sorry to all my hermitcraft followers for getting into doctor who right as season 10 started. i am still watching hermitcraft and will draw art for it but rn im also multiclassing with a gay ass british scifi
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Jevil as a Skylander!
Jevil would be a Magic element Skylander, using projectiles and scythes to his heart's content. He can do anything, so he can fight at any range.
Stats:
Health: 350 (Level 1) 1050 (Level 20)
Power: 40
Speed: 45
Armor: 25
Critical Hit: 38
Elemental Power: 25
Core Abilities:
Main attack - Suits: Jevil tosses a Spade forwards in a straight line.
Starting Special - Devilsknife: Jevil performs a powerful swing with the Devilsknife, dealing large damage in a small radius.
Upgrades:
500 - Suit Swap: Jevil gains the Suit Swap. By pressing Special 2, Jevil will turn his Spades into Hearts. Press again to become Diamonds, then Clubs, then back to Spades. Spades do average damage and speed, Hearts deal splash damage, Diamonds are fast and low damage, and Clubs split into three weak projectiles after hitting an enemy.
700 - Sharper! Sharper!: the Devilsknife deals more damage and has slightly more range.
900 - Charge Suits: By holding down the Attack button, Jevil will do an enhanced version of whatever suit is equipped. Spades: a bomb that explodes into many more Spades. Hearts: shoots four Hearts at once that spin in a circle. Diamonds: fires six Diamonds that move even faster than before. Clubs: creates one large Club that shoots out several projectiles from its tips.
1200 - Chaos Meter: Jevil gets a Chaos Meter. The Chaos Meter will fill up every time Jevil performs an attack he didn't use for his last two attacks. The meter will go down if Jevil uses a move more than three times in a row or if he stands still for too long. The higher the meter is, the more damage Jevil will deal. Jevil suffers no consequences for letting the meter go to 0% though.
Upgrade Paths:
Suit Yourself!: Power up Jevil's distance combat for ultimate ranged damage!
1700 - Carousel Game: charge a Charge Suits for twice as long as necessary to turn it into a Carousel Game. The Carousel Game will move forward slowly, dealing massive damage to anything that touches it.
2200 - Speed Suits: All of Jevil's suits have their fire rate increased.
3000 - Pulling Out All the Stops!: If you fire a suit of every kind, one after the other in quick succession, the Chaos Meter will automatically fill to max, and Jevil's next Charge Suits will fire every charge at once, each of them going in one of the four cardinal directions.
Make the Devilsknife: Improve Jevil's melee attacks for ultimate slicing and dicing!
1700 - Red Devilsknife: The Devilsknife becomes red, making it have doubled range and deal larger damage.
2200 - Charge Devilsknife: Hold the Special 1 button to perform the Charge Devilsknife, where four non-red Devilsknives will spin around Jevil for a short period of time.
3000 - The True and Neo Chaos!: If the Chaos Meter is full, press Special 1 to have Jevil summon a massive Devilsknife and slam it onto the ground, creating an explosion and dealing massive damage. Afterwards, the Chaos Meter will drop to zero, and Jevil will become tired for a few seconds, making all of his attacks slow.
Soul Gem:
4000 - I Can Do Anything!: Jevil unlocks the ability to change his Upgrade path at will in the menu. The upgrades on the second path must still be paid for.
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