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#I remember when the tl was in progress
obstinaterixatrix · 8 months
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Han Yu-na gave up being a girl.. but secretly loves girly things. She encounters Lee Yu-na with one big misunderstanding which creates something brand new….
happy femslash february, here’s a 60 chapter webtoon about office ladies
the way I generally pitch this series is it’s yuri that feels a little more like BL, because 1) it’s high-energy shenanigans, 2) the main character… kinda sucks LMAO. like, it doesn’t come from a malicious place, and some of it is very much exaggerated webtoon shenanigans (like kidnapping someone for a makeover), but in general lee yu-na is manipulative, fake as hell, pushier than she should be, and more than a little inconsiderate. I love her.
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since lee yu-na and han yu-na are extremely different characters, it takes a solid while before they get on the same page
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worth the read if you want to see office ladies being kinda stupid together <3
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lookforsomeoneelse · 2 months
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mwehehehehe
ugggghhhhh SUMMER’S ALMOST OVER HOOOOOWWWWWWW
anyway i’m done procrastinating so like. uh. idk. wrote this mostly for me but if yall like it me can do part 2 or something
so you know how normally self aware au’s go something like this:
-reader gets game
-reader plays game
-characters think that reader is god
-player gets isekaied into game
-plot
or something?
well uh
imagine you aren’t the player.
SAHSRAU, but you watch your friend play the game (oh, did i mention you’re an eldritch horror? (not that you know it))
-you don’t exactly remember the date, but it roughly started when your friend started to freak out over Hoyoverse’s newest release: Honkai: Star Rail. they freaked out over the leaks, the beta, everything related to it.
-you, being the busy individual that you were, decided not to partake in these events, as you had your own responsibilities and interests. you couldn’t devote more of your precious time, unfortunately.
-out of consideration for your friend, however, you decided to ask them what the game was all about.
-your questioning starts a rant that lasts a little longer than you would like it to, where you get a brief summary of Honkai Impact 3rd before they tell you what they know about Star Rail.
-about a year has passed since that conversation, and a lot happened.
-most relevant to the story here, your friend has been diligent in their gameplay of… what was the game called, again? …ah- yes, Honkai: Star Rail!
-they’ve told you about the fun they’ve had and the challenges they’ve conquered; their greatest achievement being the completion of MoC 11, you think they called it?
-anyway, you’ve just noticed that you’ve been pinged a bunch by… your friend? kind of weird, but you open up discord and see what’s causing all the commotion.
-you find out that it has, in fact, been one year since the release of Honkai: Star Rail, and your friend wants to show you all the progress they’ve made over the year.
-they tell you to hop on a call so that they can share their screen. not long after the message is sent, you get a prompt and a little ring with your friend’s username next to it. it’s a call.
-eh, whatever. you’ve got time to kill, so you accept the call.
-they’re pleased to see your presence- they share their screen. and so they begin rambling about relics and 50/50s and their builds for their characters. the one they have on display currently is a woman named Ruan Mei.
-you barely have a grasp of what they’re talking about, so you do the equivalent of nodding your head and simply respond “mhmm” to everything they say.
-meanwhile, on the other end, Ruan Mei… to put it in very very very light terms-
-she is not in a good mood. -she’s normally apathetic even with her back turned to one of the most dangerous entities in the universe: an emanator of propagation, and even if it was a replica. it was dangerous. but to her, it didn’t feel like it was.
-that is not at all the case now.
-she feels an overwhelming presence all around her. she struggles to breathe or even blink, in terror of what the being that’s gazing upon her would do.
-her mind discards her research, her purpose- all in favor of thinking of a way to get this gaze off of her, because she doesn’t want it. she originally desired to become an aeon. she doesn’t want to anymore.
-no more.
-no more.
-she can hear whispers weaving themselves into her brain, clawing into her skull and scarring her being.
-and to top it all off, she can feel all of these sensations, akin to a flickering lightbulb ages old, going dark after the long years of shining in the darkness.
-meanwhile, on your end, you’re alt-tabbing to check on other sites, all while listening to your friend explain the game’s lore as best they can.
-what a day it is.
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A/N: ohhhh my goddddddd this toookkkk wwwwaaaaayyyyy tttttoooooo long because life is a bastard
anyway the TL;DR of the au is that you watch your friend play HSR, and while their account isn’t self aware on its own, it comes to life when you watch them. unfortunately, they see you as an eldritch god- H.P. Lovecraft type, and so they start a cult that revolves around you so that you don’t put them in a life of eternal suffering. which basically means that they cause the game to crash… occasionally.
why did i write this? because i’m a bastard, i guess. or maybe it’s because i spend too much time on the internet.
maybe it’s both. who knows?
you wanna use the idea? well, i don’t get paid for this and you probably don’t either. good luck with that.
anyways, this shitass is off to do god knows what yet again!
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Mariona was being a hypocrite when she said things would be worth the pain when she agreed to go back to the National Team. Now she's saying nothing has changed, so which is it?
sigh, okay, i'll bite. mariona made the statement: "obviamente. yo creo que todo el mundo ha sufrido mucho y han sido meses muy difíciles. y, al final, pues, si acabas ganando el mundial, supongo que podremos decir que ha merecido la pena" ("obviously, i think everyone has suffered a lot and it's been a very difficult few months. and in the end, well, if you end up winning the world cup, i guess we can say it was worth it") on 11 august 2023. this was after spain beat the netherlands and before spain won the world cup.
fast forward to spain winning the world cup, the players returned to liga f (which mind you started two weeks later because of a player strike) and literally nothing has changed in spain or in the league.
now the spanish players saw what happened in england after the euro. so wouldn't it be logical for mariona and others like aitana to think that there would be substantial progress and improvement in spain after winning the world cup? and when that didn't happen, isn't it logical for the players to question and complain about that?
how is that hypocritical? obviously the players returned to the selection because they thought 1) there were enough changes made to tolerate it and 2) winning the world cup would lead to massive change in spain. when that didn't happen, then players started speaking up.
and let's talk about what cosmetic changes were made for spanish players to return to the selection in the first place (remember the bar was sooo low):
players now flying business class on long haul flights
no more overnight bus rides to matches but players now flying between cities
nutritionist was added to staff
more physiotherapists added to staff
coaching drills that were connected to tactics instead of doing the same types of drills that sub-17 players did
family reconciliation plan that allowed immediate family members (wife/kids) to stay with players and organise accommodations and activities for visiting family
no more mandatory supervised free time. players are allowed to enjoy free time without staff present
and after vilda was ousted:
no more keeping doors open in player rooms and vilda checking in on players late at night
no more checking shopping bags of players if they decided to go shopping
no more micromanagement of players' time if they had events to attend during camps
now i don't think it's hypocritical for mariona to say all the pain was worth it because that's genuinely what she thought: 1) winning the world cup is the ultimate dream for any footballer 2) winning the world cup is the only pathway to create change and improve conditions. heck, the most successful team in the world (uswnt) had to win the world cup to have equal pay taken seriously.
but now we know that didn't really happen for spain. yes, vilda and rubiales are gone, but more rfef cronies are in their place. and liga f continues to lose talent to other leagues and top teams (levante) slash the budget of their women's programs. i don't think it's hypocritical for mariona to have thought and said differently.
so tl;dr, don't speak without knowing the history. because you are so wrong.
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that's exactly what they are doing. and yes, like i said above, 100% players are allowed to change their opinions on things that are happening in real time!
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hellenic1864 · 6 months
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Turning by Kuyu
okay. I acknowledge the fact that I wasn’t expecting much when I started reading Turning. Just out of desperation since the manhwa was still at early stages and I ended up on the novel. I was kinda expecting disappointed (bad experience with to novels) and was sceptical about the absolutely humongous amount of chapters.
