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tigmatemplate · 7 days
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designtocodes · 11 months
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rathologic · 5 months
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biggest disconnect in pathologic's reception has kind of always been a divide between "patho is driven by mechanics" and "patho is driven by story" camps where opinions only ever come from one of these extremes... around p1's development and release the developers considered it exclusively a survival challenge sim, not a game marketed for its story (despite story representing a huge fraction of the time and thought put into it). In The Society Of Dead Poets goes into so much detail about this. and it WAS a stunning technical work under the circumstances, but the complex story was what gave the franchise cult appeal, or at least enough so for it to get a sequel... reviews from the period tend to go along the lines of "this game looks and plays like shit but it's extremely thought-provoking". there's a little to be said about the mainstream view of a "Gamer" in 2005 and what they would be interested in marketing-wise not tracking with story games yet; anyway, the one-dimensionality here was consistent with the studio's approach to games as a whole (cf BoneHouse.ppt).
so IPL's perception of their work was what informed p2's priorities, which turned out to be A Way Better Survival Challenge at the expense of things like characters having complex motivations (expansion on this has been omitted; iykyk), and they did an incredible job with that & basically perfected what they had been going for mechanically. which created this weird divide where p2 fans think 1 isn't worth playing because it's less engaging as a gaming experience, and p1 fans (me included, to be clear) see 2's story changes as a spit in the face of everything that made the series work. like, neither of these are fundamentally incorrect, but they refer to completely non-overlapping paradigms of engaging with the material. when hopefully it can be agreed that a Video Game is comprised of Both a narrative aspect and an interactive aspect, and that they need to work together to create the player's transformative experience (again, premise of BoneHouse.ppt).
Anyway. that helps explain a lot of hbomb's stance on the franchise, particularly that he can endorse patho2 without comment as an ostensibly leftist youtuber when even the most cursory playthrough is enough to let players in on its gleeful centering of ecofascism... that game's representation of colonial relations as an unfixable divide employing the racist trope of reciprocal violence, its obsession with maintaining status quo, and its completely tasteless approach to MMIW are all elements of Story and thus all secondary to p2's huge improvements on the survival system. in the same vein, his discussion of p1's changeling's route is limited to the constant reputation decrease and the repeated quests because those are the only mechanical features introduced over the previous routes, even while clararoute text is fundamental to understanding most characters... his video isn't like Bad for getting the interactive experience p1 would present to you, but it sucks for engaging with the story because it's not about the story. and unfortunately, on discussion posting websites, we do usually post about story
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sleepsucks · 7 months
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Not sure if you really do asks but I wanted to know; how you do your little comics?
They’re so high quality, with the painterly style and all, and you seem to make so many of them!
my ask policy is i'd like to do em better but generally if i dont reply instantly or have an easy answer i'll let them gather dust in the box and fail to ever get to it
luckily for this one i have an easy way out since i can just point you to the post i made on that a while ago which is pretty much entirely still valid
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straightbait tournament F.A.Q.
where can i find the current polls?
all polls will be tagged as #straightbait tournament round (numeral), so you should be able to find them there.
however, if the tags are fucked, here:
kurosaki ichigo and kuchiki rukia VS gregory house and lisa cuddy
himmel and frieren VS abbie mills and ichabod crane
jeff winger and britta perry VS ochako uraraka and izuku midoriya
asuka tenjoin and yuki judai VS mako mori and raleigh becket
bow and glimmer VS galo and aina
keiichi maebara and rena ryugu VS hardwon surefoot and moonshine cybin
edward elric and winry rockbell but SPECIFCIALLY from fma 2003 VS maka albarn and soul evans
cali and flynn VS akko kagari and andrew hanbridge
steve harrington and robin buckley VS roy mustang and riza hawkeye
fox mulder and dana scully VS clara oswald and the twelfth doctor
tatiana slohzno and curt mega VS mako, korra, and asami
eva garvey and gabriel VS tyler rake and nik khan
alec hardy and ellie miller VS oscar francois de jarjayes and andre grenadier
ash ketchum and misty VS hikaru hitachiin and haruhi fujioka
matthew and mary crawley VS willow park and hunter
ava silva and michael salvius VS nina zenik and matthias helvar
kipo oak and benson mekler VS chrissie cunningham and eddie munson
ted lasso and rebecca welton VS luke skywalker and leia organa
the twelfth doctor and missy VS roman roy and gerri kellman
sam winchester and rowena macleod VS bruce wayne and selina kyle
bellamy blake and clarke griffin VS kathryn janeway and chakotay
livvy blackthorn and kit herondale VS tim drake and stephanie brown
brienne of tarth and jaime lannister VS merlin and morgana
jason grace and piper mclean VS peggy carter and daniel sousa
you can find the round one bracket here.
