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#Just need to add more pieces to make it truly 3d
l0ganberry · 8 months
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So this is what they mean by "Trust the process".......
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kingshovelbug · 7 months
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im sorry but i need to geek out somewhere and screaming into the void on tumblr is less likely to get me flayed than on twitter, especially if i get terms wrong. plus i can do a read more and yall can click into the tech talk if you want to verse it bombarding your twitter timelines
so idk if i only liked it or if i actually put it in my queue but i saw a post that talked about a few pieces of tech that focus on user repairs and being sustainable (fairphone and frameworks laptop) and after doing some more research into what they have to offer i actually really excited that these products are finely hitting the us market and that people are moving away from the belief that super smooth streamlined glassy = the future. being able to reliably repair and keep what you have alive verse throwing the whole thing away when maybe all you needed to do is add more ram to your current laptop (something that i would do with my laptop to keep using it for a few more years if it wasnt glued shut and i was at risk of cracking the screen) or swap out a fuse.
i know big corporations dont like it but i truly do believe with how much tech we use on a daily basis that the way that we are going to be more environmentally friendly is to move back to tech that we can hang onto for as long as we can and to recycle and then reuse what we cant. like with the frameworks laptop. i saw that they just partnered with coolermaster to create a case specifically so that you can reuse you motherboard, cpu, etc and make a portable workstation. you could dual wield with the laptop you just upgraded if you want to dedicate specific tasks to one or the other. they also specifically mentioned that you could screw it into the back of a monitor and create your own all in one. guys thats cool as shit??? if you had a 3d printer and some time you could even create that yourself
on top of the actual hardware part moving to open source programs when your able. when i update my desktop i plan on running linux. it might have a learning curve compared to windows but in terms of performance??? ive heard that it runs smoother even on older machines, that its more efficient because isnt running stuff in the background that tracks your data and shit. now i understand that not everyone can do that because there are some programs that dont play nice with linux but for my needs at least it does everything i would need it to. and maybe a couple years down the road we do figure out how to run these programs on certain flavors of linux since its open source and people fiddle with it so much. (still looking for alternatives to like word and excel though, i use google docs since its free but i want to move away from them as much as i can too since they laid of their youtube music team (i believe?? it might of been a different branch) for trying to unionize)
if anyone knows of any other smaller companies that actually focus on sustainability and user repairability please let me know. theres certain pieces of tech that i think are now unfortunately behind a software repair paywall, things that used to be just machines and are gaining more bells and whistles like cars and refrigerators if that makes sense. but the more we push for these things to be repairable by us the consumers id hope that would change, or there would at least be options that dont need specific companies to repair them or else they blow up
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chaos0pikachu · 9 months
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So I wrote a bit about the film making of The Sign already but I wanted to dive a bit more into the VFX aspects b/c the show is - justifiably imo - getting a lot of praise for their work.
So I'm going to quote this video by VFX artists that I think sums up why, overall, the CGI works in The Sign:
"It's very interesting with a smaller budget Jurassic Park was crunched into choosing their VFX shots very very wisely and they didn't hold shots for longer than they needed to."
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(I recommend watching the entire video, there's a lot of great discussion and education on how VFX is done in film. They're not simply "reacting" but talking about the techniques used in the film making itself.)
This is partly what The Sign is doing really well, they're not lingering on any shots, they're using their budget well by picking the most impactful moments to include more expensive and complicated CG effects.
What I love about smaller or mid-budget films is you can tell when the crew had to get truly inventive, creative, and purposeful when choosing how to portray a specific effect or action in a scene. Jaws is one of my favorite examples of this; Jaws cost 9 million (about 51 million adjusted to inflation) in 1975, and the shark animatronics (there were 3 pieces) was difficult to work with. This led to Spielberg and the crew switching things up and going for that shark POV that's now really famous.
It wasn't an accident, but it wasn't 100% planned or originally intentional, there was an issue, and the crew reworked things within their budget so they could still accomplish their creative goals.
The iconic first scene of the t-rex in Jurassic Park is a combination of an animatronic and CGI. In the video above they talk specifically about how this was filmed, and how setting the scene at night, with a singular main light source, and covered in water, really helped make the t-rex look "real". And why that scene holds up really well even today.
The Sign has used moments of CGI very sparingly which works within the story yes by building up tension within the narrative mystery, but also in the film making. They're not overwhelming the audience with it, whilst also using real sets and props to blend in with those scenes AND using a lot of the CGI in specific spaces.
The scene in ep01 where Phaya meets the Naga for the first time is a good example; the water is dark, there's only a singular light source (above) and there's a general lack of background. With only one light source, the VFX artists don't have to worry about shading every inch of the Naga to photorealistic standards, the image doesn't have to be insanely sharp b/c the water adds a layer of blur to everything, and since it's already a mystical creature the audience already has a higher suspension of disbelief anyway making us more forgiving to the fact this is not a "real" creature.
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Compare this mythical creature with the dragons from Game of Thrones:
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I want to first say I do think the special effects of GOT were really good, the VFX team's work is to be appreciated. But see how there's more light sources required for these dragons? They're just not just within a limited area, they're outdoors in the open which requires more math (literally) on where the light will bounce and reflect, plus all the disparities in texture on the dragons themselves. See how parts of their wings are more noticeably red then others?
Game of Thrones was a show with millions upon millions in it's budget, so they can indulge, The Sign doesn't, so they have to be smart. And they are!
Another standout scene so far in the series as far as filmmaking goes for me is from episode05.
If you look closely you can see the edges around Phaya are a bit blurred out and rewatching the scene you can see an image of him is almost transposed over the actor as well. It gives it a pseudo 3D effect, which helps blend the actor into the fake background which makes it less obvious it's, well, fake.
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Then there's the Big Moment, the reveal of our Garuda:
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I'm partially not convinced this was 100% CGI I'm wondering if they used a bit of claymation or maybe a miniature or something (maybe a puppet?). The weight of the movement and body feel like something more close to the use of a puppet or animatronic than straight CGI. (If you want to read more about miniatures in film I recommend this article on Godzilla 1954!)
But what I find smart about this shot is that the focus of the camera is on the Garuda, Phaya is much smaller and lower in the frame. I say this is smart because being distance from Phaya allows for the Garuda and the background to take up more space in the frame and contrast less with the real elements, ie Phaya's real human body. It also makes the Garuda more imposing, dominating the frame at a higher angle, and gives a sense of largeness in comparison to Phaya's smaller human self.
Since the Garuda is against an already fake background there is no need for a "light source". Notice how the Garuda has no shadows or light reflections, unlike the Naga from before (or the t-rex)? This makes less work for the VFX team b/c now they don't have to math out where all the bits of shadow, light, and color textures would come from, everything is flat and singular.
Keeping the Garuda at a distance as well, means we're not looking at or for the details of their feathers, or body. We see there is texture to them, but it doesn't need to look photorealistic b/c of that distance in the frame.
Contrast it with Simba from Lion King 2019, or Detective Pikachu:
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Again, I think both look very good, but they need to because the audience is so close to the characters in frame. If Pikachu or Simba didn't have this level of care and detail put in when the audience is literally right in their faces everyone would notice how fake they look and complain (I mean I still complained about Lion King but b/c it was a bad and visually boring film but the VFX team did a great job).
We know this because Ant Man Quantumania didn't put the same care and effect in and it looked horrible. Everyone clowned Modak, and fair, but it wasn't just him that looked bad. Entire set pieces look clearly fake, like why is Ant Man suddenly in Zanarkand??
In the second image, look at Scott and Cassie's clothes, you can see the light on their clothes (especially Cassie's) isn't the same as what's happening in their surrounding environment (which is a lot jfc). It's also just poor film making because the frame of both shots is cluttered to the god damn BRIM with STUFF our eyes aren't sure what to focus on. There's a lack of perspective and weight given to the scenes (compare these wide shots to Jurassic Park when our protagonists see the dinosaurs in an open field for the first time, there's a sense of WONDER). So our human characters get completely lost in the frame and feel overwhelmed entirely. They also stick out because the CGI isn't fully well rendered.
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Possibly my biggest chaotic take to date, I prefer the CGI in The Sign to Ant Man 3 there I fucking said it. Ugliest MCU movie to date I said what I said.
There is at least care going into The Sign, there's thought, there's creativity, there's a sense of passion. I can forgive that the Garuda isn't photorealistic because it doesn't need to be, it needs to be visibly believable within the world it's set in and it does. The show has been very smart about when to employ it's special effects, and how to film them. It's taken care. It has more in common with films like Godzilla Minus One which had a budget of 15 million and looks phenomenal, way better than Godzilla vs Kong or what we've seen from Godzilla x Kong (which I am looking forward to b/c I'm godzilla trash).
anyway watch the sign it's gucci
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miloscat · 14 days
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[Review] Sonic Unleashed (PS3)
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Modern(er) Sonic truly starts here.
Sonic Team kept pumping out the games in this era, with at least one game per year. But between racing spinoffs and Wii experiments, Unleashed stands out, a big budget blowout that represents a much needed refresh after the ignominious Sonic 06.
The Japanese title of Sonic World Adventure gives you an idea of the structure: it’s sort of like the Adventure games with levels accessed via hubs, plus NPCs and sidequests to do in between, but now we’re travelling the world! The story has Mobius breaking into pieces (taking cues from Star Fox Adventures, might I say) which Sonic must restore by visiting places inspired by real-world locations.
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The locations have a lot of character, whether it’s small African or South East Asian towns, or European or Middle Eastern cities, helped by the lovely score using appropriate styles and instruments. Although the hubs are quite small, they’re packed with detail and people to chat to. And the people have fabulous and distinctive cartoony designs this time! I love this version of Sonic’s world even if the pastiche is a bit on the nose at times.
The story also strikes a good tone, with the world-ending stakes balanced by a bit of goofiness; Eggman’s bluster is punctured by a sassy proto-Orbot, while Sonic’s biggest allies are the silly mascot creature Chip and the bumbling Professor Pickle. Tails is there for occasional exposition and aeroplane rides, and Amy is also present… just imagine if she ever got to do anything besides obsess over Sonic!! Otherwise there are no returning characters which feels jarring but lets them put more focus on Sonic and Chip’s dynamic, I guess…
Of course the big gimmick of the game is the duality of Day and Night. Due to plot shenanigans, Sonic is now a werewolf (or “werehog”, a nonsensical designation etymologically speaking) and takes on a monstrous form at nighttime. With this, 50% of the game uses an entirely new gameplay style, one of the more divisive choices in this game’s legacy.
