#Technology And Design
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thisisrealy2kok · 1 year ago
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prokopetz · 1 month ago
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It's kind of funny how Teams users have been complaining for the better part of a decade that the minimum width of the dockable chat windows is too wide, and Microsoft has basically been telling them to get fucked, then they discontinue Skype and tell all of its former users to switch to Teams, and within 72 hours of Skype going down for good, Microsoft suddenly pushes a "critical" update for Teams that gives it more flexible dockable chat windows.
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nasa · 20 days ago
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Zero Gravity Indicators: Plushies in Space!
What are zero gravity indicators?
Did you know that some astronauts bring stuffed animals with them on their journeys to space? A zero gravity indicator (ZGI) is a plushie that is brought aboard spacecraft to demonstrate when the astronauts have reached the weightlessness of space. Even though the astronauts are strapped in their seats, the plushie will float — and viewers of the livestream will know they’ve reached space! Read on to learn about some of the plushies astronauts have taken with them to space.
Giraffiti
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NASA astronaut and Artemis II commander Reid Wiseman brought a very special ZGI to the International Space Station: a toy giraffe named Giraffiti. Wiseman’s mother gifted Giraffiti to his oldest daughter when she was born. When Wiseman embarked on his first mission to space, his kids gave him Giraffiti to take with him to space.
Dinosaur
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NASA astronaut Karen Nyberg made a stuffed dinosaur toy by sewing together scraps of food-packaging liners and a T-shirt. Although this dinosaur toy was not an official zero gravity indicator that didn’t stop it from floating around the International Space Station and being very cute for the cameras!
8-Ball
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NASA astronaut and Artemis II mission specialist Christina Koch brought a plush 8-ball toy with her during her stay aboard the International Space Station in 2019. The toy represented the Astronaut Class of 2013, which was affectionately called the “8-balls” because of its eight members. Both NASA astronauts Nick Hague and Jessica Meir, pictured here, were members of this class.
Crane
NASA's SpaceX Crew-10 mission astronauts chose a plush origami crane as their zero gravity indicator because they are all pilots and grew up building paper airplanes. The crane is also a symbol of peace.
Cheburashka and Chimpo
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English captions are available for the video.
When NASA astronaut Frank Rubio flew to the International Space Station in 2022, his cosmonaut crewmates brought aboard a stuffed animal named Cheburashka. Rubio also carried a small stuffed animal in his pocket named Chimpo. Chimpo was a stuffed animal that Rubio’s children had for almost 20 years before giving it to Rubio for him to bring aboard his flight.
Snoopy
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Snoopy hitched a ride around the Moon aboard the Orion spacecraft during the Artemis I mission in 2022. Although this mission didn’t have astronauts, Snoopy was joined by a manikin named Moonikin Campos who was used to measure vibrations inside the capsule. NASA has shared an association with Snoopy since the Apollo era, when Charles M. Schulz Schulz created comic strips of Snoopy on the Moon, capturing public excitement about America’s achievements in space.
What would you take with you to space?
Now it’s your turn! People of all ages from all over the world have the opportunity to design the zero gravity indicator for the Artemis II mission around the Moon. Should the astronauts’ plush companion have wings? Scales? What would you like to see floating around the Orion spacecraft? Check out the Moon Mascot challenge to learn more! Submissions are due June 16, 2025.
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cacofoniacantabile · 10 months ago
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Sanyo Healthy Capsule at Expo '70 in Osaka, Japan
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natsumipocket · 1 year ago
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Game Boy Color - Atomic Purple, 1998
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hinamie · 9 months ago
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ṇ̵̛̱͌̅̃͛̔o̴̮̓̀͂́̃_̴̛̲́s̷͈̋̈́̄̋͠ị̶͔̗̐͐̐̒̕g̵̛̱̘̣̑͂ņ̴̰͔̘͇̏̒̓̇͠͝a̸̜̥̩̭͋̌ḷ̶͔̖͗͋͛͛̃͆
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thegroovyarchives · 1 year ago
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Mid-Century Radios From Genuine Plastic Radios of the Mid-Century, Ken Jupp & Leslie Piña, 1998.
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stone-cold-groove · 7 months ago
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An 80s era Apple portable/laptop computer prototype.
