighties soundtrack streamed on the overhead. High Score- only had the natural sound of licensed one-liners, PCBs, electromagnetics, and solid states emanating all the bells and hard solenoid knocks of free games. Only once had they brought out a portable speaker blasting Ozzy’s Nineties hits and alternative. Not Game On. Every song was an unforgettable Eighties throwback. It had to be to fit within the nostalgic theme of gaming’s wonder years of the very-late Seventies to the mid-Nineties.
The Seventies will always be something I’ll explore because it’s a decade I mostly missed out on. Exploring and discovering obscure jazz / fusion, soul, groove, and the hits are all a product of my fascination with hip-hop and rap’s sampling culture, console gaming, money shows, chyrons, station i.d.’s, production logos, opening and closing credits, and promos-. The Eighties were different because I lived through them 100% and still remember it clear as day. I can appreciate new wave, synthpop, the new romantics, Billboard hits, freestyle, radio plays, hair metal, and anything else I listened to as part of my Atari / Nintendo childhood. The arcade’s streaming playlist (could they not afford a cassette player?) was paired with the many original arcade cabinets of their time and served its nostalgic purpose, as intended, to its full unbeatable meaning. 
With almost every song played on the overhead there were more childhood memories that followed them. J. Geils Band’s “Centerfold” was my first-ever music memory when my other half-sister played it constantly on our turntable in our family’s second-floor Borough Park apartment. The night my dad threw the Christmas tree out on the porch and my ma’ taking both my younger brother and I to stay at gramma’s for a few days. Riding in the passenger’s seat of our white rusted ‘78 Cadillac Coupe Deville and the bubbled rainbow that formed at the top of its windshield. Being stuck on the side of the Southern State Parkway heading home as my younger bro- and I rode in the backseat with toy dashboards. The trips in my parents rusty beige Chevy van where its crusty steel interior and the smell of petrichor created a viciously sickening mess. The two ‘79 yellow and blue AMC VAM Pacer X’s my parents had. Hurricane Gloria and the week-long power outage. Friday night’s Miami Vice. Saturday afternoons spent in the basement playing Atari and watching WWF and NWA. Saturday night’s Golden Girls where the whole family died laughing. Sunday’s Long Island pop station WBLI’s Top Ten countdown on public access television. Our babysitter’s daughter who was the cutest thing of curly black hair, dark eyes, and tall stature who smelled like sparkle and white plush. My bro- and I taking apart our ma’s floral-print couches and making pillow forts out of them. Dad’s in-wall Akai eight-track player and the overhead speakers. Easter’s various assortment of sweet-smelling wax crayons and activity books. Nights spent watching New York Yankee games on PIX, New York Rangers on MSG, Night Flight and Dance Party USA. Family dinner night at Enzo’s in Bay Shore for minestrone, calzones, and newspaper clippings of Italy’s World Cup victories. Assholes in Chams tank-tops smoking in their garages while working on their prized ‘77 Trans Ams. Playing NES all night before getting ready to ride to Staten Island at three in the morning to pick up my dad’s side of the family.
The more I played the more I immersed myself back into familiar territory that I haven’t visited in decades. It’s an absolute rarity when all the right authentic elements that used to be come together as one and re-create a near-perfect rendition of what the Eighties felt like. It’s not just the soundtrack, the manuals and laserdiscs that supplanted the setting, but the actual aesthetic itself. See the decals on the side of the cabinets and the built-in one-of-a-kind joysticks and steering wheels. The amazing control panel artwork. Plenty of CRT monitors and their rasterized graphics, scanlines, ripples, burn-in, and scrambled graphical glitches. Buttons, plenty of buttons of all types. And no more having to bang on the steel coin doors when those quarters got jammed. Not a burn mark in sight and the smell of old wood cabinets filled the room - exactly how I remembered it all.
It was nearing 9PM. The trip back in time was about to end and the mall was finally winding down. I had to have one last game in before having to walk off memory lane and say goodbye. That idiot kid wasn’t there but was replaced by some cute skinny hipster girl punk with pink hair and ladened with piercings, eager to talk to any cliched grown-up punk dad or fading former Gen-X’er wanting to share a story or two about how they missed those simpler days. I’ll never get the spirit and being of the Eighties back, but I no longer miss them now that I have a monthly pilgrimage to Game On. I retire for the night and head out. She unhooks the velvet rope and clears the way for me to leave with a smile.
