a quick guide to dog lords, telling your arls from your teyrns, and generally how ferelden works
okay, this isn't quite what anon asked for, by which i mean not at all, but unfortunately they activated my interest in some of my favourite lore. it should hopefully contain a lot of the relevant stuff and i’ll try to branch out to less fereldan specific information in other posts!
okay, let’s start with the hierarchy. there’s four kinds of noble in ferelden
royalty: you know who these guys are. except for during the orlesian occupation, ever since ferelden became one kingdom, it’s been ruled by the theirin family. which i think is for 388 years, i really hope that’s right, i got out a calculator
teyrns: these are super powerful lords, basically banns so powerful that other banns swear fealty to them. they’re second only to the king, who is essentially just the most powerful one of them. there used to be a lot of them, but with one dynasty in power for so long, that kind of opposition has been eroded away. there are only two remaining: the couslands of highever in the north, and the mac tirs of gwaren in the south
arls: these are extra special banns. they answer to a teyrn or king and hold a strategic fortress for them. we know of six—amaranthine, south reach, denerim, redcliffe, west hills, and edgehall—but i’m unsure if that’s because they are only six or because there are unnamed others
banns: these are your common or garden noble, the lowest ranking and most common. this is your local lord type. they seem to vary the most in power, though, with some banns having big speaking roles in the landsmeet
but i kind of should have written that list in the opposite direction. what do i mean by that? well, in your standard medieval hierarchy, and in a lot of the rest of thedas, power comes down from the king, who lets you hold the land. but in ferelden, most of the land is owned by freeholders: commoners, well-off enough to own their land but still not by any means nobles.
how does that work? well, let’s say i’m a freeholder.
i own my land, but thedas is a rough place. if i want to keep my land, i’d better swear fealty to a bann. i’ll pay him a portion of the goods produced on my land, and in return, he’ll protect my land from anyone wanting to beat me up and take all my goods... and also, you know, not beat me up himself, as he probably would if i didn’t have any bann looking after me. it kind of sounds like he has all the power, right? like a medieval protection racket? it’s certainly how he gets his power and wealth
so i, freeholder harker, have signed up with bann jeff. it makes sense, because he’s the closest to my freehold, and i want soldiers to actually get here in time if i’m in trouble. that’s why my family has been swearing fealty to his family for generations. it’s just how things are done
but the thing is: i hate bann jeff. maybe he takes too much of my harvests, maybe he sides with a different freeholder when we go to him with a dispute, maybe his men don’t mind their pleases and thank yous when they come for my goods. i’m well within my rights to say fuck bann jeff and leave him. especially if there’s another bann nearby who would be perfectly happy to take my goods instead and treat me right. and the less freeholders bann jeff has, the less resources and men he has to make a fuss about it with. if bann jeff pisses off enough people, he might not have any freeholders left at all. and where will his wealth and power come from then? maybe soon he won’t be a bann at all
of course, bann jeff’s family might feud with the family of the bann that stole me away for a few hundred years. but that’s hardly my problem, is it? “courting” someone else’s vassals is apparently the biggest cause of conflict within the bannorn
anyway, this isn’t just how banns work; it’s how all power theoretically works in ferelden. there are no serfs/“unfree” men. every peasant has a right to go where he will and choose which freeholder he works for, just as every freeholder has the right to choose their bann, and banns who swear to teyrns can break away. (the latter is probably less common because a teyrn could fuck you up. i’m guessing you’d have to get the king’s backing about it to survive that.) and even the king answers to his lessers in the landsmeet, the super ancient gathering of nobles where law is made, which can override the king on any matter of law. (but they’re not going to do it if the king is really popular or powerful, because. you know. there’s a limit to all things called common sense and they would prefer not to get squashed about it.) but generally, everyone who holds power in ferelden has to curry favours with their so-called lessers in order to keep their goodwill.
everywhere else in thedas thinks this is weird as hell, by the way. having to court the approval of those beneath you? even the king having to do that? wtf? but the level of freedom means everything to fereldans. it’s their highest ideal and they’re really proud of it.
