visiting another greenhouse this weekend has forced me to be like. it doesn't have to be like this man. it doesn't have to be this level of out of control all the time. they have neat little signs everywhere. don't grow more than can fit in their houses. the grower has a map for growing locations. a lot is grown on the floor but the aisles are leveled with twine pre-season. shade annuals and sun annuals are kept together. every tray is pre-spaced. I didn't see any major pest issues (besides the coleus downy mildew issue) everything is labeled. they have lists of all plants they grow on their website linked to their social media. the aisleways are clean and navigable. they've had the same grower since 2013. I'm sure they've got their own issues but it makes me sit here and go. oof.
i do love how i Can read the sound effects in trigun. bc even tho theyre untranslated, i can read katakana & hiragana lol. but also my eyes tend to just glaze over them bc theyre very japanese sound effects, so the sound transcriptions arent exactly what i'd attribute the sounds to (just by virtue of being an english speaker)
but like. here, from right to left, we have "don-don-don", "ga-gigi", and "ba-kan". which i can infer what those sounds are... but also it's simpler to just fill in myself based on what i See what sounds would be here. the only real reason the sound effects are useful (to me) are for knowing how many shots Vash fires (like the "don-don-don" showing that vash shoots 3 times)
other examples of sound effects:
"go go go go", "kyuru kyuru kyuru kyuru" (kyuru being the sound of wheels turning i guess, tho i got No Idea what the go go go go is)
"GAN", "do do do do" (a clang, then four shots fired by Vash)
"BA-BA-TSU", "ni-pa", "ba-tan!!" (sound of rolling??, sound of smile?? then a door shut)
see what i mean lol about the sounds being very Japanese? i can read them, but what they read to is still not very useful if you're not familiar with most Japanese depictions of sound effects (like me)
still nice to be able to supplement my reading with my katakana & hiragana knowledge tho
there can be no one, definitive version of stex and anyone who tries to create one is on a fools errand. i dont want a stex movie for this reason!! theres no true and correct version of the show!!!!
#part of me wants to change my avatar to one of these pieces but i cannot bring myself to take away the 2019 rumple i have had for two years
My Top Posts in 2022:
#5
Today is the day! The Il Sistina production of CATS opens tonight (07 December 2022) in Rome!
Below are some more specific character photos, outside of larger group photos.
Jacopo Pelliccia as Gatto Giò (Bustopher Jones, a separate character in this production).
Photos taken by Gianluca Sarago.
Gaia Soprano as Cassandra.
See the full post
133 notes - Posted December 7, 2022
#4
Everyone generally knows what the Rumpus Cat looks like in traditional productions, right? A bit silly, with funky hair and red eyes.
Meanwhile in Japan, the modern Rumpus Cat looks like this:
The hero we never knew we needed.
(Fukuoka 2021, January 2022; Kenshin Mori as Rumpus Cat, Miki Okudaira as Jellylorum, Eiko Kataoka as Rumpleteazer, Yuki Takahashi as Old Deuteronomy, Taijun Kanemoto as Munkustrap, and Yurie Sato as Bombalurina. Almost fully hidden is Haruaki Tamai as Mungojerrie.)
141 notes - Posted February 21, 2022
#3
Rehearsals have started for the production of CATS at Teatro Sistina in Italy, starting 07 December 2022, an officially licensed non-replica from RUG.
The designs are interesting in that they have reference sheets for both the makeup and costume.
See the full post
149 notes - Posted November 9, 2022
#2
The promotional pictures for the UK/International Tour 2022 have been posted!
See the full post
181 notes - Posted May 31, 2022
My #1 post of 2022
I never uploaded these pictures last year, so I figured now would be a fun time to celebrate Pride Month again. Who better than with my favourite cast of Cats in Vienna?
unfortunately now that i’m troubleshooting extremely specific experiments and reagent designs on a mostly day-to-day/week-to-week scale, work is going totally fine and even good again
Hey, if you have trouble digging through asks to find ones you really like try tagging them as 'ask' or 'asks'. Definitely recommend. It'll make things easier. :) In fact, you can tag other things too! On my cartoon writing sb I like to tag writing positivity stuff as 'writing positivity' or 'reminder' so that when I'm feeling down about my work I can go back and look at them and feel a little bit better.
i mean i know how to tag my posts i just already go through the comments that are already sorted by story and in one place on ao3. i dont like having a billion tags on my blog so thats why i tend to tag fairly conservatively
Hi everyone! My brand new mod is finally ready, and it's a total overhaul of it's predecessor. You get 90 new interactions, allowing your Sims to earn money whenever they like, in lots of new ways!