Even as I started reading it, it felt a little boring and slow paced (mostly due to being used to Fast and Furious(tm) in bl romance), but I gradually started to enjoy how Kuyu-nim developed their characters. In all the instances of reading novels, one thing had remained the same for me: not being able to remember the side-characters. Obviously, this time it was different. Even the most insignificant character showed development as the story progressed, something which I really loved and am wholly invested in. And soon enough I found that I started to crave for even more chapters to read. Finished 1/4th of the tl in two days, three weeks to catch up. Not a moment passed when I felt the need to drop it due to bad plot OR bad to (kudos to the translators).
I almost couldn’t believe it was omegaverse. The fetishisation of the a/b/o trope in many novels wasn’t present here. Then comes the world building. Like TOTCF, this novel has mages, swordsmasters and divine power users, along with the author’s personal inclusion of ‘awakeners’, all of which Kuyu-nim has masterfully balanced and structured.
That aside, the political intrigue in this novel has been a major highlight, since the mc’s and ml’s shenanigans in this sphere (especially ml’s) has been an absolute delight. While in the power sphere, the mc’s fights are engaging.
I could rant all day, but to all those who are apprehensive of starting reading this, lemme tell you I am 89% sure it’ll get famous when the manhwa catches up. Early readers gonna get the perks. Please, please read this novel. Show all your support, cuz in my humble opinion, I have stumbled upon a masterpiece I place right beside Little Mushroom in standards and way above mdzs, svsss and maybe even tgcf in comparison
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mystxcfire · 9 months
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Evil Thoughts ^^
So, I am having very evil thoughts about some John Dory Ideas.
Like what if, Time-Travel John Dory. This idea came to me about the worm holes in the Trolls: The Beat goes on. Like what if 20s or mid 30s John Dory went forward/Backwards in time, like they switch places. If 20s John Dory, he would be in his mid life crisis mindset and maybe a bit feral but would be in shock at seeing his family being older than him making him the youngest with a guilt conscious on his mind. I like the idea that JD was gray for a bit when he was exploring and adventuring so, he is gray when he travelled into the future. If 30s John Dory, he would’ve try and save their grandma but ultimately fail in doing so but he tries to make it up by taking care of Branch and becoming a right hand man for King Peppy. He would also went out to get his brothers back as well and apologize to them.
Looks: 20s JD, would look like a twink. To me, JD wouldn’t have that much to eat and would be considered very underweight and look very skinny and scrawny. He looks the same as when he had left Branch but gray and seems to be glaring at others often than not, keeping a very noticeable distance between others including his brothers.
For 30s JD, looks like his canon self but as time goes on, he dawns a more exhausted look to himself. He would be constantly staring off to the distance. He wears the same clothing as his canon else but would have to change it up a bit.
Extra Info: TT!20s JD is a menace. He loves to cause trouble as he is very used to it as he has lived in the forest for awhile but he does double down when he was taken into his now ‘older’ brothers and was learning how to be civil with the trolls of pop village.
TT!30s JD on the other hand, is old. He is considered to be his brothers father which he didn’t mind and neither does his brothers, now sons. He wanted to mend the relationship that he himself felt responsible for breaking the bond, as brothers and as their father.
Or What if a Time-Loop Au of where John Dory entered a worm hole in which he was struck by a weird light and he was suddenly back in his old body and decided to try an change the past but in doing so, he created time-loops in which certain events happened instead of what would’ve happened. Like each Aus that are created are time-loops that Time-Loop JD created but everytime a new loop is created the previous loop is still implanted into his mind making him even more depressed, anxious, wary, confused and distrustful towards others. The Time-Loop either resets when JD dies or if one of his brothers dies.
Looks: John Dory would look the same as his young canon self but as the time-loop progresses, he starts to change himself. He is more tired looking, dawns different article of clothing from each time-loop that went by, has an exhausted look in his eyes as he stares off to the distance. He even stops eating at one point and gotten skinny and underweight. Scars are littered around his body, from times that he died during the time-loops.
Extra Info: TL!JD is very forgetful. He sometimes forgets about time-loops where he dies instead of grandma or Branches Dies instead. It’s an endless loop of time. Sometimes they are short but sometimes they are long. The longs ones, are the ones that hit him the hardest as he would always remember them. Always.
The fact that I thought up of this is uncanny as, I had just remembered in Trolls: The beat goes on, in one of the episodes, they were sucked into a wormhole in which anything is possible so, I decided to make something from that knowledge. Also, I would think that John Dory, would’ve had encounters of wormholes from time to time but wouldn’t be able to go through into exploring one since he mostly didn’t have the time or Rhonda would’ve stopped him from going through.
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zadig-fate · 7 months
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Thoughts on the choice to write Everyone's Waiting in English
So I've seen a lot of criticism (or implied criticism) within the fandom of Bojan's choice to attempt an emotional song like Everyone's Waiting in English and complaints that his lyrics sound clumsy or less emotional/less genuine because he's not as good a songwriter in his non-native language. While I agree there's room for improvement in that respect, I want to examine and also defend this choice from a different perspective.
More below the cut, but tl;dr: even if the output isn't as eloquent, processing difficult feelings and personal struggles can actually be easier in your non-native language because it provides some distance and forces you to rethink how you view them.
When JO first announced they were moving to London and planning to do more songs in English, there was a lot of pushback, and those of you who remember the live discord Q&A (which I think was moved to IG or TikTok because of video troubles?) might remember Bojan getting a bit annoyed about this and stating that ultimately they make music for themselves, not for the public, and that while they appreciate the resonance their music has found with people, it's still first and foremost theirs.
This statement is always on my mind when I think about their choice to experiment with English songs and new sounds. And obviously I can't read Bojan's mind, but I can imagine that writing songs in English, even if they're not perfect, might give him a kind of personal satisfaction and a tool for working through his feelings that writing in his native languages doesn't.
Disclaimer: the following are just my non-scientific observations.
Some of my mutuals might know that I work as a translator, specifically as a literary translator. I recently translated an incredible book written in German by a Czech author. He is quite a famous Czech writer and this was the first book he had ever written in German, his non-native language. It deals with a lot of difficult themes like WWII, the Nazi occupation of Czechoslovakia, etc. When I met with him to discuss the English translation, he told me that he had to write this book in German because he couldn't write it in his native Czech. It would feel too close, too emotional. So he chose to write it in German, where he could examine these feelings from a distance and write a more honest book as a result.
And honestly, I get it. My native language is English. I learned German, my second language, as an adult, so to me it is and will always be non-native. I struggle with depression and anxiety and have been in therapy in both languages. I have personally made a lot more progress doing therapy in my non-native German than in my native English. You just fall into a lot of familiar thought patterns in your native language... it's easier to think less critically about your feelings in your native language because they feel so natural.
There's a kind of distance you get when processing your own thoughts and feelings in a fluent-but-non-native language that forces you to engage more consciously with them. You have to describe them in different words, in a different language altogether, so you have to reflect hard on what you really think and feel and how to best describe that in your other language. It's not possible to have a kneejerk reaction; you're forced to think things through.
It can also be easier to express thoughts in your second language that might feel uncomfortable in your native language because the words themselves are bound up with so much more emotion and context. And it places you a step away from the family and peer pressure in your native language. Bojan has even said in interviews that he feels more free to be himself in Serbian or English while feeling pressure to be a "good boy" in Slovenian.
