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#There's also some kind of dlc but I don't know if I need that to get the most out of the main game
paladincecil · 6 months
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Thinking about giving cyberpunk 2077 a go now it's available for a little over £10 on thegamecollection since it had some kind of update that made it not absolute trash or something?
Not that I think I'll have time to play it. I've only just finished my first playthrough of fate samurai remnant and have at least one more to go for the second ending. Then about a month from now there's the guaranteed to be mega beefy like a dragon infinite wealth. A month after that there's ff7 rebirth so I've got a lot of game to play and enjoy for first quarter of 2024 before we even get into the year itself xD
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maxwellatoms · 5 months
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What kind of video games do you like to play Mr. Atoms?
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So many! Assuming there's time. These days there's generally not, so I've been bingeing Vampire Survivors in half-hour doses.
Above is a gif from Noita, my top game of the pandemic. It's an old-school "Metroidvania", but every pixel is simulated and you're a witch who can manipulate her spells (and thereby the world) in a seemingly infinite number of ways. Here, I've built magical "buzzsaws" around myself, which blinded me to the shadow amoeba. In Noita, almost every death is due to hubris, and I think I love that pendulum swing. If you're lucky and skilled, you can become a walking whirlwind of destruction, but you're always your own worst enemy. Bonus: You can turn your vomit into rats.
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I'm currently on a break in the midst of my Baldur's Gate 3 run, with a party consisting of my BG2 character's daughter, Karlatch, Lazelle, and Shadowheart. Ladies' Night!
I'm also playing a bit of Shadows of Doubt. I'm not sure it'll hold up long-term, but it's got a lot of potential.
I don't really limit myself by genre or platform, but I'd say that I primarily play indie PC games. The games in my Steam library that I keep going back to again and again?
Cities: Skylines: A chill City Building Simulator. Lots of fun mods.
Darkest Dungeon: This thing is a classic strategy game IMO.
Death Road to Canada: A light, fast Project Zomboid. Dogs with guns!
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Dwarf Fortress: For me, it's the ultimate fantasy sim. I love it so much. Looking forward to Adventure Mode finally appearing on Steam.
Project Zomboid: The ultimate lonely 2D zombie apocalypse survival game. Or non-survival game, I suppose.
Total War: Warhammer: For when I'm in a strategy-y mood. Like a lot of people, I'm a bit soured on the modern DLC scene, so I'm still waiting on #3 even though I'm a Chaos stan.
Not on Steam? I do play some Star Citizen from time to time. I backed it a decade ago. I used to joke that it was the game I was going to retire into, but more and more that's looking less and less like a joke. Still, it's made some good progress in the last couple of years and I'm hopeful that repair and engineering turn out to be fun.
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The game I'm looking forward to most would be the next Elder Scrolls. I know it's still a ways off. Ever since my Nereverine landed in Morrowind with the intention of becoming a just and righteous cleric and instead found herself an unwitting villain and colonizer, I fell in love with the Elder Scrolls and it's deep, gray lore. It is (for me) a great way to really get into a character's head. Roleplaying... go figure.
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Since Morrowind (and a backtrack into Daggerfall), I only allow myself one canon playthrough. My rule is to "let it ride", so that aside from death, if I screw up or if something unexpected happens I don't save-scum. All of my characters are related, either by quest or bloodline. I already know that my next character will be Aventus Aretino (the kid you catch summoning the Dark Brotherhood). My Skyrim character (above) had adopted him and then left him in the hands of a vampire, so I should be covered even if there's a big time jump. Now I just have to wait six more years for the game. And then maybe two for mods. God I'm so old.
I need to spend more time with Dave the Diver.
Anything current I'm missing out on?
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clanwarrior-tumbly · 10 months
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Soooo for the Ruin dlc,how about a ghost!child!reader who was murdered by Vanny meeting Cassie and kind of just following her around and also doing the best they can to help her with them being a ghost?
-Greek myth anon 📜
When Cassie first saw you, she thought you were part of the AR network, but you're still present even when she takes off the mask.
"Wh-Who are you?"
"[Y/n]...it's..a long story, but I kinda died here and I've been stuck haunting this place ever since."
"Oh no...did one of the Glamrocks kill you..?"
"No, but this lady in a rabbit costume did...that used to be hers." You point out the security mask, frowning. "Why do you have it?"
"I...I don't know. Some STAFF bot gave it to me. I need it to disable all the security systems."
"And..why is that?"
"I'm looking for my friend. He's trapped beneath the raceway..can you help me?" She pleads.
"....maybe, but I can't really do much from...wherever I am now." You tell her, although you agree to accompany her throughout the ruined pizzaplex.
Whenever she puts on that mask again, you feel uneasy and have to look away a lot, feeling sick to your stomach. She always apologizes, though, and takes it off as soon as she's done with her current task.
You do what you can to help her in her journey, such as temporarily possessing STAFF bots to distract the Glamrocks should they show up---yet none of them really hold up for long as they're quickly destroyed or shutdown.
It was sad, as you have watched all of them rot and decay both physically and mentally over the years...no longer being those animatronics you once adored.