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Night stages play out as slow-paced beat em ups, part of the seismic impact that God of War had on the gaming world at the time I suppose. Werehog Sonic is brawny and smashy, with Lanky Kong-style stretchy arms. This also plays into ill-advised werehog puzzle-platforming sections. The combat is fine for what it is, sweeping attacks and strong focused attacks, aerial juggling if you can manage it (I couldn’t), picking up and throwing small foes, unlocking new combos. There’s also quick time event finishers, but beyond the most basic of enemies I found the timers on these way too tight to be practical, so never used them. An experience system pervades the game and lets you up the werehog’s many stats; this is very necessary while daytime Sonic’s paltry two stats feel tacked on and less useful.
The sheer length of Night levels makes them feel more tiresome, with half an hour being a normal duration. This compounds if you get stuck on a tricky section with scarce checkpoints. Sonic games have often housed alternate gameplay styles, but this style feels like a mere genre copycat while seemingly replacing the inclusion of the rich supporting cast. This combined with damage spongey and hard-hitting enemies, a shallow guard/dodge mechanic, and questionable platforming, and I do end up with concerns about their implementation.
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On the other hand, Day stages make a bold move by incorporating the boost mechanic from Dimps's Rush into Sonic Team's 3D headliner. This is a divisive change itself, although I like what it adds to the basic gameplay loop (as long as you're not just killed instantly for using it). Other new abilities like walljumping, drifting, and quickstepping join the returning stomp, slide, light speed dash, and homing attack (with reticle). These stages keep the pace up and use a lot of gimmicks—including Rivals' innovation of the boosters that spit you out in different directions based on your input—and smoothly transition between 3D and 2D for (I think) the first time. This template carries forward in future games, and I enjoyed seeing it emerging fully formed here after the fumbling steps that directly preceded Unleashed. The intense speed can lead to a lot of cheap deaths in later levels unfortunately, and we still have the issue of lives to deal with.
The final level deserves special mention, an immense gauntlet that uniquely switches you between Day and Night as you proceed through. My initial attempt with around 30 lives in hand met with disaster HALF AN HOUR in, so all of my progress up to that point was lost. Fun! This led to an hours-long session of farming for lives, exploiting the inventory system to gradually accrue infinite money, buying stacks of food items, and laboriously chowing down to get paltry experience points before my next attempt. I love it when a game wastes my time! Of course the second time I cleared it with 90 lives remaining but it still took 45 effing minutes! I think if you're putting extra life pickups directly after half your checkpoints, it might be a sign that you should rethink the system, or break up the level, or at least tone down the difficulty. For goodness' sake. Oh and the final boss fight that follows it sucks too.
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Unleashed feels unbalanced. It's obviously got a budget, with high production value FMV cutscenes and big levels full of detail. You only really have to play them once though, so they stuff the game full of padding that encourages you to spend more time in the game world as if they're struggling to justify themselves: dozens of sidequests, hot dog challenge runs of the regular stages with time/ring/destruction goals, collectibles to fill the gallery. Not to mention the many DLC packs that all up nearly double the number of stages to play. It's all optional, but you are obligated to do at least some side stuff to have enough EXP to level up the werehog.
Despite the high-budget feel, the game still sadly suffers from performance problems. Not nearly as bad as Sonic 06, good heavens no, but enough to cause some frustration from frame loss and hitching. The framerate is very unsteady, even tanking in cutscenes when werehog Sonic is on-screen as the fur rendering overtaxes the game engine. Of course these drops can affect the reaction windows in gameplay and therefore the difficulty, but they also just make me wonder if Sonic Team are ever going to get themselves together. Yes I know the PS3 was hard to develop for, etc. etc. and so on and so forth.
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Tomoya Ohtani is again very well deployed as soundtrack director, with highlights including the main vocal track “Endless Possibility”, the oft-reused Rooftop Run Day track, and the jaunty town tracks (Shamar is my favourite). The Night level tracks are jazzy and fun, but having one singular track break in and take over whenever combat starts—which is very often—was a poor choice that undermines the strength of the diverse soundtrack.
Unleashed was eye-opening for me in how much it established that would persist in Sonic games for the next ten years. Soon I'll even play the rest of the games in between it and Forces to see for myself! But of course, the HD version of Unleashed is only half the story... well, a bit less than that if you count Gameloft's mobile phone versions, which I do because they're quite good Rush-inspired 2D games from the peak of the J2ME era. But the PS2/Wii version of Unleashed is Dimps's first 3D game, and I'm very keen to see another take on this and whether it corrects some of the imbalances of the HD version. You might say that the possibilities are endless...?
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stampwithtami · 6 months
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VIDEO: A Journey with the Paper Florist Dies
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PAPER FLORIST Hello, creative friends! I'm thrilled to share something truly special from my craft room to yours. We're diving into the enchanting world of paper floristry, courtesy of the incredible Stampin’ Up Paper Florist Dies. This isn't just another craft project; it's an invitation to bring the beauty of 3D paper flowers into your life, transforming simple sheets of paper into breathtaking floral arrangements. Shadowbox: A Gift for Every OccasionThe versatility of these paper flowers knows no bounds. On this video I'll share how to make this shadowbox frame, its depth filled with layers of meticulously assembled paper blooms. It's not just an item; it's a piece of art, ready to be given as a cherished handmade gift or to add a touch of elegance and personalization to your own space. Why Choose Paper Flowers?In a world where personal touch and handcrafted details stand out, these paper creations offer more than just a hobby. They are a testament to creativity, love, and the warmth of personal connection. Whether you're looking to adorn your home with unique decor or seeking that perfect, heartfelt gift, our shadowbox framed decor tutorial is your gateway to unforgettable creations. Unleashing Your Inner Paper FloristNow, let's talk about the stars of the show - the Paper Florist Dies. These aren't just tools; they're your key to unlocking endless floral possibilities. The dies offer the ultimate in crafting fun and creativity, allowing you to create stunning die-cut flowers and leaves. With a little fluffing and shaping, you'll bring these paper pieces to life, achieving a 3D effect that’s nothing short of showstopping. Whether you're adorning cards, gift wrapping, or even gift bags, these floral beauties will elevate your crafting game to new heights. Instructions Available: Crafting Your MasterpieceFor those eager to start creating, worry not. I've put together step-by-step instructions and a complete supply list to accompany the video class. Everything you need is neatly packed into a convenient free PDF in the INSTRUCTIONS section below. Plus, keep an eye out for upcoming instructions for the slimline card and Envelope Card Box projects - they're the perfect complement to your shadowbox frame and will be linked below soon. Embark on Your Creative JourneySo, there you have it, friends - an open invitation to explore the joys of paper floristry. Whether you're a seasoned crafter or just starting out, these Paper Florist Dies offer a world of creativity at your fingertips. I can't wait to see the stunning creations you bring to life. Remember, it's not just about the flowers; it's about the joy of creating and the love that goes into each handmade piece. Happy crafting! Tami ENVELOPE CARD BOX VIDEO https://www.youtube.com/watch?v=UBpWFCDvU0Q INSTRUCTIONS FOR FRAME The guide provides instructions for creating the shadowbox frame. DOWNLOAD PDF SUPPLIES I USED INCLUDING FRAME Click the links below for more information on each product and to purchase in my online store.  Clear envelopes to store flower pieces  SHADOWBOX FRAMES ON AMAZON MAGNETIC DIE STORAGE Links to the magnetic die cut storage kits I use to store my dies. MAGNETIC DIE STORAGE VIDEO GIVEAWAY & HOW TO ENTER Enter to win my Birthday Card Organizer Giveaway. No purchase necessary. To enter subscribe to my Youtube Channel and leave a comment on my Envelope Card Box card video.  See all of my active giveaways and Winner List and Entry form for all recent contests on my Winners Page. REDEMPTION FORM WINNERS LIST PAPER FLORIST TUTORIALS I'll post links to the tutorials for my Paper Florist projects here as I create them. STAMPIN' UP! CATALOGS CURRENT SPECIALS PHOTOS I've created these projects with the 3D flowers from the Stampin' Up! Paper Flowers Dies. The shadowbox frame isn't just an item; it's a piece of art, ready to be given as a cherished handmade gift or to add a touch of elegance and personalization to your own space. I created this guide sharing each of the die pieces in the set and what they create. The Paper Florist Dies are a "build your own flower" set I shared how to create this dimensional flower center on the video The shadowbox frames depth filled with layers of meticulously assembled paper blooms. The butterfly is from the Stampin' Up Paper Butterflies and colored with Stampin' Blends Markers The background is created with the Stampin' Up! Nature's Sweetness Designer Series Paper. I used a 5" x 7" Shadowbox frame. There's a link to the frames above in the supply list. I used bright and cheery colored for this piece Whether you're a seasoned crafter or just starting out, these Paper Florist Dies offer a world of creativity at your fingertips. Stay tuned for more tutorials CLICK TO SHOP PAPER FLORIST DIES IN MY ONLINE STORE Want to save these ideas for later? Pin them to your favorite Pinterest board. Have you tried these designs? I love to see your creations! Be sure to share them on #shareyourcrafts post every Saturday on my Facebook Page    Read the full article
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archerynmotion · 9 months
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Revolutionizing 3D Archery: Archery N Motion’s Moving Target Platform Hits the Bullseye!
Introduction:
Welcome to the future of archery tournaments and ranges — where precision meets innovation. Archery N Motion, a proud veteran-owned business with an unparalleled 35 years of experience, is taking the archery world by storm with our state-of-the-art moving target platform. In this blog post, we’ll delve into the dreams and desires surrounding the use of 3D archery animal targets on a moving platform, showcasing how our expertise addresses concerns while enhancing the archery experience.
https://www.youtube-nocookie.com/embed/C8D48thxkLU?rel=0&autoplay=0&showinfo=0&enablejsapi=0
Fulfilling Dreams and Desires:
Target Reliability: Trust in target reliability is key. Archery N Motion incorporates advanced technology for consistent and reliable target movements. No more worries about glitches or erratic behavior — just a seamless archery experience every time.
Cost of Equipment: We recognize the financial aspect. Archery N Motion offers cost-effective solutions without compromising quality. Our moving target platform is designed for durability, minimizing long-term maintenance costs and ensuring a sound investment.
Maintenance Issues: Say goodbye to maintenance headaches. Our platform is engineered for minimal upkeep, with user-friendly features and robust construction. Archery N Motion ensures your focus remains on archery, not troubleshooting technical issues.
Skill Level Needed: Unlock coaching opportunities and revenue streams. Archery N Motion’s moving target platform empowers ranges to offer coaching services, catering to archers of all skill levels. Maximize your range’s potential with this revolutionary technology.
Participant Interest: Captivate participants with dynamic archery experiences. Archery N Motion’s moving target platform adds an exhilarating dimension to competitions, ensuring sustained participant interest. Share those unforgettable moments on social media!
Event Spectacle: Make your archery events truly spectacular! Our platform transforms competitions into captivating spectacles, aligning with the dreams of organizers and archery enthusiasts alike. Unleash the excitement and make every event memorable.