All in all, if we take JO and particularly Bojan at their word that they're doing songs in English because they want to and not because they feel like they have to, I can see how writing in English might be genuinely therapeutic for Bojan, even if the end results are not as polished as his Slovenian lyrics. They may be more honest, even if they sound less refined and native.
I guess the question is whether he could have written Everybody's Waiting in Slovenian. From a technical standpoint, of course the answer is yes, but from an emotional one...? I'm not sure. Personally I can imagine that his anxieties might be easier to admit to and examine in another language, and not in the language of the country(ies) where he's so famous and has become such an idol. Maybe he feels like English gives him more distance and freedom in an emotional sense, even if his lyrical output isn't as strong. I can't read his mind, I can only say that I would understand.
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theeeveetamer · 27 days
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Fields of Mistria initial thoughts
As you may or may not know I am a total sucker for farming simulator games. I don't usually go for Early Access games, but Fields of Mistria seemed extremely promising even though it's just launched into Early Access. So I want to talk about a few of the things I really like about it (and maybe a few that I don't). I will probably be drawing comparisons to Stardew Valley since it's the current preeminent Farming Sim of our time (but I'm not dissing it I love Stardew Valley as well. I think Fields of Mistria does a good job of taking what worked about Stardew and tweaking some things to improve even further)
But the tl;dr if you want it: I think this game is worth the money even in its current state
Trying to keep things as spoiler-free as possible, not that it's hard since the story isn't really too far yet in early access
Things that I like:
1 There is a wide range of cosmetics! Also, you don't have to store them anywhere. You "unlock" them, and then you can change your clothes, hair, skin tone, etc. at any time from the character customization menu. I'd have to check because I don't have the game right in front of me atm, but I think you can even change your name and the name of your farm at any time as well?
2) You don't actually need to have materials on hand to construct farm buildings, nor do you need to pre-clear the space! You buy the blueprint from the carpenter shop, which goes to your inventory. You take it back to your farm yourself and lay it down. Once you lay it down it spawns a drop box for materials, and you can put the materials in at your own pace. This makes it super easy to just drop a couple of wood in at the end of every day until it's done. This is a godsend for me especially, since I never remember to bring all the materials with me when I want to build things in Stardew
3) Speaking of convenience: you don't need to have any materials on hand when you're crafting! This is a godsend because when you initially start the game, all the crafting stations are in town and you have like no bag space. It'll just automatically withdraw things from your chest
The downside is, if you were trying to save stuff you have to be careful (the game will indicate when it starts drawing from your chests to craft the next item though, which is nice!)
4) Also speaking of convenience: shops are open and unlocked 24/7, and you don't have to have someone working there to buy things! This means if you realize you forgot to re-plant your crops at 10 pm you can still pop up to the general store to buy more seeds before the day is done
5) The romance events are all interesting and done well so far! I've only seen a couple though. It also appears that triggering them is based on completing a request on the community board, so you can't miss them like you might in Stardew
The downside is that there's so many community board quests that it's easy for these to get buried. I'm sure I've picked up half a dozen that I just haven't done yet because I haven't gotten around to knocking out some of these requests
6) I like that progressing in the mines requires you to collect items from the previous set of floors in the mines. It's good incentive to go back and collect more resources while still feeling like you're advancing
7) Dropping stuff on the ground and leaving it there won't de-spawn it. That means you can go around and "collect" resources, leave them there, and then circle back in a few hours or even a few days!
8) There's at least one older bachelor and bachelorette option! For the guys you have fellow farmer Hayden (who has a bit of a dad bod build) and the town's doctor Valen (she's a bit more masc looking). I'll take it
9) You can bang a dragon. They haven't completed the story enough to get events with him yet in Early Access, but he's a dragon. nuff said
10) You don't have to upgrade your tools in sequence, and equipment is separate from your cosmetics. This means you can skip straight from the worn pickaxe to the silver one!
Things I don't like (honestly most of these are minor nitpicks that can/might be improved upon):
1 I do wish there was some more body diversity, especially among the women. With the exception of Hayden pretty much all the romance options are pretty/handsome and slender (with pretty decently sized chests in the case of the women and pretty decently sized muscles in the case of the men)
I know they can design different body types because one of the Saturday Market vendors is a bit bigger (but she's not a romance option obviously), so why not?
2) Pretty much every item sells for less than it would if you were to craft it into something else. E.g. Iron ore sells for less than iron bars, and iron bars sell for less than an iron pickaxe
This is kind of half positive, half negative. It's good incentive to craft stuff! On the other hand, I'm a massive video-game hoarder so if I know I might be able to craft something that's worth more down the line I'll just save the item. This has turned my organization into a nightmare, and because I sell almost nothing money is much harder to come by
3) Backpack and storage management is. Woof. You start out with only ten item slots, and if you're like me and you carry all your tools all the time then that's going to fill up fast. At the start you'll only have ~2 slots to actually carry things other than tools. I think it only goes up in increments of 10 too, so even with the third bag upgrade you have about 30 slots (for reference, Stardew starts you with 12 and goes up in increments of 12 before capping out at 36)
I don't think this would be a problem if they just gave you a separate "tool bag" inventory where you could keep all your tools all the time, that didn't also take up bag space. Tools taking up bag space is honestly one of those "we should be over this by now" things in farming sims, IMO
4) Speaking of the bag... this is probably only a consideration if you play on controller, but the controls for swapping between items could use some work
If you've played Stardew with a controller then you know how it works. The left and right bumpers will swap between bag "tabs" and the triggers will move you between items in the currently selected tab. I haven't played around with trying to remap it, but by default Mistria doesn't do this.
Instead one of the triggers is to use a magic spell, the other is to throw items, and the bumpers are to swap between items in your bag. This means if you're on tab "A" and you need an item in tab "C" you need to manually press the bumper 10+ times until it scrolls aaaaaaaaaaaaaaall the way around to tab "C"
I think if you play with keyboard and mouse then you can just tap the different tabs so it's less of a problem
5) Minor nitpick, but when I play with a controller it doesn't get rid of the cursor. The cursor is pretty big and chunky so this is pretty distracting (I play on a dual monitor setup so I just move the mouse to the other monitor while I play, but it'd be nice if the cursor stayed gone while I played
6) So far the magic is a bit underutilized. I think I've only used the restore spell a handful of times when I was deep in the mines or fishing (fishing takes SO much energy). You have VERY limited magical stamina so you're probably not going to be using spells too much
I'll try to add to this if I think of more, but this is the stuff that's sticking out to me right now!
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sinkingquail · 1 month
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a ramble about taliesin's spoon-feeding line
cw: caregiver burnout, dementia hi @dynamite124 please let me know if you want me to take the audio file down!
i was thinking about how taliesin really would take care of the ldb for the rest of their life if they happen to be unable to take care of themselves after reading the elder scroll
aka rambles from someone working as a caregiver for people with dementia and how fucking meaningful this is
(this is half me being amazed at tally, half me explaining the horrors of dementia)
tl;dr: i believe that by the time taliesin says this line, he genuinely loves the player. like so, so much i can't even begin to describe it.
to preface this, i've been working in memory care for about half a year now. it is so fucking heartbreaking, guys.
for those unfamiliar with dementia, it's a very slow, insidious disease that results in memory loss first and foremost, but can also lead to paranoia, aggression, loss of motor function, inability to process sensory info, aspiration pneumonia (this is usually what kills people with dementia - it's important for people that have trouble swallowing to be on a puréed food diet and let me tell you, it looks fucking terrible)
here's a few examples of the people in my care. note that these are people that families have decided they can no longer take care of and pay a LOT of money for their care, so they tend to be in the later stages of dementia:
guy that is just constantly walking around the building. his eyes don't track you, he doesn't react to most stimulus, when he talks it's nonsense. he's in his 70s.
lady that says her dog is running around, she can see her in the hallways. her dog is over the rainbow bridge as of last year. she is also one of our most independent residents
guy that i'd transfer from his wheelchair to his chair. after he sits, he would touch the wheelchair and ask me what it is
the one i want to talk about the most, a husband and wife that have been married for 60+ years. the husband is cognitively intact and very independent (he can drive) and the wife, well... she's absolutely dependent on us
anyways, here's the exact quote taliesin says when the dragonborn messes with him and pretends they've actually gone insane from reading the elder scroll:
"You had me half worried I'd have to spoon feed you for the rest of your life. And that is NOT a kink I am into."
