Tumgik
#Rule Of Inverse Ninjas
gross-giirl · 1 month
Text
RULE OF INVERSE NINJAS KICKSTARTER
Tumblr media
WE ARE LIVE! Rule of Inverse Ninjas is a topdown shooter. You are apart of a group of public domain characters, fighting off hoards of a ninja clan's grunts and footmen. But just who is behind this infestation of ninja? With this kickstarter, we can finish and polish the game, and with it comes the storymode! New enemies! New Friends! New Music and new adventures! Please help us with this project, and share our page with your friends! And your enemies! And your parents!
127 notes · View notes
Text
So, since apparently I'm in a DC posting mood right now, you all want to hear this concept that's been baking in my mind for a while now?
Stephanie Brown is the same level of crimefighter as Bruce Wayne. Hear me out.
First, a common thematic reading of the Batfamily, especially the Batkids, is that all of them are in some way better than Bruce at one specific thing. Like with the equally broad thematic reading of 'All of Batman's rogues reflect a part of his psyche' this doesn't entirely hold up to scrutiny and doesn't apply to all of the Batkids, but it applies to enough: Dick is the better leader, Babs is the better strategist, Tim is the better detective, Cass is the better fighter, you get the idea. Now, normally when considering this reading the consensus for Steph is that she is the negative archetype, similar to how the Joker is interpreted in the rogues reading - an inverse of the common rule, in this case meaning that Steph isn't particularly good at anything. Some people who take this reading end this part with 'And that's why I love her!' - most don't. But I think that's entirely wrong, and to explain why we need to examine Bruce's own past.
In most versions of the Batman origin, there's a period, usually immediately or closely after Bruce graduating from either high-school or college, where Bruce travels the world, seeking masters of specific disciplines and learning all he can from them. The amount of people he meets is extensive - seriously, I have a word doc of 40 names and that's not even all of them - and later stories, particularly the Nolan trilogy, Batman/The Shadow, and IIRC Batman: Earth One, try to par that down to a single entity - The League of Shadows, The Shadow, and Alfred, respectively - teaching him all that is necessary to become Batman. It's not a change I particularly like, for one simple reason - the trek around the globe is as much metatexual as it is backstory. Like many of the prototypical superheroes, Batman isn't just one thing, he's many influences that Bill Finger brought to the table when creating him - he's a pulp hero like the Shadow, an adventure swashbuckler like Zorro and the Scarlet Pimpernel, a detective like Sherlock Holmes, all melding together to form our concept of 'Batman'. Having him learn from all these disparate sources - from ninjas and car thieves and magicians and detectives - seems like a way of acknowledging that breadth of influence, and I can't help but feel like limiting it to only Ra's or Lamont or Alfred takes away from that.
So, what does all that have to do with Stephanie Brown? Well, think about it - almost all of the Batfamily have only one real mentor - there are exceptions, like Tim basically becoming Babs' apprentice in No Man's Land and Cass' very funny shared custody situation, but mainly all of the Batkids learn from Batman, and what they excel at they were just kind of naturally good at anyway - Babs and Cass especially, no shade. With Steph, though? It's not as impressive as Bruce's list, but she learns general Cowl skills with Bruce, hacking and cryptography with Babs, detective skills with Tim, get fighting tips from Cass and Black Canary, is taught teamwork by Kate, evasion skills with Damian (that last one may not be purposeful), plus whatever else she can learn because, unlike the rest of the Batfamily, at least Pre-Flashpoint Steph was always learning.
True, Steph started out with very few practical skills in crimefighting, but you know who else did that? Bruce - every single time a comic or adaptation has shown him attempting to fight crime before the training trek has him absolutely suck at it. At the very least Steph never decided to stop her dad by attempting to assassinate him in a courthouse full of witnesses by veeery slowly pointing a gun at him, like Nolanverse Bruce.
Bottom line? If one more person says Steph 'isn't particularly skilled at anything', I will chew glass.
33 notes · View notes
Note
Do you really think this isn't going to be the final arc? I don't know how much table turning there is gonna be before deku talks no jutsus shigaraki into helping him beat up afo, I could see seeing the mina and kiri fights but I don't know if it's gonna be a huge oh no the villains are gonna win swing since we just got one from the kurogiri twice dump and are currently in the middle of the crackback from the heroes arriving here.
Thinking about it, yeah I am. As for why: well, it’s a few things.(Warning, this gets quite a bit ranty.)
Power-sclaing wise, it’s just a terrible final arc because the heroes are so much stronger than their opponents that there’s been no stakes since the villains were ambushed. Just jumping off what you say here; the closest thing we’ve had to a “the villains might win” swing was Kugoriri & Toga’s parade combo, which lasted 2 minutes and then got beat by one hero, because duh, that’s how just outmatched the villains have been this whole arc.
And on a related note, Deku or Tomura hardly need each others help to beat up AFO; either could 1v1 him and smash his face into the pavement easy. What does a 2v1 with the strongest people in the world on the same side even look like? I actually think AFO may not even leave the mountains if this is the final arc; because if his defeat isn’t in service of Tomura surpassing him, then getting wrecked for good by Tokoyami, Jirou, Shinsou, and everyone else he called an extra is probably the more fitting end for him.
So from a Shonen spectacle angle, this arc’s doing terribly as a finale because victory was tension-lessly assured from minute one.
Tumblr media
But there’s also the emotional and narrative angles; how many dangling plot elements are there and how ready are the addressed plot threads to be properly resolved. And the answers to those are “more than there probably should be” and “not very, unless things suddenly become very rushed”.
But just focusing on what’s most pressing to me (this is already long); a lot of the inciting issues in hero society are not set to be addressed by the next generation, most kids aren’t even thinking about that while staring their foil villains in the face, any other attempts at ‘talk no justu’-esque communication have been falling though entirely, and the kids just don’t look ready to resolve they or their foils’ arcs. The only exception to any of that is Shoji, who came up with a total non-solution to prejudice that I feel would be a great start to an arc foiling Spinner, but a terrible finish. If that’s the precedent set for how these issues are getting resolved, then it’s shame how doomed class 1A feels to repeat their predecessors’ failures.