“Have a good night!” she says. You know I will.
Heart: “Magic Man”
Eddie Money & Ronnie Spector: “Take Me Home Tonight”
Run DMC: “It’s Tricky”
Cutting Crew: “I Just Died In Your Arms Tonight”
Toto: “Africa”
A-Ha: “Take On Me”
Foreigner: “Waiting For A Girl Like You”
Bananarama: “I Heard A Rumor”
Wham: “Wake Me Up Befoe You Go-Go”
Mike & The Mechanics: “Silent Running”
Michael Jackson: “Billie Jean”
Rick Springfield: “Jessie’s Girl”
Bruce Springsteen: “Dancer In The Dark”
Pat Benetar: “Love Is A Battlefield”
J. Geils Band: “Centerfold”
Simple Minds: “Don’t You Forget About Me”
Tommy Tutone: “867-5309 / Jenny”
Cyndi Lauper: “Girls Just Wanna’ Have Fun”
Pointer Sisters: “I’m So Excited”
Starship: “We Built This City”
Steve Winwood: “Higher Love”
Whitney Houston: “I Wanna’ Dance With Somebody”
Survivor: “The Search Is Over”
The Outfields: “I Don’t Wanna’ Lose Your Love Tonight”
Flashdance original motion picture soundtrack
The Romantics: “What I Like About You”
Scorpions: Rock You Like A Hurricane”
Quiet Riot: “Come On (Feel The Noise)”
Pointer Sisters: “I’m So Excited”
Fabulous Thunderbirds: “Tough Enough”
Steve Perry: “Oh Sherrie”
Madonna: “Borderline”
Tiffany: “I Think We’re Alone Now”
Belinda Carlisle: “Mad About You”
Debbie Gibson: “Out Of The Blue”
Phil Collins: “Sssudio”
Lionel Richie: “All Night Long”
RUM DMC & Aerosmith: “Walk This Way”
Rick Astley: “Never Gonna’ Give You Up”
Bananarama: “Cruel Summer”
Cyndi Lauper: “Time After Time”
Kim Carnes: “Bette Davis Eyes”
Sting: “Every Breath You Take”
Heart: “What About Love”
Foreigner: “I Wanna’ Know What Love Is”
Bruce Springsteen: “Jack & Diane”
Mr. Mister: “Take These Broken Wings”
Bangles: “Hazy Shade Of Winter”
Don Henley: “Boys Of Summer”
Dire Straits: “Money For Nothing”
The Cars: “Shake It Up”
Peter Gabriel: “Big Time”
Bon Jovi: “Livin’ On A Prayer”
Allanah Myles: “Black Velvet”
Culture Club: “Karma Chamelion”
Mike & The Mechanics: “All I Need Is A Miracle”
Starship: “Sarah”
Wham: “Wake Me Up (Before You Go Go)”
Billy Ocean: “Caribbean Queen”
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ryukang1995 · 7 months
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My top 10 unpopular opinions.
10. Sevendust is one of the best Metal bands I have listened to I genuinely love Sevendust, but while the band has many fans, some of us can agree that they don't quite get the recognition they deserve, and because of that, several have indeed labeled them as underrated.
They have a great unique sound that is very heavy yet melodic, and they're one of the few bands that haven't really changed their sound all too much, and yet they still come off as great and fresh...that's just me though.
9. Double Dragon (Neo Geo) is one of the most underrated fighting games I have ever played I love the Double Dragon games (most of them, anyways), and this gem for the Neo Geo is no exception.
It's loosely based on the Double Dragon movie (more on that later), and yet it actually does a great job at making the film universe seem very cool, especially as an alternate take on Double Dragon. Beyond that, it's a fun Street Fighter II-esque fighting game, which is ironic because it's published by SNK (Capcom's long-time rival behind The King of Fighters and Samurai Shodown among others).
Definitely a much better Double Dragon fighting game than Double Dragon V: The Shadow Falls, and it helps that it was developed by Technos Japan aka the company behind the original Double Dragon arcade games.
8. Scott Pilgrim vs. the World is overrated I used to like this movie, but upon rewatch and reflection? I realize just how cringe and obnoxious it was.
Every single character is unlikable, especially Scott Pilgrim himself, and I didn't find it all that funny. It does have a great visual style from Edgar Wright as well as some cute easter eggs for video game fans, but that's not enough to salvage it.