(the people who really don’t have a voice are what the ttrpg calls “low freemen”, which according to its handbook, consists of criminals, prostitutes, and elves. they still have the right to freedom of movement and to be paid for their work, but they’re not going to have freeholders and banns seeking their favour and speaking for them, and they typically have to resort to bribery for entrance to cities, their homes are bought and sold by others on a whim, things like that. ultimately it makes their position incredibly vulnerable to abuse, as we see in the games. i’m sure we’ve all played the tabris origin. there’s a reason the potential boon to get a bann for the alienage is so wild.)
so, let’s say you made it, everyone loves and/or tolerates you, and you’re a noble. what good does that do you and what can you do? firstly, you have a voice in the landsmeet, which is super important and means the king wants your goodwill and advice. more generally, you have three basic functions of a noble: raising taxes/tribute, commanding soldiers, and dispensing justice. nobles are expected to live off the wealth provided by their land and it would be hugely looked down on if they did work instead, with exceptions for, like, military careers and the chantry, which are respectable for their status. they raise militia from the commoners when necessary, and they also have trained soldiers or possibly knights (see postscript) in their service. that means you can protect your land and you can win glory and spoils when the kingdom goes to war, it also means you’ll be expected to provide those men when your liegelord calls for them. and lastly the law is their responsibility. remember how in the awakening dlc you had to make judgements as the arl of amaranthine? like that! the smaller scale you are, the smaller scale it’s going to be. in turn, if you want a dispute sorted by a higher power, you have to go up to your liegelord, maybe a teyrn or the king, or if you can’t get one of them, a more powerful bann or arl in the area. possibly the chantry would be an alternate option? if it’s just about finding someone you will both listen to, which is usually the main issue
some privileges other than the standard “power over those beneath you” that you can typically expect to belong to the noble class, even if it’s not specific to dragon age: the right to carry a sword, the right to have a coat of arms, the right to precedence on formal occasions and a special seat up front in your local chantry... sometimes niche ones, like fabrics and clothing that are only permissible to wear for people of a certain rank, so it distinguishes them. you can expect favours from/common class interests with your king, you would expect to be given a trial or treated chivalrously if things did not go your way, depending on era you might be captured for ransom in battle rather than killed outright, you probably have exemptions from certain royal taxation... etc. etc.
that’s what i have! i hope these are some helpful fundamentals and that anyone who has more knowledge than me on any aspect feels welcome to contribute it
P.S. as an aside, i’m a little confused about the fereldan use of knights. they definitely exist as lesser nobility, but i don’t understand how they fit into the hierarchy. a real knight was typically a vassal who held land from his liegelord and fought for him in exchange. i... don’t know how that works in the context of land ownership mostly going upwards. they’re definitely around, anyone addressed as ser is a knight, you have the knights of redcliffe and people like ser jory and ser cauthrien. (someone in an order like the templars has the rank of knight and gets ser and everything, but is not a noble.) as a rule of thumb i think generally they’re probably just members of noble families with that dedicated military training and no greater title to lay claim to? i’m basing that on stuff like nathaniel howe being sent as a squire to his mother’s cousin, a chevalier; if he’d completed that he probably would have been a knight unless/until he inherited his father’s place? i don’t know. i’m making this up. and on the other hand, there’s very little distinction in fereldan between your regular noble and a some kind of warrior class, which is why i struggle to see the purpose. (there are also inexplicable career soldiers who are not knights. what the hell is funding that upkeep and armour, buddy. you and whose land ownership? this is why you were fighting the darkspawn with your whole arms out, aveline. stop trying to imply ferelden has a standing army you can go off and join. yes i see you carver lore. i will not buy it.) ANYWAY, because knights are more prevalent in certain areas, i do wonder if it’s an import from the long orlesian occuption, based on the knightly order of chevaliers? i don’t fucking know. worth chewing on
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Mori Book Recommendations, by littlemoriflower
Hello, dear-friends!
