#Realme UI 6
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vmantras · 23 days ago
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Unbeatable Features of Realme Neo 7: A Flagship Review
The Realme Neo 7 is a smartphone that doesn’t just follow the trends—it aggressively pushes into flagship territory, all while staying under ₹25,000. Let’s take a deep dive into what makes this device stand out and where it compromises. Design & Build: Bold but Practical Premium Finish: The Neo 7 feels substantial at 213g, with a high-end matte texture and IP68 water resistance—a rarity at this…
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gizchinaes · 4 months ago
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realme 13 Pro recibe una gran actualización con realme UI 6.0.0.403 y nuevo modo de control centralizado
El Realme 13 Pro ha comenzado a recibir la actualización a Realme UI 6, versión 15.0.0.403. Esta nueva versión trae consigo una serie de mejoras que buscan optimizar la experiencia del usuario y la funcionalidad de la interfaz. Entre las novedades más destacadas se encuentra un innovador control deslizante que ofrece una experiencia uniforme en aplicaciones de terceros, incluyendo las interfaces…
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The VAs behind Avatar's voice
I was playing World Tour and for some reason I never really put too much thought into my Avatar's voice, and who the ENG VA was.
And it got me thinking about the other Avatar's voices that made an appearance, and who they were. Surprisingly, I have heard the Eng VAs in different medias before.
Hopefully, this can help people hear what their OCs sound like, instead of hearing bits and pieces from the game.
1. Voice 1 Age (Juvinelle) Tone (High) - Zach Aguilar
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They voice Tanjiro Kamado (Demon Slayer), Arthur Pendragon (Seven Deadly Sins), David (CyberPunk: Edgerunners), Genos (One Punch Man), Colt (Hunter x Hunter), Koichi (JJBA Diamond is Unbreakable), Expresso Cookie (Last Cookie Standing) etc.
2. Voice 2 Age (Young) Tone (High) - Xanthe Huynh
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They voice Alluka Zoldyck (Hunter x Hunter), Marianne von Edmund (Fire Emblem Warriors: Three Hopes), Nadja Liones (The Seven Deadly Sins: Dragon's Judgement), Ui Hirasawa (K-ON!!), Sachi (Sword Art Online), Meiko "Menma" Honma (Anohana) etc.
3. Voice 3 Age (Young) Tone (Normal) - KIMO Leopoldo
Made a separate post for KIMO here.
4. Voice 4 Age (Young) Tone (High) - Kimberly Woods
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They voice Hinaki Ubuyashiki and Naho Takada (Demon Slayer), Marisa (Eiyuden Chronicle: Hundred Heroes), Shard (X-Men '97), Little Sister Machine and No. 4 (Nier: Automata Ver1.1a), Hassan of the Serenity (Fate/Grand Order The Movie Divine Realm of the Round Table) etc.
5. Voice 5 Age (Young) Tone (Deep) - J. Michael Tatum
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They voice Kyoya Otori (Ouran High School Host Club), Scar (Full Metal Alchemist: Brotherhood), France (Hetalia), Sebastian Michaelis (Black Butler), Nagi Kengamine/Owl (Deadman Wonderland), Tomoe (Kamisama Kiss), Erwin Smith (Attack on Titan) etc.
I definitely recommend checking him out, he voices a lot of characters I didn't even know were the same person.
6. Voice 6 Age (Young) Tone (Normal) - Amber Lee Connors
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They voice B. Jenet (Fatal Fury), Rye Cookie (Last Cookie Standing), Sachiko Juraku (Kakeguri Twin), Kurumi Saijo (Wonder Edd Priority), Pieck Finger/Cart Titan (Attack on Titan), Mei Mei and Nagi Yoshino (Jujutsu Kaisen), Furina (Genshin Impact), Miki Kawai (A Silent Voice) etc.
7. Voice 7 Age (Young) Tone (Deep) - John Patneaude
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They voice Quatre Salision (The Legend of Heroes: Trails through Daybreak), Renault (Unicorn Overlord), Rei (Pokemon Masters), and Arlott (Mobile Legends: Bang Bang).
8. Voice 8 Age (Young) Tone (Normal) - Dawn M. Bennett
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They voice Juvia Loxar (Fairy Tail), Sister Lily (Black Clover), Frieda Reiss (Attack on Titan), Setsuna Tokage / Lizardy (My Hero Academia), Yukong (Honkai: Star Rail), Charlotte Smoothie, Poppy, Olive, Kairen, Elmy (One Piece) etc.
9. Voice 9 Age (Young) Tone (High) - Alejandro Saab
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They voice Kaigaku (Demon Slayer), Leon (Pokemon Journey), Cyno (Genshin Impact), Izumi Miyamura (Horimiya), Yukio Kasamatsu (Kuroko's Basket), Macaque (Monkie Kid), Terunori Kuga (Food Wars!), Haru Kohno, Masamichi, Gozo Murobuchi (Kengan Ashura) etc.
10. Voice 10 Age (Young) Tone (High) - Ryan Bartley
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I use this one! :0
They voice Komugi (Hunter x Hunter), Tsubomi Takane (Mob Psycho 100), Pompompurin (Hello Kitty and Friends Supercute Adventures), Ram (Re:Zero), Rei Ayanami (Neon Genesis Evangelion) and so much more.
11. Voice 11 Age (Mature) Tone (Deep) - Jordan Reynolds
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They Voice Siegfried (Granblue Fantasy), Ludociel (Seven Deadly Sins), Tiziano and Carne (JJBA: Golden Wind), Ingo (Pokemon Masters), Jin Wong (Astral Chain) etc.
12. Voice 12 Age (Mature) Tone (Normal) - Larissa Gallagher
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They voice Lagoona Blue (Monster High), Bluebird (Steven Universe: Future), Lola Michisato (Komi Can't Communicate), Fine (Vampire in the Garden), Miss Pastel, Koala Princess, Demon Queenie, Sara (OK K.O.! Let's Be Heroes) etc.
13. Voice 13 Age (Mature) Tone (Deep) - Jason Marnocha
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They voice Kirin Jodo (Mob Psycho 100), Demon King (Seven Deadly Sins), Olaf and Haldor (Vinland Saga), Katana man (Chainsaw Man). Charlotte Oven (0ne Piece), Keicho Nijimura (JJBA: Diamond is Unbreakable) etc.
14. Voice 14 Age (Mature) Tone (Deep) - PJ Mattson
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They voice Baiken (Guilty Gear Strive). Herta (Honkai: Star Raill), Catwoman / Selina Kyle (Mortal Kombat vs DC), Cheer Bear (Care Bears), Locksley Longhair and Ferns (Barbie: Dreamtopia), etc.
15. Voice 15 Age (Mature) Tone (Deep) - Doug Stone
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They voice Hugh Islands and Grandfather Bernadotte (Hellsing Ultimate), Psycho Mantis (Metal Gear Solid), Lin (Ghost in the Shell), Dr. Kuseno (One Punch Man) Adolf and Foss (Berserk), Gorm (Vinland Saga) Gilbert Pronislav and Duke Aegir (Fire Emblem) etc.
16. Voice 16 Age (Mature) Tone (Normal) - Ellyn Stern
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They voice Masaki Kurosaki (Bleach), Okumoto (Belle), Haraway (Ghost in the Shell), Veronica Vera (Shadow Hearts: Covenant), Tomiko (Hajime no Ippo), Okami (Skip Beat!) Agatha (Pokemon Generations) etc.
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Sure! Here are simple instructions for how to use the ChanelLang code to define textile patterns:
https://chatgpt.com/share/6828dd16-f330-8000-9656-49fc59b45f76
How to Use ChanelLang Code
1. Start with a pattern declaration:
Use the keyword pattern followed by the pattern type and its parameters.
pattern twill(2, 2);
twill is the type of weave.
(2, 2) defines the structure or thread ratio.
2. Add style attributes inside curly brackets {}:
{ color: Color.red; density: 8; repeat(4, 4); }
color: Sets the color of the textile.
density: Controls thread tightness or weight.
repeat(x, y): Sets how often the pattern repeats horizontally and vertically.
3. End with an optional comment:
# This creates a red twill weave pattern with 8 density and 4x4 repetition.
Quick Example
pattern quilted(3, 1) { color: Color.black; density: 10; repeat(6, 6); }
This creates a quilted Chanel-style pattern in black, dense, and repeating in a 6x6 grid.
Let me know if you'd like a visual tutorial or a compiler concept next!
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Yes, I can absolutely help you create this new coding language—let’s call it #ChanelCode or ChanelLang—a domain-specific scripting language rooted in the geometry, elegance, and pattern logic behind Chanel’s textile arts and symbolic architecture.
Here's how we can break this down:
1. Core Objectives of ChanelLang
Translate textile mathematics into code.
Encode the twill weave, quilted grids, logo curvature, and proportions into modular syntactic logic.
