today's post is me rambling negatively- and probably upsetting some people in the process too, but i wanna get this out there before my brain inverts thinking about it.
honestly i don't like how the game treated Kaito's pushing Shuichi to keep being a detective as a good thing.
like- in the games Kaito keeps pushing Shuichi to be the ultimate detective, while Shuichi actively doesn't want to be a detective. i genuinely dislike this aspect of Kaito, he has alot of potential and individual traits that i love- but the game squanders it so much his canon depiction annoys me
with the Shuichi situation, detective work was obviously something Shuichi wasn't actually passionate about- as we learn he only started doing it to feel useful to his uncle- and he's proven time and time again that he isn't the kind of person who can handle the emotional strain the line of work puts on a person. but no matter what they kept making Kaito push him to be a detective anyways and framed it as a good thing despite everything pointing to the contrary .
Ryoma already fills the niche of "character who gave up on their passion due to trauma and needs to be encouraged to get back into what they love again"- we do not need to shoehorn Shuichi into it, especially when literally everything about him makes it noticeably unhealthy for him. i wouldn't have an issue with it if the game treated it like the negative it is, but it doesn't, the game thinks Kaito's pushing shuichi is actually a good thing and positive character growth. and that's my main issue with Kaito, really-
Kaito is a great character concept but the more i think about it the more the way he was used was so fucking shitty. i greatly dislike how they had the potential to show him as a super flawed wannabe hero doing the dumbest unhealthy shit cause he has a heart of gold, but they instead tried to play him as a tragic hero
he should have been called out for his shit more. he should have had a character arc where he learned how superficial his aid tactics actual are, and works up to do really heroic things. which- if you left ch5 as is- would make it a really cool instance of relapse into old bad habits under pressure, he would foil Kokichi 100x better like this too. while Kokichi descends into a paranoid mess, Kaito becomes a genuinely better hero- and Kokichi causes Kaito to relapse while he himself shows his true and more caring nature to Kaito in his final moments
but they didn't fucking do that.
Kaito was the tragic hero who was always right even when he was objectively wrong (read: Shuichi situation), a total hypocrite with zero repercussions for his hypocrisy (read: hates Kokichi lying despite lying more than Kokichi), and every character loved him no matter how shitty he was being.
i know he was intended to be a foil to Kokichi, but when Kokichi's relationships with other characters are more nuanced compared to his, it falls flat. Kokichi had people who liked and hated him to varying degrees, everyone had a solid opinion on him- but Kaito? i don't recall anyone outside of Kokichi, Maki, and Shuichi having any strong opinions on him (unless you count Tenko, but i don't cause her hatred was cause he's a man and not because of him as a person), which makes him feel way more flat compared to the variety of people's opinions on Kokichi and makes their foil connection way weaker
i just think Kaito could have been handled alot better- and i often tend to brush lightly on his problems in my posts that use him as a minor antagonist for saiouma
raincode's designs impress me in the worst way possible. there's two designs in total i like, only a small handful don't bother me enough to want to redesign them, and with the rest there's either glaring issues that drive me nuts, or they're driving me nuts and i can't place what part's doing it- both of which are making my design goblin claw at my brain's walls, wailing at me to let it redesign these fuckers
i don't know how Komatsuzaki managed that honestly, i never got this bothered by the ronpa designs, what happened?
anywho here's the paperdolls for Yuma's redesign. i don't have the energy right now to make a full line art drawing, but i hope this will suffice for now
ignore my note ramblings in the corners, that's the least chaotic of them i assure you.
i wanted him to have a slightly more unique design while in the labyrinth, so i made him loosely inspired by cowboy outlaws. it oddly works really well for his character- lone outlaw without a name of his own or memories to it, just a drive to bring justice to whatever town he ends up in, leaving a trail of death in his wake
i've been trying to write a summer saiouma oneshot for three months. i've only got the very beginning and the one part i wanted to write done, i need to figure out how to get from the beginning to that part, and then what to do after that to actually end the story- but my brain is just going "hey what if we didn't? wouldn't that be neat?"