#Hands tutorial
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littledozerdraws · 2 years ago
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Hey again, have you got any tips on how to draw hands? Thank you, I adore your art style <33
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I mostly start with a rectangle shape for the palm and then add fingers and thumb one after the other. and always always always use reference pictures for more complicated poses. if you study a lot of hands you'll get a feeling for their shapes.
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idk, i hope this helps :'D
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lawlliets · 7 months ago
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hands practice! ✍️
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knvarlet · 2 years ago
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friend of mine asked how i draw hands soo here’s a tutorial ig
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alexandraisyes · 1 year ago
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A hands tutorial! Brought to you by Twisted Celestials Sun and Moon!
♻️Please Reblog To Support The Artist♻️
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spriteandfries · 10 months ago
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this isn't necessarily an art Request but how do you draw hands? Can you do a small tutorial sheet? (I really need to learn how to draw hands without references :') )
Small tutorial? Nah. (Idk what this is. I think I’m bad at tutorials)
How I draw hands
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This is just my artstyle for hands for a couple bit of idea for blah blah blah.
Proportions
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The proportions can be messed around with quite a bit, but this is usually about how it goes.
I usually start off with the forearm to get an idea of the rest of the hand
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Basic shapes-figure-feel-vibe
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Fingers
I usually start with the corners of each finger/where the finger folds/starts and draw a little vv
Thumb here vv. / _/ _/ _/ / < pinky side (please make sense)
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If you’re having trouble with perspective I think using circles/cylinders to connect the fingers of that makes sense (just imagine someone cut it at each joint perfectly and imagine the circle there)
erase and SHADOW! I love shading
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I also use circles to connect the wrist if I need help with that too
It’s not perfect but I’m proud of it! I like it.
Also colehairlesscat on YouTube and a bunch other stuff idk draws really good hands and I take inspo off of him in drawing in generally and lots other things.
(No seriously the way he draws hands are godly, I swear. GIMME IIITTT)
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bisc-ie · 1 year ago
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Amongushands :D
hey you drew them hands from the teeter. How did you create hand pls share technique so i may devour it
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I hope this helps
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officialspec · 3 months ago
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spec. spec. spec youve changed the game. i never realized your pointer finger and your wrist artery are the same. holy shit. im going to draw hands thank you
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aasdjsd its not really an artery but its a useful landmark to facilitate the Flow of a pose imo
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gaymothman · 5 months ago
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Step 1 of drawing hands is, as always, have fun and be yourself
Step 2 of drawing hands is draw blind contours til you die
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coochiekrab · 8 months ago
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Someone asked for another hand tutorial and i once again failed to deliver the tutorial part
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terrichienyiart · 2 years ago
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this is not a tutorial this is just me rambling
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hychlorions · 11 months ago
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weekend at trucy's 🫶
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starryeyedstray · 3 months ago
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i caved and got dbh for my pc (despite already having it for my console) and honestly it's nice to be able to have have my monitor so close to me and be able to really just stare at all the details in the gallery (i may have spent an obscene amount of time staring at each character model)
here's some details i noticed about connor's model
firstly, wtf is going on with his shoes. like does it have laces???? is it just a slip-on??? I WANT TO KNOW WHAT THE TOPS OF THE SHOES LOOK LIKE. also why are his jeans unhemmed?????
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at the bottom of his jacket there's the two little dark grey rectangles that honestly i never really noticed and i don't think i've ever included it in my art bc my brain just erases them from my brain. it's such a random design choice and i can't decide if i hate them or not.
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also why tf does he have two random button holes on the front of his jacket??? his jacket doesn't have buttons???? i cannot fathom why these exist or what their purpose is
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never really took the time to analyze connor's jacket so closely and i love the detail of the different materials on his jacket. like the tessellated triangle motif throughout his jacket clearly being some sort of synthetic material compared to the cotton/wool fibers
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also i love the seam detail on his sleeve? like i love how it's not just one straight line but adds more shape and design to his cuff.
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i love the texture on the top back half of connor's jacket. it reminds me of carpet or those really textured couches. it's like some type of corduroy likely or something. i wanna touch it. also the cyberlife branding right under the ANDROID text how did i never notice that??
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if you look at the inner lining of his white collar, it has a darker liner on the inside. i don't think you typically see that on white button-ups???
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lastly LOOK AT HIS NECK MOLES. HE'S GOT SO MANY LITTLE NECK MOLES. and after extensive zooming in and out and looking at it from all angles, i have determined that he has a little tiny mole on the back of his right ear on the rim. idk if you can see it in these screenies BUT IT'S THERE I SWEAR TO YOU. he's also got the little divot some ppl have on their ears near the top of his ear.
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anyway, uhm, yeah i totally haven't spent more time staring at the character models than i have spent playing the actual game
i was also staring at kara's and markus' models and might post my thoughts observations on those at another time. but for now we got connor.
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ihavethemangoes · 3 months ago
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WE DON’T GATEKEEP WEAVING TECHNIQUES IN THIS HOUSEHOLD!
So to start this is double cloth (meaning I have two different warps, they’re threaded on 4 frames and each slot in the reed has two strings, one from each warp)
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Step one: lift up the entirety of one warp (for me, pedals 2 and 4), then select the design with a pickup stick/sword/the fiber only thingy
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Step 2: Go to your OTHER warp (1 and 3 for me) with the stick still in and do a back and forth of plain weave, take the stick out to beat
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Step 3: Pick up the background with the stick (aka anything you didn’t pick up before, 1 and 3 for me)
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Step four: Plain weave with the other warp AND a different weft (2 and 4 for me) take out the stick and beat
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Step 5: Repeat! You can do this with any pixel designs, provided you have enough warp strings to have 2 per square
Fair warning, be EXTREMELY careful with your selvages (edges of the warp), they pull in the sides a lot more than regular plain weave. Happy weaving!
