#Engineering Testing
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vincivilworld · 2 months ago
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Magnetic Particle Test: Techniques and Principles Explained
Magnetic Particle Test (MPT) is a widely used non-destructive testing (NDT) method. It detects surface and near-surface discontinuities in ferromagnetic materials, such as iron, nickel, cobalt, and their alloys. This technique is renowned for its speed, cost-effectiveness, and relative ease of application, making it a preferred choice across various industries, including aerospace, automotive,…
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carsthatnevermadeitetc · 7 months ago
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Mercedes-Benz C111 II, 1970. The death was announced this week of Bruno Sacco, who served as the head of styling at Mercedes-Benz from 1975 to 1999, having joined the company in 1958. A German-Italian who had studied mechanical engineering at the Polytechnic University of Turin, Sacco worked at both Ghia and Pininfarina before moving to Germany and joining Daimler-Benz AG. The C111 was a series of experimental cars used to test new engine technologies, including rotary, diesel and turbochargers, for which Sacco was lead designer.
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wolfram-but-art · 1 year ago
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practical espionage doodles for the soul
reblogs > likes if you will <3
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resdayn · 17 days ago
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the only thing i even remotely care about in the oblivion remaster is martin septim. let me see his face. he is the one from my dreams...
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wackarat · 1 year ago
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Mr. blue-eyed menace over here
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still don’t get why his eyes are blue but i thinky it’s funny
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crow-caller · 6 months ago
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started playing fallen london cause of your blog and i absolutely love it! Thank u :)
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Excellent!!! If I have any power, let it be used to get people to play fallen london and its related games (sunless seas, sunless skies = Survival exploration, mask of the rose = visual novel)
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cheriecelestial · 7 months ago
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Jacob Black’s Self Saving System and His Shenanigans™️
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mindblowingscience · 8 months ago
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The average glioblastoma patient survives 12-18 months after diagnosis. The crux of the diagnostic is a biochip that uses electrokinetic technology to detect biomarkers, or active Epidermal Growth Factor Receptors (EGFRs), which are overexpressed in certain cancers such as glioblastoma and found in extracellular vesicles. “Extracellular vesicles or exosomes are unique nanoparticles secreted by cells. They are big—10 to 50 times bigger than a molecule—and they have a weak charge. Our technology was specifically designed for these nanoparticles, using their features to our advantage,” says Hsueh-Chia Chang, a professor of chemical and biomolecular engineering at the University of Notre Dame and lead author of the study about the diagnostic published in Communications Biology.
Continue Reading.
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allastoredeer · 3 months ago
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You think that Alastor ever makes moonshine in his bathtub for old time's sake?
10000%
He gets nostalgic for his bootlegging days. He’ll even pretend to sneak it out of the hotel and deliver it to Cannibal Town, just to feel that rush.
Well, as much of a rush as he can get being an Overlord smuggling alcohol in Hell.
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carsthatnevermadeitetc · 14 days ago
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Volkswagen T2 Allrad Prototype, 1978. VW made a 5 4x4 Transporter prototypes but decided against releasing the model. The T3 Transporter was made available as a Syncro model with 4 wheel drive
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beumdi · 1 year ago
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birth of the self
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fuckyeahfluiddynamics · 2 months ago
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Derecho-Induced Skyscraper Damage
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Derechos are short-lived, intense wind storms sometimes associated with thunderstorms. Last spring, such a storm passed through Houston, leaving downtown skyscrapers with more damage than a hurricane with comparable wind speeds.  (Image credit: National Weather Service; research credit: O. Metwally et al.; via Ars Technica) Read the full article
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marleythebug · 4 months ago
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On that Emesis Blu(e) type shit
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But it's my ocs :]
(Part 2.)
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lorenzonuti · 1 year ago
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The Black Manta.
Now available for purchase on INPRNT
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multiheadcanons · 29 days ago
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RED TEAM CAN YOU LOCK THE FUCK IN
aka better battle strategies
scout: scouts job has hardly changed. he goes, he picks where the fights happen, he goes somewhere else to force the blu team to split before he can take more damage. he splits again and starts baiting people into sniper’s sightline. scout is part one of the red team’s ambush. his job is to begin cutting their major damage classes from the group. he knows he can’t really touch the trio, but he can go toe to toe with the enemy scout for a second, and the moment backup forces start coming to help, if sniper is in position (and there has never been a time that guy was not in perfect position to start taking people out unless he’s gotta deal with the enemy sniper) scout’s inadvertent assault on the enemy scout gives spy precious time that raises his chances of survival greatly.
soldier: an airborne threat. when he’s not going toe to toe with the enemy soldier in the air, which genuinely his main job is to take out the roamer before he can start pinning the red team’s locations, he is causing so much airborne havoc that open spaces are just not safe to be in. it is loud, it is hellish, and you are guaranteed to be unfortunate collateral if you are out there. the moment there’s not a single person in his sights, he is racing to the front lines any way he can get there. and he will make it there in seven seconds or less. time him. he rarely ever sees the inside of buildings unless the blu team has been cornered, but frankly at that point he is just spawn camping. this is harder to do if he has to take out the enemy engineer’s nest, but that’s been easier since spy has been able to actually stay in the fight.