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389 · 5 months ago
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Apple II ASCII art animated horse
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wikipediapictures · 8 months ago
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eMate 300
“The Newton eMate 300 was an Apple Newton built into a laptop like casing including a standard keyboard. It was aimed at the education market.” - via Wikimedia Commons
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prokopetz · 25 days ago
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I kind of love it when websites both display relative timestamps for an unreasonably long span of time before switching to absolute timestamps and use unreasonable units for the span in question. "This post was made 37 weeks ago" under what conceivable circumstance is this a useful way to communicate that?
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nasa · 4 months ago
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Moon Mascot Needed!
Have you ever wanted to design something that could fly around the Moon? This is your opportunity. The Artemis II astronauts will use a zero gravity indicator during their mission to demonstrate when the Orion spacecraft has reached microgravity. This plushie needs to be soft, small, and importantly, remind us of home. The Moon Mascot contest challenges people of all ages from all over the world to submit a design to be made by NASA’s Thermal Blanket Lab and flown aboard Artemis II. To submit a design for the contest, visit: freelancer.com/moon-mascot
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thisisrealy2kok · 1 year ago
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Pink Game Boy Advance SP
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myjetpack · 2 years ago
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My latest Guardian Books cartoon.
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mostlysignssomeportents · 1 year ago
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How lock-in hurts design
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Berliners: Otherland has added a second date (Jan 28) for my book-talk after the first one sold out - book now!
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If you've ever read about design, you've probably encountered the idea of "paving the desire path." A "desire path" is an erosion path created by people departing from the official walkway and taking their own route. The story goes that smart campus planners don't fight the desire paths laid down by students; they pave them, formalizing the route that their constituents have voted for with their feet.
Desire paths aren't always great (Wikipedia notes that "desire paths sometimes cut through sensitive habitats and exclusion zones, threatening wildlife and park security"), but in the context of design, a desire path is a way that users communicate with designers, creating a feedback loop between those two groups. The designers make a product, the users use it in ways that surprise the designer, and the designer integrates all that into a new revision of the product.
This method is widely heralded as a means of "co-innovating" between users and companies. Designers who practice the method are lauded for their humility, their willingness to learn from their users. Tech history is strewn with examples of successful paved desire-paths.
Take John Deere. While today the company is notorious for its war on its customers (via its opposition to right to repair), Deere was once a leader in co-innovation, dispatching roving field engineers to visit farms and learn how farmers had modified their tractors. The best of these modifications would then be worked into the next round of tractor designs, in a virtuous cycle:
https://securityledger.com/2019/03/opinion-my-grandfathers-john-deere-would-support-our-right-to-repair/
But this pattern is even more pronounced in the digital world, because it's much easier to update a digital service than it is to update all the tractors in the field, especially if that service is cloud-based, meaning you can modify the back-end everyone is instantly updated. The most celebrated example of this co-creation is Twitter, whose users created a host of its core features.
Retweets, for example, were a user creation. Users who saw something they liked on the service would type "RT" and paste the text and the link into a new tweet composition window. Same for quote-tweets: users copied the URL for a tweet and pasted it in below their own commentary. Twitter designers observed this user innovation and formalized it, turning it into part of Twitter's core feature-set.
Companies are obsessed with discovering digital desire paths. They pay fortunes for analytics software to produce maps of how their users interact with their services, run focus groups, even embed sneaky screen-recording software into their web-pages:
https://www.wired.com/story/the-dark-side-of-replay-sessions-that-record-your-every-move-online/
This relentless surveillance of users is pursued in the name of making things better for them: let us spy on you and we'll figure out where your pain-points and friction are coming from, and remove those. We all win!
But this impulse is a world apart from the humility and respect implied by co-innovation. The constant, nonconsensual observation of users has more to do with controlling users than learning from them.
That is, after all, the ethos of modern technology: the more control a company can exert over its users ,the more value it can transfer from those users to its shareholders. That's the key to enshittification, the ubiquitous platform decay that has degraded virtually all the technology we use, making it worse every day:
https://pluralistic.net/2023/02/19/twiddler/
When you are seeking to control users, the desire paths they create are all too frequently a means to wrestling control back from you. Take advertising: every time a service makes its ads more obnoxious and invasive, it creates an incentive for its users to search for "how do I install an ad-blocker":
https://www.eff.org/deeplinks/2019/07/adblocking-how-about-nah
More than half of all web-users have installed ad-blockers. It's the largest consumer boycott in human history:
https://doc.searls.com/2023/11/11/how-is-the-worlds-biggest-boycott-doing/
But zero app users have installed ad-blockers, because reverse-engineering an app requires that you bypass its encryption, triggering liability under Section 1201 of the Digital Millennium Copyright Act. This law provides for a $500,000 fine and a 5-year prison sentence for "circumvention" of access controls:
https://pluralistic.net/2024/01/12/youre-holding-it-wrong/#if-dishwashers-were-iphones
Beyond that, modifying an app creates liability under copyright, trademark, patent, trade secrets, noncompete, nondisclosure and so on. It's what Jay Freeman calls "felony contempt of business model":
https://locusmag.com/2020/09/cory-doctorow-ip/
This is why services are so horny to drive you to install their app rather using their websites: they are trying to get you to do something that, given your druthers, you would prefer not to do. They want to force you to exit through the gift shop, you want to carve a desire path straight to the parking lot. Apps let them mobilize the law to literally criminalize those desire paths.