Eventually you both encountered Roxy after you found a security bot in good condition to pilot, and you're stunned that she actually recognizes Cassie.
And later on, she recognizes your voice, too, and you gave her some comfort as she's deactivated by her human friend.
You could see she's torn up about it, and you also console her as she cries, clearly feeling guilty and stressed over everything.
"I-I didn't want to do it...but...I had no choice..!"
"I'm sure she understood, Cassie." You pat her back. "We have to keep going...for Gregory. And then you guys can go home and forget this horrible nightmare."
"B-But...But what about you..?" She sniffles. "Is there something keeping you here?"
"I thought it was that rabbit lady, but..I couldn't find her anywhere. And I've been here for years, stalking her until she just...disappeared one day."
While it's indeed a worrying thought, you tried pushing it into the back of your mind, assuring Cassie that your primary concerns are with her and not yourself.
Maybe your reason for being stuck here was to make sure nobody else went missing.
You could settle for that, as you didn't want anymore kids your age falling victim to Vanny or any of her horrid creations.
Cassie wasn't going to be one of them. Not on your watch.
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thankskenpenders · 8 months
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So I wrote a whole long thing about Amy's tarot cards, but what about, you know... the rest of the Sonic Frontiers DLC? The new alternate story route, the hours of new gameplay, all that?
Having now played it, I'm not sure Sonic has ever had this specific combination of good ideas that make the future of the series look bright, and execution that I fucking hate.
(Full spoilers ahead.)
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The good
There's a lot to like here, conceptually.
First and foremost, Tails, Knuckles, and Amy are finally playable in a new mainline 3D Sonic game for the first time since 2006! Seventeen years! We've been begging for this for so very, very long. Nature is finally truly healing from the fallout of Sonic '06. Early on I hedged my bets and expected them to be locked to Cyber Space or something like that, assuming that there was no way they'd be fully playable in the Open Zone. But sure enough, while they're a bit limited compared to Sonic, they're still all full-blown characters with skill trees to unlock and lots of exploration to do.
We also got a more bombastic alternate final boss fight, after the first take on The End kind of underwhelmed. And it's obvious that Sonic Team has listened to our pleas to focus on the 3D platforming over the forced 2D sections, and to reduce the amount of automation in the level design. This update is chock full of Actual Platforming. Wow! I can only pray this means we never get an area as agonizing to explore as Chaos Island again.
Sure, there's still some jank - especially with Knuckles' movement, which is kinda rough. But if this is the stuff they're trying out so that they can refine it further for the next game, then I'm really excited.
On the other hand, good fucking lord is The Final Horizon tedious. And that tedium sapped most of the fun out of it for me.
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The frustrating
The new scenario massively increases the difficulty over the base game, seemingly out of a desire to give the hardcore players who were posting speedrun videos and whatnot more of a challenge. It's the Super Mario Bros.: The Lost Levels of Sonic. This difficulty comes in many forms throughout your playtime, some worse than others, and continues to ramp up over time.
Rather than giving you a tutorial level, the new scenario dumps you directly into a remixed version of the final island and makes you do some fairly precise platforming with Amy, Knuckles, and Tails - new characters with new movesets that you won't have any experience with. You'll also need to find character-specific Koco that give you free levels, because Sonic's friends all start at level one and certain locked moves in their skill trees will be mandatory to progress. They don't even have Cyloop unlocked at the start. And because they're all low level, that means you'd better steer clear of the beefed-up bosses scattered around the map, which will absolutely annihilate Sonic's friends. (I honestly just avoided them and never bothered beating any of them, not even with my high-level Sonic. I have no idea if they're beatable with the others.)
None of this is explained to you particularly well. I spent my first few minutes with Amy wondering why the attack button did nothing, only to eventually think to check her skill tree and realize that I had to unlock her basic attack. If you don't bother to take the time to read through the skill trees, you'll very quickly find obstacles you have no way of getting past with no clues as to what exactly you're supposed to do.
Adding to this confusion is the fact that objective markers often tell you to go half a kilometer into the sky, and you'll have no idea how to get up there because all of the relevant platforms are out of your draw distance. Many objects seem to only pop in for me when I'm within about 60 meters of them, which isn't a long distance for a high-speed open world platformer like this. I was having this problem running the game with high graphics on PC, so I can only imagine how obnoxious it is on Switch. I'd frequently find myself poking around nearby clusters of platforming objects and praying that they'd lead me to a spring, rail, or cannon that would eventually point me in the direction of the floating objective marker.
There were always complaints about the art direction in Frontiers and the way it relies on floating rails and prefab platforms that are visually disconnected from the natural scenery of the islands, but it's even more dire here. The new platforming sections are dense and complex, but they seemingly didn't have the budget to change the topography of Ouranos Island at all, so it all takes the form of these prefabs. It very strongly gives the vibe of a Forge creation in Halo 3, back when there were no blank canvas maps and people just had to make "new maps" by jamming a bunch of shipping containers and barricades together in the sky above one of the default arenas.
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I was still more or less having fun, though, despite the jank. It's a big creative swing, I told myself! They're trying stuff out! They're experimenting!
