#Engineering homework help
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tutorhelp4you · 8 months ago
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Expert Engineering Homework Help for Students.
Get the support you need with your engineering homework at Tutorhelp4you. Our team of professionals is here to guide you through challenging assignments and ensure timely, accurate solutions. Boost your understanding and grades with our reliable engineering homework help.
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noidaaoe · 1 year ago
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starkspondwater · 1 month ago
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In "Die Hippie Die" Linda Stotch reveals she's an engineer and I think that should be addressed more often because what a drop
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spark-hearts2 · 5 months ago
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Hey all you funny people!
Yeah, I see y'all liking the weird shit that I reblog. I am assuming that like 70% of you are following because of my TADC fanfiction. I just want to point out that ASKS ARE OPEN! And yes, anon is on.
You can ask me anything, it doesn't have to be about TADC, it can literally be about how my college classes are going. I can and will talk about statistical analysis if asked.
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the-valiant-valkyrie · 11 months ago
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ok one person liked that post so you're all getting my in-depth puzzle analysis based off of jesse schell's metric of what makes a good puzzle, exclusively for the puzzles in ieytd1 because those are the only ones i've had the time to dissect.
First thing's first, before we talk about how well IEYTD1's puzzles have upheld the puzzle principles, we must understand what the puzzle principles are. In total, there are ten of them, some more self-explanatory than others:
 Make the Goal Easily Understood (Without a hunch as to how to even begin, a player will be hard pressed to spend the time solving your puzzle)
Make It Easy to Get Started (Even if you know what your goal is in the grand scheme, if you don't know the first steps to get there, you'll be at a roadblock the second you start)
Give a Sense of Progress (Your player may be on the right track, but without knowing that for certain, there's a risk of abandoning the path forward)
Give a Sense of Solvability (A puzzle should never be obtuse to the point of being obsolete. You're here to play a game with your player, not to stump them. You both want them to have fun)
Increase Difficulty Gradually (If you throw players into the deep end too quickly, they may end up backing out. Coax them gradually, build their confidence, and show them they can do this)
Parallelism Lets the Player Rest (If a player gets stuck on one puzzle, let them work on something else for a little while... If they have other things to do, they won't hit a roadblock as quickly)
Pyramid Structure Extends Interest (What's better than a linear narrative of puzzles? One, two, or even three solutions from prior puzzles coming together to solve one big finale!)
Hints Extend Interest (If a player can't solve a puzzle, don't expect them to keep ramming their head into a brick wall. Make sure they're being steered in the right direction)
Give the Answer! (Contrary to popular belief, it's not a bad idea to allow your player to have the answer- so long as you do it properly. They function similarly to clues, and can be important. Sometimes, the player may not know they have the answer at all up until they finally need it)
Perceptual Shifts Are a Double-Edged Sword (Consider any riddle that forces you to think outside the box. Where it may be satisfying to either solve or receive the answer, you either get it, or you don't. There is no chain of reason rather than a rule you must break to see the puzzle from the correct perspective. While fun in certain contexts, it is a huge gamble for a potential player)
Right. Now with our method of judgement out of the way (with our biases leaning towards Schell, considering he was the one to create the rules our puzzles must follow), lets get onto the missions themselves, and see which ones adequately follow and embrace the rules of the principles:
Friendly Skies
Easily understood goal
Easy to get started
Sense of solvability
Hints
Friendly Skies really is a great tutorial mission, if not a rather short one. But what’s probably its best attribute is its setting, believe it or not. Not being in a plane, but being in a car. Right off the bat, it hits not only one, but two of the 10 puzzle principles: It’s easily understood, and easy to start, and the two complement one another rather nicely. 
It’s highly unlikely that a player would have never set foot in a car before. It’s a familiar environment, and partnering that up with their objective (that being to steal the car without becoming a fatality), the gears begin turning in the player’s head before half a minute’s even passed. You have to steal the car. Okay. Key’s not in the ignition, so you have to find a way to turn it on. There’s only so many places you can look, and you- familiar with cars, of course- know exactly what each of those places are…
One of my favorite parts about this puzzle from a tutorial standpoint is not only the fact that it teaches the player the ideal thought process for engaging with puzzles in the series, but the actual location of the key is probably one of the last places you would be searching for one. Meaning that it’s likely the player is going to find all the clues they’re going to need later in the level before they actually progress to those sections of gameplay.
I have to say the same with the bomb manual hint- it doesn’t just allude to a future puzzle, but also to the sort of thought process that you’re going to have to use for the entire rest of the game. The game’s not just going to hand everything over to you for free. You have to really pay attention, make your own deductions, and if you don’t, you’re not always going to get the proper leeway to recover from it.
Another thing to note- on the subject of hints- is that the game goes out of their way to show you exactly what button you need to push to activate the grenade canons. What it doesn’t do is give you any way of figuring out what each of the other buttons do. In this level in particular, that’s not much of an issue, but in future missions I’ll touch on it more. 
As an introductory level, Friendly Skies is pretty smooth. Of course, though, there’s one notable gripe that I don’t even think I need to mention. That being the game prohibiting you from using the knife as a screwdriver. A conscious choice on the developers’ behalf- and if the handler’s lines didn’t make that obvious, they’ve mentioned it themselves on a few occasions. They were aware players would want to use the knife as a multipurpose tool, and directly disallowed it.
While I have no confirmation on the matter, I have to assume that they did this because they wanted the player to experience the toxic gas- either to teach them to take risks, or to show them that some hazards are less immediately lethal than others. Whatever the case, though, it comes at the consequence of teaching the player something that isn’t true: that levels have one concrete ‘solution’ that the player must stick with.  One of the things IEYTD is known for is their leniency with puzzles. Their speedruns and achievements encourage the player to experiment and find different methods of solving the same puzzles. So, while it’s not the worst decision in the world, I find it odd that they would choose to send such a misleading message about their gameplay mechanics in the tutorial level, of all stages. Beyond that, however, Friendly Skies is a great stage for easing new players into the gameplay, if not a bit flat in comparison to future missions.
Squeaky Clean
Sense of progress
Hints
Easily understood
Easy to get started
Sense of solvability
Difficulty of scaling
Squeaky Clean is certainly a bold jump forward from the tutorial, going from one of the shortest missions to one of the longest in the entire game. Out of all of Schell’s principles, its strongest one is the player’s sense of progress.
Nearly every time the player accomplishes something, the environment changes around them. And while it may not exactly correlate to what it is the player’s done, there’s still an innate sense of progression through the new obstacles. Broke the glass to the lab? Now you’ve got to deal with security systems. Got access to a new chemical? Better hope you can blend in, because you’ve been noticed by an operative. Even if the player isn’t certain on what their next course of action is, they still know they’ve made progress in some form or another.
I also have to say that the hints- while occasionally a little too indirect for some players- encourage thought and memorization. Especially by the means of giving the player one of the chemical reactions (the purple and green smoke bombs) before they’ve even touched anything. They can observe the compound, and if they mishandle it enough, see what the reaction is. If they cross compare it to their cheat sheets, it doesn’t take long to identify what each specific chemical is, and how to match up the ones on the periodic table to the formulas to create their own.
I will confess, though, that in many ways, Squeaky Clean is quite poorly constructed- especially for a second level. As aforementioned, the jump from Friendly Skies to here is quite immense; to the point where even spawning into the level might give the player some whiplash.
Squeaky Clean is neither easy to understand, nor easy to start, as opposed to its predecessor. Of course, no matter how well the player performed in high school chemistry, they’re not even going to know where to begin disarming a chemical bioweapon. It isn’t always bad game design for a player not to know how to solve a problem presented (more often than not, figuring that out is what the puzzle is supposed to be). But in a circumstance like this one, it can quickly become rather overwhelming.
What’s more, the player has gone from a closed off car with all the tools at their disposal, to a packed laboratory that’s completely unfamiliar to them. Even if, hypothetically, they were aware of how to make an antivirus, with so many new tools introduced at once, it’s hard to know which ones are relevant. Will they need to freeze chemicals? Will they need to burn them? How would they know which chemicals are safe to burn? Are there any other tools they need to uncover before they start? And what does that red button do? It’s good to get your player asking questions, but less so when they’re asking them all at once.
By far what has to be the biggest hurdle in this mission is its difficulty scaling. Both in regards to the level itself, and its position as the second level in the game. The lead up to the final puzzle is slow, cautious, methodical- and it has to be when you’re working with chemicals you haven’t even heard of before. But the climax of the mission throws all of that out the window when it introduces the player’s first timed puzzle.
There are many issues with this. There’s no build up to prepare the player for an encounter of that nature. On a first playthrough, there’s zero indication you’ll be remaking (or that you should be premaking) chemicals that you’ve already made until the timer’s already begun. And even beyond that, time trials introduce frantic behavior, which a level such as this one doesn’t benefit from. 
