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#MOTHERSHIP RPG
chrisairgames · 27 days
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When in Rome
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Right, so I write for Mothership RPG, yeah?
It was basically a professional obligation for me to go see Alien: Romulus on its opening weekend.
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Short review: Cool. Though I wish directors would make a new alien horror movie instead of new Alien movies.
Lemme tell ya, I might have designer brain disease, but this movie really is a series of problems for a sci-fi adventure, haha. My favorite thing about this movie was the smart, player-skill level problem solving the characters came up with. I was actually impressed. The film made me want to put my friends through the same ringer, and write up a similar scenario.
So I did.
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When in Rome is a 20pg Mothership RPG adventure module with two player handouts, obviously heavily inspired by Alien: Romulus. I started last weekend, and released it yesterday. (What’s wrong with me, right?). That is: writing, playtesting, Mothership 3pp approval, peer review (thanks Josh Domanski, Christian Sorrell, Iko and Allen Hall!), hiring Brandon Yu “Chaoclypse” for the sick art, revising and putting into layout.
So yeah, this module is basically an adaptation of the film, but it does have some very notable (read: legally distinct) differences.
It's free for the next five hours, and I would love to hear what you think, and how your PCs fare on Caesar/Augustus.
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Click here to download the module on itch.io. Note that I’m still working on the plaintext file and VTT asset updates. I would love to hear what you think, and how your players’ crews fare on Caesar/Augustus.
Good luck.
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anim-ttrpgs · 2 months
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Re-Introducing the A.N.I.M. TTRPG Book Club & FAQ
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Alright, so, we have this discord server called the A.N.I.M. TTRPG Book Club, and it’s exactly what it sounds like. A discord server, run by the A.N.I.M. Team, for reading, analyzing, and playing TTRPGs. It’s free to join, and at the time of writing this it has a community of nearly 200 members.
Also at the time of writing this, for a limited time, you can get a FREE PDF of the July 11th update of Eureka: Investigative Urban Fantasy just by joining the A.N.I.M. TTRPG Book Club! This is a huge upgrade over the free May 10th version!
Here’s how the book club operates:
Nominations. Members nominate RPGs they wanna play.
Voting. After we finish the current RPG, we vote on what the next one will be. You can vote for as many nominations as you want, and nominations with the most votes wins.
Reading. We encourage you to buy the winning game to support the developers, but if you can’t for any reason, we will find a way to get you a PDF. A rough deadline is set that will allow everyone to read the rulebook at a rate of about 10 pages a day, though reading faster or slower is okay.
Playing. We assign GMs on a volunteer basis, and players are assigned to groups with GMs based on schedule compatibility. Each group plays the same adventure module, so each group will have commonalities in their adventure that they can talk about and compare their experiences with, even with different GMs, players, and characters.
Repeat. Voting begins anew with the nominations that we have accumulated in the mean time.
A.N.I.M.’s current Patreon goal is also tied to the Book Club. If y’all can raise our Patreon income to $310/month, that will allow us to set aside manpower to carve out and organize a small additional space within the ANIM TTRPG Book Club server for other games which do not fit the nomination criteria for the main book club! At the time of writing this, it sits at $259/$310. Signing up to the patreon grants you access to monthly rulebook updates as we continue to finish the game, adventure modules, short fiction, and our patreon discord server.
Below is a bit of an FAQ as an attempt to quell any concerns or hesitations
“The Book Club games probably don’t fit with my schedule.”
They might! Because we assign multiple different groups based on schedule compatibility, the book club games are actually very very schedule-flexible! You might be surprised!
And if they still don’t, even just reading the rulebook and joining in on discussions is a valuable form of participation!
“I’m afraid to play with strangers.”
They won’t exactly be strangers if you hang out around them in the book club long enough! Yes we do get what you mean, but there’s nothing to worry about. The A.N.I.M. TTRPG Book Club is a safe community, and we have rules and, more importantly, procedures designed to make playing with relative strangers as smooth an experience as it can be!
“What if I don’t like the RPG that wins the vote?”