(leave it to tally to use humor to deflect again) i cannot stress how insane this is.
anyways, the husband that i mentioned previously has essentially halted the rest of his time on earth to take care of his wife, who he's been married to for over 60 years. it is simultaneously heartbreaking and beautiful just how much love the husband has for this person.
i'd like to compare that to taliesin, who will say this after... how long of knowing the ldb? like a couple years, max?
(this is not to downplay the husband's sacrifice, but rather to give a comparison of the sheer amount of love that goes into making this kind of decision)
i argue that by the time this happens in-game, taliesin truly, truly loves the player (whether platonically or romantically is up to interpretation). he'd have to love them, to genuinely want to spend however long the ldb has left to take care of them.
it's even more meaningful when you remember that taliesin wants to see the world. by taking care of you, he's most definitely giving that up. and he'd do it in a heartbeat. there's also a matter of how long tally would act as caregiver for. i don't know how old they are but altmer live a fucking long time (i think like... 300 years?), and depending on the race of your ldb, this quote can be that much more meaningful. (it's still super meaningful even if the ldb would die in a year, tbh. tally had basically just gotten the chance to escape the thalmor)
and of course, what does the ldb's insanity look like? no idea. but i can tell you that when people's dementia progress, their personality changes. they can become more irritable, lash out, get violent. now imagine what that's like if you're taking care of the freaking dragonborn instead of someone that's 80+ years old.
not to mention how fucking exhausting caregiving is. i've been only working this job for half a year, part-time and i'm so tired. i also work a little less than 20% of the hours in a week, these people need 24/7 care. the work is insane, and tally is insane for offering to take this on. especially without help.
does taliesin realize how much work it is? would he tap out after a bit? im not sure, but to even offer such a thing in the first place just goes to show how much love he has for the player. and i think that's beautiful
(this was a very long-winded way of saying that taliesin's gesture is genuinely born out of love for the player. i'm also very passionate about the work i do, please feel free to message me if you have any questions about dementia, or just need someone to vent to.)
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kaiowut99 · 8 months
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A Special Announcement~ | Yu-Gi-Oh! ARC-V Tag Force Special Re-Translation Project!
I've been itching to get around to posting about this for a few months now, but wanted to wait until I'd worked on enough for it, but also had the idea to create an announcement trailer to go with it for added good measure--after recording and editing clips for a couple weeks and leveling the audio last night, heremst we are! (For some clips, I forgot to turn off the PPSSPP emulator's DevMenu option so that shows up in the top-left, buuut I didn't feel like re-recording those, lmao.)
Details worth reading below the cut here, but tl;dr work has been in progress for over a year in between things, work will continue to be in progress for a while, and the release will happen when everything's ready, but stay tuned, fun's getting started etc etc~
So, I'm sure most of us are familiar with the as-yet-unlocalized-by-Konami TFSP, the seventh and last entry in the Tag Force series on the PSP that came out early in ARC-V's run (featuring the first five series which was a cool first), as well as the current translations out there originally worked on by the guys at XenoTranslations (omarrrio and ScrewTheRules/ClickClaxer01 at GBATemp handling the card and story/etc translations, respectively) and how there are... some issues with what's out there. Everything from the DM story mode being loaded with YGOTAS references (no shade to YGOTAS and much respect to LK/Martin for his ongoing work on it still making me laugh sometimes, ofc) to the off-the-cuff edginess of 2014-2015-era internet culture and the problematic (in some cases, derogatory) language that permeated it--though to its credit, some parts do have some level of translation attempted, but taken as a whole, it can definitely turn people off from giving the game a try and seeing what it brings to the table (which is still a good amount despite the corners Konami cut here/there compared to prior TF games).
I actually did attempt a translation of my own back in 2015 (if you've been following me for a long time, you might remember it lol), tackling the GX story text starting with Judai's heart events, but eventually put it on the backburner as I focused more on my GX subbing work and beginning to finalize everything (which I'm still doing). Sometime in 2022, a friend over on NeoArkCradle (the "anonymous YGO fan" in the opening screen) was poring over the story text and patching it up the best he could to remove the references and inaccuracies with more coherent work, and after a while of seeing what he was working with in the Discord, I was a bit blown away by just how inaccurate much of it was--so alongside him, and using the better tools available since then (including some really awesome work from both nzxth2 [who did a proper re-translation of 5D's TF6 not too long ago and was kind enough to release his tools for it] and our coding helper Xan1242 who we eventually reached out to for some help), I decided to *cracks knuckles* get involved and help give everything a more accurate and professional translation, much like I do with my GX subs, working directly off the Japanese text and files. I've been taking cracks at everything in between the GX episodes I've been finalizing going back to at least last January (and I'd used my little hiatus after finalizing GX Season 2's subs to really get at some other stuff throughout the game), starting with re-translating DM's story text but also properly translating other aspects of the game, from the character names (using the original Japanese names, including those of the TF-exclusive characters, partly since Konami made a whole mess of them in English TF1-5), in-duel dialogue, pack descriptions, and more to images with Japanese text (such as localizing the in-duel cut-in onomatopoeia as you see in the video above, or other little images throughout) using some Photoshop skills I've picked up. And it's been a joint effort, as said NAC friend and I have been bouncing off how we'd like to see this go between us to stay on the same page and all, while also checking with other translators there for second/third opinions as needed.
Our plan is to release two versions of a translation--one which uses the OCG [translated] card names in Story Mode, in-duel, and other text but not in the game's card system (mainly to deal with story-relevant notes like Osiris vs Slifer with the Gods or things like not-Utopia Hope being symbolic between Yuma and Astral, akin to how I do my GX subs), and one which uses the TCG card names in everything (like how the official subs go about it). While we're mostly working with the Japanese game files due to how the Xeno team went about decoding everything, we'll be using the card-system-related files from the fixed ISO provided by FLSGaming which fixed some issues that had been present there. And Xan has helped us with a plugin that will be used to apply our translations to the system files that were hard to edit otherwise (things like the character and recipe names, as well as the pack names pulled from for the Card Description screen), but more on how that'll work once this is ready for release, lol. At some point, I'd like to also look at HDifying textures and things, but that's definitely a bonus-level thing for after the main work here is done.
SO.
Currently, Story-Mode-wise, I've gone through everything up to Yusei's events--so Dark Yugi/Kaiba/Jounouchi/Ishizu/Mai in DM, Judai/Manjoume/Asuka/Misawa/Ryou in GX, and Yusei in 5D's have been fully retranslated, though I took initial cracks at Yuma and Yuya's events to get content for this video lol (I've also been intentionally holding off on as much ZEXAL as I can until I've properly watched the whole show so I have context). I haven't tackled overworld text yet, though (like pre-duel or the tournament-related text, which is all in the same file as all the story text). I've also been handling the in-duel dialogue as I go through the character stories, so also just up to Yusei, though I did take initial cracks at Aki's, Yuma and Shark's, and Yuya and Yuzu's for the video.