Adaptability: Embrace versatility seamlessly. Archery N Motion’s moving target platform shines in both indoor and outdoor settings. It accommodates most small to large targets from various manufacturers, allowing for easy target switching in minutes. Plus, enjoy wireless controls with a range of up to 100 yards for ultimate flexibility.
Competitive Edge: Gain a competitive advantage. Archery N Motion’s moving target platform sets your range or tournament apart, attracting archers seeking a cutting-edge experience. Elevate your status as a trendsetter in the archery community.
Archery N Motion: Where Every Shot Counts!
At Archery N Motion, we believe in making every shot count! As a veteran-owned business with 35 years of experience, we understand the unique needs of archers and organizers. Our moving target platform is not just a piece of equipment; it’s a game-changer, addressing concerns, fulfilling dreams, and exceeding desires.
https://www.youtube-nocookie.com/embed/CcyNK9iL3LI?rel=0&autoplay=0&showinfo=0&enablejsapi=0
🎯 Precision Redefined: Experience archery like never before with our precision-engineered moving target platform.
🛠️ Built to Last: Trust in the durability of Archery N Motion’s equipment, designed for minimal maintenance and maximum performance.
🏹 For Archers, By Archers: Our veteran-owned business is driven by a passion for archery, ensuring that every product enhances the sport we love.
🌐 Explore More: Visit www.archerynmotion.com to explore our range of innovative archery solutions.
In conclusion, Archery N Motion’s moving target platform is not just a product; it’s a testament to our dedication to elevating the archery experience. Join us on this journey, where dreams meet reality, and archery reaches new heights. Trust Archery N Motion — where precision, innovation, and passion converge, ensuring that every shot counts!
👍✨ Just like on all other social media platforms, please show your support by giving us a thumbs-up, sharing our content, and subscribing to stay updated with our latest posts! 📲💌🔔
#EthicalHunting #MovingTargets #HappyClients #ArcheryNMotion #SatisfiedHunters #HuntingLegends #MovingTargetRevolution #ArcheryDreams #PrecisionInMotion #WhereEveryShotCounts #AdventureStartsHere
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sunsetpinsandcoins · 1 year
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Elevate Your Style with Exquisite Custom Lapel Pins: Unveiling the Timeless Artistry of Die Striking
Welcome to a world where craftsmanship, artistry, and elegance converge – the realm of die struck lapel pins. In this blog post, we delve deep into the allure of these timeless accessories that have adorned jacket lapels for generations. From their rich history and intricate production process to their enduring appeal in today's fashion landscape, join us on an exploration of the art behind die struck lapel pins. Prepare to be captivated by the exquisite beauty and lasting impact these small yet significant pieces can bring to any ensemble.
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Benefits of Die Struck Lapel Pins
Die struck lapel pins are the perfect way to show your support for a cause, an organization, or a team. They are also a great way to show your personality and style. Here are some of the benefits of die struck lapel pins:
They are durable. Die struck lapel pins are made from high-quality materials that make them resistant to wear and tear. This means that you can use them for a long time without having to replace them.
They are affordable. Die struck lapel pins are very affordable, especially when you compare them to other types of Lapkey products on the market today such as enamel pins.
They have a classic look. Die struck lapel pins have a classic and timeless look that will never go out of style. Whether you choose a simple design or something more intricate, these pins always look sharp and elegant.
They are easy to customize. With die struck lapel pins, you can easily add your own personal touch by choosing the right design, colors, and wording. This allows you to create a pin that truly represents you or your cause.
They are versatile. Die struck lapel pins can be used for a variety of purposes including promoting your business or brand, supporting a cause, or showing your allegiance to a sports team or school spirit
What Makes Die Struck Lapel Pins Special?
Die struck lapel pins are truly a work of art. Unlike other types of pins, die struck pins are made by hand, using a process that dates back centuries. This process begins with a design being carved into a metal die. Then, the metal is heated until it is soft enough to be stamped onto a piece of paper. Once the metal has cooled, it is polished to a high shine.
The result is a beautiful, timeless lapel pin that can be passed down from generation to generation.
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Different Types of Die Struck Pins Available
Die struck pins are a timeless way to show your support for a cause or organization. They are also a great way to promote your business or brand. There are many different types of die struck pins available, so you can find the perfect one to fit your needs.
Here are some of the different types of die struck pins that are available:
Enamel Pins: Enamel pins are very popular and come in a variety of colors and designs. They can be custom made to match your branding or logo.
Cloisonné Pins: Cloisonné pins are made with intricate designs and tend to be more expensive than enamel pins. They are often used for high-end campaigns or as corporate gifts.
Die Cast Pins: Die cast pins are made from metal that is molded into shape and then coated with paint or enamel. These pins have a smooth surface and sharp details.
Photo Etched Pins: Photo etched pins are made by etching a design into metal and then filling it with enamel or paint. This type of pin has a higher level of detail than other types of die struck pins.
Soft Enamel Pins: Soft enamel pins have recessed areas that are filled with enamel colors before the metal is cured. This type of pin has a 3D effect and is very durable.
Conclusion
The timeless elegance of die struck lapel pins has been around for centuries, and is still just as popular today. When chosen correctly, these precious pieces have the potential to become a treasured item in someone’s life. Die struck lapel pins can be used to commemorate special events or accomplishments, creating meaningful keepsakes that will last lifetimes. With so much history behind it, the artistry of die striking remains an integral part of any pinning enthusiast's collection!
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Kitchen Ceiling Ideas 2023
The best kitchen ceiling ideas for 2023 and beyond.
My story begins with an exciting journey into the new world of kitchen remodelling. With all the latest trends, it can be hard to pinpoint precisely what type of ceiling you should use in your kitchen. Well, worry no more – I’m here to uncover the best kitchen ceiling ideas for 2023 and beyond!
As I explored this terrain, I realized that choosing a ceiling is much like selecting pieces from a great wardrobe. You need a design that stands out and makes subtle yet bold statements about your style.
Let’s start by talking about colours. 2023 ushered in big changes in kitchen ceilings: vivid colours, saturated hues, and even unexpected palettes are all in play. Traditional whites have been disrobed and replaced by daring shades like navy blues and deep oranges.
The possibilities don’t stop there! Bold lighting fixtures, architectural wood framing and even 3D textures – these elements will surely inspire conversations. And perhaps pique some envy along the way!
But why stop there? Your ceiling doesn’t just have to look good; it must also sound good! So forget popcorn ceilings that merely mute sound reverberation or scatter fluorescent light – acoustic material will ensure your kitchen stays quiet AND stylish.
And finally, if you want your guests to stare up in awe or down in amazement – my last suggestion is acrylic panels featuring translucent designs or intricate paintings – something truly captivating that could easily become the centrepiece of any kitchen scape.
What’s more? Just imagine how many memories could be made around such a unique element of your home decor.
Uplighting
Uplighting is a kitchen ceiling idea that can make your home more interesting and unique. The lighting focuses on specific focal points to add dimension and create a beautiful environment.
Typically, uplights are placed around the perimeter of the room and can be set to different colours. Some uplights are battery-powered and can be adjusted remotely to change colours throughout the night.
You can also use this kitchen ceiling idea to light up your favourite framed art piece or coffee nook. This is a great way to make your space feel more museum-like, without sacrificing any floor or counter space.
Uplighting is a great idea for any occasion. It can transform a room and set the tone for your event. But it’s important to choose the right colour and design.
Unique Light Fixtures
Using unique light fixtures in your kitchen is a great way to add a pop of personality. They come in a variety of shapes, sizes and materials so you can find something that suits your decor.
One lighting trend that is expected to continue into 2023 is recessed lights. They are a great option for illuminating your kitchen since they take up less space than other fixtures.
Another type of ceiling light that works well in a kitchen with low ceilings is a semi-flush mount. These lights hang a few inches from the ceiling and do not have the base touching the ceiling, so they will not obstruct your vision or intrude into walking areas.
What are Ceiling Panelling Ideas for the Kitchen in 2023?
Ceiling panelling ideas for the kitchen can be a great way to spruce up a tired-looking kitchen in 2023. There are so many different styles and materials to choose from, making it easy to find the perfect way to create a unique and interesting design in any kitchen space. From traditional board-and-batten designs to tongue-and-groove wall panelling, there are a variety of textures and shapes available that will add real character to any room. Despite the variety, it’s important to consider other factors such as usability, cost and maintenance when deciding on what type of ceiling panelling is best suited for your particular needs.
Tongue-and-groove wall panelling has been traditionally used for centuries as a reliable way of covering interior walls due to its natural beauty and versatility. It also helps insulate rooms from cold and heat, making it particularly attractive for kitchens where temperatures can easily fluctuate throughout the day or night. Tongue-and-groove ceiling panels come in various kinds of wood like cedar, mahogany, pine or beech, providing warm, aesthetically pleasing features that tie the look together.
Board-and-batten designs have become increasingly popular over the past couple of years due largely to their speedier installation process along with their modern aesthetic appeal; offering flat linings which fit perfectly into transitional styles between traditional and contemporary design schemes. These types of panels provide good soundproofing qualities as well as allow airflow which makes them ideal candidates for an ‘open’ living concept style kitchen area where noise levels need managing between groups of people sharing an area at the same time; these attractively designed boards also work well with feature lighting systems installed above head height making everything much brighter than it may usually be expected in kitchens with low ceilings usually seen with single level dwellings such as those found in city apartments or cottages located out in rural areas.
However, perhaps one of the most popular types of ceiling panelling being used during 2023 will be Plastpro style sheeted products; featuring Vinyl Composite Tiles (VCT) manufactured using highly durable plastics that can offer water resistance as well as easy installation abilities so often required within busy homes scurrying around preparing meals all at once! They are fairly lightweight compared with their wooden counterparts aiding significantly during fitting via possible assistance from non-DIY professionals requiring minimal effort have proved very successful over recent months &years putting their plastic peers ahead certifiably speaking when assessing quality over quantity!
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Metro Vancouver’s Premier Kitchen and Bath Renovation Company
The kitchen is often the heart of the home, so it makes sense that it would play such an integral role in your house’s overall look and feel. It’s also a space that people spend a significant amount of time in, so it must look its absolute best. That’s why Vancouver Kitchen Renovation is proud to offer Kitchen Design and Renovations in Vancouver, BC. We believe that a well-designed kitchen can transform the way you live, and we’re committed to helping you create the perfect space for yourself and your family. Whether you’re interested in updating your existing kitchen or building a brand new one, we can help you achieve your dream kitchen. We’ll listen carefully to your ideas and preferences, and together we’ll figure out which options will work best for you. Once we’ve determined what you’d like to see in your new kitchen, we’ll put together a detailed proposal outlining everything we propose, including a breakdown of the estimated budget and timeline. If you decide to move forward with our proposal, we’ll begin working immediately to bring your vision to life.