Overall, the arc feels to me like the kids are still learning. Deku, Shoto, & Uraraka are still learning Tomura, Dabi, & Toga’s deals; which makes sense when they only just realized to ask last arc. I really feel they’re all being set up more to finally get a clue then to resolve things here and now, as they're lacking the knowledge, tools, and development for that. And I’ll be honest; supposing for a moment Hori decided to end the war at chapter 400, I do not think 18 chapters would be enough time for the important kids' to gain that development even if it was entirely dedicated to them. (Not without rushing things so, as I said I was worried about, hero society goes unaddressed and loops back to where we are now in a few decades). But it would be enough time to get everyone going in the right direction.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(As an aside, did your ask somehow get edited? I have a copy of the original and it includes at the end of this ask: "...in the middle of the crackback from the heroes arriving here.I get your point. I'm just too used to shonen manga where the inverse ninja rule is heavily implemented. I don't really view the the mobs of bodies being thrown at the problem on either side as more than a way to get characters we haven't seen much show off and get their moment in the final arc."
Which I also answered. But for some reason is gone from the text box. Spooky.)
Never mind.
22 notes · View notes
ironwoodatl01 · 1 year
Text
John Wick 4: 'But why though?'
John Wick isn't 'back'. He never left. He merely bided his time till the world needed him, needed the Baba Yaga to remind the world about the necessity of doing things with Style.
Tumblr media
The importance of Style in John Wick 4 is inversely proportional to John's regard for the generally accepted rules of a firefight. The word Style was the running theme of John Wick 4, and the film's director managed to find a dozen ways to manifest Style on the big screen and crammed them all into a 2-hour-plus action movie.
Truth be told, he shouldn't have. Truth be told? He shouldn't have.
Tumblr media
John Wick 4 starts with John making his move against the High Table after the events of Parabellum. John's strategy in this case is to make as big a mess as he can with his first move, then pop the heads of whoever comes to clean up the mess like a macabre game of Whack-a-mole.
In response to this, the High Table empowers the Marquis De Grammont with carte blanche access to the Table's resources and unleashes their new hunting dog against the infamous Baba Yaga. The High Table's new Hound wastes no time in drawing blood wherever it can by destroying the continental hotels, starting with New York, and the deaths that result becomes one death too many in John Wick's already full ledger of souls he has dealt the Ruska Roma haircut.
John, therefore, decides to cut off the head of the snake and goes to challenge the Marquis to single combat. According to the old laws of the High Table which governs the relationships between the members who sit at the table.
Along the way, John meets up with old friends at the Continental Hotel in Osaka, duels a blind man brilliantly played by Donnie Yen, and deals with a Man-Hunter who is saving John for when John's bounty gathers the requisite number of digits and zeroes to make him worth the killing.
John also beats up Scott Adkins wearing a fat suit.
Tumblr media
Why though?
That question, that 'why though?' That was what struck me halfway through John Wick 4. The Osaka Continental was a gorgeously designed, Japanese-Themed Hotel for Assassins. Seeing Donnie Yen fight like a blind man was a creative exercise in character design, and Scott Adkins turning a single hand of cards into a work of art was a testament to the amount of work he had put in to prepare for his rather short, but impactful role.
However, none of these new characters and locations were really interesting.
Every new character and location had a point in John Wick 2 and John Wick 3; Parabellum. The D'Antonio siblings in John Wick 2 gave us an insight into the High Table and the conflicts among the table's members.
Tumblr media
Cassian and Ares served by introducing the concept of Bodyguards as a counterpart and a countermeasure against Assassins.
Tumblr media
In Parabellum, the Adjudicator and the Ninjas introduce the methods the High Table relies on to enforce their rules and rule over their subjects 'Under the Table'.
Tumblr media
Even the Ruska Roma were poignantly important as the organization gave the audience insight into John Wick's childhood as a Belarusian orphan raised to serve the High Table.
Tumblr media
Every character and location in John Wick 2 and 3 had a purpose as they answered questions about the John Wick universe and deepened the immersion of the audience into the story of John Wick's journey through the world under the High Table.
John Wick 2 and 3 interested me. John Wick 4, however, was a mind-numbing ride through willy wonka's chocolate factory with rivers of blood instead of chocolate, and trees that bore as its fruits lead and death. It's really cool, but why? What is the point of it all?
In John Wick 4, John goes to Osaka to meet an old friend, who is also the concierge of the Osaka Continental. A fusion of neon lights and Japanese tradition that is heavily inspired by the Yakuza motif. Japan's efficient modernity, clean steel edges lit up with gaudy neon, a monolithic testament to the present day beneath which lay the rigid adherence to the traditions that underscored the 'extreme way' of the Yakuza of old.
Tumblr media
But why did John Wick need to go to Japan? As exquisitely thought out as the Osaka Continental was, what purpose did John Wick's detour to Japan serve?
That is the issue that underlies John Wick 4, what is the purpose of the Osaka Continental? What is the purpose of the Marquis, or Caine, or the Harbinger? All of their roles in the narrative could be replaced by characters already introduced in previous movies. The Harbinger could be the Adjudicator from Parabellum, Caine could be played by Cassian from JW2, and having John resolve his differences with these characters from the previous movies may have given John Wick 4 greater impact. According to the theme that the movie had about the end of John Wick.
Ultimately, John Wick 4 was a stylish movie that introduced new, cool things that pushed the story of John Wick to a new level.
But why though? When the story of John Wick was supposed to end?
16 notes · View notes
jonathankatwhatever · 2 years
Text
I feel resistance to settling into character. So, when I step into Jōn, I feel a sense of emotional closeness, and typically a smile. And then a digression because she is talkative. Watching golf, and Francis Ouimet winning in 1913 as a 20 year old who caddied indicates the actual standard of golf back then was fairly low. That made it approachable. I enjoy watching Ninja Warrior, but you can see the ‘sport’ is not mature. It used to favor climbers and gymnasts, because these were adults shifting their sports and fitness efforts from one area to another. But kids starting doing it, and the show let them on the air starting last year. The kids dominate for two reasons. One is that they grew up doing this sport. It is their first choice. It will appeal to some kids who are naturally going to be very good at it, for the simple reason that we can prove that their being good at it will make that appealing to some. This is also the flaw we identified as a child in the Marxist idea of from each according to ability, to each according to need: interest is not the same as ability. Filter that through a Jewish lens: the obligation to God, to community, to family, to self. Even if we could score the relative ranking of each, that doesn’t mean we accept the scores. This process forces choice when the maxim is enacted. Similar to our talks about guns: you need to persuade people to give up their guns, and you need to persuade people to carry obligations of choice. That’s a lot of what we’re trying to do: provide a framework that gives meaning.