what tags do you use?
#straightbait tournament round (numeral) - for polls from a specific round of the straightbait tournament.
#straightbait tournament - any post generally about the straightbait tournament.
#singles tournament round (numeral) - for polls from a specific round of the singles tournament.
#singles tournament - any post generally about the singles tournament.
#honor the fallen - posts announcing the eliminated baits from completed rounds.
#announcements - important announcements such as start and end dates for each round and other information directly related to the tournaments.
#mod talks - casual posts and most asks. if you only want to see info that is prescient to the tournament, you can block this tag.
#(ship or character names) propaganda - propaganda for individual straightbaits.
#basics - posts concerning "vital" information, like rules and faqs, although i'm pretty sure that tag is busted atm, so this faq is kind of taking the place of those posts. you can find the original rules post here.
#other tournaments - posts promoting other tournaments, in which this blog has been tagged. there are some pretty cool ones in there!
what's your policy on ties?
only a perfect 50/50 counts as a tie. if one bait is even .1% higher than another, they win. i did this because i thought it would be funny and i also want to avoid tiebreaker rounds as much as possible
do you reblog propaganda?
yes! you are free to tag me in propaganda or to send it as an ask, although i will probably not reblog/respond to anti-propaganda. (you're free to make it or tag me though, it'll probably make me laugh)
what are you counting as straightbait?
the definition of straightbait in this tournament is intentionally very loose, and the poll question is also vague on purpose (is it celebratory or derogatory? who knows). i've accepted submissions with more obvious examples of "straightbait", such as cases where m/f couples are teased but never get together or are revealed to be queer. however, i've also accepted couples where they have some kind of weird fucking thing going on that could be interpreted a number of ways but isn't straightforward canonical m/f romance, "buried straights" who die after romance is confirmed, and a number of other things. i go more into this tournament's definition of straightbait here and here.
why is this couple in the tournament if they get together canonically?
see above. in most cases where this question comes up, we're talking about buried straights. if the characters in question are queer, it is straightbait at least partially by virtue of those characters not being straight. and if neither of the above, the answer you are looking for will be in the propaganda.
you're free to argue about the validity of a straightbait in the tags, amongst yourselves, or in propaganda, but please don't come to me about whether a bait should or shouldn't be in the tournament. their inclusion on this blog + submitted propaganda speaks for itself
for more on queer characters being submitted to this tournament see this post and the tags of this post
what is The Policy?
sometimes i rb propaganda posts that i tag with #as per The Policy. the policy says that any time i encounter a post on my dash that is related to one of the pairs in this tournament such that it could be used as propaganda, i have to reblog it.
how were the matchups decided?
i sorted all my submissions into popularity tiers, then randomized matchups within each tier, so characters were matched up with others with equal or similar popularity to the best of my ability. tiers were based on how many submissions a pair received and how well they did in the singles tournament. there were five or six tiers in total, although it's been long enough since i made the bracket that i do not remember the exact number
what is the singles tournament?