We understand that to be successful is to stay ahead of the curve. That means staying current with the latest technology and design trends. We always want to improve our products or services without breaking the bank. That’s why we stay connected to the latest technologies of NKBA, National Kitchen and Bath Association. In addition, at Vancouver Kitchen renovation, our primary focus is providing sustainable kitchen design and renovation packages, and we believe in sustainable living. Sustainable living is a way of life in harmony with nature. It is a lifestyle which focuses on the preservation of our environment. Sustainable living is a philosophy emphasizing respect for the environment and concern for its well-being. This means we should take care of the planet and treat it as if it were our home. We should try to preserve what we have and protect it from destruction. If we do this, we will enjoy the benefits of the earth’s resources for many generations. Whether you’re planning a major remodel or adding finishing touches to your current kitchen, we’d love to discuss your project. Book your showroom consultation online.
Main Areas of Service in British Columbia:
Vancouver
North Vancouver
West Vancouver
Burnaby
Coquitlam
Squamish
Whistler
Frequently Asked Questions
When remodelling a kitchen, do you do floors or cabinets first?
The answer would depend on how you’re installing your floor. Before you install floating floors, it is important to first install your counters/cabinets. You have two options for glue-down and nail-down flooring. First, install your flooring. Then install your cabinets. It is a good idea to consult a professional before deciding which option you prefer for your kitchen.
Which is the best layout for a kitchen?
If there is enough space, an L-shaped layout with an island kitchen is best.
Are you able to DIY a Kitchen Renovation?
Do you want to renovate your kitchen? Yes, it is possible. But there are some important things to keep in your mind.
First, a kitchen remodeling project can be very time-consuming. It’s also essential to have some basic carpentry and plumbing skills before starting. You also need to decide which aspects of your kitchen you would like to change, such as adding additional storage space, replacing old appliances, or improving lighting.
After planning your kitchen renovation, you can start shopping for the materials. You’ll need to decide on cabinets, countertops, flooring, and appliances.
This is an excellent idea. This will allow for you to decide how much space you require and what layout would work best in the kitchen.
You have many options when it comes down to cabinets. You have the option of custom or ready-to assemble cabinets. RTA cabinets can be made in many styles and colors and are generally less expensive than custom ones.
It is important to take all the necessary precautions to ensure safety and security before you embark on a large-scale project. You might also want to verify the local building codes before you start any major renovations.
You may feel tempted to tackle large-scale renovations on your own. However, professional help is highly recommended. By hiring a qualified contractor, you can save both time and money. Plus, working alongside a professional will ensure that your project runs smoothly.
Where do I start when I want a new kitchen?
It’s best to create a list listing your wishes and needs. This will allow you to communicate with potential kitchen remodelers or contractors.
Budget: How big can you spend to get a new kitchen installed?
– Size: How big is your kitchen? Do you need to expand your kitchen or reduce its size?
Layout: How does your kitchen look? Are you going to need to alter the layout?
– Appliances: What appliances do you want in your new kitchen?
– Storage: How will your kitchen store all of your food and supplies?
Style: What kind of kitchen style do you prefer? Traditional, contemporary, rustic, etc.
– Colors: What colours do you want in your new kitchen?
You are now ready to plan your new kitchen.
Statistics
This is rather grim, but according to Business Insider, 12 percent of couples consider getting a divorce while renovating their home! (familyhandyman.com)
In large firms, the commission charged by the GC ranges from 15 to 25 percent of the total job cost. (thespruce.com)
“We decided to strip and refinish our kitchen cabinets during a heat wave with 90-plus-degree temperatures and 90 percent humidity in a house with no air conditioning. (familyhandyman.com)
Keep 10 to 25 percent of List 2, depending on the budget. (familyhandyman.com)
According to Burgin, some hinges have this feature built-in, but it’s an add-on cost for other models of about $5 retail, adding up to $350 to $500 for an entire kitchen, depending on size. (hgtv.com)
External Links
familyhandyman.com
Do’s and Don’ts: A First DIY Subway tile Backsplash Installation by Family Handyman
Create an Open, Craftsman-Style Kitchen (DIY)
thespruce.com
Open Floor Plan: History, Pros and Cons
Find Professionals to Estimate Kitchen Remodeling Prices
houzz.com
Houzz
Kitchen Workbook: 8 Element of a Craftsman’s Kitchen
remodeling.hw.net
2021: Value vs. Cost
Cost vs. Value Project: Minor Kitchen Remodel
How To
Here are the 8 Basic Steps of Kitchen Remodeling for Beginners:
These steps are essential for a DFY project that is suitable for Beginners.
When remodeling your kitchen, there are three main steps. First, determine whether you are looking to complete a full renovation or simply replace fixtures and appliances. The second is to decide which kitchen design suits your lifestyle the best. You can choose to have the project done by professionals or DIY.
The next step is deciding what kind of kitchen you want to install. Do you want a traditional kitchen with cabinets, countertops, and appliances? Perhaps you prefer modern designs that have minimal storage and sleek lines. Are you interested in installing a large island or adding a breakfast bar? Finally, after choosing a layout, finish, and material, you’ll need to hire a professional contractor to help you complete the installation.
The heart of any home is the kitchen, but homeowners often feel overwhelmed by how many decisions they need to make before beginning a project. There are several easy ways you can get started.
Decide if your goal is to remodel or replace. This is the first step. If you are planning to remodel the space or start over, you will need to account for the cost of demolition, new cabinets and countertops, flooring, and lighting.
You Need to Calculate Your Budget. This includes everything, including the cost of labor and materials as well as the budget you have available.
Select Your Layout – After you have determined your budget, it is time to decide where you want to put your kitchen. There are many layouts available, including open concept and peninsula, galley, U-shape or L-shaped, corner, corner, U-shape and U-shape. Each layout has pros and cons. It is crucial to find the one that meets your needs.
Choose Your Materials – Now it’s time to choose your materials. This covers everything, from countertops and cabinets to flooring and lighting. There are many options so it is crucial to research and find the material that suits your needs.
Hire Professionals – Once you’ve chosen your materials, you need to find someone who is a specialist in kitchen construction. A professional contractor will ensure that everything goes smoothly from design through to installation. A good contractor will also offer follow-up services so that you don’t have any worries during the installation process.
Enjoy! You’ve made it through the final stages of your kitchen remodel. Enjoy! If you enjoy your new kitchen you won’t mind spending hours preparing delicious meals. You can still test your kitchen if you’re not certain. You’ll be able to judge if your remodel was worthwhile.
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  The post Kitchen Ceiling Ideas 2023 first appeared on Vancouver Kitchen Renovation.
source https://vancouverkitchenrenovation.com/kitchens/kitchen-ceiling-ideas-2023/?utm_source=rss&utm_medium=rss&utm_campaign=kitchen-ceiling-ideas-2023
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If a room needs warmth and character, there could be no more prominent fix than wood. While wood additional items and furniture are a basic strategy for lifting an arrangement and add surface, a 3D divider can genuinely do a few mind boggling things in a space without a mark of combination. It doesn't have to cost the earth either - this a la mode sea side house-energized design can be achieved with restricted fragments of recuperated wood. For something more common, sand down the surface preceding presenting.
Before you center around a divider tone, it's imperative to paint an example and perceive how the shade looks at changed light conditions. For a disaster area free technique, paint tests on A3 pieces of paper and move them around the room throughout the day, perceiving how they inspect different corners of the space.
Devouring tables routinely get squashed in as a touch of knowing the past, yet it justifies thinking about warily about how much space you truly need to do whatever it takes not to thump elbows while you eat. The ideal eating table height is 74cm, with 45cm of legroom and 75cm of space between the table and the divider so you can get up and plunk down without any problem. Each spot setting should be around 65cm wide.
Especially like rooftops, floors are often left as a thought everything considered in designing plans anyway an enunciation floor can make striking results that will add wow-part to the room. The key is to merge balance, for instance, if the floor is involved model guarantee the rest of the room is pared back and fair. Look for furniture pieces with just the right amount of impression and lift whatever is possible off the floor.
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retailtrust · 2 years
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Cyberlink powerdirector 14 crack keygen
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lynaiss · 3 years
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My contribution for the Autumn Season of @tgtw-project​ with the Trostenwald dark ales!
There's a few CR C2 easter eggs peppered all over the piece, can you spot them? 😀
Notes about my process for this are under the cut!
I've been learning a bit about how to make my process more manageable and helpful to me, so I thought I should share! This post isn't so much a walkthrough as it is just some general ideas and techniques that work for me. Hopefully some of it gives you ideas for your own workflow too or an insight into how I approach things.
So lets start off with getting the prompt for Trostenwald ale (part of Critical Role Campaign 2 setting lore) while working on a fan project. The first thing I did was go on wiki and read up on Trostenwald in more detail to figure out what vibe and props should go into the piece. I'm mostly looking for "what" and "why" to build a scene around. 
After doing so I came up with a  rough mental checklist of things I wanted in the piece: barrels (because beer is a common produce), a fish and grains based dish (also a common produce), bottles representing the three named breweries (it is directly linked to the prompt) and a warm golden hour-like atmosphere (to convey the cozy tavern vibe I was aiming for).
Before I started on a sketch I looked at images of beer ads to get a sense of how they arrange things composition-wise and what are common props.
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As I made a rough sketch I was largely concerned with the color palette and light, and some general shapes and elements of the composition, like the barrels framing some of the  bottles and foam of the drinks creating a fun pattern that guides the eye to the palest bottle. I wasn't concerned with details or prop design, just getting my idea down quickly while using all the ideas I got from my beer ad research. Note that I forgot to add a third bottle for the last brewery that we know of by name from the show. Whoops.
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After having the sketch down, I realized I had no idea what kind of shadows  this type of lighting would cast or what angle would be best to show the scene, so I mocked it up in Blender. This was the first time I fully did it and it helped so much with lighting and perspective! Cycles render takes a bit to render but all the reflections and shadows it shows are very handy for realistic lighting.
3D is such a great tool and it can truly help tackling complex lighting scenarios and unusual perspectives. It's okay to not know everything; that is what reference is there for!
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The Sketchfab plugin was insanely helpful in this because I could just import models other people made and adjust them - as someone who doesn't know  how to model and texture things from scratch effectively yet that saved  me so much time because I only had to nudge things around. I arranged  everything as close to my original sketch as possible and rotated the camera to find the best angle. During this I realized some things (like the barrels) would work better composition-wise in a different position so I just moved them until I got something I liked. The tankard was rotated as well because the shape its handle was creating in the sketch was overly confusing and made the eye focus on it too much.
(and I also remembered that there should be three bottles rather than two!)