That meaning extends to LookBack. That can now be proven in one line: we know the count extends to LookBack because we perceive an edge. And that can be rendered this way: if you map the connection from me to you and from you to me, you not only get cats meowing, which is why communication is so difficult (because cats), then you get I//I because the combination of me-you at either End makes I and the interaction of I and I is not only in reggae music but in the process that overlays the complexity Between I and I. Which of course is 1-0-1. I hope this isn’t overly clever because it took a lot to get here.
We perceive an edge. Death is an edge. Time carries an edge. The I//I process continuously sets the edge. These are hard words to get out. Let me get there through TJ Storyline. Their work has now attached, so there is a parallel. Which is like saying D5 because, no wait: D7 because there are two and they Ghost over each other in the same 1-0Space. (That is the rule of the Realm.)
So that’s the 5-7. Been wondering about that for decades. Almost since 5-7. The 5-7 is the transition over the even state, over the joint state the evens invoke in their ideal, and it happens mechanically through I//I, which includes the Ghost in any 1-0Space. That links together Layer View, which counts in odds (with the faces or edges of the lines being the evens) and Hexagonal because now Hexagonal becomes the pathway into D4 space.
Let me see if I can get this. I’m thinking Trojan Horse so there’s something in there. The transition in 5-7 passes through Hexagonal, which identifies specific Ends through the basic Hexagonal inversion to the center of 6bT and 6gs which link the bT. This means what? Each bT has a center. Each gs has 2 centers - and thus ellipses - and a center between those. So if I imagine a center and that’s a bT then can it emerge from 2 centers. That is: can the bip, can the midpoint of the dividing 1segment of an fD, generate Triangular with it as the center of a bT? It must. But what does that mean?
It means alternate versions exist. That is the biggest WoW//MoM yet! I’m going to post because I need a moment to absorb what just I//I’d into my brain. Alternate versions exist in D4. Why D4? Let me get at the argument for a second, then I’ll post: it’s between f1-3, which jumps the Halving step of 2, and it jumps with f5-7 over the Hexagonal that contains the D3 identity in SBE2. What comes next is that D8 encloses this process and D8 halves or Halves to D4. The same logic applies: D4 occurs within D8, which is clearly infinite because of coordinate rotation, which also restates the work we did about generating different number forms using the Wheel so now it is clearly dimensional manipulation. That means a center becomes an attachment for Triangular. That is how Triangular attaches to actual existences and to their related actual or potentially actual physical stories. Amazing!!!!
0 notes
panharmonium · 3 years
Text
@dreamersscape said: 
Part of why I like Shikamaru testing the would-be chunin with Kakashi’s principles so much is that Kakashi living by those words keeps Obito alive through them, right?  And Obito already had those values, but he was verbalizing them in connection to why he believes Sakumo was a hero, so this combined principle that defines who Sakumo, Obito, and Kakashi are, is now going to live on in Naruto, Shikamaru, and the rest of their generation.  And ofc “don’t put the rules above your comrades” is a good way to live regardless of whether any of their names are attached to it…I dunno, is it dumb to just want this to be Kakashi’s legacy over his other prowess/renown? (x)
NO IT IS NOT; I AM RIGHT THERE WITH YOU!  (And I agree with what you said, that this is likely already how he’s going to be remembered - and I’m so grateful for that, because I think we know that there are many things in Kakashi’s life that have brought him renown but that he doesn’t want to be remembered for.  Thinking specifically about that scene where Kakashi takes out an enemy and Yamato makes that comment about “keep this up and you’ll be famous,” and Kakashi is clearly so uncomfortable with that...Kakashi doesn’t want that kind of recognition, the kind you earn from being particularly efficient at killing people.  He doesn’t want to go down in history as “cold-blooded Kakashi” - that was never something he wanted to be known as in the first place.)
Anyway, I was partway through writing the below post when I saw your replies about Kakashi’s family/legacy in relation to the new Chunin exams, and I just went, “we REALLY are having the exact same thoughts about this show” 🤝 so I’m just turning the rest of this post into a response to your comments, because I could not possibly agree with your angle on this topic more, and I knew my response wasn’t going to fit in the replies XD
The thing I kept thinking about when I saw that Shikamaru’s version of the Chunin exams was passing/failing students based on Kakashi’s criteria was that this is a HUGE paradigm shift for the Leaf Village (and for shinobi culture as a whole).  The new exams say that if you abandon a teammate to complete your mission (aka to pass your test), you’ve made the wrong decision.  The mark of a worthy shinobi, in this new framework, is your commitment to choosing people’s lives over the success of your mission.  But to have something like this enshrined into the Chunin exams would have been unthinkable in earlier generations.  When Kakashi’s father made a decision like this, he was breaking the law, and nothing about his choice was considered honorable or worthy or in any way acceptable.  He was blamed for it by the Land of Fire and the Leaf Village, “slandered and vilified” by his peers (even the ones whose lives he saved), and hounded to the point of suicide.  And even as little as four years ago, when Kakashi started working as a Jonin Leader, his philosophy for evaluating genin was still notorious, and his standards were considered to be abnormal (“It’s a good thing we didn’t get that jonin everybody talks about”/“Who does he think he is, making up his own criteria?”).  
But just a few short years later, the script has been completely flipped.  Now you can’t even become a chunin unless you demonstrate your commitment to putting your comrades’ lives first.  And I just keep thinking about how that must feel for Kakashi, to see the systems that punished his father so mercilessly finally start to crumble and fall.  To see a shift in the culture that indoctrinated Itachi and brainwashed Yamato into murdering family and friends, on the pretense that it was necessary for the sake of a mission.  To see the values Kakashi has tried to live by ever since Obito’s death incorporated into the official structures of the shinobi world, when previously they were grounds for vicious persecution.
To have Sakumo’s choices validated and affirmed by the shinobi world’s promotion structure when just a few short years ago those choices were universally reviled and earned Sakumo nothing but shame, hatred, and harassment must be such an emotionally overwhelming experience for his son, who went through his own kind of crucible in the wake of Sakumo’s departure but ultimately came out the other side more committed to his father’s ideals than ever.  To finally see things changing, and for these changes to be the direct result of Kakashi’s own teaching choices - I can’t imagine what that must feel like.  I don’t even think that Kakashi ever expected to see a world that’s progressed this far, to be honest.  He made a decision to embrace his father’s values, yes, but he did so long before they were considered acceptable, long before they were something he could ever expect to be rewarded for.  That’s why Obito told him “no matter what the village or anyone else may say, I think you’re a great jonin” - he knew Kakashi broke the rules to rescue Rin the same way Sakumo broke the rules to rescue his comrades, and he knew it was entirely possible that Kakashi would catch flak for it upon returning home.  In the shinobi world, the mission is absolute, and people who buck the system are branded as traitors.  If the Battle of Kannabi Bridge had gone poorly because of the detour Kakashi and Obito took, Kakashi may not have been welcomed home quite so warmly.  