Other things tackled that were sprinkled into the video, along with some other notes:
Pack names and descriptions have been retranslated, though the descriptions may see minor edits closer to release for a little variety between worlds given the different characters at the shop. Character recipe names were also retranslated, with Yugipedia's translations for them used as an occasional second opinion, though ones based on pack names had to be abbreviated in spots.
Menu text, from the Options to Help screens and stuff in between, has been retranslated, as have in-duel text strings (so, you'll see a full "Activate Effect" instead of "Activate" or "Switch to Attack/Defense Position" instead of "Switch to ATK/DEF Position", etc--also fixed the "BATTELE PHASE" graphic typo, and NAC friend created a new translation for the "Turn Change" graphic for accuracy since ENG TF1-5 made that into "Next Player's Turn").
Database stuff, such as the Sound Test, Tutorials, Duel Missions, etc., have been retranslated closer to the Japanese text; originally I retranslated the Tutorial text via hex editor, with compromises done on quite a bit of it due to the space limits, but as Xan recently updated a text extractor tool of theirs to more cleanly pull out and reinsert that text, I've been going through and fleshing out those translations more (on my commutes to/from work mostly, to be productive lol).
As mentioned, I've been localizing/translating Japanese-text images throughout the game as I come across them, like with the in-duel onomatopoeia that come up during cut-ins or images in the shop/duel/etc screens using Japanese text, to make sure the game is fully translated.
The series logos, used during the title sequence and in the Series Select screens, were updated with translated fan edits shared on Deviantart (which we'll credit in the final release) for DM and GX, while the 5D's-ARC-V logos were edited to enlarge the "Yu-Gi-Oh!" text on them that was pretty hard to see originally.
The game's original opening sequence starts on an anti-piracy message before going into the Konami logo and then a "From Yu-Gi-Oh!..." screen before the opening animation for each series logo--the original team decided to use the first image to vent their frustration at Konami for not localizing this game, and while that's valid (to some extent), we thought we'd use the opportunity to dedicate this project to Kazuki Takahashi for inspiring our love for YGO and the place it's had in our hearts for all these years.
We'll be updating the names of cards that had TCG releases after the original patch was worked on/updated by FLSG to those corresponding names.
Xan has been working on many UI fixes for us to apply with this, among them 3-line dialogue box text as is used in the ENG TF1-5 games--once implemented for TFSP, I'll be going over everything to make full use of that extra space where needed, so things might not look as they do in the video by then.
Character bios will be worked on after I've done the story stuff, though I've taken initial cracks at it for Yuma and Yuya's bios for the video, along with translating the location/affiliation names ("Domino High School," "Satellite," etc).
Currently no release date is planned, as I'm working on this between my GX-finalizing work and actual IRL work, though we'll see how later this year looks as more work gets done--but as noted in the video, all things being equal, it will be released when everything is ready. I'll try to post regular updates or rambles now that this announcement's been made, lol, but do try not to constantly check in on a release date. 🙏🏽
All that said, I think that covers just about everything I wanted to put out there with this, lol. It's been fun to work on this so far and getting to see what I've re-translated in-game is definitely neat; looking forward to us being able to release everything when ready.
Stay tuned for more; the fun's just getting started!
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bluebudgie · 27 days
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Alright peeps. Obligatory first impression post. Not spoiler free this time.
Tl;dr having a really really good time.
Details:
Oof I'll try to keep this as short as possible (not short). And I'll try not to make it too much of a SotO comparison fest.
Maps
Let's start with the obvious one. And probably the longest one. The two new maps. I love both of them. Absolutely beautifully refreshing maps.
Lowland Shore is so rich both in layout and activities. It feels so full of life (dare I say one of the first maps in a while that feels genuinely alive), it's gorgeous to look at and really fun to explore. I got some Grothmar Valley vibes from this one in terms of how busy the map feels. Fun events and mini games at every corner, all packaged in a beautiful landscape. Also my jaw literally dropped when I dove into the bee cave lol.
Janthir Syntri (sick name, idk if syntri means anything but I love how it's written) feels a little less unique in terms of layout but it nails the atmosphere. The coast looks amazing and I adore the snippets of lore scattered all around the map. I've been absorbing those journal pages. This map feels kinda like Lake Doric if it were cool.
I cannot overstate how happy I am that these maps are largely walkable by foot, some vistas and mastery insights aside that require the warclaw. SotO's maps were by far the biggest expansion killer to me (a formal shoutout to Amnytas at this point which has officially dethroned Lake Doric as The Worst Map. That's two Lake Doric mentions in one post.)... and I'm just so happy we got really nice ones this time around. No Tangled Depths or Draconis Mons, but... really nice nonetheless.
Music
Similarly the new music is very pretty and atmospheric, but what else is new in this game. Haven't had a proper listen to the OST outside the game yet, but I do fondly remember one ambient song in particular which I'm curious to check out. I believe it plays in Janthir Syntri exclusively. Also the battle themes slap.
The masteries
Said this an earlier post already, but I like the mastery progression. It's been kind of hit or miss depending on the expansion, but this time around the unlocked masteries feel like meaningful upgrades to look forward to.
Story
Hell yea having a blast with this one. Love the Tyrian Alliance. Those meetings are absolutely hilarious. All these different people clashing and trying to stay diplomatic while wanting to tear each other apart. I like that a lot of older "loose" plot points were brought up for that occasion too.
The newly introduced characters are all really likeable and I feel like I already know more about them and their motivations now than we ever (unfortunately!) got to know about half of the SotO cast. Admittedly, we've got far fewer new characters this time, and that's probably a good thing.
I'm VERY intrigued by the whole golden city saul d'alessio white mantle direction we're moving in. As mentioned earlier, the lore journals and diaries have been CONSUMED.
Also, Rata Primus mentioned.
There's probably more to say and I'm probably forgetting half of the things I meant to say here. But this is once again getting way longer than it needs to be lol. Anyway [youtuber voice] let me know what you think in the comment section and see you next time
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PROPAGANDA
AGENT TEXAS (RED VS BLUE)
1.) okay so tex is an ai based on the memories this one dickhead dude has of his dead wife, allison. there's also an ai based on the dickhead dude himself, his name's church. all the stuff with the ai's and the different versions of her is kind of confusing to explain but she sort of dies twice- first sacrificing herself for something that has very little narrative weight, and being absorbed into a kind of . monstrous mesh of other ai's (including the original church ai) that then is erased, with basically no mention of tex, it's all about church's death.
then, there's another version of both church and tex born from the original church ai's memories (epsilon-tex and epsilon-church). epsilon-church's arc is basically about learning to move on from his past and let go of tex, because he's kind of obsessed with her and it's preventing him from progressing. so, epsilon-church 'forgets' tex, deleting her for good. tl;dr she dies, again, basically entirely for church's development.
when i was a kid super into rvb i was always really disinterested in tex and looking back it's because er story just.. isn't resolved satisfyingly at all. basically all of her story is hitched so tightly to church's story and development that tex barely gets room to be more than a memory of the director's dead wife- she never gets to move past the circumstances that created her and become her own person entirely divorced from the director or from church- allison died and we never knew anything about her besides that the director god sad about it. beta-tex died unceremoniously and without mention. epsilon-tex died for church's character growth.
quoting church's own words from the show: ""She died in her real life, and that's all the Director ever remembered of her. So now, no matter how tough she is, no matter how hard she fights, she's always going to fail, because that's what she's based on. No matter what she's doing, or what she's trying to accomplish, just when her goal is within her reach, it gets yanked away. Every. Single. Time." and she just never… actually overcomes this. she just dies.
and quoting now-inactive tumblr user epsilontucker from 2015 who put it better than i could: "Tex’s whole life was spent fighting for agency. Freedom from what Omega wanted her to be (O’Malley), what the Director wanted her to be (Allison), what Church wanted her to be (his). Epsilon-Tex wanted to know who she was and why she was and she wanted to dismantle everything Church ever built. Especially because he built it for her.