With  the 3D model there to guide me and my collection of refs ever expanding, I made a much tighter sketch. I even traced some parts of the render with slight adjustments because I was content with where they were. There is actual item design now and lighting is more firmly defined. I finally added in the third bottle and figured if Trostenwald is also known for fishing to include some fishing net decor in there.
This is where the idea of adding some easter eggs as clutter started to form. I knew I needed more stuff in there to make it feel less staged and adding something fun seemed, well, fun. Spaces in real life are rarely perfectly orderly, there is always some clutter or things are at odd angles. In pieces like this finding balance between clutter and readable composition is something that can make it work as a piece and sell the atmosphere!
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(yes, I forgot to add foam in the tankard...)
After this majority of planning is done and there is pretty much some 10% of work left to do but time-wise this step takes the longest because there is a lot of fine work to do. Rendering is where a  good piece can become a fantastic piece if important things are touched up properly and less important ones are touched up just enough that they do not seem "unfinished". 
I have very mixed feelings about rendering because on one hand I enjoy capturing very fine detail of various materials but on the other, a lot of the time it feels like you are making very little  progress and you're working on the piece for hours on end. It does end  up worth it in the end, though!
During this stage I made some small changes like finally adding foam to the tankard, and flipping the candle so it points the eye into the piece rather than out, along with a lot of detail work. I also finally tackled designing the beer labels. Graphic design is absolutely not my area of expertise but it was a fun challenge.
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And  some 15 hours later we end up with this! I'm sure that would've been a  much lower number if I could've worked on the piece more consistently  but instead all progress was stretched over several weeks so I often struggled with getting back into the swing of it and wasted a lot of time.
I'm fairly happy with how it turned out and it made me  really push texture work, but one thing I realized I should definitely  improve on is where I put detail and how much of it. Quite a ways into  painting the background I realized it had a ton of visual information  and was competing a lot with the focal points (the bottles and glasses),  and then when I reduced the contrast a lot of the detail I spent hours  working on got lost - wasted. I easily could've been looser and avoided  the entire issue to begin with. Finishing this piece provided me with a roadmap to further improvement and I don't think I would've spotted my weakness if I haven't completed the work on this.
A note that I didn't know where to put - through the entire painting process I kept adding more references because there are always things that I need more visual info on and know that I won't do my best off the top of my head. No matter how  many times I draw something, I only retain 20% of the actual information and need refs to get it right. 
By the end of it, I ended up with a reference board that looked something like this. I often keep several images for items or materials that are important so I can spot as many features of it as possible.
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If someone got this far and is still reading, here is some technical info: I probably spent around 25 hours working on this piece, not counting putting together a Blender scene. That one probably took another 8 because I'm still very slow at using the program. I did all of my painting with Wacom Intuos graphics tablet, in Clip Studio Paint, with 2 custom brushes.
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maddgicalgirl · 3 years
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Paracosm Resources <3
Need help bringing your paracosm to life? Try these free resources!
⚠️ Updates always pending! Suggestions always welcome! Feel free to message me any tips or questions <3 ⚠️
(Cont. below cut, or with real time updates on this google doc!)
Art Programs
FireAlpaca - 2D Art Program, Animation. Where I make most of my digital art, and paint the frames for my animations :) It is free to use, and easy to learn and use! It can make basic animations as well, such as gifs. It requires download.
Krita - 2D Art Program. Professional, free digital paint software :) I have not used it before, though I have heard good things.
GIMP - 2D Art Program, Photo Manipulation. It's free to use, but I do not like it/recommend it highly. But! If FireAlpaca and Krita don't float your stoat, try Gimp! For 2D art, but also able to emulate Photoshop to a degree ^^
Inkscape - 2D Art Program. Free to use digital illustration software. Makes 2D art :)
Of course, who can forget classics like good old MS Paint, and the new and exciting 3D MS Paint, which can both be used to create some really neat things! Classic MS Paint is available here in browser form! If you need that. I just think it's neat!
Art AI
Petalica Paint - Coloring Software. An in browser, watercolor manga style coloring software, which can (almost) effortlessly color in any of your line art pieces! I've played around with it for my Thorn illustration style piece, and enjoyed it! It is free to use, and can take user input to make the colorations more precise.
ArtBreeder - 3D Realism Software. Using Artbreeder, you can create lifelike images of your paras, planets, or potentially even fursona, using the intricate AI they let you work with for free! A premium version exists, but most functions are fully usable without - though I recommend donating ^^ You can randomly generate, or prune and shape what you make until its perfect! Slow to use and get the hang of, but very worth it! Artbreeder is also pioneering an intriguing animation software to go alongside their product! Browser based.
3D Software
Blender - 3D Modeling, Animation. The best (in my opinion) free 3D modelling software.
MagicaVoxel - 3D Pixel Art. Free to use! Could be interesting :)
MikuMikuDance - 3D Rigging. Anime style rigging and animation software, free to use, and certified internet artefact! Has stood the test of time, and is still used and loved today. Can support ports of many kinds of assets, including, I believe, those from Blender, and of course those that are downloaded. DA has a bunch of old MMD communities you can raid for assets!
Animaze - Face Rigger. Use 3D models and a webcam to watch your paras talk! Models can be made in Blender, downloaded online, or even from CHARAT V, CHARAT GENESIS sister app!
Character Creators
CHARAT GENESIS - 2D Character Creator. Browser based anime style character creator, with multiple crops and poses, and infinitely customizable options. It is legitimately insane. Has a 3D function called CHARAT V which can apparently convert characters made in CHARAT GENESIS into 3D models compatible with Face Rig and Animaze!
V-Katsu - 3D Character Creator. Free on steam! Anime style, intensive character creator, by the same people who made Koikatsu, and Koikatsu Party, two amazingly detailed 3D hentai makers. While V-Katsu is a SFW VTuber maker, if you're looking for NSFW anime content, you could always spend roughly $70 on the full NSFW versions. V-Katsu requires a translation mod (free online as well) which you have to install, or the ability to read Kanji <3 Works with VR tech.
V-Roid Studios - 3D Character Creator. Free on steam! Anime style, fairly in depth character creator, that allows for some degree of digital 3D hand sculpting, particularly with their amazing hair engine, to get your paras looks perfect!
And, of course, Picrew has thousands of character creators of various styles and quality uploaded by the artists who made them! Also, honestly I think we as a society should embrace making dinky chibis in Gacha Life. IDK why everyone is mean to the gacha kids, like we weren't all cringe at some point,
World Design
HomeStyler - 3D and 2D Room Designer. Make a model of an interior for a home or building, using real 1:1 furniture of IRL brands! Apparently this is free to use, though there is a premium version, and  it offers 3D and 2D models.
Map to World - 3D Planet Maker. Turn your fantasy world into a 3D model of the planet. Put maps directly on, or design the surface and textures of your world. Takes a lot of getting used to, but it is AMAZING. Free to use, and browser based!
PlanetMaker - 3D Planet Maker. Make a customized 3D planet! Free to use browser site! I have never used this, but I would love to mess around with it sometime! Allows you to add orbital rings, change textures, and more at the click of a mouse.
If on sale, I also recommend snagging a copy of the Sims, particularly 3 or 4, for character creation and world design. Maybe not the best gameplay without mods, but it's also a load of fun, and very easy to add custom content to! Minecraft also. But you just need Minecraft, in general. Beyond its ability to fairly faithfully recreate structures from your paracosms, it's just Good.
Game Creators
Maybe you wanna turn your paracosm into a cool game idk, just thought I'd put these here!
Construct 3 - 2D Game Creator. Beginner level game making :) Drag-and-drop if/then style programming.
GameSalad - Codeless 2D Game Creator. Drag and drop style/no coding, beginner friendly. Free version available!
Solpeo - 2D Game Creator. HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl - Codeless 2D Game Creator. Drag and drop style building/no coding skills needed. Has editable templates!
Scratch - 2D Game Creator. Very easy to use and totally free, though relatively basic!
Unity - 3D, 2D, and VR Game Creator. Make games with 3D software. Import your own assets (Blender compatible) or download free options, or buy the rights to models. Works for 3D and 2D games. Free version available, and now works with VR tech!
Unreal Engine - 3D Game Creator. Extremely advanced 3D game developer. Highly customizable. Free to use!
Twine - Text-based Game Creator. Use a map to make a branching paths text-based story game. Free to use.
Squiffy - Text-based Game Creator. have used Squiffy and it can make some really, truly incredible things. Can take a while to pick up, and learn how to use to its full potential. Free to use! Has an online and offline library of player creations you can get inspiration from!
Quest - Text-based Game Creator. I've never used this, but it seems cool! Use it to make interactive text-based DND game adventures in browser.
Ren'Py - Visual Novel Creator. Visual novel engine, that is well acclaimed, and of course, free to use!
Companion AI
Replika - 3D Companion.
Kajiwoto - Chatbot Companion. Customizable, learning AI you can shape into a personality. Communicates via Discord like chat box.
Organization
Toyhou.se - Character Gallery. A customizable library where you can upload all of your paras and characters for the public to view! Free to use, but requires a premium member to invite you!
Refsheet - Character Gallery. I haven't used it before, but I've heard good things, and that it's a suitable alternative to toyhou.se if you can't get an invite!
Notebook.AI - Character Gallery. I haven't used it before, but I've heard good things, and that it's a suitable alternative to toyhou.se if you can't get an invite!
World Anvil - World Building Toolset. Like character galleries, but for worlds and their lore :)
Scabard - World Building Toolset. Aimed at DnD campaigners, but I reckon it'll be useful for many!
YARPS - World Building Toolset. More focused around story and lore than Scabard or World Anvil, and looks beautiful! Still in its prototype stage, however.
Pinterest - Photo Organizer. Look at, collect, and sort images into boards. Personalizes your feed based on that, and is free to use and join! However, unlike their myriad of wonderful recipes, DIY tutorials, and the likes - a lot of the images are uploaded by second parties and not credited, so be careful reuploading anything you find! Also great for finding outfits and art inspo for your paras!
Generators
Fantasy Name Generator - Name Generators. Does what it says on the tin! Generates fantasy names. Is a lovely website, run by a purportedly lovely woman.
Fantasy Map Generator - Map Generator. Randomly generates a fictional map, which you can view in 2D or 3D.
Donjon RPG Generator - Multiple Generators. Can make maps, weapons, items, etc.
Seventh Sanctum - Multiple Generators. One of my favorites from high school! Does all kinds of things - the standard items, spells, and names - but also prompts, backstories, characters, and even comedy generators!
ShindanMaker - Multiple Generators. User created and uploaded, any kind of generator you can imagine, of varying complexity. And when I say any generator? I mean ANY generator.
