#Paint Virtual Reality Simulator
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simulanissolutions · 6 months ago
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In today’s rapidly evolving technological landscape, Metaverse technology is ushering in new dimensions for industries worldwide. As businesses adopt immersive digital environments for training, simulations, and customer experiences, one metaverse company in India is truly making its mark — Simulanis. This company specializes in creating cutting-edge metaverse development solutions and virtual reality (VR) simulators, transforming industries from fire safety to pharmaceutical training.
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whirligig-girl · 4 months ago
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NWR No.1 and SLYM No.11513 at a dual gauge interchange just outside of the city center.
SLYM No.11513 is an Advanced Steam Locomotive native to Gymnome--a coal-burning steam engine operating at high pressure, with technological improvements to allow it to rival the efficiency and ease of use of a diesel locomotive, such as electronic controls, compound expansion of steam, a gas producer combustion system firebox, dual exhaust, and automatic firing and oiling. 11513 was built some time in the 2340s, and survives to 2381 as a museum piece.
NWR No.1 is a much older locomotive and from another planet altogether, built 1915 for the LBSC railway as a one-off prototype for a six-coupled shunter to replace the aging Terriers and to supplement the much larger E2-tanks. NWR No.1 made it to the North Western Railway not long after it was built, having been allocated there for the war effort. It is not clear how a locomotive built 465 years in the past on planet Earth made it intact to Gymnome, nor how its gauge perfectly matched Goo'iw Broad Gauge, at least not without invoking some kind of universe-spanning magic railroad, or perhaps the notion that this is all a simulation being run in some kind of virtual reality in some alien starship.
(no this isn't canon.)
Artist's notes:
Earlier today I doodled this in my sketchbook.
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And when I got home i decided, hey, I have my Thomas 3D model, and I have the game model of the Advanced Steam Tank Engine... why not actually stage them together and draw them to-scale. The size difference is greater than I expected--partly I think this is because the Thomas gauge-1 prop was not designed with scale in mind, so it's bigger than British Railways loading gauge. Granted, they are at different gauges (standard gauge versus roughly meter-ish gauge), but the loading gauge on the advanced steam engine is very wide.
My first attempt at the drawing was from a very different angle:
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But I quickly realized that you can't actually see the Advanced Steam Engine's wheels, and that's a major design aspect.
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So i chose a different angle.
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I constructed the dual gauge track before anything else.
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And before long (the better part of 2 hours) I had the line art finished.
The Advanced Steam Engine ended up being a hybrid between the original illustration I did of it months ago, and the game model--with most of the geometry accurate to the game model, but with the subtler detailing of the illustrated version.
Thomas was meant to be a sort of hybrid of the Gauge 1 Prop from the TV series and a realistic loco. I prioritized the geometry and simplicity of the gauge 1 prop in most respects, but added details below the running board, in particular brake rigging, sanding gear, and these blade-like protrusions of the frames which i'm pretty sure are some kind of debris deflector, a british version of a cowcatcher. There's also snifters on the cylinder saddle, and the whistle is made of two different lengths to justify Thomas' multi-tone whistle.
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The original background was going to be this marshland with (electricity-generating) windmills in the background, a callback to that first shot in the Thomas & Friends opening credits, but I hated how it felt like the middle of nowhere, so I introduced the retaining wall and an alien city scene.
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British steam engines are generally given very shiny liveries which reflect the environment in interesting ways, so I made sure to do that justice, using a GWR 14xx autotank as reference.
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By contrast, the Advanced Steam Tank Engine is kept in a more workwormlike condition, with a somewhat faded matte paint work and a fair amount of grime.
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The original illustration of the advanced steam engine, for comparison.
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Finally, a version with faces.
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whereserpentswalk · 1 year ago
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You've been on a generational ship your entire life. There's about a million people on the ship, the population doesn't grow or shrink at all. Your entire life is and will be defined by a limited amount of room, a small space, barely large enough for everyone there to fit, that has become your entire world.
The humans that exist on generational ships are very alien to the humans that exist on planets. Your job is to maintain the ship and carry the culture of humanity but you don't need a human lifestyle to do it. Because reproduction needs to be done through artificial wombs all humans are neutered, with sterile sexless bodies. Everyone's job is determined by ship authority, and very dark things happen to those not able to perform some sort of duty. People spend the first fifteen years of their lives in virtual reality, learning about humanity in a simulation until they're ready to live as adults. Everything is so alien from the earth that you read about in books.
It wouldn't be so hard if society wasn't meant to resemble earth, meant to resemble the most conservative and traditional of earth. The American flags hanging up on the walls, despite everyone alive on board having never known America. The way the pods you live in have astroterf lawns, and fake blue skies painted above them, and the facades of American suburban homes. The way resources a distributed from things meant to look like family run stores, despite the monolithic power behind the economy. Even as monolithic as station authority is it still must dress as democracy, and must preach capitalism in a world with no markets, and patriotism in a world with no nations.
Despite your sexless body you're not free of performing gender. You wear dresses over your breastless neutered body, are expected to act feminine, to carry gender rolls into the planet you're going to. Your husband is expected to do the same for maleness. You love him but your situation feels like a performance with no audience. Despite having neither the instinctual desire nor the physical apparatus to you try to be physically intimate with him, it's what everyone does with their spouse, it would be weird not to.
