#Mechanic Workshop Software
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notarmedandnotdangerous · 30 days ago
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………..what if buckys metal arm could vibrate
hol up .. u might be on to something 🙏 i MIGHT make a dom!bucky ver of this..
+18 mdni! bucky figures out a new feature on his metal arm
cw: dom!m!reader, sub!bucky, multiple orgasms, overstimulation, crying, mentions of the thunderbolts* (team), slight choking, slight praise kink
word count: >2.3k
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the tower was unusually quiet this evening. most of the team were away on missions, you, and bucky were the only ones home. the both of you relished in the stillness. you were in the living room, while he was in the workshop. his vibranium arm laid across the table. he had detached it earlier to clean, and polish it. stark tech had done wonders, the arm was sleek, quiet, and efficient.
bucky was running a check-up on it, to make sure it wasn’t broken in any way. and then, it buzzed. a low, pulsing hum. it didn’t seem like a mechanical failure to him, it seemed intentional, controlled.
“what the fuck?..” he muttered under his breath. he tapped through the interface on the portable display. there was a new software update, which clearly wasn’t from stark, had unlocked a new feature labeled as ‘tactile pulse resonance’. to him, all he knew was that this feature was used to influence an opponent’s physiology and potentially disrupt their performance, or create an opening for an attack. it wasn’t a commonly used tool.
he held the detached arm in his flesh one, curious. the slow thrum of it made it pause. the vibrations sank in weirdly deeply. it was like being touched from the inside out. his breath caught, and a thought appeared in his head: ‘i wonder what that would feel like on someone else.’
the idea of using it on you haunted him for days. he had started implementing it into little things, like brushing his hand over your back just to watch you shiver. he tested the feature on everyone, just to mess with them, but you were his main victim.
2 weeks later,
the team were out on a mission again, somewhere in kuala lumpur, malaysia. this gave you and bucky some alone time together.
you were in his room that night, watching a movie with him on his bed.
“you’ve been twitchy lately,” you whispered into his ear. “is something on your mind?”
he hummed, shifting under you.
suddenly, you felt a buzz, like a phone vibration, on your hip. you froze immediately.
“bucky.. what was that?”
he didn’t answer right away. instead he trailed his vibranium fingers up your side gently.
you rose up, mind immediately filling up with ideas on how to make use of this new feature.
he laid back on the bed, taking his tank top off before spreading his legs slightly.
you straddled his thighs, and ran your hands up his torso slowly. his breath hitched when you dragged your fingertips over the edge of his vibranium shoulder.
“you trust me?”
“yes.”
you smiled, getting off of him, and removing his pants and boxers.
bucky was already leaking. his vibranium arm hovered near his cock. his fingers twitched, but he hadn’t touched himself yet. he was holding himself back, waiting, listening.
“turn it on,” you spoke, you were eerily calm. “baseline setting, just the hum.”
his arm whirred with a low, steady buzz. he flexed his fingers, shivering at the familiar vibration surging through the vibranium.
“now wrap your hand around your cock. light grip, don’t stroke.”
bucky obeyed, wrapping his fingers around the base with a groan as his jaw tightened.
“good.” you watched the way his cock twitched helplessly in his grasp. “now breathe through it, settle in.” you leaned in and kissed his jaw, slowly. “press your thumb to the underside, right under the head.”
he whined at the barely-there pleasure.
after a moment, you pulled back.
“level two, turn it up.”
bucky’s breath hitched, as he controlled the vibrations. the buzz deepened, there was more pressure now, and his grip tightened just slightly.
“feel that, sweetheart?”
“yes- fuck, yes.”
“don’t stroke, not yet.”
he whimpered, head falling back against the pillows as he trembled with restraint. the vibration alone was almost enough. he was already trembling, pre-cum slicking his cock.
you slid your palm over his stomach, feeling the way he tensed under your touch.
“level three.”
bucky did as you said. his hand jerked in place when the vibrations hit his cock head-on, pulsing deep through the tip, and down the shaft. his hips snapped upwards.
“ah- fuck, i-i..”
you gripped his thigh, pressing down to force him into staying still.
“don’t cum, you don’t cum until i say so.”
he grunted. his cock was deep red, pulsing, leaking, while his thighs shook from the effort of holding back.
“stroke. just once, slowly.”
he obeyed, one long drag up his cock, with his hand vibrating the whole way. his whole body jolted in response.
“oh god-”
“stop.”
bucky’s fist froze immediately,.
you leaned over him, whispering into his ear.
“now, you’re going to hold that setting. keep your hand still.”
“fuck, y-yes okay..”
you watched him writhe for another minute, trying his best to hold himself back from cumming. his cock was locked in that vibrating grip.
“oh fuck, oh fuck.. i-i can’t.. can’t hold it..”
“you will. you’ll hold it until i say otherwise.” you kissed his jawline. “that serum doesn’t just make you strong, buck. makes you obedient too. and right now, you’re going to keep that grip steady.”
“o-okay, yes..” he was on the verge of sobbing now. his cock spurt little beads of pre-cum with every slow drag of his vibranium hand. “y-you don’t understand, ugh.. it’s too sensitive, i-i feel everything.. can’t stop l-leaking.”
“good, i want you sensitive. that’s the point.”
“level four.”
he stared at you, wide-eyed.
“b-but i won’t be able to-”
“do it.” you spoke, cutting him off.
bucky’s hand twitched, and the low hum jumped into something more focused, more intense. his hips shot off the bed, back arching.
“fuck- i-it’s too much..” his cock stayed hard, leaking heavily, and twitching against his own grip.
“i know, baby, i know.” you whispered into his ear, making him whine. “that’s why you’re going to hold it.”
he nodded. that’s what made it so much hotter, he could endure it. the serum in his blood made it possible, granting him inhuman stamina. where any normal man would’ve been reduced to a twitching mess, bucky was still going strong beneath you.
“vibrate the tip only, level five.”
“please, i can’t.. if i do i’ll-”
“exactly. go on.”
bucky obeyed. the moment he turned on the fifth, and highest setting, the buzz turned savage. it was deep, and focused, sending pulses straight through his cock. he started to trace slow circles around the swollen tip of his cock. his thighs tensed, while his hips jerked violently, over, and over. a broken moan cracked from his throat as he tried his best to breathe through it. his cock twitched, drooling pre-cum all over his vibranium hand.
“want you right here.” you whispered. “desperate, shaky. you feel that?”
he couldn’t speak, just nodded. his eyes were wide, and glassy.
“say it.” you demanded. “tell me how it feels.”
“i-.. so sensitive..” he stammered, his voice wrecked. “feels like- i’m- mmh.. gonna die..”
“good. now you’re going to stroke. but you’re not going to cum.” you spoke, grabbing onto the wrist of his flesh arm. “if you even think about it, i’ll leave you like this for the next hour. understand?”
he nodded, and you let go of his wrist. he started to stroke, as slow as he could, just so he could hold back from cumming.
“still hard. look at you.”
he whimpered, he was so desperate.
“i-i’m gonna..”
you snapped your fingers at him, and he stopped immediately.
he was sobbing now, begging incoherently.
“please, i-i need.. aah.. it.. gonna break if i don’t”
“hold it, just a little longer, attaboy.”
he whimpered, relishing at the praise.
“go on, cum.”
bucky came hard, his entire body seizing as the vibration milked him. his cock throbbed in his fist. he gasped, and shook throughout it. he let go of his cock, sighing at the relief. but even as he came, he stayed hard. he was still twitching, still pulsing. his cock was swollen, hungry for more.
“good, so fucking pretty.”
“you’re crying.”
“fuck.. y-you did this..”
“yes,” you guided his hand back onto his cock, and he hissed at the vibrations. “and i’m not done.”
his cock jumped at the touch. he tried to pull away, but you forced his hand down.
“set it to three. stroke the head. just the tip.”
“no- no no, please i-”
“do it.”
bucky whimpered, but obeys. he’s grateful that you at least let him turn the vibrations down. his hips bucked wildly, instinctively, away from the pleasure.
you wrapped your hand around his throat, not choking, just holding.
“i- fuck, it’s.. s-so much..”
“slow strokes, buck. tease yourself.”
he’s crying now, really crying. it was all too much, yet not enough. tears slipped freely down his cheeks as he pumps the tip of his cock in shaky, stuttery strokes. every drag of the vibration around his cock draws a wrecked sound from his throat.
“i- uuh.. feel so much.. it- it hurts-”
“it doesn’t hurt.” you put slightly more pressure around his throat. “it’s just too good. that’s what you mean, say it.”
“it’s- fuck, too good.. i-i can’t handle it..” he sobs, voice cracking.
“yes you can, and you will.” you dragged your thumb up to rest over his pulse, as it thrummed like a live wire.
“four, faster strokes.”
bucky’s jaw dropped in another helpless cry.
“please, i-”
“now.”
bucky’s fingers obey before his mouth even does. the vibrating grip tightens, and intensifies, buzzing around his overused tip. his abs clench, twitch, and flex under the sheer strain. his cock drooled, twitching harder with every second, and he’s still crying.
“i-i can’t.. stop, i-i..”
“no you’re not. you know what to say if you really want to stop.” you take your hand off his throat.
he screams like something is breaking inside him. he came all over his fist, and chest, some of it getting on your stomach too. even after he came for the second time, he stays hard. his cock was still pulsing, still twitching, still drooling.
“you’re not done, are you?”
“n-no, no.. fuck, i-i can take more..
“good boy. now you can cum whenever you want.”
bucky’s cock was still hard in his hand. you didn’t even touch him with your own hands. you just sat back, and watched as he started fucking into his own fist.
“you’re such a fucking mess.” you breathed, your eyes were locked on his leaking tip. his vibranium arm gleamed from the sheer amount of pre-cum, and cum on it. “look at you, didn’t even get soft.”
“d-didn’t need to.. uuh..”
you leaned down, and spat on his cock, right where the tip met his vibrating fist.
“then give me another one, then i’ll fuck you through it.‘
“i- yeah, fuck, please- please?” he spoke as his hips pounded upwards, harder, and harder.
“feel that?” you dipped your fingers in the cum on his stomach, then reached in between his legs, and slipped a slick finger down to press against his perineum. just the threat of you slipping inside his hole made him cum, again. “god, you’re fucking filthy.”
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irisdonwinx · 21 days ago
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Hello! Welcome to my first ever twitter au blog lol.
I noticed winx club not having much socmed aus out here, so I decided to make one myself! I will try to be consistent with posting, but let's see :)
I will also talk about general winx club headcanons and reblog stuff (I'll tag those posts as #not an au post) I really want to interact more with the winx community on tumblr :)
⚠️ these are all my personal headcanons on what the lives of the winx and the specialists would be. Any haters would be blocked, these are all fictional characters at the end of the day.
⚠️ all the ships that will be portrayed here are canon ships. (Nabu doesn't die, so it's nabu and aisha instead of nex and aisha)
Feel free to send asks if you have any specific scenarios or headcanons in mind which you want to see here! I want to be consistent so let's hope I don't run out of ideas XD
💙 Masterlist
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A small description of all the characters and what their jobs are in this AU:
Stella: she's the Princess/future queen of Solaria, she is also a fashion designer. Her very successful fashion brand is called Eclipse.