It's been a while since I have done one of these "longer" posts. I have been very absent, not only from this blog, but from the internet at large. School has been killing me lately, and I let the tiredness get the best of me more often than not.
However, I'd like to state that I continue to love AND wear mori everyday. not that anyone was accusing me of not doing it lmao I've simply been lacking the motivation to make more posts, but I hope that that's about to change! I won't be posting every day, but I'll try to come by and be more active in the community where I found so much happiness and lovely people in!
On another note, I have noticed more people joining the community! ^^ That is so exciting!!! I welcome all of you to our humble corner of the internet, and I hope you find peace and happiness in mori kei, as much as we mori folk do! (✿◡‿◡)
Now, to the post!
The Secret Garden, by Frances Hodgson Burnett
Synopsis:
Mary Lennox, a spoiled, ill-tempered, and unhealthy child, comes to live with her reclusive uncle in Misselthwaite Manor on England’s Yorkshire moors after the death of her parents. There she meets a hearty housekeeper and her spirited brother, a dour gardener, a cheerful robin, and her wilful, hysterical, and sickly cousin, Master Colin, whose wails she hears echoing through the house at night.
With the help of the robin, Mary finds the door to a secret garden, neglected and hidden for years. When she decides to restore the garden in secret, the story becomes a charming journey into the places of the heart, where faith restores health, flowers refresh the spirit, and the magic of the garden, coming to life anew, brings health to Colin and happiness to Mary.
Goodreads
Anne Of Green Gables, by L. M. Montgomery
Synopsis:
This heartwarming story has beckoned generations of readers into the special world of Green Gables, an old-fashioned farm outside a town called Avonlea. Anne Shirley, an eleven-year-old orphan, has arrived in this verdant corner of Prince Edward Island only to discover that the Cuthberts—elderly Matthew and his stern sister, Marilla—want to adopt a boy, not a feisty redheaded girl. But before they can send her back, Anne—who simply must have more scope for her imagination and a real home—wins them over completely. A much-loved classic that explores all the vulnerability, expectations, and dreams of a child growing up, Anne of Green Gables is also a wonderful portrait of a time, a place, a family… and, most of all, love.
Goodreads
Howl's Moving Castle, by Diana Wynne Jones
Synopsis:
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
Goodreads
Inkheart, by Cornelia Funke
Synopsis:
One cruel night, Meggie's father reads aloud from a book called INKHEART-- and an evil ruler escapes the boundaries of fiction and lands in their living room. Suddenly, Meggie is smack in the middle of the kind of adventure she has only read about in books. Meggie must learn to harness the magic that has conjured this nightmare. For only she can change the course of the story that has changed her life forever.
Goodreads
By Ash, Oak And Thorn, by Melissa Harrison
Synopsis:
Three tiny, ancient beings - Moss, Burnet and Cumulus, once revered as Guardians of the Wild World - wake from winter hibernation in their beloved ash tree home. When it is destroyed, they set off on an adventure to find more of their kind, a journey that takes them first into the deep countryside and then the heart of a city. Helped along the way by birds and animals, the trio search for a way to survive and thrive in a precious yet disappearing world...
Goodreads
Alice In Wonderland, by Lewis Carrol
Synopsis:
When Alice sees a white rabbit take a watch out of its waistcoat pocket she decides to follow it, and a sequence of most unusual events is set in motion.
Goodreads
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Building off of what I wrote in my fic "Sparks," I'm really compelled by the idea of Ford genuinely no longer being interested in sailing around in a boat with Stan by the time they were seniors in high school.
I like the idea of it not being just a symptom of the resentment that had been building between them, nor it being a dream of Ford's that only paled in comparison to west coast tech, but it being a genuine loss of interest on Ford's end. I think it complicates things even further in some really juicy ways.
Like, imagine going through high school slowly losing more and more interest in the dream you've shared with your twin and only friend ever since you were little kids. How do you break it to him? How do you explain it to him without making it sound like a rejection of him? Without it making him hate you?