Space isn't as empty as earth thought it would be. There are things that lurk in the void between stars. Nobody fully knows what they are, where they come from, even if they all come from the same place. Sometimes they put the ship in danger, sometimes the authorities make deals with them. But nobody is allowed to know. You're just all told to be afraid of them but not understand why you have to be afraid. The nightmares between stars aren't delt with with knowledge but with ignorance, they do seem creepy from the little you've seen of them but everyone kind of knows their power is being used for something by the station. Patriotism is always helped by having monsters beyond your borders.
Your entire you've dreamed of blue skies and stars and fields and forests and oceans and all those pretty things you've never seen, that you never will see. People always dream of being so high ranking they'll have access to suspended animation and life extension technology, but so few ever reach that rank. You've read all the classics they allow, read Dante, and Milton, and Homer, tried to let poetry bring you to earth but that planet is alien to you now. Sometimes you wonder what it would be like if you weren't raised in a world that copied earth, if you were accepted as a member of a race that lives on a ship, that exists so liminally. Would there still be such a longing. Mabye you shouldn't have been expected to meet a standard from another world. Mabye you weren't born to long for anything. Does it scare you to think you wouldn't want earth if they didn't tell you to?
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the-last-patch · 5 months ago
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[ COMP/CON SYSTEM MESSAGE: Continuing transcription of direct experiential data capture… ]
In the cramped confines of the ordnance bay, Hachiko’s subaltern crouched over Sokaris’s Kobold, peering down at him through the breach in its hatch. His eyes were open; Hachiko watched as they lazily tracked the subaltern’s movements. Too slowly.
Concussion, Hachiko thought, and adjusted the tasking of the medical nanites.
He tried to speak, but his voice withered. Guttural coughs wracked his chest. A deep metallic scraping sounded from inside the chassis, and Hachiko startled, beginning to reach for her pistol before she caught herself. Cautiously, she extended a camera cable from the subaltern, trying to locate the source of the noise, and found it.
Sokaris’s cybernetic tail was dragging itself along the mech’s interior. Several end sections of the tail had been destroyed, and the pink paint coating its exterior was scorched away in places, but it moved with purpose. With precise motions, it created a series of taps and scrapes in alternating long and short bursts.
Morse code.
Friend? The signal read, transcribed by his Omnihook.
“Yes! I’m a friend. It’s Hachi, buddy. You’re aboard my fighter. It’s not ideal, but this bay is the best I’ve got. I’m going to get you warmed up. You’re wounded, but you’ve received correctives, including a small maniple of medical nanites. They’re going to start working to control your pain and repair the damage. You should feel the pain receding now, but don’t try to move yet.”
Scanning the interior of Sokaris’s Kobold, Hachiko’s attention was caught by the series of interface plugs across his hardsuit’s back.
“Wait. That’s a full subjectivity sync, isn’t it? You’re rigged for total somatosensory replacement, then.”
Hachiko paused, weighing something in her mind.
“Okay, there’s a few things we can do. You can’t speak, but we could use the sync cybernetics to communicate.
One, I could try to get a simple two-way connection up and running so we can communicate electronically. You could use neural commands to compose messages. Text, mainly. It’s non-invasive and relatively easy to accomplish.
Or—if you’re comfortable with it—I could try to set up a full Legionspace bridge. In effect, you could enter virtual reality, occupying a simulation of your body while I work to stabilize your real one. I don’t know if you’ve ever attempted that before. It’s safe, but it can be disorienting. You’d at least be isolated from the pain, however.
What do you think? Text, Legion, or leave it alone?”
[Resuming Song]
[Now Playing - “Opossum Instrumental Ver.”]
<As the transmission picks up again, the rudimentary Morse code is noticeably absent. It stopped when Hachiko addressed him. Silence followed her statements towards him, but it was clear that “Opossum” seemed to relax a little upon hearing her name. His breathing, previously ragged and strained, stabilized slightly. They became deeper, and less frantic.>
<Although the friendly voice seemed to soothe him, the time came for a response and he failed to deliver. There was no rhythmic tapping, no strained words, no noise at all coming from “Opossum”, aside from his faint breaths. It seems he was confused —Or Disoriented Perhaps— failing to understand what was being asked.>
{L3} “Text? Legion? Or leave it alone?”
<Several seconds pass in this silence, each stretching to impossible lengths, as the injured mercenary lie there, down and out. Then, he once again begins the code. It’s much more refined this time, each “dit” and “dah” clearly recognizable. It is clear that this ability, to scrape together a solution with only scrap is what truly made the Patchwork Mercenaries what they are, or were.>
{“Opossum”} .- .-.. --- -. . ..--.. / -- . ..--.. / -. . --. .- - .. ...- . .-.-.-
{System} Alone? Me? Negative.
<The Merc stirs, audible winces and other expressions of pain leave his throat as he does. It would seem the very thought of being alone right now is enough to frighten him. He eventually stops shifting, gently falling back into the depths of his frame with a slight thud. Following that noise, he can be heard grasping something. It was a gentle noise, but just loud enough for the Omnihook to pick up. He then continues the tapping.>
{“Opossum”} ... .--. . .- -.- .-.-.- / ..-. .- -.-. . / - --- / ..-. .- -.-. . .-.-.- / .--. .-.. . .- ... . .-.-.-
{System} Speak. Face to Face. Please.
