Tumgik
#I may be an artist and have an interest in visual styles and building atmosphere but I'm also lowkey a grandma so
years-n-feather · 1 year
Text
Tumblr media Tumblr media
Is it this easy to make a 2000s nostalgia post?
21 notes · View notes
ghosthan · 4 years
Note
what would you say are the differences between 616 Tony and MCU Tony? 🤔
Hi anon! Many people have talked about this and I'm certainly not the authority on the topic, but I’ll try my best to explain some of the major differences that I have noticed! Thank you for asking and I’m sorry it took me so long to answer you.
Important to note: neither version of Tony has had a totally consistent characterization. Depending on who you ask and which comics/movies they've consumed, they might give you a different answer here and not be wrong.
616 Tony is even harder to put into one box because his character has been around since Tales of Suspense in the 1950s. That’s a long time. Things have changed over time, under different writers, changing political atmospheres, and outside pop culture influence (including influence from the MCU, unfortunately, in recent years.) You get the picture. So I’ll be making some generalizations and try to be clear about which eras I’m speaking when I make these comparisons, but ultimately, if someone wanted to be contrarian, you could probably refute a lot of what I say here if you cherry pick canon. Which is fair enough! That’s sort of the fun of comics, there’s so much to choose from and something for everyone.
So here are some observations from me, under the ‘read more’.
1. Physical Appearance
This is sort of an easy one, but worth mentioning!
MCU Tony does not look like 616 Tony. RDJ is great, but he would not be most 616 fans’ casting choice on looks alone. MCU Tony is tan, a Malibu man, with brown hair and brown eyes, and RDJ has sort of round facial features (a funny sloped nose, big, round eyes, round forehead, not a particularly sharp or classically “superhero masculine” face.) As you may know, this lends well to certain fanworks and tropes, such as Tony having Bambi eyes.
Tumblr media
Or Tiny Tony. He is not actually canonically small, but he's smaller in the MCU than in 616 and from what I can tell, a portion of fandom has latched onto that. He’s a grown man, but RDJ is pretty short, and of slighter build than 616 Tony. RDJ is 5′9, but they make him act in heels, and I believe his canon MCU height is 5′11. Another popular trope I’ve seen is shrinking Tony in fanfic/fanart for a dramatized height difference with Steve, making him weak or fragile; this is fine because everyone has their own taste, but for the official record, he’s a capable, strong guy! Especially in earlier stages of the MCU, in which he’s a bit younger. Tony isn’t just a brain; he carries out his plans with his own two hands! He builds his armor, he remodels his lab, he survives hand to hand combat when he doesn’t have the armor. Muscles!
Tumblr media
616 Tony is 6′1 without armor and 6′6 in armor (making him taller than his 616 Steve counterpart in armor and very close to the same height out of armor!) 616 Tony is generally paler with black hair (sometimes the classic blue-black I love so much) and blue eyes, and it obviously depends on the artist, but he has a pretty typically ‘masculine’ face and build. Generally he is drawn with a squared jaw and a high bridged nose (such as in the Extremis storyline, or drawn by Marquez), but again, this varies from artist to artist! Here's some examples of 616 Tonys.
Tumblr media Tumblr media
Wait, you might be saying, but I have seen comic panels where Tony has brown hair/brown eyes!
Yep. Due to a combination of forgetfulness, inconsistency, and the MCU bleeding into the general consciousness of the comics, sometimes Tony is randomly depicted in the image of RDJ, or if not in his image, at least visually inspired by the MCU-- hair color and style, eye color, dialogue, etc.
Tumblr media
616 fans don’t typically love this; he’s very handsome when drawn this way, of course, (look at him!) But it isn’t really the same character.
Also, MCU Tony has (at least for some of his movies) a reactor built into his chest. While 616 Tony has, at times, been more or less physically connected/dependent to his tech, he doesn’t have the built in reactor (most generally speaking, there are times in comics when he temporarily has the tech built in, but this isn’t really the status quo.)
2. Relationship with parents/ family history
While it is definitely implied in the MCU that Howard was not a good father to Tony, (such as in Iron Man 2 when Tony says “You're talking about a man whose happiest day of his life was shipping me off to boarding school” and “He was cold, calculating, never told me he loved me, never even told me he liked me”), Tony has a different sort of attitude toward Howard in MCU than in 616. It’s kind of weird, and hard to discuss. To me, it seems implied that MCU Howard was emotionally abusive to Tony based on what Tony does say about his childhood, and yet, the films kind of randomly give Howard weird moments of “Well, he tried his best and deep down he loved me the whole time!” forgiveness. MCU has a Howard kink and I'm very cringe-face emoji about it.
For example, Iron Man 2 shows that old film reel of Howard talking about how Tony is the greatest thing he ever created, and in Endgame, when Tony goes back in time, he meets Howard and has a very weird interaction with him in which Howard declares he would do anything for his son, (to his deeply damaged son who is a new father himself.) Yet, for all his talk, it's his actions that speak, and his actions left Tony damaged, traumatized, and emotionally inept at forming healthy relationships. So.
Sorry. I’m a little bitter. I'm just uncomfortable with how they sort of set up an abuse history but then treated it kind of lightly and Howard gets off the hook as "well, he tried his best" without really acknowledging the hurt he caused.
Avengers: Endgame 2019
I won't go super in depth into the abuse stuff because it's a little touchy and could take up a lot of this post. But.
I’m not against any reconciliation and I do appreciate the fact that a lot of times, victims of abuse feel a desire to forgive and reconnect with their abuser-- my issue with the MCU depiction of Tony and Howard is that Tony never really gets the vindication of his abuse being recognized for what it was before he forgives Howard. To me, that’s not forgiveness as kind of... gaslighting himself that it wasn't as bad as he remembered his own experience being, because of a sense of nostalgia and grief. It’s not the same, and I have issues with it.
However, a lot of my opinion is based on subtext and it is just my opinion; with depictions of abuse, different people are going to react differently, and other people may have found these scenes touching and gotten something positive out of them, and that's totally fine too!
It’s also a bit difficult to talk about Tony’s relationship with Howard in 616, for a few reasons: shifting timelines, lots of canon that I have not read all of, and the fact that it really is difficult to sum up such a complicated relationship.
Right off the bat, I’ll address the basics. I used the same scene in another ask, and I think it's frequently cited in any meta regarding Howard, but in Iron Man Vol. 1, we see more into Tony’s childhood and see Howard verbally abusing his family, drunk, at the dinner table.
Tumblr media Tumblr media Tumblr media
Iron Man Vol. 1 #285
We get this scene with adult Tony’s retrospective commentary on how his own issues that he blamed himself for were actually a cycle starting with his father, the insecurity and abuse and alcohol, and that he realizes how much this has influenced him. Both MCU Tony and 616 Tony have some form of “stop the cycle of shame” arcs, but I don’t really see how this works narratively in the MCU because Tony makes excuses for Howard and continues to blame himself for a lot of his own personal struggles, whereas I think there’s just a bit more nuance in 616.
But uh. This isn’t totally true, and in recent years, things got real weird. I choose to ignore this chapter of canon, but in the Dan Slott run, Tony Stark: Iron Man, Tony’s whole backstory gets imploded. For one thing, the little of Tony’s childhood it shows in a flashback is uh. Uh. Well, it’s certainly out of character compared with previous 616 material, depicting Tony as an overly confident poor sport.
Tumblr media
Basically, Tony is adopted. Tony has an evil brother. Tony’s biological parents make an appearance, as do his ‘classic’ parents, Howard and Maria. It’s just weird. It’s kind of out there. I’m honestly not a huge fan of this and ignore a lot of it, but it is certainly a difference between MCU and 616.
3. Personality
I’m going to be very general. Both Tony’s have an outer self which they present to the public and an inner self, but they’re a bit different. Both Tony’s have struggled with self loathing, but I think MCU Tony’s actual self worth is a bit higher, even just at some points in time. Even if his ego is part of his facade, I think he does believe some amount of the “I’m awesome”, even if just when it applies to his own work/inventions/saving people. Not to say that these moments of fluctuating self esteem make him egotistical, but this combined with his egotistical act and snarky, non-stop sassy dialogue, he’s quite different in general personality from 616 Tony, who is much more reserved.
Some more recent iterations of 616 Tony have been adapted to reflect the snark of the MCU, but he’s not so snarky and he tends to approach things more seriously. This is not a dis on MCU Tony; I think MCU Tony uses false ego and excessive sassy jokes as a means to deflect and control, which I think is very interesting and it’s nice to see this explored more in depth in fic where you get to see the thought process behind the bravado. MCU Tony is a partier, a good times guy, especially during Iron Man 2, in which he really does disregard consequences to have fun (driving his race car, partying drunk in his suit, letting pretty  girls play with the armor, shooting off repulsor blasts for fun in a crowded room); I’m not bashing MCU Tony-- I think he had psychologically understandable reasons for behaving this way, the man was dying-- but 616 Tony really doesn’t act this way generally, and I think it’s a personality difference more than a difference of one being “better.”
616 Tony handles his stress differently, and they just have different psychological patterns, I think. I’m coming up kind of blank trying to think of a good comparable 616 arc, (sorry, I’m brain dead) but a less-than-perfect  example might be Tony’s brain delete arc; he’s “dying”, like in Iron Man 2 he  knows his expiration date, (circumstances are quite  a bit different), but he throws himself more into work, into a cause, and as he really fall apart, we  see him spiral into self doubt, remorse, fear, and insecurity, sort of falling into  himself with lots of manly tears and calling himself pathetic.
(Some things happen in this arc that a lot of people find Gross. I also find these events gross. But. I don’t count the sex in “World’s Most Wanted” as partying to cope with personal mortality, because I think both character involved are in “end of the world” mode, and it’s more seeking intimacy for comfort than partying to numb the hurt. Does this distinction make sense? No? Perfect, moving on.) 616 Tony is generally much more humble.
Whereas MCU Tony, I think, tries to outrun those feelings via parties or making dozens of new suits, or seeking comfort by comforting others! Gifting things to people, building things for people, highly personalized individual living quarters, teaching Nebula games and trying to show her a fun time when they were in peril together.
They have some traits in common, for sure! But canon being inconsistent both in the MCU and in 616, my observations aren’t the rule, because I’m kind of cherry picking and going based on limited memory. But off the top of my head, they’re both extravagant gift givers! Recall Tony gifting Pepper the giant bunny in Iron Man 3, and compare this with Tony carrying a mile high pile of Christmas gifts after shopping with Rumiko in Iron Man Vol. #3.
I would say that while both Tony Starks are considered humanitarians, this is much more fleshed out and supported by canon in 616. Some examples of his philanthropy in the MCU: Tony makes charitable donations of art and money, Tony has an organization which provides disaster relief/cleanup which is referenced in Spider-Man Homecoming, Tony has an MIT grant for students and staff members. But to be honest, a lot of his MCU philanthropy is only mentioned in passing, or is largely handled by other people on his behalf and on his dollar.
In 616, we see Tony using charity almost as a means of therapy: it’s something he does very privately, not in the public eye (at least, not always), and it’s something deeply personal to him. One example that immediately comes to mind is Tony’s home for disadvantaged girls in Iron Man Vol. 3, and we see scenes of Tony basically driving the streets at night, picking up underage prostitutes, feeding them and listening to their stories before bringing them to a home he’s established where he knows all the residents, and provides educational opportunities and protection.
Another more recent example in canon that the Tony fandom loves is that Tony canonically holds babies at an orphanage. Sorry I don’t have panels for all of this, this section got long and I have been working on answering this ask in a very scattered way for a very long time.
Both Tony’s are romantics, I literally could write a whole other post about their canon love life similarities and differences, but I will briefly say that while MCU Tony does the long on and off, and eventual ultimate commitment, to Pepper Potts, 616 Tony is a serial monogamist; he is always falling in love, and he’s definitely not a playboy, but the hero-ing, self loathing, and lifestyle make it very hard for him to keep anyone in his life, and most of his partners fuck his life up and betray him. Needless to say, 616 Tony is not married, and certainly not to Pepper Potts.
Oh, and I guess this is so obvious I almost forgot to include it, but a huge similarity between both iterations of Tony is that they both constantly use their own life as a bargaining chip, and will pretty much die for anything. Or be the bad guy for a good reason (at least, in his own mind... see Civil War, or Hickmanvengers; 616 Tony, especially, does not shy away from making the hard decisions, and this leads to a lot of guilt and tension in his  relationships-- often with Steve because 616 Steve/Tony angst fans are well fed, I guess)
Tumblr media Tumblr media
Remember that time Tony had Steve’s mind wiped because Tony felt that Steve’s inflexible morality might hinder the Illuminati’s ability to save the world? And it eats Tony up inside and erupts into a homicidal fight when Steve finally gets his memory back? Me too.
Tony Stark as a character is defined by sacrifice, both of his own life but also of his own happiness and reputation and conscience, I think, in a lot of ways, and we see this in many universes. I could go on about Tony’s propensity for sacrifice in the less obvious ways, because I think in terms of heroic sacrifice, Tony has done a lot that other heroes wouldn’t be able to do because of moral inflexibility and conflicting philosophical schools of thought; Tony really is the “whatever it takes” type, and often believes the ends justify the means if he deems a threat worse than the potential wrong that could be done in preventing the threat. We see this a little bit in the MCU in the creation of Ultron, and in Civil War with the Accords. But there’s a whole lot more going on there I don’t want to get into.
4. Alcohol
MCU Tony’s alcoholism is never really explicitly explored. He is shown drinking in Iron Man 1, and in Iron Man 2 he drinks a lot and makes a fool of himself publicly, but MCU Tony doesn’t get any specific narrative arc focused on his drinking, and if I recall correctly, I don’t think he ever refers to his drinking as alcoholism in the movies? Also, while his binge drinking and embarrassing behaviors ostensibly stop after the events of Iron Man 2, he is shown drinking on screen at least one other time after that which I can remember, and it wasn’t a “falling off the wagon” moment, and an alcoholic in recovery such as 616 Tony would not take a drink casually. This article sheds a little light on some decisions made about Tony and alcohol in the MCU.
Alcoholism is a huge part of 616 Tony’s personality, which I went a bit more into depth about in this post, so I won’t repeat myself too much.
5. Their relationships with the Iron Man armor
A few points here: MCU Tony is famous for the “I am Iron Man” line being repeated throughout the franchise after he blows his own secret in the end of the first movie. MCU Tony sees himself as one with Iron Man, and the suit is the tech that enables him to be this version of himself. He sees Tony Stark and Iron Man as inextricable: you cannot separate them, and his identity is public. He, as Tony Stark, is an Avenger.
You may remember MCU Tony’s induction into the Avengers; in Iron Man 2, Nick Fury is forming the Avengers and tasks the Black Widow with going undercover to assess Tony to be a part of a hypothetical initiative. “Iron Man yes, Tony Stark no” and the comments about Tony as a narcissist may be funny, but the fact is, the snark and erratic personality of MCU Tony at the time of the formation of the Avengers in the movies is not at all like the Tony of the comics, at the time of the Avengers being formed. 
In 616, things are quite a bit different! Tony invents the Iron man armor to save himself (like in the MCU) and uses it for hero-ing, but in secret. He works very hard to protect his identity as Iron Man, and for a long time, as far as the world is concerned, Iron man is a mystery man piloting armor built by Tony, hired as Tony’s personal body guard, (hence the 616 Steve/Tony fandom’s proclivity for identity porn as a trope!) When the Avengers form, Iron Man is the Avenger, close friends with the Avengers, (particularly Steve!) and Tony Stark is just the benefactor of the Avengers, providing them with a place to live and finances with which to operate.
In the very early days, Tony did not have the “reactor” like in the MCU, but his chest plate did keep him alive, leading to some very dramatic shots of Tony charging up using a wall socket, lamenting the plight of a secret hero.
Tumblr media
616 Tony, generally, and especially in some of these earlier comics, was quite reserved, rather serious, and very angsty, (in private of course.) He may be wealthy, but speaking generally, he’s much less ostentatious than MCU Tony, less of a show off, less into flashy things and grand gestures. Of course, this isn’t always true in the comics, and some iterations of Tony are more like this than others, but MCU Tony is showier, sillier, and more of a fun-times guy. Any MCU fan would find those panels quite contrary to the Tony Stark you know:
Tumblr media
Iron Man 1
Tumblr media
Iron Man 2
I think I would say that while MCU Tony sees himself and the Iron Man identity and the  armor as all being inextricably connected, we see a bit more compartmentalization with 616 Tony, who pretends that the armor is a whole separate person for years when his identity was private, and we see instances in older and newer comics, in which Tony  is uncomfortable with some aspect of himself as Iron Man (for instance, during the second drinking arc, Tony temporarily swears off being Iron Man entirely, or for another example, when Tony is in a comma and Tony AI exists during Secret Empire, Tony “lives” in the Iron Man suit, and I think this could be interpreted as a meta parallel to Steve during this arc; Steve has had some core aspect of his character inverted, Captain America becoming Captain Hydra, so Tony experiences a similar inversion-- Tony Stark and Iron Man are forcibly merged, in a way that Tony seems deeply uncomfortable with, if his digital drinking relapse is any indication. But I digress; sorry for the tangent.)
Okay this post is inexcusable long, and very, very tangential, and I don’t feel like I’ve really covered everything I wanted to. But it has been sitting in my inbox for too long and if I don’t post it now I never will, so I hope this long, rambling thing has been a little bit helpful to you! Thank you so much for asking, I had a lot of fun rambling about this.
If you want to read a similar post, but well written and organized, with other insights, this post by Sineala answers a similar question!
57 notes · View notes
kingstylesdaily · 4 years
Text
Harry Styles’ “Adore You” Is Everything a Music Video Should Be (Including Underappreciated by The VMAs)
youtube
KSD NOTE: there is a mention of suicide in regards to the beginning of Adore You.
On November 18, 2019, a website promoting a mysterious place called Eroda (“No Land Quite Like It”) arrived on the internet. Two days later, the official Twitter account for this fictional frown-shaped island began teasing local seaside attractions. You may have missed it, depending on which corners of the internet you choose to lurk, but not if you were a Harry Styles fan, a group that went into pure overdrive trying to figure out what it all meant.
I, for one, missed it at the time. I was unaware this account was cryptically quote tweeting fans as they tried to piece together what was happening, what it meant, and what it could be connected to (Greek Mythology and Lost were a couple of theories posed in comments, Twitter threads, and Reddit). Meanwhile, the Columbia Records marketing department had been hard at work for months, devising this specific and highly-detailed campaign around the music video for Styles’ second single, “Adore You” from his second solo album, Fine Line, ever since he shot the video in Scotland in August 2019 (Eroda = Adore backwards — clever!).
But it was all leading up to the morning of Friday, December 6 when the video was released, one week before the full-length album arrived. Up until that point, I had never seen an entire Harry Styles music video, but what happened next was inevitable. Somehow, as a self-proclaimed boy band scholar, I had never paid much attention to One Direction. I kept a distant eye on Styles since they disbanded, intrigued by the decisions he was making in his solo career. But I hadn’t yet realized I’d been in the ring all throughout the fall of 2019, fighting to resist the inevitable fascination that awaited. First came the jab of Rob Sheffield’s Rolling Stone profile, followed by the cross of “Lights Up”, a song that cracked my Top 20 most listened to songs of the year despite being released just two months before Spotify so thoughtfully compiled that personalized playlist. Then there was the hook of his SNL hosting stint in November (and bless you Bowen Yang for that Sara Lee sketch), which then leads us to the “Adore You” video, the uppercut and ultimate TKO. I surrendered in what felt like a near instant. I was now a Harry Styles fan. (If we’re following this analogy, I sat up to spit out some blood after seeing that cover of “Juice” before my head quickly hit the mat again with a loud thud).
Maybe it’s not quite remarkable that I took time out of a Friday morning to watch a music video, but that I sat at my desk, in an office, with other people around (back when we did those kinds of things) and proceeded to wipe away a few tiny tears from under my eyes by the end of it, was an experience I had not been through… maybe ever? In a world of lyric videos and TikToks, actual, thoughtful, impactful music videos with a full (and sweet!) story are about as rare as a glowing and growing fish these days.
Ultimately, “Adore You” does everything a music video should do. In nearly eight minutes, this video uses excellent visual effects in a cool and interesting way, tells a compelling and heartfelt story, is anchored by an irresistible leading man and an adorable sidekick, is backed up by the catchiest song you could ever dream of, and culminates with a touching and hopeful ending. It’s a treat for the eyes and the ears and the soul. It’s innovative and the kind of thing that begs you to watch it more than once to catch all the details (and yes, I do tear up every time).
So one would think that an award show with the specific purpose of celebrating this type of creativity would be extra sure to nominate such a charming and effective clip, but alas, “Adore You” was overlooked in the MTV Video Music Awards main categories this year. Of course, some could argue that that fact only adds to the video’s credibility but I’ll do my best to not be that petty as I’m still rooting for it to win in the three technical categories where it picked up nominations: Best Visual Effects by Mathematic, Best Art Direction by Laura Ellis Cricks, and Best Direction by Dave Meyers, who remains one of the most inventive and influential directors of all time and whose videos with artists such as Missy Elliot, Pink, and Kendrick Lamar have been racking up nominations for nearly 20 years now. He also saw four other videos he directed get recognized this year: Normani’s “Motivation” (Best Chorography), Travis Scott’s “Highest in the Room” (Best Hop Hop and Best Visual Effects), Anderson .Paak’s “Lockdown” (Video For Good), and Camila Cabello feat. DaBaby’s “My Oh My” (Best Cinematography).
But I reached out to Meyers to specifically ask about the intricate details of “Adore You” and how it all came to be; how he captured such a vibe with the overcast and dreary weather, mixed so wonderfully with the charming oddities of the people that make up this world of Eroda. In addition to directing the video, he also co-wrote the story with Chris Shafer and said, “It’s the first idea that popped to mind after the first listen to the song, and the first idea I pitched to Harry. It was a story that underscored my understanding of what Harry stood for and felt it was necessary to tell it as a narrative to convey his optimism.”
The extended version of the video starts with a two-and-a-half-minute introduction to the world of Eroda, narrated by Rosalia. This includes the “peculiar” people and their professions on the island, meeting The Boy (Styles) and his glowing smile that most people try to avoid, and the quirky superstitions these people continue to live by. “It all served a purpose,” Meyers said of the details. “The superstitions were a set up for how society generally reacts to different things. They fear change or oddity, even if it’s what’s best for them.”
Meyers, however, did not share in that fear, as much of this video provided for interesting and new opportunities he had yet to experience throughout his decades-long career, which he listed off: ”Compelling narrative, CG character, remote location, Scottish crew (nothing phased them),” also noting that all of the other characters in the video were locals as well. So perhaps they were less fazed by the atmosphere across the four-day shoot in Scotland, but as Meyers recalled, the “weather was nuts. It rained every 20 minutes, then the sun, then cloud over.”
However, it’s likely that Mother Nature is also a Styles fan, as Meyers recalled, “I seem to remember going up on the hill for Harry’s picnic with the fish and being worried that it was so gloomy. By the time we came to shoot, the sun came out. And then the sun went away as soon as the scene was over. Similarly, we had the worst storm when Harry was contemplating suicide at the start. Pouring rain, drenching him. So I guess in that sense it was fun watching how Scotland provided a backdrop for the emotions we were after.”
And hey, at least they had the weather on their side to add to the mood while shooting the video, as one of their main characters, well, didn’t exist. “It was very odd shooting with no fish,” Meyers admitted. “But was quite rewarding later seeing it dropped in and making empathic sense to the story we were after.”
Of course, the main character they did have on hand is an awfully useful and appealing one at that. Fans became enamored with the moment Styles uses the back of his hand to check the temperature of a coffee pot before dumping the fish inside the water so it could stay alive. I asked Meyers about this particular moment and he said, “The problem we had was apparent when Harry ran in and threw the fish in the pot. We all sorta felt — well, what if it was hot? So I believe Harry improvised that as a solution and we felt it was perfect for the character’s sensitivity and consideration for this poor fish.” And that’s not the only nice thing he does for his fish friend — he also serves him a tiny taco! “The taco was a whimsical way to express friendship between Harry and the fish,” Meyers offered. It looked pretty tasty, too.