Bloom: she's an art and history nerd, and Princess of Domino. She sometimes gives guest lectures in Alfea about some of the history of the magic dimension.
Flora: she works full-time at the Alfea Greenhouse, and also helps preserve the flora and fauna of the world with various organizations. She especially focuses on bringing endangered species to the greenhouse to take care of them and make their environment habitable (the greenhouse is huge, its divided into sections to replicate different "biomes" and climatic conditions tailored to every species). Lives with Helia in Magix.
Musa: she's an music artist!!!!! She lives in Magix.
Tecna: She lives in Zenith, and is a freelance software developer.
Aisha: Princess/future queen of Andros. Conducts dance classes in the summer.
Brandon: the right-hand man and guard of Prince Sky, general of the Eraklyeon army. Future royal consort of Solaria.
Sky: King of Eraklyeon.
Helia: he's an aspiring artist, has sold a few of his works to galleries. Occasionally does some art workshops around Magix.
Riven: Mechanic for wind-riders, Owls, and also fixes/makes weapons in Red Fountain. He's kind of the best. Lives with Musa in Magix.
Timmy: Works in an electronics company in Magix. Lives in Magix too. (I don't see Tecna and Timmy living together even though they're dating, I feel they would prefer living alone and meeting up occasionally. They were always simple like that)
Nabu: Wizard and curse-breaker of Andros.
Other characters (will be updated in the future):
Thoren: Sky's cousin. They become pretty close after the s6 incident. Sky doesn't admit it, but he's come to love Thoren as a brother :) Daphne's husband. He is also the right-hand man of King Oritel and leads the Domino army.
Daphne: Nymph of Domino. She's a History teacher at Alfea. Thoren's wife :)
Roxy: Fairy of Animals. She's a student of Alfea. A good friend of the winx and the specialists.
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stevebattle · 2 months ago
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Teeeni (1988) Nanyang Technological Institute (NTI), School of Electrical and Electronic Engineering (EEE), Singapore. "Prof Goh said the institute's School of Electrical and Electronic Engineering first started experimenting with micromouse building in 1987, using a commercially available kit from Japan. The result, named Rattus-Rodee, was not only bulky and clumsy, but extremely slow. Undaunted by the poor performance, NTI rounded up a group of lecturers with expertise ranging from microprocessor hardware, computer software, motor control, sensor technology to artificial intelligence. At least 80 students at different levels of study were recruited for the programme. What helped most, Prof Goh recalled, was the in-house programme which required second-year students to undergo 10 weeks of intensive practical training during their long vacation. This exposed them to different training modules which included industrial talks, factory visits, mechanical workshop and workstation education. Having been taught the basics, the students were challenged to build micromouses and compete for prizes in campus contests. This resulted in successive generations of micromouses, each of which was an improvement of the previous one. "Ruth", which came after Rattus-Rodee, was reduced in size and weight and travelled more accurately, but was still slow. Though sleek, the third-generation model "Teeeni" was still heavy and slow. But both performed creditably in the National Micromouse Contest last year. Ruth was in fourth position and Teeeni was placed second." – Mightiest Mouse, by Nancy Koh, The Straits Times, 6 November 1989.
The video is an excerpt from "UK Micromouse 1989."
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simulamortem · 7 months ago
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@transmechatrist
An appointment had been scheduled with no name given.
A SIMULACRUM who wanted a substance simulator, a software cultivated in the underground scene that still had a foot in its early development stage. A client coming from such a top tier modder, anyone in the scene would be hard-pressed to turn down, name or no name. Successful work off of her referral would be a gold star for the reputation - not to mention that this was a client who could PAY if he normally afforded her services.
But not an easy one. Simulacra were notoriously difficult to mod to begin with. This one was rough around the edges, she'd said. A lot of VERY ROUGH edges, she'd said, and she clearly hadn't just meant the programming. Her advice had been to be patient but not a doormat.
Whichever entrance Revenant used, he didn't make a sound. 6'8" mechanical frame all but materialized in the back, helping himself to the shop floor having seen the modder WAITING for him at the front. Golden glow took in the space, whatever decor and equipment it housed, the signs of its use. He had already made a sweep to ensure his stipulations had been respected: that they would be ALONE, and that any camera feeds were switched off.
Only when he'd had his fill of looking over the workshop did he deign to make himself known, taking a leisurely seat at the desk. Slouching there and allowing the chair to creak as he made an idle spin back and forth in it. Reached to rest a plain leather satchel he'd brought with him on the desk - observing the keyboard, stray cabling, various data drives and other bits and pieces that had been left there.
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chloes-awfully-soft · 2 years ago
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Hello horny tumblr girls, I wrote this little tease, hope you like to.
Blue screen
Basically a smut tease, only slightly spicy.
“Hey, don’t you fucking dare touch that!”
The bot currently fiddling with a weathered screwdriver irreverently drops it back down on the operating tray she got it from. She’s been on the table completely naked, in various states of disrepair for four hours now, in and out of consciousness, getting essentially an entire rebuild after the disaster last night.
“You’re a fucking prick dude”
“Whatever, I’m not getting payed to be triggered by your bullshit.”
The gruff mechanic attaches the last panels necessary for Ava to walk around safely with worrying about water exposer or wires getting cut.
“I Can barely stay conscious still, are you sure you fixed me right? I feel like I’m watching myself live through a tv screen right now. And my head fucking hurts”
“Last fucking question Ava, yes I fixed you right you’ll be fine.”
“But…”
“Shut, the fuck, up okay.”
He snaps her calf plate into place firmly, very intentionally causing her a sharp pinching sensation. Ava glares at her mechanic.
“I’m gonna fucking kill you someday Steve”
“Ya, aight kiddo, go talk to the software engineer everyone in the building knows your fucking and make sure she gets your head screwed on right. You’re most likely very poorly optimized right now which is why you feel like a goldfish in a plastic bag.”
Ava stands on her own two feet for the first time since yesterday evening. She grabs her jacket, slings it over her shoulders, and starts walking to her girlfriend’s workshop. Her mostly bare, silver body reflects the light from small windows she passes and she makes her way down the stairs. Steve was the single most annoying person she’d ever met, but at least he was willing to put her back together despite calling her out for her bitchy behavior at every opportunity. She was trying her best to walk with confidence, but she was starting to blue out every few seconds. It was getting really bad. She might blue screen and be unconscious in one of the empty maintenance hallways for god knows how long. Before long, and after a couple concerning error codes she’s in front of the software workshop. She fumbles in her jacket pockets for her keycard. Eventually she finds it and slides it haphazardly through the reader on the wall. The door slides open and finally, after almost a full day of grueling repairs, she gets to see the most beautiful girl in the whole world soldering at her desk.
“Ava!”
The engineer clamors out from behind her desk and comes rushing to embrace the cold stainless steel plates that protect Ava’s sensitive internals. She lays a deep passionate kiss on her bot lovers lips. Ava blue screens.
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aviancataclysm · 9 months ago
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IM IMPATIENT. AO3 SAYS I WILL GET MY ACC LIKE NEXT WEEK. heres the decode sickfic (might change a little by the time i upload to ao3) it's mid by my standards tho be warned i wrote this in like today while doing stuff like class and riding the metro
title (subject to change): get decoded idiot /aff
word count: idk more than 3
content warnings: emeto and fainting
a/n: triple spike divider is pov change :3 also this was written prior to design being finalised so not all of it fits hcs
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Everything hurt.
Another player had bested them in combat. They bowed and accepted defeat. The player left carrying with them the mark of around a thousand attempts. All of this was normal. Nothing out of the ordinary.
But everything hurt. Why did it hurt? Sparring with the players didn't usually hurt this much. Nor did it hurt in the ways it was doing so.
DeCode trudged to a corner and sat down slowly. They ran a self examination program and waited. Their internal cooling fans whirred, spinning alarmingly fast.
The program finished its execution and returned the results. It seemed like they were overheating. Why were they overheating in the first place?
The android curled up further into themselves. Their head was pounding.
Another challenger approached. They just wanted to be left alone, but they didn't exactly have a choice here. The one rule for levels is that they must not turn down any challenger no matter the circumstances.
They got up, felt the ground spin but soon steadied themselves with the nearby wall, and set the area up for their cogs and spikes.
This player did not succeed in besting them today. The little icon got frustrated after accidentally hitting a spike right before DeCode's last attack, the minicube maze.
After the challenger had left, they felt a wave of exhaustion wash over them, with the unpleasant company of what seemed to be nausea.
As they dragged their feet back to the corner for even just the slightest bit of relief from the discomfort, they began to notice how hard it was to process anything in their mind. It felt as if their hardware was dunked into soup. Not even good soup at that. It would be the kind which Killbot made that one time for the mecha levels' annual meet up despite none of them being able to eat nor taste anything. It ended up going to Kenos because they collectively agreed it would be funny. He had suffered food poisoning afterwards according to Zodiac. Silly people.
They essentially collapsed into the corner and felt how cold the wall was up against their forehead.
The world was in a haze. Someone was shaking them. The person was also saying something, apparently.
"... ode! DeCode! What happened, what's going on?"
That voice sounded familiar. The person felt familiar.
It was impossible to think straight. It was impossible to think at all. Their software stuttered and they twitched, blank eyes still staring at nothing but the ground. An electric buzz escaped them as they did so.
The person kept shaking them. They got dizzy from it. Too dizzy. They leaned over and threw up what probably was some sort of engine oil. It did not help anything at all.
It was so warm. Too warm. Their fans were not enough for the job. They began to hyperventilate as the system's last resort to cool down.
And before they knew it, they were out. Unconscious.
∆∆∆
Death Moon was freaking out when she saw DeCode pass out in front of her eyes. She paced around in circles while muttering to herself about what to do.
One of the crows on her shoulder whispered to her in an arcane tongue, and she widened her eyes and nodded. She proceeded to carry her best friend all the way past the areas where levels normally hang around in. Ignoring the odd looks from the players, she dashed down the stairs leading to the treasure room where the Mechanic's workshop was.
Upon entering, the Mechanic confusedly stared at the witch and her unconscious friend.
"I've got no time to explain, please take a look at them!" Death Moon pleaded with a sense of urgency.
The Mechanic sighed and pulled out a cord, which was later connected to DeCode via a port somewhere near their neck on their back.
Death Moon tried to peek at the lines of code and messages that were displayed on a nearby monitor. She did not understand most of it, but she knew what error messages looked like, and there were a lot of them rapidly flooding the screen.
"Well, seems like malware," the Mechanic explained nonchalantly. "I'll work on it but it'll take time. Go back to your level page now."
"Will they be okay...?"
"Yes, they'll be fine. Now go already."
With unsure footsteps, Death Moon walked out from the workshop.
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ducotte-real · 6 months ago
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please share more abt the fankids I think they’re so cool !!!
aaa thank you! a quick summary of their concept (spoilers for the HSS propogation quests and Penacony storyline!):
Ruan Mei pushing against the boundaries of genetic engineering again, practicing her work at DNA replication and gene synthesis before perfecting it fully to continue her project with Tazzyronth. She teams with one Dr. Veritas Ratio in workshopping a method of short-term life forms that would age rapidly, to study the process of decay and growth in order to tweak it in later tests down the line.