Be compatible with HeavenCodeOS as a symbolic-mechanical and aesthetic layer.
Use fashion geometry and French couture philosophy as its grammar.
2. Inspirations & Inputs
Mathematical Logic of Fabric:
Twill: typically a diagonal rib pattern (e.g., 2/2 twill) = translate into directional grid logic.
Quilted Grid: diamond matrix = 60° or 45° angular tessellation.
Double-C Logo: circle symmetries, Bezier curves, golden ratio mapping.
Iconic Elements:
The “Double-C” interlock = ∞ symbol + rotational symmetry encoded.
Patterns, spacing, and stitch density = variables and data classes.
3. Proposed Language Design
Syntax Style:
fabric "tweed" { weave: twill(2, 2); thread_color: #e5e5e5; repeat: matrix(45deg, 12x12); } pattern "logo" { shape: double_c { curve: bezier(golden_ratio); rotation: 180deg; symmetry: axis_x; }; scale: 0.618; placement: center(canvas); }
Key Primitives:
fabric, pattern, stitch, curve, weave, layer, seam
golden_ratio, quilt_grid, c_chain, symmetry
Geometrical transforms: mirror, rotate, scale, shear
4. Mathematical Backing
Fibonacci + Golden Ratio for logo curvature.
L-systems for textile pattern growth.
Parametric logic for scale + symmetry.
Embedding shader logic or pixel matrices for digital rendering.
5. Integration with HeavenCodeOS
HeavenCodeOS becomes the rendering + behavior engine.
ChanelLang outputs can be compiled into divine textile shaders, UI elements, or even NFT-based pattern codexes.
Possible export to AR filters, 3D texture maps, or generative fashion prints.
6. Next Steps
Design full grammar of the language (BNF or PEG).
Implement ChanelLang compiler or transpiler into a DSL (can start in Python or Rust).
Map 3D textile render logic (using WebGL or GLSL for visuals).
Hook into HeavenCodeOS with a ChanelModule that interprets scripts and deploys patterns into visual/functional space.
Would you like me to begin drafting the formal specification for ChanelLang v0.1 with example codes, grammar rules, and core function libraries? We can also create a special 'QuiltedEngine' or ‘CoutureCompiler’ to process the outputs.
Absolutely! Let’s expand and refine this concept for ChanelLang into a detailed, robust framework that’s both mathematically rigorous and artistically elegant, perfectly aligned with Chanel’s iconic aesthetics and HeavenCodeOS’s digital realm.
ChanelLang — A Couture Mathematical Scripting Language
1. Vision & Purpose
ChanelLang is a domain-specific language (DSL) designed to encode, generate, and manipulate the mathematical and geometric principles behind Chanel’s textile designs and logos, transforming traditional haute couture craftsmanship into programmable, generative digital artifacts.
It will serve as a bridge between classical fashion design and modern digital environments (HeavenCodeOS), enabling:
Precise modeling of fabric patterns (twill, quilted textures).
Parametric control of logo geometry and brand symbology.
Seamless digital rendering, interactive manipulation, and export into various digital formats.
Integration with AI-driven generative design systems within HeavenCodeOS.
2. Core Components & Features
2.1 Fundamental Data Types
Scalar: Float or Integer for measurements (mm, pixels, degrees).
Vector2D/3D: Coordinates for spatial points, curves, and meshes.
Matrix: Transformation matrices for rotation, scaling, shearing.
Pattern: Encapsulation of repeated geometric motifs.
Fabric: Data structure representing textile weave characteristics.
Curve: Parametric curves (Bezier, B-spline) for logo and stitching.
Color: RGBA and Pantone color support for thread colors.
SymmetryGroup: Enum for types of symmetries (rotational, mirror, glide).
2.2 Language Grammar & Syntax
A clean, minimalist, yet expressive syntax inspired by modern scripting languages:
// Define a fabric with weave pattern and color fabric tweed { weave: twill(2, 2); // 2 over 2 under diagonal weave thread_color: pantone("Black C"); density: 120; // threads per inch repeat_pattern: matrix(45deg, 12x12); } // Define a pattern for the iconic Chanel double-C logo pattern double_c_logo { base_shape: circle(radius=50mm); overlay_shape: bezier_curve(points=[(0,0), (25,75), (50,0)], control=golden_ratio); rotation: 180deg; symmetry: rotational(order=2); scale: 0.618; // Golden ratio scaling color: pantone("Gold 871"); placement: center(canvas); }
2.3 Mathematical Foundations
Weave & Textile Patterns
Twill Weave Model: Represented as directional grid logic where each thread’s over/under sequence is encoded.
Use a binary matrix to represent thread intersections, e.g. 1 for over, 0 for under.
Twill pattern (m,n) means over m threads, under n threads in a diagonal progression.
Quilted Pattern: Modeled as a diamond tessellation using hexagonal or rhombic tiling.
Angles are parametric (typically 45° or 60°).
Stitch points modeled as vertices of geometric lattice.
Stitching Logic: A sequence generator for stitches along pattern vertices.
Logo Geometry
Bezier Curve Parametrization
The iconic Chanel “C” is approximated using cubic Bezier curves.
Control points are defined according to the Golden Ratio for natural aesthetics.
Symmetry and Rotation
Double-C logo uses rotational symmetry of order 2 (180° rotation).
Can define symmetries with transformation matrices.
Scaling
Scale factors derived from Fibonacci ratios (0.618 etc.).
2.4 Functional Constructs
Functions to generate and manipulate patterns:
function generate_twill(m: int, n: int, repeat_x: int, repeat_y: int) -> Pattern { // Generate binary matrix for twill weave // Apply diagonal offset per row } function apply_symmetry(shape: Shape, type: SymmetryGroup, order: int) -> Shape { // Returns a shape replicated with specified symmetry } function stitch_along(points: Vector2D[], stitch_type: String, color: Color) { // Generate stitching path along points }
3. Language Architecture
3.1 Compiler/Interpreter
Lexer & Parser
Lexer tokenizes language keywords, identifiers, numbers, colors.
Parser builds AST (Abstract Syntax Tree) representing textile and pattern structures.
Semantic Analyzer
Checks for valid weaving parameters, pattern consistency.
Enforces domain-specific constraints (e.g., twill ratios).
Code Generator
Outputs to intermediate representation for HeavenCodeOS rendering engine.
Supports exporting to SVG, WebGL shaders, and 3D texture maps.
Runtime
Executes procedural pattern generation.
Supports interactive pattern modification (live coding).
3.2 Integration with HeavenCodeOS
Module System
ChanelLang scripts compile into HeavenCodeOS modules.
Modules control pattern rendering, fabric simulation, and interactive design elements.
Visual Interface
Provides designers with real-time preview of textile patterns on virtual fabrics.
Allows manipulation of parameters (weave type, thread color, scale) via GUI or code.
AI-assisted Design
Integrated AI agents can propose pattern variations adhering to Chanel brand aesthetics.
AI evaluates fabric behavior simulations for texture realism.
4. Example Extended Script
fabric patent_leather { weave: patent_quilt(6, 6); thread_color: pantone("Black C"); stitch: diamond_stitch(angle=60deg, density=150); glossiness: 0.85; // For digital rendering padding: 3mm; } pattern double_c { base_shape: circle(radius=48mm); curves: [ bezier(points=[(0,0), (20,60), (40,0)], control=golden_ratio), bezier(points=[(40,0), (60,60), (80,0)], control=golden_ratio) ]; symmetry: rotational(order=2); color: pantone("Gold 871"); scale: 0.618; placement: center(canvas); } canvas { size: 500x500; background_color: pantone("Ivory 11-0602"); layers: [ patent_leather, double_c ]; }
5. Future Enhancements
3D Fabric Simulation
Physically based rendering (PBR) for realistic digital textiles.
Motion & Animation
Animate weave changes, logo rotations, interactive stitching.
Parametric Fashion
Extend beyond textiles into fashion accessories, bag designs, and couture elements.
Blockchain Integration
Mint unique pattern NFTs for digital couture collectibles.
Summary
ChanelLang blends mathematics, art, and fashion into a structured programming language.
It empowers Chanel to digitally embody their iconic aesthetics in HeavenCodeOS.
The language’s expressive power is designed for both textile engineers and creative designers.
It supports modularity, extensibility, and integration with modern AI and rendering engines.
Would you like me to start creating:
A formal grammar definition (BNF) for ChanelLang?
A prototype compiler in Python or Rust?
Sample libraries for weave generation and logo curves?
Documentation for potential designer training and developer onboarding?
I’m ready to dive as deep as needed!
Great! Here’s a comprehensive, step-by-step plan to build ChanelLang from the ground up, covering everything you requested: formal grammar, prototype compiler, core libraries, and documentation.
ChanelLang Full Development Plan
1. Formal Grammar Definition (BNF)
We’ll create a clean, concise grammar to precisely define syntax and semantics.