And this character arc about freedom and agency, about a chance to define herself on her own terms, is resolved by… Church deciding to delete her.
Because everybody always seems to know what’s best for Tex."
this is also to say nothing of the treatment of her character on just, like, an episode-to-episode basis. rvb has a big problem with basically treating "bitch" as a personality trait for female characters, and tex gets some of the worst of it. if you made a drinking game of how often tex gets called a bitch, or a huge bitch, you'd die of alcohol poisoning. also at one point andy the bomb makes a bunch of transmisogynistic jokes at her because she's suppsoedly mannish (she's not masculine or feminine really everybody in this show is a multicolor master chief. she's just good at fighting) and then calls her a dyke. the end
2.) Some background (spoilers): Tex is introduced as a badass mercenary from Project Freelancer, and the ex girlfriend of Church, the main character of the show. It is eventually revealed she and Church are both Aritifical Intelligence programs; Church is an AI copy of the Director of Project Freelancer, and Tex is a copy of the Director's late wife.
Firstly she is straightforwardly the victim of misogynistic "jokes" for the first several seasons. She is called misogynistic slurs, shamed for sleeping with other men besides Church, she cannot work the entertainment stand at the base bc she's female, called lesbophobic and transmysogonistic slurs bc she is a competent soldier, and blackmails another female character out of jealousy bc she is the only other girl in the group.
Even when these jokes go away, and the show transitions from comedy to drama, her writing revolves around the male characters around her. Because she is the personification of the memory of the Director's dead wife, and his perceieved failure to save her, she explicitly, in the text, will always fail at what she sets out to accomplish no matter how strong she is. She wishes to be free of the cycle of being resurrected bc Church can't live without her only to fail and die again, but lacks the agency to end it without Church. Church's arc about learning to let her go ends not with her being free to exist as her own person without him, but with him forgetting her. Since she IS his memory, this ERASES HER FROM EXISTENCE. She literally cannot exist without this guy.
This would all be easier to swallow if she wasn't the ONLY prominent female main character for 8 whole seasons. It's a beautiful story about how grief can fester into anger and a need for control, and how that pushes away the people you love, but it's a story entirely centered around Church's development, in which she is a prop that stops existing when the story is over. I love her but she deserved so much better than she got.
3.) girlboss
KAMALA KHAN (MARVEL COMICS) (CW: Racism)
1.) One of the most prominent brown women in all of comics, beloved by the fan base. Recently killed in a PETER PARKER SPIDERMAN COMIC (despite being much closer with Miles Morales and having basically no relationship with Peter) in what's probably the name of MCU synergy, which nobody wanted (she'll probably be resurrected as a mutant, erasing her unique and interesting history as an Inhuman). She was using her shapeshifting powers again despite having stopped in her solo as she got more confident in her own skin and identity as a Pakistani American girl, died disguised as the very white Mary Jane as a fake out/last minute replacement for killing off MJ. I fucking hate it here. A cheap trick to drive sales. L + Misogyny + racism + are you fucking kidding me
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franklyautistic · 1 year
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WrongPlanet.net, the largest autism forum, is in the midst of a hostile takeover
tl;dr: WrongPlanet’s owner got hacked and there are now no mods. Please signal boost this so that autistic people know the site is likely to be unsafe from now on.
I heard that Alex Plank, the absentee admin of WrongPlanet, had returned with a big announcement. 
Here it is:
Hey there, fellow Wrong Planeters! I know it's been an eternity since I last graced this forum with my presence. I apologize for my absence, but I come bearing an astonishing tale of woe and wonder. Brace yourselves, for I suffer from the most peculiar affliction known to mankind: "Chronic Update Blockage Disorder (and forgetting to change my password)." Yes, you read that right. For a decade now, I have been plagued by a condition that has kept me from updating Wrong Planet, ensuring that it remains untouched, like a relic preserved for future generations to marvel at. Imagine the monumental impact this has had on the state of the internet. Don't worry; I'll give you a moment to gather your thoughts. Now, you may be wondering how such an unusual ailment came to be. Well, let me enlighten you. It all began when I was innocently tinkering with some HTML code, trying to add a dancing unicorn GIF to my signature. Little did I know that this innocent act of digital mischief would lead to my tragic downfall. In a bizarre twist of fate, my fingers slipped on the keyboard, causing a cataclysmic error in the space-time continuum. A rift opened up, and Wrong Planet was sucked into a parallel dimension—an alternate reality where updating websites is a crime punishable by being forced to listen to dial-up modem noises on repeat for eternity. It's a dimension where webmasters are trapped in a perpetual loop of server errors and broken links. Oh, the horror! Ever since that fateful day, I have been caught in a cosmic limbo, unable to break free from the clutches of my disorder. Every time I attempt to update the site, my hands freeze, my eyes glaze over, and my mind is overrun with visions of cascading style sheets and merciless pop-up ads. It's like a digital possession straight out of a techno-horror movie. But fear not! I refuse to let this affliction define me. In my isolation, I have become a webmaster hermit, a guru of outdated HTML and obsolete plugins. I have attained a level of enlightenment that transcends the mere mortal realm of web development. My website, frozen in time, stands as a testament to my indomitable spirit and steadfast refusal to give in to the relentless march of progress. So, as I sit here in my digital dungeon, surrounded by stacks of floppy disks and a shrine dedicated to the ancient Netscape Navigator, I implore you all to cherish your ability to update your websites. Take a moment to appreciate the mundane task of uploading a new blog post or tweaking your site's layout, for it is a privilege denied to the unfortunate few, like me. In conclusion, I hope my tale of woe has brought a smile to your face, despite the tragic consequences it has had on my own online presence. Remember, life is unpredictable, and so are the pitfalls of the digital world. Cherish your ability to hit that "Publish" button, for you never know when it might be taken away from you, leaving you stranded in the abyss of chronic update blockage and forgetting to change my password that's been used for over 10 years. Yours humorously, The Eternally Unresponsive Webmaster Alex i come in peace
Now this is a weird post, right?
Some early commenters mentioned that this was weird - one accused “Alex” of being high - but most of them seemed to think it was just Alex being a bit goofy.
Then on page two, we have a post from The_Walrus, a long-serving moderator. Well, former moderator:
There is a >95% probability that it isn't the real Alex, and instead his account has been compromised. Firstly, Alex doesn't write like that. It just isn't his style. It's far too poetic. Alex is usually very direct and blunt. It's also self-deprecating in a way I do not associate with Alex. Additionally:
Quote:
Take a moment to appreciate the mundane task of uploading a new blog post or tweaking your site's layout, for it is a privilege denied to the unfortunate few, like me.
In conclusion, I hope my tale of woe has brought a smile to your face, despite the tragic consequences it has had on my own online presence. Remember, life is unpredictable, and so are the pitfalls of the digital world. Cherish your ability to hit that "Publish" button, for you never know when it might be taken away from you, leaving you stranded in the abyss of chronic update blockage and forgetting to change my password that's been used for over 10 years.
This is pretty much spelling it out - this individual has gained access to Alex's account. Alex's email address has been involved in 30 data breaches, according to https://haveibeenpwned.com/. Having failed to update his site for a long time, the "hacker" (using that word loosely) feels that Alex has forfeited the right to it.