<Without giving Hachi a moment to speak, he begins a new message. The deliberate “dits” and ”dahs” becoming rushed and frantic, as if “Opossum” believed he would be left behind should he not dictate fast enough.
{“Opossum”} .. / .-- .. .-.. .-.. / -... . -.-. --- -- . / .-.. . --. .. --- -. .-.-.-
{System} I will become Legion.
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4me4you · 10 days ago
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4me4you recently had the pleasure of visiting the always dynamic StolenSpace Gallery, this time for the thought-provoking group exhibition titled "Rendered Reality." Set against the backdrop of a world increasingly defined by digital transformation, this show presents a timely and visually compelling exploration of how contemporary artists are navigating—and shaping—the evolving relationship between technology and tradition.
Featuring work by artists: 
Rosie Woods, Kiseok Kim, Nick Sheehy, P. Kim, Felipé Pantone, Jay Kaes, Alexis Mata, CHN0, Nick Bultman, Felix Von Dallwitz, Nick Bultman, Ben Ashton.
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"Rendered Reality" brings together a diverse collection of artists, each offering a unique response to the blurring lines between the digital and physical realms. Rather than simply using digital tools as a means to an end, these artists treat technology as an integral part of the creative process. From glitch aesthetics and 3D rendering to hand-crafted techniques infused with digital references, the exhibition becomes a space where pixels meet paint, and where screen-based inspiration is given tangible form. The result is a showcase that not only bridges two artistic worlds but also challenges us to reconsider what art is, and what it can become in an age where artificial intelligence, augmented reality, and algorithmic thinking are part of everyday life.
At its core, "Rendered Reality" is not just about aesthetics—it is about the shifting perception of reality itself. The exhibition prompts us to think about how we consume images, how we experience space, and how we construct meaning in a landscape dominated by screens and simulations. These works question the authenticity of what we see, inviting the viewer to move beyond surface appearances and into a more reflective space. Here, the digital is not sterile or disconnected, but emotional, textured, and deeply human.
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What makes this exhibition particularly powerful is the way it underscores a collaborative relationship between tradition and innovation. The artists featured in "Rendered Reality" are not abandoning classical techniques or concepts; instead, they are building upon them, using new media as a continuation of age-old artistic inquiry. This synergy allows for a reimagining of visual culture—where brushstrokes coexist with vector lines, and where the tactile and the virtual become indistinguishable parts of a shared visual language.
The show ultimately serves as a reflection of our contemporary condition—fragmented yet interconnected, fast-paced yet deeply introspective. It suggests that we are in the midst of an artistic evolution, one where the fusion of the digital and the physical is not a novelty, but a necessity. Through their distinct interpretations of modern life, these artists offer a shared vision of what it means to create in the 21st century, reminding us that technology and tradition are not opposing forces but partners in an ongoing and evolving dialogue.
In witnessing "Rendered Reality," we are invited not only to observe this conversation but to participate in it—to question, to engage, and to imagine new possibilities for how art can reflect, respond to, and redefine the world around us.
SEE MORE:
STOLEN SPACE GALLERY
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moda365 · 2 months ago
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Luh’De Gita ‘JSMN-FR (Dating in the 21st Century)’ 2022
Luh’De Gita is a contemporary Balinese artist. She grew up in Bali, and continued her studies at the Bandung Institute of Technology in Indonesia, where she earned her Bachelor of Fine Arts degree in 2020. She has since got her Master’s degree in painting at the Royal College of Arts in London, England.
Luh’De Gita is recognized for her bold use of colors and compositions that juxtapose elements from both the digital and natural worlds. Her creative process often begins with sourcing images from the internet, screenshots from online simulation games like The Sims, and personal photographs. These elements are then woven together to create surreal landscapes that reflect the dual realities experienced by Generation Z—navigating both virtual and physical realms.
Through her art, Luh’De Gita invites audiences to contemplate the complexities of memory, identity, and the interplay between digital simulations and tangible experiences, offering a unique perspective on contemporary life.
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demaciana-sims · 2 months ago
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English Version
Creator @demaciana-sims
Introduction In a dystopian future where megacorporations control everything, society is divided between the privileged technological elite and the renegades surviving in neon-lit alleys. In this challenge, you will build a cyberpunk dynasty and defy the system over ten generations. Choose your path and try to survive in this high-tech, low-life world.
Legacy Version - Cyberpunk Dynasty
General Rules:
Each generation must follow a predetermined storyline and complete specific objectives.
No money cheats allowed (except for bug fixes).
Mods and CC are allowed, but the legacy’s progress must be earned honestly.
The legacy home must start with a cyberpunk aesthetic and may evolve over generations.
Each heir must follow the profession or lifestyle set for their generation.
The challenge ends in the tenth generation when the final revolution occurs.
Generation 1: The Renegade Hacker "The system is corrupt and must be torn down. But first, I must survive."
Start as a young adult Sim with no money and living on the streets.
Reach level 10 in the Programming skill.
Earn money exclusively through illegal means (hacking, infiltration, or the black market - freelancer allowed).
Never work for an official corporation.
Have at least one child to continue the legacy.
Generation 2: The Street Racer "The asphalt is my playground, and my bike is my heart."
Reach level 10 in the Handiness and Fitness skills.
Participate in all possible underground races (use imagination and simulated events, such as parties and competitions).
Never have a fixed job.
Have a forbidden romance with someone from high society.
Have at least one child.
Generation 3: The NetRunner "The networks are infinite, and I am their master."