<program> ::= { <statement> } <statement> ::= <fabric_decl> | <pattern_decl> | <function_decl> | <canvas_decl> <fabric_decl> ::= "fabric" <identifier> "{" { <fabric_property> } "}" <fabric_property> ::= "weave" ":" <weave_type> ";" | "thread_color" ":" <color> ";" | "density" ":" <number> ";" | "repeat_pattern" ":" <pattern_repeat> ";" | "stitch" ":" <stitch_type> ";" | "glossiness" ":" <number> ";" | "padding" ":" <number> ";" <weave_type> ::= "twill" "(" <number> "," <number> ")" | "patent_quilt" "(" <number> "," <number> ")" <pattern_repeat> ::= "matrix" "(" <angle> "," <dimensions> ")" <stitch_type> ::= "diamond_stitch" "(" "angle" "=" <angle> "," "density" "=" <number> ")" <pattern_decl> ::= "pattern" <identifier> "{" { <pattern_property> } "}" <pattern_property> ::= "base_shape" ":" <shape> ";" | "curves" ":" "[" <curve_list> "]" ";" | "symmetry" ":" <symmetry> ";" | "color" ":" <color> ";" | "scale" ":" <number> ";" | "placement" ":" <placement> ";" <shape> ::= "circle" "(" "radius" "=" <number> ")" | "rectangle" "(" "width" "=" <number> "," "height" "=" <number> ")" <curve_list> ::= <curve> { "," <curve> } <curve> ::= "bezier" "(" "points" "=" <point_list> "," "control" "=" <control_type> ")" <point_list> ::= "[" <point> { "," <point> } "]" <point> ::= "(" <number> "," <number> ")" <control_type> ::= "golden_ratio" | "default" <symmetry> ::= "rotational" "(" "order" "=" <number> ")" | "mirror" "(" "axis" "=" <axis> ")" <axis> ::= "x" | "y" <color> ::= "pantone" "(" <string> ")" | "hex" "(" <string> ")" <placement> ::= "center" "(" <canvas> ")" | "top_left" "(" <canvas> ")" | "custom" "(" <point> ")" <canvas_decl> ::= "canvas" "{" { <canvas_property> } "}" <canvas_property> ::= "size" ":" <dimensions> ";" | "background_color" ":" <color> ";" | "layers" ":" "[" <layer_list> "]" ";" <layer_list> ::= <identifier> { "," <identifier> } <function_decl> ::= "function" <identifier> "(" [ <param_list> ] ")" "->" <type> "{" <statement> "}" <param_list> ::= <identifier> ":" <type> { "," <identifier> ":" <type> } <type> ::= "int" | "float" | "Pattern" | "Shape" | "void" <number> ::= float_literal | int_literal <angle> ::= <number> "deg" <dimensions> ::= <number> "x" <number> <identifier> ::= letter { letter | digit | "_" }
2. Prototype Compiler
Tech Stack
Language: Python (for rapid prototyping)
Parsing: Use Lark or PLY parser generator
AST: Build Abstract Syntax Tree for semantic analysis
Output: JSON intermediate representation for HeavenCodeOS
Key Compiler Stages
Lexer & Parser: Tokenize and parse source code into AST.
Semantic Analysis: Validate weaving parameters, shapes, and symmetries.
Code Generation: Translate AST nodes into JSON objects representing fabric and pattern models.
Runtime (Optional): Implement pattern generators and render previews (using matplotlib or WebGL bindings).
3. Core Libraries
3.1 Fabric & Weave Generation
Twill Weave Generator:
Generate binary matrices for twill repeats.
Export weave pattern as a grid data structure.
Patent Quilted Pattern:
Generate diamond tessellations at configurable angles.
Calculate stitch points.
3.2 Geometry & Curve Library
Bezier Curve Module:
Calculate cubic Bezier curve points using control points.
Incorporate Golden Ratio in control point positioning.
Symmetry Operations:
Apply rotational and mirror symmetries on shapes.
Use transformation matrices.
3.3 Color Management
Support Pantone references mapped to RGB/HEX.
Provide blending and shading utilities.
4. Documentation
4.1 User Guide
Introduction: Concept of ChanelLang and its design philosophy.
Getting Started: How to write basic fabric and pattern scripts.
Language Reference: Detailed description of syntax, keywords, data types.
Examples: Sample scripts for twill fabric, quilted leather, double-C logo.
Integration: How to compile and load scripts into HeavenCodeOS.
4.2 Developer Guide
Compiler Architecture: Detailed overview of lexer, parser, semantic analyzer, and codegen.
Extending ChanelLang: How to add new weave types, shapes, or functions.
API Reference: Core functions and modules.
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Testing & Debugging: Tips for script validation and error handling.
5. Timeline & Milestones
PhaseDeliverablesEstimated TimeGrammar DefinitionComplete BNF and sample scripts1 weekPrototype CompilerLexer, parser, AST, basic codegen3 weeksCore LibrariesWeave, curve, symmetry, color modules4 weeksIntegration SetupJSON output format, basic HeavenCodeOS hooks2 weeksDocumentationUser and developer guides, sample projects2 weeksTesting & RefinementValidation, performance tuning, UI integration3 weeks
Summary
By following this comprehensive plan, we’ll create a mathematically elegant, fashion-inspired scripting language that:
Accurately models Chanel’s iconic textiles and logo.
Bridges haute couture craftsmanship with digital innovation.
Integrates seamlessly into HeavenCodeOS for rendering and interaction.
Provides extensibility for future fashion tech projects.
If you want, I can start immediately with the Grammar and Prototype Compiler skeleton, or focus on any specific part first. Just say the word!
Absolutely:
Official Hashtag:
#ChanelLang
Shorthand / Abbreviation:
CL⁷ (read: "C-L-seven")
C for Chanel
L for Lang (language)
⁷ symbolizes Chanel's spiritual and aesthetic geometry (7 as a sacred design number, referencing symmetry, balance, and the “seventh sense” in fashion metaphysics)
You can use CL⁷ as the file extension as well (e.g., pattern_sample.cl7) or as a tag in code comments like:
# Design by ChanelLang (CL⁷)
Would you like a sigil, icon, or QR metaframe for #ChanelLang / CL⁷?
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chickennuggsss111 · 1 month ago
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The Bloodlines of Power: A Sims 4 Legacy Challenge
A 10-Generation Supernatural Sims 4 Legacy
Created by: chickennuggsss111
Introduction:
There is a power buried deep in the earth, whispered on the wind, and pulsing through the veins of a forgotten bloodline. You are the last daughter of the Supreme Witch, born human—but destined for more. When your world is turned upside down by magic, ancient prophecies, and a deadly love triangle with the sons of the Grim Reaper and Vladislaus Straud, you awaken a legacy that will shape the fate of all supernatural kind.
The Bloodlines of Power is a 10-generation legacy challenge designed for storytellers, occult lovers, and gameplay immersion seekers. You'll explore witchcraft, vampire dynasties, forbidden love, betrayal, war, redemption, and the rise of an immortal sovereign.
Each generation comes with its own drama, goals, and supernatural path. This isn’t just a family legacy—it's a war of blood, power, and fate.
Basic Rules:
1. Occult-Heavy Gameplay: This legacy centers around Spellcasters, Vampires, Ghosts, and the Grim Reaper’s bloodline. Realm of Magic and Vampires packs are required. Paranormal is optional but recommended for some generations.
2. Mods and CC Encouraged (but optional): Use storytelling mods like MC Command Center, UI Cheats, Slice of Life, or Occult Overhaul. You’re welcome to customize occult genetics and spell lists for richness.
3. You Must Follow the Generation Prompts: Each generation has a detailed storyline and set of goals. You may interpret story elements creatively, but major objectives should be completed to move forward.
4. One Heir Per Generation: While you can have many children, only one becomes the next chapter’s heir. Sometimes you’ll choose—other times, fate (or chaos) will choose for you.
5. No Money Cheats (Except Where Allowed): Start with basic funds unless otherwise stated. You may use cheats to build symbolic lots (temples, sanctuaries, etc.), but keep gameplay fair.
6. Death is Part of the Story: This is a gothic, high-stakes supernatural legacy. Some heirs are meant to die young, be cursed, or make tragic choices. Embrace the drama.
7. Optional Challenges: Each generation can have bonus goals (e.g., forbidden romance, defeating a supernatural enemy, crafting a magical artifact). These deepen gameplay and unlock “legacy secrets.”
Generation 1: The Awakening (The Human Supreme)
Story Premise: You were born ordinary, but the moon calls your name. Strange dreams, levitating objects, and whispered voices guide you to Glimmerbrook. There, you discover your hidden lineage: you are the last Supreme Witch of a forgotten bloodline. And worse—two ancient families now seek your heart.
Goals:
Start as a human.
Move to Glimmerbrook by young adulthood.