Additionally, all moderators and admins (apart from Alex himself) have been stripped of their permissions.
This is obviously a regular WrongPlanet user, and I can make an educated guess as to who, but almost certainly isn't the real Alex.
To this, “Alex” responded “educate my balls, Cartman”.
It seems WrongPlanet is probably permanently compromised. It has always been a site that has serious issues with spammers, scammers, and passing trolls, but those issues are only likely to get worse now.
If you are on WrongPlanet mailing lists, be very suspicious of any emails you receive. They are likely to be scams or otherwise misleading.
Please signal boost this post as much as possible... @autie-j @asdcats @chavisory I’d be grateful if you could help get the word out however you feel appropriate.
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mo-nee-ta · 1 month
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Rabbit Nabokov, Ruhenheim’s Konrad and Pushkin’s Eugene Onegin
Disclaimer: I haven’t read 20th Century Boys yet, so I apologize in advance for any inaccuracies (and you’re welcome to correct me!). I only wanted to take a look at the bizarre Rabbit Nabokov game.
I also haven’t read Nabokov’s translation of Pushkin’s Eugene Onegin, but I definitely plan to read it—at least fragments of it. 
Keep in mind that these are only notes on a heavy work in progress. You’ll find the TL;DR version at the end.
Rabbit Nabokov is a fictional high-stakes gambling card game invented by a character named Aleksandr Nabokov. 
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The creator is a hybrid of two Russian authors: Aleksandr Pushkin and Vladimir Nabokov.
This isn’t the first time Urasawa used a real-world author’s name to create a fictional character; Monster introduced two characters named after one author: Karel Ranke and Petr Čapek.
So why is the fictional creator of a fictional gambling game named after two Russian authors?
For starters, card games are referenced in both Pushkin (The Queen of Spades) and Nabokov (King, Queen, Knave). 
But there’s something more interesting and of substance, and it’s about Pushkin’s Eugene Onegin, a milestone of Russian literature. Nabokov thought it was impossible to translate it faithfully while keeping the rhymes and he was dissapointed and disgusted with the already existing English translations of it (because he was a massive hater). 
So his partner-in-crime wife, Véra, suggested he should create his own translation of the sacred text.
And these were the beginnings of a work with the following title:
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Yes, this should be treated as a full title, because this isn’t just a translation of Eugene Onegin. Most of the text here is not, as one might think, the translation of the poem itself, but Nabokov’s commentary.
The commentary that turned a book of around 350 pages into a beast of around 1850 pages (dare I say, Charles Kinbote style?). 
He also apologized for his own translation (!) in the form of a poem.
Taking all of this into account, one question arises: is this version of Eugene Onegin still only Pushkin’s work? Or did it evolve into its own thing?
Maybe we could say this is the work of Aleksandr Nabokov? 
So why did this Aleksandr Nabokov create a gambling game? One clue can be found in Nabokov’s response to Edmund Wilson (someone Nabokov corresponded with for years), who was critical of Nabokov’s translation:
What does [N.] mean when he speaks of Pushkin’s ‘addiction to stuss’? This is not an English word, and if he means the Hebrew word for nonsense, which has been absorbed into German, it ought to be italicized and capitalized. But even on this assumption it hardly makes sense.”
This is Mr. Wilson’s nonsense, not mine. “Stuss” is the English name of a card game which I discuss at length in my notes on Pushkin’s addiction to gambling. Mr. Wilson should have consulted my notes (and Webster’s dictionary) more carefully.
So here we have it: a card game and a gambling addiction. And it turns out that playing the game can turn into a scene that resembles your average discussion about Nabokov and/or his work.
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Just to name one example with an adequate commentary:
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The Eugene Onegin shenanigans don’t end with 20th Century Boys. They don’t even start here; they start with Monster.
Remember Konrad? The lingonberry jam-maker from Ruhenheim? Aren’t the lingonberries an oddly specific choice for a character from a far-away background?
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Lingonberries are present in Eugene Onegin. 
In his commentary, Nabokov devotes more than one page to explaining why he translated the Russian word Brusnika into lingonberry and why the other translations of brusnichnaya voda were, to say the least, inaccurate. Lingonberries can be deceitful.
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TL;DR: Nabokov explains the confusing nature of lingonberries, shows no mercy to his translation predecessors and expects his successors to do better.
Konrad has other traits that make him a suspiciously Nabokovian character. 
His birthday date seems to have some special powers:
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Is he telling the truth or is he just making fun of Mrs. Heinich and her superstitions? Was it a mere coincidence that the numbers were a success? I guess we’ll never know!
This combines three things: the gambling, the coincidences and patterns, and the significant number. 
Coincidences and patterns are one of the most important motifs in Nabokov’s work. To quote Lolita: Those dazzling coincidences that logicians loathe and poets love.
While reading Nabokov’s works, it can be useful to pay attention to the numbers; for example, 342 is a recurring number in Lolita.
And the gambling? Deception is an inherent part of gambling; it was also something Nabokov was clearly fascinated with. 
Q: You say that reality is an intensely subjective matter, but in your books it seems to me that you seem to take an almost perverse delight in literary deception.
A: The fake move in a chess problem, the illusion of a solution or the conjuror's magic: I used to be a little conjuror when I was a boy. I loved doing simple tricks—turning water into wine, that kind of thing.
Literature is invention. Fiction is fiction. To call a story a true story is an insult to both art and truth. Every great writer is a great deceiver, but so is that arch-cheat Nature. Nature always deceives. From the simple deception of propagation to the prodigiously sophisticated illusion of protective colors in butterflies or birds, there is in Nature a marvelous system of spells and wiles. The writer of fiction only follows Nature’s lead.
And of course, his stories are full of (lonely, misunderstood, and often very dangerous) deceivers.  
But let’s get back to Konrad, a good friend of Mr. Poppe:
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One of the first things you might learn about Nabokov is that he despised Freud. So much that the traces of the Viennese quack can be tracked in his books everywhere; for example, Lolita opens with a fictional foreword written by a fictional Freudian psychologist called John Ray (Jr.). 
Oh, I am not up to discussing again that figure of fun. He is not worthy of more attention than I have granted him  in  my novels  and  in Speak, Memory. Let the credulous and the vulgar continue to believe that all mental woes can be cured by a daily application of old Greek myths to their private parts. I really do not care.
Making the Nabokov-coded character friends with someone who turned into a Freud-lookalike in his old days (and who’s Monster’s greatest deceiver and a very Nabokovian character himself)? Letting them play Nabokov’s beloved chess? 
It’s like using Nabokov’s tricks against him, which is hilarious.
Another fun fact about Nabokov: he loved annagrams and wordplay. For example, he inserted himself into Lolita using an anagram of his name, Vivian Darkbloom (of course the anagram of Nabokov’s name would be a dramatic and fabulous one; come on, it sounds like a draq queen name). 
And while this is only partially an anagram, it’s still interesting that you can take some letters from Vladimir Nabokov to create a Konrad.
His corpse also looks to me like a middle-aged Nabokov, but since I’m biased as hell, I’ll leave it to your interpretation.
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All the examples are something I thought about earlier but wasn’t sure enough to post it anywhere; the lingonberry seemed too general, the anagram wasn’t a full one, and the birthdate was the most suspicious thing to me, but still not enough to share it.
But the obscure Aleksandr Nabokov and his gambling card game are a very solid clue that binds it all together.