Audio
Audacity - Record and Edit Audio. What can't Audacity do? I love Audacity to death. At surface level, it records audio. I've used it to record voices for my paras, and get audio for animations and games I've worked on. I cannot recommend it enough. Comprehensive editing, and with some investigation, it can do so, so much more than just record simple dialogue.
FL Studios - Compose. Compose music with an unlimited free trial. Upgrades available for purchase!
Indie Game Music - Royalty Free Music Library. Free to use Indie Game Music. What it says on the box!
AudioJungle - Royalty Free Music and Audio Library. Thousands of free to use audio clips!
Online Piano - Someone could use this, for recording, or just messing around. I've seen plenty of paras who play piano, this could just be used for fun!
Online Guitar - Same reasons as above, but this site looks kinda sketchy. Use at your own risk or reward! Audio
For real, if you ever need music, sound effects, or really any MP3 clips that can be used without infringing on copyright laws, just search 'royalty free' (music/audio/insert thing here) same applies for photos! Make sure the source is reputable, however.
Tutorials
W3Schools - Coding. Learn the basics of coding, for free, online!
Miscellaneous
Debut Video Capture - Screen Recorder. Record game footage and let's plays for free! Professional and home versions. I see a few of our community members have paras who run YouTube channels, and I thought these might help! It could be a nice way to connect your parames. YouTube quality <3
Pixton - Comic Maker. Comic making website. I have no experience with this at all, but some may find it useful!
Picfont - Image Editor. Puts customizable text on an image. I used these for @paraesthetics paracosm header edits <3 It has a premium version (???) but the free version has all functions, but it crashes regularly (honestly seems timed :/) but once you get it down, it's a very quick process, and you won't have to worry about that at all.
Itch.io - Publishing. You can publish your self made games here :)
Korsakow - ??? Described as, "The Future of Storytelling" and is apparently a way to create interactive films. I *just* found out about this, but thought I should include it for someone who may know how to use and appreciate it! Free? Unknown, at the moment.
Tips and Tricks
Animation Done Easy
Our forefather's of internet animation used MS Paint, Windows Movie Maker, and Audacity. All of these, or their equivalents, are free on standard computers. I, personally, use FireAlpaca - which works just as well, if not better, than MS Paint for animation - but takes longer, and definitely lacks that retro feeling. I also use my trackpad to draw and animate everything, so its doable, but probably not totally comfortable, to animate like this for most people :)
⚠️ Updates always pending! Suggestions always welcome! Feel free to message me any tips or questions <3 ⚠️
279 notes · View notes
finiffy · 2 years
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My main grape about the designs (and really, the animation itself) is how bland and unexpressive it is.
you wanna flat 2d lineless art? Okay! Sure, but have some sort of shading or fun details. People made cool ass drawings of plants with only shading to help them.
No? You just want little to no shading with only the most prominent detail so you can differentiate everyone? I'll let it side for now........
Oh, you wanna use basic shapes? Sure, people had cool character design while only using triangle before. Mosiac art is really fucking cool, I would love to see it in more often outside out religion settings.
You're.... using basic shapes to.... draw a person? With no... you know... actual anatomy? Like no shapes that are thicker but get slimmer out to make an arm? Um. I guess you can be minimalist. Not that I like it.
Having only like, five colors to use at a time? It'll be a fun experiment to see how to use them. Wait. Are you only using colors on the pre-made color palettes? And only the first row of colors. You know you could scroll down to see more, and there’s a color wheel right? There’s a slider to choose lighter and darker colors as well.
Really? Only the most basic of all colors without the fun sliders? Fine fine, have fun.
Oh... you want to use the same character model? Uhhhhh, maybe you could use different colors and details to add more favor? You really want all of these people to look like an infinitely large family with only different haircuts and genders? If you’re doing like a horror animation where everyone is the same with only one very slightly different looking character, then go for it. The uncanny valley affect is interesting when the protagonist is the uncanny thing.
No? Then what the hell are you making? Scp Foundation content? Isn't that basically a horror archives with a weird mix of dangerous monsters to a sentimental soup bowl in addition to doctors with interesting characteristics trying to contain them? That’s like, the greatest way to explore character designs and you're wasting it on one simple model with 4 colors max and no shading?! For everything?!
And why are you doing this? What's preventing you from simply going all out?
Quick and simple artwork that can be made easily......? That can be made efficiently to make videos in order to make profits?
...
And Don't Get me Started On the Fucking Animation.
Having your characters move via motion graphics? I could see how that could work, if you mess around with how fast each character or setting move with their animations. That's another layer of detail! But there other ways to animate with better quality.
2d animation is much more interesting for a lot of reasons.
Pieces with slight jitters and fast animations to show how energetic and active they are; Like small animals running away, character who has fast reflexes and is constantly on the move, waterfalls. All of these move fast and look like a blur unless they slow down which they often don't do.
More smooth animation for most movement, add or decrease the amount of stutters depending on what's in motion. Slow on into near stop motion for well, slower things. Either have an extra frame to have them linger.
Y'know how things are sometimes faster than each other? That's what I'm saying.
Steam moves faster than smoke which means slightly faster animation. People move in their own ways. Elderly that are slow and careful with their steps. Teenagers range in the why they walk, popular students with confident strides, average kids just dodging and weaving their way through the crowd, maybe some kids wayy into anime naruto running around. Whoever they are, their animations should be able to highlight who they are.
3d would also work, just need to a model a character and start moving them around and adding little touches. No need to draw a new scene.
Meanwhile, McFuckingLazyAssMf known as Scp expla*ned decided to forgo all these possibilities to churn out truly brain dead content which is very bad for new up and coming Scp fans.
I also wanted to add, WhatInTheWorldAreThoseExpressions? Those are just sad. Actually scratch that! I can't even tell what "emotions" these little breadsticks are making. There's like a 3 second animation where the eyebrows move up or a painfully stupid attempt make a glare with two grey lines and scooching them like, half a centimeter to the left. They don't even bother to add gestures or body language.
These doctors have two different body gestures. Arms up for surrendering and panic which is wayyy to obvious, and the shrimp curl.
Where the hell are my doctors with hunched back? These fuckers can be bothered to sit up straight when there's a breach every 3 days or someone pissed off the senior doctors and now they might be in the cross fire of some revenge plan. Why the hell is everyone the same height? Clef is a manlet and isnt close to Kondraki's height. No, slenderman, siren head, long horse, and the cartoon cat aren't and will not be part of the scp foundation. Even then, it wouldn't be that hard to like, I dunno, block off the areas they live, stamp out amnestics, then start scrubbing through anything mentioning where you can find these spoopy fucks.
Not mention whitewhashing, gender swapping, or the fact LGBT characters are suddenly, well, not LGBT anymore.
-soap
^ All very fucking good points
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ramblingguy54 · 3 years
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Sonic & Tails R: A Love Letter To Miles Tails Prower’s Characterization
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     Warning: This will contain massive spoilers for the short radio play series of Sonic & Tails R. If you haven’t listened to the radio play yet on Youtube, I’d highly recommend any hardcore Sonic fan who hasn’t seen it check it out. It’s one Hell of a treat.
     For as far back as I can remember in my childhood, Tails’ story of trying to step outta Sonic’s shadow has been such a resonating one for myself. Even when I was a much younger kid playing my Dreamcast, during entries like Sonic Adventure 1 & 2, there was some idea lingering about why Tails just stood out more emotionally in his journey to grow beyond depending on Sonic all the time for help. Now here I am a young adult in my late twenties having such a deeper appreciation of this little two tailed genius kiddo because he’s got an important element that’s made him so beloved for good reason.
     In spite of his genius being a rival to that of Eggman’s high IQ and of course proving to surpass it plenty of times when scenarios boil down to being a high stakes battle, Miles Tails Prower beneath it all is still just like any one of us. We’re all trying to find our place in this world about what defines us for who we are as unique people. He wants to be more than just seen as someone who’s alongside Sonic The Hedgehog’s never say die attitude, but prove he’s plenty capable of standing on his own two feet to protect everything the kid holds dear to himself. Underdog stories, when they’re naturally executed very well, can reel me in so easily. They are very much my bread & butter trope I adore seeing.
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     To no one’s surprise, the two Sonic Adventure’s iterations portrayal of Tails’ characterization are hands down some of my favorite writing for the two tailed fox, regarding what the 3D era has done toward him, development wise. It gave him more of an existential struggle to endure like, “What happens when Sonic isn’t around to help stop Eggman? What if I’m not strong enough to accomplish what he can?”, making Tails plight to be seen as an equal all the more endearing when stopping Eggman in his climatic battle against the Egg Walker in Station Square. This here is a great use of a timeless lesson you can apply in life that if you set you heart and mind on anything, there isn’t a thing you can’t accomplish on your own, which is why many fell in love with Sonic Adventure 1 & 2′s writing for Miles Tails Prower’s journey of independence.
     As someone who comes from a large family tree of relatives, I feel the weight of my existence on my shoulders at a number of points more than I’d care to count, admittedly. Seeing Tails struggle with his sense of purpose, in contrast to observing how much Sonic has accomplished with his carefree, yet deeply compassionate attitude, means the world to me in watching another trying to comprehend their value as a whole on how much they matter, overall. This is a big part of why my fondness for SA1 & 2′s quality has never wavered over these years, besides still obviously enjoying most of their game play mechanics. People can try to debate to their heart’s content on whether the Adventure games still hold up in their own eyes, but I’ll always respect them for how they tried to develop certain characters, such as Tails, Gamma, and Shadow The Hedgehog notably, to attempt expanding upon their characters, as well as world building.
     I won’t bother going into a rant about how Sonic’s recent 3D games have butchered Tails’ personality & relatable nature, due to the current writers in charge of handling the cast of characters. More or less, I greatly empathize toward the notion many have already stated about Tails being so cowardly and God forbid, looking at Lost World, downright severely mean spirited. Rather, I’m obviously writing this lengthy post to breakdown why Sonic & Tails R succeeds, where these certain 3D games have greatly faltered in exploring Tails’ emotional dilemmas as an insecure, yet still having the courage to prove himself, talented boy full of hidden potential he doesn’t quite realize, until his back is against the wall in life threatening situations.
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“That day, I realized I couldn’t depend on you forever. Not that I can’t depend on you, but like, “What happens when Sonic isn’t here?”, you know?”
     Sonic & Tails R further delves into this fundamental rule of what has defined Tails in Sonic Adventure 1 & 2′s stories of events where Sonic wasn’t there to aid his best bud in taking down Eggman’s evil efforts for global domination, most importantly his fear of defending the Earth without his role model. Besides what I already stated in SA1′s events in Station where he stopped the Egg Walker, as well as the missile Eggman launched from detonating before their climatic battle, Tails watched Sonic blow up in ARK’s capsule presuming him to be dead after Sonic imparted how much faith he has in the kid’s abilities to be truly strong in the face of any foe. Sonic & Tails R manages to use fan service in a way that doesn’t feel like “pandering” for the sake of it, using this past canon material to do more of an in-depth study about Miles’ anxieties of existing without Sonic.