Develop Programming and Media Production skills to level 10.
Work as a streamer or security hacker.
Create a digital empire and accumulate at least 100,000 simoleons.
Have a personal feud with a corporate elite member.
Have at least one child.
Generation 4: The Biomechanical Engineer "The fusion between man and machine is the next step in evolution."
Reach level 10 in Robotics and Science skills.
Work as a Scientist or Freelance Engineer.
Create at least three Servos (or custom robots via mods).
Genetically modify your children (using cheats to change appearance may be allowed in this generation).
Have at least one child.
Generation 5: The Cyber Gladiator "Fighting is my life. Winning is my destiny."
Reach level 10 in the Fitness and Charisma skills.
Work as an Athlete or participate in illegal fights.
Never refuse a duel or fight.
Have multiple relationships but never marry.
Have at least one child.
Generation 6: The Digital Artist "Reality is limited. The virtual is infinite."
Reach level 10 in the Painting and Media Production skills.
Work as a Painter, Freelance Designer, or Digital Influencer.
Create a personal brand and become famous (reach at least 3 fame stars).
Never have a traditional home – live in futuristic apartments.
Have at least one child.
Generation 7: The Corporate Agent "If you can't beat them, join them. And then destroy them from within."
Work in the Business career and reach the highest level.
Manipulate and betray allies to climb the corporate ladder.
Live in a luxurious mansion financed by questionable practices.
Have a child but hide them from the world to avoid making them a target.
Generation 8: The Revolutionary "The people need a leader. And I will be that leader."
Reach level 10 in Charisma and Logic skills.
Work in Politics or lead an underground rebel movement.
Organize at least five protests and convince Sims to join your cause.
Defeat a corporate elite member (ruin a rival Sim’s finances and reputation).
Have at least one child.
Generation 9: The Cyber Assassin "The city belongs to the strong. And I am the strongest."
Train Fitness and Programming skills to level 10.
Work as a Freelancer on secret missions (use imagination for assassination and espionage contracts).
Never have a permanent home – live in hiding.
Betray someone important.
Have a child without the world knowing.
Generation 10: The Cyber Messiah "The cycle ends with me. Time to redefine the world."
Combine all previous generations' skills and max them to level 10.
Discover and reveal the corporations' ultimate secret (invent a grand conspiracy).
Take down the greatest enemy of the legacy, freeing the city from technological oppression.
Create a new world where Sims can live free from corporate control.
The challenge ends when your Sim finally eliminates the megacorporations’ influence and ushers in a new era.
Special Rules:
Nocturnals: Sims cannot go outside during the day (except for essential work or missions).
Restricted Technology: Certain advancements are exclusive to the elite, so you can only acquire specific high-tech items after completing challenges.
Corporate Corruption: If your Sim allies with a corporation, they lose part of their autonomy, having to follow strict rules.
Biomechanical Modifications: Your Sim can choose to install cybernetic implants (represented by uniquely acquired skills or traits).
Conclusion This challenge will test your survival skills and creativity in a cyberpunk world. Choose your path, fight the corporations or become one of them, and see if you can leave your mark on digital history! Are you ready for the revolution?
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naonums · 1 year ago
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Navigating the Evolving Travel Trends: Past, Present, and Future✈️
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The past five years have seen the travel industry undergo a seismic shift, shaped by unforeseen circumstances, evolving priorities, and technological advancements.
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Past Trends (2019-2024):
1. Rise of Staycations and Local Travel: With global uncertainty, people sought comfort in familiar surroundings, boosting local tourism and staycations. This trend also fueled the popularity of unique, nearby experiences like glamping or micro-adventures.
2. Experiences over Destinations: Travelers craved deeper connections and immersion, prioritizing authentic experiences over simply ticking off landmarks. This led to a surge in cultural tours, voluntourism, and off-the-beaten-path adventures.
3. Bleisure Travel: The lines between business and leisure blurred as remote work options became more prevalent. Travelers extended business trips to include leisure activities, driving demand for flexible booking options and co-working spaces in tourist destinations.
4. Sustainability in Focus: Environmental consciousness grew, leading to a rise in eco-friendly travel choices. Travelers sought out sustainable accommodations, responsible tours, and destinations committed to conservation.
5. Tech-Driven Transformation: Technology played an increasingly crucial role, from AI-powered travel recommendations to contactless payments and immersive virtual tours. This trend also fueled the growth of travel apps and online booking platforms.
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Possible Future Trends (2024-2029):
1. Hyper-Personalization: Travel will become increasingly tailored to individual preferences, with AI and machine learning creating bespoke itineraries and experiences based on unique interests, travel styles, and budgets.
2. Wellness & Retreats: The focus on mental and physical wellbeing will continue, with travelers seeking destinations and experiences that promote mindfulness, relaxation, and holistic rejuvenation.
3. Transformative Travel: The desire for personal growth and self-discovery will drive demand for transformative travel experiences, such as volunteering, cultural immersion programs, and journeys focused on personal development.
4. Space Tourism: As technology advances and costs decrease, space tourism could become more accessible, offering a unique and futuristic travel experience for a select few.
5. Metaverse Travel: Virtual and augmented reality experiences will continue to evolve, potentially offering immersive travel simulations that allow people to explore destinations without physically being there.