The entire video serves as a showcase for what Styles does best and what makes him such a unique artist: his music, his acting, and his charisma, which Meyers knew would offer him a lot to work with. “Harry is a leading man. I felt that from my first meeting and wanted to play with his wonderful range of emotions. So finding a story with a real character arc was part of my focus in building this world.” Meyers described working on “Adore You” as an “all-around memorable shoot: awesome location, lovely Harry, compelling story, great effects, and… it worked.”
It did. And it was a risk: a video this complex and detailed (and one has to assume, costly), attached to a marketing campaign that proved to be even more involved, still came with no guarantee that the fans wouldn’t shrug it off. But as Manos Xanthogeorgis, SVP of Digital Marketing & Media at Columbia Records told Billboard last year, “When you have a video and a piece of art at such a level, it’s an incredible challenge for the rest of the team to build a campaign at that same level of artistry and creativity.” Oh, and that was only step one, as the marketing team engaged in “real-time marketing” with fans online, ensuring they would continue to remain engaged by dropping clues and clips in the lead-up to the video premiere and subsequently the album. “This whole campaign was around mystery and sometimes mystery is more powerful than knowledge,” Xanthogeorgis said. The Twitter handle has remained active throughout 2020, used as a continual marketing tool for Styles’ next videos including the Meyers-directed “Falling” and this summer’s hit, “Watermelon Sugar.”
With that kind of fan engagement, “Adore You” seemed like a no-brainer for the fan-voted categories of the VMAs this year, as they surely would’ve turned out to vote just as feverishly for this video as they did when searching for clues (about a made-up island, at that!). But hey, maybe MTV was just not interested in massive fan engagement this year — after all, it’s not like everything Styles does, including growing freakin’ facial hair, has the internet in a tizzy for weeks. Ultimately, as the impact of music videos (and certainly the ceremony celebrating them) continues to lose relevance, the disregard of this specific project simply feels like a missed opportunity to acknowledge a rare achievement in the art form.
While Meyers was sure to describe his inclusion in the VMA nominations this year as “lovely and flattering” (and he better have a moonperson in his possession this time next week, MTV!) it’s still puzzling why “Adore You” wouldn’t be included in the big categories, considering Styles is squarely within their demo, at the very least. That “Adore You” is also a technical and storytelling masterpiece, as well as a full moment that was used as inspiration both for the experience online and in-person at the Fine Line Spotify listening party last December, that also comes packed with one of the most enthusiastic groups of fans around, well, that should have had the entire network drooling.
Of course, some of this can simply be chalked up to a perfect storm. As far as his singles go, “Lights Up” was a nice appetizer, but “Adore You” remains the delicious entree (you already know what’s for dessert). “Adore You” is a perfect pop record if I’ve ever heard one (and I have) and deserved a special video. A Chris Isaak “Wicked Game” sexy vibe wasn’t going to work here. The song tells the story of such passionate, pure, and heartachingly naive and innocent love that it almost had to be directed toward a non-human being. Instead, Styles chose to inject those same carefree, sweaty, sticky, delicious, whimsical beach vibes into the “Watermelon Sugar” clip, which was the right choice, and not just for the summertime season (MTV has since added the Song of Summer category to the VMAs and included “Watermelon Sugar”).
But it’s “Adore You” that has melodies that bring a smile to the faces of babies, get your toes tapping even when you hear it in the dentist’s chair, and likely has my neighbors rolling their eyes when I sing along to it in the shower. The song is so simple it’s deep, a theme reflected in the video, as is the central reminder to help and care for others, a thoroughly 2020 message.
However, not all is lost. Both “Adore You” and “Watermelon Sugar” continue to rack up major spins at radio with the latter hitting number one on the Billboard charts earlier this month. Grammy voting kicks off at the end of September and Academy members should take note. Not only is Fine Line more than worthy of being acknowledged, but having Styles on hand to potentially collect trophies and perform is in your best interest when it comes to viewers and online chatter. Do not wait to take him seriously. This is the album, this is the time. Prove that you aren’t a bunch of stodgy old white men who think he’s just for teen (and um, thirty-something) girls, but that you understand the music he enjoys, is inspired by, and subsequently makes, is the same rock music you appreciate as well. An artist like Styles can be both of those things at the same time, and really, the best of both worlds. Give the album a listen, and then one more to let it all sink in. If you have not yet succumbed to the force that is Harry Styles fandom, I truly can’t recommend it enough — and please know that it will get you eventually.
Source: Decider.com
114 notes · View notes
hlupdate · 4 years
Link
On November 18, 2019, a website promoting a mysterious place called Eroda (“No Land Quite Like It”) arrived on the internet. Two days later, the official Twitter account for this fictional frown-shaped island began teasing local seaside attractions. You may have missed it, depending on which corners of the internet you choose to lurk, but not if you were a Harry Styles fan, a group that went into pure overdrive trying to figure out what it all meant.
I, for one, missed it at the time. I was unaware this account was cryptically quote tweeting fans as they tried to piece together what was happening, what it meant, and what it could be connected to (Greek Mythology and Lostwere a couple of theories posed in comments, Twitter threads, and Reddit). Meanwhile, the Columbia Records marketing department had been hard at work for months, devising this specific and highly-detailed campaign around the music video for Styles’ second single, “Adore You” from his second solo album, Fine Line, ever since he shot the video in Scotland in August 2019 (Eroda = Adore backwards — clever!).
But it was all leading up to the morning of Friday, December 6 when the video was released, one week before the full-length album arrived. Up until that point, I had never seen an entire Harry Styles music video, but what happened next was inevitable. Somehow, as a self-proclaimed boy band scholar, I had never paid much attention to One Direction. I kept a distant eye on Styles since they disbanded, intrigued by the decisions he was making in his solo career. But I hadn’t yet realized I’d been in the ring all throughout the fall of 2019, fighting to resist the inevitable fascination that awaited. First came the jab of Rob Sheffield’s Rolling Stoneprofile, followed by the cross of “Lights Up”, a song that cracked my Top 20 most listened to songs of the year despite being released just two months before Spotify so thoughtfully compiled that personalized playlist. Then there was the hook of his SNL hosting stint in November (and bless you Bowen Yang for that Sara Lee sketch), which then leads us to the “Adore You” video, the uppercut and ultimate TKO. I surrendered in what felt like a near instant. I was now a Harry Styles fan. (If we’re following this analogy, I sat up to spit out some blood after seeing that cover of “Juice” before my head quickly hit the mat again with a loud thud).
Maybe it’s not quite remarkable that I took time out of a Friday morning to watch a music video, but that I sat at my desk, in an office, with other people around (back when we did those kinds of things) and proceeded to wipe away a few tiny tears from under my eyes by the end of it, was an experience I had not been through… maybe ever? In a world of lyric videos and TikToks, actual, thoughtful, impactful music videos with a full (and sweet!) story are about as rare as a glowing and growing fish these days.
Ultimately, “Adore You” does everything a music video should do. In nearly eight minutes, this video uses excellent visual effects in a cool and interesting way, tells a compelling and heartfelt story, is anchored by an irresistible leading man and an adorable sidekick, is backed up by the catchiest song you could ever dream of, and culminates with a touching and hopeful ending. It’s a treat for the eyes and the ears and the soul. It’s innovative and the kind of thing that begs you to watch it more than once to catch all the details (and yes, I do tear up every time).
So one would think that an award show with the specific purpose of celebrating this type of creativity would be extra sure to nominate such a charming and effective clip, but alas, “Adore You” was overlooked in the MTV Video Music Awards main categories this year. Of course, some could argue that that fact only adds to the video’s credibility but I’ll do my best to not be that petty as I’m still rooting for it to win in the three technical categories where it picked up nominations: Best Visual Effects by Mathematic, Best Art Direction by Laura Ellis Cricks, and Best Direction by Dave Meyers, who remains one of the most inventive and influential directors of all time and whose videos with artists such as Missy Elliot, Pink, and Kendrick Lamar have been racking up nominations for nearly 20 years now. He also saw four other videos he directed get recognized this year: Normani’s “Motivation” (Best Chorography), Travis Scott’s “Highest in the Room” (Best Hop Hop and Best Visual Effects), Anderson .Paak’s “Lockdown” (Video For Good), and Camila Cabello feat. DaBaby’s “My Oh My” (Best Cinematography).
But I reached out to Meyers to specifically ask about the intricate details of “Adore You” and how it all came to be; how he captured such a vibe with the overcast and dreary weather, mixed so wonderfully with the charming oddities of the people that make up this world of Eroda. In addition to directing the video, he also co-wrote the story with Chris Shafer and said, “It’s the first idea that popped to mind after the first listen to the song, and the first idea I pitched to Harry. It was a story that underscored my understanding of what Harry stood for and felt it was necessary to tell it as a narrative to convey his optimism.”
The extended version of the video starts with a two-and-a-half-minute introduction to the world of Eroda, narrated by Rosalia. This includes the “peculiar” people and their professions on the island, meeting The Boy (Styles) and his glowing smile that most people try to avoid, and the quirky superstitions these people continue to live by. “It all served a purpose,” Meyers said of the details. “The superstitions were a set up for how society generally reacts to different things. They fear change or oddity, even if it’s what’s best for them.”
Meyers, however, did not share in that fear, as much of this video provided for interesting and new opportunities he had yet to experience throughout his decades-long career, which he listed off: ”Compelling narrative, CG character, remote location, Scottish crew (nothing fazed them),” also noting that all of the other characters in the video were locals as well. So perhaps they were less fazed by the atmosphere across the four-day shoot in Scotland, but as Meyers recalled, the “weather was nuts. It rained every 20 minutes, then the sun, then cloud over.”
However, it’s likely that Mother Nature is also a Styles fan, as Meyers recalled, “I seem to remember going up on the hill for Harry’s picnic with the fish and being worried that it was so gloomy. By the time we came to shoot, the sun came out. And then the sun went away as soon as the scene was over. Similarly, we had the worst storm when Harry was contemplating suicide at the start. Pouring rain, drenching him. So I guess in that sense it was fun watching how Scotland provided a backdrop for the emotions we were after.”
And hey, at least they had the weather on their side to add to the mood while shooting the video, as one of their main characters, well, didn’t exist. “It was very odd shooting with no fish,” Meyers admitted. “But was quite rewarding later seeing it dropped in and making empathic sense to the story we were after.”
Of course, the main character they did have on hand is an awfully useful and appealing one at that. Fans became enamored with the moment Styles uses the back of his hand to check the temperature of a coffee pot before dumping the fish inside the water so it could stay alive. I asked Meyers about this particular moment and he said, “The problem we had was apparent when Harry ran in and threw the fish in the pot. We all sorta felt — well, what if it was hot? So I believe Harry improvised that as a solution and we felt it was perfect for the character’s sensitivity and consideration for this poor fish.” And that’s not the only nice thing he does for his fish friend — he also serves him a tiny taco! “The taco was a whimsical way to express friendship between Harry and the fish,” Meyers offered. It looked pretty tasty, too.
The entire video serves as a showcase for what Styles does best and what makes him such a unique artist: his music, his acting, and his charisma, which Meyers knew would offer him a lot to work with. “Harry is a leading man. I felt that from my first meeting and wanted to play with his wonderful range of emotions. So finding a story with a real character arc was part of my focus in building this world.” Meyers described working on “Adore You” as an “all-around memorable shoot: awesome location, lovely Harry, compelling story, great effects, and… it worked.”
It did. And it was a risk: a video this complex and detailed (and one has to assume, costly), attached to a marketing campaign that proved to be even more involved, still came with no guarantee that the fans wouldn’t shrug it off. But as Manos Xanthogeorgis, SVP of Digital Marketing & Media at Columbia Records told Billboard last year, “When you have a video and a piece of art at such a level, it’s an incredible challenge for the rest of the team to build a campaign at that same level of artistry and creativity.” Oh, and that was only step one, as the marketing team engaged in “real-time marketing” with fans online, ensuring they would continue to remain engaged by dropping clues and clips in the lead-up to the video premiere and subsequently the album. “This whole campaign was around mystery and sometimes mystery is more powerful than knowledge,” Xanthogeorgis said. The Twitter handle has remained active throughout 2020, used as a continual marketing tool for Styles’ next videos including the Meyers-directed “Falling” and this summer’s hit, “Watermelon Sugar.”
With that kind of fan engagement, “Adore You” seemed like a no-brainer for the fan-voted categories of the VMAs this year, as they surely would’ve turned out to vote just as feverishly for this video as they did when searching for clues (about a made-up island, at that!). But hey, maybe MTV was just not interested in massive fan engagement this year — after all, it’s not like everything Styles does, including growing freakin’ facial hair, has the internet in a tizzy for weeks. Ultimately, as the impact of music videos (and certainly the ceremony celebrating them) continues to lose relevance, the disregard of this specific project simply feels like a missed opportunity to acknowledge a rare achievement in the art form.
While Meyers was sure to describe his inclusion in the VMA nominations this year as “lovely and flattering” (and he better have a moonperson in his possession this time next week, MTV!) it’s still puzzling why “Adore You” wouldn’t be included in the big categories, considering Styles is squarely within their demo, at the very least. That “Adore You” is also a technical and storytelling masterpiece, as well as a full moment that was used as inspiration both for the experience online and in-person at the Fine Line Spotify listening party last December, that also comes packed with one of the most enthusiastic groups of fans around, well, that should have had the entire network drooling.
Of course, some of this can simply be chalked up to a perfect storm. As far as his singles go, “Lights Up” was a nice appetizer, but “Adore You” remains the delicious entree (you already know what’s for dessert). “Adore You” is a perfect pop record if I’ve ever heard one (and I have) and deserved a special video. A Chris Isaak “Wicked Game” sexy vibe wasn’t going to work here. The song tells the story of such passionate, pure, and heartachingly naive and innocent love that it almost had to be directed toward a non-human being. Instead, Styles chose to inject those same carefree, sweaty, sticky, delicious, whimsical beach vibes into the “Watermelon Sugar” clip, which was the right choice, and not just for the summertime season (MTV has since added the Song of Summer category to the VMAs and included “Watermelon Sugar”).
But it’s “Adore You” that has melodies that bring a smile to the faces of babies, get your toes tapping even when you hear it in the dentist’s chair, and likely has my neighbors rolling their eyes when I sing along to it in the shower. The song is so simple it’s deep, a theme reflected in the video, as is the central reminder to help and care for others, a thoroughly 2020 message.
However, not all is lost. Both “Adore You” and “Watermelon Sugar” continue to rack up major spins at radio with the latter hitting number one on the Billboard charts earlier this month. Grammy voting kicks off at the end of September and Academy members should take note. Not only is Fine Line more than worthy of being acknowledged, but having Styles on hand to potentially collect trophies and perform is in your best interest when it comes to viewers and online chatter. Do not wait to take him seriously. This is the album, this is the time. Prove that you aren’t a bunch of stodgy old white men who think he’s just for teen (and um, thirty-something) girls, but that you understand the music he enjoys, is inspired by, and subsequently makes, is the same rock music you appreciate as well. An artist like Styles can be both of those things at the same time, and really, the best of both worlds. Give the album a listen, and then one more to let it all sink in. If you have not yet succumbed to the force that is Harry Styles fandom, I truly can’t recommend it enough — and please know that it will get you eventually.
112 notes · View notes
ronnytherandom · 4 years
Text
I forgot to watch content all week so i wrote about games ive been playing
9/2/2021: The Truman Show
You should fear your fears but embrace them and use them to guide you into the unknown, to explore and experience what life has to offer. Fear stands between you and the fullest experience of life so you must pass through it to better yourself. Heed not the walls built about you and the chains made to hold you. Though the architects insist it will preserve your life, containment is anathema to life. Do not take in faith the benevolence of powers that be; instead trust those who would support and liberate you, guide you through fear and into life.
As best I can lay it out, I think this is the philosophy of the Truman show but there is so much more to read into it also. There is critique of systems of commodification and celebrity (i.e. capitalism) reducing human beings to a consumable good as well as encouragement to find and pursue your goals despite adversity and even sensibility which is also tied to the illusion of economic responsibility. You can’t put a camera inside a human head, you can never “know” them without being an active and intrinsic part of their life, but also there is need for reciprocation. If one half exists with ulterior motive then the entire relationship is rotten; sincere humanity is what creates real connections. Without such your world is fake. A world built around one person is a world where no one can truly live. All these actors have given up basically their entire lives for the sake of watching Truman have his life built around him by outside forces, have allowed themselves to be commodified and dehumanised for the good of one man, Christoph. The man at the top has delusions of grandeur and thinks only of his own bottom line, he cares not for his subjects but simply wants them to do as he tells them because it benefits him to commodify their lives and interactions. Even then he cannot stand to lose control and in seeking to demonstrate Truman’s “realness” he structures his life so thoroughly that eventually there’s no reality left, only a script and adverts. But the people watching still empathise with Truman because everyone in the working class understands what it is to be trapped because real life is our own Truman show and one day we must all pass through fear, step out of the dome and create a real life for ourselves outside of the system of commodification which consumes everyone’s life and removes all realness and sincerity and emotional catharsis from it.
I unreservedly love this film.
14/2/2021: Assorted Game Reviews
Horizon Zero Dawn (Unfinished due to technical issues, 45 hours inc. parts of Frozen Wilds): This game is really cool and really fun. I think it is defined by its incredible setting which somehow creates a fresh feeling post-apocalyptic environment. Said environment creates intriguing alt-future lore and some very interesting environments to explore. I love the machine designs (especially tallnecks!) and was very sad to hear one of their contributing artists passed away recently but I’m glad their work lives on in this visually stunning game. I’m a sucker for Ubisoft-style open world games simply because it tickles a certain kind of itch and somehow this non-Ubisoft game has outdone Ubisoft on their own formula, which is hilarious, but also good for me as running around this world exploring and clearing map markers is engaging fun. Not least because of the combat. I have a minor criticism here that the combat feels slightly awkward on mouse and keyboard, the arrows never seem to go where I’m aiming, but aside from that the experience of fighting is a grand one. Enemies never lose their threat and I love the weak spot system the game employs which makes every tool useful in niche circumstance and rewards curiosity. It specifically manages this in a way that I feel the Witcher series could learn from if it ever returns; by making head on assault less viable and encouraging tactical hunting. I do feel this system makes hunting robots so fun that by contrast hunting humans becomes a chore however, though I noted this improves in the dlc with the addition of humans with elemental weaknesses limited in number as they are. I cannot speak for the story in entirety but what I encountered was pretty good, though I feel as if it was only just really getting going at the point where I could not continue. I find Aloy to be a compelling and well portrayed protagonist and though I can guess about her origin and the ultimate end of the alt-future apocalypse I still want to see how it plays out on screen, so will return to this as soon as I’ve fixed it.
Rimworld (122 hours. Familiar with but do not own Royalty Expansion):
Rimworld is one of those super special games that I don’t think I have a single problem with. Fair warning it can be brutal and is heavily dependent on RNG but this allows it to create truly unique and interesting scenarios on a constant basis. In the wider perspective it could be described as formulaic, with regular cycles of managing the settlement between raids and random events, but the devils in the details. Colonist traits, health and skills dictate how you play and sometimes you’ll be forced to adapt as some colonists simply refuse to perform some tasks. The depth of health particularly amuses me, in that each little part of someone’s body is modelled in a way. If you’re in a firefight you may take a single bullet which grazes your finger and you’re fine. Alternately it could pierce your human leather cowboy hat, your skull and kill you instantly and the game will tell you exactly what happened. The risk/reward element is addictive enough, and that’s without accounting for just how cool it is to see your colony slowly expand. Establishing more and more options for crafting is fun and shows off the full range of different items in the game which is fucking extensive. Between clothing, weapons, armour, sculpture and drugs to name only a few you have the opportunity to create many varied production lines either for your colonists or to trade for money and there is a lot of fun to be had here as well as it is quite satisfying to see psychoid you have grown personally become the cocaine your colonists snort to help them stay awake on limited sleep. From an archaeologist’s perspective it is especially cool to look back over your base and see the hints of how and why structures were built and remember the history of your limitations and development through structure. I think the lore of the universe is really cool too, a very 40k-esque kind of place except with far less order, somehow. But the universe does an excellent job of feeling alive and moving constantly on both a planetary and interstellar level. You can fully believe that while you build wooden shacks to shield yourself from terrifyingly low temperatures there are simultaneously rich pieces of shit living it up on the glitterworld that’s one system over. The music does an excellent job of creating the wild west frontier atmosphere the game cultivates to great effect. Ultimately, for just being a grid with a series of different numbers attached, this game does a fantastic job of creating a compelling, brutal and very real colony management experience. I dont think I can properly put into words the grandness and scope of this one. I didnt even mention the modding scene, which is expansive and tailors to basically any need you could have. The Rim is a terrifying place but theres so much fun to be had.
Factorio (86 hours, mostly 1.1): Having completed a game of Factorio I can tell you reliably that this is one of the best games ever made, thoroughly addictive and fun. If you like numbers, logistics, TRAINS, its gonna be your thing. Not to mention its probably the only documented case of a game with no bugs (so far as official forums are concerned). Strictly speaking this games combat is not the most engrossing thing but good lord do you feel it when you acquire a flamethrower. The way each aspect of the game (production, research, logistics, combat, upgrades for everything therein) feeds into the next is a really well constructed balancing act such that you must experience the full game in order to complete it and I always appreciate this kind of design. I think its one of the best tenets of factory game design especially as its something present in Satisfactory too. Beyond all of this generalised good the game is also excellent in its intricacies, the architecture necessary to build a maximum efficiency base, the level of planning and organisation that can be employed is mind-blowing. Not to mention the mod community, factorion is already an extensive experience and some mad bastards have seen fit to complicate it further, hats off to them. This really is a great moment in gaming.
 Destiny 2 (198 hours, all expansions, played some post Forsaken release, mostly Season of Arrivals onwards, spent roughly £20 on microtransactions):
This is a very interesting and enjoyable experience, but I must say it can be a bit controversial at times. What its does particularly well is moment to moment gameplay and design in all aspects. The game is stunning; between environments, cosmetics, shaders ships and ghosts there’s a vast range of incredible things to see, all rooted in the “pseudo-magi-science” aesthetic it’s got going on. The class design is excellent and you really do feel like you embody this rampaging madman / agile gunman / space wizard archetype, whichever you choose to play. The abilities, especially supers, are very satisfying. Everything has heft and power behind it which can be felt in all aspects of design; sound and animation is top notch. Movement is cool, you can feel how fast you move both on foot and in vehicles and the navigation has a little fun subtlety depending on your class jump, even if you can bounce unpredictably occasionally. But for the love of god why is the wall kick in there? It has only ever served to push me from a ledge into a bottomless pit. You're looking to remove antiquated content? Start there. Some guns are not so good to shoot but there’s such a great range of guns that are fun its like complaining about one drop in an ocean; and enemies are fun to shoot at, each faction distinct in meaningful ways and presenting an effective challenge. Speaking of oceans, that’s one way to describe the lore. I haven’t dived too deep but it keeps going down forever and everything I’ve read is intriguing. As a former Elder Scrolls lore nut this is something I could definitely sink my teeth into, though its much more of a pulpy sci-fi vibe than a pure nonsense vibe. I do think the game has a bit of a loot problem, primarily in regards to the conflict between high stats and looking good. This should never be a conflict, and yes you can apply ornaments to any purple gear but that’s not enough when I spend the entire time grinding power levels and thus must change armour and weapons on a constant basis to progress. This game needs a true transmog system and if not that, rethink how gear power level works. Perhaps rather than earning new instances of gear you always possess a version of it and the loot you acquire in missions just upgrades your instance to your current overall power level? This would serve to do away with the current upgrade system which I think is a needless additional grind. Perhaps it could be retained in using enhancement cores to empower gear as present but necessitating a whole upgrade module to keep your favourite weapon on hand is kind of painful honestly. There is also at present the issue of sunsetting gear, mildly controversial to say the least. If it’s necessary to streamline the game and make it function moving forward so be it but surely loot pools should be adjusted so you can actually get useful loot from older locations? And why sunset personal instances of gear which can be acquired at the regular power level anyway? I had to throw away my favourite bow and hunt down a new version of the exact same weapon for… what reason? I do think destination navigation leaves a little to be desired also. I get that having a physical hub world is meaningful but Destiny does not have a very extroverted community; I can count the times someone noticed me in the tower on one hand. And its not even like there’s fun activities to be found in the same sense as say Deep Rock Galactic, which really does take advantage of its hub. Perhaps for players who simply want to go about their business all of the vendors could be set into a menu system where just clicking an icon takes you to their menu from anywhere in the system rather than, per se, having to go through an entire loading screen (Which takes you to orbit and back) to reach a location which serves simply as the front for four menus. These are established player problems. As a dedicated PvE player I can say that this game is immensely fun in combat and growing in power does feel really good. It’s something I recommend getting into, there’s just some very large creases that need ironing which the Bungie should really take the time to address rather than pushing out new in game content every three months.