     Wouldn’t put it past them if EmuEmi & crew were using SA2′s Sonic death fake out scene in that space capsule to further add trauma to Tails’ psychological attachment to Sonic, as well as his insecurities of depending on him too much, to boot. While it’s never obviously outright stated in their radio play, I definitely believe they were factoring this element into adding dramatic exploration for why Tails is so self-conscious about the worst case scenario of permanently losing Sonic. Watching Sonic supposedly die put Tails into a deeper state of self-reflection, so I very much enjoyed how they went using these past events to create a thorough exploration about him learning just as it’s important to realize you need to stand up for yourself without using someone else as a crutch all the time, it’s doubly important to remember there’s nothing wrong about asking someone for help when you’re about to be down and out with little options left.
     Sonic & Tails R beautifully builds upon the foundation these two games’ stories left behind years ago, creating new damn great material to explore with the most iconic characters of this cast, Sonic & Tails brotherly dynamic. I’ve been praising Sonic & Tails R out the wazoo for how well it captured Tails underdog story of overcoming death defying odds, but it managed to remind me how simply adorable and outright wonderfully endearing their brotherly chemistry is as a whole. This is a big friendly reminder Sonic isn’t all about being cocky wise cracking character making meta jokes left and right, but he can be plenty capable of showing serious compassion to anyone he values as an ally and friend. This is no greater evident, than with him verbally lifting Tails up in his time of need when he’s self-depreciating his own significance. It can be seen in Episodes 2, 4, and 7 giving Tails motivational pieces of advice.
    Episode 2 In Adabat’s Cavern
-Sonic: Wasn’t it your radar that helped us find these Emerald shards in the first place? How could you be slowing us down when you’ve gotten us this far?
-Tails: But, I...
-Sonic: I could never make something like that. You’re the smartest person I know, Tails. One way or another, we’ll figure this out, count on it.
         Episode 4 In Holoska After Helping Silver Save The Chao
-Sonic: So, what was that back there? At the cave, in Adabat? -Tails: What do you mean? -Sonic: Frozen stiff. Confidence shot. It’s not like you. It was more than feeling like you were “slowing us down”, right?
        Episode 7 Inside The Egg Carrier 3
-Sonic: Let’s split up! I’ll distract them and you can go after the energy source. -Tails: You’re gonna take them on all by yourself!? Let me help, Sonic! -Sonic: No time for this, Tails. Stop overthinking and just go! If I can get their attention, I’ll take the heat off of you and that room you’re going to probably won’t have any security. Take this emerald and I’ll take the other one we have. It’ll lead me right to you after I beat these guys. -Tails: O-Okay... -Sonic: Hold on, Tails! Listen to me. Don’t stop moving and be careful. I’ll be fine and so will you!
     Sonic & Tails R remembers the most crucial detail of their important relationship. One isn’t better than the other and needing to always rely upon that notion for helping one outta a jam, but instead showcases how they’re equals as a team/bros. Sonic may be super fast and strong, however Tails has his intelligence to analyze situations in a different angle Sonic wouldn’t necessarily consider, per say. Which isn’t to say Tails couldn’t put up a fight either, as we’ve seen in SA1 & SA2′s stories where he faced Eggman one on one with no outside help to best him at his own game of wits & strength.
     We get see the apex of this idea through Tails facing Eggman in his super improved mecha walker. Although Tails may get thrown for a loop here at first by Eggman, it’s his villainous speech about winners and losers in their world that ironically does the exact opposite of what he intended. Eggman wanted to crush Tails’ sense of self worth before finishing him off, but all it did was reignite the very lesson Sonic told him earlier before running to distract Eggman’s robotic minions. That said lesson of he’s more than capable of facing dangerous threats
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-Eggman: Poor boy. We all have to learn this lesson, sooner or later. In every game there’s no one you can depend on. You’re all alone and you’re either a winner, or a loser. And as you know, loser’s lose all of their lives. Say goodbye, fox!
-Tails: You’re wrong! I can depend Sonic! I won’t let him down! I can’t because...Because he’s depending on me! And because of that I won’t lose to you!
     This radio play strikes a good balance in utilizing the grey moral area about depending on someone vs it being an unhealthy display of attachment derived from serious insecurity. Word’s can’t begin to describe how much I loved this moment to pieces because it’s oh so important for writing Tails’ characterization. If you’re going to tackle him being super self conscious about his reliance on Sonic, then you gotta remember why they are so close to one another to begin with. Sonic & Tails have an unbreakable connection, considering they’ve brought out their best qualities in themselves from being together as individuals. For Sonic, it’s his older brother compassion to Tails to bring him outta feeling melancholy. For Tails, the kid finally understands there isn’t anything wrong with depending on Sonic when he needs it most.
     After all, that’s what a real healthy friendship is all about. Whether you’re giving someone a dose of tough love, or simply a piece of motivational advice, it defines how much you truly care about someone, period. Sonic & Tails have this very same power from their bond, which is why new emeralds form from their compassionate friendship that hasn’t been shaken after all the years they’ve been together. Another detail worth noting is it adds to the lore in an impactful manner when Tikal expresses in Episode 8 about positive connections and thoughts from users of the Chaos Emeralds having a strong will & heart. Using the ideas they had for encapsulating Sonic & Tails’ dynamic to create new emeralds from their love for each other as brothers adds an emotional weight.
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“So, Sonic’s not the only one who harness the power of the Chaos Emeralds? I can too!?”
“Yes, you have a strong heart! There is a power waiting to be unlocked within you, as well.”
          I’d always daydreamed about in my childhood seeing Super Sonic & Tails take down a threatening villain, whether it was Eggman or different powerful creature such as Chaos or the Biolizard. You can imagine how fucking giddy I was beyond belief to see this artwork of Episode 9′s cover for the radio play. Tails not only got to have another one on one with Eggman, but a team up with Super Sonic in his own respective Super form? Sign me the Hell up! Talk about an all you eat buffet of good writing for Tails’ journey reaching its climax. Getting to hear this play out, alongside the amazing song of Fly With Me, made it authentically feel like something straight outta if there were an installment of Sonic Adventure 3 being brought into reality, which certainly feels like it now.
     Episode 9 has so much awesome stuff with Sonic & Tails working together in their super forms. Particularly, my favorite scene is at the beginning when Sonic teaches Tails how to navigate his newly acquired speed in his respective Super form. My heart melted hearing Sonic help Tails through it all, while he was overjoyed about how fun this new form is for himself. Wholesome Sonic & Tails content is the perfect daily serotonin for me, easily. It’s an awesome fun fact to know they used a scrapped boss from Tails Tornado segment in SA1 for Eggman’s flying dragon three headed robot in their big final battle, once again using old canon material in a very effective manner to boost the quality of their fan made story.
     It’s been a real thrill to hear Mike Pollock play a straight forward serious Eggman making my day in more ways than one, considering that’s another thing I’ve been yearning for desperately besides Tails being a competent character again. His performance in Episode 9 when Eggman gave that speech about how long he’s been at odds with Sonic & Tails stubborn will power was simply excellent. The moment he told his mechanical dragon to crush them I got serious chills. That’s the Eggman I remember and grew up with. He could be a hammy villain sure, but Eggman wasn’t a doormat that could be swiftly beaten. Robotnik can be considered a serious threat in his own right and this radio play nailed it down to the very letter with how much he predicted their actions.
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“Sonic, all I ever wanted to do was be like you. You’re not scared of anyone or anything. I could never be like that. At least, so I thought. I grew from that, but then I got so caught up in trying to prove it that thought it wasn’t okay to depend upon anyone, especially you. I just didn’t want to be that scared little kid in Station Square anymore, but now I understand. It’s okay to depend on your friends. It all means is that we’re stronger together, so the next time Eggman comes back and wants to start any trouble with you, or any of my friends. Emeralds or no emeralds, he’s gonna have to get past me and he won’t!”
Sonic By Episode 1′s End: Aww, yeah! Adventure, here we come!
Tails By Episode 10′s End: Aww, yeah! Adventure, here I come!
Turn your thoughts into power. Be all that you can be.
     The ending legit got me choked up because what of they decided to do for wrapping up Tails journey in a poetic fashion. Having Tails go off on his own separate journey to grow more independence pulled on my heart strings perfectly. Very much so, as I’m transitioning slowly, but surely, into gaining more freedom to go out into the outside world in my own life. Concluding the story, by Sonic & Tails holding onto the two Emeralds their bond had formed from positive energy, due to their powerful friendship, was so heartwarming. This is how you write an overview of what makes Sonic & Tails chemistry work so well as it does.
     Sonic & Tails R’s ending represents while some things never change, like Sonic and Tails bond for each other, it also shows there’s very much a necessity for people to grow, hence Tails’ whole solo journey in the epilogue. People can’t stay in the same place forever and will need go about finding their own path, even if it means saying “goodbye” periodically for a notable amount of time.
     It’s for these reasons I’ve listed in great explanation above throughout this detailed post cement Sonic & Tails R high on my list of favorite Sonic fan projects. They captured the magic of what made the Adventure games so beloved. Gonna be looking back on this passion project for many years to come. Everyone involved in this year long effort of a project dating all the way back Summer of 2020 ought to be immensely proud for how much their hard efforts paid off in the long run.
Thanks for taking the time to read my thoughts here! 
Hope you enjoyed. 
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kirindensetsu · 3 years
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The Making of Fubuki
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((Reposting from Den of Angels workshop thread because I wanted my friends to be able to see~))
After years of pining after dolls I couldn't afford as a broke teenager, my first BJD was a Bobobie Sprite I purchased for my 18th birthday. Unfortunately, she didn't live up to my expectations and I never really bonded with her. Her face was cute enough, but the Bobobie body lacked the grace and posing ability I imagined for the Unseelie faerie I'd been daydreaming of for years. Sueding and wiring didn't help, blushing and tattooing highlighted her blockiness, it was a mess. I packed her away and tried not to think about my disappointment for 12 years. In the meantime I learned to build and paint resin garage kits, inherited one of my sister's dolls, bought some others, took anatomy & physiology in college, and did a couple extensive restorations and full-body modifications. I was sure I had thrown her away at some point as a failed project, but last weekend I found her tucked away in a doll bag I thought was empty. Having just finished substantial mods on a Dollshe body, and awaiting an unfinished Unoa kit for my birthday in September, I decided that I owed it to her to try again. Doll nudity below the cut, looooong post--
My Sprite was originally going to be a pooka with golden eyes and extensive woad tattoos. The golden eyes are incredible, so those are staying, but she's now going to be a blue oni to fit in with the rest of my collection. My plan is to do extensive additive epoxy work, and then to use Krylon Fusion to give everything a unified finish. The goal of the project is to reduce the... idk, STRAIGHTNESS of the old Bobobie body. I was never going to be happy with it, the lines were all far too rigid.