While we encourage you to step a little out of your comfort zone, participation in any given round of the book club is not mandatory, there’s no punishment for sitting out! It’s cool to just hang around in the discord server and discuss virtually anything if you want to.
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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christiansorrell · 1 year
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Cloud Empress Rulebook FOR FREE!
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Several months ago, I did development work on Cloud Empress, a standalone, Nausicaa-inspired TTRPG by worlds of watt. It's full, beautiful rulebook recently went up on DriveThruRPG FOR FREE so I think folks should check it out. I'm really proud to have taken part in the project and think the end result is tremendous! Plus, there's so much more coming for it in the near future!
Get your copy HERE!
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norgad-art · 5 days
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DEAD WEIGHT, my new module for Mothership RPG, is live on Kickstarter now!!
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lil-tachyon · 2 years
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Armed guards oversee crowds in the streets outside of the Baronial Palace.
Interior art for Tide World of Mani, the long-awaited sequel to Desert Moon of Karth by Joel Hines. Crowdfunding starts soon so bookmark the kickstarter here!
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peregrine-coast · 8 months
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Milk Bar: sci-fi OSR roleplaying in post-Communist Poland
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Bełchatów exemplifies what the paypigs called Total Fucking Vertical Integration. They dug out coal from a hole in the ground 300m deep and 10km across, wheeled it 17km across a field, and burned it to produce 50TWh of energy a year. The city, this city, sprang up around it to keep those functions and those conveyor belts alive at any cost; total fucking vertical integration.
Eventually, the coal ran out. The Soviets found a more lucrative source of energy in the south and they would wheel it back here to justify keeping hundreds of thousands of people in the middle of nowhere. An explosion at the plant sent them reeling, leaving only you—the Communards—to pick up the pieces. 
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🧑‍🔬sci-fi OSR roleplaying in the vein of Cairn and Mothership 🇵🇱 set in an alternate timeline, post-Soviet Communist Poland 🏠 unique progression system tied to basebuilding 🥟 pierogi
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Coming soon! Follow the project on Kickstarter to get updates 👀
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whydotheit · 8 months
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I love when TTRPGs give completely useless definitions or rulings for their own rules, and instead choose to produce pure vibes.
For example, here is Cloud Empress' definition for the "Dance" skill. Mind you, they're not all like this. Every other skill is a definition of the skill, including a use or two beyond the obvious. Only the dance skill is like this.
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bionicle-necron · 5 months
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LETS GOO ITS HERE
I AM SO READY TO DIE IN SPACE
EXPERIENCE HORRORS BEYOND MY COMPREHENSION
BE TORN APART BY LIFE NOT YET SEEN
QUESTION MY OWN HUMANITY
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technicalgrimoire · 9 months
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We got to play Cloud Empress last night!
It's a Nausicaa inspired gritty adventure through a dangerous world. I feel like we're just scratching the surface.
Excited for our next adventure!
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fiovske · 2 years
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Do you have any recs for other non-DnD game systems? I've only ever played 5e, and I'm a little intimidated to get into other systems, but I also want to branch out and get away from WOTC's bullshit.
Sure thing! I am also including a link to the itch.io pages since that's where i get most of these games!
Blades In The Dark: i'm mentioning this first bc the rules are very easy to grasp and if you're looking for a setting that has a touch of ghosts and steampunk, this game is the perfect gateway to that! it's the best for a heist i have found and the game mechanics and names are so soo sick here's just a slice from their itch.io page:
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personally i find the setting and the stress mechanic very cool, because it takes into account the mental toil that an action can have and i find games with inbuilt consequence mechanics very compelling! it introduced the concept of clocks to me and i am obsessed.
a) adjacent to Blades, are all Forged In The Dark Games which are third-party blades games, and the most notable of them is Scum and Villiany which is space-western setting and also my favorite and if you're looking to play a game in the breadth of star-wars like interplanetary politics and everything, i highly recommend this game! b) if you're looking for a Blades game with mechanics to suit something more royalty-adjacent, with court-politics and agendas and masquerade parties and all, like say d20's court of fey and flowers vibe then i recommend Court Of Blades! I havent gotten around to playing this yet but it looks really promising and i soo badly want to play a game in this setting!
