Huge rant, I guess a little vent-y? nothing heavy. just my frustrations with being an artist
My relationship with art is so complicated. Ive been drawing for.. 4 over for years now?
and being an artist is such a huge part of me, its the only job i feel like id actually love, but because of that, im stuck between wanting to do art for myself as i usually do and pursuing it in a professional sense and doing work to improve my portfolio
Like. if i wanna work as an artist i have to have a good portfolio and have something to show, right?? but it also makes me crave the freedom i had of making art for myself only
working on other peoples ideas isnt my ideal, but itd help my career in the long-term even if it sucks for me. I mean, I'm only 17 and shouldnt be thinking that way but also aaarhghh yknow?
i feel so stuck. this is a constant crisis i have and i wish someone would just bonk me with a comically large mallet to reshufle my brain so things would make sense for once
1 note
·
View note
ok so it's not a comic hope thats ok with you but instead it's karkat n nepeta but designed by someone whos madly in love with them both
some more au explanations + transcript beneath the cut
they're maybe around 30-40 yo? This was mostly just an exercise to give both of them adult designs. uh. i'm only calling it an au because I made bs some explanations behind their designs while i was drawing them. so uh, in this universe, sburb never happens + things that happened because of sburb don't happen either, but the alternian society is relatively unchanged. i dont actually know.. what.. karkat does.. like i cant figure out why he wouldnt be culled but it doesnt really matter i just wanted to draw him looking cool! (i am. open to hear about speculation if you have any). also i figured that Kanaya would go to the brooding caverns after her lusus dies, bc the wiki said her lusus would die regardless of the game taking place n whatever, and probaly do something with the matriorb there idk. thats all tho! ill prolly draw them more and maybe develop more lore as i do ^^;
--
Transcript!
i don’t know what their dynamic is in the canon of this au… but that won’t stop me from making them kiss :]
The Vigilant
adult karkat on alternia
new highly developed shoosing skill
honestly has a calmer demeanor because he’s learned what’s worth exploding about… though he probably developped a crazy resting bitch face
pleased (arrow to karkat with a neutral face)
The sash doubles as a sling for when he visits Kanaya in the brooding caverns. He’s also very tranquil around grubs because they don’t cause unmanageable problems. He’ll get mad if someone else bothers one
(yes i’m obsessed with dilfkat
that’s why i drew this)
The Predator
adult nepeta on alternia
Taller than karkat <3
still a silly goober, but better at getting what she wants
she probably got her title from a history of single-handedly slaying fearsome lusii. she likely takes assassination type of jobs because of her stealth. one of the more easy-going trolls from the group
--
also! fun fact. i was having trouble designing kk's outfit so i looked in an old antiques catalog book from the internet archive to get inspiration from objects that had the same colors as those that i wanted to use in his design? not sure why i did that. just had a hunch that it would be fun. so this is the object i found that strangely enough inspired kk's fit
haha.. and i also found one for nepeta, though it was easier to design her fit and i didnt actually need a reference object
the book was "Antique Trader antiques & collectibles 2009 price guide"
1K notes
·
View notes
[ID: A three-panel comic of a black stick figure and a yellow stick figure wearing pink clothes.
Panel 1: The black stick figure says "I youre yellow why do you wear pink clothes?" The yellow stick figure responds "Because I can. Also because im both. I just like having yellow skin better than pink skin so i use yellow gel."
Panel 2: The black stick figure says "You cant do that! Why do transchromatics have to make everything so complicated?" The yellow stick figure responds "Its really not that complicated. Im just two colors."
Panel 3: The black stick figure says "Its complicated and i dont get it." The yellow stick figure responds "Skill issue"
END ID]
I saw other people making their own ptmyg fancomics and i wanted to make one!
skill issue!
270 notes
·
View notes
Hello. After drawing webcomics for 10 years and making about 10,000 pages of comics, here are some things i have learned/observed in that experience..
1) making comics does not get easier.. Not really
Making comics is a tedious and slow process and with so many different facets of the experience to learn - you’ll never run out of stuff to learn or weaknesses to work on. I’m not saying this to discourage but to just give the frank reality that it really takes a lifetime to understand. Be patient with yourself and try to set healthy expectations.
2) Read your own comics after making them.
I don’t know if this is as important to other people as it is to me, but I do think that sometimes its easy to not re-read your own work and just go from your own memory of it, or maybe you’re tired of looking at it because of all the flaws. I don’t personally get sucked into the “rewrite/remake” cycle that I know is common with comics, as I sort of just accept things as they are, but re-reading my work does help me see where I have come from and where I need to go to next. I personally don’t like to lose sight of that, and I think re-reading helps ground me in the planning process of my work and gives me a better perspective on all aspects.