the singles tournament was a preliminary tournament that i ran for every pairing or character that was only submitted once, hence "singles". i only automatically qualified straightbaits with more than one submission, so i did this to allow more submissions to enter the main tournament. also a chance to see your blorbo in a poll at least once, even if they didn't qualify
what should i do if you've gotten something wrong?
send me an ask or a message, or leave me a comment! if you send an ask, please specify if you want me to answer it privately, as i will answer publicly by default. although be advised if i've made a typo in a poll option or poll title, i cannot edit it
what should i call you?
i've been referring to myself as straightmod/mod, but you can also call me karinyo! i use they/them, he/him, and ze/hir
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have fun and enjoy your time here <3
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firedjinni · 5 months
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Some analysis of the overlap between Homestuck chumhandles/trolltags and Rain World iterator names (and pseudonyms)
because what else do you do when you're bored and have Imminent Tasks to do?
To start with, though, some analysis of each individual category to formalize the patterns and "rules" of both naming types!
Chumhandles actually follow a pretty consistent set of rules other than the session-specific ATGC initial conventions! In particular:
It must be either two words exactly, or in the rare edge case of a session leader, one word split between a prefix and a noun (ectoBiologist, carcinoGeneticist). One is too few; three is right out.
No chumhandle is less than four syllables, or more than eight, although one-syllable words are allowed in either half (e.g. twinArmageddons, arachnidsGrip). The longest individual words seem to cap out at 5 syllables (terminally, auxiliatrix).
The most common format is adjective/modifier + noun, with the noun generally being some kind of person or role. (i.e. trickster, biologist, therapist, godhead, gnostic, toreador, geneticist, auxiliatrix, calibrator, culler, gumshoe, gnostalgic, terror) but not always (armageddons, catnip, grip, umbra/ge, testicle, aquarium). The few remaining exceptions either 1) put the noun first (apocalypseArisen), 2) consist of an adverb and adjective instead (terminallyCapricious), or… whatever the fuck Dirk and Tavros had going on (timaeusTestified, adiosToreador).
There is an overall preference for "fancy" and somewhat obscure word choices.
Non-english words are uncommon but acceptable (adiosToreador).
Actually, I'm not sure they even have to be real words either; "gnostalgic" seems to be more of a pun than anything else
For the humans, there tends to be a trend of specific cultural references, generally gnostic or otherwise religious (gardenGnostic, golgothasTerror, timaeusTestified (philosophy but we'll count it), tipsyGnostalgic, arguably turntechGodhead); in trolltags, there's a trend of negative descriptors, violence, and references to the apocalypse.
Iterator names seem to be a little looser overall, probably not helped by the multiple groups of devs not always 100% agreeing re: lore. Thus we can probably say more about acceptable chumhandles than acceptable iterator names, although templates clearly do exist.
Names use whole words and form full phrases, though those phrases don't have to be nouns
Permissible nouns tend to be restricted in category - mostly inanimate natural entities (Moon, Pebble, Sun(s), Straw, Wind, etc) or abstract qualities/behaviors/concepts (Innocence, Harassment)
For natural objects, nouns tend to be simple - one syllable, two at most. More abstract qualities are allowed longer, fancier nouns.
Observed formats/templates include: "[number] [optional adj.] [object]" (Five Pebbles, Seven Red Suns), "[verb]s [preposition] [object]" (Looks to the Moon), "[adjective] [object or abstract quality]" (Unparalleled Innocence, Grey/Chasing Wind, "Erratic Pulse"; in Downpour: Pleading Intellect, Secluded Instinct, Wandering Omen, Gazing Stars), "[noun] of [object]" (Sliver of Straw; in Downpour: Epoch of Clouds). No Significant Harassment is a bit of an outlier but arguably fits group 3, with "No Significant" as the adjective/descriptor part.
The first category of names also seems to overlap the strongest with Ancient naming conventions, so the type of object could speculatively be extended to non-natural objects like bells, beads, etc (though those also seem to be mainly low-tech and "simple" objects), but there's not clear precedent for it.