Kakashi never really expects his choice to be rewarded or respected.  But despite this, and despite the fact that he knows the potential consequences better than anyone, he chooses to stand by his father’s values anyway.  He makes that decision the day he loses Obito, and he never looks back.  No matter how lost he becomes, or how much pain he goes through (I’ve thought this world was hell, too), he never loses sight of this one thing: he’ll never abandon a friend, and he’ll never bow to anyone who tells him that his mission requires him to do so.  That’s true throughout his time in ANBU (if your orders are to kill a friend, then those orders are wrong.  and the one who gave you those orders is wrong!), and it’s true when he becomes a teacher, too.  He persists in his convictions, no matter how unpopular they are, and he teaches them to an entire generation of children, even when people keep giving him the side-eye for failing entire teams of genin year after year.  
He never expects his behavior to make this kind of difference, and he’ll probably never give himself credit for any of the changes that we’re starting to see now, but the only reason these things are happening is because of the choices he made back then.  The new world we’re on the brink of building now is a direct result of Kakashi having taught his students the values that his father and Obito died for.  Kakashi’s teaching is what helps Naruto go from “when I become Hokage, the whole village will have to stop disrespecting me and start treating me like i’m somebody important” to “how could i ever become hokage if i can’t even save one friend/a true hokage never steps over his comrades’ bodies.”  It’s what helps Sakura go from “you obsessed about Sasuke, who was gone, while Naruto was right in front of you and you wouldn’t lift a finger to help him” to a decision to put her feelings for Sasuke aside in order to release Naruto from the promise he made to her, which is killing him.  It’s what helps Sasuke go from "you thought [your teammates] were so far beneath you they were worthless” to “I don’t ever want to see that again - my trusted comrades falling right in front of me,” as he offers to die for them against Gaara.  It’s what helps even Neji Hyuga go from a disdainful “who does he think he is, making up his own criteria” to an affirmation of those same criteria when telling the Hidden Rain ninja “it’s just the Chunin exams.  The safety of our teammate is more important than passing.”  
All of the changes that we’re seeing now are happening because Kakashi was committed to teaching the next generation the lessons he feels are important, contrary to widely-held public opinions and in defiance of the people who made a near-successful attempt at turning him against his own father: We never abandon our friends.  We never sacrifice our comrades.  If your orders are to kill a friend, then those orders are wrong.  We do what’s right, not what we’re told.  
The Hatake clan may not have a hereditary jutsu to be passed down to others, but THIS is their legacy.  This massive sea change in shinobi culture, the hard-fought shift away from a repeat of the tragically sacrificial Sakumos and Itachis and Tenzos of the old shinobi world, the total inversion of Mission > People to People > Mission - all of that started with Kakashi’s father, who died before he could see his work completed, but whose torch was picked up by Obito, and then by Kakashi, who made it his mission to pass on those ideals to the Leaf Village’s children, some of whom are now making policies that affect promotion criteria for the entire shinobi world.  
Just...I’m thinking about Kakashi taking Sakura out to celebrate and to hear all about her test, and I know she won’t even give Shikamaru’s last question a second thought, because to her it’s just natural that they’d be tested on that; Kakashi’s been testing them on that stuff since day one; it doesn’t even occur to her that there’s anything novel or strange or revolutionary about it; it’s just expected and accepted by her entire class that the principle “people are more important than rules” is something all shinobi should understand - when in reality, things have NEVER been like that before, and it’s taken SO much work to get here.  A question like this being included as pass/fail criteria on the Chunin exams would have been unimaginable just a few short years ago.  Kakashi’s father was harassed to his death for answering this question in the exact same way that is now required of anyone who wants to pass the test.  
What an incredible feeling that must be for Kakashi, who worked so hard and endured so much to keep these values alive.  To see how far the world has come - and to know how much of this progress is the result of his own choices, which he never thought would amount to anything so substantial - what a bizarre, beautiful, bittersweet feeling that must be.
66 notes · View notes
virtualvillage · 2 years
Text
F in the Chat: Can Social Platforms Really Create Safe and Fair Places for Users?
tw: mentions of online harassment towards women
-
Tumblr media
Social media can often time suffer from issues of social media governance due to certain platforms’ reliance on user governance and monitoring, and additionally, the differences in what is classified as harassment between sub-communities. 
Community platforms such as Discord, Reddit and Twitch rely on the actions and management of administrators and moderators within their sub-groups and sub-communities to assist in managing these sites. Discord in particular encourages the use of moderators to “preserve a given server’s culture” through the various rule enforcement actions, such as deleting messages, and even temporary or permanent banning (Robinson, 2022). Yet even with designated, governing roles, regulation can still be described as complex, since for both Discord and Reddit, it “rarely comes in the form of a single, cohesive structure” (Fiesler et al, 2018). While there is an overarching user code of conduct, the rules between different subreddits on Reddit and servers on Discord will differ from community to community, making it difficult for user activity to be equally governed.
Tumblr media
Twitch often suffers from this design and has a history of difficulty with allowing various communities to co-exist together on the platform. Earlier this year, it sparked a renewed conversation around misogyny, after popular female streamer Pokimane (Imane Anys) found herself in the middle of yet another harassment controversy involving two other streamers, JiDion (Jidion Adams) and Ninja (Tyler Blevins). After receiving a 14-day ban for allegedly sending a ‘hate raid’ of his viewers to the comments of Pokimane’s livestram, JiDion retaliated by tweeting about his disdain for Pokimane and changing his profile picture to an unflattering image of her. While Pokimane spoke up about the harassment over the following days, Ninja was recorded on stream as admitting to reaching out to Twitch representatives to reverse the ban on JiDion. He then found himself in the middle of the cross-fire and threatened to claim defamation against Pokimane for sharing the clip. 
Tumblr media
This is not the first instance of harassment for Pokimane on the platform, and unfortunately, will most likely not be her last.
Harassment can also be difficult to define on the internet, especially “since it is a constellation of ever-evolving behaviours” (Marwick & Claplan, 2018). While the comments left on Pokimane’s stream do not come from JiDion specifically, the comments from his viewers speak volumes about their respect for Pokimane through the ideologies and opinions of JiDion - especially due to his history of harassing women online and offline (Asarch, 2022). Additionally, a large internet personality such as Ninja claiming defamation for something he said can almost be defined as a form of gaslighting, as discussed in The Guardian article this week, considering it can be argued that Ninja used the threat “as a method of power and control” (Gleeson, 2018).