17 notes · View notes
stylesnews · 4 years
Link
On November 18, 2019, a website promoting a mysterious place called Eroda (“No Land Quite Like It”) arrived on the internet. Two days later, the official Twitter account for this fictional frown-shaped island began teasing local seaside attractions. You may have missed it, depending on which corners of the internet you choose to lurk, but not if you were a Harry Styles fan, a group that went into pure overdrive trying to figure out what it all meant.
I, for one, missed it at the time. I was unaware this account was cryptically quote tweeting fans as they tried to piece together what was happening, what it meant, and what it could be connected to (Greek Mythology and Lost were a couple of theories posed in comments, Twitter threads, and Reddit). Meanwhile, the Columbia Records marketing department had been hard at work for months, devising this specific and highly-detailed campaign around the music video for Styles’ second single, “Adore You” from his second solo album, Fine Line, ever since he shot the video in Scotland in August 2019 (Eroda = Adore backwards — clever!).
But it was all leading up to the morning of Friday, December 6 when the video was released, one week before the full-length album arrived. Up until that point, I had never seen an entire Harry Styles music video, but what happened next was inevitable. Somehow, as a self-proclaimed boy band scholar, I had never paid much attention to One Direction. I kept a distant eye on Styles since they disbanded, intrigued by the decisions he was making in his solo career. But I hadn’t yet realized I’d been in the ring all throughout the fall of 2019, fighting to resist the inevitable fascination that awaited. First came the jab of Rob Sheffield’s Rolling Stone profile, followed by the cross of “Lights Up”, a song that cracked my Top 20 most listened to songs of the year despite being released just two months before Spotify so thoughtfully compiled that personalized playlist. Then there was the hook of his SNL hosting stint in November (and bless you Bowen Yang for that Sara Lee sketch), which then leads us to the “Adore You” video, the uppercut and ultimate TKO. I surrendered in what felt like a near instant. I was now a Harry Styles fan. (If we’re following this analogy, I sat up to spit out some blood after seeing that cover of “Juice” before my head quickly hit the mat again with a loud thud).
Maybe it’s not quite remarkable that I took time out of a Friday morning to watch a music video, but that I sat at my desk, in an office, with other people around (back when we did those kinds of things) and proceeded to wipe away a few tiny tears from under my eyes by the end of it, was an experience I had not been through… maybe ever? In a world of lyric videos and TikToks, actual, thoughtful, impactful music videos with a full (and sweet!) story are about as rare as a glowing and growing fish these days.
Ultimately, “Adore You” does everything a music video should do. In nearly eight minutes, this video uses excellent visual effects in a cool and interesting way, tells a compelling and heartfelt story, is anchored by an irresistible leading man and an adorable sidekick, is backed up by the catchiest song you could ever dream of, and culminates with a touching and hopeful ending. It’s a treat for the eyes and the ears and the soul. It’s innovative and the kind of thing that begs you to watch it more than once to catch all the details (and yes, I do tear up every time).
So one would think that an award show with the specific purpose of celebrating this type of creativity would be extra sure to nominate such a charming and effective clip, but alas, “Adore You” was overlooked in the MTV Video Music Awards main categories this year. Of course, some could argue that that fact only adds to the video’s credibility but I’ll do my best to not be that petty as I’m still rooting for it to win in the three technical categories where it picked up nominations: Best Visual Effects by Mathematic, Best Art Direction by Laura Ellis Cricks, and Best Direction by Dave Meyers, who remains one of the most inventive and influential directors of all time and whose videos with artists such as Missy Elliot, Pink, and Kendrick Lamar have been racking up nominations for nearly 20 years now. He also saw four other videos he directed get recognized this year: Normani’s “Motivation” (Best Chorography), Travis Scott’s “Highest in the Room” (Best Hop Hop and Best Visual Effects), Anderson .Paak’s “Lockdown” (Video For Good), and Camila Cabello feat. DaBaby’s “My Oh My” (Best Cinematography).
But I reached out to Meyers to specifically ask about the intricate details of “Adore You” and how it all came to be; how he captured such a vibe with the overcast and dreary weather, mixed so wonderfully with the charming oddities of the people that make up this world of Eroda. In addition to directing the video, he also co-wrote the story with Chris Shafer and said, “It’s the first idea that popped to mind after the first listen to the song, and the first idea I pitched to Harry. It was a story that underscored my understanding of what Harry stood for and felt it was necessary to tell it as a narrative to convey his optimism.”
The extended version of the video starts with a two-and-a-half-minute introduction to the world of Eroda, narrated by Rosalia. This includes the “peculiar” people and their professions on the island, meeting The Boy (Styles) and his glowing smile that most people try to avoid, and the quirky superstitions these people continue to live by. “It all served a purpose,” Meyers said of the details. “The superstitions were a set up for how society generally reacts to different things. They fear change or oddity, even if it’s what’s best for them.”
Meyers, however, did not share in that fear, as much of this video provided for interesting and new opportunities he had yet to experience throughout his decades-long career, which he listed off: ”Compelling narrative, CG character, remote location, Scottish crew (nothing fazed them),” also noting that all of the other characters in the video were locals as well. So perhaps they were less fazed by the atmosphere across the four-day shoot in Scotland, but as Meyers recalled, the “weather was nuts. It rained every 20 minutes, then the sun, then cloud over.”
However, it’s likely that Mother Nature is also a Styles fan, as Meyers recalled, “I seem to remember going up on the hill for Harry’s picnic with the fish and being worried that it was so gloomy. By the time we came to shoot, the sun came out. And then the sun went away as soon as the scene was over. Similarly, we had the worst storm when Harry was contemplating suicide at the start. Pouring rain, drenching him. So I guess in that sense it was fun watching how Scotland provided a backdrop for the emotions we were after.”
And hey, at least they had the weather on their side to add to the mood while shooting the video, as one of their main characters, well, didn’t exist. “It was very odd shooting with no fish,” Meyers admitted. “But was quite rewarding later seeing it dropped in and making empathic sense to the story we were after.”
Of course, the main character they did have on hand is an awfully useful and appealing one at that. Fans became enamored with the moment Styles uses the back of his hand to check the temperature of a coffee pot before dumping the fish inside the water so it could stay alive. I asked Meyers about this particular moment and he said, “The problem we had was apparent when Harry ran in and threw the fish in the pot. We all sorta felt — well, what if it was hot? So I believe Harry improvised that as a solution and we felt it was perfect for the character’s sensitivity and consideration for this poor fish.” And that’s not the only nice thing he does for his fish friend — he also serves him a tiny taco! “The taco was a whimsical way to express friendship between Harry and the fish,” Meyers offered. It looked pretty tasty, too.
The entire video serves as a showcase for what Styles does best and what makes him such a unique artist: his music, his acting, and his charisma, which Meyers knew would offer him a lot to work with. “Harry is a leading man. I felt that from my first meeting and wanted to play with his wonderful range of emotions. So finding a story with a real character arc was part of my focus in building this world.” Meyers described working on “Adore You” as an “all-around memorable shoot: awesome location, lovely Harry, compelling story, great effects, and… it worked.”
It did. And it was a risk: a video this complex and detailed (and one has to assume, costly), attached to a marketing campaign that proved to be even more involved, still came with no guarantee that the fans wouldn’t shrug it off. But as Manos Xanthogeorgis, SVP of Digital Marketing & Media at Columbia Records told Billboard last year, “When you have a video and a piece of art at such a level, it’s an incredible challenge for the rest of the team to build a campaign at that same level of artistry and creativity.” Oh, and that was only step one, as the marketing team engaged in “real-time marketing” with fans online, ensuring they would continue to remain engaged by dropping clues and clips in the lead-up to the video premiere and subsequently the album. “This whole campaign was around mystery and sometimes mystery is more powerful than knowledge,” Xanthogeorgis said. The Twitter handle has remained active throughout 2020, used as a continual marketing tool for Styles’ next videos including the Meyers-directed “Falling” and this summer’s hit, “Watermelon Sugar.”
With that kind of fan engagement, “Adore You” seemed like a no-brainer for the fan-voted categories of the VMAs this year, as they surely would’ve turned out to vote just as feverishly for this video as they did when searching for clues (about a made-up island, at that!). But hey, maybe MTV was just not interested in massive fan engagement this year — after all, it’s not like everything Styles does, including growing freakin’ facial hair, has the internet in a tizzy for weeks. Ultimately, as the impact of music videos (and certainly the ceremony celebrating them) continues to lose relevance, the disregard of this specific project simply feels like a missed opportunity to acknowledge a rare achievement in the art form.
While Meyers was sure to describe his inclusion in the VMA nominations this year as “lovely and flattering” (and he better have a moonperson in his possession this time next week, MTV!) it’s still puzzling why “Adore You” wouldn’t be included in the big categories, considering Styles is squarely within their demo, at the very least. That “Adore You” is also a technical and storytelling masterpiece, as well as a full moment that was used as inspiration both for the experience online and in-person at the Fine Line Spotify listening party last December, that also comes packed with one of the most enthusiastic groups of fans around, well, that should have had the entire network drooling.
Of course, some of this can simply be chalked up to a perfect storm. As far as his singles go, “Lights Up” was a nice appetizer, but “Adore You” remains the delicious entree (you already know what’s for dessert). “Adore You” is a perfect pop record if I’ve ever heard one (and I have) and deserved a special video. A Chris Isaak “Wicked Game” sexy vibe wasn’t going to work here. The song tells the story of such passionate, pure, and heartachingly naive and innocent love that it almost had to be directed toward a non-human being. Instead, Styles chose to inject those same carefree, sweaty, sticky, delicious, whimsical beach vibes into the “Watermelon Sugar” clip, which was the right choice, and not just for the summertime season (MTV has since added the Song of Summer category to the VMAs and included “Watermelon Sugar”).
But it’s “Adore You” that has melodies that bring a smile to the faces of babies, get your toes tapping even when you hear it in the dentist’s chair, and likely has my neighbors rolling their eyes when I sing along to it in the shower. The song is so simple it’s deep, a theme reflected in the video, as is the central reminder to help and care for others, a thoroughly 2020 message.
However, not all is lost. Both “Adore You” and “Watermelon Sugar” continue to rack up major spins at radio with the latter hitting number one on the Billboard charts earlier this month. Grammy voting kicks off at the end of September and Academy members should take note. Not only is Fine Line more than worthy of being acknowledged, but having Styles on hand to potentially collect trophies and perform is in your best interest when it comes to viewers and online chatter. Do not wait to take him seriously. This is the album, this is the time. Prove that you aren’t a bunch of stodgy old white men who think he’s just for teen (and um, thirty-something) girls, but that you understand the music he enjoys, is inspired by, and subsequently makes, is the same rock music you appreciate as well. An artist like Styles can be both of those things at the same time, and really, the best of both worlds. Give the album a listen, and then one more to let it all sink in. If you have not yet succumbed to the force that is Harry Styles fandom, I truly can’t recommend it enough — and please know that it will get you eventually. 
64 notes · View notes
dweemeister · 4 years
Photo
Tumblr media
Movie Odyssey Retrospective
Cinderella (1950)
In the first few decades of Walt Disney Productions’ (now Walt Disney Animation Studios) existence, the studio veered perilously between periods of feast and famine. The success of Snow White and the Seven Dwarfs (1937), Dumbo (1941), and the modestly-budgeted films of the package era kept the studio afloat despite Walt Disney’s occasionally disastrous business instincts and rotten luck due to World War II cutting off European audiences. With WWII concluded, Disney’s propaganda commitments to the federal government and tightened budgets were no more. With the exception of the aftermath from the release of The Black Cauldron (1985), the studio’s survival has not been seriously endangered since. That is in large part because of the gamble that is Cinderella, directed by Clyde Geronimi, Hamilton Luske, and Wilfred Jackson.
Any rebirth for Disney animated features depended on Cinderella’s success. Not since Dumbo had so much been riding on one of the studio’s movies – especially now as Walt was dividing his attention between animation, live-action features, television, a preliminary plan to build a small play park, and collaborating with the FBI to root out suspected communists at his own studio. More later on Cinderella’s legacy (I think you, the reader, have an idea about what happened to the Disney studios after this), but the film was the fifth highest-grossing movie in North American theaters that year, ahead of Born Yesterday and behind Cheaper by the Dozen and Annie Get Your Gun. In various ways, Cinderella is among the most important movies in the Disney animated canon, even if it does little to nothing to elevate animation in cinema and contains issues that have metastasized in subsequent Disney animated features.
Decades before the Disney name became synonymous with fairy tales and princesses, the writing team assigned to Cinderella used Snow White as their template on this film. The opening minutes of Cinderella share much of Snow White’s alchemy: the opening of an ornate storybook, an orphaned young woman whose lot in life is to be a rag-wearing scullery maid, that same woman singing about dreams to an audience of animals that instinctively know of her kindness. What starts off too similarly like the second coming of Snow White then descends into an overstretched sequence of the animals’ tomfoolery (half the film is dedicated to the animals’ hijinks!).
Cinderella’s animals, unlike those in Snow White, are fully anthropomorphic – they wear clothes, converse with Cinderella in their high-pitched squeak-talking, tiptoe around the obviously villainous cat named Lucifer, and make fools of themselves to entertain the youngest set. In the opening minutes, Cinderella squanders its serviceable musical opening for vapid hilarity as it unlearns the lessons that began with Snow White and reached its apotheosis with Bambi (1942). In works where animals live alongside humans, animal side characters serving as comic relief are most effective and timeless when they behave like animals, not humans. Disney’s animated canon has been hampered by this development – one codified by Cinderella and, in its foulest iterations in recent decades (e.g. 2005′s Chicken Little), originates from commercial, not artistic, decision-making. The excessive screentime for the animals in the film’s opening third and especially the heavily gender-coded dialogue and behavior by the mice – “Leave the sewing to the women!” – is enough to eject Cinderella from the upper echelons of the Disney animated canon.
In my review to Snow White, I wrote that the writing of female characters in Disney’s animated canon films reflects the writers’ understanding of gendered roles in their respective times. Cinderella expressly looked to Snow White for inspiration after two decades where the Great Depression and World War II upended traditional gender norms. In the 1930s and ‘40s, thousands of American women found themselves in traditionally male occupations, altering – if only for a time – popular beliefs about what might be considered masculine or feminine behavior. Over in Burbank at the Disney studios, its departments were segregated by gender (its ink and paint department was solely staffed by women, and there were no significant clusters of women elsewhere in the studio) – insulating it from this phenomenon.
As if foreshadowing the gender-conforming atmosphere of the 1950s, it should not be a surprise that Cinderella cannot envision women beyond a vessel for marriage or a homemaker. With an eye towards a prince to sweep her away from her stepmother and stepsisters, an interesting protagonist Cinderella does not make. And with Cinderella not showcasing as much of her personality as Snow White did, she feels far more inert as a character than her predecessor. However, comparable to Snow White, Cinderella’s life has been one of deprivation and a lack of healthy human interaction – one without quarter, love from others. Knowing little else about life beyond her scullery duties, it is easy to see why she holds such retrograde beliefs for her own salvation.
Cinderella’s rough beginning is nevertheless the prelude to its visual wonderment. The visuals in animated feature films are the collaborative work of hundreds – credited or otherwise – of animators, background artists, character designers, painters, inbetweeners, cinematographers, and more. Sometimes, one particular artist wields an influence that extends across an entire feature. In the correct set of circumstances, they set an aesthetic that alters the artistic direction of animated films for an entire national film industry or a single studio. For Cinderella, its visual beauty is set by its backgrounds. Tyrus Wong’s background art defined Bambi a decade earlier; here, it is Mary Blair’s work that defines Cinderella.
Blair, a modernist whose style fit the films at United Productions of America (UPA; a breakaway studio which was founded by striking Disney animators) better than Disney, had been working at the studio since 1940. She worked through the package films era and on two live-action/animation hybrids in Song of the South (1946) and So Dear to My Heart (1948). But it is Cinderella where Blair’s style – flat, graphic, abstract – is the dominant force of the film. Blair’s buildings and their arches shoot upwards, supported by architecturally impossible reed-thin columns, making rooms cavernous and façades larger than life. The sprawl of these interiors suggests not only the fantastical atmosphere that this fairy tale inhabits, but the grandiosity of Cinderella’s story. The vertical frames of Blair’s buildings are elegant and abstract, never intimidating, as if hailing from a children’s storybook. With the exception of when Cinderella is dancing with (and fleeing) Prince Charming, blues, whites, and sometimes muted greens dominate the scenes of her regal desires – as if shimmering in moonlight.
In character design, three men – all part of the “Nine Old Men” fraternity – served as supervising animators for Cinderella. I find Cinderella’s character design plainly uninteresting, but it is how she moves that will leave awestruck this film’s most vocal detractors. Marc Davis (the three principal animated characters in Song of the South, Alice in 1951’s Alice in Wonderland); Eric Larson (Peter Pan in 1953’s Peter Pan, Mowgli and Bagheera in 1967’s The Jungle Book); and Les Clark (1928’s Steamboat Willie, 1961’s One Hundred and One Dalmatians) made heavy use of rotoscoping in their attempts to animate Cinderella. Rotoscoping, developed by Max Fleischer (and made exclusive to Fleischer Studios by patent from 1915-1934), involves an animator tracing the movements over projected live-action footage as opposed to animating something from scratch or some other form of reference. As an animator traces over the footage, they may add a personal flourish – a delay or embellishment of movement – in the process. For animating humans, adhering completely to human movement via Rotoscope results in footage that looks stilted, as if hailing from a different universe than one created for an animated film. For Davis, Larson, and Clark, there hardly is a scene where Cinderella is not benefitting from rotoscoping. The rotoscoped animation allows Cinderella to move more fluidly than any human character drawn by the Disney animators at this point in the studio’s history. Whether she is scrubbing the floors, waltzing with her animal friends or Prince Charming, or making herself scarce before the stroke of midnight, there is a majestic grace to her movement – and yes, that includes the moment where she loses her glass slipper.
The less cartoonish a character acts in Cinderella, the more they are rotoscoped. So alongside Cinderella, Prince Charming and especially stepmother Lady Tremaine – the latter’s supervising character animator was Frank Thomas (an animator for the Seven Dwarfs on Snow White, supervising animator for Tod and Copper on 1981’s The Fox and the Hound) – are the two other characters heavily rotoscoped in the film. Lady Tremaine’s imposing posture and manner of dress gifts her a wordless authority over everyone residing in the Tremaine château. In contrast to Cinderella’s stepsisters – characters who act and look in ways that one might expect in a bawdy animated short film – her stern demeanor, realistically angled long face, and deliberate movements effuse opportunism, menace, spite. Lady Tremaine’s appearance, in respect to how much it contributes to the film, is a pronounced upgrade from the Queen in Snow White. She relates a spectacular amount of characterization in just a glance, a scowl. Yet, Lady Tremaine’s darkly charismatic character design would only be the appetizer to even more iconic villainous designs to appear later that decade.
youtube
The incidental score by Oliver Wallace and Paul J. Smith is dominated by quotations from the songs, and is not nearly as independent from the soundtrack as previous Disney animated canon scores. For the first time in a Disney animated feature, the studio looked outside its Burbank campus for its songwriters. Looking towards Tin Pan Alley, Disney hired Mack David (the title songs to 1959’s The Hanging Tree, 1963’s It’s a Mad, Mad, Mad, Mad World); Al Hoffman (“Papa Loves Mambo”, “A Whale of a Tale” from 1954’s 20,000 Leagues Under the Sea); and Jerry Livingston (the title songs to The Hanging Tree, 1965’s Cat Ballou). Cinderella possesses a wonderful musical score, headlined by “A Dream is a Wish Your Heart Makes”, “Bibbidi-Bobbidi-Boo”, and “So This is Love” – ignoring “The Work Song” (squeak-sung by the mice in something that set a precedent for Alvin and the Chipmunks), of course.
One of these, obviously, is unlike the others. “Bibbidi-Bobbidi-Boo”, sung by the Fairy Godmother (voiced by Verna Felton, who voiced the Elephant Matriarch and Mrs. Jumbo in Dumbo and, over the 1950s, became a Disney voice cast regular), is an exuberant frolic, and easily one of the best songs with nonsense lyrics in film history. Nonsense and novelty songs in Hollywood typically wear out their welcome, running a minute or more longer than they should. Clocking in at roughly one minute, the Fairy Godmother performs her magic, and promptly whisks Cinderella away to Prince Charming’s ball by song – a musical exemplar in narrative brevity.
Thirteen years following Snow White, Cinderella benefits from advances in recording technology and a richer – if not necessarily fuller – orchestral sound. Ilene Woods was primarily a radio singer, and her voice’s timbre is suited to play Cinderella. “A Dream is a Wish Your Heart Makes” parallels Snow White’s “I’m Wishing” in its exceptionally early placement and nowadays-formulaic function. But it is a serviceable introduction to Cinderella as a character, even with no specific dream mentioned in the lyrics. Sung with Mike Douglas (as Prince Charming), “So This is Love” is a dreamy duet, a waltz that musically defies a typical waltz. Waltzes, in ¾ time, usually have a pulse that even those not versed in music can “feel”. That pulse is usually on the downbeat, the “1”. Yet “So This is Love” generally begins its phrases and pulses on the “and” of the second beat (as one would count a measure as: “1 and 2 and 3 and”). The song’s frequent use of slurred notes, even fermatas, gives it its romantic flow and dramatic ebbs. This is an unconventional waltz, one that resists categorization and a song that would have been quite difficult to compose – despite its outwards simplicity.
Walt Disney appreciated the financial cushion that Cinderella provided (funding for the project met fierce resistance from his brother and the company’s CEO, Roy), and never truly worried about funding issues after the film’s release. The funds from Cinderella were injected across the company: for feature animation, live-action narrative features, the True-Life Adventures nature documentary series, Disney’s eventual television presence, and into purchasing a tract of orange groves in Anaheim. As for Cinderella itself, Walt could see the artistic shortcuts (rotoscoping included) in most every frame. It was no Snow White, he thought to himself. And though this 1950 adaptation was technologically superior in every way from the 1922 silent Laugh-O-Gram* short based on the same story, there seemed to be no artistic fulfillment for Walt in this Cinderella’s success.
Cinderella heralds the start of the Disney studios’ “Silver Age” – the second half of Walt Disney’s tenure as the creative ringleader at his namesake studio. Various film writers will provide conflicting definitions for these periods in Disney animation history. According to this blog, the Silver Age (1950-1967) is named as such due to the cessation of the package films and the return of more traditional animated features, Walt retreating from his once-omnipresent role in the artistic decision-making for those animated features, and the limited animation of the 1960s. However, the Silver Age is also the beginning of the studio consciously crafting large portions of these movies (if not the entire movie) explicitly for children. This is not to say films specifically for children are not worthwhile – Dumbo being a prime example. But to introduce characters, plot devices, and humor geared for children at the expense of the film’s storytelling or thematic resonance to viewers of all ages is the Disney studios at its most cynical and business-minded. These trends – that are not solely the fault of any single film – have persisted into modern animation, and are artistically incompatible with Disney’s Golden Age animated features. Those cynical trends are absent in the next Disney animated feature – an adaptation of a Lewis Carroll work that embraces a tsunami of colors and its own looniness.