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Head: Modified mouth for a wider, smirking smile. Magnets added to headcap (old Bobobie used an S-hook iirc; I did this part back in 2008). Forehead drilled for 3mm brass rod armature, and epoxy used to sculpt horns over rod. Bust: Substantial subtractive modifications to breasts, which involved removal and readdition of nipples. Addition of epoxy clay to back and shoulders to give a more curved body line in profile. Deepening of shoulder sockets with 18mm eye bevel, followed by sanding to make shoulders narrower. Waist: Reshaping of upper torso joint into sphere for smoother range of motion. Subtraction of resin in back and addition of epoxy in front to enhance lumbar curve. Hips: Substantial reshaping of lower waist seam to more naturally follow the pelvic girdle. It reminded me of granny panties before  Added epoxy to butt, again for lumbar curve. Thighs: Suwariko joint mod (cut the thigh and added a PVC insert to enable swivelling at the hip). Added epoxy to make her thighs look less straight. Calves: Removed 1cm of length at the ankles and rebevelled the socket. Removed resin at the ankles to bring them in, and added epoxy at the calves to make them curvier. Feet: Sculpted little claws, which were cute, and then decided the feet needed to be 5mm longer. Cut across, drilled and pinned with brass rod for structural strength, gap filled with epoxy clay. I also modded her feet to have defined arches and balls back when I first got her. Alas, spitting into the ocean. I added S-hooks, but did so by drilling the ankle and inserting brass rod to form the axle for the hook. Arms: The proportions on her upper arms BOTHERED me! they were so SHORT! and I only just figured out that's what I hated about them last week! I added 5mm to the upper arms by cutting them in the middle and using SteelStik to make a structural repair (plumber's epoxy putty has a shorter open time but far greater structural strength than artist's epoxy clay). Sanded the heck out of the wrists to give them a more delicate taper. Hands: Beyond salvage. The hands were my least-favorite part of this sculpt. I tried to bulk them up to look less spidery but it was just too difficult... I've ordered a different pair of MSD hands which will have claws added, and then when everything is painted it'll all match. Thanks for reading this far! Here's a preview of what her golden eyes look like next to Krylon Fusion in Antique Blue.
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((first progress post)) I think I'm mostly done adding epoxy clay (at least where it'll show; presumably the wrist sockets will require tweaks to fit the new hands), so now it's time for finish sanding. I start with 60 grit for shaping, then switch to a 120 grit sanding sponge. To check for scratches, pinholes, and inadequately feathered edges, I apply a wash of diluted acrylic paint. Once the paint has dried, I scrub the piece with a nylon scouring pad. Paint remains in the surface irregularities.
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All sanded with 220 grit. I don't think I'll be going higher than 400 because I want there to be some tooth for the paint.
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Any pitting in the epoxy clay that can't be sanded out is marked with a Sharpie and will be patched with Tamiya spot putty.
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I did a test spray of the Krylon Fusion on the headcap and it's fantastic! Holy cow is it *poisonous* tho, I'm used to working with volatile chemicals but this was something else. Get OUT OF THE AREA between coats and leave it outside until it stops outgassing, not just until it's ready to handle.
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This test piece is four light coats sprayed 1 minute apart, allowed to cure for 4 hours, and then wetsanded to remove the spray texture. It's pretty sturdy but I will wait several more days to see how it continues to cure before experimenting with matte sealants. ((progress update 2))
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Haven't done much but sand-and-fill-and-sand-and-fill, but my 14mm beveller came in today so I can start deepening her elbow and ankle sockets. Added some epoxy clay to the insides of the eyewells so 14mm eyes will fit with no gap. I need a needle file to clean up the corners of her mouth... Monster feets! Nails on the right came out better than the left, still need to feather-sand everything.
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Elbows progress. The early Bobobie elbows are I guess /technically/ double-jointed because the joint is a sphere with two slots, but I thought I could do better than that. You can see epoxy clay spliced in to make the sphere into a peanut: this isn't a structurally sound repair unless you pop it apart and drill/pin/glue-epoxy it back together.
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View from the back. By keeping the joint heads spherical with no elbow-shaped detailing, there's some rotation as well as flexion, which I like.
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Touching her face with one of her old hands. I hope the new ones come soon!
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((progress update 4))
In good news, these parts are all ready for paint! It's really hard to do prepwork with no filler primer, hope I didn't miss any spots...
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In less good news, her new hands arrived and they are... very smol ;u; I forgot that the new trend for slim minis means that everyone has TINY LITTLE HANDS.
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They are, however, beautifully sculpted and a good 3D reference for what needs fixing and how. Bobobie palm is very short relative to fingers: I made a transverse cut behind the knuckles and added epoxy to lengthen More curved volume across the back of the hand: Not necessarily realistic, but looks a little cuter, plus it makes the transition into the cylinder of the wrist look less stylistically jarring. More defined joint angles: Some of these I did via cut-and-thermoform repositioning, mostly I'm aiming to fake it by building up and carving away at the weird smooth curves. The fingers are just TOO SKINNY: But obviously I'm not going to squish rice-grain-sized blobs of epoxy to the fingers, right? It's too fiddly, it doesn't want to stick. What's the solution? Brace for a truly hideous WIP image--
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"AAAAAAGH WHAT IS THAT DARK GRAY MESS" it's JB Weld epoxy! It's like load-bearing, slow-curing modeller's putty! Slathering putty onto an armature and then carving it away to refine the shape is how anime figure artists make hands and detailed hair.  I was thinking about it from a polymer clay technique/perspective so I missed the obvious solution. Hand in the foreground has more layers than the hand in the background, every layer gets the shape a lil closer. ((progress post 5)) Parts set up on sticks so I can handle them without touching...
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... and after 4 light coats!
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Closeup of the head, lil' glossy because it's still drying. For the deeper areas like the joint slots, mouth, and the crannies of the ears, I'm going to have to decant some of the paint into a jar and apply it with a sacrificial brush.
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((progress post 6)) I return from Depression! I finally finished sanding-and-spraying the Krylon Fusion coats, gave her a last polish with microfine to even out the texture, and have started blushing her. I'm using a mixture of Tamiya X-series acrylics applied via airbrush for basic contouring, then I'll go back in with pastel to add warm tones and details.
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Fun discovery: in an attempt to cover some accidental overspray, I tried spraying the Fusion directly into the paint cup of the airbrush and using it to "erase" back to the base color. I'm NEVER using this product straight from the can again, it goes on so smooth and gorgeous from the airbrush! No orange peel or bubbles to sand away. I'm seriously tempted to get a can of pink and try blushing with it.
((progress post 7)) Doing a faceup over a spray-painted substrate is HARD I want to CRY. I talked about sanding out the spray texture to get an untextured surface, right? Welp, didn't/couldn't sand well enough in the corners of the mouth and the folds of the eyelids, so it's crusty-looking with pastels over it and now there's nothing I can do about it that doesn't involve stripping down to resin and starting again.
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((final post)) Sueded and strung!
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I didn't take pictures of the sueding process because I was using Barge Cement and it is messy and time-sensitive. I used masking tape to make templates of her joints, transferred to some thin gray lamb suede I found on eBay, and glued it fuzzy side out. The suede was thicker than real pliver, more like the thickness of silicone KIPS discs, but I think it worked out without too many fit issues. The trim store had 3.5mm elastic in a beautiful slate-blue color that I thought would look nicer in the joint slots, so she's strung throughout with thicker elastic. Some more poses to show off the functional mods~ Suwariko joints let her sit crosslegged, and more mobile wrists let her put her hands into the pose.
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A more ball-and-socked shaped contact surface at her waist lets her slouch at a full range of angles instead of being locked into two.
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With longer upper arms, she can reach the ground in this pose! You can also see how the modded waist joint lets her cock her hips.
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She could always stand with locked knees. I think she needs some wire in her legs to let the suwariko joints hold their rotation against gravity, but I'll see how the elastic tension settles in first.
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A parting shot out the snowy window. We've been having a hard time picking between a few names for her, but I think this settles it. Welcome back, Fubuki~
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shespeaksinsongs · 3 years
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So confused with the manifesting thing. I wanna do it but idk what to do?? I feel dumb
this is a long post abt manifesting!
hello!! there are tons of different ways to manifest, but truthfully, all you need to know is affirm and persist that what yours is yours and that it’s in the physical realm (3d) already.
the first thing you should do is work on your sc (self-concept). by my definition, this is the way you value your mind and how powerful it is. it also has to do with the way you perceive yourself so many insecurities and constantly bringing yourself = poor sc.
the way i manifested instantly just a few moments ago was by making a list in my manifestation journal (you just need a piece of paper tbh) and i called it my gratitude list. in there, i wrote everything i’m manifesting. it was a good four pages long, but imo, there’s no such thing as going overboard when manifesting.
it helps when you add in some self-concept and speed affirmations such as:
i trust myself
i manifest in the blink of an eye
i am a master manifestor
i am the most powerful entity in the universe
my mind can achieve the impossible
i am all powerful
my manifestations come to me tenfold
those are the ones, and i usually make sure to add a “with harm to none” at the end of all of it, just to be safe.
also being specific in what you want is important!!! for example, i’m currently manifesting an apartment where i can live away from my parents + still have a steady income. in this case, i drew out what my apartment would look like, the amenities i want it to have, how i want my relationship with my landlord to be like, etc. the drawing is not necessary, ofc.
another thing: you should realize, once your sc is improved (if it isn’t already), that you fan bring anything into this reality. if you wanted to manifest that you can levitate, you can, and it would happen.
what helps motivate me the most to manifest are success stories. here’s a link to a few i just found, but i mostly just scroll under the #success stories tag.
i also recommend not overconsuming media. follow few manifesting blogs, if you do. it can be very daunting and tired to be reminded of your manifestations all the time. i started manifesting better when i cleaned out my following so i was only following a few manifesting blogs.
also, i tag them in every post where i’m recommending loa blogs, but i truly mean it - @pl6netgirl is an AMAZING blog that i 100% recommend, so try checking them out! btw in their masterlist i think they have some sc affs that you could use!! i can’t put a number to it, but i bet they’ve helped thousands of people manifest their desires physically. 😄
that’s about all i can think of, but the gratitude list seems to be the quickest way i’ve ever manifested, so i’m planning on doing that more often now!
i hope this was explained well, my brain was just trying to scrap anything i can remember to tell you. :)) 🤍 sweet dreams OR have a good day, depending on where you are.
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