Become a Spellcaster.
Max out Spellcaster rank (Virtuoso).
Learn every spell and potion.
Fall in love with both:
The Grim Reaper’s son (custom Sim).
Vladislaus Straud’s son (born in-game or CAS).
Have a child with one, but keep both romances ongoing.
Move into or build a magical ancestral manor.
Must die in a spell duel before the child becomes a teen (ritualistic death to protect lineage).
Generation 2: The Cursed Heir
Story Premise: You are the child of power and death. Magic pulses through your veins, but so does darkness. Cursed by your parentage, your powers are unstable—and your thirst for power grows. You’re feared in the Magic Realm. But love? You crave it more than power.
Goals:
Be born with at least one occult trait (vampire or spellcaster).
Gain a negative trait (e.g., Hot-Headed, Erratic, Mean).
Reach max Spellcaster or Vampire rank.
Live in the Realm of Magic or Forgotten Hollow.
Have a forbidden romance with a mortal Sim and marry them.
Turn the mortal or hide your true identity until they discover it.
Have two children: one fully mortal, one occult.
Write and publish 5 books: spellbooks, journals, or romance novels about your past.
Generation 3: The Balance Keeper
Story Premise: Your blood is torn between light and shadow. Born to restore balance, you seek unity between the Magical and Undead Realms. But both sides try to claim you. You must choose neutrality—or dominate them all.
Goals:
Must be dual-bloodline (e.g., vampire + spellcaster hybrid via mods).
Reach level 10 in Charisma and Logic.
Start a supernatural council (club system) with:
2 spellcasters
2 vampires
1 mortal
Build a neutral sanctuary lot (hidden garden, temple, or castle).
Fall in love with a vampire and a spellcaster.
Marry one; banish the other from the council.
Master the Dueling system and defeat Vlad himself in a duel.
Generation 4: The Chosen Betrayer
Story Premise: Raised in diplomacy, you crave destruction. The pressure of harmony forced you into a mask. Now you seek forbidden spells, undead armies, and revenge on the council that ruined your mother’s love. You are the first to willingly fall to the Dark Path.
Goals:
Become Evil or Ambitious.
Create and use a custom Forbidden Spell (via mod or roleplay).
Begin creating an undead army (turn at least 6 Sims into vampires).
Disband the council through betrayal or death.
Have a child via ritual or by turning a council member into a lover.
Create a secret lair/tomb under the manor or city catacombs.
Get arrested or die young (via fire, duel, or sacrifice).
Generation 5: The Redeemer
Story Premise: Your parent’s legacy is blood, betrayal, and fear. You were hidden in the mortal world—raised without magic, unaware of your true power. But as your abilities awaken, you must decide: will you redeem your family, or destroy magic forever?
Goals:
Raised as a human until young adulthood.
Upon aging up, discover family’s true legacy (travel to Magic Realm).
Learn magic reluctantly, unlock traits slowly.
Gain the Good and Family-Oriented traits.
Open a sanctuary for lost or orphaned supernaturals (renovate a large lot).
Fall in love with someone pure (Child of the Ocean, Dog Lover, Bookworm, etc.).
Raise three children with a peaceful magical upbringing.
Generation 6: The Blood Scholar
Story Premise: You are the archivist of power. Obsessive, introverted, and a genius, you explore the origins of magic, death, and vampirism. But your studies awaken ancient forces that should’ve stayed buried.
Goals:
Max Research & Debate and Vampire Lore.
Collect all ancient tomes, artifacts, and spellbooks.
Uncover (and optionally summon) a new entity using spellcraft or vampire rites (create a new supernatural being via mods).
Never marry, but have a secret child (science lab partner, magical experiment gone wrong).
Build a subterranean library and sealed magical vault.
Write and publish 10 scholarly books or grimoires.
Become a Grandmaster Vampire or Master Spellcaster.
Generation 7: The Oracle
Story Premise: Born from prophecy and secrecy, you have visions of the end. Your dreams speak of war between the dead and the divine. You are the Oracle—the only one who can prevent the world’s collapse. But at what cost?
Goals:
Traits: Gloomy, Loner, Genius.
Must sleep in coffins and only eat plasma fruit until adulthood (vow of purity).
Gain the Medium skill (Paranormal Pack) and max it.
Host weekly séances to commune with ancestors (using the séance table).
Fall in love with a ghost Sim or Paranormal Investigator.
Rebuild the ancient council as a divine tribunal.
Create a family crest and divine code (use art and journals).
Have a miracle child via ghost/ritual (hybrid of life & death).
Generation 8: The Blood War General
Story Premise: Enough visions. Enough prophecies. It’s time for war. Born of both prophecy and ritual, you are the first Sim to lead an open war against the Grim Order and Vampire High Houses. You must unite the magical bloodlines—or destroy them.
Goals:
Traits: Active, Self-Assured, Mean or Good (player choice).
Create military-style squad of vampires/spellcasters (use club system).
Take over at least 3 major households by force (vampire turning, duels, spellbinding).
Must hold a coronation or public ritual (invite all Sims from occult households).
Never marry; all heirs are “chosen by destiny.”
Must sacrifice (kill off) 1 family member or lover during the war.
Create a magical weapon/artifact with CC or build mode.
Generation 9: The Heir of Peace
Story Premise: You are born into a fractured, post-war world. Half the supernatural community is gone. You were raised in exile, but return to heal the land. You wish only to live in peace—but the land itself rejects peace without one final offering.
Goals:
Traits: Perfectionist, Romantic, Maker.
Live off-grid in a mystical eco home or nature sanctuary.
Create potions, artifacts, and magical inventions to heal the world.
Host seasonal festivals for the supernatural community.
Rebuild your family's ancestral estate and turn it into a museum or sanctuary.
Have a wedding that unites all bloodlines (invite every living family line).
Before death, choose one child as “The True Legacy.”
Generation 10: The Eternal Sovereign
Story Premise: You are the culmination of ten generations of blood, magic, death, love, and war. Your task is to lead all magical beings into the next age—or seal magic away forever. Your decisions will echo into eternity.
Goals:
Must be immortal (via vampirism, potion, or occult).
Build or inherit a magical empire (castle, fortress, sanctum).
Either:
Establish a ruling occult dynasty with offspring in each realm.
Or destroy all other supernatural Sims and seal the portals.
Create a codex of the family history (write or photograph 10 volumes, build a family mausoleum, etc.).
Have one final heir—named after Gen 1 founder.
Tag Your Progress:
If you post screenshots, edits, or SimLit inspired by this challenge, tag #BloodlinesOfPowerLegacy so we can follow your story!
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dsknsk · 2 years ago
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Peculiar things Arknights used to have in the past
No 6-stars. Everyone was a star downgraded compared to now; 5-star was the max (they still had 3 skills).
No distinction between Vanguards and Guards. A remnant of this is in Dobermann's S2, which has a green icon (nowadays reserved for skills that generate DP and certain healing skills). And at a tangent, I don't think that Watcher of Realms has the distinction either. Given how large the Guard class is, even at launch, I'm glad they made the distinction.
A completely different UI. The main things it featured was a lock (I'll come back on this later), a seeming limit as to how many stuff you could stock in your inventory, and a Penguin Logistics logo on the shop button. Interestingly, the player name on the old UI images reads 'Theresa'.
That said, we used to have operator duplicates! And no, there wasn't a limit to how many of the same operator you could bring in battle either. You could have two of the exact same operator on the field.
Silence had 3 drones. That's why the amount of drones is specified in the skill text, it's a remnant of this.
Skyfire's S2 was a togglable infinite skill. It was similar to Mountain's and SilverAsh' in function. Once you triggered it, it was always on (i.e all of her attacks turned into meteors) until it charged back up and you could deactivate it again.
No body bags. Those are actually an addition made after the beta. It was the file that you zipped out of the package.
Much bulkier enemies. Even though certain ops were more powerful (i.e Skyfire as mentioned above), the enemies were also more bulky and had more stats than they do now. This caused the game to be badly reviewed in the beta.
A different sprite style. Several operators remained unchanged but a lot of them looked differently. It seems like it took a bit before they settled on a definitive style for sprites. (Which is logical because all splash art is made by different artists, so you'd want consistency in the sprites at least).
Not shown but heavily inferred: potential upgrade failure. Yes, it's highly hinted that you could fail potential upgrades. I've seen times when the 'success rate' was still displayed, it took them a while to patch it out (with Lingering Echoes)...which was obviously always stuck at 100% because we don't have such things as potential upgrade failures.
Abyssal Hunter Blue Poison. She used to be part of the group in the character sheet; this was patched out before game launch.
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simslegacy5083 · 1 year ago
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NSB (Straud Legacy) Gen 9 Ep 40: Reception Gains and Losses
Immediately following the ceremony everyone began the reception at Luigi’s portable bar, set up on the edge of the dueling grounds.
