#Programing Tutorial
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[TIL] Fix lỗi Connection to my.host.com closed by remote host.
Đợt này mình phải SSH lên remote server nhiều, có nhiều config lạ mình cũng chưa hiểu hết. Nhưng mà có 1 lỗi làm mình mò mãi ko fix được. Sau nhờ Tuệ fix giúp, note lại để nếu anh em nào gặp phải thì thử xem sao. Continue reading [TIL] Fix lỗi Connection to my.host.com closed by remote host.
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I can make that visual novel
#sits down on the floor#time to watch that programming tutorial for the third time#cause I still don’t understand#bearz rambling tag#sorry for the rambling#I really want to make a small game#and I heard visual novel is one that don’t require years n years of programming skills#tumblrbis my dear diary#sorry
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Loooong Saving after using Regul Save Cleaner? Try Kuree's Save Cleaner 1.1
For any fellow Sims 3 oldheads, you may remember that the known save cleaner before Regul's tool was by Kuree.
While Regul's tool is effective and easy to use, I personally find it makes my first save after cleaning take aaaaages to the point where sometimes I just give up and have to force close the game. I've heard others have this issue so I thought I would re-remind everyone of this other tool, which I find to be almost as effective at cleaning as Regul's and not have the super long save issue.
It is called Kuree's Save Cleaner 1.1 and I have made a tutorial for you after the cut!
Part One - Downloading
What you'll find by Googling it is the link here to version 2.2 . I advise against this one. Not only did it stop working for me when the game updated to Patch 1.69 all those years ago, but others have reported issues too with it cleaning too much, such as paintings. I have no idea if it works with Macs and I have no idea if Steam users on 1.67 can use 2.2 since I don't use it.
Instead, I use version 1.1, which has been re-uploaded here by the queen of preserving sims content, Sweetdevil.
Part Two - Using It
As I mentioned, Regul's is very user friendly. This one is less so.
Unzip/unrar the Save Cleaner 1.1 file you downloaded from one of Sweetdevil's links.
Back up your save! Copy your save folder. It will be whatever you called it and located in My Documents > Electronic Arts > The Sims 3 > Saves > Your Save Folder Name. Paste it somewhere safe.
Open Save Cleaner 1.1 folder, then double click Save_Clean.exe and press "Choose Save"
Navigate in Windows Explorer to My Documents > Electronic Arts > The Sims 3 > Saves and choose the save you want to clean
It will only let you choose a file that has your "world name.nhd" so choose that one.
Then press "Start Cleaning", it will remind you again to do a backup, press yes to continue and then it will do its thing.
Done! You can check the save folder again if you want to see how much it cleaned since it won't give you the satisfying "this much cleaned!" like Regul's does but I find it more satisfying when my subsequent save actually finishes, personally.
Part Three - Cleaning Comparison
Here are the comparisons of how much each save cleaner cleans up the same save file:
Kuree Before:
Kuree After:
Regul Save Clean results:
As you can see, Regul does clean a bit more. But the substanial amount of cleaning is performed by both programmes, and I just find Kuree's to not cause the very long saves that Regul's does. Your mileage may vary, as always.
Whichever Save Cleaner you choose, it's a great practice to use one periodically. I typically use it when I notice my save games getting above 60mb but that's just me. It can really help your game load faster and remove some of the junk.
#sims 3 tutorial#sims 3 program#sims 3 utility#sims 3 kuree#sims 3 regul#sims 3 save cleaner#save cleaner
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Don't quite understand the obsession with bringing back characters' old interests/hobbies. Like yeah it could be fun but also, people pick up and abandon hobbies all the time? People do them a little every once in a while and then forget about them for like 3 years? It's not some horrible character-assassinating thing to not mention someone's interest in poetry or whatever they quite literally might have just stopped doing it.
#and dare I say this can even go for Jay's inventing#like. the guy was never “the inventor” he was just the dreamer. he liked MAKING things sure but of his own admittance he liked making#ALL SORTS of things#nya was always the mechanic#jay could get into baking or sculpting or needlework or woodcarving or programming or fuckin makeup tutorials and it would feel in-character#okay fine so maybe the post is just about jay#ninjago#ninjago jay
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Someone asked me how I went about making the bg in my last piece, I thought I'd upload it here in case it would be useful for anyone else. To start, I focused on getting the silhouettes and capturing the location’s design elements. In this case, it’s Treviso from Dragon Age: Veilguard. Once I had the basic shapes, I essentially repeated many of the silhouettes and design elements. Sometimes I would transform, squash, or stretch them to make them look a bit more varied without seeming too cut-and-paste.