An app is just a web-page wrapped in enough IP to make it a felony to block ads in it (or do anything else that wrestles value back from a company). Apps are web-pages where everything not forbidden is mandatory.
Seen in this light, an app is a way to wage war on desire paths, to abandon the cooperative model for co-innovation in favor of the adversarial model of user control and extraction.
Corporate apologists like to claim that the proliferation of apps proves that users like them. Neoliberal economists love the idea that business as usual represents a "revealed preference." This is an intellectually unserious tautology: "you do this, so you must like it":
https://boingboing.net/2024/01/22/hp-ceo-says-customers-are-a-bad-investment-unless-they-can-be-made-to-buy-companys-drm-ink-cartridges.html
Calling an action where no alternatives are permissible a "preference" or a "choice" is a cheap trick – especially when considered against the "preferences" that reveal themselves when a real choice is possible. Take commercial surveillance: when Apple gave Ios users a choice about being spied on – a one-click opt of of app-based surveillance – 96% of users choice no spying:
https://arstechnica.com/gadgets/2021/05/96-of-us-users-opt-out-of-app-tracking-in-ios-14-5-analytics-find/
But then Apple started spying on those very same users that had opted out of spying by Facebook and other Apple competitors:
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
Neoclassical economists aren't just obsessed with revealed preferences – they also love to bandy about the idea of "moral hazard": economic arrangements that tempt people to be dishonest. This is typically applied to the public ("consumers" in the contemptuous parlance of econospeak). But apps are pure moral hazard – for corporations. The ability to prohibit desire paths – and literally imprison rivals who help your users thwart those prohibitions – is too tempting for companies to resist.
The fact that the majority of web users block ads reveals a strong preference for not being spied on ("users just want relevant ads" is such an obvious lie that doesn't merit any serious discussion):
https://www.iccl.ie/news/82-of-the-irish-public-wants-big-techs-toxic-algorithms-switched-off/
Giant companies attained their scale by learning from their users, not by thwarting them. The person using technology always knows something about what they need to do and how they want to do it that the designers can never anticipate. This is especially true of people who are unlike those designers – people who live on the other side of the world, or the other side of the economic divide, or whose bodies don't work the way that the designers' bodies do:
https://pluralistic.net/2022/10/20/benevolent-dictators/#felony-contempt-of-business-model
Apps – and other technologies that are locked down so their users can be locked in – are the height of technological arrogance. They embody a belief that users are to be told, not heard. If a user wants to do something that the designer didn't anticipate, that's the user's fault:
https://www.wired.com/2010/06/iphone-4-holding-it-wrong/
Corporate enthusiasm for prohibiting you from reconfiguring the tools you use to suit your needs is a declaration of the end of history. "Sure," John Deere execs say, "we once learned from farmers by observing how they modified their tractors. But today's farmers are so much stupider and we are so much smarter that we have nothing to learn from them anymore."
Spying on your users to control them is a poor substitute asking your users their permission to learn from them. Without technological self-determination, preferences can't be revealed. Without the right to seize the means of computation, the desire paths never emerge, leaving designers in the dark about what users really want.
Our policymakers swear loyalty to "innovation" but when corporations ask for the right to decide who can innovate and how, they fall all over themselves to create laws that let companies punish users for the crime of contempt of business-model.
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I'm Kickstarting the audiobook for The Bezzle, the sequel to Red Team Blues, narrated by @wilwheaton! You can pre-order the audiobook and ebook, DRM free, as well as the hardcover, signed or unsigned. There's also bundles with Red Team Blues in ebook, audio or paperback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/01/24/everything-not-mandatory/#is-prohibited
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Image: Belem (modified) https://commons.wikimedia.org/wiki/File:Desire_path_%2819811581366%29.jpg
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/deed.en
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