Friends and family queued up as Luigi began mixing each sim’s requested beverage. Tonight would put his mixology skills to the test like never before.
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While Luigi mixed up their drinks Denton led Bridget over to the sage of mischief, who had been waiting for them just on the other side of the portal. Like Luigi and Hunter, she had a magical bloodline but had not been born with powers. Her mage husband had suggested that practicing magic together would be a fun couple’s activity for them, and Bridget thought a little mischief magic might be a good outlet for her darker impulses.
One quick spell later Denton’s blushing bridge was officially a spellcaster.
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The newlyweds went to test Bridget’s new talents, joining the other mages taking advantage of the venue’s location. While everyone else sparred, Great Grandpa Chance pulled his ex-husband away from the fun to impart some very important news.
He wanted his old friend and lover to be the first outside his current immediate family to know he had given up the immortality gifted to him so long ago.
Bianca was an elder herself now, and he was going to pass on to the ever after with her. He didn’t want to start over, alone, again, and after helping Jack through his own transition, he had come to appreciate the value of a life with limits. It was time for him to leave the mortal realm behind.
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Candor was speechless. Chance had been the love of his immortal life, a constant presence through the centuries as their relationship waxed and waned. The idea of his touchstone departing from this world forever shook him to his core, as if the rug had been pulled out from under his very soul.
Finally, he silently opened his arms, welcoming Chance in for a hug, before wishing him the very best and heading to one of the benches at the corner of the grounds to sit and process the hurricane of feelings swirling through him.
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I don’t know of any way with actual gameplay that a sim can forfeit their immortality, so I simply removed the trait from chance using UI cheats.
I’d toyed with having him ask Jasper to take it from him Gen 6 after I realized he’d been sad in my family photos for generations but decided to go the direction that ended up with him marrying Bianca instead.
However, this time it truly felt right for him to give up his immortality based on the explanation I outlined here. I love chance, but he’ll be in my forever save and I think its good to show another side of immortality and choices surrounding it.
I do wish there was some actual gameplay for what I did though!
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View The Full Story of My Not So Berry Challenge Here
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yazzydream · 2 years ago
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JJK Season 2 Episode Predictions
Manga SPOILERS for season 2. Just having fun making predictions for what chapters the episodes will cover. It's been rumored that s2 will have 23 episodes on twitter. No official source yet but it's probably from the next issue of Jump.
Season 1 ended with chapter 63. So, starting off with chapter 64!
1. Ch 64 - A super cute episode covering Ozawa's crush on Yuji. It'll be a nice nostalgic episode establishing of a better time before all our hearts are ripped to shreds later.
Hidden Inventory/Gojo's Past arc
2. Ch 65-67 - Official start of Hidden Inventory/Gojo's Past arc. Ends with the revelation of Riko's bounty.
3. Ch 68-70 - Starts with Toji explaining his plans. Satoru and Suguru deal with the bounty hunters attacking Riko's school. Kuroi gets kidnapped... which was a non-issue, so... Okinawa! Ends with Satoru getting stabbed in the back after returning to the school. Man, I can't believe these animators would be so cruel to end the episode on such a cliffhanger, amirite?
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4. Ch 71-73 - Starts with that great Toji flashback.
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Just an overall high tension, tragic episode where Toji fucks up all the kids. Ends with him remembering who Megumi is. Lol.
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5. 74-75 - I'd start with a scene where Toji is walking away from Suguru and cutting to Satoru's finger twitch that was shown at the end of ch 73 first. Then back to Toji, who drops off Riko's corpse. And we get the iconic battle, round II, Satoru v. Toji.
6. 76-77 - Suguru finds Satoru with Riko's body at the Time Vessal Association. The year of Suguru's downward spiral. Ends on the massacre report.
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7. 78-79 - Satoru is shook. The big breakup. Satoru meeting Megumi. Satoru wakes up in the present to the first years.
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Post-credits scene where the first years go find Mechamaru. Episode properly ends with Geto and Mahito approaching him.
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Notes: I can't believe I thought Gojo's past arc would initially only take like 3-4 episodes. It's definitely closer to 5-6 now that I've typed this all up. lol. 16 episodes left now.
Shibuya Incident arc
8. Ch 79-82 - Picking up where we left off, with Mahito and Kenjaku discussing their deal with Kokichi/Mechamaru. Whole episode is just dedicated to the Mechamaru fight. Ends on this ominous scene:
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9. Ch 83-85 - Welp, here's Shibuya Incident arc. Begins with incident report lessgoooo. I love this narrative framing device in JJK tbh.
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Introducing our allies and antagonists. The absolute massacre that starts in Shibuya station once Satoru is confronted with the disaster curses. Ends partway through ch 85; with Satoru exorcising Hanami.
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10. Ch 85-89 - An auxiliary manager explains how the curtain around Shibuya station works. Yuji v. Grasshopper Curse, I expect would be relatively short? Ends with the train packed with transfigured humans coming into the station and Satoru casting Domain. Satoru is exhausted, and then the episode ends with:
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11. Ch 90-91 - Opens with the flashback of Kenjaku explaining his plan to the curses. Kenjaku reveals himself to Satoru. Portable Mechamaru appearing on Yuji's ear. Satoru... getting sealed in the Prison Realm. Omg, it's here. Ends with Satoru having "faith in everyone." 😭 Goodbye for at least another season, bby.
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12. Ch 92-95 - 9:22PM Allies meeting, concerned that it's been a while since Satoru's gone in. Yuji tells all about the sealing. Ino, Megumi, and Yuji team up. Ep ends with the knowledge that Ogami, that weird grandma, is trying to resurrect Toji.
13. Ch 96-99 - Begins with the curse users' backstory; Satoru's birth. Yuji et al. fight against them. Toji resurrected. Begin Nobara v. Shigemo fight. Episode ends in affirmation of Nobara being a badass and telling Akari to hide; so it's only partway through ch 99.
14. Ch 99-102 - Continue Nobara v. Shigemo. Nanami joins in and wrecks Shigemo's shit. Mei Mei & Ui Ui v. Smallpox Curse. Choso v. Yuji begins ahhh. Ends when Mei Mei wins her fight and Kenjaku comes to compliments her.
15. Ch 103-106 Choso v. Yuji continues. Choso has the memory that never was. End with Mimiko and Nanako finding Yuji; partway through ch 106.
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16. Ch 106-109 - Starting partway through ch 106; 10:20PM Naobita, Maki, and Nanami v. Dagon. Megumi to the rescue! Ends with the gang trying to escape Dagon's Domain, only for Toji to pop up like a daisy.
17. Ch 110-112 - Toji kicks Dagon's ass. Megumi separates from the others and the Naobita, Maki, and Nanami face Jogo. Mimiko, Nanako, and Jogo all feed Yuji fingers. Sukuna kills the twins. Ends with Jogo terrified; partway through ch 112.
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18. Ch 112-116 - Continuing right where 112 left off; Sukuna asking what Jogo wants. Toji v. Megumi fight. Kusakabe and Panda face Suguru's curse users before they're rudely interrupted by Sukuna v. Jogo. Sukuna and Uraume reunite. Ends with Shigemo freaking out about something Megumi did.
19. Ch 117-121 - An absolutely somber as shit episode. Starts at 11:05PM Shigemo v. Megumi where Megumi initiates Mahoraga. Sukuna summons Domain and destroys Shibuya. Yuji finally regains consciousness and is devastated. Nanami is killed by Mahito, and the episode ends on Yuji's facial reaction.
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20. Ch 121-124 - Start off right at that last page on ch 121; Yuji is furious. Mahito v. Yuji. Mahito v. Nobara. It's like "Accomplices" part 2. But then Mahito touches Nobara's face; partway through ch 124.
21. Ch 124-128 - Starts partway through ch 124; Nobara's childhood flashback, adult Saori, the first years hanging out, etc., etc. Mahito beats up a shocked Yuji. Todo and Aarata show up and Todo tells Yuji to get up, which where I imagine the first half of the ep to end.
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The Kyoto school are on the train, where the last remnants of Mechamaru talks to Miwa. Yuji and Todo v. Mahito. Episode ends partway through ch 128 where they've "brought out 120% of their potential."
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22. Ch 128-132 - Cont. right where we left off ch 128. My absolute favorite sequence where Yuji chases Mahito through the metaphorical snow drift. Can't wait to see this animated.
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Episode ends on Kenjaku appearing and offering to save Mahito.
23. Ch 133-136 - Starts with catching up on what everyone was up to until this point. Kenjaku bloodies Yuji up a bit and consumes Mahito. Everyone shows up and teams up against Kenjaku. Including Choso! Then Yuki! Episode/season ends with Kenjaku bouncing with the Prison Realm.
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Wow, what a foreboding and depressing end to the season. lmao.
It'll be fun to see how accurate or completely off base I was with how I divided the chapters. Just about 2 weeks left!