-
REFERENCES:
Asarch, S (2022) 'Pokimane and Ninja Controversy Reveals One Thing Twitch Must Change', Inverse, 26th January 2022,
Fiesler, C et al. (2018) ‘Reddit Rules! Characterising an Ecosystem of Governance’, Proceedings of the International AAAI Conference on Web and Social Media, vol. 12, no. 1.
Gleeson, J (2018) 'What does Gaslighting Mean?', The Conversation, 6th December 2018, < https://theconversation.com/explainer-what-does-gaslighting-mean-107888>
Marwick, A. E.& Caplan, R (2018) 'Drinking male tears: language, the manosphere, and networked harassment', Feminist Media Studies, vol. 18, no. 4, pp. 543-559
Robinson, B (2022) ‘Governance on, with, behind and beyond the Discord platform: a study of platform practices in an informal learning context’, Learning, Media and Technology. DOI: 10.1080/17439884.2022.2052312
Winslow, J (2022) 'Twitch Star Ninja Threatens Pokimane With Legal Action for Alleged 'Harassment'', Kotaku, 22nd January 2022,
3 notes · View notes
doomface · 4 years
Note
Can you share some info on the light wraiths and their culture?
oops I missed this sorry for the late answer!
Light wraiths like shadow wraiths are matriarchal, they have an empress and the first daughter of the empress is next in line to rule. 
Arranged marriages are very common especially among the royal family. The same can be said of the shadow wraith clan.
Training in some form of martial art, learning the way of the ninja, or becoming a samurai is pretty much compulsory. This is the same for shadow wraiths. Youths are typically trained in groups of three by an instructor who specializes in whatever field they are hoping to pursue. You may change your pursuit as many times as you like before you settle on one. Those who choose not to go down this path typically become farmers and caretakers of others among other jobs that must be done.
The empress is typically advised by a council of elders and although she is expected to take advice in decision making from them she can ignore their ideas/concerns if she wishes. This is the same in the shadow wraith clan.
The elderly, disabled, and young are highly valued and cared for in both wraith clans.
At the center of their clan stands The Sunstone, a sacred site for the light wraiths and twin to the shadow wraiths’ Moonstone. It is believed it takes its power directly from the sun. Light wraiths frequently rub their hands on or otherwise touch the Sunstone as doing so is said to boost one’s power by small amounts or can even unlock a light wraith’s magical ability early. Parents of young light wraiths will encourage their young to touch the stone in order to potentially unlock hidden power. Shadow wraiths are naturally repulsed by The Sunstone and can become sick from prolonged exposure to it, the same is to be said of light wraiths and The Moonstone.
While shadow wraiths are considered the true masters of stealth the light wraiths are considered the true masters of trickery. Their ability to bend light and create illusions is unmatched by many. Even the youngest or weakest light wraith can create at least some small illusion.
Training in a martial art, the way of the ninja, or the way of the samurai starts once the wraith child is able to walk. 
Light wraiths are mostly awake during the day and sleep at night which is opposite to the nocturnal shadow wraiths.
Like shadow wraiths they prefer to keep to themselves and thus don’t have much knowledge of the happenings in mewni outside the two wraith clans. Prior to the war between the clans they had more communication of contact with outside monster tribes and some mewman people as well.
They believe the shadow wraiths started the war which split their tribe into two clans. The shadow wraiths naturally believe the opposite.
Much of light wraith and shadow wraith culture is very similar because in the past they were one tribe simply known as the Wraith Tribe.
They, in general, believe worship of the moons or evening in general to be heretical. 
The light wraiths’ preferred riding animal is a horse-sized fox-like animal that somewhat resembles a kitsune. These Day-Foxes typically have golden fur and give off a slight glow. The riding animal of the shadow wraiths, inversely, resembles a massive tanuki with dark fur that shadows seem toe emanate from. They are known as Night-Tanukis. 
10 notes · View notes
necarion · 3 years
Text
My water bottles and thermoses obey a sort of inverse ninja rule. I’ll have one specific water bottle for quite a while (after losing the rest), and then I’ll see some sort of “lost and found giveaway” and pick up a few ones, which will rapidly get lost places over the next month or so until I’m down to one which stays for a while, and repeat.
I never feel guilty about making use of these because I consider my water bottles to all be part of a long-term lending library with the universe at-large.
1 note · View note
gwydionae · 4 years
Text
Tagged by @provider-of-guardians! Thanks! ^_^
Rules: Name 10 favorite characters from 10 different pieces of media, then tag 10 people.
1) Yamato “Matt” Ishida - Digimon (forever fave <3)
2) Hikaru Shindou - Hikaru no Go (one of the few cheerful characters to make my short list of faves)
3) Yuu Kanda - D.Gray-man (husbando)
4) Lina Inverse - Slayers (fave female)
5) Robin - Batman (I am purposefully being vague lol)
6) Link - The Legend of Zelda (same as above XD)
7) Yuki Sanada - Tsuritama (me in middle school)
8) Raphael - Teenage Mutant Ninja Turtles (going strong for over 30 years)
9) Rogue - X-Men: The Animated Series (none of that live action weak teen variety)
10) Dimitri - Anastasia (middle school cartoon crush)
I think I’ve seen most people I normally tag already tagged or having done it already so... if you haven’t been tagged yet, NOW YOU ARE! Go forth and tell me your faves!!
1 note · View note
aramis-dagaz · 5 years
Text
The Crew (D&D 5E Homebrew Race)
This is something I’ve been wanting to adapt for a while.  This is a 5E version of The Extras from Against the Wicked City and The Crew from Coins and Scrolls, which sound like a lot of fun to play.
The Crew
Ability Score Increase.  Two different ability scores of your choice increase by 1.
Size.  The size of the majority of The Crew are either Medium or Small, chosen at character creation.
Speed.  The Crew’s base walking speed is 25 feet.
Motley Crew.  Everyone in The Crew come from all walks of life and occasionally pick up on a few things.  The Crew gain an additional proficiency in any category of their choice.
The Crew may be made up of a mix of species or all of its members may be predominately of the same species, but it does not gain any racial bonuses of its member species.  At the DM’s discretion, a Crew that’s made up of mostly one species may roll a d4 of inspiration for any ability checks that it should be good at (e.g., a Crew of mostly elves gaining inspiration while standing watch).