How do you explain it without it feeling like a spit in the face to all the hard work he's put into a plan that started out as a way of him comforting you by telling you "it doesn't matter what people say about you, you're going to be an adventurer who sails away into the sunset and never has to hear their mockery ever again, and there will be babes and treasure and heroism, and then they'll all see how cool you really are!"
And all through high school you think to yourself, "he's going to move on to more realistic dreams any day now, and then I won't have to say anything about it!" But no matter how many times you mention something else he could do with his life that he seems interested in, or bring up the challenging logistics of traveling around long-term in a boat, he sounds just as committed to the childhood dream as ever, and completely oblivious to how apprehensive you sound.
So resentment grows, little by little. Because that's easier than confronting the soul-crushing levels of guilt that are building up inside of you, every time you don't take an opportunity to tell him you don't want to do the plan anymore. You don't have a single person in your life who modeled how to have difficult conversations for you. As far as you know, having this conversation with Stan would crush him into tiny little pieces and then he would hate you forever, and you can't stand the idea of losing the only friend you've ever had.
So tensions grow. A lack of interest turns into a bitter resentment that, if you were really being honest with yourself, is directed more at yourself than it is at Stan.
And then the falling-out happens, and it seems like you were proven right. Stan hates you now, and he's never going to forgive you for giving up on his dream. But two can play that game, so you try to hate him too. Because if you hate him too, then maybe it won't hurt as much that he never came back. That he never even turned up at school, or by the boat, or in through your bedroom window in the middle of the night. He knows what dad's like, and how he says impulsive exaggerated things when he's angry, and haven't you both dealt with his harsh words countless times before and been able to dust yourselves off and joke about it later? So why isn't he back at home, joking with you about how absurd your dad acted that night, being impossible and belligerent about ruining your dream, but at least now you're even, because you've ruined his dream too.
-
And now imagine you find out he risked the lives of everyone in existence to bring you back, right after you had accepted your fate was to die killing Bill. It would be terrifying and confusing and infuriating. If he cared so much, why didn't he do something to reconnect with you sooner? Why did he ignore you in favor of trying to make it big without you? Why didn't he take the infinitely safer and simpler action of reaching out to you without you having to track down his address and send a desperate plea for help? You were convinced that he didn't care enough to bother with you unless you had an important enough reason for him to come. But even then, he thought your plans were stupid. He didn't want anything to do with you, not even with the world at stake.
Did he save your life out of guilt? Does he pity you that much? It doesn't add up with what he did in the decade leading up to shoving you into the portal. And the dissonance between the version of him in your head that hates you, and the man who held out his arms to welcome you back to your home dimension, is so strong that you feel like you're being lied to again, like you're back in the depths of gaslighting and manipulation that Bill put you through, even though there's no way that's what Stan is trying to do... right? You can't figure it out, so you run away from it. You don't want to know the answer to whether or not Stan hates you, because you don't know which answer would hurt more, so you try to make him hate you more than ever, because at least then you would know for sure how he feels.
And in the end, after he sacrifices his memories for you, and for the world, things seem clearer. The layers upon layers of confusion and anger and hurt seem to have washed away like drawings in the sand, leaving behind the simple truth: that you two had an argument, and didn't move past it for forty years, and despite everything you put each other through, you both still want to re-connect.
So you sail away in a boat together.
And at first, it's wonderful. It's exactly what you want. It feels like an apology to Stan, and a thank-you for saving the world, and a once-in-a-lifetime chance to heal the rift between you two, and it's good to be back on earth, and you wonder why you ever doubted the dream you two once had.