The life forms in question? intelligent organisms born from meshing genetic sequences from material donated (or subtly stolen in some way). The test subjects are cultivated, given a strict curriculum, an extensive wealth of online and archived knowledge to learn from and test their talents. TLDR: we made fankid love children from characters in HSR.
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CAVAE RATIO: (Ratio // Aventurine)
[imaginary Remembrance 💠💠💠💠]
- take Aventurine’s knack for convoluted machinations and Ratio’s intense drive towards a singular goal: Goldberg Slot Machine!
- A workaholic mechanic with a talent for both the hardware and software of their projects, dabbles in abstract inventions
- Don’t tell them about transhumanism there will be no going back
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GAIUS RATIO: ( Ratio // Ruan Mei )
[fire Erudition 💠💠💠💠💠]
- This kid’s defining, persistent curiosity stems from both parents. Combine it with Ruan Mei’s connections to the organic, with Ratio’s more clinical perspectives of logic into a physical sense: faux flora, paper flowers, and a wistful wanderlust
- They want to see the world outside their ivory tower of academia, and to learn first hand about the universe itself. Excitedly dogs the poor scientists handling everyone’s monitored exams to reply to Gaius’ questions for once- “A test! Answer me!”
- The Little Prince in a tower, having read all the books they own ten times over
- Gaius and Cavae are technically siblings, sharing Dr. Ratio as a donor! they treat each other as such and use nicknames for one another (GaiGai and CaeCae respectively)
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“APOLLYON”: ( Dan Feng // Yingxing )
[wind Hunt 💠💠💠💠💠]
- Current design is on the left. prototype concept on the right!
- Not much information is disclosed about this subject’s donors. Nothing Ruan Mei could properly obtain from the Xianshou Ten-Lords Commission, at least. Perhaps Apollyon’s dogged determination to both learn everything about their ‘parents’, as well as defy whatever assumptions are made about themselves, are traits passed down altogether
- Very big fan of the legal system. The orderly process of a court trial is appealing to them. They’ve also thrown themselves into the law to subvert Dan Feng and Yingxing/Blade’s history of criminal notoriety
- Technically the oldest, but not the *eldest*. Because of their Vidyahara genetics, he still has a baby face (gets teased for it). The subjects all still age faster than normal though
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“BELPHAGOR”: (J▪️n▪️ ▪️▪️an // ▪️▪️▪️▪️ ▪️▪️▪️▪️▪️▪️▪️▪️)
[electric Abundance 💠💠💠💠]
- If Apollyon’s donor information is hard to uncover, then Belphagor’s is buried under centuries of incryption, perhaps never even being added to the databank in the first place. Or— out of the spirit of secrecy disguised as easy transparency— the info was scrubbed some time after being inputted
- Calm, collected, with connections throughout the Herta Space Station and beyond. Belphie even has routine ‘storyboarding’ sessions with Madame Herta and her Genius coworkers. Their secret contributions to the flavor text of the Simulated Universe help weave the story into a cohesive narrative, tricks the AI into believing the fabrication more easily
- Also has game nights with a slippery hacker online. They trade the #1 spot for the universal high score of Puyo Puyo Tetris III Deluxe Online (sponsored by the IPC’s entertainment branch)
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“MATEO” : ( Boothill // Argenti )
[physical Destruction 💠💠💠💠💠]
- Mateo has a fair amount of information about his donors. No matter how many files he can access to read about them, though, he still craves a true connection. He doesn’t just want donors— he wants parents. Maybe that Curio he swiped from Herta’s collection could be his ticket off the station?
- Headstrong, steadfast, impatient, and honest. Desperately wants to prove himself through acts of valor and impulse snap decisions to help others. His heart’s in the right place
- the Curio he swiped? turns into a biplane. when not in flight mode? turns into a JETPACKKKKKKK YEAAHH BABY
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MISC. INFO: ( Bullshit // Braindump)
- Mateo and Gaius first met each other while Mateo was testing his Curio’s jetpack function outside the HSS. Gaius saw him through the window, enthusiastically wrote notes on big slats of paper to communicate, and they were stuck by the hip ever since
- Cavae has a habit of self-isolation and social withdrawal when having emotional struggles. They drown themselves in their inventions without any time to bond with the others. The other kids have tried to reach through to them, Gaius and Apollyon especially, but the only progress made is when Cavae does it themselves
- Apollyon loves to put on mock trials. Belphagor and Gaius, the most skilled writers in the group, often create theater performances or fake court trials for Apollyon to play the Prosecutor for. Cavae contributed the props and stage tech, with Gaius and Mateo playing as secondary roles. Mateo often gets put as the Judge so he can have a fake beard (but he puts on the best show as the convict)
- Gaius is skilled at origami
- Belphagor is on the most amicable terms with Ruan Mei. Mostly because, out of all the subjects, they’re the one most willing to *accept* being a test subject. Thus they hold no hard feelings towards Ruan Mei about the experiment they’re born from
- Ratio has a check-up scheduled to interview his subjects coming up. The reminder got sent in the mail, though a particularly nosy merchant may have rummaged through his deliveries while the good Doc was running a bath.
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doctorglasgowart · 5 months ago
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Do you have names for any of the new parents?
I do. I'll give you a rundown of what each of them do as well.
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Cricket's dad is named Johannes, and is one of the main investigative journalists at the Key Manati Horn, the island's newspaper. He expects a lot of Cricket because he sees how dutiful and intelligent his son is. He likes to collect rare first-edition classic novels.
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Cricket's mom is named Emily, and is the meteorologist for KMTV, the island's news station. Her peppy demeanor has endeared her to the island's population. She enjoys crocheting.
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Bee's dad is named Arturo, and he's the only honest car mechanic in all of Key Manati, which gets him more than enough business to make up for not screwing people over. He's the picture of "loving what you do and you'll never work a day in your life", as he loves to fuck around with cars.
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Bee's mom is named Carmen, and she's a stylist. She's pretty insightful and chatty, so getting your hair or nails done by her is practically getting a free therapy session as well. She likes going out dancing with her husband and trashy telenovelas.
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Bee's grandma is named Maria. She was a nurse for decades, but is retired now. Her husband died a while ago, but she still wears her wedding ring and isn't looking for anyone new I'm afraid. Her main hobby used to be quilting, but Bee got her into video games and now she's become the scourge of the online shooter scene.
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Vanitas' dad is named Mortis. He's Cronus' #1 thug, his go-to guy for anything and everything. If Cronus needs something done, Mortis will do it efficiently and discretely. In his spare time, he likes to see how long he can hold a lighter to his hand before he flinches. There's something fucking wrong with him. He also likes to bake.
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Vanitas' mom is named Maya. She's a stay-at-home mom. She and Mortis have a complicated relationship. They drive each other nuts in all the good and bad ways. They've been separated, they've gotten back together, they just don't seem to work together or apart. They're probably better off together so nobody else has to deal with either of them. Maya likes shopping and going to the firing range.
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Orion's dad is named Imhotep. That may or may not be his birth name, he's cagey about it. He got an OEL manga deal with Tokyopop a long time ago and was one of the few to make it work. He's been updating it since then. It's a battle manga about the egyptian gods being real and giving people super powers in the sands of Neo-Cairo. He is why Orion is the way he is.
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Orion's mom is named Jamila, and she's an OBGYN. She loves her husband and son very much, but wishes they were like, 5% quieter. She likes going running and playing tennis.
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Brittany's dad is named Bernard, and he's a senior software engineer. Not even on anything exciting like a video game, he works on something that tracks the regional stability of milk distribution. He has a workshop in a shed in the back yard where he toddles about doing workworking projects and home improvements.
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Brittany's mom is named Joyce, and she's a real estate agent. Straight-up, NGL, she's into bimbofication. Her husband isn't even particularly into that, she's doing it to herself for herself. Like, not to kinkshame or anything but geeze. She also really likes the beach and swimming, so when Key Manati first opened itself to immigration she was the one who led the charge for the family moving there.
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Kavya's dad is named Viraj, and he's an ecologist. He's studying the impact that Queen Izzy's introduction of hyenas into Key Manati has had on the local fauna. So far it seems to be a positive, as they've culled the invasive deer population down to a manageable amount. He'd love to be able to study the fish-girls, but that's sketchy political territory, so the Key Manati government is treading lightly. He's got a whole room in the house dedicated to his model trains.
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Kavya's mom is named Nisha, and is an astronomer at the Key Manati Aeronotical Society for Space EXploration. (do not abbreviate it) Specifically, she monitors radio signals and background radiation from deep space for anomalies, so she works in a totally different department from Noah. She likes the job quite a lot because she's a very quiet, introverted person, who doesn't like most people, and it allows her to be alone and quiet for long stretches of time. In her free time, she enjoys reading gothic horror and indie analog horror stations.
That was a big one! Hope I didn't talk your ear off!
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Radian Eater Devlog
Over the last week I've been working on the infinite runner/racing game Radian Eater. I feel like last week I did a dodgy job of explaining the core mechanic which I think can be observed better in the above video. As can be observed the player must find balance between collecting points and not getting hit by hazards. Additionally I reworked the movement system for the game to solely rely upon a physics based x bounded force system. Making it so that the player can move in a really snappy and responsive way. Additionally graphical elements where created in the blender 3D modeling software. It was a unique challenge to try and communicate each game objects character (Fullerton Page 109) with a limited amount of graphical fidelity. The red falling triangles are the hazard in this game and cause the player to lose. Their primary objective (Fullerton Page 68) is to avoid these at all costs thus their design was made angular and red to communicate danger. The pickups that the player must acquire where designed so to communicate a lack of danger and an open need to pick them up. The player was designed to contrast against the hazards to ensure that the player always knows what they are controlling and what they need to avoid.
References: Fullerton, T. (2018). Game Design Workshop : A Playcentric Approach to Creating Innovative Games. Boca Raton: CRC Press LLC.
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scentedcycleshark · 6 months ago
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Mastering Woodworking with a CNC Router Machine: Unlocking Precision and Efficiency 
The CNC router machine for wood has emerged as an indispensable tool for modern woodworking. Whether crafting intricate designs or scaling up production, this advanced technology brings precision, speed, and creativity to the forefront. Among its many variations, the 5x10 CNC router stands out for its large working area and robust functionality. This article delves into the transformative impact of CNC router machines on woodworking and why they are a must-have in today’s workshops. 
What is a CNC Router Machine for Wood? 
A CNC (Computer Numerical Control) router machine for wood is a sophisticated device that automates cutting, engraving, and carving processes. By using computer-aided designs (CAD), it translates digital plans into precise physical creations. This machine eliminates the challenges of manual craftsmanship, ensuring flawless results even for the most complex patterns. 
Key Benefits: 
Unmatched Accuracy: Create intricate details with pinpoint precision. 
Time-Saving: Reduce production times significantly without compromising quality. 