Safety In Numbers.  Apart from named characters (see below), The Crew always go around in a single big mob, taking up an area 20' square whenever possible (in a 5' wide tunnel, they'd form a single line 5' wide and 80' long).  If you need to determine exactly how many Crewmembers are present, roll 1d12+6. This number varies encounter to encounter and even round to round.
Inverse Ninja Rule.  Even though there are so many of them, The Crew is treated as a single character when determining how many actions they get per round.  The Crew only get one action, movement, bonus action, and reaction per turn unless their class states otherwise.  (The exception is Named Characters - see below.)
Many Hands Make Light Work.  Whenever they're performing some kind of unskilled labor (e.g., standing watches, digging ditches, carrying treasure, rowing oars, etc) or skilled labor if they have the appropriate proficiencies and at least ten tools (e.g., building wooden structures with carpenter’s tools), The Crew can accomplish the work of ten individuals. Even though there are more of them than that. Probably. Most of the time.  The Crew act as one and cannot give themselves advantage on any ability checks they make.  Named Characters performing the same action as The Crew work with the rest of the gang and thus cannot use their extra action to give The Crew advantage on the check.
Ganging Up.  The Crew has a reach of 5 ft unless equipped with ranged or reach weapons.  The Crew can also swarm around a creature or obstacle so long as there is sufficient space for any one individual member of The Crew to move around it.  While another creature is within The Crew’s space, they can use their action to attack the creature.  However, any creatures within The Crew’s space is not considered flanked, even if any of their Named Characters join in the attack that round.  The space The Crew occupies is considered difficult terrain except for allies, who can move through The Crew’s space unhindered.
The Crew and any creatures within their space get opportunity attacks as normal.  If The Crew successfully grapples a creature, any ability checks the grappled creature makes has disadvantage as the rest of The Crew joins in one the dogpile.  If the grappled creature succeeds, they are no longer grappled as they toss everyone aside dramatically or slyly sneak away while The Crew are left wrestling each other.  The formerly grappled creature can then move away from The Crew without provoking an opportunity attack as the mob is left dazed or bewildered.  Any grapple attempts made against The Crew are performed as normal as the creature managed to grab a Named Character or an unnamed yet beloved member of the gang, and The Crew is unwilling to leave any of their number behind (unless they are more than willing to abandon someone to their fate, in which case they take damage equal to their level).
Share the Pain.  The Crew has a single hp total.  Any healing or damage done to any of them affects them all.  Every point of damage causes a single nameless crewmember to become injured or die in an inconsequential background sort of way.  Area of effect attacks and traps only affect them once, but The Crew has disadvantage on all saves against area of effect attacks.  Single-target Save or Die effects instead inflict damage equal to the spell level in a dramatic way.  Other single-target spells either affect the whole Crew or fail completely at the DM's discretion.
Arm the Troops.  For The Crew to gain mechanical benefits from new equipment, they must obtain at least ten copies of the equipment in question: so once they have ten swords they can make sword attacks, and so on.  If they have less than ten, then some of them can be described as carrying the equipment in question, but they gain no mechanical benefit from it.  This does not extend to certain consumables like healing potions and ammunition (including thrown weapons), which The Crew consume as though there was only one of them present.  The Crew consumes ten times as much food and water as a single character and have lifestyle costs equal to ten individuals.
The Crew get ten copies of their class’s weapons and armor as part of their starting package and any items they gain from their background except for extra money.
Magic For the Masses.  The Crew can collectively have any number of magic items 'equipped' at once, but they can only gain the benefit one item once per turn unless they have 10 copies of that item.  For example, the guy with the magic sword steps up to take a swing, or the guy with a magic shield steps up to block a blow, and then they just fade back into the mob.  If the item in question is assigned to a Named Character (see below), then its benefits also apply to any independent actions they may take.
A Crew made up of spellcasters are treated as a single character for the purposes of determining how many spells per turn they can cast, number of spell slots, number of spells known, and so on.  The Crew can only have one familiar, who will invariably become The Crew’s mascot.
Named Characters.  At 1st level, give one of the Crew a name and a personality, just as you would for a normal PC.  This character acts as the 'face' of the mob, and is the character who you will play during social interactions and similar roleplay-focused scenes.
Once per short rest, the named crewmember can do something different than the rest of The Crew for one round on the same initiative count.   They could run to warn the PCs while the rest of the Crew fight something.  At the end of the round, the Named Character is absorbed back into the mob.  Named Characters have the same ability scores and proficiencies as The Crew and otherwise are treated as one level lower than the level of The Crew (minimum 1st level).
Every time the crew gets an ability score increase class feature, they can instead choose to gain a new Named Character.  New Named Characters are created at 1st level and gain a level when the crew gains a level.
Die All, Die Merrily.  If The Crew is reduced to 0 HP, they become strewn about the place, wounded and moaning, miserable and unable to help anyone until healed.  If The Crew dies, the only survivors will be the Named Characters, who have remaining hp equal to one Hit Die of their class and have disadvantage on all attack rolls, ability checks, and saving throws due to the trauma of losing their comrades.  If any of the named characters survive the adventure and return to a civilized area such a town, they can recruit new faceless crewmembers and Named Characters within a week.  Alternatively, the remaining Named Characters can decide sorrowfully that It Would Never Be The Same Without Them and remain as ordinary PCs and hirelings.
3 notes · View notes
gross-giirl · 19 days
Text
Tumblr media
A tea party with some of the ROIN squad! Our kickstarter for the game is still going, check it out!
17 notes · View notes
ghostworldultra · 6 years
Text
D&D character concepts
two goblins in a big cloak that are both clerics for opposing gods. cursed to share souls (meaning HP, spell slots, can’t be too far apart, etc.)
a dead guy. not even like an undead person but just a fly-covered corpse being played like a puppet by a ghost with a nasty sense of humor that is always out of sight.
a mermaid who’s basically using reverse scuba technology near constantly. alternatively, a mermaid who’s just wearing a fishbowl like in that one spongebob episode.
a troupe of about d12+6 ninjas who are roughly as effective as 1 of the normal PCs, as per the inverse ninja rule
chihiro from spirited away, like a noncombatant with almost no valuable skills beyond negotiation, ingenuity, and emergency dexterity capabilities. your only method of defense is other characters jumping in to take the hit for you.
a legendary folk hero fighter who nobody understands because you’re actually just renting your body out to various spirits to do whatever they want with
fighter that dual wields angry dogs
6 notes · View notes
Note
I get your point. I'm just too used to shonen manga where the inverse ninja rule is heavily implemented. I don't really view the the mobs of bodies being thrown at the problem on either side as more than a way to get characters we haven't seen much show off and get their moment in the final arc.