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The past five years have painted a dynamic picture of travel trends. Driven by changing lifestyles, social values, and technological advancements, travelers have embraced experiences over mere sightseeing, pursued self-discovery through solo adventures, and sought responsible, personalized journeys.
Looking ahead, several exciting possibilities emerge. Hyper-personalization will be key, with tech facilitating highly customized itineraries that resonate deeply with individual aspirations. Wellness and retreat travel will boom, as people seek mental, physical, and spiritual rejuvenation. Additionally, destination stewardship will take center stage, with travelers actively partnering with locals to preserve cultures and environments.
This evolving landscape presents both challenges and opportunities. The travel industry must adapt to offer personalized experiences at scale, cater to the growing wellness market, and integrate sustainable practices seamlessly. Travelers, meanwhile, have the power to choose wisely, supporting responsible tourism and contributing to positive change.
While technology will play a vital role, human connection will remain paramount. Authentic interactions, cultural immersion, and meaningful experiences will be the true differentiators in this new era of travel. Ultimately, the future of travel promises a deeper, more personalized, and responsible way to explore the world, driven by our collective desire for connection, transformation, and discovery.
These are just a glimpse into the ever-evolving world of travel. As we move forward, sustainability, personalization, and transformative experiences will likely take center stage, while technology will continue to reshape how we plan, book, and experience travel. The future of travel promises to be exciting, diverse, and deeply attuned to the evolving needs and desires of travelers worldwide.
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digitaldetoxworld · 9 months ago
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Technology Integration Education Research A New Era
Technology  Integration Education Research  era has revolutionized the manner college students examine and teachers coach. From interactive digital gear and virtual classrooms to artificial intelligence (AI) and information-driven insights, generation is reshaping schooling on a global scale. This transformation is going beyond replacing conventional chalkboards with smartboards or textbooks with capsules. It offers a extra dynamic, personalized, and efficient studying experience that prepares college students for the demands of the twenty first-century workforce. As we discover the profound effect of technology integration in education, we're going to have a look at its advantages, challenges, and the approaches it's far shaping the future of mastering.
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The Evolution of Technology in Education
Historically, education has been characterized by using traditional techniques of practice, which include lectures, textbooks, and hands-on activities. While these stay treasured, the appearance of era has brought a wealth of recent tools and assets that enhance the coaching and learning manner.
Technology in education began with the introduction of computers and the internet in classrooms, but it has on account that advanced into an atmosphere that includes smart gadgets, academic software program, on-line gaining knowledge of systems, and virtual studying environments. Schools and universities now contain era in multiple ways, from mixed getting to know models to fully on-line courses. This evolution allows for extra interactive, bendy, and reachable schooling for inexperienced persons of all ages.
The Benefits of Technology Integration in Education
Personalized Learning:
One of the most huge benefits of generation in schooling is its capability to facilitate customized gaining knowledge of reviews. With the assist of AI and system gaining knowledge of algorithms, educational platforms can tailor classes, quizzes, and exercises to individual college students’ learning speeds and patterns. This guarantees that each scholar gets guidance at their own tempo, minimizing frustration and maximizing comprehension.
Tools like adaptive getting to know software program analyze a scholar's progress and offer focused content that addresses their particular wishes. For instance, a pupil suffering with math can obtain extra practice troubles, at the same time as a greater advanced scholar is probably challenged with higher-degree questions.
Enhanced Engagement:
Interactive tools including instructional games, simulations, and multimedia content material make studying greater attractive and fun for students. Visual and audio elements help explain complicated concepts in approaches that conventional strategies won't, making studying extra reachable to visual and auditory inexperienced persons.
Virtual Reality (VR) and Augmented Reality (AR) are also more and more being utilized in lecture rooms to create immersive studying studies. Students can discover historical civilizations, visit outer area, or dissect virtual animals, all with out leaving the study room. These gear captivate students’ interest and make gaining knowledge of more memorable.
Collaboration and Communication:
Technology enables collaboration amongst students, instructors, and even worldwide friends. Tools like Google Classroom, Microsoft Teams, and Zoom allow for real-time communique, document sharing, and collaborative tasks. Students can paintings collectively on assignments, talk thoughts, and supply peer feedback, regardless of their physical area.
In addition to pupil collaboration, era permits instructors to hold higher communication with students and mother and father. Online portals and apps offer instant updates on grades, assignments, and attendance, allowing for more obvious and ongoing feedback.
Accessibility and Inclusivity:
It  has the capacity to make schooling more inclusive via offering get admission to to resources for students with disabilities. For example, display readers and textual content-to-speech software help visually impaired college students, whilst speech recognition equipment help students with bodily or getting to know disabilities take part extra completely in elegance.
Online guides and digital textbooks additionally allow students from remote or underserved areas to get entry to high-quality education. With the rise of Massive Open Online Courses (MOOCs), novices from around the arena can take publications from top universities without ever stepping foot on campus.
Global Learning Opportunities:
It  breaks down geographical limitations, allowing college students to connect to friends, teachers, and experts from around the sector. Through digital exchanges, college students can engage in cross-cultural projects, discussions, and studies. This international angle complements students’ expertise of various cultures and fosters empathy, crucial thinking, and worldwide citizenship.
Moreover, online structures like Coursera,  and Khan Academy offer college students get admission to to world-elegance schooling from pinnacle universities and establishments, regularly at little to no cost.