7. Pineapple on Pizza is fine While not my favorite topping of Pizza (I prefer Pepperoni and Meat Lovers), Pineapple Pizza is not as bad as some make it out to be, especially when compared to Anchovies.
6. The old Super Mario Bros., Double Dragon and Street Fighter movies are not the worst The first few live-action movies based on video games pre-Mortal Kombat (1995) get quite a horrible reputation among fans, but as a fan of the games they are based on, I can still watch them.
Yes, they are very loose takes on the classic games, which is largely one of the main reasons why fans hate them, and yes, they're not technically great movies either, but they can be very amusing, especially in that guilty pleasure/so bad it's good way.
I can still let them pass for at least trying to make video game adaptations work, especially since they were among the first examples of the concept. We did get better video game movies, especially the animated Mario and Street Fighter II movies, but believe it or not? We also got much worse examples (such as Street Fighter: The Legend of Chun-Li and the adaptations directed by Uwe Boll).
5. I never got into the MCU's depiction of Spider-Man I love Spider-Man, especially the first two movies by Sam Raimi, but I never really got into later Spider-Man movies beyond them...well, except for Spider-Man: Into the Spider-Verse, which is honestly the best Spidey flick since Spider-Man 2 (I have yet to see Across the Spider-Verse, but I have heard great things).
Tom Holland's version of Peter Parker did get a lot of praise, but I never really liked him all that much. To me, he was kind of a wuss. I recognize that he does mature by the end of Spider-Man: No Way Home, but while it was nice to see him with both Tobey Maguire and Andrew Garfield on screen, I had already lost interest in the MCU by that time.
If you like the MCU Spider-Man movies? That's perfectly fine.
4. Street Fighter III and Mortal Kombat X are some of the most overrated fighting games ever Some will scream blasphemy since I am a massive fan of both Street Fighter and Mortal Kombat, hence my nickname Ryu Kang, but I never got into these particular installments.
They were both aiming to be focused on the new generations of both franchises, similar to Tekken 3, which I felt did that concept much better. The two games get a lot of love, especially among tournament players, but they're not my cup of tea, and I do prefer other Street Fighter and Mortal Kombat games.
3. Teenage Mutant Ninja Turtles (2003) is one of the best incarnations of the TMNT franchise I love the TMNT franchise, whether it'd be the 80s cartoon, the first two live-action movies from the 90s, or some of the video games like the two arcade games by Konami and Shredder's Revenge.
While the 2003 cartoon has a fanbase, it's also one that tends to be pretty underrated, especially in later times. I love how it aims to be darker and mirror the original comic books while still working within the parameters of being a Saturday morning cartoon.
I also have a personal attachment to the cartoon as I used to watch it a lot around 2003-04. Plus, I will gladly take it over later incarnations of TMNT like the Michael Bay movies.
2. Batman Forever and Daredevil (2003) are pretty underrated comic book movies These two movies do get so much hatred, I feel. While neither of them are among the greatest superhero movies ever made, I genuinely feel there was a lot of effort put into them, especially considering that they were victims of heavy studio meddling.
The director's cut of Daredevil (2003) especially salvages that movie, and I would like to see the original cut that Joel Schumacher intended for Batman Forever if they ever plan on releasing it.
1. I prefer Sonya Blade with Liu Kang over her with Johnny Cage Some of you definitely saw this coming, especially if you follow my page, but yeah, I'm not very fond of the CageBlade pairing.
I have already written many times before why I feel this way, but in a nutshell...Johnny annoys Sonya so much, and she only warms up to him whenever she's put in danger and he comes in to save the day. Also, later MK games and movies did a poor job handling their dynamic.
While Liu Kang and Sonya never really hooked up in the canon, the interactions they do have really show that the two get along well, and I do feel the pairing has fan art and fanfic potential beyond what I normally do with them.
With that being said, I don't mind Liu Kang with Kitana either (though recent MK games and movies do a poor job handling them too), and I would be biased and harsh if I said that he deserves only one between Kitana and Sonya.
So yeah, those are my top 10 unpopular opinions. If you don't agree with any of these, it's all good. Let's be civil about it.
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bersergner-blog · 11 months
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Practice 1_3.2 - Gathering Inspiration
Inspiration for this project was a strange one as I was generally chasing more of a feeling, rather than a visual idea. So a lot of my inspiration might not necessarily work visually.
