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#Pinch Reviews
pinchraccoon · 8 months
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Pinch Reviews: Castlevania: Nocturne
I watched the new 8 episode series from Netflix and Powerhouse Animation, Castlevania: Nocturne. Nocturne serves as a stand-alone sequel to 2017's 4 season "Castlevania" from the same production hands.
While this Tumblr blog is to keep my followers up to date on the games that I've played lately, I have been slacking on my reviews and I am hilariously behind. This is to say, since my initial playthroughs of Rondo of Blood and Symphony of the Night, I've engrossed myself in the Castlevania series wholly, having played a total of 8 games in the series this year, and watched the initial series as well.
This review will come from someone who holds the games in very high regard, and *particularly* the stories and characters of Rondo of Blood and Symphony of the Night.
I'll be starting with a largely "spoiler-less" review of the series for those who would like to watch it, and it'll consist of about 1 paragraph of text.
Castlevania Nocturne is absolutely unrelated to Castlevania at large, with only tangential thematic or plot themes that connect it to the series' larger identity. While some might point to the presence of Vampires, Belmonts, and magic and say "well what else do you need?" I find many aspects of the series' identity in campy fun, but interesting and thoughtful instances of character writing the likes of which are seen in games such as Lament of Innocence and Aria of Sorrow, as well as the immense colorful, high-contrast visual style present in Castlevania media since the *very* beginning as elements that I lament the lack of presence of. At numerous points in the show, I thought "Why is this Castlevania? None of this is related to anything Castlevania? Why not just make an original property?" Which I personally find to be a damning sentiment, but I cannot fault the show for that which it doesn't do. To longtime Castlevania fans, you may find the show somewhat underwhelming. However, on a more general term, the show features more instances than not of choppy, flat animation, flat character writing, an irritating dialogue style, and underwhelming gore elements. However, they do *some* good things! There are a few characters who I could see viewers latching onto, and there's occasionally something cool that happens.
With that out of the way, I'll now be entering my *Very Spoilery Review*
First and foremost, Castlevania Nocturne's premise, while not completely and inherently distasteful, nor impossible to do in a way that's interesting, is done incredibly distastefully and uninterestingly. I am referring specifically to Nocturne's insistence on hilariously, absolutely wildly evil Vampires who "run the planet" essentially, who are motivated to put down the French Revolution because the existence of Democracy threatens the ease of the Vampire elite to control the Royalty of the world. I expressly don't think that this is a dumb, uninteresting, or distasteful idea inherently, HOWEVER, due to the nature of Vampires existence in their original literature and folk lore implications, it's incredibly easy to see the anti-Semitic, anti-immigrant inherent themes of Bram Stoker's "Dracula" all over it.
Again, I'd LOVE to see an idea such as this executed properly, however that isn't present here. Here's why. Nocturne features a cast of characters whose motivations are all in some way or another related to incredibly flat vampire characters who do nothing but kill for their entertainment and pleasure. I'm not calling for a reason to not kill the bourgeoise in the French Revolution, I just want a reason to latch onto the motivations of the characters in a way that isn't just "they're a different species than me and are also doing like, slavery and taxation and stuff and they killed someone close to me." Genuinely, EVERY SINGLE main cast member has someone who was killed by one vampire or another in the past, and while that works somewhat to unite the heroes emotional issues such that they can support one another (theoretically) it serves to illustrate the entire, sentient, living, vampire "species" as comically evil, wildly uninteresting, and most damning, caricatures of marginalized people being blamed for controlling all of human civilization. Which, to spell it out more blatantly to avoid the lack of nuance present on the internet, becomes uncomfortably synonymous with long-running theories of jews, or "lizard people" controlling government institutions.
I want to compare to Castlevania's own interpretation of Dracula as a way of demonstrating a "controlling vampire" done Right. Dracula has *very specific* *very pointed* origins and motivations that make him a far more compelling, and more than that, HUMAN, character who has a degree of feeling, despite the evil that he performs. Dracula does what he does because he's hurting, and he feels as though the world has turned and left all it's goodness behind, which, in his eyes, is the truth! It's not that he wants to control all of humanity, it's not that he wants to be worshipped as a god, it's that he just has beef, like people do.
Few to none of the vampires hold that same quality of "beef" in Nocturne. Most of the vampires don't speak, save for a few main heads of their movement, however, even these heads hold hilariously overblown, stupid, uninteresting, unsympathetic motivations that JUST serve to make me hate them on the notion that they're Objectively evil. Like, OF COURSE, I hate the Caribbean slave-owner vampire, and OF COURSE I side with Annette on hating him. He was a slave owner? Duh? You don't need to provide a thousand other scenes of the man being just flat out cruel in the interest of making me hate this man More. Half of his lines are belittling Annette, the other half is justifying slavery, and I'm not exaggerating.
Or, perhaps, consider the "main villain" of the show, Bathory. She's built up as "The Vampire Messiah" for FOUR EPISODES before we actually see her, and then when we do, FINALLY, get to see who this OVERWHELMING threat is, she just laments about, get this, HATING THE SUN. Of course she hates the sun, she's a vampire! That's the actual lamest conceivable motivation. Not to mention, she's insufferably annoying and isn't remotely entertaining to watch, nor are we ever sold on her power to any degree whatsoever other than a bunch of side characters saying "ah, well, she drank the blood of the Egyptian Goddess Sekhmet, so she's pretty strong, we would die for her." When your allegory for the ruling class is this comically evil in the "killing and maiming people" way as opposed to the "capitalist allegory" way, it reads as really wildly uncomfortable.
To summarize the last point, because of the commitment to making each and every vampire character comically evil, and the premise combined, it easily reads far too similarly to monster literature of the past which would seek to conflate the evils of the monsters in question with a specific demographic of people, which is uncomfortable to watch, and rather distasteful to write.
But my distaste for this show doesn't end there!
I'd like to discuss Annette. A lot of people are getting mad regarding "race swapping" or "omission of character in the interest of wokeness" which I think is a load of shit that I couldn't begin to entertain. I am not perturbed by the same things that those people are. Instead, I feel that the explanation of Annette and Edouard's backstory is incredibly poorly paced, and above all, gratuitous in their depiction of black generational trauma.
Annette in this series is an escaped slave who comes to France in search of a Belmont in order to hopefully be able to kill the Vampire Messiah who was foretold to increase the scale of the institutions of slavery that Annette had been fighting against for her entire life. I actually really like her motivation and how it reflects very real attitudes of Caribbean revolutionaries regarding how they felt about the French Revolution. But my main issues with the communication of her motives comes in the gratuitous depiction of a slightly dramatized form of the *very very real* trauma of slavery. This isn't like Toni Morrison's Beloved, or even something like Django Unchained, both of which don't shy away from detailing slavery in as gruesome of detail as possible for the purpose of demonstrating character as well as history. Nocturne demonstrates slavery comically, as it attempts to roll it's own fantasy elements in the same breath as their real-world slavery depiction. For example, the reason that Annette's mother is killed isn't related to the injustices of the notion of slavery in general, it's instead because her mother was practicing magic. I find that these elements in conjunction with one another create a dissonance that puts a bad taste in my mouth, all for the only real payoff to be such that Annette is knowledgeable of, and holds hatred to, the institution of slavery as well as magic.
It isn't a BAD thing to discuss, depict, or have subject matter related to slavery, that's absolutely not what I'm trying to say. What I feel that the issue here is is that a significant amount of the information and cruelty shown could have been omitted and the viewer would have the same understanding of Annette's character. Because they committed far more to demonstrating than was necessary for what elements they were attempting to explore, the incredible commitment to demonstration of black generational trauma feels gratuitous and somewhat cruel. Sorta like the writer is holding it over your head like "hey! you! did you know that slavery is ALSO bad when vampires do it? let me show you some just TERRIBLE subject matter to let you know!" Like, yes, I knew this already, slavery IS evil and is perhaps THE MOST evil, so we were already on the same page here.
This concludes my largest issues with the show from a standpoint of legitimate mishandling of social issues and sensitive subject matter, the rest is more about the show in general.