The player, in their haste to complete the objective, may accidentally put the wrong combination of chemicals into the mixer and blow themself up. They may create the wrong chemical compound, making a canister they don’t actually need. They may properly make the chemicals, but may destroy the vial on their way to use it. Not to mention, since you’re several stories in the air, if you accidentally drop it with that new telekinesis mechanic you’re getting used to, you’re not getting that thing back. And worst part of all, it’s at the very end of a mission. If you die- for whatever reason- it’s back to the very start. As great as it feels to actually succeed at the mission, players may never get that satisfaction if they build up too much tension from the trial and error. Even if- to a particular extent- trial and error is what the series is known for, it’s different when you know what to do, but circumstances beyond your control make that objective more difficult.
Deep Dive
Parallelism
Hints
Answer
Easily understood
Difficulty scaling
Deep Dive is notorious for being a cramped and uncompromising level, and those with claustrophobia tend not to rate it very highly. However, in regards to its puzzles, there are a variety of things it does very well. 
One of the highlights of this level in regards to the puzzle principles is its use of parallelism- and it’s the first puzzle in the game to actually employ it. Though it’s only relevant for about the first quarter-to-half of the mission (depending on how quickly you can make it through everything else), the player is given free reign to handle a myriad of small tasks, complete with a checklist so they’re not left in the dark on what’s left to do. Much like the act of finding the key in Friendly Skies, this also acts to introduce the player to the shape and feel of the level, and the resources held within.
This is also one of the earliest examples of the player receiving an answer to a puzzle- granted, it’s in a roundabout way of needing to piece it together themself. While the grenade hint is far more ambiguous, relying on resourcefulness and not moving too hastily, the self-destruct code serves to test the player’s competency under pressure. Despite presenting the player with the answer, the puzzle itself isn’t made much easier. 
Though speaking of competency under pressure, it’s what the entire level is known for. And despite that being the theme for that particular mission as a whole, it doesn’t change the fact that its difficulty scaling is less than desirable. Ironically enough, it suffers the exact opposite issue that Squeaky Clean did. Whereas the previous mission was slow and steady up until the last possible moment, Deep Dive keeps a brutal tempo pretty much all the way through, with no chance to breathe until the mission’s over. 
The game takes some initiative to alleviate the actual input the player needs to do (for instance, implying that the player specifically needs a pin to neutralize Zor’s grenade, thereby making the fire extinguisher unlocked and primed by the time it needs to be used), but- same as the last level- it can very easily lead to trial and error as the player hacks away at each individual malfunction, having reacted too slowly to understand what to do in the time they were provided. The challenge of the mission comes from being quick on your feet, but there’s only so many things a player can keep in their head all at once.
Also, while it’s not necessarily the biggest issue to be found in the stage, I find myself fascinated with the way that it’s presented in the introductory briefing. Certainly it was meant to tie back in with the motif of unexpected change of plans, but it’s the first time a mission briefing doesn’t at all aid with the puzzle the player will be facing. The escape pods are mentioned by your handler, true, but very briefly, and with nothing good to say about them. So when the player enters the mission only to find themself exactly where they were told not to be, chances are they’re already at a loss as to how to handle the situation. To reference a specific principle on the list, players’ ease of understanding is likely to be low.
Thankfully, the game does a good job at combating this potential paralysis spot by specifically giving the player a list of tasks to complete. And while this helps, the player is doing them because they have no other plan of attack, instead of in accordance to (or in spite of) a potential strategy. I would even argue that the wording of the briefing could have made the onboarding a little easier to understand. Say, if the player was warned that the escape pods are often tampered with, or that one wrong course of action could lead to a mouthful of saltwater. It still communicates the same feeling of dread, but now the player has things to look out for. I should make sure there aren’t any traps in here. I need to make sure I’m ready for any leaks. Instead, the player is left at the bottom of the ocean with the pre-instilled knowledge that they’re going to die any second. And while that’s probably true, it doesn’t make puzzle solving (or puzzle identifying) any more intuitive.
Winter Break
Sense of progress
Parallelism
Pyramid structure
Hints
In regards to well crafted and engaging levels, Winter Break just about knocks it out of the park. Ironically enough for being just about halfway in the game, it’s probably one of the most methodical levels sans the tutorial itself. But that doesn’t mean that it isn’t still exciting, or any less well constructed than the others. Quite the opposite, in fact.
Similar to Deep Dive, Winter Break has a heavy emphasis on parallelism. However, unlike the previous level, the amount of tasks that the player is able to complete at one time is vastly increased. This greatly helps with the pacing of the level; the more things the player is able to do at any given time, the less likely it is they’ll be sitting around, butting their head against one specific thing.
This specific puzzle format also introduces an elusive principle yet to be discussed: pyramid structure. The climax of the mission can only be unveiled once the player has found the security chip, and the Zoraxis orb, a process comprising of four separate puzzles the player can tackle at their leisure. Though a casual player may not even realize the leeway they’re given, there’s a greater sense of reward that comes from all of their actions leading to one high stakes encounter.
The hints in this level come in a wide variety, from diagrams on sheets of paper, to clues hidden within picture frames, to secrets unveiled through the classic art of bookshelf scouring. An important thing to note though, beyond the ways in which the hints are given to the player, is the order. More specifically, all hints that focus around the final objective are locked in the same location as those two key items. Even if the player doesn’t understand their importance initially, by the time they actually need to put that knowledge to use, they’ve already primed their minds with the information they need.
The ebb and flow of the difficulty is to be greatly admired as well. Working in tandem with the parallel puzzle solving, it keeps the player at a comfortable pace the whole time, riding the line between peaceful downtime and engaging action moments. Winter Break’s traps are also noticeably more readable than some of the prior missions’.
The bear archer’s method of attacking leaves plenty of room for the player to identify the hazard and react accordingly, and in regards to the final act’s lasers, the player is given ample time to study their speed and direction before it becomes an immediate threat. Not to mention the lasers only activate upon destabilizing the first crystal, ensuring the player knows what’s expected of them before the situation gets dicey. Even the deer gas feels more like a puzzle to solve than a hazard to evade, seeing as a player would only recognize it as a key to a lock after a thorough examination of its diagram.
Overall, Winter Break manages to be cohesive, readable, engaging, and exciting, without sacrificing player experience in the same way some prior levels did. As it stands, it’s probably one of- if not the best constructed level in the entire first game.
First Class
Difficulty scaling
Easily understood
Answer
Hints
Sense of solvability
First Class was Schell’s first level post IEYTD1’s official release, and the team intended to go in a far more experimental direction than their previous missions. Though they accomplished the task on numerous levels, their puzzle implementation was equally as unusual, and not always in the best of ways.
If there’s anything the mission can be commended on, it’s the difficulty scaling. By this point in the game, players are well equipped to handle most threats that come their way. While the mission doesn’t pull any punches, it has a pretty comfortable flow, working its way up from slow and experimental deduction to pushing the limits of the player’s reaction times. While a surprising number of the puzzles in this stage have lethal consequences for failure, most of them still remain feasible and fair.
… Except for the birthday puzzle, anyways. It’s potentially the weakest puzzle in the entire series, all due to its surprising complexity. The game asks the player to keep track of three variables- the day of the week, the date of the month, and the number of the month itself. On top of that, they’re given nothing to help them keep track of the information they’re given. There’s no method of writing it down, and with a headset strapped to their face, counting on their fingers isn’t even an option at their disposal. The player only has three attempts to punch in the number correctly. And what’s worse, there’s no indication on whether the date needs to be arranged month-to-day, or vice versa.
It has the potential to be quite the frustrating roadblock, and certainly puts the game’s sense of solvability into question. The variety of feedback the player receives is far too slim for all the tasks they’re expected to perform. Even if the panels behind the numbers lit up for each unsuccessful attempt (yellow, perhaps, for a correct number in the wrong spot, and green for a correct guess) would at least take some strain off of the player’s shoulders. But by the time it takes to return to the puzzle, should the player have failed it before, they may have forgotten what combinations they previously tried.
This mission is also one of the slim few examples of an answer being presented in a way that isn’t exactly intuitive. Though phrased in a way that would imply it a clue, when the handler contacts you over intercom, he straight up gives you your first objective. Find clues to light up certain buttons in the panel on the wall. Seems simple enough on the face of it. But its usefulness as an answer can only get the player so far, if only because of one specific reason: it’s a spoken answer. 
In a perfect world, a player may find and open all four panels as soon as possible at their handler’s request. But what’s most likely the case is that a player will be quick to enter the most obvious code- the one etched into the phone casing, before promptly forgetting about the instructions all together. Which poses a significant issue as far as the defector’s request is concerned. At best, it takes stumbling into a new hint for the wall for the player to recall the buttons’ existence. At worst, they may tear the entire train car apart, seeking for the clue that they don’t even know they’re missing.