And then I hit the towers.
The towers are agonizing because they're SO close to being great. The logical part of my brain understands why some people love them, but god, I just fucking hate them. The platforming there IS cool! These layouts are cool! The individual challenges along the way are a bit tough, but totally doable. You know what's not cool? Making one mistake and slowly falling 800 meters all the way back down to the ground, forcing you to start over. Because none of these towers have checkpoints. For me, this one decision transforms what should have been a fun set of platforming challenges into a massive, unfun difficulty spike.
I enjoy some masocore platformers, but those are typically games with quick deaths and restarts like Celeste, Super Meat Boy, or VVVVVV. Hell, the Mario games tend to get way more difficult than the average Sonic game, and those are obviously all great. Quite frankly, unlike those games, Sonic Frontiers is nowhere near tight or polished enough to make this difficulty feel fair. Bits of jank that I could ignore in the base game due to its lower difficulty are now matters of life or death. Missing a jump because I boosted off an incline in a way the game didn't like for reasons I don't understand is not fun. Falling off a tower because the camera was pointing in the wrong direction while I was in midair and I couldn't see the next thing I was expected to homing attack is not fun.
And it's such a jarring spike when moving from the base game to the DLC that it feels like the game is suddenly quizzing me on skills it never bothered to instill in me. Maybe if you've spent the last year labbing out the movement tech in this game this is all a no brainer, but for the average returning player it's a kick in the dick.
I'm sure I could've beaten these towers normally if I gave them enough tries. They aren't the hardest thing in the world. But I very quickly decided I had better things to do with my life and turned on easy mode, which adds tons of extra springs and homing attack balloons to make all of the platforming piss easy. I wish there was a middle option between Only Up: Sonic Edition and this extreme hand holding, but when given the choice between the two I gladly picked baby mode. I just wanted to see the story.
(The new Cyber Space levels are also long, challenging, and devoid of checkpoints, not unlike the towers. But I only ever found the entrances to two of them. So I only did two. They're theoretically required, because they give you "Lookout Koco" that you need for... some reason? But in a rare act of mercy, Sonic Team put Cyloop treasure spots that give you free Lookout Koco all over the map.)
As I continued, so many little things started adding up to piss me off. Why do you only reveal like five tiny squares of the map at a time? I would've loved to find all the new 1-on-1 dialogue scenes, but not if I had to do dozens of hard mode versions of the stupid little puzzles and challenges to reveal the whole map. Why does every character need their own unique collectibles? What is this, Donkey Kong 64? Why can't I just grab this EXP for Amy when I find it as Tails? Why can I only manually swap characters by talking to an out-of-the-way NPC unlocked right before the final boss? Why is fast travel disabled? Why are the new vocal themes you hear when playing as Amy, Knuckles, and Tails so monotonous, with a single verse repeating over lo-fi beats ad nauseum? Why is the jukebox feature completely disabled throughout the DLC, even after rolling the credits? Why can't Tails homing attack? Why do I have to wrestle with the camera so much while also holding the jump button to fly as Knuckles and Tails? How many right thumbs do they think I have? Why is this animation for picking up animals in the Cyber Space levels so incredibly slow, and why can I still take damage while it's playing? Why does the stupid starfall event have to make it so hard to see what I'm doing when climbing these towers? Why does this shitty combat trial have a popup that makes it seem like I should be using the Cyloop when the actual strategy revolves around repeated parries? And on and on and on...
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The story
What about the new story? Well, there sadly isn't much to chew on here. Most of the DLC has the cast running around and finding different macguffins for arbitrary reasons, as part of some sort of plan to divide up the work on the last island so that Sonic can go train with the spirits of the Ancients and harness the power of his cyber corruption. What the fuck is an Impact Form? I don't know, but Knuckles needs something to do, so go find one.
It's a thin excuse plot meant to make you do platforming challenges around Ouranos Island, with little room for Ian to add any real flavor of his own, even though he certainly tries. Having Sonic meet the spirits of the Ancients who controlled the Titans, who are revealed to directly parallel the personalities of him and his friends, is kinda neat, I guess? It's something. The optional conversations seem to have some fun bits, including both conversations between the supporting cast and additional lore. But again, I only found a few of those because of how tedious filling out the map was.
The writing is also let down by the voice acting - or I guess the voice direction, because I know this cast can do better. Roger's voice continues to be weirdly, distractingly deep as Sonic, which was clearly something that was requested of him just for this game. (For a recent example of him going back to his regular Sonic voice, see this LEGO trailer.) The performances of Sonic's friends are also WILDLY mismatched. This is most clear when they start feeling the effects of the cyber corruption. Knuckles seems to be barely affected at all, Tails sounds like he's moderately hurt and low on energy, and Amy starts completely overselling her pain out of nowhere. The extremely strained performance makes it sound like Cindy's literally being tortured in the fucking booth. I have no idea what's going on over there.
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The final challenges
People have debated whether or not things like the towers and the new Cyber Space levels are fair challenges. What's not up for debate is the fact that Master King Koco's Trial is complete and utter bullshit, and I can't believe they shipped this.