I don't entirely dislike the way that Richter is written on the macro scale in Nocturne, I feel that his very real connection to the Belmont Clan and the depictions of his mother Julia Belmont, as well as his grandfather, Juste Belmont (who I felt happy to see), was very interesting and worked to the themes. BUT: On the individual, what the character says level, I find Richter SO annoying. This is related to a larger dialogue writing issue with the show in general, which is the inclination to curse like a third grader who has just learned of what swearing is. The number of times that a character uses the term "fuck" or "fucking" purely to provide unnecessary emphasis to their sentence that was perfectly good without swearing comes of as flat out cringey. Now, I swear a lot! I'm not *against* swearing! But the way that Richter and every other character is written makes them all feel unbelievably annoying. Heroes, villains, everyone says "fucking" like it's going out of style! So much so that I might propose a drinking game where you take a shot every time there's an unnecessary use of the word "fuck" in a scene. Granted, I can guarantee you'll be wildly hungover the next day, so I can't recommend doing that.
One particularly damning scene is Richter's moment of personal growth this season, realizing that he has to fight with the whole of him to protect those who he loves, and has a cool fight scene with a bunch of vampires, in which he then says This:
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GENUINE COP OUT. I cannot stress enough how every single character's childish inclination toward being edgy by swearing undermines every single character.
I'm beginning to ramble somewhat though, so let's touch on a few things that I think were good and bad, but don't have a ton to say about before we wrap up.
-Drolta is a cool character, and genuinely should have been the only main villain of the show. I also adore her character design.
-The action scenes lack interesting gore, which I felt was a overwhelming positive of the 2017 Castlevania series.
-The monster designs (and show in general) lack color, and it feels like a deliberate attempt to push against the legacy of the source material.
-The animation is excellent when characters are using whips, but very jarring in scenes of standing and speaking, or even in the use of magic.
-Tera is an awful mother figure character and I felt nothing when she was turned in the finale. It doesn't help that they only drew her face twice and copypasted it between scenes it feels.
-The romance plot between Richter and Annette appearing at the end of the show is the Most Forced shit I have ever seen, almost like the writers forgot that they were love interests in the original and decided that of All of the things they had to include that that was INDISPENSABLE.
-Richter, Annette, and Maria's dynamic as a group barely exists beyond each of them calling eachother "Wankers" "bastards" and other terms of endearment. It's a hollow and ineffective means of emulating the good writing that Trevor, Sypha and Alucard had in the 2017 series, and was that show's highlight.
-I like Edouard's arc of being a monster with a soul, and it DOES help to begin to demonstrate the theme of "the lack of absolutes in good and evil", which I'll discuss later.
-Olrox is excellent. He's written well, his motivations are kept close to the chest, and he's genuinely intriguing as a character. I quite like his motivation, I like his design, I like his voice, no he's great. Best part of the show, honestly. (and the only evidence thus provided [save for alucard] of a "not completely evil" vampire)
-again, the commitment to every character exaggerating their sentences by cursing like a child is unbelievably grating.
My final point is one related to whether or not I think that in it's current state the show is worth watching. Generally, with shows, I prefer that the show have some sort of thematic relevance that reflects the progress of the story, and while I can somewhat see elements of that being shown in the "absolutes of good and evil" theme explored by the Abbot, Olrox, and Edouard, nothing is actually done with this theme, and it only comes into contact with our main cast in the finale. As such, these themes are only seen in the same way that dramatic irony is set up, but not executed on. Because of the half-execution of this theme, I feel that the show feels hollow thematically, and feels as though absolutely nothing happens or changes for a single character throughout it's runtime.
In some ways, this show being 8 episodes is really fitting, as it feels like in any other anime when you watch a show to episode 8 and then stop watching, but in this case they didn't release or make the rest of the season, which will likely be released later on in a "season 2" that does literally anything at all to provide the themes or story elements any merit.
Personally, I think I would confidently call this show "unfinished." There is no "win" to match the characters growth, the little that they did, and I felt that I was left on a lazy cliffhanger because of arbitrary fail-states.
As a fan of Castlevania, this could not be further from its source material, as a fan of shows that are good, Nocturne also manages to fail.
It pains me to say that I don't think it's worth your time, as I really want people to get into Castlevania, but I really cannot stress enough that this show is not even close to a good demonstration of what the series is about, or what the series' themes are. Genuinely, I don't care if you don't care about the games, they are better than this show, which is hard to measure, because they're different mediums, but I'm confident in this assessment.
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tagged by @lady-merian - thank you!
Last read: I intended to reread David Eddings' Belgariad since it's been fifteen years or so since I read either it or the sequel series, and I wondered how it holds up to my memories; and also I wanted to see if I could figure out exactly how he handles his large ensemble cast. However, it did not turn up in the shelf upheaval (which means must be in a different room) and the library only has it on audio book (AND it was checked out). So. I picked up his Elenium instead, because I had it handy. So far I've got through The Diamond Throne and The Ruby Knight and discovered that I'd mostly forgotten book two because it is a lot of running around in circles (plus not-quite zombies, and a vampire, and they were not as exciting as they sound though I think they were effective the first time or two I read the series). It does set up one of the long running jokes of the series and it looks deceptively simple in execution but is probably really hard to pull off well. (Book one is also a lot more running around in circles but it's more satisfying because we're being given world-building and lore at the same time.)
Current read: The Sapphire Rose to finish up the series. I would say the first third or so is my favorite bit of the story but we will see if that changes this time around. (And if we return to a balanced reveal of lore and in-world shenanigans...)
Next reads: It looks like C. J. Cherryh's Precursor is currently available at the library so I may dive back in to the Foreigner series. Or I may look through the books I have on my shelf and have yet to read and make an effort to finish one or two of those. *cue skeptical looks from the audience, who are guessing that the real answer is none of the above*
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rhaenella · 6 months
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Just saw the new Hunger Games film and I wasn’t expecting much from it beforehand but tbh it wasn’t too bad??
Maybe I’m just a sucker for problematic ships lol but Snow and Lucy Gray, I was having a great time
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confinesofmy · 2 hours
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teenage girls on tiktok will have a kindle covered in stickers with a clear case on top and the stickers are all just various representations of reading as a concept and they will be obsessed with them. same with a nintendo switch covered in stickers with a clear case on top and the stickers are all the concept of gaming. they love the concept of concepts so much.
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dark-side-blog3 · 6 days
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What are your favorite sub-genres of horror?
Psychological horror and comedic horror are my favourite sub-genres; Creep (2017), Barbarian (2022), The Watcher (2022), Tucker and Dale vs Evil (2010), and Ready or Not (2019) are some of my favourite horror movies. I love Renfeild (2023) too, but that's really more of an action comedy that happens to have a vampire and gore, no matter what streaming services will try to tell you. But if a meringue is a cookie, then Renfield can be a horror flick. Just barely.
My Bloody Valentine (1987) and its reboot in 2009 with Jensen Ackles are my favourite slasher!
And of course, I'll watch some new stuff from abroad, new extremity, natural disaster horror, death games, splatter, popular new releases, or stuff that gets recommended to me, but if I'm on my own and looking for something, I'll usually pick a psych horror or a horror comedy!
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belladoesmakeup · 1 month
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Hi guys,
We are starting this week off with a brand new product from Rare Beauty! I adore everything from Rare Beauty whether it's the branding, the products or the message behind the brand. I think they do a great job at advertising makeup but also highlighting the importance of natural beauty at the same time. I usually wear Rare Beauty when I want to wear more natural looking makeup compared to my more heavier full coverage makeup.
Today we are chatting about the brand new Soft Pinch Luminous Powder Blushes,£26.00! If you didn't know Rare Beauty has become known for their pigmented liquid blushes. Last year there was a viral trend of beauty influencers mixing the Rare Beauty Liquid highlighters with the Liquid blushes to make a glowy blush formula. Selena said that she saw this trend everywhere and went back to the Rare Beauty team to make a glowy powder blush for everyone to use. Honestly Miss Gomez is amazing at listening to when her fans want and using her beauty brand to make the products.