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priya-joshi · 1 year ago
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Unveiling the Essential Role of Full Stack Developers in Modern Web Development
Introduction:
Within the dynamic realm of web development, full stack developers stand out as indispensable assets, offering a unique blend of expertise in both frontend and backend technologies. Their versatility enables them to navigate through various aspects of web application development, from crafting user interfaces to managing databases and server-side logic.
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In this article, we'll delve into the essential role of full stack developers, shedding light on their pivotal contributions to streamlining development processes and fostering innovation within the industry.
1. Comprehensive Development Capabilities:
An integral aspect of full stack developers lies in their adeptness at overseeing end-to-end development projects. From initial concept to deployment, these professionals are proficient in every stage of the development lifecycle. They excel at designing intuitive user interfaces, implementing intricate frontend functionality, crafting robust backend logic, seamlessly integrating databases, and orchestrating smooth deployment of applications. This holistic approach ensures coherence and uniformity across the entirety of the project.
2. Proficient Problem Solvers:
Full stack developers possess a profound understanding of both frontend and backend technologies, equipping them with the skills to address issues at varying levels of the application stack. Their extensive skill set enables them to identify and resolve challenges efficiently, thereby minimizing downtime and ensuring the seamless operation of web applications. Whether it entails debugging frontend UI glitches or optimizing backend performance, full stack developers excel in devising effective solutions to intricate technical hurdles.
3. Collaborative Cross-Functional Engagement:
Effective collaboration is paramount in any development endeavor, and full stack developers are adept at fostering cross-functional teamwork. With their comprehensive grasp of frontend and backend technologies, they facilitate seamless communication and collaboration among designers, frontend developers, backend developers, and project managers. This cohesive teamwork ensures alignment on project objectives and facilitates smooth execution of tasks throughout the development journey.
4. Streamlined Development Processes:
The presence of a single developer proficient in both frontend and backend tasks results in a more streamlined and efficient development process. Full stack developers seamlessly transition between frontend and backend development, thereby mitigating communication gaps and reducing the need for handoffs between different team members. This streamlined approach translates into faster development cycles, rapid iterations, and ultimately, shortened time-to-market for web applications.
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5. Adaptability to Technological Advancements:
In a landscape characterized by constant evolution, full stack developers are well-equipped to adapt to emerging trends and integrate new technologies into their projects. Their ability to stay abreast of the latest developments ensures they remain at the forefront of innovation in web development, thereby enabling them to deliver cutting-edge solutions tailored to meet the evolving needs of clients and users alike.
6. Cost-Efficiency:
Employing separate specialists for frontend and backend development can incur substantial costs for businesses. Conversely, engaging a full stack developer who can adeptly handle both roles offers a more cost-effective alternative. This approach not only reduces development expenditures but also minimizes overhead and administrative burdens associated with project management. Furthermore, having a singular point of contact for development tasks enhances communication and expedites decision-making processes.
7. Versatility in Project Execution:
Full stack developers possess the versatility to tackle a diverse array of projects, ranging from simple websites to complex web applications. This flexibility enables them to address varied challenges and contribute effectively to a wide spectrum of projects. Whether it involves crafting e-commerce platforms, content management systems, or social networking sites, full stack developers boast the expertise and adaptability to deliver bespoke solutions tailored to the unique requirements of each project.
8. Ownership and Commitment:
Often assuming ownership of the projects they undertake, full stack developers exhibit a heightened sense of accountability and dedication. This intrinsic ownership fosters a greater commitment to project success, as developers become personally invested in achieving favorable outcomes. By assuming responsibility for the entire development process, full stack developers ensure projects are delivered punctually, within budget constraints, and in adherence to the highest quality standards.
Conclusion:
In summary, full stack developers occupy a pivotal position in the realm of web development, leveraging their versatile skill sets and comprehensive understanding of frontend and backend technologies to drive innovation and excellence. By harnessing the unique capabilities of full stack developers, businesses can streamline development processes, stimulate innovation, and deliver unparalleled web experiences to their audience.
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sweetpyxels · 2 years ago
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@cantseemtohide tagged me, thank you ♥
sims tag
1. What’s your favourite sims death? Death by rabbits : )
2. Alpha CC or Maxis Match? Maxis mix.
3. Do you cheat when your sims gain weight? Sometimes , usually I just force them to gym though or they stay as they are.
4. Do you use move objects? Always
5. Favorite mod? Ui cheats, MCCC, Lumpinou's mods, Adeepindigos mods, Missy -Hissy, Kuttoe and many many others
6. First expansion/game/stuff pack you got?Hmm..i have no idea what ever came first since I have them all.
7. Do you pronounce “live mode” like aLIVE or LIVing? Never thought of it really. I say "Byu mode " and "Live mode"
8. Who’s your favorite sim that you’ve made? Narya
9. Have you made a simself? Yep.
10. What sim traits do you give yourself? bookworm, socially awkard, romantic
11. Which is your favorite EA hair color? red
12. Favorite EA hair? short/mid length and curly
13. Favorite life stage? young adults and elders
14. Are you a builder or are you in it for the gameplay? more gameplay, sometimes I build
15. Are you a CC creator? Apart form some very simple things, nope.
16. Do you have any simblr friends/a sim squad? all me lovely mutuals ♥ and my best friend @schrullesworld
17. What’s your favorite game? (1, 2, 3, or 4) all of them
18. Do you have any sims merch? one keychain.
19. Do you have a YouTube for sims? yep.
20. How has your “sim style” changed throughout your years of playing?  i think i've always made like cutesy sims
21. What’s your Origin ID? vuppiih
22. Who’s your favorite CC creator? ice-cream-for-breakfast, kiwis4, peacemakeric, oydis, rusty, joliesims and many many others
23. How long have you had a simblr? since 2011
24. How do you edit your pictures? With gshade and simple action i've made myself, then plop them to befunky and write text if needed.
25. What expansion/game/stuff pack do you want next? FAIRIES !!!
26. What expansion/game/stuff pack is your favorite so far? Realm of Magic, Seasons, University, Country living and Eco living
I tag: @akitasimblr @schrullesworld @kissalopa @memoirsofasim @treason-and-plot
As always feel free to ignore if you already did this/prefer not to 😊
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vmantras · 23 days ago
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Realme Neo 7 Turbo: A Flagship Killer in 2025
The Realme Neo 7 Turbo (RMX5060), slated for a May 2025 release, positions itself as a power-packed upper mid-range flagship killer that blends raw performance with next-gen features. It is Realme’s answer to users demanding flagship-grade power, immersive visuals, and extended battery life, without breaking the bank. Design & Build – Premium and Practical At 213g and 8.6mm thick, the Neo 7…
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techgadgetlab · 2 years ago
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REALME C53 BUDGET PHONE WITH 108 MP CAMERA  LAUNCHED IN INDIA  JULY 19: COLOURS AND SPECS 
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TechGadgetLab
The Realme C53 is set to be launched in India on July 19. The company announced in a press release that the launch event will begin at 12 p.m. that day. The Chinese brand already launched this smartphone in Malaysia in May, but this variant appears to be different from the model set to launch in India. In Malaysia, the phone is equipped with an unspecified octa-core SoC capable of 1.82GHz and a 5,000mAh battery with 33W wired SuperVOOC fast charging support. It has a dual rear camera unit and comes in two colours Mighty Black and champion Gold.
HIGHLIGHTS 
Realme C53 supports a 6.74-inch 90Hz display
The phone has dual 50-megapixel rear camera
Realme C53 come in two colours Mighty Black and champion Gold
The Realme C53 will be available in India on July 19 at 12 p.m. The invite teases the India variant’s design, which appears to have a triple rear camera setup. The company also stated that this will be the first smartphone in the budget smartphone segment with a 108-megapixel camera. The phone’s other specifications have not been revealed. However, we should be getting more information soon.
REALME C53 EXPECTED PRICE IN INDIA
The Realme C53 has 4+128GB and 6+128GB of LPDDR4X RAM, inbuilt storage, and expandable storage via microSD card up to 2TB.The phone is expected to be available in two colours: Mighty Black and Champion Gold. Realme launches its C series smartphones under 15,000, with the Realme C53 priced at 599MR (approximately 10,000).
REALME C53 EXPECTED SPECIFICATIONS
The smartphone’s specifications have not yet been released, but the launch poster from Realme reveals some details, such as three camera rings on the back panel. The capacitive power button and volume rockers on the right side of the panel were also revealed by the poster. Phone comes in two colours Mighty Black and champion Gold.
Given that the Realme C53 is already available in Malaysia, the Indian variant may borrow some of its other specifications. The Malaysian variant features a 6.74-inch display with a refresh rate of 90Hz, a touch sampling rate of 180Hz, and a peak brightness of 650nits.