We must also take the opposite into consideration- what if the player is too obedient to the handler’s command. After all, he specifies four total doors… But two of the four possible hints could have been literally flung out the window by the player, with no indication of it being a bad course of action. It’s a strange case of revealing a little more than necessary- even for the standards of the answer- and the player may end up relying upon the advice, even to their own detriment. 
There’s also the context of the mission itself to touch upon, and the ease of understanding (or lack thereof) that comes with it. In a way, it’s similar to Deep Dive’s briefing; the context you’re given contrasts with the actual scenario at hand. While it becomes obvious rather quickly that you’re not on vacation, and while it doesn’t take too long for your handler to explain what he’d like you to do, halfway through the mission you end up… completing the objective. The remainder of the level is a gauntlet of Zoraxis operatives (and one spear wielding man), steadily ramping up in intensity. 
Though it’s not exactly a detriment to the level, there’s a heavy sense of sporadicness throughout the latter half of it. It feels less as though you’re playing the level, and more as if you’re outlasting it. It proves a fun challenge, though there leaves a strange sort of “Now what?” feeling in between obstacles that can make the pacing feel a little stilted. While it can be exhilarating to perfect after a bit of practice, an initial playthrough takes a bit of bobbing and weaving through the occasional pocket of confusion.
Seat of Power
Sense of progress
Hints
Difficulty scaling
For as late as it appears in the game, Seat of Power is one of the quicker missions the game has to offer, when it comes to repeated attempts. This doesn’t make it easy by any means- quite the contrary, most of the speed of a second playthrough comes from a thorough understanding of the mission’s mechanics.
The mission’s strongest puzzle principle would have to be its sense of progress. While future IEYTD titles would really push the boundaries of evolving setpieces, Seat of Power was a pretty good starting point. The world around you is snappily responsive to your meddling, and the further you probe at Zor’s head controls, more tools and mechanics reveal themselves to you.
And that isn’t even mentioning the way that the level’s NPCs react to your actions. While they serve as lethal puzzles in their own right, they also convey that the player is doing something right (or if not exactly right, then on the right track).
In many ways, this particular mission has some excellent hints. Between learning about Professor X-Ray, to being steered towards the conclusion that there’s one placard too many for the number of seats at the table, the reveal of the goggles sparks a sense of excitement as the pieces click together. Even if the player stumbles across the solution, the recollection of the hints gives them the same feeling of satisfaction, despite the fact that a puzzle wasn’t exactly ‘solved’, per say. 
However, in other ways, the hint system in Seat of Power is deeply flawed. The control panel you unveil rather early on in the level is a great example of this.
In order to solve the second wave of puzzles, the player is expected to experiment with the buttons at their disposal. While experimentation is hardly foreign to the series by this point, hidden within the control panel is one button that kills the player instantly, unless certain conditions are met. And what's more, there’s nothing in the level that would even vaguely point the player to that conclusion.
It’s made even more frustrating by the fact that the tools you need to avoid that death can only be found if you push the button to the right of it. I Expect You To Die was originally an English exclusive title. With that audience in mind, it seems rather obvious that players who would read text from left to right would also push buttons in the same order. For how much care the game seems to take to warn the players of the threats around them, this one being so haphazardly strewn in feels almost like an intentional kill.
Unlabeled buttons- if you can recall- had a similar presence in Friendly Skies. However, at least in that mission, buttons the player needed to know about were labeled, and optional buttons were left undisclosed. It would have been quite easy for the same premise to apply here, with the button that unlocks the gas mask being referenced in some sort of note floating about the office, or some text scratched on the side of the button panel, with the poison gas button left the same. Or vice versa, where the trap was clearly labeled, but the resource to defend oneself against it was up to the player to decide. 
In a level that hinges on the player pushing all the buttons at their disposal, it seems suboptimal to ‘train’ them into being wary of doing exactly what they’ve been asked to do. Oh, I probably shouldn’t push buttons when I don’t know what they do, the player might think. Which, while very true, doesn’t help much when they’re left with little other choice.
Of course, I don’t believe I can talk about Seat of Power without referencing the Madrid puzzle, either. While your handler states very bluntly in your briefing that you’re going to Madrid, expecting your player to hold onto key information for a level they haven’t even entered yet is quite a tall ask for any player. But even beyond that, the developers admitted that no one listens to the handler anyways.
To aid with this, they attempted to sprinkle in some Spanish themes in the set dressing to better set the tone. While this certainly helps to a certain extent, the people who it helps are those who can identify the culture they’re being presented with. In that regard, the puzzle becomes more akin to a trivia game, or a riddle, where a player needs context derived from outside of the experience in order to solve it. Generally not a very good practice in escape rooms, both in the real world, as well as virtual ones.
However, the other- perhaps far more pressing complication with the Madrid puzzle is assuming that the average person knows where Madrid is on a map. For the geographically uninclined, this is a very bold assumption to make. Thankfully, it’s not a mistake they repeat in their future installments.
Seat of Power is generally a very engaging level, once one can finally wrap their minds around the little quirks about it. It has a unique pacing system, and finally introduces the player to the concept of an overarching plot. It’s just that some of its decisions on puzzle mechanics seem a little half baked- especially this late into the game.
Death Engine
Easy to get started
Sense of progress
Hints
Answers
Easily understood
Death Engine was originally set to be the game’s final send off, and as a result, the developers didn’t want to pull any punches. It was players' final trial, and they would have to put all the skills they learned in their prior missions to the test. As a result, this particular mission throws threats at the player almost as quickly as it possibly can. But that doesn’t mean that the difficulty scaling is completely unfair. It scales at a rate proportional to most of the other missions; it simply starts a few degrees higher.
Deaths in Death Engine normally come quickly. There’s little room for the player to revert any errors that they make. The agent can’t just shake off an electrocution, or being bathed in radioactive waste. However, the very first threat they encounter (a setpiece threat, rather than something caused by the player’s actions) gives the player enough time to process what the issue is, and to react accordingly. It’s the most lenient hazard in the entire mission, but still sets the tone for the level going forward: dangers will be quick and uncompromising, and going forward, a lot more unforgiving.
Death Engine also waits until the player is well accustomed to their location and the tools at their disposal before they throw the next, far more lethal timed encounter at the player, in the form of Solaris’ direct radioactive assault. Though they also have the decency to warn the player ahead of time with vocal cues. Though the puzzles are meant to test the full extent of what the player’s learned, it doesn’t feel as though the game is throwing impossible odds at them.
Though, what may seem impossible to the player is the mechanisms of their space shuttle. At a passing glance, it seems incredibly overwhelming to have all of these tools at their disposal. However, the mission actually tackles the easy to start principle in a pretty ingenious way- one that Schell would take with them into their future installments.
Yes, the player has several dials and buttons and resources at their disposal, but after the laser’s backlash ripples through your shuttle, only some of them are actually functional. While this seems to only introduce problems to the player, it actually does them a great service: 
The player can only engage with one to two portions of the ship at a time- typically just one, as far as a first playthrough is concerned. True, the shuttle has a rather extensive list of information about all of its components and how they operate (a rather useful aid, and quite a good example of the answers principle coming into play again). But the hands-on experience of swapping power and seeing what new tools are unlocked is a far more effective method of communicating the rules of the stage to the player.
This use of fuse swapping also serves as another principle, in a roundabout sort of way. It communicates steady progression with each ‘fuse-specific’ puzzle solved. The gravity adjusting puzzle feels rewarding to complete in its own right, but there’s an extra sense of satisfaction that comes from ripping the fuse out of that section of the fusebox. I’m done with that, the player thinks to themself, onto something else, now.
Even Solaris aids in the player’s sense of progression to an extent, hurtling canisters of radioactive waste at them only after they’ve made a significant amount of progress. While it’s jarring to be given a new obstacle to face, a villain turning from cocky to antsy is just about the clearest tell there is that the player is making a good amount of progress. Not to mention the entire encounter turns into a (admittedly incredibly lethal) tutorial on how to actually use the shuttle’s external arm- something that will be critical to actually finishing the level. 
Death Engine was meant to serve as the player’s final hurdle; the ultimatum of their career as a field operative. While it’s by no means a cake walk on a first playthrough, its puzzles remain understandable and fair. While it’s unlikely the player will make it through the level completely unscathed, the difficulty doesn’t rest at a point where it overrides the sense of satisfaction they feel by the end of the mission, as well as the end of the entire game as a whole. For a grand finale, Death Engine serves its purpose rather expertly, setting the standard for the series’ subsequent final acts.