Now this is the first powder blush formula from Rare Beauty and as I mentioned it's a luminous formula so if you don't like a glowy blush I would stick to her liquid matte formula instead. On Space Nk they describe the blush as a " feather-light, so it gives the most natural and flattering look effortlessly. Its silky powder texture feels comfortable against the skin, while durable pigments provide an uplifted look all day long". I decided to play it safe and get the lightest shade in this collection called Cheer! Cheer is a gorgeous soft pink shade on the cheeks but you can build up the formula if you want a more intense glow.
I've been using this blush for 2 weeks now and I adore this formula. Every time I use the blush I feel like it gives my skin the flush of colour it needs to perk up my fair complexion. I'm really glad I got the shade Cheer because the other shade I was looking at was Happy but when you look at the tutorials they aren't drastically different so I'm happy with my choice. If you are looking to buy these blushes I would recommend shopping through SPACE NK as there powder products typically don't get damaged in transit because the pack them really well (at least in my experience anyway).
So if you're looking for a new glowy blush in your collection I would recommend checking out Rare Beauty's new collection because there are a lot of shades to choose from. As always all products mentioned are linked above.
Lot's of love,
Bella x x
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bisayawa · 10 months
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im so sleepy rn but when men have the cheekies
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shirogane-oushirou · 3 months
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i'd like to think ren would be just as frustrated as i am at our respective gacha games when they pull some ridiculous shit 🙁 makes it sting a little less kjsndkfj. both of us getting heated over a game's sudden turn from extremely fair to genuinely obnoxiously hard even for built accounts.
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toastsnaffler · 11 months
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hmmm debating whether to soften these shoes with the shower method + void my ability to return them. or exchange them for a half size up
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kbeautynotes · 8 months
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Liquid Blush Dupe Alert: A’PIEU Juicy Pang vs. Rare Beauty Soft Pinch Blush
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In this post, we’re diving into the world of liquid blushes, and I’ve got an exciting duo to talk about. Meet A’PIEU Juicy Pang Water Blusher, a Korean blush that’s giving the much-loved Rare Beauty Soft Pinch Liquid Blush a run for its money.
Their shade PK03 Guava seems to be a very close match for the Rare Beauty shade Bliss! So, if you were on the hunt for a Rare Beauty blush dupe within the K-beauty domain, your search might just end here.
Read the full review here: Rare Beauty Blush Dupe
Have you tried either of these blushes?
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todayisafridaynight · 10 months
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I wanted to touch on Day with the Sun in a manner that's EVEN REMOTELY TIMELY so I don't end up piling too much on when talking about your fics [both in terms of how much I'd have to write and how much you'd have to read]. SO! Sorry if this sucks and is inarticulate… exhausted from crunch AND my keyboard is busted… but I will power through because this haaas to be one of my favorite fics of yours and I Cannot Contain Myself. Also I feel bad for egging you on to post it but not actually saying anything yet so☠️
I've said bits and pieces of this before but I adore your fics because I can visualize them with incredible clarity. Like not even kidding, Top Ten Hallucinogens, you've got everyone's mannerisms and "voices" down perfect and you always have just enough detail to be able to See The Vision without the story having to grind to a halt. I really like the way attention is only brought to certain details with purpose, when they're relevant; that adds a lot to what I'm about to talk about.
I think your writing style really shines in works like this, where it's sort of like a Particularly Involved Substory, or a lighthearted "cooldown chapter"--just like, those parts that are all in-engine and mostly unvoiced but have SO much heart and characterization. I can See the camera moves and transitions, and I can Hear the music and sound cues. But at the same time, you take full advantage of the medium in being able to get into Arakawa's head, see what he sees and does or doesn't take note of and the conclusions he comes to, and get into what their day-to-day might be like and the ways this trip is both reflective of and breaks from the usual for them.
It's just SO well-done! The fic as a whole is a delight from start to finish--there's so much to chew on in every moment, every interaction, and the fact you've managed to pack it all into such a short story while maintaining the perfect pacing throughout is nothing short of commendable. Giggling And Kicking My Feet The Whole Time For Real and I MAINTAIN I was right to be excited… I'm so happy to have had the opportunity to read it [three times now]!
Arakawa's soooo moe To Me and reading from his perspective always makes me ill because his worries and concerns and shortcomings are so human, but he's doing his best to make his family happy, and they ultimately do end up having a nice day because of his initiative… Jo is SO cute in this too, I rewatched Hero SP after completing the show recently and he really has that Tsugaru-like Neurodivergent Awkwardness. Last But Not Least I loved Masato, I was his age the majority of the last couple of times I remember going to the beach… he's just like me fr…
No But I always really enjoy this Era of Masato, because in the singular flashback we get, he seems just a little bit more tolerant of Arakawa. It's nice to see him before [I feel like] he stops addressing him as "Dad" to his face, only saying it to specify who he means when he's talking to other people--that's kind of how I am with my mom now.
At the same time, it's of course a little bittersweet. One nice day isn't going to change the course of their futures, and it's painful to see Arakawa have these high hopes for his son that don't come to fruition in the way he envisions, or to think about how Jo's the only one around to remember moments like these now…
At any rate, closing out with some notes that came to mind as I was reading:
LOVE the premise being based in Masato being more open with Jo--I was definitely hoping Arakawa'd have some thoughts on that and I was happy to see he did, and to see echoes of it in things like Masato choosing to lean more heavily on Jo and Arakawa musing on Masato's "preferential treatment" of Jo.
It's also really sweet to see how Jo's earned it; he really spares no effort when it comes to Masato and it shows in big and small ways, like how he seems more synced with Masato when he wants to be put down while Arakawa's lost in thought. At the same time, even though he's grossly overprepared and clearly didn't pack for just himself though he initially wanted to set up away from the Arakawas, he only really has the courage to do any of what he did because of Arakawa strongarming him into actually involving himself and letting himself have a good time. The synergy with those three is unreal
Love literally every single time Arakawa tries to understand Jo… that longing for a greater depth of knowledge when he already knows him well enough to read his thoughts from what he wrote in the pamphlet… the way he notes and responds to Jo's anxiety and propriety, the way he goes and investigates the book, the Painfully Awkward But Real conversation they try to have about art and theater and how he /wants/ to share but they're not quite communicating, the way he doesn't know to connect things like Jo's knowledge of construction and his inexperience with normalcy to his past but has this gut feeling… the way he's right about how he'll never fully know him…
I wanted to note this separately because of The Subject Matter ☠️but although this quote comes from a CSA checklist, it is applicable to others with abusive backgrounds [I mean… I do HC Jo as a CSA survivor and it is close to my heart given he ticks a lot of said boxes either way, but that's a topic for a much different ask… If Ever, it never felt like an appropriate topic to write in about], and it seems relevant to what's going on with Jo in this fic: "31. Limited tolerance for happiness; active withdrawal from happiness, reluctance to trust happiness ('ice=thin')." Obviously He Has Other Reasons but I feel like that's what Arakawa's picking up on at certain points. That's why I was really happy Arakawa got to spot and capture those Rare Jo Moments where he's happy and at peace… it's something that works whether you read the fic as platonic or romantic, but it's interesting to view through both lenses
VERY MUCH NOTICED THE BOOK HAS A BROWN COVER BTW I'm Literally Delusional but I was obviously reminded of the book that keeps popping up in your comics, the tattoo one and the AraSawa Domestic Moments Cringe [For Masato] Compilation… perhaps not the same one but I wouldn't be surprised if it took years to finish either given he hardly got to read it before being pulled away… he's INSANE for describing that as Light Reading [I can't even read my own art history books, I just look at the pictures] but I respect it… I also respect you both actually using bookmarks instead of just Praying I Turn To The Page I Left Off On like I do…
Dadliest FUCKING moments from Arakawa in this one I swear to goddddd I talked about his attempts to understand Jo but his attempts to understand Masato when Masato refuses to get what's on his mind across at every turn are so real… also spooking Masato like that… showing up with only his wallet and practically nothing else but being fully prepared to spoil Masato… wanting to put Masato's sunscreen on for him… not "acting his age"… the SKIPPINGGGGG… the expectation of a soon-to-be-empty nesty making him squish Masato for reasons Masato cannot discern [not to mention The Symbolism of the sunset imagery as the backdrop for this in particular although it should be a beautiful moment]… his FUCKING FIT [JO'S FIT TOO BUT HIS FITTT] GOD I'M LITERALLY JUST LISTING THINGS THAT HAPPENED IN THE FIC AT THIS POINT BUT HE MADE ME SO ILL