But then, after the first long journey you spend on the sea together, when you get back home to dry land, Stan is already talking about planning your next adventure out on the open sea. He recaps every adventure you had on the first trip, over and over again, and he wants to chat with you all through the morning and long into the night, and you don't have the words to explain to yourself that you don't have enough social battery for this, and suddenly you're slipping back into the horrifyingly familiar feeling of Stan being overbearing and needing space from him and how could you think that? How could you think that about him after everything he's done for you and everything he's forgiven you for? But the longer this goes on, the more you realize that you still don't want to spend the rest of your life sailing around with Stan. It's great fun in moderation, but the idea of your whole life revolving around Stan and going on adventures with Stan and being in a boat with Stan with no time to be by yourself thinking about your own things and figuring out your own dreams makes your skin crawl with a claustrophobic kind of panic that you still don't know how to put into words forty years after the first time this feeling grabbed you by the throat and ruined your friendship with Stanley.
But the first time this happened, it nearly ruined his life forever. You can't let yourself feel this. You don't feel this. You're happy to spend the rest of your life fulfilling Stan's lifelong dream, and making up for the time you crushed his dream, and sure, maybe he crushed your dream once too, and maybe it would be nice for him to support your dreams like you're now doing for him, but you can't say that. He saved the universe, and it would be horrible and ungrateful and cruel for you to try to voice these feelings, especially when you don't know how to voice your feelings without it making other people feel like you twisted a knife into their gut. So you try to pretend the feeling isn't there.
You go out on a boat with Stan again. You planned out another incredible journey together, and this should be fun, and you should be happy about this, but the unspoken feeling you shoved as far down in yourself as it could possibly go is eating you alive. The worst part? Stan is starting to notice. You have never been good at hiding your emotions. The trick to it has always been to convince yourself you don't feel it at all, and not think about it, and that has always worked like a charm. But whenever the emotion claws its way back up to the forefront of your mind, you can tell Stan knows something is wrong. So you can't even give him the happy ending he deserves. You can't even convince him that you want to be here on the open seas forever with him, like he deserves. And you keep trying and trying to hide it, but Stan keeps asking in roundabout ways, like "You're being awfully quiet, sixer," and "whats that look on your face?" and eventually it comes exploding out of you like a shaken-up soda bottle dropped on its cap.
And then it's like you're back at home in New Jersey again, standing in the living room while dad grabs Stanley by the shirt. It all comes pouring out of you, in the worst possible way, with the worst possible phrasing, like a pandora's box of monstrousness, and Stan tries to fight back against the sting of your words, but you're made out of acid and you're burning through him and you can see it on his face, and there's never any coming back from this, not this time, you'll just have to either jump into the ocean or become a monster forever, so Stan can hate you more easily again, and-
-and at the end of the outburst, you're still on a boat in the middle of nowhere in the ocean with your brother, in dangerous waters, and you have things to do to keep the boat running smoothly.
You can't run away from him. He can't run away from you. You're stuck here for at least a couple more weeks, even if you turned around and sailed back towards shore right away.
-
And the thing that compels me so much here, despite how unbelievably angsty it all is, is that it sets up a situation wherein the Stans might end up forced to actually address the decades of resentment and confusion and wanting-to-reconnect-throughout-it-all that they thought they could gloss over and heal with enough time spent adventuring together on a boat. They might end up forced to actually address the crux of the issue that drove them apart in the first place: Ford wanting a little more space to feel like his own person, and to feel like he's able to have his own dreams, too.
It wouldn't happen easily, nor right away, but if they were stuck together on a little boat in the middle of nowhere surrounded by magical creatures they have to protect each other from in order to make it back home alive, then after they had one fight where they brought up all the things they silently agreed to never bring up again, it would probably happen many more times, and each time it would leave them both angrier at each other than ever, until eventually something honest slipped through amidst all the saying-anything-except-what-they-mean bickering. And once enough of these honest moments slipped through, then they would have a thread to tug on to start to unravel the gargantuan knot of their decades of unresolved conflicts.
And then, eventually, maybe Stan could learn that he can have a good friendship with his brother without needing to be glued to him at the hip, and Ford needing a certain amount of alone time doesn't mean he dislikes him or wants to abandon him, and Ford could learn that he can be honest and have a meaningful connection with someone without it driving them away and making them hate him.
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