To audiences in North America who had not seen a non-package animated feature in almost a decade and to war-weary audiences abroad reintroducing themselves to Disney films, Cinderella must have been an astonishing work after episodically-structured movies without a natural through line. In this Silver Age, Walt Disney and his animators would define the studio’s hallmarks – princesses, fairy tales, comic relief intended for children inserted for non-artistic reasons, and the distinctive visual style of artists like Mary Blair. Cinderella is the genesis for these developments. The Silver Age’s most innovative, accomplished work would still be several years away.
My rating: 7/10
^ Based on my personal imdb rating. Half-points are always rounded down. My interpretation of that ratings system can be found in the “Ratings system” page on my blog (as of July 1, 2020, tumblr is not permitting certain posts with links to appear on tag pages, so I cannot provide the URL).
* Founded in 1921 by Walt Disney, The Laugh-O-Gram studio was located in Kansas City, Missouri, and was the short-lived predecessor of the modern-day Walt Disney Animation Studios. Alongside future animation industry stalwarts Ub Iwerks, Hugh Harman, Rudolf Ising, and Friz Freleng, the Laugh-O-Gram studios made short animated silent films. Many of these films were based on fairy tales – including Cinderella (1922).
For more of my reviews tagged “My Movie Odyssey”, check out the tag of the same name on my blog.
This is the twentieth Movie Odyssey Retrospective. Movie Odyssey Retrospectives are reviews on films I had seen in their entirety before this blog’s creation or films I failed to give a full-length write-up to following the blog’s creation. Previous Retrospectives include 12 Angry Men (1957), Oliver! (1968), and Jingle All the Way (1996).
11 notes · View notes
iambountyfan · 5 years
Video
youtube
iambountyfan; echoes - Ruzina Frankulin, Darko Škrobonja, Ane Paška our tribute project ECHOES FROM OUR PAST features a variety of musicians, artists and creatives from all over the world; today we proudly present one of the finest works within the tribute, and are joined by Croatian composer, musician and sound designer Ruzina Frankulin (Tonči Bakotin), filmmaker and DOP Darko Škrobonja and finally actress, singer and musician Ane Paška (Ana-Marija Fabijanić) ahead of the debut of their music video "Aroma Ecito", an original track created exclusively for iambountyfan. Q. hello everyone! please, feel free to introduce yourselves and tell us a bit about your work. Darko Škrobonja: 
I'm a multimedia artist and a filmmaker. I also work on various projects as a photographer, director, and DOP/cameraman. In my personal work, I mostly deal with subjects like the passing of time and the absurdity of human existence. Ruzina Frankulin: 
Just a boy who as a 4 yr. old started jumping around a portable radio cassettophone. Since then, nothing really changed regarding the sensation I feel when the right sounds and images hit me. One of the best things in my life was the privilege of being a part of the music collective Zidar Betonsky, with which I enjoyed some fantastic intimate success thanks to my partners, both as artists and as extraordinary mates.
Apart from music, I do bits of audio technology lecturing, sound design, postproduction and video filming. Ane Paška: I am somebody who likes to explore different ways how to translate ideas and inner space of imagination in the language of music, words, performance, video, film. I finished dramaturgy in the Academy of dramatic arts in Zagreb and Master Film and Video in Art Academy in Split. During these years I took part in many workshops of contemporary theatre, physical theatre, performance and many different vocal and voice education. I also play a few musical instruments, and since 2014 I've been performing exclusively author works composed of my texts, poems and music. I have created several short music films that have been screened at various festivals around the world. Q. you are all well versed in different art fields. could you tell us a bit about how the three of you met? is "Aroma Ecito" your first collaboration? D.Š.: In 2013 I was filming a short experimental film for a theatre company with whom Ruzina collaborated. Over the next few years, we got to know each other much better when he helped me with sound editing and sound design on 3 of the films I made at the Arts Academy University of Split. In 2019. he introduced me to Ane and our first collaboration "Aroma Ecito" began. R.F.: I met Darko through some short film projects and we continue to collaborate whenever there's an opportunity out of mutual interests. Darko was a logical choice for this project, because I knew we could fulfill each other in the most fruitful way; the same goes for Ane. I met her about two years ago when a friend suggested that I go see one of her live performances. I don’t go out often as I've lost interest in the local scene, but it turned out it was well worth leaving the studio. I consider her as probably the most exciting upcoming music artist in Croatia at the moment. We are preparing some things together, cooking well behind the scenes. A.P.: When I decided to record my music album, a friend of mine recommended Ruzina and his music studio. 
We met after one of my performances and both of us had a great wish to create something together. Right now, we are in the process of recording music and this collaboration is really fantastic to me. Ruzina also introduced me to Darko when we were planning to make “Aroma Ecito”.
Tumblr media
Ane Paška, photo by Kaja Zulin Q. what are the biggest inspirations behind your creative drive? D.Š.:  The process of creating art is my only drive and inspiration to do more. Time stops, life has meaning. R.F.: There are likely tons of sound and visual imprints that I’ve absorbed during the years. It is important for me to try to keep them on an unconscious level, and use musical instruments and technology to sculpt something that has emotion. My destinations are always emotions. A.P.: Life itself! There are so many beauties in the world, evil, sorrow, happiness, misunderstandings, kindness, suffering, poetry, secrets, that art can help us embrace with all the nuances of such a complex and incredible world. Q. how long has it been since you first got in touch with the art of iamamiwhoami? which audiovisual era has been the most influential to you?  D.Š.: Ruzina introduced me to the project in 2018. and I've been a fan ever since. The present [era] is the most interesting. R.F.: I was an immediate fan since early December 2009. I do not remember how I encountered it, but I followed all first six uploads in real time and was amazed by that work. I still think that those first videos are absolutely Jonna and Claes' strongest work; I see it as reminiscent of all greatest pop electronica substruction, wicked and twisted with a fresh dose of originality. I was hoping to see a full length album released out of those. A.P.: Ruzina introduced me to the project as well and I also liked their first videos. Q. please tell us a bit about the creation of "Aroma Ecito" and the creative process behind the track. R.F.: When I was asked to create an original track for this release, I started to mess with some beats I had sitting on my hard drive for years. They didn't have a structure that could make the pop form I had in mind when thinking of a homage to iamamiwhoami, but it had a certain atmosphere that drove me to something. The rest was done by layering beat and synthesizers. And I have no idea how I am doing it. It is a child’s play where I try not to screw the purpose of the track. A.P.: Ruzina made the music and had a concrete idea of the way I should sing. On the other hand, I have seen great potential in the song for it to have lyrics that are sung in a fictional language. In such a way the song could get an even more mystical character. In the end, we made a compromise and only one verse remained fictional, but very well correlated with the rest of the song. Q. what about the video? I can tell that some of the scenes within it are reminiscent of the "bounty" series. D.Š.: Yes, at our meetings we talked a lot about the "bounty" series which became our initial inspiration for the visual style and the mood of the video. Later on, our artistic characters began to take over and we started to play. R.F.: Sure, it came from the influence of iamamiwhoami, but soon enough Ane took over with her performance and ideas which she developed with Darko, who was also responsible for completing the technical side of filming. All I remember is that somebody said the word “oranges” and there it was. Oranges hanging from strings - and we made it seem pretty effortless, although people who saw the video before release commented that it surely was very well planned. And it was indeed planned, but I wouldn't say “very well” because we worked by using instinct mostly. That’s I guess why we chose to work with each other. We just allowed dancing ideas to stick. A.P.: Two weeks before we started shooting the video, I was on a remote island with a beautiful sandy beach. I was playing with kids, and at some point, they buried me in the sand. Then I stayed lying buried in the sand for a few hours; by that moment some scenes for the video came to my head and I decided to share them with Darko and Ruzina, and suggest that this could be the material on which we could continue to build the video. The idea of oranges crooned within me for several years since pregnancy, when the oranges in my imagination grew to the proportions of an entire continent and an incredible landscape. I'm glad that Darko and Ruzina have accepted these ideas and that the filming of the video was conducted in a beautiful and relaxed atmosphere in which we gave ourselves a chance to improvise. Q. we really enjoyed Ane's performance in the music video. can you tell us a bit about the lyrics and the general meaning behind them?  R.F.: Lyrics are basically about the process of creating music or art in general. The ideas that jump and dance around you, completely free, like muses. It’s up to you to allow them to take you on- they are not always happy encounters, they can burn you as well. Important parts were added by Ane, like voice emotion and the line «smoo la te lo mande lai», which we still do not know how to explain to anyone, but we know the feeling behind it or how it looks on one's face. I think it fits perfectly for this. A.P.: Thank you very much! As I said, I had an idea to invent a language for this song, but finally we made a compromise and found a way to balance the English and fictional language into a meaningful whole that sounds good. Q. as you might know, To whom it may concern. is an independent reality that creates and releases film and music without creative boundaries. would you say that the Sensoria collective shares a similar premise?  R.F.: Well, Sensoria is basically an artistic association and as such it is a non-profit organization. We mostly deal with non-commercial content - be it sound or video. Some releases I am particularly proud of are an experimental documentary about the ocean surface (“m.ocean”) and audiovisual 7-channel installation called “Festival”, where we showed what is possible when you take seven so-called notable Croatian singers and take millisecond audio and video sample snippets to transform them to completely new electronic music with accompanying videos. These will both be released next year in physical form. This year, we are releasing music from five theatre plays for the Fractal Falus Theatre, for which Zidar Betonsky have been creating music since 1997. We recently released "Aroma Ecito" and are continuing to make music with Ane. Our website is a mess at the moment, but it will soon be renewed.
Tumblr media
Ruzina Frankulin, press photo Q. what do you think about the current state of the music industry? do you think independent musicians carry an important role altogether and how can they work around it?  D.Š.:  Yes, their role is very important. But there's a big problem with music videos in general. They by themselves vary in quality, but the general trend is alarming. People are starting to watch music a lot more than listen to it. This is where filmmakers' responsibility toward the musicians and their work is crucial. A true collaboration between the mediums is rare. R.F.: It seems to me that the music industry is more or less on the same page all the time. The industry wants to be industry – so they see artists as its workers, to put it lightly. It is just that mediums are changing: nowadays we have web and mobile platforms, so music is much more accessible than ever before. And the industry wants to charge every click, every move of finger, be it yours as a consumer or the artists'. Schemes like “pay what you want” or nesting music as payable torrents that were introduced by Radiohead are refreshing ideas, but unfortunately they aren't working for unknown acts or bands without exposure. I am even not sure how iamamiwhoami managed to catch such big attention at first with unknown video uploads, but I am sure glad they did. Also, as I understand they had tours partially financed by their fans around the world, which is a great thing. I think we all need to adopt and try to use all we can while caring not to hurt anyone in one way or another. A.P.: I'm going to be honest, I don't think much about the music industry at all. I am committed to creating, and so far I have witnessed that creation always finds its way to people. There are things that money can never and will not be a threat to. Q. thank you for your hard work and for joining us today! we wish you the best of luck for your future endeavours. all: Thank you very much! follow Sensoria.hr and Ruzina Frankulin on YouTube | Vimeo or check out their official website: Sensoria.hr follow Darko Škrobonja on Vimeo and Ane Paška on YouTube interview by Marco Napolitano
16 notes · View notes
crampdown · 5 years
Text
Cramp’s Comic Recommendations For Fans Of Classic Rock And Co.
Tumblr media
Allright here we go. This is my current list of comics/manga/graphic novels you might enjoy if you’re into classic rock. Before we get started I’d just like to let you all know:
- This list is far from being complete. I’m sure there are many more groovy comics out there that I’m simply not aware of yet so if you have any suggestions feel free to add them :)
- I know I said “Classic Rock” but some of my choices may drift into other musical directions
- Needless to say I do not own any of the following images. They all belong to their rightfull owners and I’ll use them as visual reference material only.
- Sorry for eventual misspelling
Let’s go ^^
1. Bob Dylan Revisited 
Tumblr media
Let’s start with an obvious choice. This is a collection of 13 well-known Dylan Songs, each of them graphically interpreted by a different artist. The most striking feature therefore is the high variety of different art styles. Some of them are cartoony, some are very abstract while others are almost photo realistic.
Dylan’s mesmerizing lyrics have always been inspirational and these beautiful depictions truly are a sight to see. 
Including works of Thierry Murat, Lorenzo Mattotti, Nicolas Nemiri, François Avril, Jean-Claude Götting, Christopher,  Bézian, Dave McKean, Alfred, Raphaëlle Le Rio, Maël Le Mae, and Henri Meunier, Gradimir Smudju, Benjamin Flao, Jean-Phillippe Bramanti and Zep.
Tumblr media
Zep’s take on “Not Dark Yet”
Tumblr media
Jean-Phillippe Bramanti’s interpretation of “Knocking On Heaven’s Door”
Definitely worth checking out not only for Bob Dylan Fans.
2. Baby’s In Black” by Arne Bellstorf
Tumblr media
I’ve seen several people in the Beatles fandom complain about the lack of Stuart Sutcliffe material when it comes to early Beatles history. 
Well, here it is: a graphic novel that focuses on the relationship between Stuart Sutcliffe and fotographer Astrid Kirchherr who took the very first professional photos of the Beatles during their time in Hamburg (1960-61).
Told mostly from Astrid’s point of view this comic presents itself in a grey and melancholic tone that fits the rather sad story. Bellstorf’s drawings are simplified and charming (they remind me of early sixties children book illustrations which suits the setting’s time period)
Tumblr media
If you’re interested in early Beatles history (especially their Hamburg days) you should give this one a try.
3. Blue Monday by Chynna Clugston Flores
Tumblr media
I really wish I had known about this amazing comic series a few years earlier, not only because this is a slice of life/coming of age story with teenage characters who are actually likeable and relateable but also because “Blue Monday” is an overall highly entertaining depiction of early nineties teen culture/rebellion in an American suburb that comes with a lot of references to Britpop, mod culture, Buster Keaton movies and Adam Ant (to name only a few).
To quote the author herself: “It’s like Archie on crack, with cursing and smokes”.
The art style of Chynna Clugston Flores is very vivid and expressive and has a certain stylistic touch of anime/manga (like a lot of comics from the early 2000s). I also really enjoy all of the graphic fashion details in this one. Plus, this is the first comic with it’s own soundtrack and that’s always a nice bonus.
Tumblr media
I’d recommend “Blue Monday” for fans of Britpop, Punk, New Wave and early 1990′s culture.
4. Punk Rock And Trailer Parks by Derf Backderf
Tumblr media
Another story about growing up in American small town madness, this time set in 1980s gritty Punk subculture of the former rubber city of Akron, Ohio. Protagonist Otto who likes to refer to himself as “The Baron” becomes fascinated with Punk after attending a Ramones concert. He meets several Pubk icons (thus as The Clash, The Plasmatics, rock journalist Lester Bangs and many more) and becomes someting of a local punk star himself.
Derf Backderf (who is best known for his highly acclaimed graphic novel “My Friend Dahmer” and his Eisner award winning comic “Trashed”) created a comic that is as “raw and dirty as punk itself”. His art style is an unique combination of expressionism, underground cartoons and punk magazines.
Tumblr media Tumblr media
“Punk Rock And Trailer Parks” is a must-have for punk fans (especially if you’re into The Ramones and The Clash. It made me a huge fan of both of them).
5. “CASH - I See A Darkness” and “Nick Cave - Mercy On Me” by Reinhard Kleist
Tumblr media Tumblr media
Two biographical graphic novels by Reinhard Kleist, both of them tell the story of a fascinating personality in rock history and both of them are incredibly well drawn. Kleist’s art is full of life and movement and very atmospheric due to his impressive use of stark contrasts. 
I personally love his semirealistic way of drawing people and I’d highly suggest you to check out his other works too. He made a lot of biographical comics that really amazed me.
Tumblr media
CASH
Tumblr media Tumblr media
Cave
Definetly worth reading. Not only for Johnny Cash and Nick Cave fans.
6. Nowhere Men by Eric Stephenson, Nate Bellegarde, Jordie Bellaire and Fonografiks
Tumblr media
I talked about this one a while ago but I’ll gladly do it again since it’s just too cool. “Nowhere Men” is set in an alternative past/present and future where scientists became as popular as pop stars (catchphrase “Science is the new Rock n` Roll”) but somewhere along the way something definetly went wrong. 
The hype of science shares obvious similarities with the beatlemania of the 60s and the founding of Apple back then. Furthermore, the characters are partly inspired by well-known personalities of Rock history. There are many more or less hidden nods and references to musical popculture wich is why I put it on this list.
Nowhere Men is a thrilling sci-fi dystopian that requires an observant reader because there is a lot of jumping back and forth i time and inbetween information. The art style is realistic and full of very vibrant colours.
Tumblr media
I found myself reading this multiple times to get all of the details in the world building. A thoughtful and brilliant writing indeed. 
7. P.I.L. by Mari Yamazaki
Tumblr media
Japan 1983: 17-year-old Nanami couldn’t be more frustrated. Her grandfather loves to spend all of their household money on useless luxury junk and her strict school criticizes her messy hairstyle. Caught between teenage rebellion and responsibility as she tries different side jobs to earn at least a little bit of money, Nanami also has a thing for punk music and overall everything originated from England.
P.I.L. tells the story of conflict between two generations who aren’t as different as they might seem. Sometimes funny and heartwarming, sometimes with a bit of drama this is a charming slice of life/ coming of age josei with a more simplistic but aesthetical pleasing art style.
Tumblr media
as the title might suggest, Nanami is a big fan of P.I.L. and other bands of the punk, neo punk and new wave movement such as The Stranglers and The Killing Joke
8. Yellow Submarine by Bill Morrison
Tumblr media
A comic adaptation of an animated film such as Yellow Submarine? Yeah, I was skeptical at first too but hear me out: This is really great. Morrison did an amazing job at capturing the trippy and psychedelic feeling of the legendary Beatles film. As the 1968 film used the medium of animation as an actual form of art to accomplish things only animation can do, Morrison did the same thing and used the advantages of the comic medium to accomplish things only comics can do. And it works. It really works.
Every single page of this colourful book has a different panel layout. Some of them are so beautiful and creative that I’d love to have a full-size poster version of them :’D
Tumblr media
If you liked the film, if you love the psychedelic age, you’ll probably like the comic too. 
9. In The Pines by Erik Kriek
Tumblr media
“In the pines, in the pines, where the sun never shines...”
5 Murder Ballads, some might call them dark Country Music, each of them beautifully illustrated by Erik Kriek. Atmospheric, dark and gritty and always on point to match the spine-chilling western-like storytelling of these ballads, great for fans of horror literature a la E.A.Poe.
Tumblr media
10. Andy - A Factual Fairy Tale by Typex
Tumblr media Tumblr media
Allright folks this is it:
Typex’s “Andy” is by far one of the best comics/graphic novels I’ve ever red. It defenitely is my personal favourite reading of 2019 (and tbh I kinda doubt anything will top this anytime soon)
This is more than just a biographical take on of the most enigmatic pop-art artists of 20th centuary’s America, this is a portrait of the 20th centuary itself. There are so many references to art, history, literature, music and more that I could fill a book counting them all. And of course this is a monument for the medium of comic itself. Typex really managed to show what comic’s are capable of (At this point I’m really sorry I can’t explain it better I’m not good in writing stuff like this yet...)
Visually one of the most appealing things are the different art styles Typex manages to pull off so well for every chapter in Warhol’s life because each of them are a mirror of their zeitgeist. The introduction of Warhol’s childhood during the 30s is drawn in a cartoony style of old news paper comic strips. The chapter of 1967 has a psychedelic edge. The chapter of the early 60s shows similarities with the works of Roy Liechtenstein
Tumblr media Tumblr media
So many icons from the 1930s-1980s have a cameo in this graphic novel it’s just amazing. If you’re even remotely interested in anything of this time period you’d definitely should read this. (seriously, READ THIS). But at this point I’d also like to mention that this comic does not shy away from showing very explicit content and sensetive topics (please keep in mind this has a mature rating for a reason)
Yeah so I couldn’t give this piece of art enough praise. It is absolutely brilliant, a masterpiece in every sense and word.I wasn’t too aware of Typex before but appearentely he also did a graphic novel on Rembrandt. I’m gonna read this too.
Some honorable mentions:
Tumblr media
California Dreamin` by Penelope Bagieu
I haven’t red this one yet so I can’t say anything more about it. But I wanted to let you know that a graphic novel about the life of Cass Elliot exists.
Tumblr media
Before Watchmen: Silk Spectre by Darwyn Cooke and Amanda Conner
One of the prequels of the legendary “Watchmen” by Alan Moore and Dave Gibbons. It’ “only” an honorable mention because you’ll have to be familiar with the Watchmen universe to fully get all of the story. This prequel focuses on Laurie Jupeczyk, the second Silk Spectre and her own adventures during 1967, the summer of love in San Francisco.
Tumblr media Tumblr media
Hip Hop Family Tree by Ed Piskor
Another one I haven’t fully red yet, but so far I’m loving it. It basically tells the history of Rap and Hip Hop from the early 70s to the mid 80s. The art style is intentionally old-school wich really fits it’s tone and setting.
Tumblr media
Fritz The Cat by Robert Crumb
I suppose I can’t make a list like this without at least mentioning an absolut icon of the underground comix movement. Crumb created the adventures of this nasty junky cat during the 60s. Fritz can be seen as a satirical mirror of counter-culture’s zeitgeist.
Tumblr media
and speaking of Crumb, his “Heroes of Blues, Jazz and Country” trading cards are neat too...
Tumblr media
allright that’s it for now. like I said, if you have anymore suggestions, feel free to add ^^
41 notes · View notes
comicteaparty · 5 years
Text
February 12th-February 18th, 2020 Reader Favorites Archive
The archive for the Reader Favorites chat that occurred from February 12th, 2020 to February 18th, 2020.  The chat focused on the following question:
When applicable, what about a creator’s art might convince you to check out their comic?
carcarchu
I like a wide range of art styles so it's hard to pinpoint specifics but if an artist is able to draw very attractive looking characters (recognizable character designs, outfits that don't look like they came out of 2004 gap catalogue, characters that can still be recognized even when they change their hair style) then i find that very appealing. beyond that how well an artist can integrate the characters with the actual space they exist in is something i find very important as well. a bunch of floating heads can only carry a series so far. if the artist can make the characters feel like they properly exist in the space i think it can really elevate the series although in practice this is something very difficult to do.
Deo101 [Millennium]
For me, honestly some art styles are very inspiring to me and that will sometimes get me to read just because I want to see the art more and learn from it. Things like textures, colors, character design... It can draw me in just by exciting me as a learning opportunity
chalcara
For me art‘s the hook and story the line. Come for the art, stay for the story, you know?
Funnily I‘m looking less for pretty art and more for good visual story telling. I want the art to show whats going on without having to rely on dialogue.
Cronaj (Whispers of the Past)
I'm honestly very picky about art styles when it comes to comics, and that's a personal issue It has some to do with art styles being attractive to me, but honestly, the most important aspects of a creator's style to me are (1) consistency of style and anatomy, (2) level of completion, and (3) clear communication of what's happening. When it comes to whether or not I check out the comic initially, the main things that come into play with the promotional materials, covers, and/or thumbnails are contrast of the image and cleanness of the rendering. Of course, obviously, my personal tastes play into it. (I tend to like semi-realistic styles, sort of anime-ish but with a twist, or painted styles that may resemble concept art.) But honestly, probably more important than grabbing me initially to begin reading is readership retention. And that's where the 3 qualities I look for come into play: (1) Consistency of style and anatomy: This is probably the most important part for me as a reader. If I can't tell who is who because the characters change appearance from panel to panel, I'm ducking out, because that affects the clarity of storytelling. I also cringe everytime I see a particularly egregious anatomy error. I know what people look like. I see them every day. If I feel pain from looking at an artist's work, I'm not sticking around. (To be fair, everyone makes some kind of anatomy mistakes, but really it's if the anatomy mistakes are really awful to me and aren't as a result of a deliberate style CHOICE. Keyword, C H O I C E.) (2) Level of completion: This really just means that if it looks like the artist rushed through the panels or they were being lazy, I feel like their comic isn't worth my time. I mean, if an artist themselves doesn't care about their work, why should I?(edited)
. (3) Clear communication of what's happening: Once again clarity of storytelling is absolutely essential. If the composition of a large portion of the panels don't clearly show the actions of the characters, I can't follow the story. Aaaaaand as a bonus: Please, please, for the love of all powers that be, please, make your fonts legible. If I can't read the comic without squinting because your text is too tiny or hard to read, I'm not going to try. I have bad eyesight as it is. Take pity on your readers. I'm not going to suffer for your work. I have dropped far too many comics to count because the creator didn't care enough to make sure that the font was legible. And this applies to both desktop view, mobile view, scrolling format, and page to page format. Just.... Make your fonts big and clear.(edited)
sssfrs (JOE IS DEAD)
That's interesting to think about how recognizable characters are when their hair style changes. I might try to use that as a character building exercise
Deo101 [Millennium]
Solid excercise: can you tell them all apart when they're bald and naked?