Before you can fight the new final boss, the game forces you to do a boss rush of the first three Titans - INCLUDING the pre-Super Sonic climbing sections - with a hard limit of 400 rings. For all three lengthy, heavily scripted fights. Back to back. You can't even cheese it with the leveling system, because you're forced to do this at level 1. This all but forces you to look up speedrun strats for the Super Sonic fights so that you don't run out of rings and fail the trial.
And the real kicker? They changed the parry just for this trial! Originally, you could just hold down the bumpers endlessly and Sonic would ready himself to parry the next attack, whenever that may hit. Now it requires you to do a "Perfect Parry" with specific timing. And you HAVE to hit those parries if you wanna clear this trial and get to the new ending. Miss a few and you're probably fucked. You just have to reset. Time to go through all those fights, all those climbing sequences, all those QTEs, and all those unskippable mid-fight cutscenes all over again. This is by far the most egregious example of the DLC deciding to quiz you on new skills that the base game never required of you, and it's one of the most absurdly unfair things I have ever seen in a Sonic game.
Easy mode does make this trial easier by making the timing window for Perfect Parries much more generous, but that's all the help you get. It's still easy to lose time failing to parry Wyvern's hard-to-read animations, or to lose rings by getting hit on the climb sections, or for things to just fuck up because these fights were always kinda jank. I gave it a few shots. I looked up guide videos. I tried the Quick Cyloop and stomp combo strat that seems all but mandatory. But I quickly decided that, again, this wasn't a worthwhile use of my time. It just sucks. And I really, REALLY didn't want to overwrite all my fond memories of these Titan fights, some of my favorite setpiece moments in any Sonic game, with memories of this shit ass boss rush.
So I cheated! And if you're on PC, you should too.
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With the worst hurdle out of the way, I turned cheats back off and moved on to the new final boss. It was pretty cool. It's much flashier than the original fight against The End, that's for sure. It's still kinda annoying, and it requires you to do very specific shit without properly telegraphing it, but it's nowhere near as bad as the preceding challenges. I was hoping for one last new metalcore song to go with the new fight, which we sadly didn't get, but at least the new version of I'm Here is good.
The ending is... mostly the same, with a couple altered scenes that don't really change anything in the long run. But overall the new finale was pretty good. I just wish it hadn't been such a slog to get there.
Closing thoughts
Sonic Frontiers: The Final Horizon wants to be three things:
A patch that adds a new alternate ending that was probably supposed to be in the base game in the first place.
An experimental take on making Tails, Knuckles, and Amy playable again, presumably testing things for the next game. And...
An official Kaizo Sonic Frontiers mod for the sickos.
The thing is, the people showing up for #1 and #2, the main things that Sega hyped up about the update, are not necessarily going to be down for #3. If they had announced some uber-hard new Cyber Space levels for the arcade mode or whatever, I'd be like, neat! And then not play them. I would never touch Master King Koco's Trial if it was an optional challenge. I would leave that for the sickos. But instead, they made the hardest content mandatory for anyone who wants to see the new Good Ending where the final boss gets an actual budget.
I'm mostly left in a state of shock that it shipped like this. I cannot believe they playtested this and decided this was the state The Final Horizon should be released in. That this should be the note Frontiers ends on. That this should be how we remember those Titan fights. That this should be the lingering taste in our mouths as we wait however many years for the next 3D game.
Armchair devs always love to say that things would be "easy to fix," but like... there really would be easy fixes for the insane difficulty and general tedium here! Add a few more tutorial popups explaining what the game expects of you with Sonic's friends. Give the Cyber Space stages and the towers a couple checkpoints. Give the combat trials more generous time limits, especially on the lower difficulties. Remove half of the map puzzles, and make the ones that remain uncover twice as many squares. Skip the startup animation for Knuckles' glide. Let me turn on the goddamn jukebox. Since so much of this update was designed around fan feedback, I can only pray that Sonic Team is still listening, and that they tweak at least a few of these things with a balance patch.
But still, after those many, many paragraphs of complaining... this still somehow makes the future of 3D Sonic seem pretty promising?
Sonic's friends are FINALLY playable again, and the focus is back to proper 3D platforming, rather than railroading players into awkward forced 2D sections in what's otherwise an open world. These are the things that they hopefully want to carry over to the next game. The difficulty? Well, that's just because it's the postgame DLC that's supposed to be the toughest challenge in the game. It's just an unreasonably cruel one of those - an example of how designing and balancing for a vocal minority of your fanbase can really hurt your game. But Sonic Team is onto something here, and I hope that they can learn the right lessons from this expansion and not throw the baby out with the bathwater.
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Propaganda why Aang is insufferable:
He has some very bad ideas that the narrative never explores and gets rewarded by the narrative for bad behavior.
Mostly just the way he deals with his crush on Katara and kind of forces it on her. It’s honestly really shitty because she never truly reciprocated his feelings and had plenty of moments where she shows she’s just trying not to hurt his feelings with a straight up rejection, but ends up with him in the end just because that’s what he wanted.
