The hero's sword arc of Frieren is only a single chapter but it's probably the chapter I think about the most... You have the classic sword in the stone that can only be pulled by the hero who is destined to save the world. So of course Himmel, the legendary hero, is the one who freed it.
Except: he didn't. He failed. He couldn't pull the sword from the stone. He wasn't the prophesied hero who would save the world.
And he went, okay, well, people really need a hero right now. So I'll just pretend to be one anyway. It doesn't really matter if I'm a fake or not if either way we're helping people.
And he did. He was a pretend hero. And they saved the world.
And now eighty years later there is no one left to remember that he never pulled the sword from the stone at all. It's easier to believe that he did, because he saved the world, so he must have been the destined hero. But he wasn't. The sword saw him and rejected him, and he simply went on anyway, because he wanted to help people, and that's what it takes in the end to be a hero, really. The four of them saved the world, and the true hero's sword sits quietly in a cave somewhere, rusting away, forever, unneeded.
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Resurrection AU: Joronia
Upon coming back from the dead, Joronia is currently staying with Taranza, the only person in Dream Land she knows. She is sleeping on his couch in his small home in Dream Land.
She remembers everything she felt and did while corrupted, which she feels terrible about. She's taking the initiative to find everyone she's personally wronged and make it up to them however she's able, which will be very difficult and embarrassing for her.
Joronia is energetic and driven, but a bit haughty. She's struggling to adjust to the life of a relative commoner, having been raised in a palace with every need of hers met. Joronia's very outgoing, but she struggles at connecting with other people.
Her biggest worry is about her friendship with Taranza, and whether it can be repaired after everything she's done.
(AU explanation here!)
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There is a certain irony that the most recent global building booms – the brand new cities of the oil-rich Arab countries and the vast Chinese urbanisation of the early twenty-first century, despite their often outlandish formal innovations and unprecedented scale, have taken as their ultimate model the dissipated, car-dominated suburbia already established in the US and across the world. Dubai may have built islands on the sea, but they are covered in low-rise villas, sold to investors, part of an ongoing global transformation of the home into an asset class, a bubble of an entirely different kind.
Douglas Murphy, Last Futures: Nature, Technology and the End of Architecture
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Skyward Sword Skyloft Aesthetic
I love the aesthetic of Skyloft so let's analyze it and see what makes it tick. This will be a long post with lots and lots of photos.
First of all, In Skyloft there are two very different styles of architecture:
Ancient architecture, which are the stately grey stone structures like the light tower in the plaza and around the Statue of the Goddess (as well as various locations on the surface)
And the Skyloftian architecture, which is much more round, colorful and whimsical than the ancient architecture. I will be focusing on the Skyloftian architecture.
Skyloftian houses are built underground with one exposed side facing out. The roofs are flat and often have paths or grass growing on them in order to maximize surface area and places to walk. Each house is unique and is personalized to the occupant.
Non-house buildings like the bazaar, knight academy, and the Lumpy Pumpkin are built above-ground and have varying kinds of roofs, from wood to bamboo, to tented rugs.
Interior walls generally follow this pattern: the walls are painted (or possibly frescoed) with a primary color--it's not a solid color, but with a dappled 'paintbrush-stroke' pattern. Decorative stones or tiles of a contrasting color are placed in a horizontal wavy line in the bottom half of the wall and in another line near the ceiling.
At the base, is a layer of stones of a different color. Structurally, this is likely a foundational base on which the walls are constructed to protect them from groundwater damage, like in cob (a certain kind of mud-cement) house construction.
Buildings and rooms tend to be curvy or round and often have whimsical features built in, like the oven in the kitchen and the bird faucet and tiled round bathing pool in the bathroom of the Knight Academy. In houses, sinks and counters are sometimes built into the wall. This is another feature you see frequently in cob house construction.
In fact, the Skyloftian style of architecture seems to have taken heavy inspiration from cob house construction. Cob is a building material that is made of local mud with additives to turn it into cement with hay or grass mixed in. The cob is mounded up into the shape of the walls and sealed with sealant and plaster. It is very quick to construct cob buildings and they are highly customizable. Building made of cob tend to be whimsical--look up images and see for yourself.
Furniture is made with wood and often has decorative tiling, painting, or carvings in them.
In terms of decorations, the most common motifs are geometric designs, floral and plant designs, and bird-themed designs. Bright colors are preferred, and almost everything in the whole game, but especially in Skyloft, has a pink or purple tinge/undertone to it.
One thing Skyloftians love are ornate rugs. Every room and every house has a rug, usually multiple rugs. Each rug is unique, brightly colored, and usually geometric in design.
There is even an entire (unmanned) shop in the bazaar full of rugs and other textiles.
Other decorations you might find in homes and buildings are pots, vases, bottles, and plates with colorful designs
Lace, stuffed animals, decorative pillows
Turkish lamps, wall hangings, table placemats or a table runner
Mobiles and decorative ceiling hangings
Remlit tree
And some rooms/houses are themed, for example, Fledge's room has a tropical island theme.
Outdoors, the village is decorated with multi-colored banners, buntings, pinwheels, flags, and flowers.
Together all these things construct the aesthetic and style of Skyloft: rounded and curvy buildings, cob-style construction, geometric, floral and bird designs, bright colors, ornate rugs, pots, Turkish lamps, stained glass, wood carvings, and lots and lots of whimsy.
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