Cronaj (Whispers of the Past)
OoooooooOOOOOOOOOOHHHH
I
Might partake that challenge
Deo101 [Millennium]
Also it's really fun to draw characters in all sorts of hair and clothes so idk what id do if I couldn't tell them apart when doing that!!! That's like 40% of my art!
Cronaj (Whispers of the Past)
This just convinces me more and more to do AU art
Deo101 [Millennium]
Yeah aus are another 20% of what i draw LOL
Look im drawing the comic most of the time so I wish to partake in non canon things the rest
carcarchu
@sssfrs (JOE IS DEAD) i've read series before where the character gets a hair cut / dyes it and i'm like WHO ARE YOU? IS THIS A NEW CHARACTER?
Deo101 [Millennium]
Oh another good excercise is drawing your Characters in many different styles and seeing if they remain unique when not in yours.
Cronaj (Whispers of the Past)
I want to do all of this
This is stuff I hardly ever have time for
So I am extra attracted to it
Also, there IS a time later in the comic where a certain character's hair gets partially burned off
And then he cuts it pretty short to get rid of the singed edges
And I feel like his hair is like 80% of his character design
So I'm just a little scared about that
Deo101 [Millennium]
Also, @Cronaj (Whispers of the Past) , I am unsure what you mean by "readership retention" with something that makes you interested in a comic, could you explain?(edited)
Cronaj (Whispers of the Past)
By readership retention, I mean aspects of the art that decide whether I'll continue reading past the first few pages
(obviously story comes into play as well, but I won't pretend that the art in the first few pages of a comic don't contribute)
Deo101 [Millennium]
Oh okay, I thought you meant like how many readers have unfollowed or something
Cronaj (Whispers of the Past)
Nah
More like, "oh cool! Your cover and blurb seem interesting. Lemme check out the comic!"
And then after reading the first few pages/chapter:
"ah... Not for me." Or "Nice, I'll keep reading!"
Deo101 [Millennium]
Gotcha
Capitania do Azar
Ohh I don't feel like dissing particular artsyle choices, but I know a few aren't for me. I'm no big fan of ultra realistic, hyper detailed stuff you usually see in super hero comics (other genres pick that style too sometimes and I still don't really appreciate). I particularly like artstyles that are distinct and recognizable, I have a hard time with stuff from different authors that just looks... Like a carbon copy (sometimes, the style being referenced is waaay too obvious and that is always a big no for me) Good use of color is key. Give me some good values too. I want colors to make sense and I am very tired of pink. I also appreciate consistency. If you give me artwork with a more paintery style but then the comic is cellshaded, that might tip me off. But not necessarily (tho I appreciate inner consistency inside the comic itself). Rushed stuff, like mentioned above, is also not a good look, but only insofar as it distracts me from what's happening in the story. Consistency is a very important word here, because I love seeing a common line that is able to take in all the differences that are necessary in character design and backgrounds, but also make me believe that they all could live in the same world.
Oh! And also: if the artstyle involves using lineart, I am really fond of sharp, clear lines with weight variation
sagaholmgaard
I'm curious about what you guys mean with consistency- do you guys not like if an artist's art style changes over the several years it might take to make a finished webcomic? Is it that it peeves you when the backgrounds are done in, say, a painterly style while the characters are done with lineart? Is it when the artists makes ordinary illustration work in a completely different style from their comic pages? (This is genuine curiosity I hope no one's feeling attacked rn ^^)
carcarchu
i personally really like seeing an artist's skills improve and evolve over the many years it takes to draw a series
even at the expense of a more "consistent" final product
sagaholmgaard
Yeah me too, it's one thing i really like about webcomics
chalcara
Can‘t talk about the others, but I get thrown off when one page is sprite comic, the next painterly, third cell-shaded without having a in-story-reasons for those style changes, like flashbacks or pov-changes. But more commonly, the issue’s the classic „comic‘s usually coloured, but oops, this time you only get the pencils because I had no time to update“. If that happens too often and/or doesn‘t get fixed for the archive I just lose investment in the comic.
Art evolution is natural, both in webcomic and published work with a dedicated artist.
Ah, that‘s another source of inconsistency - people switching colourists or even artists around. Once in a while is fine, but if it happens every month or so, I tend to get annoyed by it. It‘s actually why I killed my first webcomic twenty years ago; it was a collaberation and life kept getting in the way forcing me to switch colourists every five pages or so.
carcarchu
oh actually i have read a webcomic where they changed artist's 18 chapters in. i really fell in love with the magical and dark tone of the original artist and was engrossed in the world that they set up. they had a painterly style and it really set the atmosphere of the entire series but then the new artist had a super clean and cutesy art style and the sudden tonal shift really threw me off. in the long run the new artist was actually extremely consistent and better at actually releasing long chapters and very good quality chapters and the writing actually improved too because of it but it was never able to recapture what it was that i really loved about the original art style. also the new artist changed the character designs a little so the heroine was no longer even recognizable as the same person
since it was relatively early in the series i definitely would have preferred if they just got the new artist to actually redraw the first 18 chapters in the new style just so the change wouldnt be so incredibly jarring
chalcara
Any harsh breaks like that will cause some people to break away from the comic, I found. I dumped one of my favourite-for-years comic because the creator got bored by their main character and completely sidelined her in favour of a group of minor characters I had absolutely no interest in.
Didn‘t mean the comic got worse - by all accounts its still beloved by quite a sizable audience - it just wasn‘t for me anymore.
sagaholmgaard
Ahh that I can relate to. I get super attached to the main character and usually have a hard time getting into any spinoffs with the rest of the cast, even if I want to (and im a hypocrite because i also want to make spinoffs for ever side character in my own comic LOL) i guess if the style changed a LOT from page to page that would throw me off too. that feels like the artist is trying to experiment, maybe making sort comedic comic strips would be more acceptable then? Every style would at least be contained to one strip at least
DanitheCarutor
That's... actually a really good question. I don't really go for a specific aesthetic. Sometimes what's going on in the thumbnail attracts me, or it could be the use of color, the style, a character design. I'll check out a comic with just about any art style. I guess maybe if I have an idea of what the creator is going for with their art? Like, the art may have a lot of kinks, but maybe being able to tell what style they're trying to go for makes me want to check out their work? Honestly, I don't have a really strong art bias, as long as the comic is readable I'll go for almost anything. Maybe I won't check something out if the style looks extremely uninspired... like if it were the most generic, based off Japanese cartoons, style ever then I might give it a pass. But even then I do sometimes check it out anyway, so I really don't know! This question is surprisingly hard to answer! To give my last quip about last week's topic, since I don't want to derail the current one. I feel the creator's personal life is no one's business. I understand if they're a legit bad person, but digging into a creator's life to see if they qualify to be supported is... I dunno. This mindset makes me feel that if someone who liked my work ever tried to get to know me, they would be doing it solely to see if I'm good enough for them, which feels really invasive and predatory. I fully understand most people can't just enjoy something, that's how the world is, it just kinda sucks sometimes. The world kind sucks sometimes. Alright! I'm doing with giving my final thoughts on that subject.(edited)
Deo101 [Millennium]
The question is specifically about what draws you to art, rather than what turns you away so if you don't want to rag on any art styles that's not what it was asking for I think! Though yes it's very closely related (and it's not bad to say what you don't like)
Eilidh (Lady Changeling)
I definitely am more likely to read a comic that has a distinctive style - no particular style preferences, really. Interesting use of colour/value is definitely a bonus. But as long as it's engaging and the composition is good/readable, I don't really mind whether the art is "good" or not.
DanitheCarutor
@Deo101 [Millennium] I wasn't trying to rag on anything. I couldn't specify what about someone's art would draw me to their comic, it was easier to the one thing that might not, but I still said that I may be drawn in regardless. Sorry if I came off like a douchebag, totally not my intention. <_<'
Deo101 [Millennium]
No I know, someone earlier said "I don't feel like dissi g particular styles" I'll be honest I was typing my post as you were and so I didn't even read yours til after I said something(edited)
Just kind of a general thing! Feels like it went to what turns us away instead of what draws us in so just kinda a reminder of the op
sagaholmgaard
Readability is definitely important for me to want to continue following a comic, but what about the art that makes me want to read something...? I definitely have a preference toward cartoony styles overall. A solid character design will make me wanna check out a comic. If the main character has a recognizable silhouette and interesting shape language. I also love really bold lineart, especially if it's used to create shadow and contrast. Interesting color schemes too. I think how the background is drawn can really make me want to read something as well. I know BGs aren't people's favorite thing to draw but to me if the setting looks very well though out and designed, that definitely motivates me to check something out. And awe-inspiring sceneries are always hella cool! I read a lot of things outside of my artistic preferences though, but I think these are the things that might make me pick something up based only on the art itself.
keii4ii
I think I tend to find more appeal in certain compositions, which is a more subtle aspect of style. I am a major sucker for evocative use of backshots/ not-showing-the-(whole)-face, for one thing. Compositions that make full use of the three dimensional space around the figure(s) is another (this doesn't necessarily mean putting a lot of stuff around the character; you can have a mostly empty space and still make it feel very 3D).
(I hope both of those things show in my own works... I just love those things soooo much )
Deo101 [Millennium]
Oh I LOVE when a panel like... Cuts a face. Something about it makes me lose my mind every time
DanitheCarutor
@Deo101 [Millennium] Ooh! Lol sorry about that! I was so caught up with off computer stuff that I didn't notice anything else typing while I was. I haven't read the whole conversation yet, but I can see how it would turn to that. "What draws you in" is a hard topic to stay on. At least I imagine it would be since it's hard for me to talk about.
Ah! I admit I really like shots focused on scale, specifically ones were you can feel how tiny the MC is compared to what the camera is focused on. Does that make sense? Like the panel shows this ginormous thing, and it has the MC in it to show how massive it really is. That's awesome when done right.
Deo101 [Millennium]
Tiny little person. Yes. Very good
DanitheCarutor
Tiny people in giant worlds are the best!
keii4ii
I love those too!
DanitheCarutor
Oh, also this isn't a webcomic, but I've been interested in reading Vinland Saga after seeing this page on Twitter.(edited)
Something about extremely hideous expressions on semi-realistic faces jives with me.
FeatherNotes(Krispy)
What draws me in easiest is the design aspect of characters, environment and the webcomic title! It's a bit of a turn off when the title doesn't look polished. That's one of the main draws for me is an intriguingly designed logo with a catchy name that follows through their chosen aesthetic. I've seen many comics that stand apart from the title image they chose and it's a bit jarring to see! Great examples of wonderful execution of these aesthetics are BlackOut City, O'Sarilho, Sink Your HookTeeth and Shadrunners(obvs there are many more) I have to agree with @sagaholmgaard about backgrounds! There are quite a few creators who avoid them and stick to simple colours and gradients that just dont keep me in the comic- though my fave genres include a lot of world building, so BGs in a romance may not be emphasized as much. Lastly, dynamic character design!! I love a wonderfully crafted cast that allows me to read the characters easily no matter what setting or outfit they're in. Also it's really random but i do love an artist who can draw really good shoes?? That is always a draw in for me (edited)
Capitania do Azar
Oh I meant it in the way that if you spend a lot of time experimenting with different styles and techniques, you'll never be good at any of them. Style and approach changing over time is, imo, inevitable and good :) @sagaholmgaard(edited)
@@FeatherNotes(Krispy) I constantly think my logo looks like crap next to other webcomics', so thank you (edited)
DanitheCarutor
Oh god, @FeatherNotes(Krispy). Titles and logos are legit my weakest point, that part of the comic creation process is the worst! I have this cosmic-horror/fantasy comic I've been developing since 2005, and it took me till just last year to come up with a decent title. It'll probably take another 14 years to come up with a passable logo. Lmao!
FeatherNotes(Krispy)
It is really hard! Because that image/logo and name represents the body of work so firmly, its also got to stand strong with what it's representing and stand up to other titles too! Basically, i like to think of something that will help generate top results when i search on google for the title, which to me helps it stand on its own on the web, and sound catchy enough for pitches in person! I don't want to steer the convo away too much from the prompt, but there is definitely more to discuss about titles and their chosen aesthetics
varethane
@DanitheCarutor have you read Golden Kamuy? If you love hilariously hideous expressions in manga, it seems like it may be your jam lol
(it's also set in a specific historical period and contains a lot of really interesting material about the time/place it takes place in)
Also I feel like I have never, even one time in my life, come up with a good title for anything-- both Chirault and Wychwood are placeholder titles that I used just to kinda name the story for myself, which I initially intended to change when something better came along, and then nothing ever did
LadyLazuli (Phantomarine)
I know I'm generally drawn into a comic if it's just... generally a visual feast? And it doesn't even have to be a beautiful feast - just... a feast! A super intriguing artstyle, beautiful or not, is something for my brain to pick apart and enjoy. Detailed backgrounds, intricate costumes, fascinating presentation/layout... all the way to crazy expressions and fun asides, and even some gory or scary bits to make me go EEK. Basically, if I'm reading it, and my hand is twitching with the prospect of drawing fan art, then I'm in for good.
DanitheCarutor
@FeatherNotes(Krispy) Urg that is such a nightmare! And there are only so many different styles you can do for a logo, and so many variations of words, it's like how there aren't any truly original stories anymore. I got lucky with the title for my current comic, it's the most generic thing ever, but fits in a tongue-in-cheek way. @varethane I've never heard of it, but the face compilations I'm seeing are intriguing! Man, I love stupid facial expressions.
Capitania do Azar
@varethane golden kamuy, I see you are a fellow of taste as well
varethane
(I love it so much)
Capitania do Azar
@DanitheCarutor oh idk about the "only so many things you can do with logos", I've seen amazing things in this world, if there's a limit I'm not seeing it
varethane
(I can always tell exactly when I was binging it because there's a big chunk of my phone's photo gallery that's all screencaps of Asirpa making dumb faces)
Capitania do Azar
@varethane guys shooting each other in the woods? I'm always in for that
DanitheCarutor
@Capitania do Azar Lol I guess? I can't see how you can have an infinite number of designs for writing, while still trying to keep it vaguely readable. But I really don't like lettering, so my imagination is hardcore lacking in that department.
Capitania do Azar
Lettering and logo design are their own fields of expertise, it's ok
meek
Hmm I'm similar to a lot of previous responses where I can't pinpoint a specific style or trend of art work that draws me in because the styles of comics I read differ incredibly. That being said, there are some things that I do look for to keep me coming back: 1) Consistency of style/anatomy: unless there's a specific reason for the general art style to change (not including semi-deformed or chibi versions of characters), I appreciate characters staying proportionate or just otherwise consistent throughout the comic. And art evolution isn't something that's at odds with consistency, it can actually help that by making characters more distinct and easier to distinguish from each other. 2) Potential for art evolution: Almost the opposite of the previous point lmao but if I find a new comic and I see the latest page is of a much higher skill level than the first page, I'm immediately hooked. I want to see the journey. And I want to see how far that journey goes, even past the point where the art "gets good". There's at least one comic that I can think of where once it hit the style that it wanted to, the art has stayed consistent for the past several years but so much so it's almost plateaued and become stagnant. It's still good art, by all means! But I want to see it grow and evolve more. 3) Good panel/speech layout: Okay it's not quite art in the same sense but someone else mentioned this above and I think it's important too? There are so many comics I can think of that I couldn't read or I dropped off at a point because reading was a chore, either because of giant or unsightly speech bubbles, tiny or ill-fitting font, a combination of the two, etc. Sure, graphic design and layout is a skillset completely different from pure illustration, but it's one worth knowing because otherwise you could do a disservice to your art and your story.
Cronaj (Whispers of the Past)
@meek Seriously, the text is so important to me, and I consider it a large part of page layout and design
meek
Agreed!! It's something that bothers me with printed comics all the time. I've tried to read so many "classic" graphic novels and I just.. I can't get past the giant text boxes with small font with miniscule kerning and ESPECIALLY if they then add color to it. Please, keep in mind your readers with reading difficulties But to turn this into a positive One of my favorite things that also helps make a comic feel more personal is when the creator turns their handwriting into a font or otherwise have FUN with the speech bubbles
Cronaj (Whispers of the Past)
YES. As someone with bad eyesight, typography is one of my favorite aspects of finishing a comic page.
Deo101 [Millennium]
It also is super important for me with ADHD, reading is hard enough as is! so bubble layout and clarity can really bring the whole thing together and elevate a comic
Eightfish (Puppeteer)
I tried that but got the feedback that my text is hard to read and the way i format my speech bubbles is distracting (: But some people have said they really like it so ¯\_(ツ)_/¯ Though I do think I could have done better with the font. I have good eyesight and bad handwriting do I think i have a much easier time reading weird text than many. Since you guys care so much about text, would you mind taking a quick glance at my comic and telling me how readable it is? It'd be nice getting feedback from random people as opposed to only my readers who felt strongly enough to leave a comment unprompted
meek
Oh man I have this specific panel in mind from some early 2006 Avengers comic of like.. what not to do Basically it was a bright yellow text box with this white/light blue font. It was just. It was a nightmare to read Oh sure!! Definitely send me a link
Cronaj (Whispers of the Past)
Yep! Send me a link too! I'd love to help you out
I also have a good typography book to recommend if you're interested. I can drop it into #art_resources(edited)
Eightfish (Puppeteer)
Here is link: https://www.webtoons.comen/challenge/puppeteer/list?title_no=290620
Thanks for taking the time to give me critique!
Cronaj (Whispers of the Past)
The link's not working, but I can probably find it on Webtoon
Eightfish (Puppeteer)
And I think i dould find a typography book interesting, so yes please do send the link
Sorry, i think the link is missing a slash
Did we both delete the link
Deo101 [Millennium]
did we both delete a
yah
i got it
Eightfish (Puppeteer)
Lol
Deo101 [Millennium]
https://www.webtoons.com/en/challenge/puppeteer/list?title_no=290620
Eightfish (Puppeteer)
Thanks
Cronaj (Whispers of the Past)
I found it
(The font is a bit small on mobile, but the font is fine?)
Eightfish (Puppeteer)
Wait can we move to shop talk?
FeatherNotes(Krispy)
(maybe we can have this discussion on shop talk channel? )
Cronaj (Whispers of the Past)
Sure
FeatherNotes(Krispy)
OH LOL
DanitheCarutor
@Capitania do Azar Oh god, they so are! I envy anyone who enjoys that craft, I'm a lot better than I was, but lettering is still so hard. ;v; At least the fancy stuff is hard, regular speechbubble lettering is easy as long as my hand cooperates.
Cronaj (Whispers of the Past)
There's a book I had to read for a web design course I took, and it is seriously a life saver
It put text in a whole new perspective
DanitheCarutor
I do all my lettering traditionally, but maybe that book would be helpful, I legit hate doing it no matter what medium I use. (sorry for continuing to derail the channel.)
Capitania do Azar
@DanitheCarutor i used a website that converts handwriting to fonts + font forge for tweaks to get personalised fonts
DanitheCarutor
I used to type bubbles out, and I've thought about it for my current comic but I mix up words and letters really bad, and I forget to add words entirely while typing. It wouldn't be so bad if my brain saw the mistakes while rereading everything, although sometimes it takes a couple days or another set of eyes for me to actually see them. When I write the bubbles in with a pen I make a lot less mistakes since it takes more effort to write out each letter, also my brain can keep better track of the ones I do make. I feel like that's an excuse that makes no sense.
Deo101 [Millennium]
no it totally makes sense
snuffysam (Super Galaxy Knights)
I can't say I'm ever especially drawn in by art? Besides the sense of "it looks like a lighthearted action story and I like lighthearted action stories", not much catches my eye. Though, I will drop a comic if I'm put off by the art. Like I can forgive if some things look janky at the start of the comic, but if that jankiness doesn't improve over time, I'll drop the comic. I'll also drop the comic if the character designs are bad (i.e. indistinguishable from each other, or in rare cases just too gross to look at). But again, I can't exactly say "good character designs draw me into the comic" because a lot of comic banners/thumbnails don't really show off full character designs.
chalcara
Varied bodytypes are catnip for me. And I like comics with expressive characters over comics that limit expressiveness to keep the characters pretty.
Eightfish (Puppeteer)
Oh, definitely agree with that second part. Comics where it looks like everyone has had a ton of Botox is a huge pet peeve of mine
Like, eyebrows are not the only part of the face that can move.
Do more
renieplayerone
Yeah i agree with the janky art thought. I think it helps me follow through the jank if i see that the later pages, the artist has shown growth, and i dont want to force anyone into a "gotta redraw it" loop if thats not something they want (of course everyone has their reasons and theyre also valid af) Ill tend to be more forgiving about the jank if i know its someones first webcomic or first comic in general, because you cant learn how to make comics without actually sitting down and making the dang thing. So yeah, the jank can be a double edged sword(edited)
What super draws me in is comics with a great sense of color. While i love anything vibrant, if the softer watercolors are done well, they're chefs kiss. Prime example of that is Stand Still Stay Silent
mariah (rainy day dreams)
I've been thinking about this question all week and I think I finally boiled my answer down to something short, sweet, and to the point. It's gotta be some kind of spooky and some kind of cute I have a pretty broad range of art styles I like and I definitely also read stuff that doesn't fall under those categories, but I think my favorite stories or artists are some blend of those two things. I don't really have a preference between color and greyscale. Like I definitely love a good color feast comic, but if you know how to use your grey tones or even just black and white well it's just as good for me. Maybe that's also just me trying to justify being mostly a greyscale artist to myself TuT
FeatherNotes(Krispy)
@mariah (rainy day dreams) devils candy would def be up your alley then!
mariah (rainy day dreams)
Devil's candy v good
renieplayerone
Devils Candy is amazing
mariah (rainy day dreams)
I love to combination of cute monsters and action also.
DanitheCarutor
@renieplayerone I'm not sure if it fits totally with your preference, but if you're looking for watercolor Lost Honey is gorgeous! https://www.losthoney.com/
mariah (rainy day dreams)
Lost Honey is another great comic great to look at, really interesting world
DanitheCarutor
It's one of my faves! ;v; There is another comic that was half watercolor half digital that I used to love reading (if I remember right pages set in the current time were digital, and backstory stuff was in watercolor.), but it has been discontinued for years now. It was called Toilet Genie/D00R, a comic about a genie who was locked in a public toilet and was awakened by a pug that got thrown out by her owners. It was so pretty, with such an interesting style!
mariah (rainy day dreams)
Oh wow I haven't thought about that comic in 5 years! X'D I didn't read much of it, because I don't think there was much of it available at the time, but yeah, that one was also very pretty (edited)
renieplayerone
Oh those colors are really pretty!!
DanitheCarutor
Right? Lost Honey is total eye candy. @mariah (rainy day dreams) Yeah, it's sad the creator never got to finish it. I think about it every so often since it's one of the extremely rare (semi)watercolor webcomics out there.
Also I'm extra attached to traditional mediums since I work in a traditional medium myself.
mariah (rainy day dreams)
Same. Got that ink wash/watercolor bias.
Eilidh (Lady Changeling)
My current comic is marker shaded but I so want to do something with ink wash after this one...