Data-Driven Insights:
Importance technology integration education   affords   educators with powerful equipment to collect and examine records on scholar performance. Learning control systems (LMS) and evaluation equipment generate unique reviews on student development, figuring out regions of electricity and people requiring in addition attention. This facts allows instructors to make knowledgeable decisions, adjust coaching techniques, and provide centered interventions to help student getting to know.
Predictive analytics also can help become aware of students who are vulnerable to falling behind, allowing instructors to interfere early and offer the vital help to preserve them on the right track.
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myowndeepthoughts · 1 year ago
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Virtual Reality of the Future
You might say that virtual reality is a simulated reality created in the brain and not real but if one is in a simulated, virtual reality ALREADY and I repeat ALREADY would it be any LESS real to leave it to go to just another virtual simulated brain created reality that that one chooses and can design it the way one would like it to be. A more positive simulated reality that is perfect and lovely. It would be nice to be able to choose one's simulated reality like one selects what one wants to watch on TV . One can create one's own virtual reality using one's artistic and creative talent to materialise a lovely virtual reality hosted by using modern technology. The natural environment would still be here. The only difference would be that the current original simulated reality and NOT and I repeat NOT the natural environment being replaced by a more desired positive simulated reality instead. Van Gough art is positive creating a three dimensional spatial virtual reality effect hosted by his ingenious and talented use of paint spreading on just a two dimensional spatial paper or board of just length and width surface that the brain interprets as 3D of length, height and depth.
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tenfoldrage · 1 year ago
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@isbrilliant | continued from here
"Two years? Blimey, that'd be Nerys for you." The Doctor speaks as if they actually know Nerys, but they don't. They only know her from what Donna has mentioned, and most often, the information hasn't been the most pleasant. The Doctor swirls the contents of their glass— it's ginger wine, which doesn't exactly taste good, but they don't exactly care. The ginger stops their metabolism from nullifying the effects of the alcohol, and the wine offers a pleasant sort of inebriation.
"A story from me? Well, rather recently— and when I say recently, I mean pretty much directly after I got this face back— I ended up in this..." they struggle to find the right words to describe the world they'd landed in, where people of all walks of life immersed themselves in dalek-centric simulations for their own entertiainment.
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"I suppose one could call it a dalek-themed Disney world. It was insane, I tell you, these people— the ones who were running it— they had, like, eight daleks— not the encased ones, mind, but the creature within— they had them all encapsulated and wired up into these stasis tubes. From there, the daleks' dreams were used to create a sort of virtual reality and tourists from all over would go and experience these catastrophic dalek invasions— based on real life, by the way— from the safety of virtual reality." They pause for breath and nestle more comfortably into the crook of Donna's neck, allowing their eyes to fall shut.
"I managed to land the TARDIS inside of one of the virtual realities, and one way or another, when I brought her out of there, the daleks manifested in actual reality. They all ended up exploding into paint, though. It was incredibly messy."
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simulanissolutions · 6 months ago
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Simulanis is a pioneering virtual reality (VR) company in India that specializes in delivering immersive, real-world training experiences across various sectors. With the rapid growth of virtual reality technology, Simulanis has emerged as a leading VR solutions company in India, providing innovative VR industrial training, EHS training, and VR simulations to enhance safety, productivity, and skill development.
The company’s VR solutions are specifically designed to tackle complex industrial training needs, offering a wide range of customizable training programs, including fire safety VR training, health safety environment (EHS) training, and even specialized training such as VR paint simulators. By creating interactive and realistic virtual environments, Simulanis enables employees to practice skills and procedures safely, without the risks or high costs associated with traditional training methods.
This Blog will explore how Simulanis is using virtual reality to transform industries across India, offering state-of-the-art VR training solutions that ensure better preparedness, improved safety, and cost savings for businesses.
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praemonitorius · 2 years ago
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I let an idea spark when writing Beta's scene in Chapter 7 of Legacy, Earth and Force of Nature while still riding off the high of Witch from Mercury. So now we're going to have to settle.
Möbius (Zenith!Beta One-Shot WIP)
It was a routine now, practiced a thousand times that her own mind carried the timing and the tune for her. Her eyes were closed as her lips soundlessly spoke the lyrics as she gracefully lifted her arms up and over her head. The only music in the chamber was the sound of her nanolaminate weapon drones and her nanite swarm moving in the direction of her commands, a synchronized dance.
She brought her arms down before shifting her weight and popping up onto the box of her pointe shoes and performing the next set of practiced steps en pointe as her swarm moved around her as if she was painting an image in the air. First she raised her right arm and half the swarm followed, then her left and the second half would crescent upwards in the air.
She would come back down onto her feet and throw her arms out, the swarm exploding outwards from her like a ripple in the water. She would open eyes as she began to turn counter-clockwise as her swarm followed her, spinning around her like the background dancers they were. 
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From the outside looking in, it was a beautiful and deadly single woman ballet. As for the woman performing this dance it was just another day. Another hopeless attempt to quell the restlessness in her soul after finally being able to experience life.
Erik Visser had been right, and she finally was able to understand what he meant after all these years. Virtual Reality just couldn't capture death. After experiencing it for the first time during her mission in Australia it left something in her that could only be described as desire.
That thrill when her swarm was finally able to play its melody outside the simulations. The high when her sabre was finally able to sing its song and cut through flesh. Then just being able to experience the way the light fades as the bodies grew cold, some even daring to call for their mothers.