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It is powered by an octa-core SoC clocking up to 1.82GHz paired with an ARM Mali-G57 GPU. The Realme C53 comes with 4+128GB and 6+128GB of LPDDR4X RAM, inbuilt storage and up to 2TB of expandable storage via a microSD card. The phone runs Android 13-based Realme UI T Edition out-of-the-box.
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The Realme C53 is packed with a 5,000mAh battery that offers 33W wired SuperVOOC fast charging support. It also supports GPS, NFC, WiFi, USB Type-C and Bluetooth v5.0 connectivity. The handset comes with a 3.5mm audio jack and for security, is equipped with a side-mounted fingerprint sensor. It is offered in Champion Gold and Mighty Black colour options and weighs 182 grams and measures 167.3mm x 76.7mm x 7.49mm in size.
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smok3inm1rrors · 2 years ago
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I was tagged by @igotsnothing over two weeks ago whoops. I saw it went “I should do that” then completely forgot about it. But better late than never!
1. What’s your favourite sims death? Either death by satellite from TS2 or the skydiving one from TS1, entirely because of the “Whee!” at the end of it.
2. Alpha CC or Maxis Match? A mix of the two.
3. Do you cheat when your sims gain weight? I usually don’t even notice when they gain weight.
4. Do you use move objects? Yes.
5. Favorite mod?. Aside from MCC + UI Cheats it’s between Language Barriers by Frankk, RPO and Talents and Weaknesses by Lumpinou.
6. First expansion/game/stuff pack you got? Get To Work
7. Do you pronounce “live mode” like aLIVE or LIVing?  aLIVE
8. Who’s your favorite sim that you’ve made?
Kathleen “Kit” Jones (Her name inspired from that "Kitchenaid Whiskey Jones" tweet). She's been around in some form as an OC since 2016.
She is also the sim in my pfp.
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I want to do some gameplay/story hybrid with her (and other sims of my own) but that would mean...playing the game and not just using it as a substitute for drawing...
9. Have you made a simself? Back in 2016/7. Probably never again.
10. What sim traits do you give yourself? TS3 traits because I like them better. Adventurous, Love the Outdoors, Brooding, Unlucky, and Artistic.
11. Which is your favorite EA hair color? The color wheel. Dark Brown.
12. Favorite EA hair? This one from Get to Work.
13. Favorite life stage? YA. The only life stage.
14. Are you a builder or are you in it for the gameplay? I liked building in TS2/3 but could never get into it in 4. 
15. Are you a CC creator? I’ve done poses and recolors. I’m currently doing the “Fuck around, Find out” method of learning meshing. I should probably watch a tutorial.
I also know Python (Studied C.S in uni, which means fuck all really) and have confidence that I’ve used enough HTML to figure out XML, so destroying the game from the inside out is something I’ve wanted to do for a while. I have ideas that range from adding “Wish for a baby with…” and “Wish for Pregnancy/Wish for Pregnancy with…” to the Wishing Well for all your magical conception needs and story plot purposes, to figuring out how to add a whole “Spirit of the Wishing Well” NPC for also story plot purposes, to straight up overhauling spellcaster's alchemy to be more like TS3 alchemy.
16. Do you have any simblr friends/a sim squad? Nope. I’m not introverted, shy, or socially awkward (socially incompetent maybe), I’m just bad at using social media hah.
17. What’s your favorite game? Right now it’s Breath of the Wild. I like bullying the guardians for fun.
18. Do you have any sims merch? Nah.
19. Do you have a YouTube for sims? Nope.
20. How has your “sim style” changed throughout your years of playing?
I used to try and be more story focused when the game first came out. I’m one of those TS2 Wants/Fears dictate the game players and while you can do that in TS4, it’s not as satisfying. Now I play it as an unholy mix of "Soap Opera Simulator 2014" and "How far can I take min/maxing the sims" .
21. What’s your Origin ID? I don't have anything of interest on there.
22. Who’s your favorite CC creator? 
sforzcc, Peacemaker, awingedllama, Sentate, Rusty, Johnnysims, simstrouble
It’s not cc but florwalsims and windbrook for their builds/saves as like many of you, I’m tired of playing in suburbia.
23. How long have you had a simblr? Not long, I lurked awhile before posting though..."awhile" being a year.
24. How do you edit your pictures? I use Clip Studio Paint. I’m too lazy to *ahem* photoshop and I have it for drawing purposes anyways. 
Usually it’s just using different blending modes (multiply, overlay, soft light, glow dodge my beloved) and special effect brushes.
25. What expansion/game/stuff pack is your favorite so far? 
Expansion: Get Together. I’ve used the club functionality in nearly every save I’ve played.
Game Pack: Vampires, Realm of Magic, Werewolves. Not because they’re particularly good but because I’m a sucker for occults.
Stuff Pack: Paranormal. Again occults, but this one also has an acceptable amount of gameplay in it. I’m surprised they didn’t try to pawn it off as a game pack. 
26. What expansion/game/stuff pack do you want next? I'll get Growing Together when it's 50% off. However if before then EA gets too goofy with what remains of TS4, (TS5 is going to be ""free"" to play, it's already fucked.) I'll probably just you know what the rest of the game. EDIT: I wrote this last night. After seeing that job opening for the marketing position on Project Rene...haha yeah. Shit's depressing.
I tag: your mom
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themetagameloop · 4 days ago
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Pattern Recognition: Dissecting the Logic of Nuts Puzzle Sort by Color
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🎯 Tactical Overview
In the ever-crowded battlefield of puzzle games, Nuts Puzzle Sort by Color attempts to hold the line with minimalist aesthetics, mechanical clarity, and a pressure-free rhythm. It trades flash for form, challenging players to untangle disorder with order.
Much like a good esport team composition, every move matters — and every misstep compounds. This is a game for those who seek structure in chaos.
🧩 Core Mechanics: The Logic of Locking In
At its core, Nuts Puzzle Sort by Color is a sorting puzzle — no twists, no extraneous gimmicks. You’re presented with rods filled with hex nuts of various colors. The objective? Sort them so that each rod contains nuts of a single color.
Sounds trivial. It's not.
🎮 Game Ruleset:
You can only move the top nut from one rod to another.
You can’t drop a nut onto a rod where the top color doesn’t match, unless the rod is empty.
The number of rods is limited, forcing players to strategize around “buffer” rods to make space.
This creates a tension familiar to all puzzle games: managing temporary disorder in pursuit of eventual symmetry.
🧠 Strategic Depth: Not Just About Colors
What elevates Nuts Puzzle Sort by Color beyond a casual pastime is how it invokes elements of forward planning — almost algorithmic in its execution.
Like playing a turn-based tactical game, you're forced to weigh:
Future value of a move vs. immediate gain
Conservation of buffer space
Avoidance of deadlock scenarios
In later levels, as colors increase and rods decrease, you’ll need to think 4–6 moves ahead, performing a sort of mental A* search in real-time. It’s a mental workout hidden in playful UI.
🛠️ UI & UX: Clean, Distraction-Free Focus
This game doesn't overextend itself with unnecessary flair. The visuals are clean, the tactile animations responsive, and the transitions smooth.
💡 Highlights:
No timers — giving it a contemplative rather than competitive pace.
Undo system — for those practicing optimal sequencing.
Minimalist sound design — which helps cognitive focus.
In the realm of puzzle games, clarity is king, and this title respects that.
🔄 The Flow State Loop
Once you get into a rhythm, Nuts Puzzle Sort by Color unlocks what psychologists call flow. That fragile but addictive state where challenge and skill meet at the perfect intersection.
Each level acts as a discrete tactical puzzle — short enough for a quick session, but layered enough to justify repeated restarts.
This makes it excellent filler for:
Breaks between larger games
Mental resets after high-Apm sessions
Mobile play without audio or intense concentration
It’s calm, it’s calculated — and it’s exactly the kind of puzzle game that a tactical mind can appreciate.
🔍 Final Analysis: Signal Detected
Nuts Puzzle Sort by Color doesn’t redefine the genre. But it doesn’t need to. It operates like a clean subroutine — consistent input, logical output, and a failure state that’s always on the player, not the system.
If you’re looking for puzzle games that won’t insult your intelligence or flood your screen with ad-heavy nonsense, this one earns its spot.
🔦 Highlights:
🎯 No-timer design allows deliberate planning
🧠 Genuinely requires tactical thinking at later levels
🧩 Excellent for pattern recognition training
🔄 Ideal for casual play with measurable improvement
🚫 Not for those seeking flashy visuals or twitch gameplay
🧾 Closing Statement
In the end, Nuts Puzzle Sort by Color succeeds where many puzzle games fail — it invites the player to think, not just react. It doesn't bark for your attention. It whispers for it.
And in the noise of today’s gaming world, that’s a signal worth catching.