Versatility: Handle diverse projects, from furniture making to decorative carvings. 
Consistency: Deliver identical results across multiple pieces, perfect for bulk production. 
Exploring the 5x10 CNC Router 
The 5x10 CNC router is a preferred choice for professionals who handle large-scale projects or work with oversized wooden sheets. Its generous 5-foot by 10-foot workspace allows for seamless execution of expansive designs, such as furniture panels, doors, and signage. 
Features of the 5x10 CNC Router: 
Ample Work Area: Ideal for cutting and engraving large materials without the need for piecing. 
Precision Mechanics: Designed to maintain accuracy over extended working hours. 
Tool Flexibility: Compatible with various attachments for added functionality, such as automated tool changers or multiple spindles. 
This model is particularly useful in industries where size and detail matter, such as interior design and furniture manufacturing. 
Applications of CNC Router Machines in Woodworking 
CNC router machines have diverse applications across various woodworking domains, including: 
Furniture Production: Create tables, chairs, cabinets, and other custom pieces with intricate designs. 
Interior Décor: Produce unique wooden wall panels, decorative moldings, and ceiling details. 
Architectural Designs: Craft custom doors, frames, and staircases with precision. 
Artisanal Creations: Design engraved artwork, personalized gifts, and one-of-a-kind decorative items. 
Sign Making: Build durable and aesthetically pleasing wooden signs with precision engravings. 
Why Choose a CNC Router Machine for Wood? 
Ease of Use: With user-friendly software and automated processes, CNC routers make complex projects manageable. 
Material Optimization: Reduce waste with precise cutting and carving. 
Scalable Production: Adaptable for one-off creations or large-scale manufacturing. 
Cost Efficiency: While an initial investment is required, long-term savings are achieved through reduced material waste and increased productivity. 
Conclusion 
The CNC router machine for wood is a technological marvel that combines precision, versatility, and efficiency to revolutionize woodworking. Its ability to automate complex tasks while maintaining artistic integrity makes it an invaluable asset for both seasoned professionals and hobbyists. The 5x10 CNC router, with its expansive workspace, is especially suited for tackling large and detailed projects. Whether you aim to craft fine furniture or intricate designs, investing in a CNC router ensures that your woodworking ventures achieve excellence with every cut and carve. 
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annelidist · 2 years ago
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quadrilateral cowboy is meticulously tactile. the objective for each job hand-scribbled in the margins of a computer manual scrutinised under a headlamp, the ritual of setting down your deck and cameras in a nice layout where you can glance between them without getting up - converting some dusty corner of a place you're not supposed to be into workspace - then packing them up again, moving on, pushing the next angle. the sense-pleasure of mechanical keyboards, levers that go *chthunk*, casette-tapes. the lame familiarity of cheap, well-worn kitch. the thrill of doing something you shouldn't with the people you know best, getting to be an operator, be someone, just for ten minutes.
even if you can't help but cough as you mantle onto the rooftop, you can do it still right. plan enough, take it slow, case every angle, nobody gets hurt. the job is never seen, never played. we play the game in the margins, in the dusty rooms, in the check and re-check, in the quiet mornings and late nights when nobody else is awake. each book cover and poster and photograph around your homes and your workshop a fingerprint in detail, the thumb-marks of three lives. snapshots. blanks.
quadrilateral cowboy comes with a manual, and it, too, is a creased, dog-eared software handbook printed somewhere around 1982. a slice of the game's sensory texture, a polaroid of stopped time, propagating out beyond its borders and into the fabric of your machine. like nostalgia, like hacking.
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Bear Suit
Freddy and Circus Baby talk about their issues and workarounds for being able to mingle with the human crowds, giving Freddy an idea and hope for being able to leave the house freely. .
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Maintenance checks were done at a discount. Perks of being friends and family to Meera and Circus Baby, Freddy supposed. He was reclined in the chair set up for maintenance work, dutifully ignoring the straps holding him in place for everyone’s safety while he hummed to pass the time. Various cables were plugged into him, allowing Jeremy Fitzgerald limited access to his software for observation. The coding that formed his base, a branch of the Mimic1 AI trained in the art of being Freddy Fazbear, was still very much a mystery to unravel. It had been the last great programming work of Michael Afton before his death and Freddy wasn’t of much help in understanding it or reverse engineering it.
The fire that consumed the fake pizzeria had degraded a lot of Michael’s Remnant and memories, which left Freddy with scraps of them; enough to raise him above the level of the other Glamrocks but not enough to provide real help to the Guards in figuring out what the other Aftons planned to do with the AI. It was.. disheartening.
He looked up as the door to the workshop’s inner workings opened and Jeremy walked in with Circus Baby following after. The clown themed animatronic glanced in Freddy’s direction and gave him a quick glare over her frozen smile as per usual. Freddy was used to it; the look was more of a warning anyway, the action of a family member still being protective of someone. Couldn’t be helped, Michael had crossed a line by being attracted to Isabella Corbett, the grandmother to Meera and younger sister to Lucian, who now existed as the digital entity running Circus Baby.
“The performance model is due for readjustment and mechanical checks. Damien should be here for that within the hour so you’re free to wait or switch to the social model,” Jeremy remarked as he prepared another chair. Freddy’s ears wiggled at the words, perking up in interest.
“I’ll wait, Darling, thank you,” Baby replied with a purr, sliding into the chair and relaxing in place with a flip of her hand through her pigtails, “When Mr. Woods shows up, let him know I’ve been feeling a stiffness in my left knee joint. It’s going to start affecting my performances if it’s not dealt with this check.” Her eyes narrowed as she tilted her head, “I’m sure some little brat jammed pasta in there when I wasn’t looking.”
“You’re the one who didn’t want full coverage at your joints in favor of extra flexibility for your dancing,” Jeremy told her flatly, hands on his hips, “Don’t blame us for it!” Freddy watched Baby just wink at the man coyly and Jeremy rolled his eyes. “We’ll do a full exam of your knees anyway. Sit, relax, I’ve still got work to do in the front while we wait.”
Baby was strapped in, cables plugging into her head once the piece with her hair was removed, and then Jeremy left the room, closing the door behind him. Freddy watched him go before turning his gaze to the other animatronic. Her gaze shifted to him coolly, then the light in them faded as though she were shutting down. Freddy twitched, a momentary panic that passed as hard light built itself into being nearby, forming a figure almost out of nothing. Once completed, a young man stood by the chair holding Circus Baby, golden tan skin and strawberry blonde hair tied back in a short ponytail stark against the clashing red and powder blue of his clothes. His eyes were mismatched in color, one bright green like Baby’s, the other silvery grey.
Freddy thought back to the night he first saw Circus Baby in the Pizzaplex, how one of her eyes flashed silver at him when she spoke of rules having already been broken on Fazbear Entertainment property.
The man looked a bit familiar; Freddy dimly thought of hidden files with that face, data censored heavily and names distorted, a project name floating to the surface.
“Eggs Benedict?” he said in confusion and the man wrinkled his nose in distaste.
“Didn’t like the taste of them then, and I doubt I ever will, thanks to that miserable old man,” he remarked coldly and folded his arms over his chest, “You already know my designation, dummy; Digitized Duplicate of the Lucian Master File, Version 2. Digi for short, though some people insist on calling me Lucian. So, what are you in here for? Regular checkup?”
“My hardware is due for a regular maintenance check and my software is being observed for any recent updates or changes. So I suppose it could be considered a regular checkup,” Freddy replied politely, wiggling his ears. “I, ah, could not help but to overhear that you have a social model?”
Lucian blinked and shrugged, “Yeah, it’s the one I use to blend in with people and scouted the Pizzaplex with. Looks a lot more human than this version.” He jerked his thumb behind himself at Circus Baby in the chair. “Were you thinking of asking for one? They’re not cheap; took Meera and Stephanie a few months to pay off the construction of mine.”
“May I see?” Freddy asked, “I had no idea you were able to enter the Pizzaplex without alerting security about a third party animatronic!”
“Fitzgerald is surprisingly good about design, if a bit too influenced by those damned anime shows,” Lucian replied with a huff, pushing himself away from the chair with Circus Baby and walking over to what looked like a closet when Freddy first entered the room himself. He opened the door and gestured inside in a showy manner. “Ta-da,” he said dryly.
Freddy adjusted his vision to look more closely at the animatronic figure in the closet. If he wasn’t already told it was an animatronic, he would swear that he was looking at a young woman sleeping upright, bright red hair resting in long waves on her shoulders and framing a pretty face, long lashes dark against rose-blush cheeks, a burgundy pantsuit and heels making her look professional and elegant.
“She looks very nice!” Freddy complimented with a smile and Lucian gave him a smug look.
“I look hot as hell when I have the right clothes on in this model, Darling, no need to be family friendly about it,” he declared proudly and then shot him another narrow glare, “That’s not an invitation for you to try and hit on me while I’m in it, alright? Isa shot you down, and I’m not interested either.”
“I have already apologized for that!” Freddy complained weakly, “I just wanted to see how you are able to blend in with people. Vanessa will not be able to afford a social model for me without additional money that only Sydney can bring in with his mercenary work, and she will not let him go do such dangerous jobs now that Radical Eats is about to open.” His ears drooped as he hung his head. “I wish to be able to also be out in public, if only to be able to go with Gregory outside or wait for him at the bus stop after school.”
“And thanks to the Bite of ‘87, animatronics aren’t exactly free to wander outside of designated zones,” Lucian sighed, bumping the door with his hip to let it close, blocking off the sight of the woman in the closet. He looked thoughtful after a moment, one hand curling over his chin as he tilted his head. “Cosplay has been prevalent, and I’ve seen people walk around in suits that make them look like various creatures. They’re still seen as humans as the suits are recognized as just costumes of a sort. Maybe that’s something you can use?”
“Hmm, my current model was not designed to wear clothes, despite Fazbear Entertainment marketing and merchandise claims,” Freddy mused aloud and turned his head as far as he could to look at his shoulders, the wide red mountings that helped comprise his ‘Glamrock’ appearance. “If I did not have these wide shoulder blades, do you think I could fit into clothes and pretend I am a human cosplaying a bear?”
Lucian squinted at him, following Freddy’s gaze and humming along. “You may need to get something tailored if you don’t plan to have your casing reshaped too. Stephanie could do that since she makes my costumes and tailors the clothes I buy,” he suggested as he warmed up to the idea, “Talk to Vanessa about it and then ask Stephanie what her rates would be for tailoring clothes to your size. Simple outfits can be cheaper until your restaurant brings in enough money to get something more.. glamorous.”
Freddy’s ears wiggled excitedly. Even if simple clothes were all they could afford for him, just the idea of being able to wear them and then go outside the house, walk around the neighborhood or go into the city proper, would make it all worth it. He could remember hesitating at the entrance of the Pizzaplex, trying to convince Gregory to leave while he took FuriRosa’s knife to where she wanted to go to set her fires. The want to leave with the boy, to step beyond the boundaries of the building and leave it all behind, had been strong. But the knowledge of the social stigma of free-roaming animatronics and his sense of duty to stopping the other Aftons had held him back.