She closed her eyes again, trying to sear that image of the battlefield in Australia in her mind. After a moment she exhaled before swinging her hands up towards her shoulders, gently clenching her hands closed to command her swarm. The nanites whistled around her as they returned to their roosts upon her clothing. 
Some of the weapon drones clicked into place upon her shoulders and forearms to serve as additional plates of armour, the others broke back down to merge with the swarm that then blended into her clothing, giving the jacket she wore a much longer and elaborate tail.
Green eyes slowly opened to the sound of a single man applauding before her. She never expected an audience when she trained alone but she understood why some would stay and watch. There was a certain beauty in everything she was capable of doing, and it was something she took immense pride in.
So she curtsied before Walter Londra as he showered her with praise in a way only a practiced showman could. "I swear, you grow more graceful in every performance, Beta." Walter smiled with his million dollar smile as he approached her.
"It is because of you that I was allowed this education in the performative arts." Beta crossed her arm over her chest and bowed as she spoke, as she had been trained her entire life. For she had been created and formed for a singular purpose.
To restart Zero Dawn and create the perfect world.
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virtual-skills · 4 days ago
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How Simulators Are Revolutionising Trades Training in Australia
In today’s rapidly advancing technological world, the way we train for skilled trades is undergoing a significant transformation. Virtual reality and simulator-based learning are at the forefront of this shift, making training more accessible, safer, and cost-effective. At the heart of this movement is Virtual Skills, a leading provider of cutting-edge solutions such as the welding simulator, spray painting simulator, and forklift simulator.
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Bridging the Skills Gap with Immersive Technology
Australia’s trades industry is experiencing a growing demand for skilled workers. Traditional training methods, while effective, often involve high costs, potential hazards, and limited real-world experience for new trainees. This is where Virtual Skills steps in with its state-of-the-art virtual training solutions.
By using a welding simulator, learners can master essential welding techniques without needing actual materials or risking injury. The simulator mimics real welding scenarios and provides instant feedback to improve skill development. Similarly, the spray painting simulator replicates industrial spray painting environments, enabling trainees to hone their technique in a risk-free setting.
The forklift simulator is another powerful tool, offering a highly realistic virtual warehouse experience. This form of virtual forklift training ensures students gain confidence and operational skill before stepping into a live environment.
The Benefits of Virtual Training
Whether it’s virtual welding, virtual spray painting, or virtual forklift training, these tools offer a multitude of benefits:
• Safety: Practice in a risk-free environment.
• Cost savings: No need for consumables or physical space.
• Performance tracking: Detailed analytics to monitor progress.
• Accessibility: Train from anywhere with the right setup.
Virtual Skills’ solutions not only reduce the risks associated with traditional training methods but also enhance learning outcomes through repeatable practice and measurable progress.
Conclusion
As industries across Australia seek faster and more efficient ways to train new workers, simulator-based learning from Virtual Skills stands out as the future of trades education. If you're looking to upskill yourself or your workforce, now’s the time to explore the advantages of a welding simulator, spray painting simulator, or forklift simulator to deliver impactful, immersive, and effective training.
Visit Virtual Skills to learn more about how these innovative technologies are reshaping the way Australians learn vital trade skills.
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toiletgamer · 13 days ago
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Farming, Merging, and Mild Insanity: My Life in Farm Merge Valley
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Welcome back, readers, to Toilet Gamer—where dignity goes to die and tap-based addiction thrives. Today, we're diving headfirst into Farm Merge Valley, a game so soothing and pastel-colored it could make a grown man cry over virtual carrots. 🥕😭
Yes, Farm Merge Valley is one of those merge games—the kind where you tap, drag, and pretend you’re a strategic mastermind when in reality, you're merging wheat fields in your underwear at 3 a.m. on a Tuesday. Let's plow through this, shall we?
🚜 What Is Farm Merge Valley?
Imagine Clash of Clans had a cousin who dropped out of battle school and became a full-time gardening influencer. That's Farm Merge Valley. It’s a peaceful, aesthetically pleasing blend of farming simulation and—you guessed it—merge games mechanics.
You start with a patch of land so barren it makes your bank account look rich. Your job? Merge identical items (seeds, plants, animals, houses, the meaning of life) to create better versions. Merge two chickens? Get a fancier chicken. Merge two trees? Boom. Apple orchard. Merge two bad decisions? Me playing this game instead of doing actual work.
🌱 Gameplay: Tap, Drag, Repeat… Forever
The gameplay loop is deceptively simple:
Collect resources.
Merge those resources.
Unlock new land.
Stare into the void while your energy meter recharges.
It’s the digital equivalent of watching paint dry—if the paint occasionally popped out rewards and chickens in tutus. 🐔
You tap on clouds to get random items. You merge them into slightly better versions. And when you finally feel like you’re getting somewhere… boom! You’re out of energy, unless of course, you want to watch an ad or buy gems. (Insert evil laugh here.)
🤑 Monetization: The Subtle Art of Financial Guilt
Farm Merge Valley doesn't shove ads in your face like some other games. Oh no, it seduces you. It whispers sweet nothings like:
“Need more energy? Just one ad.”
“Want to speed this up? Watch another ad.”
“Your crops would grow so much faster… if only you had gems, peasant.”