pyro: with the spy now being handled by sniper, for the most part, pyro has free reign to do whatever they want, really. they opt as backup, or personal doctor transport to his next location when he’s got to take the ground paths. this has made them a much more efficient roamer, but the more accurate term would be "designated backup". pyro has made it their sole goal to follow behind any grounded teammate, and they make a lethal surprise when the blu team thinks they've taken out a head on threat. they are not used to pyro actually being in an advantageous location to actually begin to do damage. the only issue is that pyro doesn't have a large enough health pool to do long-term consistent damage, and the lack of the stock uber-- which was a prime way for pyro to up their survival numbers, and which the doctor now rarely brings onto the field-- almost forces pyro to run phlog.
demo: the enclosed space threat. soldier makes such a noise outside that they can only escape by getting indoors, and demo is there, sword and shield in hand. oh yeah. it’s demoknight time. demo takes every death as an opportunity to switch his loadout and cause mass confusion on the ground. the moment the blu team is yelling he’s got his sword he will grab his grenade launcher. the more he can scatter the blu team, the better chances the flankers have of taking out the remains. he is an especially harder target when he’s got the doctor on his side. they can’t take him out in a couple lucky hits anymore. one of the most consistent killers of the trio in head to head combat.
heavy: ambush expert, and he could be called a roamer. he has used his ability to move quietly, he has taken his keen knowledge of the maps, and he’s putting that shit to work. it honestly makes him laugh. he quite enjoys catching the enemy off guard. it really puts a smile on his face. especially catching their stupid little trio off guard. even if he can’t kill them all, it’s a guaranteed kill of either the heavy or the pyro. and he’s happy to go toe to toe with that counterpart of his. he is best as the final stand of a red team ambush. the massive health pool can sap their already slim ammo to zero, especially as he uses their pyro’s paranoia against them. sometimes, if another teammate can make it, or he baits them into sniper’s sightlines, or he can hold them off for ten or less seconds, he doesn’t even have to shoot. it’s just enough to be there and taunt them and they make themselves look like fools.
engineer: the new battle strategy hasn’t changed his role either, and he’s still a mean mother fucker on that field. he has thoroughly enjoyed putting, and maintaining his foot on the blu team’s neck, and now it takes a lot less work on his end to do it. firmly located on the front lines, unless there is an opportunity to close the blu team in somewhere and wreak havoc. he just wants to watch them die, and then he wants to close them in somewhere else and continue to shoot fish in the barrel. and he wants to repeat that until they beg for mercy or time runs out on the clock. and they never do the former, so he stays on their throats until the latter. stay out of his way; he’s got the gunslinger.
medic: armed with the overdose, the quick fix, and the vita-saw; this man can make a deadly duo with any other member of the team, and now he’s got the speed to get where he needs to go. fast enough to duck a bullet or two, fast enough to get to every member of the team, fast enough to take potshots and come up missing so he can get his killing blow from a different angle, and when he’s teamed with soldier, or demo, his movement has expanded tenfold. it’s like the world is his oyster! he is fast enough to get where he needs to go, and entirely too fast to get jumped by the enemy power classes, aside from the scout, but the enemy scout is never brave enough to chance going toe to toe with the doctor. he’s exhausted after battles, now, but he’s become much more satisfied with his line of work. occasionally, he’ll switch out his vita-saw for his ubersaw, but not very often. he likes the look of fear in their eyes when he brandishes the needle.
sniper: at this point, mick’s last name may as well be uchiha, because that fucker has the sharingan. he is predicting the blu team’s movements before they even know their movement, because the team puts so much guaranteed pressure on certain routes, that depending on where his soldier is, he knows exactly where they’re going to try to move. he is a godsend on that field unless that sniper of theirs starts giving him grief. this doesn’t happen very often anymore. and if demo’s scattering them, and heavy gets one flank route, then he can get another flank route and there’s nowhere else for them to go. his list of priorities is as follows: kill the support classes, don’t die to the spook, protect the flank. but he’s not the only one who’s wanting that doctor dead on his team, so he really focuses on their spy and their sniper. and whoever is unfortunate enough to test his aim that day.
spy: spy has a list of the people he needs to target, and he is expected to keep them dead by any means necessary, and after he's taken these people out, he can go do whatever he wants. get the intel, go hide in a corner until he's needed again, shit, he can dance on point for all the team cares. but the doctor better be dead, the sniper better be dead, and the engineer better be dead. anyone else he can get from there is just a cherry on top, anything else he can do from there is even better. however briefly he does it, if scout can engage his counterpart at all, spy's chances of surviving the initial bloodbath skyrockets. because from there, he can come up missing. he has been trying much harder to learn the maps so he has more tools at his disposal to move around the field. he does his best to be of consistent aid to his team. it's getting easier... slowly.
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gophergal · 7 months ago
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TFTober 8 - Defense
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