Overall tone of names is neutral to positive, which makes sense given the context of iterators as the Ancients' "gift to the world" and all that
Looking at these analyses, we can find there is surprisingly small overlap between the two naming conventions! (Although it definitely exists.)
The greatest overlap is probably in iterator names that fit the third template ([adj.] [obj/quality]), most of which can comfortably pass for chumhandles so long as they're just two words and fit the four-syllable minimum. So erraticPulse [EP], unparalleledInnocence [UI], pleadingIntellect [PI] etc scan pretty well.
Chumhandles to iterator names is actually a lot harder, mostly because the range of appropriate nouns for iterator names seems to be narrower overall, and many chumhandles make more explicit cultural or material references which don't translate well into Rain World. Additionally, a lot of trolltags have very negative leaning names, while iterator names tend to be more neutral or even positive in tone. The best few I'd say are maybe Terminally Capricious, Apocalypse Arisen (doesn't strictly fit the naming template but has the vibes~ ok), Undying Umbrage and tentatively Arachnid's Grip (if arachnids can be assumed sufficiently existent for the reference to work), but none of them fully fit the vibes for a proper iterator IMO. Ironically, I've had better luck taking a page out of SBURB Glitch FAQ's book and converting soundtrack titles - Endless Climb, Upward Movement, Plays the Wind, Carefree Action, etc.
This was totally unnecessary but uh. Yeah.
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ophernelia · 9 months
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I take a more lax tone on here often, but for this post I will not be. Especially as my platform grows, I want my audience to be aware of the kind of etiquette I wish to maintain within this community. There's lots of new people here, so let's go over a few things.
Let me be perfectly clear: If you see me complain about anything on here or on any other platform, that is not a call to action. I do not condone nor do I support bullying, harassing, or even just speaking to another creator on my behalf. I don't care if it is said kindly, refrain from doing so please. I will also never openly express who I am speaking of. It's best not to speculate either especially when you are unaware who I am friendly with. You won't see my publicly address anyone in that manner unless it is something pertaining to a serious topic. (i.e, racism, sexism, homophobia, etc.) The same way you have access to another creator is the same way I do. In some cases even more so. I am fully capable of speaking with an individual on my own accord and privately. I have a lot of love and respect for other creators in the community. Do not bother them, do not harass them.
Regarding my series, I genuinely love and appreciate that so many of you enjoy Lykaia. I am glad you look for it. Just know that it is my responsibility alone to safeguard my series and any of my other creations. It is simply your responsibility as my audience to just enjoy the series! Lykaia will be around. I have no plans to stop making it yet. If it is in the cards for me, I fully intend to have an entire year of Lykaia content. We can partake in gossiping about the episodes together. I love telling you guys more about the lore. I love interacting with you guys! My platform is intended for that kind of interaction. I can handle things on the back end. You guys are just here for a good time, so please enjoy that.
Lastly, regarding general interactions with me, please be respectful. I enjoy speaking with all of you casually. Don't be surprised when I respond! Of course I'll respond if I see it! Unless it's something rude about myself or another creator. However, if said creator is openly bigoted or any of the -ists or -isms, then.. hats off. We can gossip about Lykaia until the day's end. If you hate Kaila, that's fine. If you think Imogen is dumb, that's okay too. If you hate Lou, you just may be a monster but that's also okay! Characters, okay! Real people, not okay! I peruse around here a lot, so if I see you're being unjustly rude to another creator then I will block you. There's no space for hate here in any form unless it is pertaining to the series. Don't worry, I am still a hater at heart, so I will continue to be vocal about things I dislike. (Just saw a patreon tier for $100, rant currently pending.) Overall, I want this to be an enjoyable space for everyone. Let's keep it fun and kind. In reference to Lykaia, let's keep it messy. I love the show drama.
Thanks! Love you cuties!