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aquifolium-incorporated · 27 days ago
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Gaymers help my classmates can’t handle my t-girl swag
(They keep asking for help on every single homework assignment)
(They’ve discovered in smart)
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scootstheescape · 4 months ago
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The college experience is saying, “I’m going to try to not have any caffeine today,” and the 100% serious response from friends is, “Wow you’re so brave”
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moreaujeans · 8 months ago
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anyway if anyone happens to be wondering leigh you’ve been spam rbing for quite some time now haha do you have an exam or smth tmrw the answer is yes ❤️
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b-a-r-c-l-a-y · 1 year ago
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does anyone know a chemistry discord server or stem discord server that isnt just some homework help server?
i want to band together with chemical research with people but all i can find seems to be just homework helping stuff
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tutorhelp4you · 9 months ago
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Expert Mechanical Engineering Homework Help
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noidaaoe · 1 year ago
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gradehood · 1 year ago
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https://www.collcard.com/read-blog/56909_a-guide-to-the-advantages-of-the-assignment-writing-services.html
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seoservicesit2012 · 1 year ago
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Chemical Engineering Assignment Help by Online College Homework Help
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essaywritinghelp · 1 year ago
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novelistwriter · 1 month ago
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Retired Phantom
DP x DC Prompt
There is a new teacher at Gotham Academy. Mr. Nightingale is someone who has a mostly clean record. The only stains on his record is being the son to two villains who have been put behind bars and being under a witness protection program to one Vlad Masters.
He was hired because Gotham Academy is in need of not only a Chemistry Teacher and an Engineering Teacher as well, so he will be paid double the amount of money because of him filling two roles.
The students of Gotham Academy are waiting to see if Mr. Nightingale will become a Rogue of Gotham or move on to following his parents' footsteps elsewhere with becoming a Villain to a different Hero.
What the students of Gotham Academy weren't expecting of Mr. Nightingale is that he's a pretty good guy. He's understanding of the students, doesn't give a lot of extra homework to do, and is always bringing snacks for hungry students, including vegan snacks for one Damian Wayne and other vegan students. The only anomaly to Mr. Nightingale is that he is constantly taking eyedrops every hour.
Danny is living pretty okay right now. His friends have moved out of Amity before him to pursue their dreams. They do keep in contact, but collage life keeps them busy. His parents were arrested by the Justice League, and the GIW was disbanded by the Justice League as well. Vlad couldn't get custody of Danny because of both Jazz and the Justice League listening to him about not wanting to be with Vlad. So he's living with his sister until he's old enough to live on his own.
Of course, Vlad wouldn't give up. He kept trying as Plasmius to get him to join the Fruitloop. As soon as Danny got his teaching license, something he wanted other than becoming an astronaut, he and Vlad had engaged in a battle that led to the Fruitloops Castle. The battle lasted a long time, both Halfa's badly hurt, but Danny most of all, as he may be the Prince of the Infinite Realms, but he doesn't have the Crown of Flames or the Ring of Rage to help him. His Ghost Half sustained a lot of damage, with the only injury that transferred to his human half was the burns to his eyes. This is how the Justice League found Danny in Vlad's Castle (as a human and not Phantom), Jazz had called the Justice League because Danny wasn't back yet. Now, he's got to take special eyedrops provided by Frostbite to help his human eyes heal and to help his Ghost Hlaf eyes heal as well.
He was put under witness protection for his safety, and considering that he's living in Gotham, he's got Montoya, some other trusted GCPD officers, and a Bat constantly with him. He's given up on being a hero, as becoming the Prince to the Infinite Realms has overwritten his Ghostly obsession to become the King when he's of age. The only downside is that the Bats and the Justice League are asking around for Phantom. He doesn't want to involve himself in anymore Hero matters, but that will change as he gets more involved with the Wayne family.
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majestyeverlasting · 2 months ago
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𝐪𝐮𝐢𝐞𝐭𝐥𝐲 𝐚𝐥𝐢𝐯𝐞 | 𝐣𝐨𝐞𝐥 𝐦𝐢𝐥𝐥𝐞𝐫
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This piece contains 18+ content Based on this lovely request pairing joel miller x female reader summary when the winds of change scatter the buds of a new, forbidden love, they bloom anew after the end of the world [wc 8k] contains pre & post-outbreak world, dbf age-gap relationship, fluff, smut, mentions of death, angst, hopeful ending
𓍊𓋼𓍊𓋼𓍊
“I don't ask you to love me always like this, but I ask you to remember. Somewhere inside me there'll always be the person I am tonight.”
—F. Scott Fitzgerald, Tender Is the Night
Jakarta, Indonesia. An aerial view of a sea of skyscrapers shining in the night. Joel blinks drowsily as he spams the channel button several numbers ahead. If he lingered a second longer, he would’ve seen the overseas news coverage shift to a bustling hospital ward. 
A black and white Western plays now; two cowboys fire their weapons in a quick draw. Gunfire from surrounding spectators ensues in a crisp, rapid spray. Sarah pads down the stairs just as a wounded man tumbles backwards over a second-story balcony. 
“Dad?” she murmurs. 
Joel mutes the movie at her tone. “Everything okay? What’s up?” 
She nervously plays with one of her springy curls. “I forgot I had a project due tomorrow,” she says. Joel blinks a few times as if he misheard her. “For Ms. Johnson’s science class. We have to make a 3D plant cell model.” 
That prompts him to sit up from his reclined position, resting his forearms on his thighs. “Sarah Noelle.” 
“The substitute teacher forgot to remind us today,” she reasons. 
“C’mere.” She shuffles closer with big, doe eyes. “I ask if you’ve got homework every day after school, and what did you tell me earlier this evening? Bet you knew about this a week ago.” When her face falls even more,  Joel resists his knee-jerk reaction to backtrack and comfort her. 
“You gotta stay on top of stuff like this, bug,” he says. “Today it’s a project, but tomorrow it’s rent or a write-up for your job. Can’t hold off on stuff till the last minute.” 
“I’m sorry.” 
His knees pop as he pushes to his feet. “Don’t gotta apologize,” he says lightly. “We got supplies here?”  
“Just stuff like crayons and markers,” she says. 
Joel’s chest deflates with a heavy sigh, and Sarah bites her lip as he runs a hand through his hair. There’s more annoyance in his eyes than frustration, but she can understand that. It’s a quarter past nine, and it’s been a long day. 
He grabs his phone and hands it to her. After years of owning a BlackBerry, he’d finally switched to an iPhone. 
“See what places are open.” She nods gratefully. “And I ain’t mad at ya, alright? We all forget things sometimes.” 
Sarah watches as he heads upstairs to change out of his pajama pants. As soon as he disappears, she taps into the message app. 
Joel (9:17 PM) Are you awake? 
You (9:19 PM) Sarah? 
Joel (9:19 PM) Yeah it’s me! I forgot I had a project due!!! You know about plant cells right?
You (9:20 PM) Loaded question. I know enough, lol. 
Joel (9:21 PM) Can you come help?? We’re about to go out for supplies
The night air is warm. Sarah trails Joel to the truck but doesn’t get in after rounding to her side. He watches her through the window as he starts the engine. She’s staring next door to Cal’s house, and he doesn’t know why until you slip out the front door, ready for an adventure. 
It’s September now, and they’d attended your graduation back in May. 
You’d moved back in with your dad a week ago. The two of you had butt heads in the time leading up to your college departure, and you didn’t see a lot of each other during those four years. You were finally starting to come back around. So much of his strictness and rigidity was born out of love, even if that truth got muddled along the way. 
Not only was the move a means of saving money and rekindling your relationship, but Austin had way more opportunities than the college town you left. 
Joel’s eyes fall on you as you slide into the passenger seat, all nonchalance and ease. A pleasant, floral scent drifts his way when you bend forward to set your purse on the floor. 
“Long time no see, stranger,” you say. 
“Guess somebody got phoned as backup,” Joel says as he pulls out of the driveway, one arm resting on the center console.
“Can’t blame a girl for employing all her resources.” You peek back at Sarah and share a smile. 
Joel huffs an amused sound. “Cal asleep yet?” 
“He’s hanging on by a thread,” you say. “Told him I was going out to smoke pot at the lake like old times.” 
Sarah snorts at that, and Joel meets her gaze in the rearview with an unimpressed look. 
“Dad, I’m twelve, not two.” 
“Y'all are gonna make me go gray.”
“What are you, forty-five, forty-six?" you ask. "I’m pretty sure that’s already starting to happen.” You reach over to playfully twirl a strand of hair at the nape of his neck. 
His shoulders square as he fights a shiver. Sarah is none the wiser as her laughter carries from the backseat. 
•••
Broad-shouldered in the dim light of the kitchen, Joel stands at the sink, washing dried glue from his hands as he hums a low tune. The gentle rush of the water prevents him from hearing you as you tiptoe up behind him. Sarah went to bed fifteen minutes ago when the two of you insisted you’d handle cleanup. All things considered, the cell model turned out decent for such a late notice. 
Joel jerks when you poke a finger into his side. You’re fixed with an exasperated glare as you withdraw your touch with an innocent smile. Then, foolishly, he redirects his gaze back to the sink. You promptly deliver a poke to his other side that makes him curl in on himself. 
“Would you quit that?” he asks, voice tight with the threat of a laugh. 
“No.” 