2. The Ground Itself : this is a world-building game. focused on one single place over time and how it changes and how it's people change, the events of this game can be spaced out from a week to several millennia depending on the rolls of ur dice or your choices! i have found that this game serves very well as say, a session zero game also, for setting up a place before you play in it, and not only a very fun session of making a place together for your party to play in, but also not leaving all the work to the gm! so it's a win win situation!
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tbh, all games by everest pipkin are very good! i wanna get my hands on world ending game as well bc it is a game about giving your campaign, your world-building and your characters the perfect send-off.
3. Wanderhome : if you're looking for something ghibli-esque (this is the closest i can come to defining this game thru popular media) then i highly recommend wanderhome! it's got a very cozy pastoral vibe to it and the art is really beautiful and you get to pick from a range of animal-folk to play as it's very cool!
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also honorable mentions,
a) Sleepaway is a game by the same creator in which ur a camp counsellor to a bunch of misfits and horror stories around campfires ensue! b) Yazeba's Bed & Breakfast which is an upcoming game which you can still back and it looks really interesting so i'd recommend checking it out as well!
4. Lancer: this game has mechs it has space-battles and you get to be a pilot in a future set years in the future and a thousand directions to take ur campaign in! he relationship between pilot and mech is smth that can be so personal.....
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i wanna play lancer sometime it has very cool mech designs and it has very much piqued my interest, if i find ppl who wanna play lancer w me im 🏃🏃!
5. Heart The City Beneath : honestly, one of my fave settings of all time, it has strong horror components so mind the cws! but the classes and the game mechanics are very intuitive and overall it helps you not only build a character that feels natural and organic, but since this is a horror setting, things do not have happy endings... however it will ensure that your characters have a well-built journey whose ends will be terrifying and magnificent.
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I got introduced to the fallout mechanic through this game and oooo how i love it, it's the perfect blend of your actions have consequences + every consequence is interesting and will affect your character deeply and emotionally, which is <33
this list got too long so i will just mention some more here:
the quiet year (very good map-making game, for before the frost shepherds arrive in winter.)
beam saber (forged in the dark game that deserves its on mention! austin ramsey's games i highly recommend!)
thirsty sword lesbians (ecactly what it says on the tin, i wanna check this game out also)
lotr's one ring rpg (this one is the closest substitute to classic d&d bc lets be real. tolkien is where d&d got it's shit from. and i have heard good things abt this game even tho i've never had the chance to play it)
mothership rpg (space horror whose build mechanics are very easy and user-friendly and i've had a LOT of fun with this!)
orbital (one very beautifully written rpg about life in space and it's only 32 pages but well-worth the time, highly recommend)
that's all i can give off the top of my head, i might've missed a few but these are strong standouts, so i hope u find at least one to your liking!
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chrisairgames · 5 months
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Outer Rim Marches, #0.1
In January, I started a westmarches campaign for Mothership RPG. This is the first post in a series of play reports and mini-reviews I intend to share of the campaign-in-progress.
Let's call this post "Zero Session #1," in a series of Zero Session posts, where I'll get into the how/why of organizing and running this campaign.
Why? Well, I own a ton of Mothership modules. I've been playing and writing for Mothership RPG for over two years, yet most of my sessions became playtests and that "work-only" connection to the game was burning me out.
So, I decided to build a sandbox campaign around the physical MoSh games I have in hand, and to find folk to play at an open table.
For now, ok, sure, it's more of an open table sandbox for interconnected one-shots than a "true" westmarches game, especially since the game has only one GM (me, but I'm hoping to open that up soon). But Outer Rim Marches sounds cool, eh?
Initial Forward Operating Base (F.O.B.)
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The PCs arrived at Sater's Redemption. They work for The Company, who hired them to represent their new presence amid a mess of other factions, and leases a ship, The Orpheus, to the Crew.