-Opie <3
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plusultraetc · 7 months
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there truly is no greater struggle, no more profound hardship, than me trying to use ao3
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gallusgalluss · 1 year
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Hey Drey, what art app/brushes do you use? :0
I used Clip Studio Paint EX (the desktop version) and a few of the brushes I use can be found here (it's a bit outdated, though)
The main brush I use is Ink Stroke 2 from this brush set
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The modifications I made to it can be found below
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I forgot to include it, but I also have the Color Mixing off usually
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godsofhumanity · 8 months
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@jejesoso it is my queue tag. it’s a pun on the god Quetzalcoatl.. “Queue”tzalcoatl.
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chromaji · 1 month
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coming to terms with how deciding that my character assets will have "eyewear & no eyewear" versions means that i must also make a no-glasses version of characters who wear glasses by default
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designtocodes · 11 months
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bedrotboy · 2 months
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i love when i check a bookstore's (online) disability section and it's just like 90% about autism
like did we forget to tell ppl other disabilities exist? tbf my memory *is* pretty bad......
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sleepsucks · 1 year
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hi, i like your comics :D what do you use to draw them, digital or physical?
heyy thanks, they're all physical !! you can refer to this post from last year where i had snapped a pic of what i use; it has not changed since >
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habken · 1 year
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Hello, Habs~
I just wanted to let you know that I've been following you for years. I've been very impressed with your work, as well as the way your art has evolved so that even the simplest sketch you make amazes me.
As an artist, I know that skills are more important than tools, but I've always admired your beautiful soft, and neat lines and I'd be very grateful if you don't mind sharing your lining brush. thank you very much❤❤
Hello ! Thank you so much, that's really sweet :') I'm glad you like my stuff and I can absolutely share !
The main brush I use is this one: DAE 12345 SET - 1872771 specifically the one labelled 4 in the set. I use it for both sketching and cleanup! (I don't really do lineart ever haha but when I need to, number 2 in the set is also really nice !!)
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futurefind · 9 months
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ON: SASUME'S ELEMENTAL 'FAMILIARS'
I. PREFACE
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Shinrei (Sasume's sword, and before her, her mother's) and its abilities can be broken down into two fields: physical, and elemental. Even more broadly, however, it can be considered to cover a trinity of 'life':
The 'non-living' (elemental generation and manipulation)
The 'living' (physical boons, both active and passive)
The 'spiritual' (responding to both its wielders conscious control and their unconscious will, i.e. their anger)
Thusly, the concept of forming pseudo-familiars from elements could be considered the epitome of its entire breadth, combining all three of these fields into one specific utility. That is, molding the elements into the physical shapes of living creatures, and imparting them with unconscious minds/will (as extensions of Sasume's own).
II. HISTORY
However, this aspect of Shinrei's powerset is even more of a blackbox than the rest of it. Yes, because it's a feat so hard to quantify or study, but also because it's an application of skills Sasume invented herself.
While Sasume's knowledge of her mother's skillset was limited to literal child's play and dramatized story, she had never heard of Lyra shaping the elements into specific forms—this makes sense, not because of a skill gap between them, but as Lyra's domain was fire and wind, her utilizing Shinrei for precise 'molding' of elements would've been counterproductive and unintuitive.
And so, Sasume's 'developing' such a technique was not an active attempt to recreate preexisting feats, but merely the intersection of childlike curiosity and practice. She could warp water and twist flames in a vacuum, yes, and practice with methods just as straightforward, but why limit herself to that?
Perhaps it could've been considered inefficient or redunant to an adult mind, but as a child already exploring such mysterious and mystical works, such specific utility seemed only obvious.
And so, a young Sasume would spend years practicing shaping her elements into specific forms and seeing how she could control them after the fact.
Most notably, her favorite form was molding ice into puppy like shapes of all sorts of ages.
(Despite her having yet to see any actual puppies at that point, amusingly enough.)
After leaving home she would similarly focus on 'developing' her familiars along with her physical 'training' during her catatonic years. Though this would further improve her skill in shaping familiars, the exact healthiness of it was... dubious at best, as it allowed her to 'project' her ghosts onto physical forms and further encourage negative feedback loops and spirals.