Even then, he smiles as he dries his hands. You rest your forearms on the island and watch. When his eyes find yours, there’s a weight to your gaze. Joel doesn’t fight against the flutter in his gut. It’d been a couple of years since he had. 
“Thanks for comin’ over for her,” he says. 
“You know I’ve always gotta pull through for my little bestie.” 
Joel chuckles as he rubs the back of his neck, eyes roving over you. “Never got to properly ask how you’ve been settling in,” he says. “Got stuck talkin’ about chloroplasts and ribosomes all night.” 
“And the endoplasmic reticulum,” you quip.
“Can’t forget the good ole ER.”
The two of you share a hushed laugh. The crinkles around Joel’s eyes make your chest expand with a warmth that no longer feels so wrong. 
“I’m good, though,” you say. “Even though I have no idea what the hell I’m doing half the time.” The air shifts as you sigh. 
“I don’t think any of us do,” Joel hums. 
“It’ll get better,” he assures. “Wish I could tell you when, but one day you’ll look around and realize you’ve got a better grasp on things.” He thinks for a moment. “On who you are and who you wanna be.” 
The gruff honesty of Joel’s words makes it easy to believe him. 
After a few quiet beats, he twists an arm behind himself to scratch a tricky spot on his back. Unfortunately, his inflexibility hinders him. 
Wordless, you step up alongside him and raise your hand to rake your fingernails just beneath his shoulder blades. He immediately relaxes with a grateful exhale. Your touch remains after the itch dissipates, shifting into steady passes of your palm along his back. Joel can’t find it in himself to break the still intimacy of the moment. When he does, the sense of loss is immediate.
“Appreciate it.” Joel clears his throat. “It’s gettin’ pretty late.” 
Outside, there’s a quiet symphony of insects. A few moths fly around Joel’s porch light. The wood creaks under your footsteps as you head towards the stairs. Joel stops at the top, while you step down. He expects you to continue to your house, but you turn around to peer up at him with those knowning eyes of yours. 
“Go on,” he encourages, tapping your chin with a gentle knuckle. 
Your lashes flutter. 
“Go.” His voice comes out thicker. 
“Alright, alright.” The smallest smile curls at your lips. “I’m going, Mr. Miller.” 
•••
Every once in a while, a night came along that reminded him that sleeplessness was never too far away. Never did he suspect it’d be because of Cal’s kid. Autopilot gets him through his morning routine, and, before long, he stands in a sunlit kitchen. 
The coffee machine whirs as it fills his mug, the rich, nutty smell slowly permeating the air. 
Sarah trudges over to snake her arms around his waist. He smiles when she nuzzles her face into his shirt with a sleepy groan, breathing him in. 
Joel blows into the mug and takes a small sip. She holds out a hand for it next. 
“S’hot,” he warns, but passes it over. A baby sip is enough to make her face scrunch in distaste. “Still no bueno?” 
She shakes her head. He chuckles and squeezes her. “Uncle Tommy should be here soon. We’ll grab you a bite to eat on the way.” 
Sarah makes a satisfied sound, steals his phone from his front pocket, and stalks away. 
Joel (7:23 AM) It was really good seeing you last night 
You (8:19 AM) Likewise <3
You hadn’t bothered asking if it was Sarah. Deep down, you knew it was, but you would’ve welcomed those words from Joel all the same, if not more. 
He’s the one who ends up reading your reply. 
•••
Come late Monday afternoon, the Miller brothers finish setting the last fence panel as fluffy white clouds roll in to shield Austin from the full brunt of the sun. 
Back at home, Joel showers and eats leftovers. When he hits the living room again, he steps on a dainty hoop earring that he realizes is his ticket back to you. 
A helicopter flies overhead as you get out of your car. The teenage boys playing basketball in the cul-de-sac gawk up towards the sky with exaggerated wonder. A presence wades into your periphery once you reach your trunk. 
Joel stops a few yards away, still standing in the plush grass between your lots. 
“I got it.” He gestures to the grocery bags and waits for your permission.  
You step aside. “Thanks.” 
Cal hasn’t made it home from the office yet, but inside, Joel moves as if his friend is bound to round the corner at any moment. After setting all the grocery bags on the kitchen island, he fishes into his pocket.
“Think I have something of yours.” He presents the earring in the palm of his large hand. “Look familiar?” 
Your eyebrows shoot up. “Yes, oh my gosh.” You take it from him without hesitation. “Dude.” Joel's eyes soften as you gush. “Thank you so much.” 
“‘Course.” He rubs his palms against his jeans and takes an easy look around. It’s quiet. 
“How was work?” Your tone is genuine. 
“Good. We, uh, had a fence job,” Joel starts with a shrug. “You know that new housing development on the other side of the lake?” He points in the general direction, and you nod. “A couple just moved in. Real nice lot.” 
He gets a shy look about him for expounding, but you only smile as you unbag the groceries. “I think I’d tap out after getting the first couple pickets into the ground,” you admit. 
“S’just patience and practice.” 
“Imagine someone like me building a fence.” You motion a sorry hand down your body. 
He takes you in. Perhaps, more earnestly than he should. You’re wearing a tennis skirt and a baby tee. Your skin looks soft. The air shifts. 
As you grab a can of tomato paste to take to the pantry, you let your backside brush against Joel’s crotch with more pressure than necessary. He instinctively hovers a hand at your waist but takes a respectful step back as his cheeks warm.  
After you put everything away, you study him. “I appreciate everything you said the other night about things getting better,” you say. “Sarah’s lucky to have you.”
Joel tucks his head down as if the compliment will fly over him and stick to something else. But it hits him square in the chest, seeps into his ribcage, and forces him to feel it. No matter how many houses or fences he raised, sidewalks or driveways he framed, Sarah would always be the best thing to come out of his efforts.  
“I started pushing my dad away around that age,” you say. “It means something that she still thinks the world of you.” 
You move to stand in front of Joel. He doesn’t back away. Not even when you pluck an invisible piece of lint off his shirt, then smooth a hand down his sturdy chest. The alarm bells are distant in your head, but chime louder in his.  
Joel knows he should be the one to walk away, but reasons that there’s no harm in your crush. Before long, you’d find your footing in the world, and your focus would be swept elsewhere. The attention was nice as long as he didn’t bite back. You’d been biting since you were twenty. 
This time around is different, however. 
You take a chance and raise a hand to his scruffy cheek. “I think quite highly of you myself,” you murmur. 
Joel doesn't push you away when you lean in to capture his lips with your own. 
His eyes flutter closed as he dares to reciprocate. Everything about him is impossibly gentle, from the way his large hands settle on your waist to the fragile way he kisses as if you’ll fall apart. A silent war rages within him all the while. The brush of his scruff is prickly, but his lips are softer than you imagined. He tastes like spearmint gum.
You startle away from him as another helicopter passes in the sky. The picture frames rattle. You lean in with the intent to continue kissing Joel, but he recedes up the shore instead of running towards the sea. 
There’s a reluctant finality to the way he pushes you away by the hip and runs a hand over his mouth. It’s as if he’s attempting to rid himself of the feeling of your lips, except it doesn’t go away. Neither does the cloud of want clear from his vision. 
“I should go.” His tone doesn’t match his words, but he steps forward to leave nonetheless. 
You’re right there to block his way. There’s enough space to weave around you, but he pretends you’re keeping him here when he’s never in his life been pinned down by anyone or anything. 
“Go where?” you challenge lightly. “Is Sarah home?” 
Joel considers lying, but you’ve only ever drawn the truth out of him. “At a friend’s.” 
“Then what’s the rush?” Your eyes don’t leave his. “Quit denying yourself for once in your life.” 
Joel’s throat works. “This ain’t right.” 
“It’s not wrong.” 
Right and wrong. Good and evil. And now you’ve proposed a middle ground that, coming from you, sounds like a lovely place to be.
You slip a hand beneath the hem of Joel’s shirt, grazing your fingernails down the pudge of his belly. It’s a maddening, lighthearted gesture. 
“The middle’s not so bad,” you insist. “We can make it good.”
•••
Joel loses his mind at some point between his front door and his bedroom. With the way you touch him, and tease him, and smile into too-short kisses, he never stood a chance. He’s heard all the jokes about what it takes to keep up with a pretty young thing, but now he’s living it himself. You’re both naked and wanting in his bed.
He’d had the upper hand for a short while, nestling between your thighs until you came undone around his thick, skillful fingers. 
A lovely flush colors his neck and upper chest as he prepares to rip open the foil package of a condom. Before he can make a clean tear, you reach out to take it from him. 
“May I?” Your smile is sweet. 
Joel admires your French manicure as you pull the condom out, taking your precious time. His stomach flips when you meet his gaze again because the upturn of your lips now flirts with mischief. Impatience flickers in his chest as his want only grows. 
“Ain’t got all evening,” he says, voice thick but light. 
