So I was going through the datamined BG3 dialogue transcripts and I found this description at the top of the CAMP_Jergal.html file:
"Jergal, a god of the dead, awaits the player in camp. He is bound by the judgment of another god - Helm - to assist the players as penance for past crimes. He provides resurrection services to the players."
I think pretty much everyone already figured out that Withers=Jergal, but that bit about Helm making him assist us as penance for something was news to me!
Edit: I found the backstory in CHA_Crypt_Jergal.html file:
"After the party has slain a group of undead scholars, the judge of death--Jergal--climbs out of his sarcophagus to greet them. He has been locked inside for years by the god Helm to atone for his part in raising the Dead Three, wicked gods who are now plotting to conquer the realms. Jergal is emotionless and excessively formal, both resigned to his fate and that of others. He is here to assist the party because that is his divine oath, not out of any true desire to act. Players can attempt to goad or attack him, but to minimal effect, as he is functionally immortal. His only goal was to see their faces, so he can find them at camp later to offer further assistance."
So it's basically a "get your fucking kids in line" situation.
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"average spellcaster eats 3 magic items a year" factoid actually is a statistical error. Magic Georg, who stays in the camp and eats 100,000 magic items per day, is an outlier and should not have been counted
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Zevlor's Helmite Oath
Zevlor was a Hellrider from Elturel and a paladin of Helm - the god of guardians - as you may already knew from the description of his "Hellrider's Pride" gaunlets. As someone who is not familiar with DnD lore, I did some digging to gain insight about the nature of Zevlor's oath and the circumstance around his oathbreaking. Might as well share what I found :)
Helm is a lawful neutral deity, whose principle can be seen as cold and rigid as he favors one's sense of duty and commitment as a protector, guardian and defender above all else. The dogma of Helm's faithfuls can be sum up as follows:
Guard perfectly, attentively, and with forethought; be ever vigilant. Guard what you are ordered to guard, including that on which your charge depends.
CREED OF THE HELMITE FAITH.
I was not surprised to learn Elturel was home to the strongest Helmite Church in the North. With the famous Hellrider as the citywatch and its strict rulings, Elturel is known to be the most efficient, secured and well-policed city in the region. It's natural for Hellrider to be among Helm's faithful, and I can imagine their paladin's oath is to safe-guard the city and its citizen to their last breath.
I'm not sure in BG3 timeline if the tieflings were forcefully evicted from Elturel, or if they left on their own accord to avoid violence and bigotry against their kind. But either case, Zevlor most likely broke his oath for simply leaving Elturel to lead and protect the tiefling refugees.
In principal, the church of Helm is to welcome whomever come seek their protection, even criminals. However, it's also their duty to turn them in to law enforcement if required, and see their trial to proceed fairly. That means, when the tieflings were deemed as a dangerous minority in the eyes of Elturian, Zevlor and fellow Hellrider must abide to the laws determined for them, or resist and face the repercussion:
All true warriors of Elturel were most likely Hellriders. Those who resigned were stripped of their gear, exiled from the city, and named a heretic in the eyes of Helm for abandoning their post.
Taken that Zevlor still had his gaunlets and his sword, I'm convinced he helped the refugee leave the city in secret. He sentimentally kept the gauntlet out of all the parts from his Hellrider plated armour, because you guess what? A silver gauntlet with eye is Helm's holy symbol. This proved he still held onto the Helmite failth, despite being stripped of the God's divine grace for his moral decision. He owned his choice by leaving the rest behind along with his title, but still took it upon himself to be the guardian of his people. That's why when you came along and protected them from the goblin, which allowed them to travel to Baldur's Gate, the Hellrider's Pride became yours. As for Zevlor, it seems to me he was ready to truly rest, which shows in his conversation with Tilly, too.
In Act 2, we see Zevlor seeking to restore his oath and fell victim to the Absolute; this is not the sign of him wanting to taste the glory again, but simply because the journey through Shadowcurse land has proven to be overwhelmingly dangerous. Zevlor might have viewed himself as a liability, not only due of his old age, but also his lack of dark vision despite being a tiefling. I believe whatever the watchful Helm bestowed on paladin Zevlor back in the day must have compensated nicely for his lacks. And ironically, with the innate darkvision that allows for better guard, the tiefling Hellrider were supposed to be valuable members in their unit. Until Elturian decided those with infernal heritage are somehow a threat to their hypervigilant society.
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the way Zevlor calls Tilses "Tilly" when he reminds her that they're civilians now and shouldn't be readying for fights is so adorable I can't even... so warm and gentle
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Helm
The Watcher, He of the Unsleeping Eyes, the Vigilant
One
The god of vigilance and protection, Helm is seen as the epitome of the guardian, the watcher, and the guard. He is venerated by those who need to remain watchful for enemies or danger. Helm is a favourite deity of people who make a living by protecting someone or something, such as bodyguards, members of the city watch, and the
guards of a treasury vault.
Helm embodies the spirit of watchfulness without regard to good or evil. In legends, he is honourable and keeps his word to a fault, such as when he guarded the celestial stairways during the Time of Troubles, preventing the gods from ascending them and continuing the chaos of that period, until the Tablets of Fate were found.
Although his faith has known dark days, worship of Helm never truly faded away. Most of his followers believe that the Watcher can never be vanquished utterly, and recent events have borne out that assertion.
Helm's priests teach that one must be ever vigilant, ever aware, ever prepared for one's enemies. Patience, clear thought, and careful planning will always defeat rushed actions in the end. Those who favour Helm strive to be alert, clear-headed, and true to their word. These traits don't necessarily make them nice people, however, and as such many consider the faithful of Helm to be inflexible and merciless.
Suddenly the way Wyll's father behaved towards him made sense.
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So I’ve reached a point where I’m seriously considering going back to an earlier save file to revert a choice I made. Because the further I go on, the more I realize my previous decision is just not working for me. (It’s not the mushroom — the mushroom is just gone, there’s no going back. My stupid paladin ate it mid-battle and choices or misclicks in this case have consequences).
No. This is bigger than all of that. I’ve tried to move on, gone through several cutscenes and battles and can confidently say.
This adamantine armor.
is ugly af.
And I miss my girl having this somewhat iconic (in my mind) look that I’ve associated her with. Are the stats better on the adamantine armor? SURE. Does it make my AC higher? YEAH. Can no one score a critical on me while I’m wearing it. DOT DOT DOT YES.
But it’s also way too shiny and bright and reflective. It washes out her face in cutscenes. YOU CAN’T SEE HER FRECKLES. Those freckles are important! The neck on it is too tall. The silhouette is all wonky and square and bulky. It glows in weird spots. It dyes horribly and is just distractingly shiny in every cutscene. I even tried to give it a cape to make it look all fancy and it just didn’t matter.
And she just looks like some generic MMO character now.
Where is my crest of devotion? My lovely blue tabard? The loving and intiricate golden embroidery? Where is the fashion my dears? Is it smart to wear my starting armor to end or even mid game content? NO. Maybe I'll live through a fight but at what cost???? Look at that face! How can I make her wear something ugly?
She deserves the best.
So either I give it to another party member who could use a boost in AC and the ability to resist crits… or I roll back (thankfully not too far, just the Arcane Tower bits) and create an adamantine shield. Thankfully, I had enough foresight to create a save file called “second forge item”, so I don’t have to go through that boss fight again. But like… DECISIONS MAN.
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