Welcome To The Corporate Ladder!
Fanart of Sorry, We're Open by oates!
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Sorry, We're Open is out now!
Sorry, We're Open is a Roguelite Supermarket Management Horror RPG out now on Steam and itchio
https://store.steampowered.com/app/2161450/Sorry_Were_Open/
https://horror-n-oates.itch.io/sorry-were-open
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Today we're playing Sorry We're Open, an RPG Maker horror game!
We'll be live 4pm EST at twitch.tv/pokkin
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Looking for a good scare but overwhelmed by the amount of horror games that promise big but leave you feeling flat? Need something that gives you chills for less than the price of a AAA title? Then look no further. In this article, we take a look at 15 of the most recent horror games that will leave you screaming for more!
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Dead Pixel Society is back! Marn is checking out the new oates release Sorry, We’re Open! Tonight! 8 PM EST! http://twitch.tv/moonshotnetwork! Be there!
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Live with grocery store horror(?)
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The manager from “Sorry We’re Open” by Oates
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https://store.steampowered.com/app/2161450/Sorry_Were_Open/
i just wanted to share this game because it’s fucking rad and more people should know that it exists
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maybe Hoody/Brian reading a book?
I go back to school tomorrow morning and I'm losing my mind
my hot take of the day is that brian would like the catcher in the rye
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
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Monkey MK: "There's something inside you, that you can't control. You know what you are, deep down. A beast, a monster—harbinger of chaos! This thing, that wants to hurt, that wants to destroy, that wants chaos! You're so terrified to let it out! But the truth is, you like it. It makes you feel strong. It's who you are!"
(5x04 The Storm Within)
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Nine: "No, I told you, I get out either way! But, I have had enough of control, enough of watching people put themselves in cages! Of...watching them push away the chaos, when the chaos is what makes them who they are!"
(5x09 Sacrifice)
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*sweats*
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