And since we’re talking about deceivers and translations, let me add a small easter egg: please get back to the The Secret Woods episode, pay close attention to Edmund ( ͡~ ͜ʖ ͡° ) Fahren, his suicide note, and see if there’s something possibly wrong with the translation of the passage found by Richard Braun.
TL;DR: 
The gambling card game Rabbit Nabokov was created by a fictional man called Aleksandr Nabokov; Aleksandr is Pushkin’s first name. Nabokov is Vladimir’s last name. 
Both Pushkin and Nabokov have referenced gaming cards in their works. 
Nabokov translated Pushkin’s Eugene Onegin into English because he was deeply unsatisfied with the earlier translations. One of Nabokov’s many comments is about Pushkin’s gambling addiction and a card game. 
Nabokov’s translation isn’t just a translation; it’s full of comments that turn it into its own thing, which can explain the hybrid that is Aleksandr Nabokov. 
Ruhenheim’s Konrad is the real monster of Monster (besides Naoki Urasawa and his collaborator and editor Takashi Nagasaki), and I love him dearly. 
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blep blah, here have some old ass backrooms doodle content when the topic of "the beach episode" concept came up bluhp blooh brain nyooming but art hand isn't arting
i think what is super cute in modern fandom expression that I've seen is that in terms of making OCs or AUs is that sound seems to have a bigger role now than from what I remember when I was young. which I'm thinking has a lot to do with being able to clip audio easily or being able to make multi-track playlists whenever. y'all out here with reels of your art with voice claims and some of the most thoughtfully and artfully crafted soundtracks-- not even playlists, some of that shit is a straight up soundtrack level be real
89% tempted to try one of those shady "free" video/audio editing programs to make a LoFi chill beats study girl visualizer playlist with my iteration's boys ...
anyway gonna contemplate music headcanons for my iteration under the cut
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From Turtle Tracks fan letter section, Archie run, #24
so real quick, my iteration is literally just them chilling, hanging out, being together in their mid 30s- early 40s, and then sometimes flashing back to their child/teen years in the 90s because tl;dr i have miiiiiinor beef my childhood turtles weren't quite as "90s" as they "could have been" (nvm I'm cackling at the milennial pop culture refs in Mutant Mayhem drop kicking me back into my adolescence)
but mehehehehe, keeping that they listened to Public Enemy and The Jungle Brothers
and aside from Top 40 musicians of the time... I feel like being outsiders themselves, having to sneak around to explore and learn about people and what's above the sewers had them eavesdropping into a lot of nighttime venues and getting into the underground and various niche subculture scenes that daytime Top 40 didn't play.
cannot tell me the lights, thumping and noise from bands playing hardcore or house or hosting cyphers or raves didn't attract these curious and funky little green dudes like moths to a flame
... Leo definitely fell in deep with the gregorian chant phase, soothing sounds of nature fads , a big fan of Orbital and he fell into that electronic, house, trance, eurodance rabbit hole right after. he also got into Celtic folk music but when his brothers caught his ass studying Michael Flatley to incorporate Riverdance footwork into his ninjutsu he got teased so mercilessly that he took great care to hide listening to it... which just made his stealth better so joke's on them heehoo
Not to mention they're from New York City, the underground music scene is always bangin' no matter the decade; feel like rap and punk got a lot of tracks on their mix tapes back in the day
Raph getting into the metal scene in his own exploring the city trips, and then progressed to music with that boom bap sound (cuz baby boy needs a way to come down off those high intensity moods idk ijs)
Donnie... just the amalgamation of his brothers, he needs that background noise while he's chewing on schematics and protoype development, he would definitely have been the mixtape maker/recording bootlegger (along with Mikey)
Mikey absolutely tagged along with his brothers sometimes whenever they went to their spots for music, though he himself backflipped into ska 'cuz Mikey is always for the people
my tmnt  iteration (where everyone made it past their 20s, splinter’s alive just old, venus is here, and they deserve some goddamn respite and shenanigans)
tmnt  iteration part 1 | part 2 | part 3 | part 4 | part 5 | part 6 | part 7 | part 8 | part 9 | part 10 | part 11
tmnt  iteration omake 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
lny visit 1 | 2
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msviolacea · 7 days
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Back after a brief "everything is too much, I am just going to sit on the couch now" period. Well, my "sit on the couch" period isn't over, but I at least remembered to log back into Tumblr after clearing my cache. Progress.
tl;dr - getting old with a uterus sucks, long covid sucks even when it's mild, sometimes self care is just going "nope not dealing with Le Internet" and instead sitting on the couch and watching a Curse of Strahd actual play where Strahd is a woman.
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burnitalldowndarling · 6 months
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https://www.tumblr.com/burnitalldowndarling/744870483940524032/whats-been-particularly-vile-to-me-is-this-group
#alladis#the left started to die when the white people took over#obama derangement syndrome hit them just as hard#they've just displaced their bigotry in more convoluted ways Really? How so? /genuine
Short on time so not a lot of links or theory, but I think a major example of what I'm talking about is the white leftist dismissal of "identity politics." What they mean by idpol is marginalized people taking pride in their identities or talking about bigotry, which white leftists typically frame as a distraction from more important issues. Thing is, the "more important" issues tend to be those of primary importance to white men, such as UBI or copyleft -- but it's not idpol when they do it. Another example is the embrace of class-centered (also called "class first" and "class reductionist") leftism. Addressing class disparities and economic justice does help marginalized groups as well, but do remember that the people who stand to gain the most from class uplift are those who were already well-off -- as white cis people tend to be, in America, thanks to historical and systemic bigotry. The rising tide floats all boats, but those who already had speed boats in the water are still going to do better than the folks surviving on inflatable rafts.
Identity-centric politics such as anti-racism have always addressed class and economic justice issues, but had the added benefit of centering the most vulnerable groups. The idea was that if you address the needs of/reduce harm to those groups first, everyone still benefits, but you save more lives. In their rejection of idpol, the American left now often ignores harm reduction, denigrates incremental improvements that benefit marginalized groups, and weakens the whole coalition by permitting established power hierarchies and bigotries to run rampant. See the "dirtbag left". See also Bernie Sanders' own 2016 campaign staff revolting because he failed to address racism, racial and gendered pay disparities, and sexual assault. How's he going to build a progressive national coalition when he can't even get his own house in order, progressively?
And I blame white leftists, along with white conservatives, for Trump's election in 2016. These are the people who kept pushing third-party voting, "boycotting" voting, and accelerationist nonsense like the idea that letting Trump get elected would hasten The Glorious Revolution -- never mind if it killed a few poor or brown people along the way. These are people who attacked and dismissed marginalized people online (especially Black and queer women) whenever they pointed out the dangers of a Trump win. They were absolutely vile in their sexism toward Hillary Clinton and anyone who supported her. In a lot of cases these were "leftist" influencers and such who embraced Gamergate and other harassment campaigns, and used the techniques of same against their fellow leftists -- and surprise, surprise, several years later a whole lot of the most prominent ones have come out as fascists. They got right-wing radicalized during the 2000s and 2010s same as white conservatives, in other words; they're just as racist, just as gender essentialist, just as anti-semitic and classist and so on. They just like UBI too. And they're better at using therapy-speak or communist-speak to hide their bigotry.
Tl;dr, while there are plenty of white leftists who are doing the work and doing it right, the most prominent face of leftism for the last 10 years has been the dirtbags, the brocialists, the accelerationists, etc -- people who IMO make the left weaker, and who are frequently dangerous to the very same vulnerable groups that the left should be centering. And way too many of them have become very wealthy from doing so, at which point a lot of them stop being progressive. Almost as if they were only ever in it to advance themselves, in the first place.
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