A day didn’t pass since then that he hadn’t regretted even a little not walking out. That could have been his only chance to be freely outside in the public view. Maybe this could be his second chance at it?
The door opened and he looked over to watch Jeremy and Damien walk in, catching up on their day as Damien shouldered off his jacket to toss carelessly onto a nearby desk. Freddy perked up, eager to get his thoughts out. “I would like a redesign of my shoulder casings!” he blurted and the two men whipped their heads to stare at him in united surprise.
“Was that on the docket?” Damien asked incredulously, glancing over at his boss.
“Vanessa didn’t mention anything other than a regular maintenance,” Jeremy replied, scratching his head, “Did you bring this up to your family, Freddy?”
“No, I only learned just today that there is a possibility I could be modified to pose as a cosplaying human. In this way, I will be able to go outside and follow Gregory on his outings,” the bear explained.
“He got the idea from us mentioning my social model,” Lucian chipped in, leaning casually against the chair with Circus Baby. He shrugged, “If the guy wants to wear clothes, he’s gonna need to deal with that casing design. You can fix that, right?”
Jeremy groaned in exasperation, rubbing his head while Damien pursed his mouth thoughtfully, eyes narrowing as they swept over Freddy’s figure quickly. “Let me make a call to Vanessa about this so there’s no surprises,” he finally decided, “You want to handle this one, Damien?”
“She paid for a maintenance check; does she have it in her budget for a small remodel, even with the discount we can give?” Damien countered with a small frown, “I can start with taking measurements for more rounded shoulder casings, at least for now.” He reached into a desk drawer for a tape measure as Jeremy turned around to leave the room again, most likely to make that phone call.
“Thank you,” Freddy murmured and Damien just shrugged as he began carefully removing one shoulder blade casing to measure it.
“Just don’t go around stuffing people into springlock suits,” he replied dryly and pat the now exposed shoulder joint, “and things’ll be fine. Just pretend you’re in really good cosplay.”
Freddy had already tuned him out, excitedly imagining the look on Gregory’s face when he could finally leave the house and walk with him to the bus stop or go along on trips to whatever places Gregory wanted to go to hang out with his friend from school. He really missed being that constant companion he was able to freely be in the Pizzaplex, but this small change to his casing would open up the world to him. He couldn’t wait to see where Gregory would take him next.
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internetgiraffekid1673 · 1 year ago
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Who's your fave oc at the moment?? Tell me about them!
Hoo boy, here we go. Get ready for BACKSTORY!
The short answer is a pair of girls named CJ and Ren otherwise known as Cleric and Watchdog who are college students in a universe with superheroes and started freelancing for those superheroes as a way to make some extra cash. Have a picture of both their regular identities and their alter egos. Designs are still being workshopped. Also, I've been experimenting with different pens on my drawing app, so the artstyle'a a bit all over the place. I'm also bad at character proportions, but their heights are closest to correct in the alter ego picture.
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The long answer? Is long. So I'll put it below a cut. :)
So, I have OCs for specific fandoms, but my current favorite OCs aren't actually attached to anything. They just live in a generic superhero verse that could honestly be anything from DC to Powerpuff girls. It wouldn't change much, but I do have some light worldbuilding around the city they live in.
Chorustown is your pretty par for the course comic book city with superheroes and supervillains and a new upstart team of anti-heroes that are basically violent robin hood (steal from the rich, give to the poor). Suffice it to say that whenever all these factions fight each other, it breaks shit, so renter's insurance ain't cheap. Also, suffice it to say that the heroes involved are constantly getting injured, as well as needing information on the ever-shifting threats.
Enter our protagonists: Serenity "Ren" Summers and Cory "CJ" Jack are a pair of college students with a lot of skills and not a lot of money, who are willing to do some questionable shit for income! Also, they're childhood besties turned girlfriends.
During their sophomore year, CJ and Ren realized that while nobody in the civilian sphere would be willing to hire undergrads and actually PAY them, superheroes must have much more limited options, what with the need to keep their identities secret and not have people ask questions. This is also a 'verse where superheroes aren't on great terms with regular law enforcement, so getting caught doing something illegal, even if it helps a lot of people, is a very real threat. It leaves superheroes without a whole lot of options when they need an expert for something in their superhero work. And CJ and Ren both happen to be notable experts.
Ren is an engineering major with a split focus in software and mechanical engineering, as well as some dabbling into social engineering. She's got tech chops and computer knowledge out the wazoo. She's also lived in Chorustown her whole life and knows the city like the back of her hand. Throw in the fact that she's an avid artist who spent (and still does spend) a lot of time sneaking around to make graffiti murals, and you have someone who is basically a surveillance GOD. She can hack anything she wants, follow people around without them ever noticing, and she's capable of designing tech like trackers and bugs (and posseses the skill to plant those). Ren is also a habitually nosy person who has always kept track of significant going ons, for superheroes and villains, major political players, celebrities, and her personal life. She is so uniquely qualified to gather information on people that it isn't even funny. And it goes both ways. She can help someone hide from surveillance just as easily as she can snoop out a hider because she knows exactly where nobody will look.
CJ is a very, very talented med student. She's been into medicine and biology her whole life, with a particular interest in the physiological differences between superheroes and regular people. This includes aliens, animal based powers, meta-humans, mutants---you name it, and she's probably hyperfixated on its biology for at least a month and retained that information. This means she's also dabbled in a lot of other weird disciplines like vet med and astrobiology (which would absolutely be a scientific discipline in a universe where aliens invade on a monthly basis). Add in her medical skills and her technologically inclined girlfriend, and she's got the skills and the tools to treat anything from a bloody nose to a broken appendage to a physiologically based power defect to a species specific disease for just about anybody.
The two of them decided that if they can't get stable income like normal people, they'll get it from superheroes, who will be forced to come to them because there are no other options! But obviously, they can't just publicly be helping out superheroes. That puts soooo many targets on their backs. They'd have villains, law enforcement, and even other superheroes after them (CJ and Ren don't really make a distinction between heroes and anti-heroes; as long as you're helping people, they're chill with you. That would make the more self-righteous folks of both categories pretty pissed to know that their confidants were helping people on the other side of the debate). So they'll need alter egos, and they'll need to be secretive about their base of operations.
And thus, Watchdog and Cleric were born! But the thing is, these two are REALLY paranoid about getting caught because they don't have supet powers to protect themselves from villains or even social power to protect themselves from the legal system. Remember, these two are broke undergrads who lowkey stole all their equipment from their university (it's technically all available for student use, but not in the quantities or for the purposes they use it for).
So they have a lot of fun measures in place. First off, you probably noticed, but their costumes cover their whole bodies and faces and are loose enough on their frames that you can't really tell anything about their body types beyond their height. Secondly, they're both utilizing voice filters that both pitch their voices low enough to sound like dudes and make them sound somewhat robotic so their tone doesn't come through. The settings on the filter can be adjusted as needed (CJ can turn off the tone modulator if she needs to sound soothing, or Ren can change the pitch if she needs to sound a specific age or gender as a distraction). So nobody knows what they look like or what they sound like, and most people assume they're men. Thirdly, Ren has designed some gadgets that disable trackers or bugs planted on their person. Nobody can follow them either.
Their biggest security measure, though, was how they revealed themselves to the super community. Instead of some big announcement, they just stalked the local Chorustown superheroes until opportunity arose. For Ren, it even functioned as advertising her skills since she's basically selling her stalking capability.
In the first fight that a hero got badly injured, CJ basically popped out of the woodwork in her Cleric getup, dragged them into a safe and hidden spot, delivered immediate and effective field first aid, and left the coordinates of an abandoned apartment complex that they've turned into her clinic, as well as a short letter offering her services.
Ren literally listened in on the resident supers conversations until they expressed frustration at not having a particular piece of information, at which point she helpfully left them an anonymous tip as well as a burner phone number, a ghost email account, and some coords if they ever needed info again. Both instances were basically a free trial, since their letters of introduction also specified that payment in some form would be required for later assistance.
Also, because Ren is a damn good stalker and because CJ will have personally treated many heroes wounds and logged their identifying physical and medical traits, it doesn't take them long before they put together, like, everybody's secret identities. Heroes and villains. With a couple of exceptions on the villainous side, since they don't directly interact with them. But there's basically no hiding from them.
Most people also don't know they exist! Other heroes that the Chorustown protectors interact with do question where they're getting treated for injuries after really big fights, and villains know that SOMEONE keeps giving heroes information that foils their plans, but they don't really come to the conclusion that it's an independent party. They always make incorrect assumptions. Like "Oh, they must have a family member or non-combat teammate that fixes them up after fights!" or "Oh, clearly we have a mole who's being bribed or threatened," or "The Chorustown heroes have more powers than they're letting on." Outside heroes only really learn of these two when the Chorustown regulars talk about them, and only really believe it when Ren and CJ see fit to contact them for whatever reason. It's honestly hilarious.
Everybody who has been contacted by CJ and Ren knows where Watchdog's dropspots are and where Cleric's clinic is, but have no idea what they do otherwise. The clinic and the dropspots are nowhere near the university or where their apartment, so people have no reason to assume it's them. They have ghost emails and burner phones, but they're regularly replaced, and Ren is good at cybersecurity, so there's no tracking it that way.
Most people guess that they're associated in some way, since two freelance vigilantes appearing at similar times operating out of the same city with similar technology would be a bit weird otherwise, but it's also assumed to be strictly professional. Nobody would ever guess that they know each other in their civilian lives, much less that they're girlfriends.
People also realize Watchdog and Cleric know their secret identities (and probably other secret stuff, too) since they've been contacted as civilians, but they also aren't overly threatened by it. The two of them are clearly working for money, but they aren't selling any of the heroes' secrets and are honestly very trustworthy and confidential about it. There was paranoia for the first little bit, but it quickly just became a fact of life.
That's pretty much the whole backstory unless you want to know
Other interesting things about them that don't have a whole lot to do with their whole second job shtick!
Ren:
Ren loves art in all forms, but especially painting. She'll paint on anything she can get her hands on. Her notes, random walls and floors, parts of the school, and any of her possessions. The skirt pictured in her drawing is her own handiwork, and most of her other articles of clothing look similar. Most of their dishes have been custom painted with food safe paint. And as previously mentioned, she's a vandal who puts gorgeous murals and fun zany tags in places that they really shouldn't be.
She's rather anti-social. Ren is aggressively introverted and doesn't have a whole lot of patience for stupid people. She's got a pretty quick temper on her and can be very moody. She recognizes that all traits make her just as unpleasant for other people to be around her as it is for her to be around other people. So she mostly just avoids others. She has like 5 people in her social circle, and she's happy to mooch off CJ if she needs anybody else.
Ren has a lovely voice but has no technical knowledge of music. She just likes to sing.