III. FORMS & UTILITY
While their exact compositions are inherently limited (water, ice, and/or fire), their shapes are limited only by imagination, with their reasons for them being about as varied. Still, due to personal preference, they typically only come few archetypes.
Quadrupeds, and more specifically canines are her 'familiar' of choice, in particular wolves.
Avians are her other staple, with no specific variety being preferred (due to their magical nature superceding the usual limitations).
Fire familiars are the most dangerous by nature, and so (outside of show) are primarily limited to small forms— typically birds— and deployed for sake of precision (to avoid massive swathes of innaccurate flames or needing close, personal proximity to powerful flames). E.g, hypermobile 'firehawks' that can go around ice barricades without needing to destroy or shrinken them first.
Ice familiars are the most versatile and widely used, as they can utilize 'physical' attacks rather than just raw elemental ones. Thus, due to their unique stability, are where large forms are found (such as multiple wolves simultaneously). Their exact uses are more varied, but can be best summarized as 'control' due to their capability to serve as physical, 'harmless' barriers or modes of attack.
Water familiars are seldom used, due to their hyperlimited efficacy and ice familiars overpowering them across the board. Still, they do exist and can be used, rare though it might be.
All else being equal, avians are favored for aerial mobility while wolves are favored for ground mobility.
Otherwise, as they're primarily a mere extension of Sasume's default elemental powers, their capabilities are not technically any different from one another— or standard elemental control, for that matter.
They can, however, function as messengers if desired (if provided with written or otherwise physical messages to transport), due to nebulous ability to exist beyond Shinrei's usual active range.
IV. CAPABILITIES (& CAN-NOT'S)
Sasume's familiars CANNOT:
Vocalize, nor communicate with other animals—they are human-crafted constructs, not genuine animals brought to life.
Reform themselves if destroyed, nor spontaneously generate
Shape further familiars themselves
Share their 'senses' with Sasume—their 'connection' is one-way
Feel pain, or any other emotions nor physical sensations (beyond a base awareness of their 'body's' state and positioning)
Have personal 'memories' or 'personalities'
They CAN:
Exist 'out of bounds' of Sasume/Shinrei's 'range'
Sustain their forms when Shinrei is unactive (or Sasume incapacitated), for similar reasons as above
Perform minor acts of elemental generation/manipulation, primarily summarized/limited to 'immediate contact/proximity'
Sense Sasume's current condition, physical and/or mental
Imitate behavior, expressions, and emotions—especially Sasume's
V. BEHAVIOR
Sasume's 'familiars', while not independent from Sasume in any way, shape, or form, can have 'unique' behaviors that can give the illusion of autonomy. Thus, their 'behavior' can be lumped into three categories:
Direct control
Indirect control
Unconscious direction
Direct control is, as the name suggests, when Sasume is intentionally controlling their behavior— as she might control raw elements. In this way, direct control is different from standard elemental manipulation in all but aesthetics.
Indirect control is when the familiars have 'creative freedom' in the exact execution of how to follow through on 'orders' they've been given. These include familiars who have gone outside of Sasume's senses, Shinrei's range on Sasume's abilities, and/or when her attention has gone away from them (even when in range).
Unconscious direction is 'indirect control, but moreso', and is called such not because they are following Sasume's orders unconsciously, but because they are acting on Sasume's unconscious mind and feelings. While this may overlap with indirect control, such as showing trepidation towards an enemy, this may also reflect emotions she may try to keep hidden in the day to day (such as apologeticness after a fight, or earnest affections and attention).
E.g.: an ice wolf being directly controlled to herd sheep will follow Sasume's 'mind's eye' to a T. If she were to head inside for some tea they would revert to indirect control and herd 'freely', while her unconscious direction may prompt them to try and groom or cuddle baby sheep (due to Sasume being fond of animals and doubly protective and endeared towards the young ones, not because of the familiar having an 'internal' personality or the like).
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