(in response to this).
I get your point for the most part too; but at the same time, its not like this series ignores how powerful the forces of each mob of bodies are. It just doesn’t let that get in the way of storytelling. Like, its never been in-focus, but I think its notable how every time we cut away from a bunch of no-name villains and then cut back, they’ve all been detained with nary a hero limping. When I say there’s 5 villains left, I’m not really exaggerating; while there might be some stragglers, largely it's just Tomura, Dabi, Toga, Kurogiri, & AFO left.
Basically, my problem is this: In-universe, no plot-armor applied, there’s no way AFO could beat the heroes who have him surrounded, so his defeat is inevitable and there is no tension. Out-of-universe, applying plot importance and all it entails, we know there’s also no way AFO could lose to that kind of human wave tactics against no-name extras. Thus such a scenario is a paradox situation the story generally cannot enter. And because the presence of the named characters fighting him is what prevents him from entering that situation, there’s no way AFO could beat those named heroes…so his defeat is inevitable and there is no tension.
Even if that named opponent were just Hawks, who we’d otherwise assume had little chance of beating AFO.
So if the greater PLF took part in the war, they probably wouldn’t have a big direct impact on any of the main characters; but two indirect effects they would have on proceedings would be 1) countering the indirect effect of the hero mob so it becomes plausible for otherwise surrounded villains like AFO to beat opponents like Hawks, and 2) allow a plausible route for a villain victory, so this war stops feeling like the villains fighting in-vain to prolong a conflict they already lost 35 chapters ago.
Does that explain my viewpoints on the PLF’s participation better? I realize I’m explaining this weirdly, but that’s the best I got.
10 notes · View notes
The Holy Hive’s !
The Air Hive the Earth Hive the Water hive n the fire hive A Long, LONNNNNNG ! TIME AGO !
( Warning : it’s Going to be a Super Long Post ! ) ��
  100's of thousand's of million's of year's ago, long LONG ! Before the Dinosaur's there where us insectoid's n when we Became truly enlighten We formed the Holy Hive's !
  the Hive of Air, was a Place where the Hurricane's never ended nor the Storm's the Earth Hive was a Place where the Bug's lived underground n thay where .. is where the Acid fae where born ! even there Egg's where Made of Pure Acid !
  no one Could Eat them or thay would die the most Horrible of death's the Water Hive was a Hive n a Place of the Purest of Water energy's not just the Flesh of Water
  aka A Body of Water
  A Place where Water is the Strongest and The fire was where there was the most Volcano's THAY COULD SWIM IN LAVA ! AND SPIT IT  ! TOO !!!
  thay could Create fire Ball's and Throw'em at you there was also a Great forced Hive's
  thay ruled over the world the Hive of Light and Dark ! we had the ! Holy !
  n then we Lost it .... a Long with the rest of our fucking race aka family !   99.99999% of all Insectoid's DIE'D .... n the Grey's are TRYING ! to Fucking Restore Them
  the Air Hive thay Could generate lighting n the flesh and Launch ! it ! much like a Electric ELL, only not a fish, but a Bug ! thay could Move threw the raging Wind's with Great easy ... the Wind's where never a threat of them NEVER ! n thay where most of them where lighting immune ! most of them thay could Shock you with there flesh and Generate a Shock Surge ! thay could Generate, Ball's of Wind and it Would be a MASSIVE ! BLAST !
Matter's not the Hive the Bug's where still Bug's ... Essence n All the Women still ate there kin, the Women still Ate the men after sex most of the time and the Women where still Sex Crazy ...  That's NOT ! n Insult !
the Water fae Could Breath under Water .... and the Some Could Generate Ice ..... thay where weak to Shock
the Dark Hive .... Still had a Elemental Bond but did next to nothing to embrace it... Choosing to rather Embrace there Bond to a force force Hive's Over ruled the other Hive's as the Supreme Hive's
  it .... n the End .... there Was a Great Divide ... of the fae from the dark fae n the light fae the light fae kept trying to conquer and destroy every one yah ! not the dark one's the light one's the men the dark one's where pretty evil but the light Wanted to Consume all n destroy them ! the light fae where the most Aggressive
  n light the light thay would race across the land and Conquer the area much lie how the sun invade's the darkness and take's to the Sky for a Wile
The Dark Hive was a DEF Hive and the Light Hive Was an ATT Hive aka light attack's dark defend's
  the Dark Hive would Grow Slowly, Creeping as it took over land's the light hive was a BLAST LIKE A NUKE ! WAIPING OUT ALL N THERE WAY AS THE WOMNE LIKE FIRE COMSUMED ALL THE BLAST TOUCHED !
  Now, it Wasn't that fast but it was a Very rapid inversion and many of the light fae would move at Light Speed ! as thay dart'd around an area and Could stun you with a Light Wave or Blind you ! or fry you !
  thay could used the sun as a endless soruce of ION CANNON''S ! and the Dark Hive could used the darkness you devour your energy drain u n to Scar you, Give you a Vision of a fear aka force you to see shit that would Horrify you ! 
 i Was n Illusion ... forced into your Mind, or thay could Used the Same trick you give you Image’sn your Head thay Would Scare you .... 
  and or Was Better at Stealth the Light fae would race and rage into a area, light the Crack of thunder ! with a Blinding Blast to Start the Invadion, many waling and Screaming aka the women into the direction there attacking We ... Creep are way but that dose not mean we don't rage at the energy, many of us DO !
Many of us are deeply i Guess you could say Psychotically Demonic ! and Utterly Chaotic ! Wild n Dark ! We Rage too and we can Berserk ! it's just Some fae Master Stealth, GREATER ! then a Ninja .... The Women !
And Could Attack Faster and Silent ... too Quite it removed sound it was so Quite .... many Dark fae was nit this way .... but some where .... and it was Horror .... thay even fed Quite
  thay would devour there food with next to no sound and quick if needed and BOOT ! ... AKA RUN FAST ! but make little to no sound and Leave next to nothing, as thay left not even a Energy Signature ! NOTHING !
  your ESP Could not track them .... n thay would feel you if you try'd thay would Stock you and devour you ... if female if male thay would run Away and Perfectly Hide
  AND I MEAN PERFECTLY only Showing them self if thay trusted you .... Thay rarely make a Mistake !