Like we know what it looks like when Katara actually has a crush on someone, she wouldn’t let the situation like the war affect how she feels about demonstrating those feelings when she’s so in touch with them. Like how she was with Jet and Haru. I just wish the writing team did a better job of showing Katara developing feelings for Aang way better than they did lol.
Made a series that was otherwise reasonably tolerable impossible to watch. I hate that all the jokes written for his character target 8-year-olds exclusively. Also his little TV show keeps appearing on my dash no matter how many words I block and I hate it
Propaganda why Gregory is insufferable:
This boy is so poorly written, it hurts. In the gameplay, he just acts annoyed and pissed off the whole time. Then, in the endings, he becomes a whole other character who acts scared and sad, which does not match the previous hours of gameplay AT ALL
But that just annoyed me
What really made me hate him was the GGY and Robot Gregory stuff, because OH NO, Gregory could not just be a normal kid who got into this situation by chance, he has to be a robotic recreation of the Crying Child, despite not acting one bit like CC, or, according to the GGY story in the books, he's responsible for multiple murders and is Afton's/the Mimic's apprentice.
Just let this kid be fucking normal!
(Also, unlike a lot of people, I really enjoy what the Ruin DLC did to his character. And don't try to say that's still the mimic, the mimic recycles dialog from the main game. This Gregory uses completely unique dialog, and unless the mimic was able to form new words in his voice all of a sudden, that's still him. He had to make a tough decision, one life or over hundreds and I can respect that)
Suffers from being made into another one of Matpat's ""is actually a robot theory"". It is annoying as hell, especially if its canon. We do not need robot children theories in a game about possession, child murder and serial killers. Especially not dumb theories about him being a 'recreation' of someone with a completely different personality. It has completely ruined any enjoyment I had in that character because we're just going back to the Afton family again
Someone made a good point about how his personality seems to be reminiscent of a certain trend where a video game protagonist has to be snarky even though it would’ve worked better for the horror atmosphere if he was more scared because it would’ve made the player feel his fear. I recall people being surprised about his personality and expecting him to be more scared, and I assume the developers were just afraid of ppl calling Gregory “whiny”, but it still feels like a missed opportunity
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lowkeyrobin · 3 months
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Hellooo, I was wondering if you could do MCYT with an S/O who has ADHD? (Mostly hyperfixates on horror games, etc.) I personally have a bad habit of walking around till my legs are sore (my leg has been sore for the past three days please help I can't get rid of this energy ahh-) and how MCYT would react to that/stop Y/N from. Doing that lol
HELP THIS IS SO REAL BAHAHHAHABA ; thank you for the request 🫶🫶 ; sorry if anything seems a little wrong, I'm kinda looking into if I have adhd but obv idk and I'm not diagnosing myself, but I obviously am not diagnosed so I don't know the full ins and outs and I know it's a spectrum, so uh yeah 👍 hopefully I did good lol
MCYT ; ADHD shenanigans
includes ; tommyinnit, tubbo, ranboo, badlinu, nihachu & quackity
warnings ; language
masterlist
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TOMMYINNIT
he'll walk into your stream, sit down, look at your screen, then blankly stare at you when he realizes what you're playing
"Dude. are you streaming FNAF again?"
you nod with a smile "yupppp"
he spends the rest of your stream talking to chat and trying to scare you more
you're just talking about the lore and shit and he's loosely hanging onto it LMAO
if you're just like pacing around the house he'll look up at you like "bro you okay?"
will genuinely join in as well, he's always got the energy
he doesn't mean to enable like hurting yourself to a point, but once he realizes he is kind of enabling it he'll immediately stop
"sit down, here, skip leg day for once, focus on those noodle arms of yours"
"says you! the fuck?"
TUBBO
he'll walk into your bedroom for the first time in like a month and just see posters and little trinkets and merch of your new fixation and be like "christ, man"
"I'm a little hyperfixated"
"I see that. also considering the 150 hours worth of streams you've put into FNAF, yeah..."
he gets you a vr headset and buys you the fnaf vr games.
he doesn't understand how you have so much energy but it's whatever
"dude, sit down, your legs are gonna fall off, you've been pacing for like three hours! drink some water at least"
"tubbo, I can't! I have too much energy and I can't get rid of it"
that commences three hours of wrestling in the living room 💀🙏
RANBOO
let's you rant about your fixations and the lore and whatnot
I mean they won't deny that the Blair Witch Project video game is really good
they even buy you posters of the Blair Witch Project movie and video game (we don't talk about the movies after the first...)
even gets you merch off the official game site too (if that exists? I'm not sure istg there was merch tho)
they start to get a little fixated on it too considering they love hearing about the lore and theories from you and stuff
they even play it on stream and dedicate it to you
"thanks for the content y/n"
when you're running through the house, he'll race with you for a while before finding some other ways for you to release energy without making yourself sore
at one point he just gives you coffee that way you'll crash and burn after a few hours
I mean at least you don't feel like your legs are about to pop off your body
FREDDIE BADLINU
invested in the resident evil lore because of you
"I saw this and thought of you" AND ITS A LEON KENNEDY EDIT LMFAOOO
I mean yeah
loves hearing you rant about the games and everything, he could listen to you talk for hours
when you're all strung up on energy he also enables it without realizing at first
when he can tell it's more than just being energetic he'll help you find ways to calm down
if need be, he'll read to you, instant sleep I swear
or when he starts talking you'll be fully invested in his words
"yknow, Google listed among us as a horror game and I really cannot-"
NIKI NIHACHU
the amount of dead by daylight merch and the amount of money that you've spent on it is kinda concerning
but she loves listening to you rant about how the kill animations are so awesome and about new maps and characters and dlcs
I mean it's your current fixation, of course she'd listen to every single word you'd have to say
she even plays with you on stream a lot as well
when you're strung up on energy, she'll take you out for a run, you're like a dog on a leash though because she's not trying to lose you
"niki, come on! I wanna see the water snakes!"