 “I know you don’t.” The tip of your index finger finds the pearly bead along his slit, spreading it in a slow circle that makes his stomach quiver. “Practically about to fall apart on me right now,” you lilt. 
Joel’s exasperation rises as a weak huff of laughter. He knows there’s nothing clever or provocative he can say to inspire a sense of haste within you. So he settles on the truth since it’s the only stripped, shaky thing left alongside his desire.
“I'm achin', sweetheart.” 
The raw quality of his voice harkens mercy from somewhere amid your fun. The stars over Austin align in time with your careful roll of the condom down the veiny strain of his need. Joel trembles through it, jaw tightening when you seal the deal by reaching down between his legs to massage the delicate, hanging weight of him. 
Without warning, Joel pushes you backwards, and your head meets the pillows as he crowds over you. It’s as if invisible chains have been broken. He braces one hand near your face to the flustered sound of your giggles while he gingerly grips himself with the other. A dark thatch of curls rests at his base. Your legs fall open wider for him with ease. 
Your breath hitches when he bumps his tip against your swollen bud, then glides down to catch at your waiting entrance. There’s no further hesitation or preamble. Joel’s eyes meet yours in silent acknowledgement that your relationship will never be the same. 
There’s no mourning, only your joint sighs as he eases into your warmth. It’s a slow, snug push that leaves you no choice but to be aware of every solid inch of him, every vein and ridge. The initial stretch makes way for the dizzying relief of fullness. Joel burrows until he’s encompassed so wholly that he can’t go any further, exhaling your name. 
Your face scrunches as he begins to pull back out in a careful drag. Your hands grip his shoulders as your legs hook around him.
“Joel.” It’s an awed, desperate sound. 
"I gotcha," he soothes. "Easy does it."
A whimper escapes you as he finds a deep, measured rhythm. He’s reaching a tender place within you that shouldn’t be allowed to feel this good. Your mouth opens like you have something to say, but nothing comes out. 
“Lost all your words?” He has the nerve to ask as if his voice doesn’t sound punched-out. “Had so much to—Christ—so much to say a minute ago.” 
The rugged weight of him, paired with his body heat and the skilled thrusts of his hips, continues to render you speechless for the first time in a long time. All you know at this moment is him. It’s lovely and terrifying all the same. 
Joel slows, realizing you need it. “Breathe for me, babygirl.”
He leans down to kiss your neck, scruff brushing your skin. His lips are soft enough to make you shiver and clench around him. 
“S’just me,” he assures into your ear, voice like velvet. 
Joel had seen you grow into the person you are today. Not only that, but he had done so without treating you like your maturity and intelligence stagnated at some point in the past when you were merely the younger girl next door. 
“Just you,” you whimper in confirmation. 
“Feel so good, you know that?” He gently thumbs over one of your pebbled nipples. 
You arch, face hot. “Think so.” 
He chuckles. 
When you meet his eyes and see how dark and gone they are, you can’t help but laugh too, breathless. Joel places a steady hand on your hip to ground himself as you clench. 
He exhales as his forehead touches yours. “Gonna make me come with all that giggling,” he whispers against your lips, then nuzzles your cheek. “Already teased me to goddamn pieces.” 
“Maybe I want you to come.” Boldness settles beneath your skin as the pleasant knot in your stomach grows tighter. “You’re so big… can feel you everywhere.” 
You miss the mark for Joel’s mouth and land a clumsy kiss on his chin. You lower a shaky hand from his shoulders and allow your middle finger to find your swollen bud. The firm, slippery circles make warmth pool between your thighs. 
“Gonna try something, alright?” he coos in his low timbre. All you can do is nod earnestly.  
One by one, Joel guides your legs over his shoulders so your calves frame his neck. You gasp as he sinks even deeper than before. 
“That the spot, sweetheart?” 
Soon, you can’t hold out any longer. 
The rope snaps, and your walls flutter around him in unrhythmic pulses as your lips part. The rest of the world disappears, only to crash back in at Joel’s final pointed thrust. A guttural sound escapes him as he lets go. You watch the way his eyebrows furrow and his arms flex. The way his stomach clenches with each wave that rips through him.  
It feels like you’re floating somewhere where real-life struggles and confusions can’t reach you. Here, everything makes sense. Everything is good down to the bone. And the best part is, you’re not alone; you’re drifting through this perfect place with Joel. 
As September winds closer to its end, it wouldn't be the last time. 
•••
One of Joel’s hands rests on Sarah’s shoulder while the other holds his phone to his ear. He can barely make out Tommy’s next sentence as a military plane flies overhead in the evening sky. The driveway shakes to the sound of the engine and the sirens wailing in the distance. Joel lets go of her in favor of plugging his opposite ear.
“You should’ve called me, Tommy... now you’ve got her out there in this crap… I didn’t say you weren’t capable of protecting her… Yeah, I know where it is. We’re on our way.”
As Joel hangs up, all he can think is, so much for a happy birthday—Tommy got arrested, you bailed him out, and it’s the beginning of the end. 
He redirects his attention to Sarah. “It’s gonna be okay, bug. Gonna meet ‘em at the old commuter lot just before you get downtown.”
 She nods even though her heart is beating in her ears. 
“There are a lot of scared people out there right now. Might see some things. Gonna need to be brave for me, okay?” 
“Okay,” she says, voice wavering. “Can I use the bathroom first?”
“Lightning fast.”
She jogs back into the house. Joel climbs into his truck, keeping a hopeful eye out for your dad. He doesn’t get the chance to call him again because his Mustang screeches to a stop in front of the driveway. 
Cal sees red as he walks towards Joel’s door, dressed in his work suit and Oxfords. 
“My daughter, man? Fucking Grace?”
That’s what he wanted to name you. The joke became that raising you took a lot of grace on his part, especially after your mom walked out of your lives. Joel knew the story. 
“Get the hell out of this goddamn truck and talk to me like a man.” 
Cal flings the door open, and Joel’s face is hot with embarrassment, guilt, and frustration. “We’ve got bigger fish to fry right now, Cal,” he asserts as he slides out. “Something’s going on.” 
“I’m sitting in traffic, when ding—a lovey ass text makes me double take. Then I get a, ‘Sorry, wrong person’ like it’s no big fucking deal.” Cal shakes his head. “You. It was meant for you.”
“Cal, listen—”
“I trusted you all these years. Let you into my home.” 
He shoves Joel. Hard. Joel takes it. 
“You sick fuck.” 
Joel’s shoulders sink as he holds his hands up. “Cal, please…” He racks his brain for a quick explanation, but nothing comes.  
That’s when the door to the Adlers' house swings open, and Mrs. Adler comes staggering out. Her gait is strikingly abnormal, oddly stable but in a jerky, disoriented way. Her head twitches as she catalogs the sounds around her, face more gaunt than Joel has ever seen it.
“The hell are you looking at?” Cal barks, pinning Joel to the truck.  
At the outburst, Mrs. Adler starts towards them in a clumsy shuffle. 
“Bigger fucking fish, Cal,” Joel grouses. “Turn your thick skull around.” Joel finally manages to shove him off, and he stumbles with enough force to fall. 
Mrs. Adler speeds up at the prospect of an easy target, but before she can lunge for Cal, Joel grabs a brick from the stack near the garage and hurls it at her head. The impact disorients her enough for Cal to scramble to his feet with a string of expletives. Joel grabs the sledgehammer from the bed of his truck and delivers a fatal blow to the woman’s head.  
“Is that Mrs. Adler?” Cal says in horror. “Is the rest of the family okay? Shit, we gotta check.” 
“It ain’t worth it, Cal—” 
But Cal doesn’t listen. He marches straight into the house. 
Further down the street, a fire hydrant shoots water like a geyser as a car crashes into it. Joel reluctantly trails after him until he hears Cal’s pained screams erupt from the inside. A sound loud enough to make his blood run cold. 
Sarah hurries back out of the house carrying a photo album she didn’t have before. She stops at the sight of Mrs. Adler’s crumbled frame. Cal’s Mustang registers, then the screams. 
“Get in the truck, Sarah,” Joel urges. “Right now, bug, get in the truck.”
The tone of his voice spurs her into action. Joel slides behind the wheel with ringing ears. His hands shake as he starts the engine and banks to the right to avoid Cal’s Mustang as he drives off the bump of the curb. 
“Were those Cal’s screams?” Sarah asks, frozen in the passenger seat. Joel remains quiet, eyes glued to the road. “Why aren’t you answering me? Dad?” 
Joel’s phone rings, displaying your name. His hands still haven’t stopped trembling as he raises the device to his ear. 
“Joel? Hey,” you say, light but focused. “Tommy and I are almost at the commuter lot.” Joel hums in acknowledgement, scared his voice will betray him. “My dad says he’s swinging by the house first, but knows to meet us there.”  
“Sarah and I are en route.” 
He can feel his daughter’s gaze boring into him when he hangs up. 