There are custom buffs, notifications and it's all Maxis Match! Young Adults and up can register to use Simoleonz Side Hustlez (SSH) via a computer under Career. They can do this whether or not they're currently employed. They'll receive a custom popup with a welcome message, and then they can use Home Hustlez; 20 tasks they can start and continue whenever they like on their PC or laptop. Once a job is started, if you cancel, a new option will appear on the computer to access Hustlez in Progress and finish the task!
Sims who also download the SSH app onto their phones (it has it's own custom menu) can try out Micro Hustlez; short-tasks like taking surveys that earn them a little payout when they need it most! Neighborhood Hustlez is up next, which includes 20 rabbithole jobs they can do in their community! Seasonal Hustlez is also available, and new jobs will appear depending on the time of year, 5 each for Spring, Summer, Fall & Winter.
Teens and children can use the Pocket Simoleonz app on their phones at weekends, which includes 10 tasks they can complete to earn some extra pocket money!
I really hope you like it! There are no messy pie menus, everything is neatly organized into pickers, and I've added custom notifications at the end of each task so you know exactly what you've earned.
Horikoshi giving hero tropes to the villains is probably my favorite part of bnha.
He presented us with a nervous wreck of a boy at the beginning of the manga. Look, he seemed to say, isn't he creepy? isn't he evil? He met Tomura in his most lanky form. Malnourished, neglected, real dead hands all over his body and blunt nails digging mercilessly in his skin.
Sure, the story paints him as a real villain. He is there to kill kids, after all. He wants to kill the light of the hero society, to spread violence and hatred all around. He's also very very suspicious. You get that feeling that there's more to the story. It's in the way he acts, his desperation. He looks sick. What is he making him so? What is his story?
Tomura is a loser. A failure since the beginning, if you follow the narrative. Characters like Stain, Overhaul and Redestro point it out: Tomura isn't the best strategist per se, they can't understand his reasons to do what he does, there's something wrong with him in villain terms.
That's when the brain starts to pick up the signals and plants the doubt. Many people don't notice it, but something in the story gives away that he is a very special type of villain.
We see him alone in his dark messy room, staring at a screen. We see him drinking alone in a bar as he sits on his misery. Over and over, we see that evil boy and his burdened stance. Only Kurogiri is there. His master only talks to him through some radio. He doesn't mention anyone else. No one else seems to live in that bar but Kurogiri and him.
Back then, when Tomura was all about AFO and All Might and no one else, he felt hollow. Rotten.
We first saw him approach someone for help and some company after the first LOV members were introduced. We meet Toga and Dabi, then Tomura goes to find Deku. Is he still creepy? Yes. Is he still evil? Also. We have Giran talking about Tomura with the fondness you reserve for a spoiled child. The way Kurogiri and Giran talk about it, it's more like Tomura needs to make some friends. He's not used to it, so he's being rude to them.
He's a chosen one reluctant to make friends, since he's used to doing things on his own— or at least with people he didn't care about. Next time we see him, his telling Kurogiri that he doesn't want them to die, he wouldn't sacrifice them for a goal and he actually wants them to succeed. He talks like a leader, he considers them important.
When they show us the LOV around Tomura as he talks to a kidnapped Bakugo, there's something in there already. How they worry when Bakugo hits Tomura and knocks the hand out of his face. They humanize Tomura, which is a lot to say when AFO did everything he could to dehumanize him. They make Tomura be more mature, more responsible and more capable. While AFO paints Tomura as a foolish child that cannot get things right until he's guided there, the LOV trusts Tomura to take care of himself and guide them.
That's when the hero tropes with villains started.
A quick list from the top of my head:
Twice overcame his trauma mid-battle in order to save Toga and then the LOV.