I could hardly say any of the above without thinking of Jo though… I mean… Second Parent is so true… A Dad Of Another Variety... Deeply appreciate him getting to be part of the family… speaking of parents I ALSO deeply appreciate the Akane mention…
I'm just. Obsessed with the entire finale and everything leading up to it [AS IF I'M NOT OBSESSED WITH EVERY OTHER THING] but I should let you go at some point so I'm stopping here <3
OH AND I would absoluuutely love to read [Or View] anything else you might have in mind with regard to Ikumi! Loved your art :] We don't have anything concrete to go off of At All as of now, so I don't think anyone could blame you if you wanted to explore one idea one day and a different one the next. I don't think about her often because I'm not creative enough to know where to take things [and I certainly wouldn't know how to make it Not Miserable], so I'd be very curious to see :]
Would also love to hear your thoughts on We Make Antiques 2 and The Deer King :] if you have the time/If They're Still Knocking Around ☠️
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[EVERY THOUGHT I GOT DOWN BELOW]
i think its Physically Impossible for you to write anything Lame nor Inarticulate dont WORRYYY best wishes to you and your keyboard regardless tho 🙏 more over i'd be THRILLED to read a novel's worth of your commentary on any of my works- but i also know typing a lot is. Tiring LMAO SO i'm utterly grateful for anythin you send in (;´༎ຶ▽༎ຶ) i also never mind how long it might take for you to send something in: i know you always put a lot of time and effort into your asks, and all of that time is well worth the wait since they always end up being my favorite things to read (❁´◡`❁)
moving on tho, ABSOLUTELY makes me happy to hear my descriptions are good ! i always worry about doing too much or too little, so im glad it's Just Write in terms of highlighting what's important while not lingering too long on unimportant things or going too fast ♪(´▽`) reading the fic three times… thems Deer King numbers WHAT AN HONOR TYSM FOR ENJOYING AND READING (^人^)
im glad this story can feel 'substory' esque. when it comes to my comics, i generally try to give them that 'side content' kind of feel: just something nice to cut away to away from the 'main action' of the canon story, so im glad that can be reflective in a fic like this (and probably makes sense as to why this is my 'strongest' fic) (╯▽╰ ) ive mentioned it during a stream before (and probably in my tags too), but i do try to 'direct' my art and treat things like a movie set. i try to keep that same kind of mentality when writing, so i'm happy to hear it was effective :]
being able to write from arakawa's perspective is a fun experience to say the least. i really Do Not Hide It when i say that i borrow a lot from my life and the people in my life whenever i draw or write something, and i've made it noooo secret my dad is a big inspo for the things i make, ESPECIALLY when it comes to family. with all of that said, an aspect of arakawa i wanted to try to explore lately was his struggle of maintaining a happy family despite his circumstances. it wasn't a MAJOR focal point of this fic I Dont Think, but definitely was something i had in the back of my mind and is generally something i keep in the back of my mind when trying to portray arakawa
all of that said, i'll try not to be SUPER personal (as i do that anyway LMAO) but i'll confess that writing arakawa is 'special' to me. i can't exactly put a word to it, so 'special' will have to do. when i was growing up, in some sense, i was upset with my dad for things he ultimately had no control over. despite the time that's passed though, he's always tried his best for my siblings and i (and even my mom before this year when An Incident occurred and finally woke up him up to how terrible she is LMAO). he told me once that he wanted nothing more than a happy family, and that he never wanted his kids to feel alone or abandoned. that's a sentiment i can very easily imagine arakawa having not just towards masato, but towards the rest of the arakawa family as well due to his own upbringing; that sort of care extends to jo too Evidently. whether it's romantic or platonic, i do want to communicate that arakawa does try to get close to jo not just cause It's Expected for him to care about someone in the clan, but because he can identify the signs of an uncomfortable upbringing in jo, and doesn't want anyone else to have to shoulder that loneliness by themselves like he did. yk: have a more personal reason to as opposed to it being a part of his job. and lbr: jo can't brood ALL the time, there's GOTTA be a single second he actually does seem happy for once (and those very rare momence, me thinks, are very much all the waiting for arakawa)
with all of THAT said, being able to explore these thoughts and scenarios with arakawa is a way for me to better understand and appreciate my dad and what he had to go through i guess- sort of like an apology for how much i tended to doubt him even though i knew he wanted nothing more than to be there for us, so i'm def happy exploring that for myself has been able to become a good read (❁´◡`❁)
onto jo tho…. i love portraying jo in these domestic settings somuch (evidently). bro really is just so out of his element, ESPECIALLY when he's trying to appear Tolerable (in his eyes: arakawa will ALWAYS love him) it's just such a hilarious contrast to how we know him (a cunt) ☠️ as i was writing this fic i just kept thinking to myself that- in an ironic sense- jo would absolutely be a beach/airport dad given the circumstances (just pack unnecessarily, be overly vigilant to make sure things go accordingly, etc etc) and it's what really made writing everything so fun when i got to sit and imagine it and share it ( ̄︶ ̄)
that fun bit aside, i do also enjoy writing jo in these types of scenarios in a similar vein to why i like writing arakawa: it's a bit personal. i'd rather equate my upbringing to negligence opposed to outright abuse like jo experienced, but i can't imagine how my thoughts manifest to be too different from jo's in certain scenarios. especially when it comes to his hesitance towards happiness or believing he isn't deserving of that happiness (or anything good really), it's a very personal feeling i get a lot, and in particular his need to not want to intrude or take up space (doubly considering it may seem as tho he's trying to 'steal' masato even though he gave him away in the first place). it's pretty easy to write with that respect (and is probably why i tend to drift to portraying his pov's LMAO), and trying to capture that feeling of anxiety or worry or apprehension but still keep it in tune with jo's 'stonewall-esque' character is definitely cathartic in a sense. it's also interesting to do when i have him next to other characters, and ESPECIALLY when im writing from a perspective that isn't his own. it's important i don't make him appear too outwardly anxious or 'small,' but i also want to make sure it's clear he does feel those things in that moment: i want that fact to be sort of a blink-and-you-miss-it kind of deal.
all of THAT said though, i AM very interested to hear more about your thoughts on him as a CSA survivor (and me wonders if that is what you were referring to when adding to his backstory some asks ago)... VERY fair if you'd rather keep that discussion elsewhere though: it is a very sensitive topic
onto masato though, i enjoy portraying masato a lot pre-ichi times. i guess it's just a nice phase to touch on before Everything Spirals, so to speak: he still has some of that anger from his childhood, though he can't express it the same way anymore. he has to be a bit more mature about it- but he is still a teenager. plus, since he's still a teenager, he still predominantly relies on jo and arakawa, and Of Course i have the most fun when i get to portray any combo of that trio interacting with each other (and it shows lmao).
on that note though, i do enjoy thinking a lot about the supposed relationship jo and masato mustve had while he was growing up. as it shows, jo turned out to be 'masatos favorite' (however much that means all things considered). there surely must have been some seeds planted for that to have been the outcome later on, so it's fun thinking about how those things can manifest, and it's especially fun getting to pen arakawa's perspective on it
AND OF COURSE THE BOOK WAS INTENTIONAL LMAOOOO yk what they say One's An Incident Two's A Coincidence Three's On Purpose You Asshole ☠️☠️ the first two times were truly accidents but at this point it doesn't hurt to have a 'running joke' or something like that in my comics/fics. we'll get him a new book someday i promise ♪(´▽`)
as for me though, i cant trust to open on the same page i left off on.. plus i really like collecting bookmarks, especially when they're of butterflies: it gives me a reason to look them up and learn something since the designs are always pretty enough for me to wonder what species they're based on (❁´◡`❁)
ALL IN ALL THANK YOU SO VERY MUCH FOR ENJOYING !!!!!!!! truly commentary like this gives me reasonsto keep writing its SUCH a huge motivator i cant stress it.. all the pain is worth it when i can see how much you enjoyed the fic.. i hope to always make you feel that excited to read something from myself ╰(°▽°)╯ !!
with THAT in mind tho… i certainly do feel the motivation to pen at least ONE ikumi story now.. when that's finished is TBD but for now i hope you enjoy this Kinda Old scribble of a Little Older ikumi i did (or at least one variant of an older ikumi) <- drew it so i could hallucinate better
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im not good at fashion and i was really trying to figure out a look for her that still REMINDED people of ikumi but yk. was appropriate for a 30-something-year-old woman in the 90's.... but i have plenty of time to explore other looks so i wont worry (i do really like this hair cut tho.. maybe that'll be a constant)..