Before thsi, we where jut Bug's .... stupid Bug's ... it was the Jurassic Park of Insect's .... Dumb ass Insect's ! ... i Need to and Must forgive them ... becuz thay didn't kno, ignorance is a BITCH ! A MOTHER FUCKING BE'OUTCH ! !!!
OH ! And about the Earth fae some of them Made Plant's grow where ever thay Walked other could Vomid Acid ... the acid fae, and it was Mostly the Women thay could fire a Streamed of Acid more deadly then battery acid and battery acid would be like a 7 on the Ph Scale to them just a Cool drink of Water
The Acid Fae Needed to find a Male becuz thay Could SERIOULSY ! Have sex with No One else !
  thay would Melt and Burn any one thay got Near and there Hair's aka the Scales, the bug Scale's would be ! ACID ! thay would be like Toxic Acid ember's flying off them Sticking to you and any thing else and Burning or Corroding it thay where HELL ! to fight and most of the time thay never lost a fight .... ( female )
  if male thay most wound not fight Mostly and thay Had toxic Acid Gas ... thay would come out of them ..... it was Stronger then the female, but the female's had it too
Water fae would be Able to Build there Hive's DEEP ! DEEEEEEEEP ! Under water in a Place where the Pressure would kill most being's THAT ! is where a Queen would be and she ! WHOA ! .... BOY HOWDY ! Was Intense n Water energy she Was Like a Little Goddess but was NOT A DEITY ! of Water Maci and energy And Yah ! She Ate many member's n a Hive .... Many, Many !  A l l Queen's do but thay all do it at there own rate n there all Straneg n there own little way n there Nature ! all of them may Put it off for a long time ... aka earth other's may do it vastly more 
Fire n Light ! 
  but thay all eat there kin ... n the fae world Cannibalism, is Holy, Sacred, Normal and Romantic, it's also a Way to Keep the Number's of the Hive regulated if the Soul was basic the female would Eat or Just Gulp'em
  if thay where Special thay would just drink some blood or Sperm and Let them live till the hive Had Greater n it Would be time for a female to eat'em i thay ran from the hive ... its ok some one else would get eaten or the female fairy could Chase'em
  thay don't need to die but if thing's get too crowed then YES ! the female would go into a feeding frenzy !
  only if the male Betray'd the hive will the female take killing him Seriously NO VORE ! ... no Love .... No Good to what you find after death ! .... thay would just Brutally kill'em ... OK BACK ON TO THE POINT OF THE POST ! ... NoW ! As u Can see the Gray's are try'n n try'n HARD ! to get there People back after there Massive Grand fuck up ! thay Should of Never talk'd Shit to an alien Leader thay got WAAAAAAAAAAAAAY to Cocky n Arrogant n thay Pay'd the Price for it and thay have bit at this for god dam Eon's
  one shit head move Cost them there people, There Planet and Above all all of the Progress thay made and Eon's n eon's of War and Enslavement o an agenda i bet drove them insane it took so long ....
the Moral of the "True" Story BE MINDFUL OF WHAT YOU SAY AND TO WHO YOU SAID IT TOO and your tone of Voice ! Teste your Word's becuz you spit them out ! 
[ This Post is Based off a true story, Of a Long, long time Ago ] 
Oh ! n 
Tumblr media Tumblr media
Except She is 6 to 7 feet tall n not Small Enough to hide behind a leaf ! ... Look at her Eye’s ... There Almond Shamed and Huge ! . . .i kno, it’s a toon but .... Still But Eye’s like the Grey Alien’s ! 
Tumblr media
This is Close, but not a Actual Image of Real Mantis Alien ! 
.
.
.
I’ve Post, Much ! 
i Dare you to Go Read it ! 
0 notes
techsnetworks · 3 years
Text
Make Them Beg For Mercy Without Throwing a Punch!
A great many people partner combative techniques with high flying kicks and kung fu flips, however the fact of the matter is a touch less Hollywood and smidgen more viable. For example, a sharp military craftsman knows to follow Occam's Razor in each battle - to take the least difficult and most direct course to triumph. This will in general save a lot of energy and maintains a strategic distance from the dreadful wounds and likely sting of thrashing.
Like any great ninja knows, knowledge and surprising strikes are frequently the way to progress. Perhaps the most ignored components of combative techniques is little joint control - likely in light of the fact that it is unlawful in the UFC.
Hold up, what? The UFC restricted little joint control (SJM) from their rivalries? Sure did. The explanation, obviously, is that SJM doesn't make for great television. It's slippery, quick, and every now and again a game-ender as it brings about seriously harmed limits as a rule.
Doing a web search on SJM brings about a ton of "is it a lie" gathering questions and an intermittent post on why it is so viable. The solitary thing missing is the way to really perform one of these overwhelming procedures. Along these lines, right away, here are three different ways you can cause your adversary to ask for leniency without throwing a jab...
1. The thumb-lock is likely the most clear decision, despite the fact that it is additionally probably not going to be acted in a real battle. This accommodation is performed with two individuals have their hands fastened in a hand-shake grasp. Now, basically curve your wrist marginally so your thumb moves over the main joint of your rival's thumb, at that point guide your index finger toward the roof. This produces agonizing descending tension on their thumb and results in a brisk accommodation or a wrecked thumb. (Cautioning: be cautious, little joints are exceptionally feeble and it would be all around very simple to break a thumb incidentally while rehearsing this with an accomplice) Click here : qiu qiu online
2. One variety of the wrist lock (otherwise known as "chicken wing") is successful in hooking and wrestling circumstances. Snatch your adversary's correct wrist with your correct hand (reach across your body). Then, take your left hand and spot it over their correct hand. By pulling in inverse ways with one or the other hand, you will smooth their hand forward until it contacts their wrist and viably cripple their capacity to battle or even move without your authorization. (Once more, use alert while rehearsing this move!)
3. At last, the best SJM we will cover in this article is the wrist-lock takedown. No one needs to really flee from a battle, yet by and large, that is the best choice for all gatherings included. The wrist-lock takedown is ideal for briefly curbing a hawkish attacker and afterward escaping the scene. The variety I will cover possibly works when they are putting their hands on your chest area, either in a pushing movement or holding your shirt. Now, take your left wrist and spot it against their correct hand, coming to over their hand to get their thumb side with your fingers (you may do this on one or the other side by switching hands). Just pry your left hand up and out, bringing your correct hand over to get a handle on their hand and proceed with the turning movement. To shield their wrist from breaking, they should contort their body and ultimately tumble to the ground. On the off chance that you just realize SJM moves, this is the time where you should flee!
0 notes