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laboratoryrats · 2 years ago
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“Techniques for drawing hands with clenched fists”
Source: Twitter
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e-vay · 4 months ago
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("Sonic") Hands Study
I get asked a lot how I draw hands, and particularly how I draw hands in the "Sonic" style. Let me preface by saying I am mostly self-taught, so please do your research and study what techniques work best for you. The following demonstration is what I personally use to help me draw hands in general and–more specifically–how I draw “Sonic” hands. This is less of a tutorial and more of a series of observations.
*And remember, there are always exceptions to the rules!*
I personally believe before you can go about stylizing hands, you have to understand how to draw hands in the first place. Afterall, I think you have to know the rules before you can best bend/break them. Think about super stylized hands in animation like the characters from Atlantis or Hercules. Even though these hands are unlike what we see in real life, they still look and feel ‘natural’ because the artists understand how hands function and are able to bend the rules while still demonstrating proper anatomy. 
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Sources: [x] [x]
I highly recommend studying the anatomy of a hand. It’s educational and fascinating! There are plenty of free resources online!
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I understand many people find hands intimidating to draw, but the best way to learn how to draw anything is by breaking it down into shapes. Everything is made up of shapes.
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3 is the magic number
In simple terms, our hands can be seen in patterns of 3. Your palm can be broken into 3 segments that can move semi-independently. Your fingers are composed of 3 segments each (proximal, middle, distal). There are 3 phalangeal joints per finger. The average shape a person’s fingertips make when aligned is a triangle (a 3-sided shape), with the middle finger being the highest most point of the triangle and the other fingers cascading down (there are exceptions to this rule). Keeping the number 3 in mind will help you remember how hands/fingers articulate. 
Everything is connected
Even though elements of your hand can move somewhat independently, every movement influences the other segments of the hand. Notice when you put one finger down how (most likely) at least one other finger moves slightly? Or notice how you can only do certain gestures with the assistance of your other fingers or sections of your palm? Keeping in mind how segments of the hand affect the others will help make your drawings feel more organic and less stiff.
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I usually start with the palm (or back of the hand) first and that determines where everything else falls into place.
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Once you grasp how hands work, that’s when I believe you can determine how stylized you want to get. There is a very large range of drawings hands from super realistic to very simplistic.
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If you’re wanting to emulate a certain style, you have to study it and learn how it works.
"Sonic" hands
As far as Sonic hands go, it depends on which version you’re best hoping to emulate. Notice how the styles vary even throughout the franchise?
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In the 3D video games, Sonic characters tend to have what I classify as more ‘cartoon-y’ hands while in illustrated media, it often leans more towards realism. (Note I said ‘leans towards,’ not full realism). How and why is that?
Let’s break it down into shapes again, Sonic Style! Pt 1
In many of the 3D rendered media, the characters’ fingers are made of more round shapes. The models also don’t conform to realistic proportions. The tips of the fingers are usually larger than the segments closer to the palms (the middle and proximal phalanges), and this helps to deviate them from a more realistic look. Speaking of proportions, the hands overall tend to be disproportionately larger than the rest of the characters’ bodies. This also makes it feel more like a cartoon, even without resorting to a super simplified, 3-fingered hand like Mickey Mouse or Bob Belcher.
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Breaking down shapes, Sonic Style! pt 2
Illustrated samples vary depending on the artist/studio, but I’ve noticed that in general, illustrated Sonic characters’ hands tend to have more square/rectangular shapes. The phalanx proportions often resemble what we see in real life, with the fingertips tapering down in size compared to the segments closest to the palm. The overall size of the hands in proportion to the body are still larger than that of real humans, but they tend to be closer in proportion compared to their 3D counterparts. This is why in illustrations, the characters are more capable of crossing their arms, interlacing their fingers, or making other natural hand gestures.
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Also, notice in these examples, there’s more detail to the hands than what you’d find on a Looney Tunes character? There are often folds in the material of the gloves, some knuckle definition present, more natural bends to the fingers. However, the hands are almost never as detailed as that of say, a Dragon Ball character where you’re seeing muscle tendons, veins, definition of each finger segment, finger nails, etc.
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Sources: Dragon Ball Z, The Looney Tunes Show
MY STYLE
With all that in mind, I happen to find the sweet spot for the Sonic character style right in this range:
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Everyone has their own preferences and it’s up to you to decide what you like best, but this is what I prefer. 
MY STYLE - Cont’d
I use a blend of the two previous Sonic styles I mentioned, Cartoon-Round + SemiRealistic-Square. I like to go with a more “Squoval” shape (rounded squares) to the fingers. I try to keep the fingers in a naturally proportionate scale with the ends tapering down in size, but the overall size of the hands are still bigger than what you’d see in real life. I like to add a bit more detail when warranted, but I personally rarely resort to definition in the tendons/veins or complex wrinkles in the bends of the fingers (unless it suits a specific character or emotion). 
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Like I said, this is less of a tutorial and more a series of observations. But perhaps looking at hands in the way that I do might help you with your own drawings! You should absolutely do your own studies to find what works best for you. But I hope you found this helpful in some way!
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xitsensunmoon · 6 months ago
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A little art tip. Use grayscale!!!!
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