AND OF COURSE i'd be happy to write two quick lil reviews for those movies: i LOVED them after all (´▽`ʃ♡ƪ)
for WMA2, my favorite bits of these movies is always The Plan Coming Together- yk the last like. thirty or so minutes LMAO BUT FR ill never get over watching everyone work together to con people (plus the turtleneck really is A Look for nakai.. BIG fan- also them goofy ass magnetic glasses.. what even are those i love them). had me GOBSMACKED when it was revealed shino wasnt even a real mom but also Not Surprising in retrospect but ALSO Whose Kid Is This. Where Are Your Parents.
i do love how the movie started with the idea that sasuke Wasnt going to do any more con jobs and was going to be living honestly, yet In An Ironic Twist to ensure japan wouldnt have a Counterfeit Antique problem he ended up having to make so many fakes… a necessary evil me thinks… more importantly i really will never get over yo-chan fucking licking everything like ENOUGH. STOP. but dont it still makes me laugh fuckin weird ass old man (;´༎ຶД༎ຶ`)♡ it did make me happy to see sasuke's son get a job he really loves tho… that was cute.. AND WHEN HE TRIED THE POTTERY WHEEL That Was Cute :) anyways.. all in all lovely movie Of Course I'd Love It… one day i hope we can find the third movie….
AS FOR DEER KINNGGG ABSOLUTELY LOVELY MOVIE you were right the animation was GORGEOUS and PERFECTLY weighted. i ESPECIALLY loved the scene with the stilt walkers not just atmosphere wise, but the actual weight and heft of the stilts was just so… Immaculate. AND LEST I NEGLECT TO MENTION YUNA'S THE CUTEST LITTLE GIRL EVER i love her so so so much she's so adorable her cheeks are plump like a peach's her pigtails are adorable and i love her tooth gap (;´༎ຶД༎ຶ)(;´༎ຶД༎ຶ) van and yuna getting to hang with the villagers was MAD sweet tho… had me deceased at the end when the cure of Mad Wolf Disease was just deer milk tho. NOT A HATER was just a hilariosuly simple solution considering The Horrors caused by the mittsual (i knew i wasnt a sicko for drinking milk...)
As If I Need To Say It Anymore very lovely movies….. thank you much both for going through the effort to find WMA2 and for reccin The Deer King…
#long post#fave#MEGA FAVE. INSPO FAVE EVEN#will certainly read this whenever i doubt myself Thank You So Much.. will def never accuse you of callin my stuff mid again..#a tag i wont even be able to find later....#snap chats#snap sketches#ikumi#I PROB LEFT SOME STUFF OUT BUT YEAYEAYAYA TYTYTYT FOR READING AND ENJOYING AND SUPPORTING MY STUFF !!!!#as some Final Comments... absolutely blame my dad for arakawa being Extra Silly in this fic (and in most of my portrayals tbh)#my dad's the silliest guy i know and he def loved spooking me when i was growing up and being Annoyingly Silly#like he'd love pinching my cheek or trying to tickle me and its like Dad Stop I'm 15 I'm A Grown Up <- thats literally baby age shut up#def try to channel that energy when portraying masato and arakawa together..#just as an Extra Tidbit since i meant to put this in my initial fic link's tags: i origianlly wanted to feature a beach wheelchair#but after triple checking the first beach-accessible wheelchair wasnt patented until 1997#one was MADE in 1994 but p much exclusively for the inventor's wife#and by the time it'd be 1997 masato would've been 19/20 and that's out of the age range i wanted to write for#onward tho... i still am curious as to what you have to say about my other fics tho...#you HAVE left some thoughts on them I DO KNOW THAT#BUT i'm still curious as to what The Bigger Review is.. if it's anything like this review yk- NO PRESSURE OF COURSE NO RUSH#its only natural i be a lil curious tho (╯x╰ ) forgive me (╯▽╰ )#and especially forgive me if i post another fic soon and prompt you to want to write more commentary (╯▽╰ ;;)#even if you dont tho just gettin the simple notice that you did read and enjoy is plenty enough for me (❁´◡`❁)#but i absolutely do enjoy a review like this WAAH still not over it its so thoughtful#i had as much fun and felt as much joy readin this ask as you might have readin my fic LMAOOOO#i was out walking when i saw the notif and i couldnt go home yet so i just kept rereading this ask and bein happy...#so again thank you... i hope to continue making good things in the future (❁´◡`❁)#it is MOST LATE rn tho.. i should sleep... i do have work i still have to do uh oh ☠️#i feel like i left a lot of commentary out but my brain works.. Never... i think i said A Lot As Is tho so we'll leave it at that#SO I LEAVE YOU WITH ANOTHER THANK YOU🙏
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pinchraccoon · 1 year
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Pinch Reviews: Spark The Electric Jester (1,2 and 3)
In an unusual fashion for me, I'm choosing to review the entire Spark series in one fell swoop. Somewhat recently I decided to play the entire series with my friend and cohost Space Buffoon. They proposed playing the series with me on stream as we're both fans of the Sonic The Hedgehog series, and Spark has very clear shared inspiration and DNA.
Over the course of three weeks, Buffy and I played the three titles in the Spark series, opting to play them in order. I'm choosing to cover the three of them today because I feel that comparing and contrasting the games to one another can shed some light on their strengths and weaknesses.
Spoilers, of course, for the entire Spark series!
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Spark the Electric Jester, the first one, is a 2D platformer focused on speed and using powerups to creatively remove enemies from the optimal path. Notably, Spark differs immediately from Sonic while maintaining the core gameplay loop in that, far different to 2D Sonic's shield powerups, the powerups in Spark act much more like they might in a game like Mario, or like the different weapons in Mega Man.
The multiple different powerups in this game serve to further diversify an already diverse gameplay loop, finding alternate paths, by granting the player significantly different abilities and movement tech with which to maneuver through levels and carve out the path the player would most like to take. Whether it's removing specific enemies from blocking a path, or something as simple as an extended jump, the powerups allow players to express themselves really effectively. The powerups are also complimented by the stage design itself, which gives all the powerups that they contain a time to shine within them, and occasionally rewarding creative exploration with different, rarer powerups as well.
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Every level in Spark is really satisfying to complete, and despite being longer than the typical level within the genre, it's rare to become bored with the levels as their visual themes as well as the gameplay gimmicks and powerup swaps keep them interesting. The levels are also a phenomenal example of this game's lovely visual style. It's this charming pixel art that really grants a lot of character to the world, it's locales and it's people.
The story in Spark the Electric Jester is a fun, simple romp that calls upon a cute cast of side characters and recurring villains, although I would have liked if the Shadow the Hedgehog-esque "Fark" or "Fake Spark" were better executed in the main game. Otherwise though, Spark has some really clever and somewhat self-aware writing that knows what this game is and what it's trying to be. Spark wisely doesn't seek to do more than it's earned in this game, and I applaud it for knowing its limits. Also, I really like Spark as a character, particularly his grounded nature and apathy toward the situation at hand. He's a good person, but at the end of the day the guy really just want to pay rent more than anything else. His presence in the story makes for a really fun juxtaposition to some of the more serious elements that it tries to pull, and grounds the story through him.