(We decided the official corporation name of The Company that owns their ship will be revealed in play. That hasn't happened yet, eight sessions later. I love hanging this important piece of worldbuilding in the balance for when it can have a bigger narrative impact. Not knowing wtf is going to happen is one of my favorite parts of running ttrpgs.)
The Crew's job: explore the Outer Rim to establish footholds in new trading hubs (F.O.B.s), discover novel exploitable resources (artifacts), capture profitable exobiological lifeforms, and spread the influence of The Company.
The above graphic might be familiar to folk who follow my substack, the 5 Million Worlds Rokaner Report. Each month, I release a free sci-fi adventure setting, and this station was the featured world in the April edition. A taste of things to come.
Game Organization
When I set out to recruit players, the first important bit was setting a firm, regular playtime. When people reached out, I sent them the Consent in Gaming fillable PDF to get an idea of collective Lines/Veils. Once I got that back, I sent a google survey to gauge interest in modules and game commitment to split folks into ping-able groups.
The playtime is working out well. We had one three week break, I was out sick one time, and only once did we have not have enough folk to play. Ten sessions out of a possible fifteen since January!
I kinda fucked up the module-interest part of the survey though. I listed module names, and without content tags this was pretty useless for the players (outside the BIG names, like Hull Breach). I intend to redo this survey soon, and I'll share a copy here when I do!
The player commitment bit was super helpful, at least. Since I run games on Discord, I split players into three groups: the Command crew who vote on which job to take, the mainline players are the Crew I ping each week to advertise the game (I make an "Event" in Discord), and and a final Cryo group to call on when games don't fill up right away.
This has worked super well for me, even when I drop the ball on giving the players the Event ping in advance.
The Sector Map
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I built this hexmap using Sectors Without Number, which is a sector generator for Stars Without Number. I opted for this against the recommendations of Mothership's Warden's Operation Manual because in a westmarches campaign, from what I've understood, the world is meant to be established once the game begins. I think this is especially important should other GMs and player groups begin playing in this world.
To be blunt, I found using this is kind of annoying. There's a lot of irrelevant SWN info to delete, TONS of systems to hide individually, and it's pretty intensive to integrate module info into the systems.
In short, listen to Sean McCoy's advice in the Warden's Operation Manual if you're starting your own Mothership game and don't fucking do this, haha.
And to be honest, I'm not sold on this even being useful as a sandbox tool intended to be shared with other GMs, even. The verdict is still out. To be continued in another Zero Session post down the line.
ANYWAY! This map looks empty, but that's because it's the player-facing starcharts the Company gave them. PCs need to buy hyperspace route maps at various hubs to explore beyond these bounds. So the star and hyperlane layers hold loads of hidden info.
Feel free to poke around the current state of the sector.
And I do like the shift from a web to hexmap. Little swirls of points get me all crossed up. The Jump-drive distances in Mothership are amenable to using hexes, and tracking distance (i.e. time passed) is straightforward.
ORM Campaign Sneak Peek
Mothership space travel takes a long-ass time, in case you didn't know. To date, we've played nine adventures over ten sessions, and over two years have passed in the campaign world.
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The players skipped over a lot of systems to go to Hardlight, which they've recently learned is on the edge of the Public Sector (from Hull Breach). Gonna be some interesting sessions coming up.
The next Outer Rim Marches post will be the official ORM#1, in which the players board the lauded Year of the Rat.
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anim-ttrpgs · 8 months
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A.N.I.M. TTRPG Book Club Showcase #2: Mothership
As some of you may know—and if you don’t, here is a post about it—A.N.I.M. runs a TTRPG book club where the whole club votes on, read, and play indie and indie-ish TTRPGs, then discuss them like a book club, with the ultimate goal of exposing people to new games and supporting smaller TTRPG developers. After each game, we do a “showcase” where quotes are compiled and posted for posterity along with a link to the game’s store page or wherever else you’re supposed to get it. Here is what the book club had to say about the second RPG to win a vote: Mothership by Tuesday Knight Games! Mothership was a game I had been looking forward to playing for a long time and I'm very glad to have gotten to play a one-shot with it. Mothership is for-sure an "OSR" game--relatively short rulebook, just enough rules and mechanics to get you by for exactly the genre it is supposed to emulate, fast and easy character creation, and a high chance for careless player-characters to die badly. If you like the Aliens franchise, you'll love Mothership.