“You didn’t tell her?” 
“That’s not the kind of conversation you have over the phone,” Joel justifies, his voice thick but measured. “‘Specially at a time like this.”  
Sarah swipes the tear that slips down her cheek. 
Cal’s life isn’t the only one lost that day. 
Joel and Sarah never reach the commuter lot, but you and Tommy do. 
From then on, the world is never the same. 
━◦○◦━◦○◦━
𝐅𝐈𝐕𝐄 𝐘𝐄𝐀𝐑𝐒 𝐋𝐀𝐓𝐄𝐑 
Maroon, gold, indigo. Pale streaks of colored light span in thin bands over the empty pews of the chapel as the sun shines through the mosaic windows. On the stage, a short way behind the pulpit, stands an empty wooden cross. 
Your gaze remains on your arms, where they rest crossed over your stomach. The few tears that once streamed down your cheeks have dried in stiff trails. You hadn’t bothered swiping them away. 
You hadn’t prayed either. 
Coming here usually meant something akin to that: sitting in silence with your eyes closed as the room’s serenity washed over your unspoken words. You weren’t expecting any kind of miracle. Waking up in Jackson, Wyoming every day already was one. 
A long, quiet squeak rises from behind you, followed by the rattle of a closing door. You don’t look over your shoulder as footsteps pad in, but you grow intrigued when they freeze. Upon turning around, a young girl with a ponytail stands at the back of the sanctuary, staring at you with wide eyes. 
“Sorry,” she says, mindful of her volume. “I didn’t think anybody was in here.” 
You shake your head and face forward again. Her footsteps retreat, then she changes her mind. You listen to the swish of her pants as she grows closer and closer. Soon, the pew creaks as she sits beside you. It’s quiet for a while. 
“Does he listen?” she murmurs, eyes on the cross. Her voice carries a hopeful hint of wonder beneath the quiet default of disbelief. 
“I like to think so.” 
She relaxes back into the seat, puffy coat rustling. 
“I’m Ellie.”
•••
Spring nears before long.
A cheerful bark of laughter emits from your right, while Tommy’s gaze bores into you from the left. You can sense him even as you stare into what’s left of your blackberry moonshine. 
In contrast to how you feel, the Tipsy Bison is alive with an early evening crowd. The bartender bounces around to those seated alongside you, fulfilling refills and carting away empty glasses. You don’t look at Tommy until he knocks his knee against yours. His eyes look painfully like Joel’s under the dim glow of the string lights. 
“Can’t run from him forever,” he says.
You rest your elbow on the counter and pinch the bridge of your nose because you know he’s right. 
When Joel arrived with Ellie a few months ago, the three of you sat in Tommy’s living room to catch up. An hour that went on to become the most harrowing of your lives. 
It’s where you learned that you had two more stones to add to the cairn of remembrance in your mind; one for your father, another for Sarah. 
You built walls around yourself after Outbreak Day. Not letting anything or anyone become significant enough to settle beneath your skin. Never again would you relive the feeling of leaving everything you loved behind: the city, your friends, your father. 
Joel.  
He was the source of so much to you when you needed it the most. Wisdom, comfort, affection, and validation wrapped in a package with the kindest eyes. 
Those last few weeks of summer with him constitute the last of your old-world memories. You were bitter that you couldn’t press rewind. Bitter that Joel had been taken from you—that he’d broken his promise that everything would be alright. 
In the haze of your naivety, you had built him up in your mind as ever-dependable. When the world laughed at your appointment, dethroning that idea of him felt like destroying a part of yourself. 
That evening at Tommy’s, Joel met your gaze and uttered a hoarse apology for everything he never said. 
Outbreak day had been an impossible situation that forced everyone to make impossible decisions. Except you refused to believe he’d made the right ones.  
If he were a religion, your words were a renunciation of the faith:
“Damn your sorrys,” you said. “Do you know how many years I’ve spent holding out hope that my dad was still alive?” Joel tucked his head down. “Hell, that you and Sarah were still alive, Joel.” 
“Was gonna tell you at the lot.” His voice was a murmur of pain and regret. 
“But you never made it to the lot, did you?” Both brothers stilled at that. “And I’ve been walking around for years with a hope I now know was false.
“At least you had closure for your losses. At least they were real to you, and not some perpetual fucking maybe weighing you down every day of your life.” Tears had begun to stream down your cheeks. 
Joel hadn’t flinched at a single word. He sat there like a stone, eyes broken. Tommy had to encourage you outside for some fresh air.  
“He’s hurting too,” the younger Miller eventually said as he stood on the porch with you. 
The Tipsy Bison fades back in around you as Tommy speaks up again. 
“You know that knot in your chest you walk around with every day?” he questions. Your jaw ticks. “It ain’t gonna go away till you learn how to forgive.” 
Aside from the revelation of Joel having known about your father’s death, the knowledge of Sarah’s death was another part of that night at Tommy’s that haunts you. 
They never made it to the commuter lot because she had ended up dying in her his arms. By the time Joel did arrive, late and alone, all cellular networks had stopped functioning. Clouds of smoke rose from various fires. Chaos reigned as king. 
By then, Tommy had already made the executive decision to leave without them, assuming the worst.  
•••
The night of the spring fling, Joel stays in. He’d brought a tray from his workroom into the living room to whittle the finishing touches of the small horse figure he’d started a few days ago. He looks up when three knocks sound at the door. 
The one person he’s not expecting to see is you. 
“Hi,” you murmur. 
His eyes are simultaneously unreadable and full of emotion behind his glasses.
“Hey.” 
“Is it okay if we talk?” 
Joel opens the door wider, and you take it as permission to step inside. Though his arm twitches, he doesn’t help you out of your jean jacket when you begin to shrug it off. But he does hang it on the rack for you. 
“I was just sittin’ right in here…” he trails off and reclaims his spot on the couch. You follow, but opt for the accent chair. 
Joel doesn’t know why he suddenly feels embarrassed—if that’s the right word to assign to the feeling. He’s suddenly hyper-aware of himself as he sits in his pajamas, with likely disheveled hair. It’s so quiet he can hear the refrigerator’s hum from the kitchen, the sound your clothes make as you shift.   
You don’t know how to talk to him anymore. It’d once been so easy. A bit thrilling, even. He’d always listen and react in that distinct way of his, always ready to dish out a quip or a sarcastic remark when you got too big for your britches. 
He’s not that man anymore. More of his hair has gone silver, and his face has aged slightly. His gaze carries a new intensity, like he’s alert and aware of everything.  
“Is that a horse?” 
It takes Joel a few seconds to realize you’re talking to him. He hums in confirmation. 
“Nice,” you say honestly. 
You hate yourself for dancing around the elephant in the room. But Joel’s right there with you, both of you clinging onto the same lifesaver in the middle of the sea. 
“You can have it.” He shifts like he’s about to hand it to you, but you walk over to join him on the couch instead. 
“How long did it take?” 
“‘Bout six hours.” 
As he turns it over in his hands and points out specific details, tears well in your eyes at the thoughtful cadence of his voice, the occasional way he pushes his glasses up his nose with an index finger. 
By the time he stops talking and sets the horse on the coffee table in front of you, you’re crying. Joel noticed your tell-tale sniffles long before, but there’s a sympathetic flutter in his ribs as you actually begin to wipe your tears. 
“Why are you so nice to me?” you murmur, voice cracking. 
The weak question breaks through Joel’s internal debate to leave your side to get you a tissue. 
You’d been avoiding him, but he wasn’t avoiding you. Not exactly.
Ellie doesn’t know all the details about you and Joel’s past, but you’ve crossed paths consistently since meeting her at the chapel. Almost every time you were together for a game night, movie night, or crafts at the community center, she mentioned that Joel either asked about you or said hello. Every time, it broke your heart even more. 
What brought you to his door tonight is a quiet act of service that made it impossible to stay away. Word had gotten around about the broken fence gate in the front of your house. Joel took it upon himself to fix it while you were working a shift at the stables. On his off day, in the cold, no less. 
You’d been treating him like he was invisible for months. 
“I care about you,” he finally says, swallowing. 
“I’ve been horrible to you.” 
Joel doesn’t agree or disagree, just lifts a weak shoulder as if to acknowledge that things have simply been the way they’ve been. 
Your entire face burns with shame. “I don’t know how to say sorry, but that’s all I’ve been.” 
Your mind spins as you attempt to find a more eloquent way to express that, but a deep stillness overtakes you as Joel pulls you into his embrace. 
It’s not neat or composed. You sink into him, face tucked into his chest, mere inches away from where his heart beats behind his ribs. Damp splotches of tears darken his gray shirt. You’ve missed his scent, the safety of his arms.
Maybe you’d stayed away because you couldn’t bear to lose it all again. 
Time escapes both of you, and you let it. 