DanitheCarutor
Yeah, right now I'm working with color pencils since they're cheap but I want to give gouache or acrylic a try for my next project, depending on which story I do.
Kabocha
Hm, the question is... a lil' challenging to answer. I think in a lot of cases, the art isn't necessarily what gets me, but when it does -- Sometimes it's when someone uses a resource I like/made and I can go "OOOH! I know that thing you used!" Screentones are another one that gets my attention pretty quick. Sparkles... And probably effective spot color use. As much as I enjoy many full color webcomics, there are many that get tiring to try to read for one reason or another (usually it's either a font or a saturation issue - too many similarly saturated colors near one another gets tiring to read). Also, soft coloring. Oooh, just... when the art feels like it ought to be printed on those soft-touch covers... Yeah, that gets my attention. ...and watercolor/inkwash, too. ... okay that's a lot of things that grab my attention, but tl;dr: oh hey look at all that cool stuff that people can do!
mariah (rainy day dreams)
That was part of what was so hard for me thinking about this question cuz really, a lot of things get my attention X') and the more I thought about it the more I was like "I like when a comic is like X, but oh also Y is great and I do really enjoy Z as well!" I just ... like so many things. But I think that's better than being really picky. I've meet some folks that are super picky about art and basically only like one style and I'm just like... you're missing out on so many amazing things!
Kabocha
Right? And heck, even in some comics where the style would normally be unappealing (to me), there's just something about the art and the aesthetic that clicks to make it all work together for that project.(edited)
I do think, though, that there's always going to be a special place in my heart for greyscale or screentoned comics. There's just something about art that knows how to effectively make use of shading and contrast to make their work... well, work for me.
kayotics
Art is probably the first thing that draws me in to read a comic. The top, top tier thing that gets me to pay attention to a comic is really strong inks. I love inking, and unusual inking styles. To those who know me, that's probably incredibly unsurprising. I also love really angular styles. Some other stuff I gravitate towards: cartoony styles, expressive faces, and kind of ugly characters. I enjoy seeing characters that might be described as plain or are drawn in a bit of an ugly way. The last thing that draws me in? Hands. If an art style pays attention to hands, then I'm all for it.
mariah (rainy day dreams)
Does a comic have characters with big, crooked, toothy grins? I'm down for the count X'D https://media.tenor.com/images/618576ebcc4f6d2a12438624be77c54f/tenor.gif
varethane
oh hey, did someone mention webcomics done in ink wash/marker?
Chirault was that!
1367 pages of..... ink with greyscale marker..........
FeatherNotes(Krispy)
honestly blows me away that you toned it traditionally like, all of GJS is inked trad, but to ink AND tone in marker is just.....damn
sssfrs (JOE IS DEAD)
I love ugly characters
RebelVampire
When it comes to art, I'd say there are about four factors that will draw me in. First, readability. Can I visually follow wtf is going on in the comic? I have no interest in the visuals if I can't understand what action characters are taking. So the first point is always for if that is true. Second, character distinguishability. Can I tell one character from another? I am notoriously bad even in real life at being able to tell people apart, so when reading for fun, it's super important to me that I don't have to put a lot of effort into telling characters apart (exceptions for identical twins, of course). Third, personal appeal. Do I think the art is pretty or cute? Like, obviously this is subjective so I can't really put into words why I'd find one style appealing and the other not. But ya know, I like stuff I think is pretty to look at. Fourth, backgrounds. If a creator puts a lot of effort into their background scenery, I'm very sold on it. I love beautiful backgrounds, and the effort put into them give me an overall better impression of the comic as a whole. Since it takes some real passion to take care with backgrounds. All this being said, I'm not much of a stickler for art. If a comic is well-written enough, they can fail all these points and I'll still read it. This is just a list of what aspects have to be in the art for it to draw me in.
Eightfish (Puppeteer)
My points are pretty much the same as Rebel's, with the addition of a few things: I adore comics with dramatic facial expressions and consistently excellent anatomy. Also, if the art style is unique? If I feel like I've never seen someone draw that way before? That's ++. So good. I've read comics where I thought the art was good but the story was mediocre, but I've never read a comic where the art met all my points (and Rebel's), where it made me go, "holy fuck," audibly, and then had the story disappoint. Comics where the art made me go "holy fuck" audibly: Excecutioner's Academy: The art is so pointy and colorful and detailed and weird. It's full of personality and life and so are the characters. Warning: hiatus comic ): https://tapas.io/series/Ex-Ac Ava's Demon: You guys know about Ava's Demon, right? With original music and animations ending every chapter, this might be the most effortful comic I've ever seen. https://www.avasdemon.com/pages.php#2611 Sfeer Theory: Everyone looks so different from each other, it's fantastic. Some characters are not conventionally beautiful, yet they're still so appealing. And backgrounds! And a thought-out and unique magic system! https://sfeertheory.com/comic/01-00/ Electric Bones: Backgrounds! Banter! http://electricbonescomic.com/index.php/comic/page-001/ I also loved Prague Race, but unfortunately it was cancelled ):
If anyone else has recommendations for comics with amazing art, I'd love to hear them!
Cap’n Lee (Flowerlark Studios)
For me, it just has to be an art style I like to attract my attention. I generally like realistic art, stylised art, or pretty much any style that hasn’t been done to death (like generic anime art; much as I love manga, I’m really tired of the over-saturation of bland and soulless anime-inspired art). Pretty much anything unique and well executed will grab my attention. I especially like greyscale and limited palettes.(edited)
And just to clarify, I do like anime-style art when it has expression and/or skill behind it; just not when it looks generic and manufactured. Overall, though, it’s the writing that’s ultimately the most important thing to me in a comic, so I’ll enjoy comics for their writing even if I’m not a fan of the art.
1 note · View note
fmdmiru · 5 years
Photo
Tumblr media
headcanon: idol edition #1-15
Day One: Introduce your muse. Are they solo or in a group? What is their position in the group? Consider this day the day for writing the basics.
miru shimazaki, more commonly known just as miru, is the lead vocalist and lead dancer of dimensions’ seven-membered girl group, 7rophy. she is known for her strong, rich voice as well as her fluid and accurate dancing. her unofficial nickname is cupid.
Day Two: Talk about your muse’s childhood. Where did they grow up? Did they have any dream jobs besides being an idol? When did they realize they wanted to be an idol?
she grew up in osaka, japan. she was the younger of twins, being born forty seconds after her sister, moe. her mother works as an accountant, and her father works in a clothing company, managing sales. when she was younger, all she dreamed of was beating her sister so the idea of becoming an idol was completely foreign until she saw an ad for dimensions’ global auditions.
Day Three: Take us back to when your muse was either recruited or auditioned to become an idol. How did that go? How did they feel getting up on stage for recruiters? If your muse could give their younger selves advice before the audition, what would they say?
miru was confident in her audition. she had worked hard and prepared bee’s irony for her audition. there were no nerves or anything. all she had in her mind was that she had to succeed in order to beat her sister. if she could go back, she’d probably tell herself to loosen up her eyes because they were probably like lasers with how determined she was.
Day Four: Remember the trainee days? What are some of your muse’s memories of being a trainee? How long were they a trainee? Were they worried about potentially not making a debut? Talk about any challenges they might have encountered.
she wasn’t that liked as a trainee. she was definitely a kiss up because she just wanted to survive and looking good to trainers wasn’t a bad thing. she definitely didn’t think of the possibility of not debuting. all she did was work hard to make certain that she did. she trained for a year and a half before debuting. the only challenge was learning korean, but in order to know whether someone’s talking shit about you or not, you gotta learn fast which is exactly what miru did. 
Day Five: Recall your muse’s debut. What was the song they debuted with? How did it feel performing for the first time on stage as an idol? Feel free to bring up their thoughts about the concept, choreography, lyrics, music video, or other components. 
7rophy debuted with pepe. it wasn’t exactly miru’s style as it was too peppy and preppy for her. it felt nice being able to stand on stage though. she liked all the lights and attention. she likes attention. overall, her debut experience was great because for the first time, she felt like she was finally in the spotlight and not her sister.
Day Six: What concept does your muse think they can pull off best? Cutesy? Manly? Sexy? What concept do they have a hard time pulling off? What kind of concept would they want to do at some point?
miru likes the direction that 7rophy is going with these days. songs like latata and hann are a lot more comfortable than songs like high heels or like. she thinks she does better with mature, sultry concepts. things that are commonly called ‘girl crush’. anything that’s not too cutesy is fine with her though she thinks she pulls that off pretty well as well.
Day Seven: Which era is your muse’s favorite in their career? Why is it their favorite (think concept, promotions, choreography, etc.)? If your muse has recently debuted, talk about what they would want to do for their next comeback.
she definitely loves hann. after the success of latata, she was afraid that 7rophy would be remembered as just being one-hit wonders, but then hann did just as well, and so she was satisfied. also, the dark concept was comfortable, and she liked the amount of lines that she got in the song. she trusts minzy to compose songs that fit with their image well and thinks that dimensions should have let her take the wheel earlier in their career. then maybe it wouldn’t have taken this long.
Day Eight: Talk about your muse’s strengths and weaknesses as an idol. Feel free to discuss their own personal thoughts regarding these components. Think of qualities such as vocals, dancing, visuals, acting skills, and variety show skills, for example.
miru doesn’t think she’s weak at anything. she’s strong enough in her vocals and her singing, she has stage presence that captivates everybody’s eyes, and she plays the dumb, innocent foreigner on variety shows that pays off well enough for her to be called from time to time. she knows she’ll never be able to act because of her nationality, and so she doesn’t bother trying to get into that industry. she would love to be more involved with magazine covers or any other stylistic offers such as endorsing a brand. for that to happen, though, she knows she needs to build her own name up.
Day Nine: What is your muse’s fashion style? Talk about what kind of clothes they love to wear. To them, what is the essential thing to have in their closet? What is their favorite outfit?
miru is very interested in fashion, and so she likes to dress up whenever she can. she doesn’t like anything flashy and rather mixes and matches what would be considered “casual” clothes to make it her own thing. so the individual items she wears don’t look like much, but she puts them together well. her casual outfits are probably close to what itzy’s lia wears (inspirational links here and here and here)
Day Ten: Talk about your muse’s three closest friends. How did they meet? How long have they known each other? What do they love most about their friends?
i don’t think i like plotted enough with all of you to really list miru’s closest friends?? unity’s jihae sort of encourages her behavior because they’re similar in a sense, and she would consider him a close friend. her members like minzy and bella are also considered close friends. aria’s mimi and miru became friends in a really odd way, but she still looks up to her and how long aria’s been going strong in this industry.
Day Eleven: Has your muse had any scandals? How have these scandals affected your muse as an idol or as a person? If your muse has not had any scandals, talk about their views on scandals. Is all publicity good publicity?
it surprises even miru that she hasn’t had a single attitude scandal yet. maybe it’s because she’s so good at turning on and off her idol persona. the last thing miru really wants is a bad scandal though because while it may help her name get known, it’s not in a positive light, and she needs a positive name value in order to have a long career.
Day Twelve: If your muse is in a group, what are the fun things about promoting with other members? What do they love about being in a group? What do they love about their members? If your muse is a solo artist, what are their thoughts on promoting alone? What do they love about being solo?
miru is certain that she would have rocked it even as a soloist. she thinks she has enough stage presence and charisma to fill up a stage on her own, and she would love to get an opportunity to one day. however, she’s also super dedicated to the group mainly because she has a love for her members. it’s her loyalty kicking in mostly, but she knows that the group needs to be solid for her to get any individual opportunities.
Day Thirteen: For the muses in a group, what are the challenges of being one of several people in a group? Have there been any troubles that have come along with being in a group environment and times they wish they were alone? For the solo artist muses, have you ever felt lonely promoting alone? Do you ever wish that you were in a group instead?
the one thing miru was really upset about at first was that she was never a main anything. she’s the lead vocalist and lead dancer, which to her sounded like she wasn’t good enough to really be the top in anything. she still suffers from an inferiority complex even with her members as she has moments where she doubts her skills, but she’s gotten better at trying not to compare herself to them. it does get tiring being around the same group of people all the time, but her members do a good job of giving her some space when she needs it. overall, she’s pretty satisfied with the atmosphere that 7rophy has as a group.
Day Fourteen: If your muse is in a group, how do you think they would have fared had they had a solo career instead? What kind of concept would they have? If your muse is a solo artist, how do you think they would have fared if they were in an idol group? What position of the group do you think they would have? 
if miru were to have debuted solo, she would have loved a concept like dimensions soloist 1. something alluring and seductive where the force of the song and performance itself is enough to captivate peoples’ eyes. however, if she did debut as a soloist, she thinks that dimensions probably would have given her a concept similar to bc soloist 1. something fresh and young. she doesn’t mind either one because she thinks she can rock anything. she firmly believes that she would have been successful even as a soloist.
Day Fifteen: Who does your muse look up to in the industry? Why do they look up to this person? 
miru admires anybody who’s had a long and strong career. she’ll mention bee and aria usually as her idols. bee because of their public recognition and aria because of their fanbase. both groups have been in the industry for so long, and yet every comeback seems to still do well. that’s the kind of career that she wishes for.
1 note · View note
nuclearblastuk · 5 years
Text
MEMORIAM | Release official video clip for 'The Veteran'
Tumblr media
The war rages on! The third album from old school metal veterans MEMORIAM, 'Requiem For Mankind', was released last Friday. Just a year after the release of their second album 'The Silent Vigil', the band returns with an authentic, raw offering packed with old school death metal destruction. Once again, the groove is monstrous, the riffs are merciless, and the atmosphere is oppressive, paralyzing, even overwhelming. Willett's aggressive vocals are rousing and relentless.  Today, the band presents a very special video for new album track The Veteran. The video was created by Daniel Dodd. Daniel was a soldier in the British Army, who came back from Iraq as a veteran in 2007. He is now a photographer, who uses his work to address the traumas he faced during, and since his deployment. Daniel Dodd states: "I joined the British Army as an Infantryman in January 2005 and served a 7 month tour of Iraq in 2006, returning home in May 2007. I was medically discharged with PTSD in late 2011 just 6 months prior to another deployment, this time to Afghanistan. Within twelve months of being back in the UK after my operational tour I was noticing considerable amounts of differences in my behaviour, from the amount of alcohol I would consume on a weekly basis to escape the replay of disturbing thoughts I would have, which would lead me to losing sleep and also resulting in an addiction to sleeping tablets, falling into severe depression. I became very aggressive and I was arrested multiple times for fighting both sober and under the influence, I had a thrist for confrontation at this point and I felt uncontrollable.  I suffered with survivors guilt after losing close friends to the enemy during my deployment, but as a result of my own physical injuries which I sustained whilst in a firefight, I believed I should have also been killed and felt that I was better off dead than I was alive, as I still could not escape the nightmares, the flashbacks, lack of sleep etc. So after a few years of being in and out of therapy and being on medication, I found that my escape was no longer alcohol or violence but walking, going on adventures alone with my camera and capturing memories that were positive and working on those rather than the ones I was battling against. In regards to making the self portraits that visually represent Psychosis and other mental health issues, I was a little reluctant to put myself back into that particular frame of mind for the sake of my work - especially as I had only encountered my first and hopefully my last episode of Psychosis last Christmas. It was still very raw with me but I took that opportunity to create the most honest photographs that I possibly could with how I was feeling at that time, and I felt that it was important for me to document those times and how I was seeing myself - as I document most things in my life now and use them to build a stronger and better relationship with not only myself, but everybody around me.  I think it is great that Memoriam are using the subject of veterans in their music and highlighting the issues that are very relevant in not only veterans who have served in wars post 2003, but prior to that. Also I couldn't imagine anybody who has been in my position, similar or worse, not relating to even one of the matters that Memoriam have expressed in the song The Veteran. The music may not be to everybody's taste but neither is War, and unfortunately there is truth to be told and found in both of those. I really enjoyed creating the video for The Veteran though and I found it to be a way of therapy for myself thankfully and I surprised myself, it's the first time I have used my work in this way, so I am thankful for the opportunity given to me by a dear friend of mine Timm Sonnenschien. I would be interested in creating some more work of a similar nature in the future." You can find Daniel’s work via Instagram here www.instagram.com/amongst_the_pines_photography The official video of The Veteran can be seen here: https://www.youtube.com/watch?v=_uTsdsc3cys Order Requiem For Mankind: http://nblast.de/Memoriam-RFM Memoriam's full current UK show dates read as follows: 21 Jul –  Gloucestershire, Eastington (Amplified Festival) 6 Sept - Dublin, The Grand Social 7 Sept - Limerick, Dolans 18 Oct – Manchester, Rebellion 19 Oct – Glasgow, Slay Watch and listen to 'Shell Shock': https://youtu.be/2olgPmHY-84 Watch and listen to 'Undefeated': https://youtu.be/zlhLxXD5ERw The track list for Requiem For Mankind racks up as follows: 01. Shell Shock 02. Undefeated 03. Never The Victim 04. Austerity Kills 05. In The Midst Of Desolation 06. Refuse To Be Led 07. The Veteran 08. Requiem For Mankind 09. Fixed Bayonets 10. Interment The album's impressive artwork was created again by Dan Seagrave (BENEDICTION, DISMEMBER, HYPOCRISY, SUFFOCATION,...) The colossal songwriting and the first-class recordings have been immortalised through the sublime production work of Russ Russell (NAPALM DEATH, DIMMU BORGIR, AT THE GATES, AMORPHIS, etc.) at Parlour Studios, giving the record raw production values, whilst providing the perfect scenario to showcase the musicianship so beautifully displayed on the album.
Frank and Karl discuss working with Russ Russell (NAPALM DEATH, DIMMU BORGIR, AT THE GATES etc) at Parlour Studios: https://youtu.be/1_YkgvtGqc8  Frank and Karl discuss enlisting the legendary artist Dan Seagrave once again to create the art for their new offering and how Karl introduced the idea of doing a trilogy of albums on the band’s first promo trip to Nuclear Blast HQ in Donzdorf: https://youtu.be/ovs1R47Cp-o In a new album trailer released today, Frank and Karl discuss the vocal style and lyrics on the new record. Watch here: https://youtu.be/jlMOXCwsMb4 Watch Frank and Karl discuss the vocal style and lyrics on the new record: https://youtu.be/jlMOXCwsMb4 Watch Karl discuss 'Undefeated': https://youtu.be/0MewrEcqIRE Karl and drummer Andy discuss the evolution of the band’s sound over their 3 albums: https://youtu.be/F4jhnzvweIU
1 note · View note
nameless-articles · 5 years
Text
Functions of Difficulty: A Response to a Contentious Piece of Criticism
It seems like every time From Software releases a new video game, journalists, critics, and consumers end up discussing the complicated questions: how difficult is too difficult and would From Software games benefit from having an easy mode? I want to consider where these questions come from, how the accompanying viewpoints are presented and defended, and where I want the discussion to go, all while minimizing direct comparisons to other artistic mediums.
These questions have existed since the release of the first Dark Souls game and have existed for games before then. The reason I feel the need to write about it now was a trending article by Forbes contributor David Thier titled “'Sekiro: Shadows Dies [sic] Twice' Needs To Respect Its Players And Add An Easy Mode.” This headline makes several assumptions. The first it makes is that Sekiro, as it is, does not respect its players, though it does not necessarily say why this is the case. The next part of the title helps understand how it is that Sekiro doesn’t respect its players by tying the lack of respect with the need for an easy mode. I go through the labor of phrasing the headline’s meaning this way because the fundamental “issue” that manifests as a lack of respect is not solely the absence of an easier difficulty, but, as the writer later puts it, “The fact that these games don't have any difficulty settings means that only a certain sort of player with time, inclination, reaction speed and lack of physical issues will ever see the final boss fight anywhere but on Twitch. This is a problem.” But is it?
This article marks the unwavering physical requirements of the game as an issue that would be addressed by having multiple difficulty settings that impact in-game properties related to these physical requirements. These adjustments would make it possible for people of varying ability to get to the same ending, a status the article privileges above not finishing the game.
Another way to frame the physical requirements are to view them as mechanical requirements and understandings. Games are more than the sum of their plot, presentation, and mechanics, and I put mechanics last because in the hierarchy of game analysis it is, ironically, the most difficult to critique and therefore more difficult to fully appreciate; while people might share the same language for the narrative and similar visual/audio aesthetic appeal achieved through cultural accustom, mechanical ability is hard to transfer, is always transferred indirectly, and is easily distinguishable from one player to another. This is not to say that one’s understanding of language and visual/audio appeal are not also tailored by an individual’s experiences and understandings, rather to frame video games as an artistic medium that places a higher value on the mechanical ability because that is the avenue on which video games fundamentally interact with the player. While some video game elitists would like to believe that video games are the only artistic works with interaction, it is better to view the interpretive qualities of other artistic mediums as an interactive process in their own right, and to see how one is not necessarily more interactive than another, but that the mode of interaction at play is different (might write more about this in the future).
So how are difficulty and mechanical requirements, made up of ability and knowledge, connected? While there is no linear graph to accurately illustrate how these two abstract notions work together, the relationship can be broken down as such: the higher the ability (physical abilities like quick reaction times, accuracy, and even time to play at all) or knowledge (understanding embedded game mechanics like how much damage the player does at a given time, time it takes to attack, how much damage do enemies do, remembering certain visual/audio elements that distinguish different enemies, etc) required to be competent makes the game more difficult. The ability part of this equation can be worked on and overcome by the player, but the knowledge requirement is something that the developer is only able to address.
To be clear, players can increase their understanding of mechanics by always keeping in mind those qualities of mechanical knowledge mentioned above, but only the developer can decide what knowledge is important in-game. For example, stamina has been an important trait of the Souls series and forces players to consider their consumption of a fundamental resource that many action-focused games do not consider. However, there is no stamina bar and no limitation of action with regards to stamina in Sekiro, thus there is no need or ability to worry about stamina consumption. This removal arguably would make the game easier than its counterpart in the Souls series, if it weren’t for the introduction of posture and a more robust countering system. However, I don’t want to get too into the impact of Sekiro’s differences because I hope to write another article about how they culminate into a game that is superficially Souls-like but results in a game that is mechanically quite different. But the point remains: there are aspects of difficulty within the player’s control and aspects of difficulty reserved for the developer. The fundamental question of the article and overall discussion of video game difficulty is how much of that difficulty should be reserved for the developer.
I’ve mentioned a player’s understanding and experiences earlier, but I want to address how this manifests as player bias. What players are exposed to and capable of will greatly impact what they believe is important in a video game. If a player has quick reaction times but doesn’t much care for the story framing their play, then narrative games are going to bore them and their preferences are best served by playing games that are solely focused on their mechanical interaction. On the other hand, if a player is interested in how games can present certain narratives, then the mechanical knowledge/ability required may feel like a detriment to their experience with the narrative. I am not advocating for one form of play over another. Both have their value, but I believe a good game is one that is able to incorporate narrative and mechanics in a two-way relationship, where a player feels compelled to engage with play because of the story while simultaneously having a narrative informed by the mechanics. This is the element that makes From Software games what they are: the experience of the story is inextricably connected with playing it.
However, Thier does not seem to see it this way. He says, “But the difficulty is only one part of what defines these games for me, and honestly, it's not the most important part. From Software has some of the best world building in the business and, I would argue, the best character design.” Difficulty is framed as separate from world building and character design. The challenge associated with fighting enemies is not connected with his sense of the world and the characters. He goes on to say, “Lots of developers have attempted to imitate From's style of aggressively spare storytelling that relies on opaque item descriptions and occasional short dialogue to build out worlds.” Yet, are these two ways the only means From Software achieves its oppressively dark world and atmosphere? The difficulty associated with these worlds plays a role in how a player interprets their experience in them. If the enemies did not hit as hard and if there weren’t so many of them, there would certainly be a loss of tension and dread that a player feels in the world as they make their way through its often claustrophobic and dreary environments. If these worlds weren’t as bleak as they were, then the games would not warrant being as difficult as they are. That’s the core of my argument, different experiences warrant different levels of difficulty, though I’m not convinced Thier would disagree with this argument. The question remains: Is Sekiro too difficult?