Ren's a major bookworm, but she mostly reads on her phone. People think she's addicted to social media, but she's usually just reading a book. And she'll read literally anything. With enthusiasm. Sure she can argue classics with the best of them, but she reads so much that she also: can get deep into the mechanics of a 1980s space opera you've never heard of; happily engages in ship wars over the generic YA dystopia that's a disguise for a generic YA love triangle; keeps a running list of every perfectly mapped out hero's journey fantasy story she's read; has consumed an entire encyclopedia and REMEMBERS it; spent one memorable week reading nothing but foreign cookbooks; accidentally befriended her computer science professor over a shared love for tragic westerns; and has a categorized list of historical romances with metrics including historical accuracy, how smutty it is, plot outside the romance, time period, location, and social class of the characters, how healthy the romance is, and how compelling.
Her favorite snacks are plain baby carrots and straight honey. She enjoys traumatizing people at parties by drizzling honey straight into her mouth like whipped cream, and she eats so many carrots that multiple have questioned how she hasn't turned orange.
CJ:
CJ is into fashion, but not like trends or anything. She likes to look good while still having her stuff ethically sourced and affordable. She does a lot of thrift shopping and still manages to dress really good (or at least I think so). Her default and favorite style is punk-inspired bad bitch that, for lack of a better term, is a bit on the slutty side, but she does like to experiment. One of these days I'll probably draw lots of different civilian outfits for both of them.
CJ is the opposite of Ren in that she is a total social butterfly. Not only is she suuuuuper extroverted, she also isn't even a little shy, will strike up a conversation with anybody, and knows basically everyone. This also means she has friends from all walks of life, which gets really useful when Watchdog needs informants. The little old Mexican lady next door, the corner store butcher, the chronic smoker at the homeless shelter, the thrift shop owner they both pretend isn't selling drugs, the local town council member, the perpetually sleep deprived culinary arts student who likes to "experiment" in the school kitchens at 3 a.m., the league of legends nerds who always seem to be online, the manic party girls who keep inviting her to a night on the town---all of them get more information than people would expect, and CJ knows and is on good terms with all of them. And not for an ulterior motive, she just genuinely likes people.
CJ has extreme ADHD. She's lucky Ren has a scary good memory and would never let her forget her Adderall, otherwise she's be in trouble. As it stands, she still is rather hyperactive and has a. . .not short, but definitely jumpy attention span.
She's a plant mom. Their apartment has a ton of plants. She really likes ferns and shrubs, but they also have flowers, succulents, grasses, and literally everything else.
CJ plays the violin, but only in fiddle, bluegrass, and trad contexts, so she can barely read sheet music and learns almost everything by ear.
She hates wearing the color purple but has deliberately bought purple clothing solely for Ren to steal.
Both
Are self-proclaimed socialists who participate in a lot of fundraising, activism, and volunteer work.
Have another childhood best friend named Eli, who is a self-proclaimed anarchist and a business major at their rival university. They still get together all the time. He also knows everything about their double life. There's no secrets in this circle. They're all super close, but they have their favorite ways of hanging out. He and Ren bond by going on vandalism field trips where he puts up politically motivated rants, and she makes it look pretty. He and CJ bond by regularly forsaking civilization and going hiking or camping or just chilling in the woods. They all bond by drinking cheap wine mixed with Dr. Pepper while playing video games and doing their homework and drunkenly going on tirades about rich assholes.
He's also shipped them since middle school when he realized they liked each other, but he didn't want to meddle. He got increasingly frustrated by the mutual pining throughout their high school years and finally engineered a situation at their graduation party where they were locked in a closet together for an hour and warned them that if they didn't confess he was going to drug them and write it in permanent marker on their foreheads. They literally came out of the closet after sharing their first kiss and are willing to kill God for him in thanks.
They're both really messy, but in an organized chaos kind of way. Everything in their home does have a place, it's just not always the place that you'd expect. The place for dirty socks, for example, is "on the living room floor in a haphazard pile," and the place for tissue boxes is "three in every room in easily accessible places at all times."
Both of them can cook but prefer to just eat whatever unprepared food is lying around, and will try any combination if it means they don't have to cook. An average dinner in the Jack-Summers household is a bowl of uncooked pasta dipped in peanut butter like it's nacho cheese with a side of bananas.
They really really like cats. They are both allergic to cats.
They're not practicing any religion, but kind of both passively believe that there's probably a capital-G God and also that other lowercase-g gods exist.
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nitrosodiumfmp · 1 year ago
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Looking Forward (and Back)
I'm feeling a little better mentally about the whole project; I've cleared up my bibliography and also altered my project proposal a little. This time I did attempt to make it more open-ended, and that's because I've thought about some potential renovations to the idea.
A lot of this has been inspired by Doom - the originals, not the remakes. They're really good games, and the art and level design are very intriguing. I watched a very interesting video by GermanPeter about what the levels could be as real-life places, and it made me think about the abstract, surreal nature of the visuals. It's something that could be quite interesting to replicate. For example, in the video, Peter suggests that MAP02, The Underhalls, is not a sewer system as it first appears, but actually a network of flooded subway tunnels, with various stops where you can scavenge for loot and fight demons.
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I've also gotten quite hung up on the Sinister Workshop vs Dark Tomb debacle, and I think the best way to get around this is to combine the ideas into one cohesion, called "Sinister". It'll be chunky, mechanical and industrial, while also appearing fantastical and almost Gothic. This style has been proven to work - once again, look at Doom.
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Some of the Doom maps do still carry a sense of dread and unease, as you creep through darkened corridors, expecting an ambush at any moment. But they also have the more adrenaline-fuelled segments you'd expect from a shooter, running circles around a hungry horde and blasting them into mincemeat. Doom does attempt full-on horror in some segments, too. There's a map in the cartoonishly malicious Plutonia Experiment called Hunted, where you're trapped in a maze filled with Archviles (particularly resilient demons who can revive the dead for extra fun), not enough ammo to kill them all, and all the while, as if to mock you, it plays the bunny song from the end of Doom 2.
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A lot of Doom 1 maps had this more horror focus, actually. Obviously nowadays, it's not scary, but back then, when you were confined to keyboard controls, a crap resolution, and the old-school software renderer that made dark areas DARK, it was probably pretty spooky. With this ethos, I can have my cake and eat it - I can keep making the slower horror-atmosphere game, and also make it more active.
This is what I want to do. This is the vibe I want to replicate. Here's my idea for more fleshing-out. Essentially, you're in the afterlife - the god of death has entered a deep sleep, and the world is being subverted by his altered consciousness. Since nobody can properly die anymore, only existing as malformed ghosts in the warped remnants of the afterlife, you've been sent to wake the god up from his slumber and banish these spirits back to the ethereal realm. The surrealism still works here - it's all in a dream-like world, but it's also the afterlife. Think of some of the music videos for TOOL songs, where strange visuals are used to signify the dying process, or passing in and out of consciousness. This helps to explain the inevitable weirdness of the environment, and also relates to many of the interesting themes that people have extrapolated from the original Midas myth: dreams, surrealism, illusion, conspiracy, myth.
And, a final note, enemies. Also inspired by Doom (what can I say, I love boomer shooters) I think I'll have enemies that are 2D sprites. They'll be fun to draw, easier to animate, and help to make the world seem off. If the world is 3D and they're not, it'll give everything an optical illusion vibe, which is what I want.
A final final note: I think I might call it Sinister Afterlife. But it's just Sinister for now.
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spinnerwheeltool · 2 years ago
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Spinner Wheel – Yes or No , Educational Tool, Random Number – 2023
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How does the "Spin the Wheel" tool work and what is its primary purpose?
The "Spin the Wheel" tool is a digital application or software designed to simulate the spinning of a physical wheel. Its primary purpose is to introduce an element of randomness and chance into various activities, games, decisions, or events. Here's how the tool typically works and its main objectives:
Functionality:
Configuration: Users or organizers can input a list of items, options, prizes, or outcomes onto the wheel's segments. Each segment represents a possible result.
Visual Representation: The tool displays the wheel on a digital platform, often with colorful segments and a pointer or arrow indicating the currently selected segment.
Interaction: Users can interact with the tool by clicking a button, tapping the screen, or triggering a command to initiate the spin.
Random Selection: The tool employs a randomization algorithm to determine the outcome of the spin. This algorithm ensures that each segment has an equal or weighted chance of being selected, replicating the concept of spinning a physical wheel.
Entertainment: The "Spin the Wheel" tool is widely used in games, quizzes, and interactive activities to add an element of fun and unpredictability. It's commonly seen in virtual game shows, online contests, and casual gaming apps.
Decision-Making: The tool can help in making decisions when choices are difficult or when an element of chance is desired. It's often used for choosing among restaurants, travel destinations, or other options.
Promotions and Marketing: Businesses and brands use "Spin the Wheel" tools to engage customers, offer discounts, or distribute prizes in a gamified manner. This boosts customer interaction and can lead to increased sales or brand awareness.
Education: Teachers and educators use the tool to randomly select students for tasks, questions, or participation, ensuring fairness and active involvement.
Event Planning: During events, conferences, or workshops, a "Spin the Wheel" tool can be used to select attendees for giveaways, activities, or even speaking opportunities.
Randomizing Workflows: In creative processes like brainstorming sessions, the tool can be used to randomly select topics or prompts, encouraging innovative thinking.
Online Contests: For online platforms, the tool facilitates random winner selection, ensuring fairness in giveaways, sweepstakes, or competitions.
Overall, the "Spin the Wheel" tool combines the excitement of chance with the convenience of digital technology, making it a versatile tool for entertainment, decision-making, marketing, and more.
What are some common applications of a digital "Spin the Wheel" tool in various industries?
A digital "Spin the Wheel" tool has diverse applications across various industries due to its ability to add an element of randomness, engagement, and excitement to different activities. Here are some common applications in different sectors:
Online Games: Many casual and mobile games integrate "Spin the Wheel" mechanics for rewards, power-ups, or character upgrades. Virtual Casinos: Online gambling platforms often use the tool for games of chance, like roulette-style games.
Trivia and Quizzes: Educational apps and websites use it to randomly select questions or topics for quizzes and trivia games. Marketing and Retail:
Promotions and Discounts: Businesses use "Spin the Wheel" tools to offer customers discounts, special offers, or promo codes in exchange for engagement. Lead Generation: Companies collect user information in exchange for a spin, helping build their customer database. Product Selection: Brands can use the tool to help customers choose between products or services, adding an interactive element to the shopping experience.
Events and Conferences:
Prize Giveaways: At events and conferences, the tool can be used for random prize drawings or determining the order of presentations. Interactive Booths: Exhibitors use the tool to engage attendees at trade shows or expos by offering prizes or promotional items. Education:
Student Participation: Teachers can use the tool to randomly select students for answering questions, leading discussions, or participating in class activities.
Randomized Assignments: In group projects, the tool can allocate tasks or roles randomly, promoting fairness and collaboration. Health and Wellness:
Fitness Challenges: Fitness apps utilize the tool for random workout routines or exercise challenges.
Healthy Choices: Nutrition and wellness apps can suggest random healthy recipes or habits to users.
Online Contests and Social Media:
Random Winners: Social media giveaways and contests use the tool to randomly select winners from a pool of participants. Engagement Boost: Brands use the tool to encourage users to engage with their social media posts or websites. Decision-Making:
Choosing Restaurants or Activities: A group of friends or family members can use the tool to decide where to eat or what activity to do.