You finally straighten up, and Joel brings a gentle hand to your face to wipe the remnants of your tears. The urge to lean into his warm, calloused palm overcomes you. Your eyes are heavy as you turn your head to pucker your lips against it in a featherlight kiss. 
Then you take his hand in both of yours, pressing more kisses to his fingers and turning his hand over to pay his scarred knuckles the same mind. Joel’s entire arm tingles from the attention. You scoot yourself even closer to his side. 
He leans back into the cushions, Adam’s apple bobbing, heavy eyes watching you. It’s almost like he doesn’t know what to do with himself. 
Your touch disappears right after his eyes flutter closed. 
You study his brow bone, his nose, the relaxed pout of his mouth. 
Joel opens his eyes, accepting that this moment of affection may’ve reached its end. But he’s grateful it happened at all. He hadn’t been touched so tenderly since five years ago in Austin with you. 
The two of you hold each other's gaze as a deafening silence stretches between you. A dog barks somewhere in the distance. 
The couch dips as you carefully move to straddle him. His weathered hands tentatively grip your waist as you settle on his lap. You’re beautiful in the lamplight. Beautiful all the time. History knows he’s terrible at denying you.  
Joel straightens from his reclined position and speaks what you both desperately want to say. 
“I’ve missed you.” 
It was a dangerous thing to want something in this world. To crave, to long. But tonight you do because you have each other to satiate the thrum. 
You carefully pull his glasses off his face and set them aside. He blinks to reacclimate his eyes. 
“Can you still see me?” you murmur. 
“I see you, babygirl.” 
You lean in to kiss his nose, then his lips. 
Your joint breaths are uneven when you pull away from the kiss that nearly took them away. You stay close, nose to nose, quietly alive with the proximity. 
Your tongue pokes out to gently trace his lower lip as if it’s enough to truly get another taste. You move to kiss the corner of his mouth, then trail an eager line of kisses to his jaw. His fingers dig into your waist when you lower your head to mouth beneath his ear.
As soon as he shivers, a small sound catching in his throat, you draw back. Not just away from his neck, but you ease yourself all the way down to the rug, where you spread his legs and kneel between them. You palm his bulge through his pajama pants one gentle time before your fingers curl into the waistband. 
“You don’t gotta—”
“Please? I want to.” 
After shucking his pants and boxers to the floor, you waste no time kissing up his fuzzy inner thighs. You don’t stop when you reach his arousal, gripping him at the base to kiss up the veined underside until reaching the flushed mushroom head. Joel’s legs quiver and fall open wider when you take him into your mouth. 
There’s no teasing, no delay. You look up at Joel through your lashes, where the almost pained scrunch of his eyebrows tells you you’re making it good for him. 
So much so, tension coils low in his gut, and his sac draws up in warning. He encourages you back up to his lap with a hand to your cheek. 
Upon standing, you step out of your jeans and panties while holding his heavy-lidded gaze. When you settle back onto his thighs, you pull your shirt over your head, and he gently cups one of your breasts. Your soft hum prompts him to dip his head to kiss your nipple gingerly, then suckle it into his mouth. He’s painfully reverent and gentle. 
As he lifts his head to switch to the other, you duck in to kiss him, nice and slow. When your fingertips find the hem of his shirt, he gently grasps your wrists. A thin string of saliva slinks between your mouths as you pull away. 
“Everything okay?” you breathe, gaze searching. 
“S’just... I got some scars.” He’s unsure if he says it so you’re not caught off guard, or because a small, self-conscious part of him has arisen.
You bring a hand to his cheek and brush your thumb over his scruff. “That’s okay.”  
“Alright.” 
Once he’s bare, your fingers map over the healed cuts and small divots scattered across the skin of his torso, each with its own story. It’s not as bad as you expected, just enough to give him a more rugged edge. He’s hairier now, across his chest and leading down from his navel to the wiry curls at his base. 
You reach between your bodies and give Joel a few easy strokes before rising onto your knees and guiding him to your entrance. You run his thick head through your folds to collect the pooled wetness. Joel reaches down to make sure you’re ready for him and twitches in your grasp when his fingers easily slip around. 
You’re so slick, gentle pressure alone is enough to breach your entrance. You shudder when he circles your clit in a few focused passes before settling his hands back on your waist. 
Joel’s hold remains steady as you ease down onto him. He watches himself disappear in your warmth. When you’re filled all the way, you sigh at the overwhelming stretch. 
Your hips circle a few practiced times as you get acclimated to welcoming him, anyone, after so long. As the delicious dull ache makes way for pleasure, you raise back up and sink back down. Joel's hands knead your backside and smooth up to your shoulder blades as you set a pace. 
He sits there and relishes what you give him, occasionally shifting or raising his hips to complement you. 
“Not gonna last,” he breathes against your lips. “You feel too good. Been so long.” 
“Me neither,” you exhale, reaching down to rub circles over yourself. 
Under your body and the intoxicating roll of your hips, it isn’t long before Joel feels a strong, hot tug low in his gut. 
“Sweetheart,” he rasps, gripping your hips to slow them. “M’close, lift up.”  
“It’s okay.” 
You brush a kiss along his cheek and circle one of his nipples with the pad of your finger. Panic licks within him even as he helplessly shudders.
“Mmmh—sweetheart.”  
“I promise it’s okay,” you whisper. “I know my body. Always track my cycle.” 
“You sure?” Joel’s brows pinch when you clench involuntarily.  
“Positive.” You move his hands to rest further up your waist, then grip his shoulders as you fall back into a rhythm. 
Pleasure swells between you so intensely that there is no more holding back. 
Joel’s warm, muscular thighs tremble, then flex beneath you as he cants his hips upwards and allows throaty sound to escape him. His stomach tightens as he empties himself into you with an awed utterance of your name. 
The way he pulses inside of you makes you let go, walls fluttering around him as pleasure radiates from your core down into the apex of your thighs. You rest your dewy forehead against his as you ride out the aftershocks that render you spent. 
The sense of fondness and relief that washes over you is so great that you have to run your hands down Joel’s broad chest to make sure he’s real. His palm splays in the center of your back, keeping you near.
He’s got you now. 
And you could begin again. 
•••
Behind the chapel, Joel sits on a wooden bench alone. A breeze blows through as he gazes at the snow-capped peaks of the mountains. It’s quiet for an afternoon in Jackson, but he has no complaints. Some days were like that, slow-moving all around, as if a spell of stillness had chosen to settle. 
As he waits, he turns over a tan rock in his hand, the edges so smooth it almost looks fake. 
With the weather warming, he could get away without a jacket today. The forest green flannel he wears complements his dark wash jeans. He’d also combed his hair back with a natural gel.
Before he left the house, Ellie had eyed him knowingly.
"Who's the lucky lady?" she teased.
"Take a wild guess," he said. "I'll be back in a few hours."
Joel doesn’t look over his shoulder when grass crunches beneath the footsteps behind him. A smile tugs at his lips when they pause, then grow slower and lighter. 
The world goes dark as two soft hands cover his eyes from behind, smelling faintly of lemon balm. You lower your lips to his ear as if you’re about to say something, but end up laughing, light and flustered. Joel can’t help but chuckle. 
A feigned sigh of frustration leaves you as you give up, rounding the bench to sit beside him instead. Joel looks over at you, soft crinkles beside his sparkling eyes. 
“It’s not funny,” you say lightly. “I was gonna try to pull the whole ‘guess who’ thing, but then I panicked and realized it’d be extremely obvious.” 
 “Woulda played along,” Joel says easily.  
You know he would’ve. Levity was seeping in between the cracks more and more every day. It was nice to give in to a sense of play again. 
“You’re early,” you say, letting your knee touch his. “It’s not even noon.”
He reads the face of his watch. “So are you.” 
Your eyes drift to the rock he’s holding. “You found such a pretty one.” 
Upon pulling yours from your tote bag, it’s smaller with more rigid edges. But it’s a nice rock, nonetheless. 
“Ready?”
“Your turn to pick the spot,” you say.
He’s had enough time to think about it. You follow him a few yards into the overgrown grass. Grunting softly, he leans down to place his rock on top of the lone tree stump standing there. You balance your smaller one on top of his. For Sarah, for Cal. Stepping back a couple of paces makes them seem so small. 
A moment of silence arises. You reach for his hand, a small gesture led by your pinkie. He takes your hand like every other fourth Thursday of the month at various locations around the commune. 
The previous month’s cairns seldom remain standing where you leave them, but you never mind. It’s no more about permanence than it is about showing up. Remembering. Setting aside time for one another’s shared grief.
“Not gonna lie,” you start softly. 
Joel looks over at you, ready to listen. 
“The lunch menu’s not too shabby today.”
An amused puff of air leaves his nose. “S’that right?” 
As you return to the bench to sit together a while longer, the wind blows, a refreshing whisper reminding you that you’re still here. 
-
Thanks so much for reading! All likes, comments, and reblogs are greatly appreciated. I promise I see them all! 
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