I don’t believe it is, but I want to establish why by looking at how Thier and his dissenters frame their point of view. While Thier says he’s been arguing for easy modes for the past few From Software games, he acknowledges those games have built in mechanisms to assist players who are struggling. The previous games have a social component to them; the messaging system lets players help/deceive other players, the summoning system allows players to receive help from other players that ultimately trivialize any threat the bosses posed for the player while risking invasion from other less-helpful players, and certain weapons and builds made traversal through the different parts of the game easier. There was a balance to the aid, but it definitely gave struggling players a better chance at overcoming the odds. Thus, the game lets players choose their own difficulty, the only requirements are an internet connection and a drive to seek these things out either through summon signs or online forums to find out how to safely dispatch foes.
However, Sekiro disposes these forms of in-game assistance. The community is still working to find all the secrets and easy-methods to progress through the game, but this is because it is very early in the game’s life. Months from now, players will have no difficulty figuring out how to progress through the game and the easiest path to doing so, the difference being their ability to get help in game. From Software has expressed the benefits of not having multiplayer on the world/level design of this game, but whether this makes up for the inherent increase in difficulty by raising the minimum requirements of a player’s mechanical ability is contestable.
Let’s look at Thier’s interpretation of this change: “Sekiro removes [summoning], and so if you run up against a brick wall, that's it. Either beat your head against that wall or stop playing… I do not like the idea of coming up against a boss that I can't beat without a week of frustration, and so I can't let myself get obsessed with this one.” For Thier, the only solution is to keep going up against the same enemy until either they or the player are defeated through a process of attrition, but this is not the only possibility. Sekiro opens up shortly after the chain-ogre to multiple paths that give the player a number of options in how they wish to go about playing. At its worst, the game lets you farm for experience and sen that increases the player’s arsenal of abilities and consumables. At a point, this type of farming loses its efficiency and this change encourages players to take on the challenges they once thought insurmountable. The game is not about beating your head against a wall until the enemy is defeated; players are encouraged to reasonably increase their avatar skill to accompany/compensate their player skill. This gives players some lee-way with the process of learning enemy movements and attack patterns which has become a staple of beating these games. This method of play has been contextualized by the hollowing/nightmare premise of the previous games and makes its way into Sekiro through the resurrection mechanic which has a more immediate effect on the story and how the player interacts with non-player characters. Without the threat of death, the tension of traversing the world is diminished and it becomes less threatening as a result, though player’s seem to enjoy engaging in this terrifying environment. At least those who enjoy the last decade of From Software games.
Would an easy mode break this delicate balance of difficulty? Thier suggests it would not:
It's worth saying, time and time again: an easy mode does not have to change the core experience in any way, at all, period. Playing a version of Sekiro: Shadows Die Twice that had an easy mode would, theoretically, be completely identical to playing Sekiro: Shadows Die Twice now. The continued insistence that an easy mode would somehow affect the normal mode seems to represent a players lack of respect for themselves, an idea that they would not be able to play the game that they want without ruining it for themselves.
While the general idea of his argument makes sense - having an easy mode does not impact players who choose the normal mode because it literally does not impact how the game is experienced for those players - this does not address the concern players have over how these two experiences are different from one another. Thier says that “all you need to do is turn up the damage the player does and turn down the damage the enemies do,” but players and critics must consider how this influences the overall experience. Games that take this approach to different levels of difficulty tend to break combat encounters by either making them pointless on the very easy end such that encountering an enemy becomes a nuisance and overall detrimental to the experience of the game because combat feels tacked on to the narrative experience, while on the other end of the difficulty spectrum enemies become ridiculous health tanks that can kill the player in one attack, making combat a process of finding the safest, often tedious, way of fighting. This approach to difficulty either trivializes or negatively emphasises the effects of combat to a potentially negative result. Game difficulty can be tackled in other ways, as seen in hack-and-slash games where difficulty modes influence number of enemies, enemy layouts, and enemy movesets. Trying to balance these different components leads to more work on the developer, and the process of making games means that something else, like core mechanics that persist throughout all difficulty settings, will not get as much attention. In an ideal world, all games get enough time to fine tune the core and be able to address how to best adjust different difficulty modes, but the unfortunate reality is that most games do not have the time or means to properly do this.
Thier believes that players lack respect for themselves because they may ruin their game by choosing an easier difficulty mode, though this belief is undercut by his admission that previous From Software games allowed for just that. It has always been possible to make the games easier through summoning and using certain abilities, and players who wanted a greater challenge either refused to use them and imposed harder challenges by excluding the use of certain fundamental game mechanics like levelling. Sekiro limits or entirely removes some of the mechanics that made previous From Software games easier, but it replaces them with limited consumables that were previously absent and stacks the odds in the player’s favor. Whether a player feels comfortable using these consumables varies, but the options are there for those who wish to take them. There is even an option to increase enemy damage, though with a much higher item drop rate for players who want to engage with that risk. Simply because an easy mode is unavailable does not mean there are not tools to make the game easier.
Without diving too deep into it, Sekiro’s combat focus is less on health and more about breaking enemy posture, so Thier’s suggestion to make the game easier by raising player damage would not change how harder boss combat encounters play out, with their focus on breaking enemy posture over dealing direct damage. If the suggestion is to increase posture damage, not only are there already ways to do that in game via upgrades and consumables, many basic enemies lose their posture after three hits, and early enemies become comically easy to kill five or so hours into the game. There is a difference between having these options there from the start and having the player come to unlock them as they progress through the game. While developer intent does not matter, asking them to change such fundamental elements of the mechanics is not examining the game for what it is, choosing to examine it for what it isn’t or based on an experience the game does not seem designed to give.
Reviewers who do not enjoy games of this difficulty are not useless, despite what people might say about their skill. These reviewers make the correct assessment that the difficulty curve makes it hard for many players to complete the game. The issue is that they often go on to suggest that this is a bad thing, when this is not so. Likewise, there are players who enjoy this kind of challenge and believe it makes them a superior player because they value this kind of experience, but really it’s just a testament to the different kinds of experiences video games offer. The discussion ultimately comes down to whether individual video games should embed different modes of play from the start. There are options to make games easier outside of the code through hacking and modding, so there are means for players to experience the full game despite it not being condoned or encouraged within the game.
It is an entitled point of view to suggest anyone and everyone is owed an artistic experience, let alone an artistic experience tailored for them. Some video games will be made with accessibility at the forefront of their development, others will not. Both approaches offer different experiences and to privilege one over the other says more about the player than it does the art.
I do not mean to be dismissive of players with physical disabilities that hamper their ability to engage in difficult games like Sekiro. I do not believe there is any shame in needing to use third-party software to enjoy a single-player game. While there is a community for these single-player games that prides themselves on everyone having the same base game to experience, which they reasonably believe brings them closer through the process of overcoming the same challenge from the same starting point as far as the game is concerned (of course there exists exterior, personal factors that influences a player’s performance), the community is not diminished or harmed by players using what they need to enjoy it. It is fair to want these third-party tools included in the game and easily accessible to break any stigma that is associated with needing them. The inclusion or exclusion of an easy mode provides both an artistic and political message, and it is possible to appreciate the artistic while criticizing the political. I believe any stance on the difficulty issue will reveal which of the two any given player prioritizes, but explicit moralizing of the discussion will not lead to the most fruitful dialogue.
The art and politics of difficulty are not inherently diametrically opposed, as there are games that avoid the conversation altogether. However, in the case of From Software games, there is a valid argument to be made that the mechanics of difficulty impact the artistic experience to such a degree that having direct control over the abstractions of combat as given in a difficulty selection would provide a different experience that the rest of the game does not reinforce. To say a change in difficulty would not reinforce the rest of the experience implies an inferior experience for those who greatly value the mechanical importance of establishing theme and atmosphere, though the presence of the choice does not mean they must choose the one that will give them an inferior experience to the one they want. Those who find the combat tedious yet find the world engaging nonetheless, are asking for an all around different experience than the one being offered in preferring an easier difficulty. For those who prefer artistic expression to mainly exist through player choice, there is a value in this form of criticism, but people looking for a more directed approach to gameplay will find this perspective lacking. And yet, any direction limits the scope of mechanics and player engagement, which can functionally limit artistic expression.
Maybe it is just a matter of picking your poison and playing the video games that satisfy what you’re looking for, while letting others do the same.  
Sources:
Thier, Dave. “‘Sekiro: Shadows Dies’ Needs To Respect Its Players And Add An Easy Mode.” Forbes, 28 March 2019, https://www.forbes.com/sites/davidthier/2019/03/28/sekiro-shadows-dies-twice-needs-to-respect-its-players-and-add-an-easy-mode/#642bd9951639
Vazquez, Suriel. “Why Sekiro: Shadows Die Twice Doesn't Have Online Multiplayer.” Game Informer, 08 Jan. 2019, https://www.gameinformer.com/2019/01/08/why-sekiro-shadows-die-twice-doesnt-have-online-multiplayer.
3 notes · View notes
eyeodyssey · 6 years
Text
Film Production Log #3
Tumblr media
A frame from “The Death Of A Home″. What year is this? It’s been a long time coming that I finally got around to writing another one of these things. It’s three months into 2019 already and I hardly even noticed, made a rude awakening when I looked to the calendar to see that it went from 28 back to 1. With all that, it hit me that I hardly wrote about the progression of any of my current film projects in that period of time. I thought I had a rough idea of how the passage of time worked, as it turns out I know as little about a concept as abstract as time as I do about every other thing in life that defies explanation. There’s a reason why I simultaneously dread everything and nothing after all. I’ve written through many variants of this first paragraph beforehand, each draft starting off with the same “long time coming” comment, which gained further relevancy with each rewrite. Let’s go and cut this ongoing habit before it goes beyond simple procrastination into flat out absurdity.
Tumblr media
A frame from “The Death Of A Home″. Like mentioned with the second production log, we spent most of the December of 2018 haphazardly preparing a forced move that we had to undergo with the sudden gentrification of our apartment at the time. This wasn’t the first time I faced the systematic Kafkaesque horror of gentrification. I was pissed, to say the least, and I did the only thing I could do, I documented it. With The Death Of A Home as it is currently, all the footage from the move itself has been compiled and made into a rough cut, adding up to my first proper feature length film at an hour and 12 minutes. The film is comprised of long shots, with scenes ranging from a crew of biohazard workers cleaning the basement of a black mold infestation that was never reported to the tenants to a sequence where long kept hand-painted furniture is forcibly discarded (tossed down a staircase into the back lot to lead to a rain of multicolored paint shards). The whole film will also be accompanied by a harsh noise soundtrack, I mostly have Merzbow stuff playing throughout as a placeholder. I’ll be shooting on the side some abstract visual sequences for the documentary, communicating certain details of our story that weren’t captured on film. I have a lot of ideas brewing for the mixed media techniques I could use for creating these images in a live action format, specifically ones that return to the sort of trash bag special effects that I used in my prior film concerning the subject of gentrification, Weightless Bird In A Falling Cage. Setting foot in the new apartment, the first thing we came to notice was the absolutely vacant house next to us. The building was completely abandoned with electricity still hooked up, looked like no one set foot there in years. Having it face the bedroom every day, with our constant visual subjection and time to contemplate we came to the conclusion that something was gonna happen to the building at some point. It was clearly the middle child to an estate that left it to rot. Just in time for when we wrapped up unboxing everything, the building caught fire. At first I didn’t pay much mind to the sound of sirens driving through (it’s an Atlanta custom). It eventually hit me that something wasn’t quite right when I looked to one of the windows to see bright red, Suspiria technicolor light shining through.
Tumblr media
A frame from “Burning Fragments: Mode 3 - Winter 2019″. Did I go out to have a look? Of course, so did the rest of the neighborhood. Made an interesting meet your neighbor type of gathering, to say the least. I also brought my camera with me, and I came back with a metaphorical stack of raw footage along with a slow-cooked pair of lungs, the film is more important though. From that raw footage, I got the visual edit for the short Burning Fragments, a part of my seasonal “Mode” series that was first kicked off by Hard Drive and continued by my currently unreleased Factory Dreams. Burning Fragments is a montage of morbidly humbling sequences, from a roof visibly caving in through the smoking windows to medical staff cautiously carting out a stretcher, prepared for the worst case scenario. No one came out injured luckily, though I don’t mention that in the film (to keep up the haunting atmosphere). Power was cut to the building, the fire was put out and the street stunk of smoke for the next month. I thought it smelt like a smoked rib, one neighbor of ours said it smelt exactly like pot smoke.
Tumblr media
A frame from “Factory Dreams: Mode 2 - Fall 2018″. Right around there was where we thought the story would end, but several days later the building went back up again. This time around I went to one of the firefighters to ask what started the fire in the first place. As it turned out this second eruption was from the ongoing work of someone who had a great disdain to a singular sofa in the abandoned building. The first fire was started off by the arsonist setting this certain sofa aflame, and the guy returned to the scene of the crime to incinerate it for good. Our friendly neighborhood sofa arsonist is still on the run to this day. Going into rapid-fire mode, some other noteworthy moments of the year so far include: OS updating, film editor street fighting, more OS updating, cool experimental film screenings (as seen in my documentary Moonlight Tunnel), one last OS update for good measure and discovering the new OS is as thought out as a tumble down a staircase.
Tumblr media
Kafka’s Supermarket sorta ended up bunched between everything, seeing one quick, sporadic development at a time. The issue with actors still stands, gotta track down some people for the film to act in those pesky performed segments. It all goes smoothly until you’ve gotta spend the time and physical resources of other living, fleshy beings into your freaky unscripted cinematic daydreams. Around the end of February, I collaborated with local collage artists Steven and Cassi Cline to write the dialogue for the film, collage literature style. We took several different approaches when it came to fully fleshing things out, some were done as experimental writing games while others were the more familiar cut n paste technique. The script took a wide variety of resources, including the FBI documents printed from the internet archive, the prologue of a Georges Bataille philosophical text and a book on nuclear weapons. I was largely the supplier when it came to the process, while I do visual collage stuff often I’m less of a writer (both letter by letter and cut up source by cut up source). Readings of the literary collages will be interspersed throughout the film with an announcer who seems completely detached from the surreal nature of the scenes he describes. Burroughs’ approach for writing Naked Lunch aside, the primary source of inspiration for this detail comes from my memories of a radio clock that we had during my childhood. I would tune through channels with it searching for classical music, but most often I’d find news stations. Not knowing anything about politics at the time (being 5 to 6 years old and all), the nature of what was being discussed was completely alien to me. With how Kafka’s Supermarket is focused on the nightmarish distortion of everyday life in capitalist America, I felt it was necessary to recreate the atmosphere of those broadcasts that confused me all those many years ago. One detail that left the production hung for a significant amount of time, as minuscule as it may seem, was the masks the actors would be wearing. The visual style of Kafka’s Supermarket was adapted from my 2017 zine What Brought Me To This Point, an experiment in nihilistic writing that focuses on the mental state of a man with prosopagnosia and a non-specified mental illness. My general understanding of prosopagnosia at the time was admittedly limited, I had just heard of a condition where someone couldn’t recognize faces and something about the idea creatively resonated. From this, all the characters were designed with the same basic facial template, prioritizing the bare essentials of the human face with an emphasis on the uncanny. Kafka’s Supermarket further branches out this aesthetic in using it as a wider embodiment of the lack of individual personality in a capitalist state, where everything is selling to a set of categorized markets that represent the general populace.
Tumblr media
A frame from “Kafka’s Supermarket”. The thing is, human heads aren’t structured like these figures I was drawing. I spent an absurdly long time contemplating how exactly I could recreate the look of these characters not only with a budget but with a budget without having it look too “store-bought” in a way. The main catch was I was going by realism and not surrealism. At that point, I briefly lost sight of what exactly I was doing. We all make mistakes. I brooded on how I could convincingly recreate an abstract illustration. It took until I started reading the screenplays of Kōbō Abe that sense hit me again when I questioned how it would be done in a theater production. That was when I remember that I’m making a non-narrative experimental film, not something like a superhero fan film where a certain level of suspension of disbelief is expected. Since then I plotted out an alternative that’s simultaneously more affordable than anything I was theorizing beforehand while also being more surreal and true to the theories and atmosphere behind Kafka’s Supermarket (and even it’s predecessor, What Brought Me To This Point). Since then I’ve found myself further experimenting with the fusion of film and theater, specifically the use of minimal props and images to convey a greater concept. I’ll be reposting cast calls for actors through the next several days, hoping for the best while I also simultaneously pester a nearby grocery store for permission to shoot a short sequence on their property. Productions like this are the ones that leave me realizing the oxymoronic nature in pursuing capitalist chains about the production of strictly anti-capitalist cinematic rhetoric.
Tumblr media
A frame from “Empire Of Madness: A Wilderness Within Hell 2″. While juggling well more than a handful of personal projects (all the films mentioned earlier, a second chapter of Iron Logs and a harsh noise album experiment), I also convinced myself that I can get back into animation again. I was publicly tiptoeing around the idea of a second Wilderness Within Hell film for a while, and now it seems that it will likely be a thing with Empire Of Madness. It’s not really a direct sequel as much as it is a continuation of the style that was first started with Madhouse Mitchel. Set in the same age of industrial totalitarian inferno as Madhouse Mitchel, Empire Of Madness follows the life of Prometheus after his divine punishment for giving mankind knowledge. Having finally passed physical torture in the complete separation of his physical body, Prometheus wanders the Earth as an anomalous figure that assembles itself in a seemingly manufactured, mechanical nature. With pieces of his blood and flesh inherited by every man and woman with his given wisdom, he is inconsequently responsible for a curse put on all of humanity that destines man to collapse in paranoia and violence. Prometheus is shunned by everyone who crosses his path, seeing him as a sickly demon. Prometheus comes to realize that aside from his physical torture, the true act of divine punishment enacted on him will be the experience of having his own creation slowly destroy itself while it collectively tries to kill him.
Tumblr media
A frame from “Empire Of Madness: A Wilderness Within Hell 2″. I’m simultaneously writing the film’s screenplay while I draw certain visual intensive scenes. Like I mentioned I’m still a bit rough around the edges with writing, so for this phase of production, I’ll actively study Kōbō Abe’s scripts and also the screenplays to an Akira Kurosawa film and Battleship Potemkin. I’ll still in a way aim more to minimalism with how certain things play out, with this series’ influences in Japanese guro art it’s more inclined to create a certain nightmarish atmosphere above all else. While Madhouse was largely anti-systemic rage, this film leans more to bleak existentialism. Bits of the soundtrack are already recorded, the main theme can currently be heard here. That’s about all I have to write for now. Now to wait another four months until I post anything text based on here again.
2 notes · View notes
The Top Ten Best Hit Songs of 2018
In December of each year, Billboard publishes its list of the 100 biggest hit songs of the last 12 months. In response, I take it upon myself to decide which of these songs were the real hits, and which were the biggest misses. Last time, I tackled the worst, so we'll be looking at the highlights this time. Let's get started:
10. "Stir Fry" by Migos
Like Drake’s Scorpion, I decided to sit out Culture II. And just like that album, I was actually excited to hear what the Migos had to offer, before discovering that the album would consist of 24 tracks. Reports that the Atlanta trap purveyors only spent 20 to 45 minutes in the studio for each song only made me less interested in what would surely be a slog of an album. I figured that hearing the numbingly repetitive “Walk It Talk It” would be a perfect microcosm of the album. But just like Drake (who I will be discussing later on this list), there were singles that gave me hope, especially “Stir Fry.”
Sure, “MotorSport” was a great lead single that saw Offset and Takeoff holding their own against some excellent guest verses from Nicki and Cardi, but “Stir Fry” found the group advancing on all fronts. The flows were faster and more dynamic, and Quavo’s multiple hooks were among his stickiest to date. Of course, the song isn’t really about anything besides cooking and dealing hard drugs, but the wordplay and rhyme schemes are more advanced than usual, especially coming from Offset.
But the most interesting thing about “Stir Fry” comes from its production. The Pharrell-crafted beat is apparently a leftover from 2008, but the track nevertheless sounds refreshing, even futuristic, amidst the unending wave of boilerplate trap bangers. The whistles, buzzing synths, and boom-bap-adjacent drums are totally uncharacteristic of Migos’ usual style, and just like “Slide” last year, it’s evidence that these guys put in some of their best work when accompanied by more uptempo instrumentation. It may not be “that trap sound,” but if more artists take Pharrell’s cues, it very well could be.
9. "Call Out My Name" by The Weeknd
As much as I’ve been singing The Weeknd’s praises on these lists since his mainstream breakthrough in 2015, it may be surprising that I’ve never talked about his first solo hit “Earned It.” There’s a good reason for that: I just don’t feel strongly about the song one way or another. Sure, the song was good enough that it could make you forget it was on the Fifty Shades of Grey soundtrack, but it didn’t quite match up against the harrowing atmosphere of “The Hills” or especially the infectious groove of “Can’t Feel My Face.” And now, after the release of “Call Out My Name” in 2018, the Fifty Shades hit even got an update!
To be fair, “Call Out My Name” only bears similarity to “Earned It” in its musicality. It’s a recasting of the earlier song as a more melancholic ballad that gives credence to early claims that My Dear Melancholy, would return to Abel Tesfaye’s original sound. The song is built around a well-utilized sample of “Killing Time” by Nicolas Jaar (who, by the way, dropped one of the year’s best albums with Against All Logic's compilation 2012-2017) that builds to a fever pitch with its pounding drums, mournful synths, and vocal distortion. Fitting of a track with Jaar’s imprint, it’s some of the most inventive production work in 2018’s pop landscape, and yet another entry into the canon of great singles by The Weeknd.
Oddly enough, “Call Out My Name” also recalls “I Feel It Coming” in that it subverts the persona that has become integral to The Weeknd’s music. Tesfaye, who normally plays the heartbreaker on cuts like “The Hills” or “Angel,” finds himself in the opposite situation, which was undoubtedly informed by his well-publicized breakup with Selena Gomez. The result is one of the singer’s most captivating vocal performances in recent memory. While the similarities to “Earned It” may keep this song from ranking higher, I can’t deny that “Call Out My Name” is still a worthwhile song that encapsulates everything a good Weeknd song is about.
8. "King's Dead" by Jay Rock, Kendrick Lamar, Future & James Blake
It may have been a year since its release, but it's worth reiterating that Black Panther was every bit as good as anticipated. The film featured stunning visuals, dizzying action sequences, profound messaging, and an especially strong performance by Michael B. Jordan as Killmonger. But since I’m not a film critic, I’d rather discuss the film’s soundtrack, which was expertly curated by none other than Kendrick Lamar. Fresh off the monumental success of 2017’s DAMN., the soundtrack could easily be dismissed as a victory lap where the Compton rapper highlights some budding talents, but the album is stacked with great pop songs and thrilling bangers.
“King’s Dead” immediately cements itself in the latter category with its infectious hook, where Lamar repeats key phrases like “miss me with that bullshit” and “this ain’t what you want.” Top Dawg labelmate Jay Rock, who makes his Billboard Hot 100 debut here, takes the first verse with a delivery that’s repetitive, but his flow is also hypnotic in its speed. Future takes the mic next, using his trademark Autotuned crooning before suddenly bursting into a creaky falsetto where he references iconic the rap tracks “La Di Da Di” and “Slob on My Knob.” It’s utterly bizarre, and perhaps very Not Good™, but it nevertheless captures the attention and gets a smile out of me every time.
Then, two minutes in, something amazing happens. James Fucking Blake sings a brief interlude, and the no-nonsense trap beat transforms into a freewheeling trunk-knocker with a bass that rivals Lamar’s own “DNA.” in its size. Lamar finishes the song off with a mind-altering verse that somehow works with the beat despite their decidedly off-kilter rhythms. He also refers to himself as “King Killmonger” after seemingly aligning himself with the Black Panther antagonist’s ambitions throughout his verse. It’s an absolute journey of a track that still hits hard, even well after the film’s release.