Really the issues I had with the game were incredibly small, primarily that the final boss felt extremely underwhelming due to the unique "Super Spark" powerup that the player is given feels supremely underwhelming, and being able to die far easier in that fight kinda kills the tension of what could otherwise be a really cool moment. I wish to stress, though, that my issues with this game are minute, almost inconsequential, even, and I only feel a need to bring up my issues with what is otherwise an extremely solid and consistent title because I had a great time with the game and just wish it was *that* much more improved. It is very close to being a game I could call a modern classic, but something like the final boss and other, very minor quirks do stick out to me because I *want* this game to be excellent. As it stands though, it's a really great experience that I would absolutely recommend.
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Spark The Electric Jester 2 brings the series in a bold, new direction compared to its predecessor, which is to say, Spark is fully Not in the game. Also it's in 3D now.
Spark The Electric Jester 2, or as I'm choosing to call it because I'm spiteful, Fark2, is a 3D platformer with some of the same combat elements as the first game, but with the notable change, of course, of being a 3D game.
I won't beat around the bush here, I don't think this game is very good whatsoever. There is genuinely nothing notable that I liked about my time with this game. Because I will surely go off on tangents about every minute instance of failure on which this game underperforms, I have opted to segment this part of the review, so as to maintain concision, and make my point as clearly as possible. I am going to discuss Fark2's gameplay, story, and presentation separately from one another.
Gameplay
Fark2 controls about how you would expect it to, you have a fast character who has a homing attack now, attacks that can help deal with enemies that cannot be dealt with by the homing attack, as well as a parry. Similarly to the previous game, Fark also has access to his own powerups, but not even close to the same amount as Spark had. Additionally, Fark has access to a few "special" moves that can be performed by holding a button and then pressing an alternate input.
With this core kit in mind, the tools given to the player would imply that the usage of all of the items within Fark's arsenal would be used, much like how Spark 1 heavily encouraged and featured the varied use of abilities and powerups to reach the end of a varied and interesting level. This implication, however, is wrong. In reality, very little of the kit given to you actually does end up being used, as the most effective tactics available could not possibly be simpler. I mean it without a shred of irony that every challenge that this game poses to you, outside of a boss fight, can be trivialized by simply running and jumping. This is because Fark is genuinely too fast for the levels, and the amount of space that he covers means that enemies, many jumps, and in some cases major portions of levels can just be ignored. By just running and jumping with the occasional homing attack, players can ignore 90% of Fark's auxiliary kit, including the special moves, the parry, and perhaps most damning, the powerups.
Levels in this game are often very open, and enemies do not populate enough of the space within the levels to actually be able to pose a threat to a player who is, literally, just running and jumping. Normally, I don't have an issue with level design that allows and encourages the player to speed through the level and even in some cases ignore mechanics for the sake of that speed, but I want to emphasize that this is The Entire Game that is like this. It almost feels as though, combined with the extremely generous health system, Fark2 makes genuinely no effort to actually try to kill the player, or worse, makes no effort to make the player adapt. The player creativity that was present in the first game is completely gone in this game, thanks in large part to the fact that the most effective tactic available is also the easiest tactic available.
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A quote from Soren Johnson and Sid Meier, creators of the Civilization series, comes to mind, and I feel that this quote and the information that it presents can aptly highlight the issues present within this game's gameplay loop.
"Given the opportunity, players will optimize the fun out of a game; One of the responsibilities of designers is to protect the player from themselves."
I find this quote to be particularly important in discussion of this because, well, the devs are blatantly not attempting to challenge the player enough to encourage them to engage with anything other than what works immediately, and the result it an uninteresting slog through a collection of straightaways with nothing of interest to break them up.
This game is not entirely a platformer, however. This game has a combat system and it would just *love it* if you were to engage with it, so it does throw you into several combat scenarios with bosses so as to not waste the effort made to animate punches and kicks. Unfortunately, while it is an instance in which the player has to do *something* other than run and jump, every boss encounter can also be trivialized, this time by spamming the attack button mercilessly until the opponent falls to the ground in about 45 seconds. Now, I played the game on normal difficulty, and I don't always think that games should be super super hard all the time, but I do think that a boss encounter of a kind shouldn't go down in 45 seconds in a third person action game-style combat system on the baseline difficulty of the game. Because of how absolutely spineless the bosses themselves are, they feel pointless and kinda pathetic, really.
To conclude the section on gameplay; Fark2 does not make enough of an effort to actually make the player use any of their advanced tools, regardless of how success within the game is defined. Because of this lack of interest in making a player engage with the game, the game is boring and feels meaningless to play.
2. Story
Fark2's story fails to captivate, or even begin to intrigue me for a multitude of reasons, not the least of which being that I find Fark, the middling "edgy version of the MC" from the last game not particularly interesting or compelling. Fark2 doesn't actually do much with any of its story beats, and creates countless plot hooks that are never resolved, such is the case with the majority of the game's bosses, Float, Flint and Double, all of whom the player learns next to nothing about except that they're working with a somehow edgier clone of Fark named E.J. and that makes them bad, because of course it does.
The story culminates in a predictable and uninteresting "I was created by the enemy" notion, the likes of which we've seen countless times, notably, in the series' influence. I am not kidding when I say it, Shadow the Hedgehog (2005) does Fark2's core story better than Fark2 does.
Of course, a lot of games have predictable, or otherwise simple larger plots that are saved by good or writing that has a lot of character, so does Fark2 have that?
Absolutely not, not even a little. Get a look at this line, to see what I'm talking about.
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The overly edgy, completely ironic way that this game plays itself is not only annoying to try to make sense of, but also refuses to go all the way with it. Every character comes off as edgy, but not edgy enough to where I can even begin to see the cheesiness that they're going for. After a certain point you begin to just tune out as secondhand embarrassment begins to set in.
The writing style that was so endearing about the few instances in the first game where dialogue would happen, particularly the tongue-in-cheek tone, is completely missing from this game, and comparing the two's writing styles to one another feels like night and day. It's dissonant to play these games one after the other, as they feel completely unrecognizable from one another.
It's so obvious that the writers want you to like Fark really badly, but they don't give him anything to latch on to as a character to actually make him likable. Comparisons between Spark and Fark as protagonists are unavoidable, but the most notable point in which the two diverge where Spark succeeds and Fark doesn't is that Fark fails to provide almost any input into the story itself, getting pointed in countless different directions for one reason or another, or for no reason at all. Fark feels like an engine to move through a story that he both is and isn't the center of, whereas Spark feels intentionally disconnected to events at hand because he doesn't particularly care about them.
Speaking of Spark, where is he? They mention him once as "being off enjoying a blank check" but that begs the question, why didn't they name the game "Fark the Electric Jester?" It's just supremely weird to me that in a game named after a specific character, that character has actually NO on screen presence. In some way, it feels like false advertising. And, considering that the devs are billing it as the *same series* the writing inconsistencies seem even more dissonant. If this were a spin off I would get it but it's not! Why is it named after a character who isn't in the game? This is like if the next Shantae game was called Shantae: The Curse of Driftwood, and then the game has no appearance of Shantae herself, and you're locked into playing as Rottytops.
The story of Fark2 fails on so many fundamental levels that I can't say that it's worth it to watch any of the cutscenes. It suffers issues on several fronts, from unsatisfying conclusions, plot contrivances, pointless characters, an attempt at intrigue that fails spectacularly, and a protagonist who is extremely easy to dislike.
There's one thing I didn't hate about this game's story, and that's that it does do the super form better than the first game did, but only because it wore a sickening amount of Dragon Ball on its sleeves.
3. Presentation
First, to get this out of the way, this game has some fun butt rock songs to play in boss fights, despite how lame those fights themselves are. I appreciate the attempt there, but music choice in this game is really quite odd.