It's manipulative. It’s brilliant. And it’s how I ended up watching 12 ads in a row so I could finish merging hay bales while pretending I was being productive. 💸
🌾 Graphics: Soothing Colors, Dead Inside
Credit where it’s due—the game is pretty. Pastel skies, animated trees, little sparkles when you merge stuff—it all gives you that dopamine drip we merge games addicts crave.
But behind those cheerful visuals is a bottomless pit of compulsive gameplay. You start off smiling, admiring your farm… and four hours later you're naming your sheep and arguing with your cat about crop placement.
🧠 Strategy or Just Tapping Things?
Look, I’d love to tell you that Farm Merge Valley is a deep, strategic masterpiece, but let’s not lie to each other. It’s a merge game. Strategy here means:
Merging smartly (a.k.a. hoarding like a dragon).
Not wasting resources (good luck with that).
Timing your merges to maximize output (if you can stop merging long enough to think).
It’s like pretending your candy crush addiction is a chess match. Technically true, spiritually false.
🏆 Progression: The Illusion of Achievement
One of the dark arts of merge games is giving you a sense of progress without ever really letting you win. There’s always another plot to unlock, another chicken coop to upgrade, another bush to merge until it becomes a magical fruit tree.
And it feels like you’re doing something important. "I just got a level 7 windmill!" you exclaim, as your friends question your life choices and your phone battery cries for help.
💡 Tips from a Toilet Gaming Veteran
Having played this game longer than I care to admit (seriously, please send help), here are my top pro tips:
Merge in threes, not twos. Because more stuff means more merging.
Don't unlock land too fast. Your board will turn into an unmanageable junk pile.
Save your rewards. Use them when you’re desperate, not when you're bored.
Play while on the toilet. It’s called Toilet Gamer for a reason. 🚽📱
😅 Final Thoughts: Should You Play Farm Merge Valley?
If you enjoy merge games, cute graphics, and watching digital crops grow while your real-life responsibilities wither… then yes. Absolutely.
Just know what you're getting into. This isn’t a game. It’s a lifestyle. One where carrots become currency, chickens are prestige, and you can’t leave the house until your tomatoes reach Level 5.
It’s strangely relaxing, subtly addictive, and makes you believe you’re doing something meaningful—right up until you realize you’ve spent three hours rearranging fake dirt.
🧻 Toilet Gamer Verdict
🟢 Pros
Gorgeous, peaceful graphics 🌄
Surprisingly rewarding merge loop
Doesn’t force ads (but still tempts you)
🔴 Cons
Progression gets slow without gems 🐌
Board can get cluttered AF
Requires patience, planning, and probably therapy
So yeah, 9/10 would merge again—right after I merge my phone into a wall. Until next time, this is your boy from Toilet Gamer, reminding you:
Merge responsibly. Pee responsibly. Game irresponsibly. ✌️
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4me4you · 10 days ago
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4me4you recently had the pleasure of visiting the always dynamic StolenSpace Gallery, this time for the thought-provoking group exhibition titled "Rendered Reality." Set against the backdrop of a world increasingly defined by digital transformation, this show presents a timely and visually compelling exploration of how contemporary artists are navigating—and shaping—the evolving relationship between technology and tradition.
Featuring work by artists: 
Rosie Woods, Kiseok Kim, Nick Sheehy, P. Kim, Felipé Pantone, Jay Kaes, Alexis Mata, CHN0, Nick Bultman, Felix Von Dallwitz, Nick Bultman, Ben Ashton.
"Rendered Reality" brings together a diverse collection of artists, each offering a unique response to the blurring lines between the digital and physical realms. Rather than simply using digital tools as a means to an end, these artists treat technology as an integral part of the creative process. From glitch aesthetics and 3D rendering to hand-crafted techniques infused with digital references, the exhibition becomes a space where pixels meet paint, and where screen-based inspiration is given tangible form. The result is a showcase that not only bridges two artistic worlds but also challenges us to reconsider what art is, and what it can become in an age where artificial intelligence, augmented reality, and algorithmic thinking are part of everyday life.
At its core, "Rendered Reality" is not just about aesthetics—it is about the shifting perception of reality itself. The exhibition prompts us to think about how we consume images, how we experience space, and how we construct meaning in a landscape dominated by screens and simulations. These works question the authenticity of what we see, inviting the viewer to move beyond surface appearances and into a more reflective space. Here, the digital is not sterile or disconnected, but emotional, textured, and deeply human.
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What makes this exhibition particularly powerful is the way it underscores a collaborative relationship between tradition and innovation. The artists featured in "Rendered Reality" are not abandoning classical techniques or concepts; instead, they are building upon them, using new media as a continuation of age-old artistic inquiry. This synergy allows for a reimagining of visual culture—where brushstrokes coexist with vector lines, and where the tactile and the virtual become indistinguishable parts of a shared visual language.
The show ultimately serves as a reflection of our contemporary condition—fragmented yet interconnected, fast-paced yet deeply introspective. It suggests that we are in the midst of an artistic evolution, one where the fusion of the digital and the physical is not a novelty, but a necessity. Through their distinct interpretations of modern life, these artists offer a shared vision of what it means to create in the 21st century, reminding us that technology and tradition are not opposing forces but partners in an ongoing and evolving dialogue.
In witnessing "Rendered Reality," we are invited not only to observe this conversation but to participate in it—to question, to engage, and to imagine new possibilities for how art can reflect, respond to, and redefine the world around us.
SEE MORE:
STOLEN SPACE GALLERY
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