"I'm coming, I can't sprint like you do, darling!"
QUACKITY
"of all the games, why is five nights at freddy's the one you're fixated on?"
he loves hearing you rant and explain lore and theories to him tho
genuine love language
he'll even play it on stream with you
"and the purple guy basically killed all the kids, and the kids basically scared him into the springlock suit and it literally killed him so he possesses that suit now-"
he'll just joke about the amount of energy you have
like Ranboo, will serve you coffee so you can crash and burn considering you end up begging him to help you
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riotbrrrd · 10 days
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Alright let's start here: the Leviathan DLC, with his "the cycles will continue until the Reapers find what they are looking for" offers a really compelling argument to the harvesting cycle. Not a "solution" against the "inevitable reality" of mutual destruction, as presented by ME3's ending, but an admission of repeated failure to find one in the first place, a "well shit, time to start over again" of cosmic proportions. Ties in more neatly also with the part where the species of the galaxy are said from ME1 onwards to evolve in similar ways every cycle, influenced by the existence and position of the mass relays: the universe not as a wild expanse that repeats the same mistakes but as a controlled testing enviroment, God a mad scientist desperate for a plan that doesn't end in total annihilation, and forced to pull the plug again and again as new species continue to drive each other to extinction. Like, it is still frustrating that it is in fact the Reapers' fault that the mistakes are repeated, and yet you can't just suggest to that insufferable catalyst AI that maybe not leaving around ancient artifacts that let people make 400 years jumps in technological prowess and then blindly travel right into the arms of hostile alien species would help in breaking the cycle of violence, but, you know, at least I guess it makes slightly more sense that they do not move the conditions of the experiment around?
But the reality is that I wish the ending was more largely about, you know, the genocide, and the kind of decisions you make that decide the fate of entire people. Because that is what mass effect 3 is about, not just through the lense of "synthetics vs organics" but with the whole krogan genophage and the fucking arrival DLC in ME2 that should be mentioned at least once in dialogues with someone else than Balaak. And to a certain extent the control vs destroy (vs synthesis but that's just nicer control) choice is about choosing to end a species or not, it's just still annoying me that the dialogue doesn't admit it. After all, would you push the button that kills an entire species to save another? is something that has been asked of you at literally every other important beat of this game. It doesn't really matter what the purpose of the catalyst is, or what greater plan there was to the Reapers' existence, the reality is that they are conscious things whose existence threatens the existence of other species, and once more you can ask yourself, you could ask yourself if this game was well written, does that justify removing them from the board? Is this who we are? Is this not precisely what you're desperately trying to avoid being at all times in this game?
Truly if we're being radical here I wish the Harvest wasn't about controlled universes and failed experiments or solutions at all, but about survival; after all we know this is how they make new Reapers. Rapture doesn't have to be for some greater purpose. It's more violent and gut wrenching if we are nothing else but food, if we need to reach a certain development level to be considered "ripe" for making new Reapers, or if the Reapers think themselves compassionate when they spare the less evolved species and leave them 50,000 years to develop their own future before killing them; the solution found to make their feeding more "humane", all the while conveniently removing traces of their existence so that the species of the next cycle don't ever know they're on borrowed time. I imagine it would have made fandom even more insufferable and I also am not sure the video game landscape in 2012 was capable of it, but what a bold move it would have been, to suggest compassion for the things you've seen doing incomprehensible horror for 3 games, and are they truly worse for doing it than the human man who killed his own in secret labs to try and control the giant machines, than the people who resorted to eugenics to stop a war, than the people who turned on their own when their own refused to let go of a domestic robot? Worse than the people who yelled at me when I released the last member of an eradicated species? Worse than me, who sacrificed a star system filled with innocents to give more time to the others?
This is the core of why the ending doesn't work on me, like, I can try to be as benevolent with the writing as I want, I have unending stocks of indulgence for this series, and I still can never find enough of it to forgive it for ignoring that the themes of the series have moved well past the mere "synthetics vs organics" struggle since about idk, halfway through ME1, and I'm supposed to just kind of ignore the entire rest of the lore and the entire rest of what has been going on, to listen to a 10 years old tell me "it's best that you get turned into robot blood rather than being killed by robots". Like shut up about the robots for a minute. Why are you leaving all that tech lying around in the universe for sentient species to find and accelerate their technological development, if that's so dangerous. What was the greater purpose of letting the salarians blindly take a one-way mass relay trip right into rachni territory. hey. hey baby boy. turn on your location I just wanna talk
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factual-fantasy · 8 months
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29 asksss
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Yes
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@britneyt
Aw! Thank you! :DD
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@gilbertsphotography
The elven style ears are meant to make them look less human and to match the Wario bros. :0 My AU's Peach and Daisy are these tall elf like creatures, not humans. They are the same species as the Wario bros.