7. "Be Careful" by Cardi B
A lot of people expected Cardi B to fall off after the runaway success of “Bodak Yellow.” After the follow-up single “Bartier Cardi” treaded the same ground (with some help from 21 Savage), it seemed entirely possible. Surprisingly, the Bronx rapper continued to notch great guest verses on songs with Migos, Bruno Mars, and even G-Eazy, and her album Invasion of Privacy turned out to be the sort of all-killer, no-filler rap album that is a growing rarity amongst the likes of Culture II and Scorpion. “Bodak” was just the tip of the iceberg, and “Be Careful” immediately follows it on the album’s tracklist, further complicating the entire phenomenon that is Cardi B.
Taking cues from the flute-laced beats that were in vogue around 2016 to 2017, master producer Boi-1da approaches “Be Careful” with the same keen ear that defined earlier tracks or “Work” and “The Blacker the Berry.” On top of this, Cardi proves to be a charismatic singer in her own right, whether providing her own hook or interpolating the legendary bridge of Lauryn Hill’s “Ex-Factor.” It’s this particular reference that causes the track on the whole to sound slightly out of step with the mainstream, bearing a welcome resemblance to the pop-rap of the late 90s or early 2000s.
All of this makes “Be Careful” a standout in Cardi’s catalog, but the songwriting only enhances its quality. Where a song like “I’m Upset” or even Cardi’s own “Bartier Cardi” might feel more awkward in light of recent events, “Be Careful” and its verses about infidelity only ring even more powerfully after her particularly uncomfortable split from Offset. The second verse is one of her strongest so far, highlighting how her partner (who she apparently claims isn’t Offset) is affecting her mental health and exacerbating her insecurities. Anyone who dismissed Cardi as a one-dimensional artist after hearing “Bodak Yellow” and some spare guest verses may find themselves surprised at the vulnerability she displays so fearlessly here.
6. "God is a Woman" by Ariana Grande
Even a cursory look at 2018’s year-end chart will reveal that the genre of pop wasn’t nearly as significant as it was in a year like 2012 or 2015. You could probably tell just by reading this list, as it’s been dominated by rappers and The Weeknd, who took a turn back to his darker, alternative R&B sound. The sound of trap music doesn’t exactly lend itself well to a pop sensibility, which is why artists who attempt for some sort of middle ground (i.e. Post Malone) only end up sounding really wishy-washy and unimpressive. Of course, there are exceptions, and it comes as no surprise that one such example would come from Ariana Grande.
“God is a Woman” is a best-of-both-worlds marriage of the two sides of Sweetener: the bubbly trap crafted by Pharrell, and the massive Max Martin-produced pop that has become Ariana’s signature sound. In other words, the track has the hard-hitting drums of a Travis Scott song, paired with the momentum of songs like “Can’t Feel My Face” or “Style.” Nothing about the song feels compromised, especially as the song builds to a triumphant climax featuring Ariana’s whistle notes and a grand backing choir that make for one of music’s best moments in 2018.
The title of “God is a Woman” alone indicates that Ariana isn’t holding back here, even as she tackles the same forceful, sexually charged pop that characterized “Love Me Harder” or “Into You.” This time, she takes the familiar subject matter and infuses it with a sort of spiritually-informed feminism that’s just gleefully blasphemous enough to win me over instantly. All the while, she exhibits her full-bodied lower register, the aforementioned whistle notes, and even a delivery that transforms the Migos flow into something bigger and more portentous. In the pop landscape of 2018, Ariana Grande easily delivered on her title, easily claiming god status with this magnificent song.
5. "SICKO MODE" by Travis Scott
When I included “Love Galore” on this list in 2017, I feared that I may have given the impression that I dislike Travis Scott. I admitted that I didn’t like the song quite as much as “Drew Barrymore” or “The Weekend” (which could have topped this chart had it performed better), but it ranked relatively low on the list because I thought his verse was detrimental to the song as a whole. That said, I’ve actually been a fan of Travis ever since he refined the trap aesthetic on his debut album Rodeo, and it’s been a pleasure to see the Houston rapper continue to expand upon rap’s hottest sound to increasingly lucrative results. In 2018, he released ASTROWORLD, his biggest and best album to date, and he managed a surprise chart-topper with “SICKO MODE,” the cornerstone of the album.
The first minute of “SICKO MODE” might seem unsuspecting. Sure, the synth chords might be foreboding, but you’re soon greeted to an uncredited Drake singing about a friend struggling to make ends meet in a seemingly patronizing way. But he sounds better here than nearly any other song he made this year. The drums kick in, Drake adopts a faster flow, and as soon as he introduces Travis, the beat changes to a blend of hypnotic synths, fat bass, and whirring sound effects and samples. Travis’ flow is at its most infectious to date, and he cements his unique curator status with the iconic line, “who put this shit together? I’m the glue.”
After a cameo from Swae Lee, the synths glitch, and we’re treated to yet another sudden beat switch, this time to a more subdued, organ-laden production by Tay Keith. Drake also returns, seemingly motivated by Travis’ performance as he delivers one of his coldest flows since If You’re Reading This It’s Too Late. The resulting verse is a thrill to listen to, but Travis finishes off the track by building on Drake’s “out like a light” hook and using the same flow. Sure, Travis may be the one who put this shit together, but “SICKO MODE” proves that he knows how to make the most out of his collaborations.
It’s also worth noting that in a rap landscape ruled by the likes of Lil Pump and XXXTentacion, the five-minute runtime of “SICKO MODE” seems a little excessive. But the fact that the song is essentially a suite of much smaller trap bangers proves yet again that Travis Scott has an uncanny knack for upgrading the current sound. In a way, it’s also an answer to “Te Bote” in that Travis and Drake can at least justify the song’s length with a wealth of captivating musical ideas. When this shit is way too formal, y’all know Travis Scott doesn’t follow suit, and it’s a blessing to see him continue to innovate.
4. "Delicate" by Taylor Swift
Last year, I omitted what should have been an obvious pick for my Worst Hit Songs List: Taylor Swift’s “Look What You Made Me Do.” Maybe it’s just because anything Jack Antonoff touches immediately sounds good to my ears, but I couldn’t really muster up any sort of hatred for the song. On first listen, it registered as campy and nowhere near as self-serious as so many people made it out to be. That said, I understand why “Look What You Made Me Do” wasn’t so well-liked, and I still hold that it was a terrible choice for Reputation’s lead single.
Much of this belief has to do with “Delicate,” the song that – for whatever reason – precedes “Look What You Made Me Do” in the album’s track sequence. Much like that song, “Delicate” tackles the subject of fame, except in a return to the relationship-oriented format in which Taylor excels. She finds herself anxious that anything she says can be misinterpreted and used against her, realizing that her “reputation’s never been worse.” Thus, when she finally meets a guy who’s interested in her despite all the drama, it sparks a subtle kind of joy in her that builds as the song progresses.
“A subtle kind of joy” is also a good way to describe the instrumentation on “Delicate,” which always reminded me of the sounds The xx explored on their 2017 album, I See You. It shares a lot in common with that album’s subdued tropical synths, gently building dance grooves, and vocal manipulations. I See You was widely regarded as an expansion of the low-key, intimate sound that became the group’s calling card, and the same can be said about “Delicate,” which is only given deeper meaning with the firestorm of controversy that surrounded Reputation’s rollout. If this were released as the lead single rather than “Look What You Made Me Do,” perhaps the album would have been much easier to swallow.
3. "Nice for What" by Drake
Since writing my worst list this year, I’ve tried listening to Scorpion again, and with only a few exceptions, the album confirmed pretty much all the fears I had when I heard “I’m Upset.” If VIEWS was considered a decline in quality for the Toronto rapper, this album walked right up to the line of self-parody, seeing Drake moaning half-heartedly about women and fame on top of some of the sparsest, blandest instrumentals his producers have offered up to date. In other words, I know shorty, and she doesn’t want know slow song, which Scorpion offered up in smothering abundance. And while there are some songs on the album that succeed despite their obvious formula, the only song that breaks out of the mold is “Nice for What.”
If anything, the greatness of “Nice for What” only puts the its parent album’s failings into sharper focus. With every successive project, it seems that Drake tries adding a new style of music to his repertoire, whether it’s trap on Nothing Was the Same or dancehall on VIEWS. This time around, he’s trying his hand at the energetic, largely underground style of New Orleans bounce. The genre is known for its heavy use of samples, so it’s only fitting that the track not only samples bounce legend Big Freedia’s voice, but the second sample of the bridge of Lauryn Hill’s “Ex-Factor” to hit the charts this year. Where “Be Careful” only interpolated the bridge as a hook, producer Murda Beatz makes the sample the foundation of “Nice for What,” and it sounds absolutely blissful.
Then there’s the lyrics, which have been highly celebrated for their message of women’s empowerment. Given that this is by the same guy who made songs like “Hotline Bling” and “Child’s Play,” it could be easy to dismiss “Nice for What” as a textbook example of pandering, but I’d much rather hear Drake pandering than hear him say another goddamn word about child support. Furthermore, the song forgoes the usual trappings of female empowerment anthems written and performed by men by not harping on how badly he wants to have sex with the women he writes about. Top this off with Drake sounding the most energized he's arguably ever been, and it’s hard not to believe every second of the song.
2. "I Like It" by Cardi B, Bad Bunny, & J Balvin
In case it hasn’t been abundantly clear by now, Cardi B had an absolutely tremendous 2018. Looking over the year-end charts, she made eight appearances on the list, tying with Drake for the most spots occupied by one artist. Sure, one of those was “Bodak Yellow,” and half of them were guest appearances for the likes of G-Eazy and Maroon 5 (sigh), but the fact that she managed to churn out three more hits from Invasion of Privacy is still remarkable. I already discussed “Be Careful” at length, and “Bartier Cardi” was fine enough for what it was, but it was “I Like It” that landed her a second number one hit, and possibly the most important song of her career.
For starters, it’s worth noting that “I Like It” does something successfully that far too many hit songs don’t: it uses a sample of a well-known song to a benefit rather than a detriment. The song samples “I Like It Like That,” a 1967 track by boogaloo legend Pete Rodriguez that’s become a staple of Latin music in its half-century of existence. The resulting track is a mix of traditional Latin music instrumentation with a shuffling trap beat that’s just as lively as the music it’s referencing. In a year where reggaetón had a much greater mainstream presence than usual, it’s surprising that none of the songs that landed on the charts sounded quite as good as this.
While the production is certainly some of the best I’ve heard all year, you'd first go to Cardi B for her verses and her personality, which “I Like It” delivers in spades. The beat serves as the perfect backdrop for Cardi’s verse, where she brags about her taste for luxury goods, all the while referencing her enjoyment of things like NYC street food. It adds dimensionality to her well-documented rags-to-riches narrative, highlighting her Bronx roots while also celebrating her current success. A pair of excellent guest verses by reggaetón stars Bad Bunny and J Balvin show that she clearly plans to use her success for good, giving a greater platform to other Latinx artists.
It may not have been the near-record breaker that “Despacito” was in 2017, but the fact that “I Like It” was a smash hit further cements Latin music’s place in the American pop landscape. Make no mistake, considering how hostile the current administration and its supporters have been to Latin American immigrants, this is incredibly significant. Obviously, Cardi B is a more conventional rapper rather than a reggaetón artist, but she’s still a woman of Dominican heritage who’s using her music to show solidarity with her community, and if there’s any justice in this world, it could suggest a true cultural change in the near future.
But before I unveil my choice for the Best Hit Song of 2018, here are my Honorable Mentions:
“All the Stars” by Kendrick Lamar feat. SZA, “Pray for Me” by The Weeknd feat. Kendrick Lamar: Befitting of the Black Panther film, Kendrick delivers sharp verses about responsibility and fame, SZA and The Weeknd deliver fantastic vocals as usual, and the production combines cinematic swells with glitchy electronics. The only thing keeping these songs from the list proper is that the artists’ personalities feel slightly compromised.
“Boo’d Up” by Ella Mai: Since dominating the charts in 2014, DJ Mustard has been experimenting with his 808-driven sound. Here, he crafts a gloriously retro R&B track with London singer Ella Mai, creating a joyful, lovesick track that could be best described as “Boom Clap” for 2018.
“Sky Walker” by Miguel feat. Travis Scott: It’s been way too long since I’ve been able to talk about Miguel on this list. The 2017 album War & Leisure saw the R&B virtuoso coasting by on effortless vocals and charisma, but the blissed-out vibe of “Sky Walker” proves that’s still a lot of fun in its own right. Travis does his thing pretty well, too.
“Finesse” by Bruno Mars feat. Cardi B: I was wondering when someone would revive the new jack swing sound of the early 90s, and leave it to none other than Bruno Mars to be up for the challenge. It’s no surprise that he sounds as great as always here, but what does surprise me is how perfectly Cardi B’s flow fits.
“MotorSport” by Migos, Cardi B & Nicki Minaj: I can’t be the only one who thinks this song is pretty awkward to listen to now, considering the split between Cardi and Offset, as well as Cardi and Nicki’s feud that erupted later in the year. Still, everyone but Quavo puts forth a great performance, and Murda Beatz crafts one of this year’s most hypnotic bangers.
“In My Blood” by Shawn Mendes: Look, credit where it’s due, Mendes wrote a really good song about his struggles with anxiety, and he finally has organic-sounding production that compliments the song’s structure really well. I’m still not completely sold on him as a singer yet, but he puts forth enough effort for me to like “In My Blood” quite a bit.
“This Is America” by Childish Gambino: If I were including music videos in my placement of the songs on this list, this could have contended for the top spot. The song itself, while admirably direct in its lyricism and its freewheeling instrumental, works better as an accompaniment to the stunningly layered visuals that Glover assembled to put forth his commentary about race relations and gun control.
“LOVE.” by Kendrick Lamar feat. Zacari: Well over a year after its release, Kendrick Lamar’s DAMN. is still a phenomenal album. “LOVE.” still stands as a highlight from the album, boasting melodic flows, serene production, gorgeous vocals from Zacari, and one of Kendrick’s most poignant hooks to date. It may be the most pop-oriented track Kendrick’s put on an album to date, but at least he sounds like he’s actually putting in an actual effort.
And now, here's my pick for the Best Hit Song of 2018:
1. "No Tears Left to Cry" by Ariana Grande
In my 2017 lists, I made a recurring observation that popular music doesn’t exist without context. That mentality definitely crossed over into my previous list, where I didn’t choose the worst four on the list just because they were made by abusive people, but because most of them actively reminded me of their heinous acts. Of course, that also means that great art can be made in the wake of significant life events. It’s partially for this reason that Kesha’s triumphant comeback “Praying” topped this list last time, and in 2018, Ariana Grande made an equally powerful return with “No Tears Left to Cry.”
I don’t need to explain the circumstances that led up to this point, but since the release of “No Tears Left to Cry,” Ariana has made one thing abundantly clear: she wants to use her music to spread positivity into the world. The song starts off with soft, humming synths and Ariana’s heavenly voice, boldly stating that she’s ready to move on from her past trauma. As she repeats “I’m pickin’ it up,” the tempo follows suit, percussion begins to swell, and the song becomes a shot of pure UK garage-influenced joy.
The verses feature these stabs of synths, a persistent, dusty groove, and gentle strings that have all coalesce into a somewhat tense arrangement. During the first verse, Ariana opts for a more hushed delivery, somehow suggesting that it’s difficult to try and put forth that positive energy when everything around you is so overwhelming. And yet, she puts forth a real effort, climbing up in her vocal register. Now, the chorus introduced earlier hits even harder with the help of the quicker tempo and the fuller backing. “I just want you to come with me, we on another mentality,” she sings, implying that it could be just as easy for you to adopt the same mindset and charge forth in life.
Since its release, Ariana’s put out plenty of singles with a similar message. “The Light Is Coming,” “Breathin” and especially “Thank U Next.” Had it performed well enough, “Breathin” could have easily taken this spot for its massive buildup and its lyrics about coping with anxiety. But where that song may speak to the personal struggles with anxiety I’ve had in the last few years, I believe “No Tears Left to Cry” represents something broader, a new way forward of sorts. With so much lifeless, depressing music by repulsive human beings clogging the upper echelons of the charts, somebody needed to create something to challenge it. "I just want you to come with me," indeed.
Thanks for reading!
4 notes · View notes
Tumblr media
“Aquaman” Movie Review
Aquaman is DC’s sixth and latest entry into their cinematic universe, and the first since the severely underwhelming box office results of Justice League made us all question whether or not this attempt at replicating Marvel Studios’ success was ever actually going to succeed post-Wonder Woman. This film finds Insidious and Conjuring director James Wan helming the story of Arthur Curry, the son of a lighthouse keeper from Amnesty Bay and the Queen of the underwater kingdom of Atlantis. After the events of Justice League, as well as a submarine rescue in which he encounters the man who will become Black Manta, Arthur returns home to his father. It isn’t long, however, before Princess Mera finds him, and warns him of a coming threat: Arthur’s brother, King Orm, means to declare war on the surface world, and everyone in it. If he is to be stopped, Arthur must put off the grudge he has against his people (whom he has denied because they supposedly killed his mother), and become the hero he is meant to be.
If there were a single word to describe what I felt sitting in the theater watching Aquaman for the first time, I wouldn’t know what it would be. I’ll say ahead of time that Wonder Woman is absolutely still DC’s strongest film to date, but the sheer level of commitment this movie has to its mid-2000’s levels of cheese and pulp give it an affecting charm not too many superhero films find themselves openly sporting in the modern day. Many superhero films, especially when it comes to those put out by either Marvel Studios or Warner Bros, have a particular dispensation towards either hard-hitting emotional drama or outright action comedy, so to see something so bizarre as Aquaman’s singular commitment to its premise that sounds like something a 10-year-old playing with action figures would have written significant portions of is really something quite special to witness.
This is all thanks to the visionary direction of James Wan, a man so adept at building worlds and creating wholly unique atmospheres for actors to play in that he might as well have actually gone underwater to the kingdom of Atlantis just to get some primary location photography. Seriously, the underwater worlds in this thing are genuine stunners with easily the best bioluminescent environments and effects on screen since James Cameron’s Avatar (not that anyone’s really tried all that hard since anyhow). Traveling through the kingdoms of Atlantis, the Brine, etc, is wonderous and somewhat frustrating, but only because you’re taken through it so quickly you never stay long enough to drink in every bit of visual beauty this movie has to offer. But if you thought the visuals and central premise of an Atlantian superhero having to find a trident and fight a war against his brother underwater for the safety of the world is the most absurd thing in Aquaman, you are not prepared for the hurricane that’s about to hit.
About one third of the way through the second act, there are a number of montages that occur all within about ten minutes of each other and feature the only three songs in the entire movie whilst the rest of its runtime is filled with a mostly workable but never-quite-finds-its-footing score from Harry Gregson-Williams. These montages begin with a sort of half-committed Baywatch tribute that features a cover of Africa by Toto (sung by musical artist Rhea), which is mixed in with a rap by Mr. Worldwide himself (Pitbull). Not even half an hour later, the film sports another fantasy tribute by setting a Tangled­-esque scene between Arthur and Mera in a shoreside town near the same beach. It really is quite something to witness this movie simply take a break from itself in the middle of the second act just to play three music video montages in a row and then get right back to the action that brought the characters there.
Speaking of action, this is some of the most unique and kinetic the DC Extended Universe has ever had. Given the premise that most of the fighting in Aquaman is based around one-on-one trident warfare and hand-to-hand combat, what of the action isn’t grandiose superpower grandstanding has to be very up close and personal bow staff style fight choreography, and the way it plays out is a beautiful thing to see. It’s wonderfully edited during the up close and personal stuff, and some of the tracking shots during the larger battles between civilizations are truly some of the best in DC’s pantheon. I suppose if there were any negatives to the action sequences, it would likely be that most of them start the same way, with the characters getting quiet and then an explosion rocking them back to preparedness, which wouldn’t be a problem except that it occurs four or five times throughout the film, thus costing each subsequent surprise attack its effectiveness by making it too much of a habit.
But enough about the action and visually stimulating underwater worlds; how are the characters? A film can have all the spectacle in the world, but without proper character, it’s going to flounder. The characters in Aquaman? They’re…fine. Truth be told, anyone who wasn’t already on board with Jason Momoa’s bro culture rendition of the title character isn’t necessarily going to be won over by his mostly stilted but badass-in-action-scenes performance here, but they do tone down a lot of his more annoying quirks he was introduced with in Justice League, and that should count for something. Momoa is a physically dominant force as Arthur Curry, but whether it was some of the line he was given or because maybe he’s just not been with the right directors yet, his performance here really only reaches dynamic screen presence levels; there’s not a lot of room for nuance in his acting, and while that may be for the best given the kind of performer he is, it does hurt the film a bit overall.
Showing up again as well for round two is Amber Heard as Princess Mera, who more than fits the part as the woman trying to get the reluctant hero to do the hero’s arc because it’s important for him to know he can do it on his own (and she easily has the best costume design in the entire thing), but part of her arc has to do with her relationship to Arthur, and it gets a little confusing because this had supposedly already been covered in Justice League. She does really well for what she’s given to work with, but unfortunately Momoa just doesn’t give off a lot. Also here is veteran Wan-man Patrick Wilson, turning yet another leaf in the journey of acting circles around everyone even with a somewhat messy script to work with. As King Orm, he’s act once fiercely commanding and brilliantly emotive, but he never takes his performance so far as to overshadow Arthur’s main narrative. Willem Dafoe is in…something, but it’s not Aquaman. Seeing him show up as Valko is a real treat to watch, but largely because he’s such an interesting performer, it’s almost like he’s brought back his Norman Osbourne character to teach Jason Momoa how to swim. I’m sure the character probably matters more in the comics, but here, he just feels unnecessary, despite the joy just seeing Willem Dafoe on screen brings.
The unsung hero of this movie, though, at least in terms of performance, is unquestionably Nicole Kidman, who runs the emotional gambit from motherly chiding/affection to kick-ass warrior queen to awestruck-but-terrified literal fish-out-of-water in just her first fifteen minutes of screen time so smoothly and so expertly you’d think she might actually pull an Oscar nomination out of this. She really is having a great year performance-wise between this, Big Little Lies, Boy Erased, and the upcoming Destroyer, and it’s really been quite something to see her come back mid-50’s and show up everyone on any screen she shares by her sheer level of talents and commitment to character. In fact, her part in this movie might not just be the most compelling of the character turns, but also of the plot threads – it actually moved me, and cut right to the heart.
Some negatives about the film (besides what I’ve mentioned already) would include fairly subpar editing and lack of narrative focus; it’s not exactly bad most of the time right up until the second act where the music video montages come in and feel incredibly out of place in this already two and a half hour long movie (that you absolutely do feel the length of during the transition to act three), but it is somewhat off-putting, especially when certain scenes seem to either just start right in the middle of what was probably a longer take, or they’re just strangely placed as if they’re out of order and the editor just forgot about it. It kind of seems like part of the time, it doesn’t know what it wants to be about, and this is particularly felt during the scenes with Black Manta, who (while cool) doesn’t seem like he really was necessary to include this time around. The sound design also sometimes makes things difficult to hear since a lot of it takes place underwater, and while I certainly understand the need to communicate that, it might have been better left to the visuals to communicate, as the effects sometimes blurs certain lines and entire character monologues get lost. In addition, some of the visual effects (while there are a lot that are incredible to see) are actually pretty subpar, particularly wherein green screen is used to give location background to actors that are clearly acting against nothing during a beach training scene where most of the close up shots are straight on rather than from the side or done with two people in frame.
Still, despite its somewhat obvious flaws, Aquaman is the sort of rock and roll good-time superhero movie 10-year-old me would have eaten up. It’s cheesier than a white man’s casserole and pulpier than Tarantino’s back catalogue, but its sheer commitment to the dumb fun of it all really makes it a charming wave to ride. The visuals and costume design are all (mostly) immaculate, and the overlong runtime, while noticeable, doesn’t overshadow the film’s fair share of crowd-cheer moments so cool you wanna jump out of your seat. It may be quite bizarre even for DC, but their innate faith in James Wan’s filmmaking prowess and risk-taking shows they’re taking a few steps (or swims) in the right direction.
I’m giving “Aquaman” a 7.8/10
5 notes · View notes