There's no way I can put it politely, this game is not satisfying to look at. The textures are passable at best, the area design is really quite same-y and the model work for many characters is butt ugly. The two former problems I can pass, they're still problems, but I feel that the issue of the models cannot be as easily forgotten.
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The way that these characters are executed in 3D is, disappointing to say the least, exacerbated by the fact that are that you see *in game* has every one of these characters looking far better than they do here! I'm consistently left confused about what happened here to make all of these characters look like they have all of their features stickered onto their face, which is genuinely just a sphere.
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I genuinely like all of these character designs! I think that everyone here looks cute or cool in some degree, but to have such an uncanny representation of them in-game does a legitimate disservice to these characters. I know 3D modelling is hard, I get it, but there should be a point, I feel, where a product isn't ready to be implemented into a build of the game, and none of the models of these characters were ready yet.
In Conclusion about Fark2:
Fark2 fails at just about everything it sets out to do, it's largely uncool, uninteresting, boring, and I don't feel that it is worth your time, and especially not your money. It's gameplay, story and presentation aren't anything special, and it isn't even "so bad it's good." This game is painfully mediocre, and I would believe it if this game were something of a demo for the following entry in the series. Clearly, someone felt that this game is as pointless as I feel it is, because every one of its levels were used as late game extra content in Spark the Electric Jester 3.
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Spark The Electric Jester 3 is another 3D platformer, but makes significant improvements to everything that Fark2 tries to accomplish.
First and foremost, Spark the Electric Jester 3 manages to provide fast-paced, fun core gameplay that actually necessitates challenge to the player in both combat and platforming sections. Spark, as the rightful playable character in this game, has access to a large arsenal of combat and movement abilities, which are unlocked from an ingame shop, which serves to naturally encourage the player to learn each move as they can afford it. Spark can also double jump, as well as charge a dash forward that can be used in midair. Despite there not being much more than there was in Fark2 from a platforming perspective, the platforming of this game is far more satisfying as the levels themselves are actually made with Spark's movement and abilities in mind. Levels will frequently push back against you, and require that you at least manage a degree of skill to succeed.
On the combat of things, everything has been revamped to allow combat encounters to feel like anything more than a spam fest. In Spark3, players are encouraged to earn stunlocks against opponents in order to maximize the amount of damage that they can pull off off of one option. Additionally, use of the parry is more difficult, but no less required, making each combat encounter with lots of enemies into a test to see if the player can manage their combo strings while avoiding or parrying enemy attacks simultaneously. Again, compared to some of the action games that this gameplay loop is commonly accredited to, it's a bit more barebones still, however as it isn't the whole focus of the title, and the sections where the pure combat sections are used are somewhat far between, the combat doesn't get old and remains a welcome refresher when platforming could risk getting monotonous.
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Spark3 sees the return of powerups, again, however the player doesn't actually get many of them at all in a normal intended playthrough, really only getting maybe one of them for certain. I got to play with the Reaper powerup during my playthrough as I managed to defeat a certain boss who was supposed to beat me on my first attempt on him, and I think that this is a really interesting way to handle the powerups. Each powerup has much of the same fundamental kit, so players are never left wondering how to input something compared to Spark's normal moveset. I found this powerup implementation to be rewarding, but I felt myself wanting more upgrades to unlock in more apparent ways throughout one playthrough.
Level design in Spark 3 is extremely varied, and consistently visually and mechanically engaging the whole way through! This game works on the basis of certain "worlds" that unlock as the player progresses, sorta like how more rooms of Peach's castle will open at certain amounts of stars in Super Mario 64. Each level within these "worlds" are themed around a specific concept, like a city in a state of riot, an airport/rocket launch facility, or a militarized jungle. The theming of these areas doesn't just account for visuals, however, as each of the areas themselves are also considered for what could be interesting gameplay-wise. For example, one level in the airport level sees a plane crashing and Spark having to escape, in a rare timed level with strong wind mechanics attempting to throw the player off. Or, in the rioting city level, players can jump off of crowds of protestors for a boost, and use a helicopter in brief, but consistently solid vehicle sections. Speaking of, I adore the car sections. Spark3 starts in a car section and I adored every second of it. It's a thunderous, no-nonsense beginning to the game that served to really effectively set a tone that had me down for anything as soon as it started.
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Despite being "down for anything" Spark 3 does lose me in one area. I don't think that it's story is very good, really. My primary issues with the story are that, despite far better writing, this game fails to actually deliver on any of the hooks that it puts out, and seems far more interested, for some fuckin reason, on fleshing out characters from Fark2, specifically the main bosses from Fark2, at least two of which are presumed dead at the end of that game. While there is *a degree* of plot relevance that there could be, in that Float, one of the presumed dead bosses from the previous game, appears to have returned, and seems sad about having dead friends. I take issue with the notion of how this is done however, because Float doesn't actually tell Spark anything, and instead this information is exhibited through stylized 16 bit cutscenes, which while looking cool, take up significantly more runtime in the story than is necessary, especially considering how this story ends.
My BIGGEST issue with Spark3's story is its *egregious* ending, which I will warn prospective players about spoilers for if they're averse to that sort of thing, BUT the rest of this paragraph will concern these spoilers. Spark3 ends in a way that couldn't have been seen from three feet ahead of you. Spark3's ending is, no joke, comparable to NieR Automata and Neon Genesis Evangelion. There's nothing wrong with an ending like that art has, I quite like endings like that, but mostly because art like NieR or NGE EARN their endings, by laying consistent plot threads the whole runtime about something mysterious. Spark3 does *not* do this, and instead pulls it out as shockingly as possible. The entire game is predicated on "Spark has to go and remove Fark, who has become something of a dictator, from power, as he's militarized most of the world using the Fark Force." Now, this is a novel concept, cute even! I really hate Fark, so I'm down to bring him down a peg! But upon reaching the end of the game Spark reaches Fark, who doesn't want to fight him, and instead explains to Spark that both of them have been in a simulation for 3000 years, and Float, a character who's past we learned a lot about in this game, was actually a fake created by the simulation arbitrator, Clarity, in order to lure Spark toward it's own goals. Notably, there have been ABSOLUTELY NO notable clues that the world was a simulation. Additionally, in a near final boss moment, they make you play as Fark, which pissed me off personally, but that's not empirical it's just something I didn't like. The issue with Spark3's story is that it spends five hours of runtime satisfied in the status quo of it's normality, while it attempts to end with something that would have been far more effective, and far less jarring if there were ANY foreshadowing AT ALL. Because Spark3 doesn't have an interest in actually encouraging the player to think about how the game outside of the typical "big simple punch off" fare, it doesn't work to implement something as left field as the ending that is in the game. Additionally, the game ends on a discussion between Fark and Spark, who are dead, and have been dead, about the importance of keeping moving forward, really played pretty straight, no jokes, no irony, then immediately after the credits roll is a Friday Night Funkin reference. Tonal inconsistency is *so* rampant throughout this ending.
The ending, regardless of if you did or did not read the previous paragraph, left me so dissatisfied with the game that my opinion on this game soured significantly, to the point where on stream I actively did not recommend the game to viewers because of the ending.
To conclude, Spark3 is a game with a really excellent gameplay loop that doesn't leave a lot to be desired, and consistently seeks to challenge the player while also giving them opportunities to experiment with new and fun toys that consistently spice up the gameplay loop whenever present. Despite the quality of the gameplay, this game's story is not only unfulfilling, but also useless within the context of the game itself. There are two cutscenes that matter, and they're the ones before and after the final bosses. I would recommend Spark3 to someone looking for an exemplary gameplay experience, however I wouldn't begin to recommend the game to someone who wants a deep or interesting story.
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Now that I've discussed each game at length, I'd like to conclude with a short review of the series as a whole. S
park, when the direction accounts for potential shortcomings, is extremely fun, however the series' writing is consistently passable at best, with some egregious exceptions that make it hard to not skip every cutscene after a while.
Spark 1 is a really fun and interesting romp through a variety of interesting levels in 2d, with an overall fun atmosphere that doesn't seek to take itself too seriously, much to it's benefit. Complete with a multitude of gameplay styles and extreme encouragement of player creativity, it's an excellent way to satisfy a 2D speed platformer itch.