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Jangles would prepare himself for this brutal duel in "put em up" type battle stance. Ready to give this fight his all.
Only to be squashed by Jangle. Alas, he is made of plastic <XDD
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@pinkpenguin88888
XDD Thought that was a bunny at first-
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:DD Thank you! But hey, nothing's stopping you from book marking the post or saving the link to it somewhere :0
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@whereismycupofcoffee
Honestly I have no hope. I'm thinking its gonna bomb like the Ruin DLC did, lore wise. Calling it now there's gonna be a character named VANESSA and her nickname is VANNY even though this movie is about the first game and has NOTHING TO DO WITH VANESSA. There's gonna be a kid named Cassidy, another kid named Gregory, circus baby is gonna come out of nowhere, there's gonna be a nightmare animatronic reference, one kid is gonna look like the crying child for no reason, Springtrap is gonna talk a lot and take away the horror- its gonna be a mess. The lore will be a terrible. mess.
Horror wise it might be awesome but I am NOT looking forward to all the crap they're gonna mix in with the lore. Its soooo simple, just make a spooky movie that captures the terror that the first game created. Recreate the mystery and horror. Bonnie disappearing, Foxy running down the hall. Freddy's music. Maybe Golden Freddy?? Hints of a darker past with dead kids. It would be awesome. They don't gotta complicate the lore by adding all the other games into it but I know they will-
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@palettepainter :DD Thank you!!
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@randox-talore Nope! The flowers don't make them bigger. They just give the bros ice/fire powers :}
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@devastatorst
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Pretty much XDD
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@andysalleyway
:DDD Thank you so much!! Honestly I'm surprised by the number of my followers that are into the same fandoms I'm into. Sounds like I've found my people! XDD
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Thanks, I'm hoping it finally gets through to people and they'll just leave me alone..
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It is! But ya gotta DM me for it so I can sus out your blog :x
I need to have some idea of who I'm letting in-
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:DD Thank you so much! Also sorry, I don't take requests :/
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@montygatorshusband
THANK YOU! I don't support any ships from any fandoms, I just personally don't like them. So having people harp on me and my AU because a "canon ship" isn't in it was really annoying.. 😓
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Glamrock Bonnie and Foxy would be thinking "Wow, they look different/great! :00"
Glamrock Freddy and Chica are like "WHY IS BONNIE SO LARGE"
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Oooo that would be cool! All my versions of Bonnie are slow, so having him throw things at Gregory would be terrifying-
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@ocinstituterep
The reason why I haven't drawn any classic mermaids like that is because it felt kind'a weird to add a half human creature into the Octonauts universe. Considering humans don't exist in it.. Now that post with the mermaid thing actually has the creature looking humanoid for sure. Because it would look more alien if it was human. But I kept the scales because a straight up half human mermaid would just feel out of place-
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@mashmellowy
Firealpaca! :}}
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@oddesto
XD Thank you!! Also my WHOLE BLOG?? Dang. I apologize for all the Gravity falls cringe you had to see-
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XD Factual Fanta, that's great 🤣🤣
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@citrusfruitman
I think those people are just salty because they wanna draw my stuff but I wont let them. My true fans will have basic human respect and just not draw fanart without sending me hate and rude comments.
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@danman22ful
Monty is much more mellow and kind in the Partial swap. Although he still can be a bit of a grump sometimes. The way Bonnie is treating everyone (mostly Foxy) really angers/upsets him.
Roxy hasn't changed a whole lot tbh. Full of grief and self loathing. Except I don't think she'd have this "I'm better than you" attitude. Her thinking that Freddy's death was her fault would crush her. Just like Monty was crushed in the OG au.
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:DDD Thank you!! Also really? :00 Wow, great minds do think alike! XD
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Aw, I'm sorry that you relate to Bonnie's struggles, <:(
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I was thinking he would do 1 of 2 things.
Either this bombshell that his late friends of 10 years are alive, would be so emotionally overwhelming that he would completely shut down. Literally. They would break into his room and Bonnie is collapsed on the floor. And cannot be reactivated. And when he does eventually reactivate, he absolutely refuses to acknowledge or speak to anyone in anyway..
OR, hearing that Chica and Freddy are alive, would completely drown out any other feeling. They're alive, he would rush out of his room to go see them. All of his stress, all of his anger would be swept away in favor of his anxiousness to see his friends again. And finally, he would talk to people again somewhat. Every day would get easier knowing that once its over he can go see Freddy and Chica again.
