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#Sorry We're Open
bat-soup · 1 year
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Welcome To The Corporate Ladder!
Fanart of Sorry, We're Open by oates!
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indigo-a-creeping · 5 months
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Sorry We're Open
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cheesesteak-horror · 2 years
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Sorry, We're Open is out now!
Sorry, We're Open is a Roguelite Supermarket Management Horror RPG out now on Steam and itchio
https://store.steampowered.com/app/2161450/Sorry_Were_Open/
https://horror-n-oates.itch.io/sorry-were-open
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pokkin · 4 months
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Today we're playing Sorry We're Open, an RPG Maker horror game! We'll be live 4pm EST at twitch.tv/pokkin
twitch_live
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konekoryuugamine · 1 year
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Looking for a good scare but overwhelmed by the amount of horror games that promise big but leave you feeling flat? Need something that gives you chills for less than the price of a AAA title? Then look no further. In this article, we take a look at 15 of the most recent horror games that will leave you screaming for more!
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daffodilcaptain · 8 months
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girlboss real as hell
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moonshotpods · 2 years
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Dead Pixel Society is back! Marn is checking out the new oates release Sorry, We’re Open! Tonight! 8 PM EST! http://twitch.tv/moonshotnetwork! Be there!
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keitarin · 10 months
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Live with grocery store horror(?)
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commander-snacks · 1 year
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what if i
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john-artbuckle · 2 years
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The manager from “Sorry We’re Open” by Oates
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makitstop · 2 years
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https://store.steampowered.com/app/2161450/Sorry_Were_Open/
i just wanted to share this game because it’s fucking rad and more people should know that it exists
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rebisrot · 8 months
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maybe Hoody/Brian reading a book?
I go back to school tomorrow morning and I'm losing my mind
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my hot take of the day is that brian would like the catcher in the rye
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blueskittlesart · 23 days
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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drdtfuitgumies · 3 months
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class is NOT going well. and happy birthday min!! (inspired by this meme!)
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sskk-manifesto · 2 months
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Bungou Stray Dogs: Dead Apple and how “ability users” (opposite to “normal people”) learning to accept themselves through the acceptance of their own abilities is a queer metaphor of acceptance of own's sexual orientation and gender: an essay by me
#bsd#bungou stray dogs#About: Dead Apple. Watched this a while ago with a friend and it was a lot of fun!!!#If you're reading this: thank you so much for hanging out with me I had such a good time (ㅅ´ ˘ )♡#Next to general considerations: wow they were right that Bungou Stray Dogs movie sure can Bungou Stray Dogs#It's always nice to see the detailed animation and elaborate backgrounds of movies. The animation quality compared to the manga is–#definitely noticeable and it's nice to see. That said... I still like the season 2 art style more? And I'm speaking strictly of art style.#The s2 one looks more soft and smooth while the da one is so much more rough.#The plot is... Very bsd-esque I don't think there's anything to add.#In my opinion Kyouka's arc is the one that turned out best tbh. I really like her narrative development and personal growth in this movie.#I like the complexity of her state of mind. how full of contradiction she is. I especially appreciate the recurring small changes of–#expression that indicate how she thinks differently from Atsushi even if she doesn't voice them. The fight between her cynicism and her–#kind nature. It's all very interesting.#Atsushi's development is interesting too. Although all the open questions about his ability we still have kind of leave me frustrated#I don't feel very strongly about Akutagawa in this movie? I mean‚ he's there. The ss/kk scenes are always great and in character and a joy–#to witness no matter what they do. He just doesn't shine particularly? Or at least personally I dont find the “proving my strength against–#myself” narrative arc to be particularly interesting. Imo it was a lot better flashed out in the da stage play! With the complexity that–#the dialogues with Chuuya added to the character. Dazai attacking him. And especially Aktgw understanding that Rashomon wasn't testing Aktg#but rather only expressing that unstoppable rage that is also Aktgw's own. About that I checked out the play and I really liked it!!#I only watched highlights (aka: ss/kk and chuu/aku scenes) but there's some stuff I really like. I like the conflict between Aktgw and–#Chuuya and how Chuuya messes up with Aktgw at first maliciously and then amiably. It's interesting how Atsushi himself observes that Kyouka#and Akutagawa get along. And especially the sskk almost-handholding and Atsushi saying Akutagawa has a nice profile were cute akjdhbsawhjb#Next. Da really is shipping paradise (╥﹏╥) Sorry but... It is. oda/zai. daz/atsu. ss/kk. s/kk. fuku/mori. chuu/aku. It really has everythin#and the moments are so good!!!! What else. Wish we'd see more of Tsujimura. And Christie. And women in general tbh.#Also‚‚‚‚‚ Atsushi's tiger form in this movie is ATROCIOUS. I've said it before but it's crazy how a franchises that relies so heavily on–#fanservice came up with something this hideous. Man the movie overall was pretty but Atsushi sure wasn't. Firmly stand by the belief–#that only Akutagawa would find that form attractive.#Oh last note. honestly if we're ready to accept a movie where an antidote has effect AFTER the person has effectively died then we really–#can't complain about any kind of insanity the manga brings up#random rambles
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imminent-danger-came · 2 months
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Monkey MK: "There's something inside you, that you can't control. You know what you are, deep down. A beast, a monster—harbinger of chaos! This thing, that wants to hurt, that wants to destroy, that wants chaos! You're so terrified to let it out! But the truth is, you like it. It makes you feel strong. It's who you are!"
(5x04 The Storm Within)
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Nine: "No, I told you, I get out either way! But, I have had enough of control, enough of watching people put themselves in cages! Of...watching them push away the chaos, when the chaos is what makes them who they are!"
(5x09 Sacrifice)
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*sweats*
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