Here is what the TTRPG Book Club generally had to say about Mothership by Tuesday Knight Games:
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You can pick up a copy of Mothership here.
And hey, if you're a creator who wants to get their game out there in front of people, join our book club and nominate it!
Playing Mothership here led directly to 9 sales!
If you’re an independant TTRPG developer, come hop in, you can nominate your own game, and having a creator in the discussion is always a plus! Reminder, you can join the discord server from the invite link on our website or right here.
Just a reminder also that A.N.I.M.'s own first big project, Eureka: Investigative Urban Fantasy is launching on Kickstarter in April 2024!
Here is a preview of the Kickstarter page!
If you would like to pick up a prerelease copy of Eureka: Investigative Urban Fantasy along with three adventure modules, two short stories, and a novella, head over to our Patreon page!
If you want to try it before you decide to spend any money, head to our website to download the free demo of Eureka: Investigative Urban Fantasy!
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kurakuh3do · 7 months
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This is my mercenary named Erika Meyer for a Mothership campaign with friends.
A mission that went FUBAR causing her contract's termination with the mercenary organisation she worked on, she became a freelance gun for hire until she met a Captain and his crew..
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christiansorrell · 11 months
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MeatCastle GameWare Annual #1 is out NOW!
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My new store is now live! MCGW Annual #1, a zine collecting all of the previously digital-only supplements and freebies I've released over the last year or so into one, eclectic collection of TTRPG goodies, is now available IN PRINT.
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Annual #1 includes supplemental material for Mothership, Mork Borg, system-free bits for both fantasy and sci-fi, plus 2 microgames (including A Sunless Space, my Andor-inspired game of rebellion against an endless empire).
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Pre-orders will run via my store through the end of the month. On Nov. 1st, I'll be ordering the print run and they'll ship out ASAP at that point.
You can get a print copy HERE!
Keeping in spirit with the TTRPG Freebies from the Missives, you can also get the digital version of Annual #1 as a pay-what-you-want product on Itch (which, of course, includes for FREE). Reviews, shares, comments, etc. are all appreciated!
Lastly, if you'd like to get future supplements like this straight to your inbox, I do one each month as part of my monthly TTRPG newsletter, Missives from the MeatCastle. You can subscribe HERE!
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caseyscraftycorner · 2 months
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i'm only like one third of the way through Mothership's Warden's Operation Manual and i have already learned leagues more about how to run a ttrpg than i ever learned from a WOTC product.
There's no extra mechanics in here, save for a few suggestions for alternative rules for different types of games. Instead, the Warden's Operation Manual focuses on how to build, prep, and run a session or campaign in an effective way, with both quality and your time in mind.
It's a horror game, so that's what it focuses on, but honestly you can port a lot of their stuff to other games. i legitimately think this may change the entire way i prep for my sessions.
also, their spread on the TOMBS cycle, ie the 5 acts of a horror story, is phenomenal. Transgression, Omens, Manifestation, Banishment, Slumber. there's literally a 20-row spreadsheet for examples of all of these on the inner front cover, if you need ideas on short notice.
like, holy crap, this is incredible. 100% worth $20.
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Now at IPR: Graveyard of the Gods
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Graveyard of the Gods is an underground adventure for the Mothership® Sci-Fi Horror RPG 1E which can be experienced within an existing campaign, as a primer for a larger campaign, or a resource to be exploited for a Warden's own stories.
The location for Graveyard of the Gods, Netjeru, is not only the biggest motherlode in the galaxy, but also its harshest prison. The corps say that any prisoner that survives 6 months will have their record cleared and be given their freedom. No one has lasted longer than 45 days. Something may be stirring inside Netjeru, but nothing stops the corporate machine. Not even incomprehensible gnostic horror.
https://www.indiepressrevolution.com/xcart/Graveyard-of-the-Gods-Print-PDF.html
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