Since the city is far in the background, I kept it to just 2–3 values with minimal detailing—just enough to hint at form. Since it was a personal fanart piece, I felt that was sufficient enough, but would probably go into more forms if it was a client piece. One helpful tip is to use Blender for building reference models if you have the program. If not, in-game screenshots work really well too! I actually included some screenshots I took as reference here. lol
I was also asked how to get more into backgrounds, I’d recommend taking things one step at a time. You don’t need to dive straight into a full-blown background piece on your first go. Start small: maybe add a tree, a bit of a wall, horizon line or even ask yourself questions like, Would this character be walking in the woods? Would it be sunset? Or nighttime? Then branch out from there.
On the more passive side, follow some amazing background artists who inspire you to love backgrounds as much as figures. Nathan Fowkes is one of my favorites. The more joy you find in it, the more likely it’ll become a habit.
If you want to actively pursue backgrounds, then the usual foundational/thumbnail studies (perspective, layout, composition, etc.) are super helpful. Background and composition studies can also go a long way—but I’ve already rambled enough.
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Got sfm yesterday, just kinda messing around before I actually find a tutorial
#I know its not great but its my first time using the program#ill actually find a tutorial later today and see what I can learn#tf2#tf2 sfm#tf2 heavy#tf2 medic#tf2 scout#tf2 heavy x medic
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CASP Editor - Easily change clothing categories in TS3
Have you also felt frustrated with how many nice outfits were categorized in TS3 as everyday, but not outerwear? Wanted your sim to wear the high heels to the pool?
Use the Easy CASP Editor (only works for TS3 versions up to 1.67 though!) to easily change the categories of clothes. You can also hide them in CAS, make valid for random/career and more!
How to do that?
Just open the Easy CASP Editor and in the lower left of the app window you will have a field to choose your CC/EP from:
Select where the piece you want to edit is from and find it in the list above. I will pick the jacket from Supernatural, which was only enabled for Everyday/Formal:
Then, in the menu on the right, click the categories you want the clothing to appear in. NOTE: Pregnant clothes will not have morphs, and checking the other gender or age will *not* convert the clothing or actually enable it for that age.
You can edit as many clothes in one go as you'd like. Then, you just click File -> Save package...
... and it's done!
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A rendered (gray scale)? Oswald? Yeah I’ll call it that.
#my art#oswald the lucky rabbit#I was practicing on how to render#but then I sorta gave up cause some tutorials use different programs to draw#oh well
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[Tutorial] Tìm hiểu về deployment strategy: blue/green deployment, canary release và A/B Testing
— Anh Tèo này, sau khi code xong, anh deploy ứng dụng kiểu gì? — À, anh ném cmn file PHP lên server bằng FileZilla em ạ. — Vkl, vậy lỡ ứng dụng lỗi thì… — Thì anh backup bản cũ rồi. Lỗi thì anh ném bản cũ lại. Hihi. — Code như dbrr vậy. Anh nên tìm hiểu về một số chiến lược deployment đi nhé. Kinh điển chắc có ba loại: blue/ green, canary release và A/B Testing. — Nghe thú vị đấy. Kể anh…
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#Suikoden#Leknaat#please excuse the shitty gifs#I'm just excited I can make them at all :)#if anyone has any good gif making tutorials or programs to suggest I'd love any suggestions#as I've wanted to make gifs for forever#ones that ya know.... aren't crunchy as hell.
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I finally got around to emptying out my Google Docs in just another step of un-shittifying my digital writing life. I uploaded my docs to Proton Docs, which has improved so much from the last time I tried it out that it's almost identical to GDocs now. Minus the AI and lack of privacy.
Here's a tutorial if you'd like to do the same.
Moving Your Fics from Google Docs to Proton Docs
You will of course need a Proton account for this. Please note that the instructions below are performed on desktop.
Part One: Getting Your Stuff Off Google
1. Navigate to your Google Drive.
2. Under the big Search bar, you'll see a dropdown menu called Type. Click it and select Documents. This will display all of your documents.
3. Click on one document to highlight it, then hit CTRL + A to Select All.
4. Right click and select Download.
5. Your documents will download into a zip file. Unzip the folder and extract your files to another folder on your computer.
NOTE: Google uses its own file format to handle documents. When you download your documents, they will be Word (.docx) files.
Go through your downloaded documents and make sure they're all there before deleting them from Google. You can delete by selecting all using the method above, right clicking, and hitting Remove.
Part Two: Upload Your Fics to Proton
1. Navigate to your Proton Drive (proton.me/drive). It comes free with your Proton email.
2. On your PC, highlight all the documents that you want to upload and simply drag and drop them into your Proton Drive.
3. You're ready to rock and roll.
NOTE: When you upload your documents to your Proton Drive, they will retain the .docx file type described in the above note. Once you open a .docx file in Proton Docs, a copy will be made of that file. You will see this when you navigate back to your Proton Drive. You may delete the extra .docx file and continue to use the Proton document instead (recommended).
Additional: You can download the Proton Drive app for mobile and enjoy the same cross-device reading and editing capability as Google.