Randomized Surveys: Researchers and pollsters use the tool to randomly select participants for surveys or focus groups. Creativity and Innovation:
Brainstorming Prompts: Creative teams can use the tool to generate random prompts for brainstorming sessions.
Artistic Inspiration: Artists and writers can use the tool to select random themes or elements for their work.
These are just a few examples of how a digital "Spin the Wheel" tool can be applied across industries. Its flexibility and adaptability make it a popular choice for adding an interactive and random element to various activities and scenarios.
Can you explain the mechanics behind the random selection process in a "Spin the Wheel" tool?
Certainly! The mechanics behind the random selection process in a "Spin the Wheel" tool involve a combination of mathematical algorithms and user interactions to simulate chance and randomness. Here's a breakdown of how it works:
Initial Configuration:
The user or organizer inputs a list of items, options, prizes, or outcomes onto the wheel's segments. Each segment represents a possible result. The segments can have equal or different weights, determining the likelihood of each outcome being selected. For instance, some segments might be larger than others to indicate higher probabilities. User Interaction:
The user initiates the spinning process by clicking a button, tapping the screen, or triggering a command. This action sets the wheel in motion, simulating the physical act of spinning a wheel. Randomization Algorithm:
Behind the scenes, the tool employs a randomization algorithm, which is a mathematical process designed to produce unpredictable and unbiased outcomes. Random Number Generation:
The core of the algorithm involves generating random numbers. These numbers determine which segment the pointer or arrow lands on when the wheel stops spinning. Equal Probability:
In the case of equal probability, where all segments have the same chance of being selected, each segment is assigned a unique number, and the algorithm generates a random number within the range of these numbers. Weighted Probability:
In scenarios where segments have different probabilities (weights), the algorithm generates a random number within a range that is proportional to the weight of each segment. Heavier segments have larger ranges, increasing their chances of being selected. Animation and Visual Feedback:
During the spinning process, the tool animates the wheel's rotation, creating a sense of anticipation and excitement. The user sees the wheel gradually slowing down and coming to a stop, with the pointer eventually settling on a segment. Displaying the Result:
Once the wheel stops, the algorithm's outcome determines which segment the pointer is pointing at. The tool displays the selected result, which could be a prize, an option, or an outcome. By combining user interaction, mathematical algorithms, and visual animations, the "Spin the Wheel" tool provides the illusion of randomness and chance, making it a fun and engaging way to introduce uncertainty and excitement into various activities and applications.
What features should a high-quality "Spin the Wheel" tool offer to enhance user engagement?
A high-quality "Spin the Wheel" tool should offer a range of features that not only create an engaging user experience but also provide flexibility for customization and seamless integration into different contexts. Here are some key features that can enhance user engagement:
Attractive Visual Design:
The tool should have visually appealing graphics and animations that capture the user's attention and create a sense of excitement. Customizable Segments:
Users should be able to easily input and customize segments with different colors, labels, and even images, allowing for personalization and branding. Weighted Probabilities:
The option to assign different probabilities to segments enhances the tool's versatility, making it suitable for various scenarios where outcomes might have different likelihoods. Interactive Spin Controls:
Intuitive controls for starting the spin and stopping it should be provided, giving users a sense of control over the process. Sound Effects:
Adding sound effects that mimic the sound of a spinning wheel and a satisfying "click" when a segment is selected can enhance the sensory experience. Responsive Design:
The tool should be compatible with various devices, including desktops, tablets, and smartphones, ensuring a smooth user experience across platforms. Real-time Results:
The selected result should be displayed in real-time as the wheel stops, eliminating any lag and maintaining user engagement. Shareable Results:
Integration with social media platforms allows users to share their results, encouraging others to try the tool as well. Gamification Elements:
Incorporate game-like elements such as scoreboards, leaderboards, or challenges to motivate users to spin the wheel multiple times. Analytics and Data Collection:
For businesses and marketers, having the ability to collect data on user interactions and preferences can inform future strategies and campaigns. Integration Options:
The tool should be easily embeddable into websites, apps, or presentations, allowing for seamless integration into various digital contexts. Customizable Themes:
Providing themes or skins that match different occasions, holidays, or branding guidelines adds an extra layer of personalization. Multi-language Support:
To cater to a diverse user base, the tool should support multiple languages. Cross-platform Compatibility:
Offering both web-based and mobile app versions of the tool expands its accessibility and reach. Offline Mode (Optional):
In cases where an internet connection is not guaranteed, an offline mode could allow users to use the tool without needing internet access. Security Measures:
If user data is collected, ensuring that privacy and data security measures are in place builds trust with users. By incorporating these features, a high-quality "Spin the Wheel" tool can effectively captivate users, encourage repeated interaction, and be a valuable asset for entertainment, marketing, education, and decision-making purposes.
How can a "Spin the Wheel" tool be customized to suit specific branding or thematic requirements?
Customizing a "Spin the Wheel" tool to match specific branding or thematic requirements can greatly enhance its relevance and impact. Here are steps you can take to achieve this customization:
Color Palette and Graphics:
Choose colors that align with your brand or theme. Use the brand's primary colors for segments, pointers, and background. Incorporate relevant graphics, icons, or images that represent your theme or message. Segment Labels:
Customize the text labels on each segment to reflect your branding or theme. This could include product names, slogans, or thematic keywords. Images or Icons:
Replace default segment colors with images or icons that relate to your brand or theme. For instance, if you're running a travel-themed campaign, use images of destinations. Background and Themes:
Design or select backgrounds that resonate with your branding. You could use patterns, textures, or images that reinforce your theme. Font Styles:
Choose fonts that match your brand's typography. Consistent font styles across the tool will reinforce your branding. Pointer Style:
Modify the pointer's appearance to align with your theme. It could be shaped like an object related to your brand or message. Sound Effects:
Customize sound effects to fit your theme. For example, if you're running a carnival-themed event, use whimsical sound effects. Language and Content:
Customize all text and labels to match your brand's voice and language preferences. Pre-designed Templates:
If available, choose from pre-designed templates that are specifically designed to match various themes. Branded Spin Animation:
Add a unique spin animation that ties into your branding. This could be a special visual effect or a specific motion for the wheel. Logo Integration:
Incorporate your company logo or event logo into the design, placing it prominently but unobtrusively. Thematic Prizes or Outcomes:
If you're using the tool for giveaways or promotions, align the prizes or outcomes with your theme or branding. Personalized Messages:
Include personalized messages or calls to action that resonate with your audience and theme. Social Sharing:
Customize the social sharing options to include branded hashtags, captions, or links. Integration with Branding Campaigns:
If you're running a broader branding campaign, ensure the "Spin the Wheel" tool is consistent with the campaign's messaging and visual identity. Remember that while customization is essential, usability and functionality should not be compromised. The customized "Spin the Wheel" tool should remain easy to use and visually appealing, while also conveying the intended brand or thematic message effectively.
What are the potential benefits of using a virtual "Spin the Wheel" tool in marketing campaigns or events?
Using a virtual "Spin the Wheel" tool in marketing campaigns or events can offer numerous benefits that enhance engagement, brand exposure, and customer interaction. Here are some potential advantages:
Increased Engagement:
The interactive and gamified nature of the tool captures users' attention and keeps them engaged with your brand or event. Enhanced User Experience:
The tool adds an element of fun and excitement, creating a positive experience that users associate with your brand. Brand Awareness and Exposure:
The tool's shareability encourages users to spread the word about your campaign or event, leading to increased brand exposure. Data Collection:
Collect user data such as email addresses or preferences in exchange for spins, helping you build your customer database. Lead Generation:
The tool can be used to generate leads by requiring participants to enter their contact information before spinning. Customer Retention:
Regularly scheduled spins, challenges, or rewards can keep customers coming back, increasing customer loyalty. Product or Service Promotion:
You can offer discounts, freebies, or exclusive offers as prizes on the wheel, incentivizing users to explore your products or services. Event Engagement:
Incorporate the tool at events to encourage attendees to interact with your booth or booth staff, increasing event participation. Market Research:
Use the tool to gather customer insights by asking participants to answer a survey question after their spin. Social Media Engagement:
Encourage users to share their spin results on social media, creating a buzz around your campaign and potentially reaching a wider audience. Interactive Contests:
Run contests where users can win prizes based on their spins, fostering a sense of competition and urgency. Personalization:
Customize the tool's appearance and prizes to match different segments of your target audience, making it more relevant and appealing. Event Schedule or Agenda:
Use the tool to randomly select attendees for activities or presentations during events, ensuring fair participation. Promotional Tool:
Promote new products, services, or features by offering exclusive first-look previews as prizes on the wheel. Employee Engagement:
Use the tool in internal events or team-building activities to boost employee engagement and morale. Partnership Promotion:
Collaborate with partners and offer joint prizes on the wheel, expanding your reach to their audiences as well. Entertainment Value:
The tool can serve as an entertainment element during waiting times at events or in-store, enhancing the overall experience.
By strategically integrating a virtual "Spin the Wheel" tool into your marketing campaigns or events, you can create an enjoyable and memorable interaction that aligns with your brand message and goals, ultimately driving engagement and positive outcomes.
Are there any security considerations associated with using a "Spin the Wheel" tool, especially in online contests?
Yes, there are several security considerations to keep in mind when using a "Spin the Wheel" tool, particularly in the context of online contests. Ensuring the security of participants' data and the fairness of the contest is crucial. Here are some key security considerations:
Data Privacy:
Collect only necessary user data, and clearly communicate how the data will be used and stored. Adhere to data protection regulations, such as GDPR, if applicable in your region. Secure Data Storage:
Safely store user information, especially if email addresses or personal details are collected during the contest. Fairness and Randomness:
Implement a reliable and tested randomization algorithm to ensure that outcomes are truly random and not manipulated. Anti-Cheating Measures:
Implement safeguards to prevent participants from cheating or exploiting the system to increase their chances of winning. Auditing and Transparency:
Maintain records of contest results and interactions in case of disputes. Ensure the process is transparent and can be audited. User Authentication:
If applicable, consider using user authentication methods to prevent multiple entries from the same participant. Security Testing:
Conduct security testing on the tool to identify vulnerabilities and address potential risks before launching the contest. Secure Connection:
Ensure the tool is hosted on a secure server and that the connection is encrypted (HTTPS) to protect user data. Authentication Tokens:
If integrating with user accounts, use authentication tokens to prevent unauthorized access to accounts. Backup and Recovery:
Implement regular data backups to prevent data loss and have a plan in place for data recovery in case of a technical issue. Terms and Conditions:
Clearly outline the rules, terms, and conditions of the contest to prevent misunderstandings or disputes. Spam Prevention:
Implement CAPTCHA or other methods to prevent automated bots from participating in the contest. Age Restrictions:
If the contest is limited to a specific age group, implement age verification mechanisms to ensure compliance. User Consent:
Obtain explicit consent from participants before collecting their data or sharing their information. Regular Updates:
Keep the tool and any underlying software up to date to address security vulnerabilities. Monitoring and Response:
Monitor the contest for any unusual activity or anomalies and have a plan in place to respond to security incidents. Testing and Validation:
Thoroughly test the tool in various scenarios to identify potential security issues and address them before launch.