Personal Childhood Media that had the 'Feel':
Yakuza King of Fighters Urban Reign Street Fighter The Warriors Dead Rising Canis Canem Edit Rival Schools Garouden Breakblow - Fist or Twist Crows Zero
Recent Games that have the 'Feel':
Lost Judgement Super Double Dragon - Gaiden River City Ransom - Rival Showdown Dodgeball Academia
UI
User Interface was something I knew I had to dive into for this as it is something that is integral in immersing the player in this feeling. You'll be spending a lot of time in menus over the course of a summer so they should convey the feel of the game. When studying the things you will be interacting with the most are the contents of your bag and planner. So I wanted to integrate this into the game. You scroll through your planner for your quests, scribble on a map of the town for your objectives and leaf through the yearbook to keep up with the status and your knowledge of the individual students. A game that does this exceptionally well is 2021 Sports RPG Dodgeball Academia.
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AMAZON. [Online] Available at: https://www.amazon.co.uk/Humble-Games-Dodgeball-Academia-Nintendo/dp/B09PGDQ8NL?th=1 GAMEUIDATABASE. [Online] Available at: https://www.gameuidatabase.com/gameData.php?id=1123
However I wanted to convey the tough-as-nails overly serious nature of macho delinquents and wanted to steer away from something quite so whimsical and charming, so I opted for a lot more scribbled notes and clutter. A generally more "punk" feel. Again there was a game that did something very similar incredibly well. The 2016 School RPG Persona 5.
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MEDIUM (2017) [Online] Available at: https://ridwankhan.com/the-ui-and-ux-of-persona-5-183180eb7cce
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The fidelity and sense of momentum this provides is staggering and a lot more work than I had time for. I also didn't want to just emulate other games wholesale.
Environments & Map
The school is on it's own island, connected to chains of smaller islands, not only would this break up the overworld of the game nicely but also allow us to thread a lot of visual variety and cultures onto the island. I wanted the game to have a feeling of universal nostalgia. Eastern, Western, Tropical, etc. A little of everything, creating this unique world that makes the game more unique and locations memorable. Rockstar's 2006 PS2 hit Bully/Canis Canem Edit has a similar map design (as well as an iconically whimsical soundtrack by Shawn Lee that screams childhood mischief).
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FANDOM. [Online] Available at: https://bully.fandom.com/wiki/Map?file=Bully_Big_Map.jpg
It also features some iconic and memorable locations on each island that helps the player associate the islands with their locations, making navigation easier.
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GIANTBOMB. [Online] Available at: https://www.giantbomb.com/bully-scholarship-edition/3030-5092/locations/
Another major inspiration for me was King of Fighters. I still remember playing it on a Neo Geo console at a family friend's house and fighting in this stage that featured this burning tree and being absolutely floored by the design of the hand drawn characters, the smoothness of the animation and the beauty of the environments. I wanted the locations on the island to all feel like unique and interesting places to fight so people can feel what I felt back then.
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REDDIT. [Online] Available at: https://www.reddit.com/r/Fighters/comments/omf7d5/kof_94_stages_the_king_of_fighters_has_some_of/
In SEGA's hit-series Yakuza you spend almost every game in the same location. Kamurocho, a small part of a much larger city. It's not a large open world, but it is full of life and packed with memorable locations. Over the course of the many games you see time pass, businesses open or close, things change. It makes the place feel real and living. Additionally River City Ransom - Rival Showdown also does a lot with a small map, that changes with it's day and night cycle. Both are iconic locations to me that squeeze a lot out of small locations. I endeavoured to use the school and surrounding islands as ever-changing and interactively dense hubs that support the nostalgic feel of the project.
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FANDOM. [Online] Available at: https://yakuza.fandom.com/wiki/Kamurocho HARDCOREGAMER (2017). [Online] Available at: https://hardcoregamer.com/reviews/review-river-city-rival-showdown/283813/
Characters
I knew the cast had to be vibrant, unique, diverse and creative. It was tough to try to come up with so many characters, until I started to think of them less as individual characters and more in the context of their social groups. One of the main things that inspired me for the designs was the nostalgia for old Fighting Game casts. Particularly King of Fighters and Street Fighter had a big impact on me in childhood. Their personalities shining through in their visual design as well as their movesets. Also a big inspiration visually were Shonen Anime, in particular Jojo's Bizarre Adventure and the live-action film Crows Zero.