Tomura was tempted by Overhaul to betray the LOV in exchange for power. He pretended to agree, only to backstab Overhaul because Tomura would never forgive those who hurt his friends and would never betray the LOV.
Magne went to attack Overhaul for offending her and her friends, defending their ideals and their right to exist 'til death.
Mr. Compress took the leading role in many dangerous situations to assure that the LOV would get their win, but also to assure they'd make it out alive.
Tomura would forgive people not on his behalf, but for the benefit of the LOV.
Giran refused to sell any info about the LOV and laughed in his captors face because he was not so important to them. Turns out he was bluffing about it being all business, since we know from Twice's flashback that he did it also for the fondness he felt towards the LOV and the LOV went there to rescue him.
The LOV rushing through a battlefield the size of a city while desperately trying to find a way to save Tomura.
Twice and Mr. Compress refusing to leave Tomura fighting Gigantomachia alone and taking the burden of his training with him.
Dabi doing all he could to save Twice and snapping when he realized Twice was dead.
Mr. Compress worried about Toga and her solo mission.
Spinner telling Toga that she needs to come back safe and sound to them.
Tomura refusing to die or give up while the LOV still needs him (to be a hero).
Twice already dead and still moving because he needed to save Toga.
The entire LOV refusing to even consider defeat because they blindly believe that there is no way Tomura can lose.
And there's so much more...
The LOV made Tomura act heroic. They gave him a reason to want to save and protect, instead of just wanting to destroy.
Monsters Reimagined: Yeenoghu, Demon Lord of Insatiable Hunger
It's been some years since I did my overhaul on the lore of the gnolls and how they embody the weird de/humanization that goes on with various monsters over d&d's history. Ever since I've had more than a few folks write in asking about how I would handle the default Gnoll God Yeenoghu, who exists in a similar state of "Kill everything that ever existed" to Orcus and a good portion of the game's other late game threats, thematically flat and not really useful for building stories around.
For a while I've avoided doing this post because I thought it might skew a little too close to my personal philosophy, and risk going from simply being influenced by my views to an outright soapbox. I personally hold that despite being part of our nature hunger is the source of the majority of human cruelty, and if society and cooperation are the tools we developed to best fight against the threat of famine, it is fear of that famine that allows the powerful to control society and secure their positions of privilege.
I've also dealt with disordered eating in a prior period of my life, alternating between neglecting my body's needs and punishing myself for needing in the first place. I'm well acquainted with hunger and the hollowing effect it can have, though I'd never claim to know it so well as someone who went hungry by anything other than choice and self hatred.
Learning to love food again saved saved my life. The joy of eating, of feeling whole and nourished, yes, but there was also the joy of making: of experimenting, improving, providing, being connected to a great tradition of cultivation which has guided our entire species.
If I was going to talk about an evil god of hunger, I was going to have to touch on all of that, and now that it's out in the open I can continue with a more thematic and narrative discussion on the beast of butchery below the cut.
What's wrong: Going by the default lore, there's not much that really separates Yeenoghu from any other chaotic evil mega-boss. He wants to kill everything in vicious ways, and encourages his followers to do the same. He's there so that the evil clerics can have someone to pray to because the objectively good gods are on the party's side and wouldn't help a bunch of cannibalistic slavers.
This is boring, we've done this song and dance before, and the only reason that there are so many demon lords/evil gods/archdevils like this is because the bioessentialism baked into the older editions of the game's lore was also a theological essentialism, and that every group had to have their own gods which perfectly embodied their ethos and there was no crossover whatsoever, themes be damned.
Normally I'd do a whole section about "what can be salvaged" from an old concept, but we're scraping the bottom of the barrel right from the inset. Likewise my trick of combining multiple bits of underwritten d&d mythology to make a sturdier concept isn't going to work as most of d&d's other gods of hunger or famine are similar levels of paper thin.
How do we fix it: I want Yeenoghu to be the opposite of the path I found myself on, a hunger so great and so painful that it percludes happiness, cooperation, or even rational thought. Hunger not as a sumptuous hedonistic gluttony but a hollowing emptiness that compels violence and desperation. More than just psychopathic slaughter and gore, it is becalmed sailors drinking seawater to quench their thirst, the urban poor mixing sawdust and plaster into their food because their wages are not enough to afford grain.