3) A lot of comic advice should be taken with a grain of salt, because its the person talking to themselves. (including this)
I see a lot of advice that never would have worked for me, or just simply wasn’t something I was ever going to follow. “Dont start with your big epic long stories”! Is a common one. I don’t think that’s bad advice exactly, but how many young artists are going to listen, especially if they’ve never told a story in the first place? Yes, the advice to start small and build yourself up with experience sounds great, I’m sure people do it, but if you’re an artist you’re probably not gonna be that responsible. And for me, when i tried to do this with eggshells, my house burnt down and i kinda gave up comics for a while because i lost a lot of work.
Writing short stories is still something I struggle with, its just not easy for me. I have gotten better at it but i don’t think that makes me less of a comic artist because I haven’t gotten good at that particular format, or that I jump around on my projects. Is it more impressive to have more completed work under your belt, sure. But I also think that.. Idk.. what is the advice actually saying, because with that one it sort of feels (often times) as a warning that you’re setting yourself up for failure/embarrassment by attempting a comic like that. I don’t know how to tell you this, but comics are gonna be embarrassing no matter what you do and there’s no guarantee you’ll be more successful/not experience failure by avoiding your passions. Something to think about anyway.
4) Don’t draw every leaf. Unless you really want to.
I’m the kind of comic artist that kind of doesn’t care about the art as much as the whole package of the comic. When i see a very impressively drawn panel/page, with laborious detail that is well drawn and maybe even colored ect.. That usually is kind of, I guess, a turn off for me as part of the reading experience. The thing is, when i encounter that, it usually signals to me that someone has poor planning skills for comics. It says to me that comic is probably not going to see its end or that artist is overworking themselves in an unnecessary way, that ends up concerning me about how they’re doing. Because i know how hard it is to draw comics. When an artist phones things in a bit, or has a limit on how much they work on a page, its a relief for me to see! because I understand they have healthier boundaries and expectations, and the art itself usually is less stiff too. This is all an overgeneralization, but I think with a lot of webcomic artists we are usually drawing a comic for the first time ever, so it makes sense we want to do our best and try as hard as possible - that just usually isn’t the smartest plan to put all the stock in the visual department. This also kinda frustrates me to see because most comics (professional or not) will also (generally) not reel the art in ever or make a more simple style. Generally I see it always trying to outdo itself, which leads to burn out. I personally only work about 1hr on each page i draw, that hasn’t changed in the 10 years I have been drawing comics, but i used to spend hundreds of hours drawing detailed lineart for eggshells and it didn’t even read well and i’d be disappointed with the results, feeling more lost with my goals than ever. PLEASe.. Just draw worse, its usually better looking in the end too. (because you wont have the experience to judge visual clarity until you’ve been drawing comics for a while imo..)
5) Don’t draw ahead, draw those inbetweenies.
“Inbetweenies” are the pages for the “boring” ones. They are also usually the most common KIND of page. Its the pages that are necessary, but “inbetween” the action. The impact moments in a scene, ect. You gotta draw them. They’re always gonna be there. They’re the pages where maybe, the character is walking somewhere, thinking, ect. The after impact from an action.. There’s a million examples, but hopefully you’ll understand what I mean when I say they’re both necessary pages/panels, sometimes so mundane/redundant, but also required for telling the story.. As a comic is a sequence of images. This is why, the previous advice is also important IMO- because if you really want to “draw every leaf” - maybe you should save that energy and effort for those impact moments that you want to impress the reader with.. And not for the inbetweenies, which are the foundational support, but also not the most important moments. If you conserve your energy a bit, the contrast OF that effort will also pop more. I personally find it funny when I put more effort into a page and end up tricking my readers into thinking I got better at drawing, when really i just have been able to draw better and only save it for moments like this instead of always.
Also, when I say don’t draw ahead.. I mean I draw each page at a time before going to the next one. I have no idea if this is an unusual practice or not, and I know a lot of people will draw their chapters/episodes/whatever in sections like sketch/ink/color/ect.. But I personally draw and finish page by page, unless its the thumb/sketch stage. Even then, i don’t go ahead much. I think that you can control flow/pacing better by doing chapters all at once of course, I see that as a benefit. But i also think that makes things very overwhelming and can also result in a lack of flexibility if something isn’t working. No matter HOW much planning you do- comics are always going to have an aspect of IMPROVISATION with the result you get in the end. There are way too many factors in play to be in complete control of all of them and always know the result of the reading experience. SO for me, this technique is easier and has been something that continues to get me to working effectively. Plus, rumiko takahashi said that’s what she does. And i think she has some of the best visual flow/compositions in comics. So that’s what I do.
I could write more personal advice or rules that i follow..but I think those are the ones I find are the most important to me anyway. Of course, comics are a strange medium and not everything that works for me will work for you. That’s all for now.. Bye bye…!
Oh by the way, my comics are here:
feastforaking.com
nastyreddogs.com
https://kosmic.itch.io/
Support me on patreon! https://www.patreon.com/kosmic
160 notes
·
View notes