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REDDIT (2021). [Online] Available at: https://www.reddit.com/r/kof/comments/psk9v6/character_select_screen_in_neogeo_resolution_with/ AKIZUKIFANTASYCRITIC (2015). [Online] Available at: https://akizukifantasycritic.blogspot.com/2015/04/street-fighter-alpha-3-huge-mix-of.html JOJO-NEWS (2022). [Online] Available at: https://jojo-news.com/2022/04/04/jojos-bizarre-adventure-the-animations-10th-anniversary-project-website-launched/ ASIANMOVIEPULSE (2020). [Online] Available at: https://asianmoviepulse.com/2020/01/film-review-crows-zero-ii-2009-by-takashi-miike/
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the-monkey-ruler · 10 months
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Voltage Fighting Gowcaizer (1995) 超人学園ゴウカイザー
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Date: September 18, 1995 Platform: PlayStation / Neo Geo / Neo Geo CD / Arcade Developer: Technos Japan Corp. Publisher: SNK Genre: Fighting Theme: Sci-Fi / Martial Arts / Superhero Type: Appropriation
Summary:
Voltage Fighter Gowcaizer (known in Japan as Choujin Gakuen Gowcaizer, loosely translated to "Superhuman Academy Gowcaizer") is a 2D fighting game developed by Technōs and released by SNK for arcades (running Neo Geo MVS hardware) on September 18, 1995.
The second fighting game from Japanese developer Technōs after the fighting game adaptation of their Double Dragon series, Gowcaizer is themed heavily on superheroes in Japanese pop-culture. The game is known for the ability to give the player's fighter a special move of a defeated opponent (similar to the Mega Man series and obscure fighting game BloodStorm). It's also known for its animated OVA adaptation.
The game was later released for the Neo Geo AVS on October 20, 1995 and ported to the Neo Geo CD on November 24, 1995 (featuring a vocal-laden arranged soundtrack). It was later ported to the Sony PlayStation by Urban Plant on July 17, 1997 exclusive to Japan. This version uses a new gameplay engine (and does not include the arranged soundtrack or the ability to copy moves). Gameplay
By default, the game allows players to earn one special move from each of their defeated opponent (even in VS battles) and use them as their own. Players can only equip one Trace Move at a time, which can either be replaced (after defeating an opponent) or swapped out (after continuing, from a selection of moves from previously-defeated opponents). If the player has previously defeated an opponent that is the same as their current character (or have defeated a mirror match opponent), they can instead opt to gain a more powerful version of their own Trace Move.
Using the Neo Geo service menu, arcade operators can change this mechanic to either allow players to swap out their Trace Moves after every match (similar to continuing), force players to replace their current Trace Move with their defeated opponent's, remove the ability to swap out Trace Moves after continuing, or disable Trace Moves entirely.
Source: https://www.giantbomb.com/voltage-fighter-gowcaizer/3030-30940/
Link: https://www.youtube.com/watch?v=t8SvI-2nq-Q
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katlimeart · 2 years
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Made in 2016, 2017, 2018 + 2019
If you’ve seen this anywhere else, I posted it back on my deviantArt when it was made.
Mario girls cosplaying as various girls
1. Elizabeth (Bioshock Infinite) - requested by tommypezmaster
2. D.Va - Crusier (Overwatch) - requested by flutterbunny76
3. Elhaym van Houten (Xenogears) - requested by jasonpictures
4. Fiona Belli (Haunting Ground) - requested by yuiharunashinozaki
5. Hsien-Ko (Darkstalkers) - requested by supersonicman9003
6. Jacqui Briggs (Mortal Kombat X) - requested by ladytrisha08
7. Jhuidah (Neopets) - requested by flutterbunny76
8. Julia Whitepearl (Power Stone 2) - requested by jamster93
9. Carmen (Persona 5) - requested by flutterbunny76
10. Marian (Double Dragon Neo Geo) - requested by ladytrisha08
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devileaterjaek · 1 year
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arcadebroke · 2 years
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the2dstagesfg · 3 years
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“Venezuela Falls (Eddie’s Stage)” from Double Dragon NEO GEO (Technōs Japan/1995)
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vgadvisor · 3 years
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