This is where we get the idea of Yeenoghu as an enemy of society, not because violence is antithical to society ( I think we've learned by now how structured violence can really be) but because society fundamentally breaks down when it can't take care of the people who provide its foundations. Contrast the Beast of Butchery with one of my other favourite villainous famine spirits: Caracalla the grim trader, who embodies scarcity as a form of profit and control in to Yeenoghu's scarcity as suffering.
Into this we can also add the idea of the hungry dead, ghouls yes but also vampires, anything cursed with an eternal existence and appetites it no longer has the ability to sate. A large number of cultures across the world share the idea that the dead cannot rest while they are starving, which is why we leave offerings of food by their graves or pour out a glass to the ones we lost along the way.
On that topic, there's also a scrap of lore involving Doresain god of ghouls, who has been depicted as an on and off servant of Yeenoghu. Since I'm already remaking the mythology, I'd have Doresain act as a sort of saint or herald for the demon lord, the wicked but still partially reasonable entity who can villain monolog before the feral and all consuming demon god shows up.
Summing it all up: Yeenoghu isn't a demon you wittingly worship, it's a demon that claims you, marks you as its mouthpiece and through you seeks to consume more of the world. It gives you just enough strength to keep on living, keep on suffering, keep on filling that hole in your belly and feed it in turn.
The greatest of these mouthpieces is Doresain, an elf of ancient times who's unearthly hungers elevated him to demigod status. Known as the knawbone king, he dwells within a dread domain of the shadowfell, and is sought out only for his ability to intercede with the maw-fiend's rampages.
Signs: Unnaturally persistent hunger pangs, excessive drool and gurgling stomach noises, the growth of extra teeth in the mouth, stomachs splitting open into mouths.
Symbols: An animal with three jaws, a three tailed flail or spiked whip. A crown of knawed bones (Doresain)
Titles: Beast of butchery, the maw fiend, the knawing god
I just said this on twitter but I'm a bit awed at the number of industry people I'm seeing who admit to having no private backups of the shows they worked on, even lead showrunners. I genuinely thought it was just a given they would end up with digital copies of their own without really even having to try. I feel like the process of making a cartoon in the digital era must still look very very different than I thought it did.
So they send everything off to be animated and....what comes back? There's no further editing or screening or anything that involves the complete video file passing through crew hands and computers? Or are they deleting the files under an assumption that the episodes will be out there in the world forever?
Shit, I obsessively back up the raw master files of evert single thing I've ever made for even the most microscopic chance I'll ever want it again as long as I live. Sometimes I even save it at multiple points in its creation as different files in case I wanted to go back and overhaul something, or any reason to show it to anyone in that state, or if somehow any of my data was just fried or corrupted some day! Anything!
Here we are ... After 2 weeks of intensive work :D comes the release of Windenburg 2024, 4 years after the first update and 8 years after the first release ... A long time due bold update where we tried to enhance one of the most iconic sims 4 World ...
We made a lot of work on urban stuff ( mainly ) and tried to enhance everything we could, except the ruins which are a work apart ;)
We enhanced the grounds ( streets, pavements ), the walls, some colors of the soils, the rocks, the textures, and even the fake buildings and houses :D
We made too some modifications such as the kakemono ( we made newer simlish pictures ), the streetlights ( we removed the stupid little posters in order to get cooler street lamps ), we added some textures to the plastic/glossy sculptures, we corrected basic textures we didn't make last time, we made an overhaul brighter aspect, we worked on many details all around when it was possible ...
Even where the textures were already ok, we revised the whole stuff ... Well you'll see ;)
We divided this Windenburg ( Get Together ) update in 5 files :
Beyond the k-505 terrains, there is too an update of the k-101 and one or two important files we put in the k-303 Multifix mod ...
There are an important k-303 file in order to get all the textures in the right place ... a kinda "bizarre" element which doesn't appear without this :/ but do not worry, it's nothing embarrassing for your game ;)
Attention : some of the pictures have been made using the Tudor Walls we made in 2018 : HERE
Next weekend, we'll provide the fences redux, aka the k-606 update for Get Together ( and maybe for the Base Game too ) ... if we have enough time ! :D
Ko-fi // Paypal --> if you think our creations are worthing ;)