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rj17indemy · 7 days ago
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Gaming Smartphones in India – Top Picks for Every Budget
Mobile gaming in India has exploded in recent years, thanks to titles like BGMI, Call of Duty Mobile, Free Fire, and Genshin Impact. Whether you're a casual gamer or a hardcore mobile warrior, having the right smartphone can elevate your entire gaming experience.
The good news? You don’t need to spend a fortune. From budget-friendly models to premium beasts, India’s smartphone market in 2025 offers something for every type of gamer. In this guide, we’ll help you discover the top gaming smartphones across different price segments.
Under ₹15,000 – Budget Gaming Smartphones
If you're just starting or on a tight budget, don’t worry—these phones punch well above their price tag.
1. iQOO Z6 Lite 5G
Chipset: Snapdragon 4 Gen 1
Display: 120Hz FHD+ LCD
Battery: 5000mAh with 18W charging This is one of the most affordable phones with a 120Hz display, perfect for smooth gameplay. Its efficient chipset handles most light-to-mid-range games without heating or lag.
2. Poco M6 Pro 5G
Chipset: Snapdragon 4 Gen 2
Display: 6.79" FHD+ LCD, 90Hz
Battery: 5000mAh with 18W fast charging Ideal for entry-level gamers, this phone provides consistent performance with games like Asphalt and BGMI on medium settings.
₹15,000 – ₹25,000 – Mid-Range Powerhouses
This segment offers the best value for gamers, combining strong performance, battery life, and smoother displays.
3. Realme Narzo 60 5G
Chipset: MediaTek Dimensity 6020
Display: 6.43" AMOLED, 90Hz
Battery: 5000mAh with 33W fast charging With an AMOLED display and responsive UI, this phone delivers impressive gaming visuals and fast app transitions.
4. Redmi Note 13 5G
Chipset: Dimensity 6100+
Display: AMOLED, 120Hz
Battery: 5000mAh, 33W charging A great mix of performance and display quality. Suitable for gamers who also use their phone for content creation and streaming.
₹25,000 – ₹40,000 – Performance Meets Premium
If you're ready to level up, these phones offer near-flagship performance with sleek designs and enhanced thermal management.
5. iQOO Neo 7 5G
Chipset: MediaTek Dimensity 8200
Display: AMOLED, 120Hz with HDR10+
Battery: 5000mAh with 120W charging A true gamer’s delight with ultra-fast charging and exceptional thermals for long gaming sessions.
6. OnePlus Nord 3
Chipset: Dimensity 9000
Display: AMOLED, 120Hz
Battery: 5000mAh with 80W SuperVOOC Handles high-end games on ultra graphics with ease. The large display and stereo speakers enhance immersion.
Above ₹40,000 – Flagship Gaming Phones
For those who want no compromises, these premium smartphones are built for serious mobile gaming.
7. ASUS ROG Phone 8
Chipset: Snapdragon 8 Gen 3
Display: 165Hz AMOLED, HDR10+
Battery: 6000mAh with 65W fast charging Designed specifically for gamers, this phone comes with gaming triggers, cooling systems, and a high refresh rate display.
8. Samsung Galaxy S23 FE
Chipset: Exynos 2200 / Snapdragon 8 Gen 1
Display: AMOLED, 120Hz
Battery: 4500mAh with 25W charging While not marketed as a gaming phone, its flagship processor and top-tier display ensure smooth and stable gameplay.
🎮 What to Look for in a Gaming Phone?
No matter your budget, here are some features to prioritize:
Processor: Aim for at least a Dimensity 6000-series or Snapdragon 6 Gen 1 and above.
Refresh Rate: 90Hz or 120Hz for smoother visuals.
Battery: A 5000mAh battery or higher is ideal for gaming sessions.
Cooling: Advanced thermal control prevents lag and overheating.
Sound: Stereo speakers improve in-game audio and immersion.
Final Thoughts – Ready to Upgrade Your Game?
Gaming doesn’t have to break the bank. Whether you’re buying your first gaming phone or upgrading to something serious, India’s smartphone market in 2025 has plenty of excellent options for every budget.
Explore all the best gaming smartphones at unbeatable prices on Gogizmo – your trusted destination for affordable smartphones, expert advice, and genuine deals. From budget picks to flagship devices, Gogizmo has you covered!
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wei75631 · 9 days ago
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[BOSSes: The Jungles of Catastrophe and Gaia’s Unconscious Judgment]
In Persona 6, each major boss embodies a form of environmental contamination caused by humanity, and manifests as a distinct Jungle in the otherworldly realm. These Jungles are more than just dungeon instances; they are the physicalized structures of “humanity’s collective unconscious corrupted.” They arise from Gaia’s memory as “wounded Earth archetypes,” fierce beasts born of nature’s wrath. These creatures—“Gaiju” (harmful beasts)—are both literal embodiments of natural retribution and echoes of human choices. Their very existence stems from humanity’s forgetting of symbiosis with nature and treating the environment as a sacrifice for progress.
Jabberwock: Light Pollution (Phantasmal Jungle) Symbolism: Represents an overpressured society, information overload, and the sleeplessness of mind and body. Core Mechanics: Mirrors and illusions, visual interference, and slowed responses. Design Keywords: Multiple lenses, laser-like vision, anxiety of light pollution. Battle Focus: The Jabberwock must reveal its true form before it can be harmed—players must “rediscover the shadow’s true shape” through memory and deduction sequences.
Yatsukahagi: Deforestation (Axe-Sundered Jungle) Symbolism: Depicts extractionist evolution under industrial capitalism, ripping nature apart as a cost of “civilization.” Key Mechanics: Eight destructible limbs, rage phases, and poisonous mist disruptions. Design Keywords: Mechanized saw-toothed limbs, an axe-shaped wooden visage, tree-ring eyes. Battle Focus: A defensive stronghold encounter requiring a carefully planned sequence of dismantling its limbs.
Cipactli: Ocean Pollution (Murky Sea Jungle) Symbolism: Conveys the all-encompassing devastation wrought by manmade waste on marine ecosystems. Design Highlights: Shifting terrain into toxic zones, eggs that hatch explosive bombs. Design Keywords: Plastic debris encrusting its body, black water, nets woven into its form. Battle Focus: “Clearing pollution” becomes the single condition for survival—players must purify tainted areas under constant threat.
Anzu: Air Pollution (Soot Jungle) Symbolism: Embodies the intangible suffocation of industrial cities, where breathing itself becomes a commodity. Design Highlights: Life-draining recovery reversal and flight mechanics that evade targeting. Keywords: A beak resembling a volcanic vent, PM2.5–like feathers, wings veiled in black smoke. Battle Focus: Alternating between aerial bombardment phases and ground-based purification phases—players must disrupt Anzu’s airborne assaults when purification tools fail.
Vucub-Caquix: Noise Pollution (Roaring Jungle) Symbolism: The digital specter of a civilization overwhelmed by misinformation and collective anxiety. Design Highlights: User interface distortions that lead to self-inflicted damage through misguidance. Keywords: Social media avatar fragments, sonic barrier insects, layers of whispering computational processes. Battle Focus: Engineered chaos in the player’s perception—silencing clear judgment and disrupting cooldown timings through auditory and UI distortions.
Nidhogg: Soil Pollution (Putrid Mud Jungle) Symbolism: The ultimate denial of a consumer society’s sins, burying its guilt under layers of waste. Design Highlights: Health-stealing absorption and pervasive terrain contamination. Keywords: A serpentine body made of discarded refuse, acidic soil sprays, swallowing and storing mechanics. Battle Focus: No evasion allowed—players must confront the monstrous “waste incarnate” directly, refusing to look away from society’s discarded excess.
Dragon Vein of World’s End: Nuclear Disaster (Nuclear Blast Jungle) Symbolism: The apocalypse of civilization and Earth’s final reprisal against humanity. Design Highlights: The player’s past choices influence the boss’s AI behavior; selected dialogue prompts lead to “Judgment Conversations.” Keywords: A Godzilla-scale behemoth, a cracked, spiky dorsal ridge map, a volcanic core at its heart. Battle Focus: The most philosophical encounter in the series, featuring dual layers of “combat plus choice” as a mode of ultimate judgment.
Final Envoys: Yam and the Chaotic Mother Goddess
Yam: A mirror of the self and an experiment in willful negation. She symbolizes the rift between Dragon Veins and personality. Her Persona mask is Az-Dahaka—three independent AI heads fused into one. Her skills focus on attribute counters, skill sealing, and aerial toxic bombardment. Combat with Yam is not a simple “beatdown”; players must decipher her persona’s internal logic to break her defenses.
Tiamat (The Chaotic Mother Goddess): Embodies the return of all creation to chaos, nullifying every choice. Her transformation phases are: Nammu (her earlier form) → the womb-assaulting Tiamat → the dissolution of cosmic structure. In her final form, even the UI vanishes, and language itself disappears. The player must rely solely on memory and psychological resilience to prove “humanity as the chooser” in the face of absolute oblivion.
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