By addressing these security considerations, you can ensure that your "Spin the Wheel" tool operates smoothly, maintains participants' trust, and provides a secure and fair environment for online contests or other interactive activities.
Can you provide examples of creative ways businesses have utilized a "Spin the Wheel" tool to drive customer interaction?
Certainly! Many businesses have used "Spin the Wheel" tools in creative ways to engage customers and enhance their marketing efforts. Here are some examples:
E-commerce Discounts:
Online retailers offer a "Spin the Wheel" on their website where customers can spin to win exclusive discount codes, encouraging immediate purchases. Email Signup Incentives:
Businesses use the tool to offer discounts or freebies in exchange for users signing up for their email newsletters, helping grow their subscriber list. In-Store Promotions:
Brick-and-mortar stores place interactive kiosks with "Spin the Wheel" tools for customers to engage with during their shopping experience. This can increase foot traffic and sales. Product Recommendations:
Brands provide a "Spin the Wheel" option that suggests products based on users' preferences, helping customers discover new items. Event Giveaways:
At events or trade shows, companies use the tool to randomly select attendees for giveaways, samples, or exclusive event merchandise. Social Media Contests:
Brands run social media contests where participants spin the wheel online for a chance to win prizes, encouraging engagement and shares. Interactive Quizzes:
Companies incorporate "Spin the Wheel" mechanics into interactive quizzes where users answer questions and then spin for a chance to win rewards or learn more about their products. Charity Donations:
Brands organize campaigns where each spin results in a donation to a chosen charity. This encourages user participation while also contributing to a cause. Customer Surveys:
Businesses use the tool as part of customer satisfaction surveys, offering participants a chance to win prizes for completing the survey.
User-Generated Content:
Brands ask users to spin the wheel after submitting user-generated content (photos, videos, reviews). The outcome could determine the type of reward they receive. Birthday Offers:
Businesses send customers a birthday email with a link to spin the wheel for a special birthday discount or gift. Rewarding Loyalty:
Loyalty programs can incorporate a "Spin the Wheel" feature where members can earn extra points, discounts, or other rewards. A/B Testing:
Brands can use the tool to randomly select users for different A/B test variations, making the testing process more interactive. Employee Engagement:
Companies can use the tool internally for employee recognition or team-building activities, boosting morale and engagement. App Downloads:
Brands incentivize app downloads by offering a chance to win prizes when users download and use their mobile app.
These examples showcase the versatility of the "Spin the Wheel" tool and how businesses can creatively integrate it into various aspects of their marketing strategy to drive customer interaction, increase brand awareness, and achieve their objectives.
What are the key factors to consider when selecting a "Spin the Wheel" tool from the available options on the market?
Selecting the right "Spin the Wheel" tool from the available options on the market requires careful consideration to ensure it aligns with your goals and provides a positive user experience. Here are key factors to keep in mind:
Customization Options:
Check whether the tool allows you to customize colors, graphics, labels, and other visual elements to match your branding or theme. Randomization Algorithm:
Ensure the tool uses a reliable and tested algorithm to ensure fair and truly random outcomes. Ease of Use:
The tool should be user-friendly for both participants and administrators, with intuitive controls and setup. Responsiveness and Compatibility:
The tool should work smoothly across different devices, including desktops, tablets, and smartphones. Security and Data Privacy:
Consider how the tool handles user data and whether it complies with data protection regulations. Integration Options:
Check if the tool can be easily integrated into your website, app, or social media platforms. Customizable Prizes and Outcomes:
Ensure you can customize the prizes or outcomes displayed on the wheel to match your campaign or event. Visual Appeal:
Look for tools with visually appealing graphics and animations that capture users' attention. Sound Effects:
If desired, check if the tool supports customizable sound effects that enhance the user experience. Feedback and Reviews:
Research user reviews and feedback to gauge the tool's reliability and user satisfaction. Analytics and Reporting:
Determine if the tool provides analytics and reporting features to track user interactions and outcomes. Scalability:
Consider whether the tool can handle a large number of users if you anticipate high levels of participation. Support and Documentation:
Look for tools that provide clear documentation and offer customer support in case of issues. Cost and Pricing Model:
Evaluate the pricing structure and ensure it fits within your budget, considering any additional costs for customization or features. Updates and Maintenance:
Check if the tool receives regular updates and maintenance to address bugs, security issues, and compatibility with new platforms. Demo or Trial Version:
Try out a demo or trial version if available to assess the tool's functionality and suitability for your needs. Reviews and Recommendations:
Seek recommendations from colleagues, peers, or online communities to get insights into popular and reliable tools. Legal and Compliance Considerations:
Ensure the tool's terms of use and privacy policy align with your legal and compliance requirements.
By evaluating these factors, you can make an informed decision and choose a "Spin the Wheel" tool that not only meets your immediate needs but also supports your long-term marketing objectives and user engagement goals.
How has modern technology, such as mobile apps and websites, transformed the traditional concept of spinning a physical wheel for decision-making or entertainment purposes?
Modern technology, including mobile apps and websites, has significantly transformed the traditional concept of spinning a physical wheel for decision-making or entertainment purposes. Here's how:
Accessibility and Convenience:
Mobile apps and websites make the concept of spinning a wheel accessible to a global audience at any time and from anywhere. This eliminates the need for a physical wheel and a specific location. Variety of Platforms:
Technology allows "Spin the Wheel" tools to be available on various platforms, such as smartphones, tablets, desktops, and even smart TVs, catering to different user preferences. Personalization and Customization:
Modern tools offer extensive customization options, enabling users to personalize colors, graphics, outcomes, and themes to match their preferences or branding. Dynamic Interactivity:
Digital wheels provide dynamic interactions, including animations, sound effects, and visual feedback, enhancing the user experience beyond what a physical wheel can offer. Randomization Algorithms:
Digital tools utilize complex randomization algorithms to ensure fairness and true randomness, which can be challenging to achieve with a physical wheel. Integration with Other Technologies:
Mobile apps and websites can integrate with other technologies such as social media, email marketing, or analytics tools, allowing for a seamless, integrated user experience. Data Collection and Insights:
Technology-enabled tools collect user data, providing valuable insights into user behavior, preferences, and engagement patterns. Gamification and Engagement:
Digital tools can incorporate gamification elements like leaderboards, badges, and challenges, boosting engagement and encouraging repeat use. Instant Gratification:
Digital tools provide immediate results, eliminating the wait time associated with spinning a physical wheel. Sharing and Social Interaction:
Users can easily share their results or experiences on social media, amplifying the reach and impact of the interaction. Adaptive Design:
Tools can adapt to different screen sizes and orientations, optimizing the experience for various devices. Scalability:
Digital tools can accommodate a large number of users simultaneously, making them suitable for events, campaigns, and contests with high participation rates. Tracking and Analysis:
Technology allows for detailed tracking of user interactions and outcomes, enabling businesses to refine their strategies based on real-time data. Innovation and Creativity:
Digital tools can introduce innovative features like interactive mini-games, video integration, augmented reality (AR), or virtual reality (VR) experiences. Global Reach:
Modern tools have a global reach, allowing businesses to engage with an international audience without geographic limitations. Overall, modern technology has reimagined the traditional concept of spinning a physical wheel, turning it into an engaging, interactive, and data-driven experience that aligns with the digital age and the expectations of today's users.
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vivekpandeyy1 · 17 hours ago
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Ignite Minds: The Power of STEM Robotics in Education
In today's technology-driven world, STEM robotics has emerged as a dynamic and engaging educational tool. Integrating STEM in robotics classrooms encourages creativity, critical thinking, and real-world problem-solving. At Technobotics, STEM robotics classes and robotics courses bring these benefits to life, making STEM education more exciting, relevant, and accessible for learners of all ages.
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Why STEM Robotics Matters
The term STEM robotics combines science, technology, engineering, and mathematics with the hands-on construction of robots. This blend helps students:
Apply theoretical knowledge to tangible projects
Develop essential skills like coding, electronics, and mechanical design
Foster creativity and collaboration through team challenges
Prepare for future careers in engineering, AI, and automation
By integrating STEM in robotics, educators create an interactive learning experience that directly aligns with real-world industries. This is why STEM robotics classes are gaining popularity—and why parents and educators are more interested in robotics STEM education than ever before.
Robotics Courses by Technobotics
Technobotics specializes in equipping learners with the tools and knowledge to thrive in the world of STEM in robotics. Their structured robotics courses include:
Introductory Programs: Basic electronics, programming, and mechanical builds
Intermediate Tracks: Sensor integration, logic control, and robotics challenges
Advanced Workshops: AI-based programming, IoT-enabled robots, and competition training
This progressive approach ensures that whether a student is new to STEM robotics or ready for advanced robotics STEM education, they find the right course.
Benefits Students Gain
1. Strong STEM Foundations
By actively participating in STEM robotics, students solidify their understanding of scientific and technical concepts. They move from passive learning to active innovation.
2. Technological Literacy
Working with microcontrollers, sensors, and coding software builds confidence in modern technology—a skill increasingly required in today's job market.
3. Critical Soft Skills
Teamwork, patience, and communication are all naturally reinforced during robotics group projects, preparing students for future academic and professional environments.
4. Early Career Inspiration
Engaging with robotics in a STEM setting can spark a passion for careers in engineering, software development, or research in robotics. These courses can even lead learners toward career paths in tech.
5. Academic & Competitive Success
Students often perform better in science and math through robotics—plus, they gain confidence to participate in robotics competitions, which further enhance learning and motivation.
Choosing the Right Path: Factors to Consider
When exploring robotics STEM education, consider these points:
Curriculum Structure: Programs should offer progressive levels, from beginner to advanced, based on students' development.
Expert Instruction: Quality educators can tailor learning to individual needs and inspire curiosity.
Hands-on Experience: Look for courses that emphasize actual robot building and practical coding.
Technobotics fits these benchmarks, offering structured robotics courses that guide learners from basic understanding to innovative project execution.
Preparing for a Future in Robotics
With technology advancing rapidly, robotics courses give students a competitive edge. Skills learned in STEM robotics—problem-solving, coding, design thinking—are relevant in industries like manufacturing, healthcare, and even entertainment. By starting early, young learners gain a head start in a future filled with technological possibilities.
Your Next Step Toward Innovation
Take action today to bring STEM robotics into your learning environment:
For Parents: Enroll your child in a local robotics STEM course or club.
For Educators: Integrate robotics kits and modules into your curriculum or after-school offerings.
For Students: Start with beginner robotics and progress toward advanced robotics in STEM education programs.
By embracing robotics, you're not just teaching children—it's inspiring tomorrow's thinkers, creators, and problem-solvers.
Conclusion
STEM in robotics education isn't just a trend—it's a significant shift toward more interactive and relevant learning. Through Technobotics' thoughtfully designed robotics courses, learners gain confidence, foundational knowledge, and passion for innovation. As STEM and robotics continue to shape our future, equipping students today ensures a smarter, more capable generation ready for tomorrow's challenges.
Let's empower the next generation through STEM robotics—where science meets imagination and learning truly comes alive.
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