Fark 2 is awful.
Spark 3 takes consistent points from Spark 1 regarding player creativity, visual diversity, wealth of content, and attention to fun and engaging experiences that makes it easy to recommend for it's gameplay and visuals. However, the game's story takes itself far more seriously than it earns, much like Fark2 did to no avail, and the story becomes worse because of it.
If you'd like to watch these playthroughs for yourself, they're all up on my YouTube channel linked below! Thanks so much for reading!
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The last book I…
Bought: Elf Prince by Tara Grayce (ebook). I think the last hard copy I bought was The Sword and the Flame by Stephen Lawhead so my little sister could have the complete trilogy on the shelf.
Borrowed: Founding Brothers by Joseph J. Ellis; sister #2 brought it home from the library and I went, ooooooooooh! (It was a good choice.)
Was gifted: An almost complete set of the Master and Commander series <3 <3 <3
Gave/lent to someone else: I passively loaned my little sister my copy of Warlords of Nin by Stephen Lawhead (ie, she picked it up off the shelf) (also if anyone is counting I have now mentioned #3 and #2 in the trilogy)
Started: A Deadly Education by Naomi Novik
Finished: The Case of the Murdered Players by Robert Newman (from the same series as The Case of the Threatened King which @valiantarcher posted about awhile back; the rest of the series has been enjoyable though the individual plots vary in quality)
Gave 5 stars: The last 5 star (that wasn't a reread) was Sand and Storm by Stella Dorthwany (the last that were rereads were Wind and the Willows, Fellowship of the Ring, and Two Towers...)
Gave 2 stars: A Lady of Quality by Louise M. Gouge (as opposed to the Georgette Heyer or Francis Hodgson Burnet by the same name) was one of the most disappointing executions of Regency Aesthetic I've subjected myself to recently. The plot could have been interesting but it suffers from tying itself into knots to make sure both leads are morally upright and the antagonism between them is only a misunderstanding. Long story short, read A Lady of Value by Eienvine instead for quality Regency-esque shenanigans.
Didn’t finish: I read the first few lines of Theo by Francis Hodgson Burnet before the anthology had to go back to the library... but I would have read the whole thing if I'd had more time so that's not the same as saying, "No, this is not for Me."
tagged by @lady-merian - thanks!
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ash-and-books · 1 year
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Rating: 4.5/5
Book Blurb: Alechia Dow's middle-grade debut is as warm and sweet as a cinnamon bun, bursting with magic and sure to please the pickiest readers. Wini's family of enchanters runs a little bakery, but with the prices of magical ingredients skyrocketing, they're going under. Desperate to save her family's business, Wini takes a risk by casting a (sort of illegal) spell that would allow them to gather their own supply of their most needed magical ingredient: Love. But the spell doesn't work. And Wini soon discovers that it didn't just not work, it backfired. Badly. Now the whole town is in danger, and the Enchantment Agency is sniffing around for whoever cast the wayward spell. It's just been Kal and her dad for as long as she can remember. They've weathered everything together, including Kal's mental health struggles. But just as they're about to move to a new town for a fresh start, Kal's grandfather—who mysteriously vanished years ago—has suddenly reentered their lives with a desire to make amends. He joins them in opening their bookstore in the new town, but Kal can't help but wonder if he has anything to do with the whispers around her new home about wicked magic. And it's not just the whispers of the magical books in their shop. When Wini and Kal cross paths—both hoping for the chance to finally make a friend without worrying about their family histories following them—the girls bond over being fellow outcasts. Together they search for the solution to fixing the magic gone awry in their beloved town—and just maybe get their dads to go out on a date. Includes five recipes!
Review:
Baking up some magic and mischief in this fun adventure about a food enchanter who wants nothing more than to save her family’s bakery and her new friend, a girl just trying to discover her own magic. Wini’s family runs the town’s bakery but they are most known for the fact that Wini’s mother had cursed the entire town and was exiled. They all blame Wini and with her family’s business going under, she wants nothing more than to save the bakery and break the town curse to prove that she might have just made worse... Wini cast a spell to find a love match in order to save her family’s bakery.... but she gets way more than she bargained for. In comes to town, Kal, a enchanter who has spent most of her life with just her dad and who has learned nothing of her magic. Kal wants to learn more about magic and to finally spend time with her dad, and with this new move, hopefully she can get it. But when Kal and Wini meet they realize that this is the start of a friendship and that maybe there is a love match between their dads.... But things soon get out of hand when Wini’s spell brings forth a dark entity and when Kal stumbles upon a magical book with someone inside it who might not be as friendly as she thinks. Can they save the town and everyone they care about before it’s too late or will the magic run wild and the dark forces win? This was such a cute book and I adored the friendship between Wini and Kal, two misfits who found friendship in each oter. I also loved that this book had recipes in it!! I can’t wait to try some of them! This was a sweet and magical read that is definitely one I’ll be recommending for readers!
*Thanks Netgalley and Macmillan Children's Publishing Group, Feiwel & Friends for sending me an arc in exchange for an honest review*
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causticsunshine · 2 years
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#@ my post last night i’ve learned it’s perhaps not the output of content on h/l/their end that i can’t deal with constantly seeing anymore#it’s fan reactions to it#everyone’s freaking out about the album reviews and lyric analysis and this and that and i just want to say:#some of you guys REALLY need to learn how to take the thing you like and any friends who like it with you and separate yourselves#from the mass population#and in that same breath: also care less about what other people think about the thing(s) you’re involved in#in this case be it the press or marketing or the gp even OTHER FANS i just promise you#taking other peoples’ hot takes with a pinch of salt—as well as your own in this sphere because WE DON’T KNOW—#is the most freeing thing like why do you guys think i’m not online much anymore besides how much i work#like i said last night: girl i’m busy and i don’t want to have to sort through the bullshit !#and i suggest a lot of people older and newer fans alike remember that!#i internalized that mindset irl a loooong time ago because i was teased for my interests A LOT but online i struggled with it#but truly i recommend looking into how much you care about certain things and much that caring affects you#i’m literally watching people have meltdowns over LYRIC ANALYES (which. i already don’t like most analyses regardless of artist#but maybe that’s just me) and ALBUM REVIEWS like random fans and journalists etc are not gonna be your friends !! care less about them!!#find the path of least resistance and build your own environment around it#i’m sorry but it’s an interest not a lifestyle !#alex talks
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belladoesmakeup · 1 year
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Hi guys,
Let's chat about one viral product today everyone is obsessed and loving at the moment (including myself). Today is all about the Rare Beauty Soft Pinch Tinted Lip Oils, £20.00. Now I know what you're thinking, Bella these have been out for a while? You would be correct however I never expected it to be so hard to get hold of the lip oils! I have been stalking my local Space NK store for a month to get the shades I wanted, now I finally have them so we can finally chat about the shades in more detail.
Let's go through the shades I picked up:
Happy - Cool Pink (top left)
Hope - Nude Mauve (top right)
Joy - Muted Peach (bottom left)
Serenity - Warm Rose ( bottom right)
Now if you have no idea what this viral product is let me fill you in. The Soft Pinch Tinted Lip Oils are lip products that have a unique gel formula that transforms on contact into a tinted oil for the comfiest kiss of color and shine your lips have ever felt. The formula is non-sticky and can easily be layered up to go from a soft wash of colour to a more intense pigment. Unlike other lip oils it also gently plumps lips for a fuller, healthier-looking pout in seconds, it's crazy because it plumps your lips without the stinging feeling we all hate.
I adore these lip oils because they are truly unlike anything I have ever tried before and what makes them the most unique to me is the tinted colour it leaves on your lips as the oil fades. I tend to forget to reapply lipstick throughout the day so having a product that actually leaves a tint of colour on my lips as it fades is a makeup miracle to me! Now I have linked the lip oils above but if you're looking to pick up a shade or two I would start looking asap because they sell out like crazy all the time.
Lots of love
Bella x x
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