#google docs#proton docs#tutorials#writers on tumblr#fanfiction#writing programs#google alternatives#it currently has its limitations but i'm hoping with time it will soon have all the features of gdocs#now to see how well the formatting works when copy/pasting into ao3
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Me, several years ago: "I'll never try digital 3D art... just have no interest to learn it. Already have learned other art forms that I barely use anyway... so why add to that ?..."
Me, currently: [Is attempting to model a donut in Blender] "... uh... I can explain..."
#7rambles#idk what compelled me to attempt Blender finally but gosh...#no... actually I know why...#so I was thinking on how hard it would be to animate PJ... (yep it all comes back to that sass blob) in 2D...#and then I visualized him in a 3D art style and just went ....“welp - gotta at least attempt that...”#but man this program - even with my knowledge of ADOBE products and LIVE2D - feels overwhelming...#so... gotta go through a tutorial and the donut one seemed like the most comprehensive one!#soooooooooooooo will I ever get to the point of modeling PJ?#uh... after I give him an updated reference sheet XD#and who knows when that'll happen#gosh... this plus wanting to do that Miku Miku Beam meme thing... and a separate drawing thing I want to do for a KPop group...#now I'm running into the “all inspiration - zero time” rut of creating things XD
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WE DID AN ANIMATION.
#hollow knight#hollow knight hornet#We cannot physically express how frustrating this was#Not because animation was hard!!#but because every tutorial we looked at went over animation principles#and we KNOW those#HOW DOES THE PROGRAM WORK.#WHAT IS AN ONION SKIN. DONT JUST MENTION IT AND MOVE ON SHOW US WHERE IT *IS*
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I can't remember if I ever asked this before, but how do you exactly draw the blush on your characters? I want to do it for my own characters and figured I might as well ask you for tips.







I hope this is comprehensive enough, this is how i personall do it. Feel free to ask for clarifications ^^'
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Convert HTML to Image: A Step-by-Step Guide ✨
Do you want to turn some HTML code you've made that's on your website and have a way to convert it into an image for you to save?
Well, look no further! I too wanted to do the same thing but funny enough, there weren't any straightforward tutorials out there that could show you how! After hours of searching, I finally discovered the solution~!
This is an old tutorial I made 🐼
💛 Set your environment
Before we dive into the conversion process, I'll assume you already have your HTML code ready. What you want to learn is how to turn it into an image file. You should have a good grasp of HTML and JavaScript. For this tutorial, we'll use the following HTML code example:
We won't include the CSS code, as it doesn't affect this tutorial. The JavaScript file (script.js) at the bottom of the body element is where we'll add the functionality for the conversion.
Your page should resemble the following:
As you can see, the "Click me" button will handle the conversion. We aim to convert everything within the div.info-div into an image.
💛 Using the html2canvas JavaScript Library
The html2canvas library allows you to take screenshots of webpages and target specific elements on a screen. Here are the steps to include the library in your project:
The steps to put the library in your project:
Visit the html2canvas website for more information.
Copy the CDN link from here
and include it in a script tag in your project's head tag in the HTML file:
That's it for including the library on the HTML side. Now, let's move on to the JavaScript code.
💛 JavaScript Functionality
Here's the JavaScript code to handle the conversion:
In this code, I want to turn the whole div.info-div into an image, I put it into a variable in const div = document.querySelector(".info-div");.
I also put the button into a variable in const button = document.querySelector("button");
I added a click event listener to the button so when the user clicks the button, it will follow the code inside of the event listener!
You can find similar code like this in the documentation of the html2canvas library:
What is happening here is:
We add the div (or what the element we want to take an image of) into the html2canvas([element]).then((canvas)
Added the image file type url to a variable = const imageDataURL = canvas.toDataURL("image/png"); - You can replace the png to other image file types such as jpg, jpeg etc
Created an anchor/link tag, added the href attribute to imageDataURL
The download attribute is where we will give the default name to the image file, I added "dog.png"
Perform the click() function to the anchor tag so it starts to download the image we created
And that's it!
💛 The End
And that's it! You've successfully learned how to turn your HTML into an image. It's a great way to save and share your web content in a unique format.
If you have any questions or need further clarification, please comfortable to ask. Enjoy converting your HTML into images! 💖🐼
#my resources#coding#codeblr#programming#progblr#studying#studyblr#programmer#html#html css#javascript#neocities#coding tips#html5 tutorial#html tutorial
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Web design is my passion
#shitpost#wobbledog#just 1#as you can see my programming class is going very well#html#i know a lot more than i did about html but i can barely do ANYTHING with what i know#fun fact i actually had to put in MORE effort to make it look like this m#quick image tutorial incoming#when you alter the image size in css you use the string img { width: 400px; } (or your desired pixel number or percentage)#and this scales your image accordingly. however.#you can also add a second value of height or width depending on what you started with and the image WILL stretch#so my code looked like this:#img { width: 100%; height: 400px; }#also ☝️ the colour of the title is dodgerblue and i think its the best blue. followed closely by aliceblue
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