I haven't decided which one is better <XD
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@burningmusicfunnygiant (Post in question)
Oh a whole mix of emotions. Mostly joy and sadness though.. Joy to see them alive after all these years. But sadness too see the horrible states they're in.. Mostly Freddy's state-
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<XD Don't worry I wont. I know some of the angsty bits of Bluey but not enough to draw stuff and traumatize you all-
You are spared this time! XDD
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slocumjoe · 3 months
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Concept for if Bethesda loved the other Companions same as old tricky dick
Gage; a dlc that doesn't kinda suck actually, but also properly explores what being a raider entails, and what kind of people end up as one. I don't think you could actually redeem him, but I'd like that idea to be directly confronted, as least. I've talked about this before but it's wasted potential that you can't make the Nuka Gang confront the fact that Oh Shit The Farmers Are Now Dangerous
Deacon: I don't think he needs his own side quest or even DLC, but I'd like him to have side quests attached to him, a la Nick's detective cases sidequests. He's a spy. Pls let us do spy shit
Piper: Same as Deacon, but I think she actively needs a sidequest. Her character gimmick, her plot purpose, and her actual affinity talks are so unrelated it's painful. Let her journalism actually be content, not just a bit of trivia about her. A set of side quests + a personal quest that addresses Diamond City's Problems with a capital P. Lots of societal issues in that little space and we do nothing with any of it.
Preston: just fix the Minutemen and give this man a goddamn break. The Minutemen just need a rehaul, so as to not have him be the quest giver. And give him other stuff to do! I wanna actually fight the Gunners! Bring up and address the failures of the old Minutemen!!! Please!!!
X6-88: give the bitch something oh my God. Much like Gage, I don't think you can convince him to let go of the Institute, but give us a CHANCE. Emil just seems so scared to ask hard questions and use interesting concepts.
Danse; finish his arc you thots (also I think Fallout 4 really lacks some humanizing/soft moments in the world and I think Danse would be a good. Subject? For them. Like a shelter dog getting to play with ducklings. Idk but I have a vision)
MacCready: they forgot that his whole point was having a whole ass baby. Give him his child wtf.
Strong; delete
Codsworth; stronger plot presence. This robot raised that old bitch let him throw hands. Also, if you wanted to put quests in Sanctuary that spawn up as the town develops, Codsworth would be a great quest giver and tagalong as you try and keep the piece and set up some kind of society.
Curie; I've said it before. I'm saying again. Curies whole deal should have been a major plot point. She's a robot that becomes human and develops human feelings with human biology. This is not important to any faction leader. What on earth.
Cait; yall fuckin know how I feel about Cait but honestly, her personal quest sucks so much I'd rather they didn't. Just give her more and better affinity talks. She needs more time to open up and develop, and 4 conversations is not enough.
Hancock; I have quite a few nitpicks about Hancock but the fact that Micky D getting ganked and being revealed to be a synth DOESNT MATTER is insane. Macdonough's last interaction with Hancock was crucial to his character arc and not letting that circle around is so, so miserable. Also, I want politically-charged quests. Campaigning! Discussions on economy! He's a mayor of this weird little anarchy town, let us play in that space.
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Note
Do you know what influences the different versions of Shiloh that appear in the wedding DLC? Do the choices from Step 1 influence it or is it only Step 3?
It's actually completely random. When deciding on a Shiloh, the game rolls for a number anywhere from 1 to 5, as there are five different Shiloh you can get (technically four but I'll explain more below).
If that answer doesn't satisfy you, there is a way to "guarantee" a Shiloh if you don't mind going back on saves, but you need to set some things up first.
Number one, be "alright" with Shiloh by the end of Serendipity, which you can do after Liz makes him apologize by either accepting his apology (literally "I'll accept your apology.") or feeling relieved (You gave him a faint smile, feeling sort of relieved.).
If you choose neither, then you'll have to be "unsure" instead ("Were you pretending to have a good time with us today?" or You couldn't give him a straight answer.) and then choose to stick around when Liz asks (followed by either "I still like Shiloh." or "I'm kind of interested to see what'll happen next. I'll stick around." or "Well, it's not as if I was that surprised."). The last option only appears if the MC knew that Shiloh wasn't an honest person back in Step 1 and said "I knew it. I knew you weren't being honest back then." after Shiloh admits to what he did when you were kids).
Next, during the ending of Step 3, call Shiloh (after you're done at the restaurant with yours and Cove's family). The actual details of the call don't matter as long as you called him. You'll need to do this regardless to be able to invite him to the wedding.
Once Step 3 ends, choose Cove's Step 4 and keep going until you have the option to say "Actually, you wanna know who else being here would make this extra perfect?"
It's once you choose to bring up "Shiloh" that the game rolls the random number, so you can save right before that happens.
After you pick it, if Liz says "I'm really not so sure about that. This is a big crowd and Shiloh is… an acquired taste." then you got Shiloh 1.
If Liz says "You know, it might actually be fun to have him join in with the full group. Too bad it's not gonna happen." then you got Shiloh 2.
If Liz says "Honestly, I'm not so sure about that, [MC's name]. You know Shiloh's an acquired taste and this is a big crowd… and it's not like he'd ever come anyways." then you got Shiloh 3.
If Liz says "Ah, [MC's name]? I know me and him aren't really talking right now, but I did learn that he doesn't go by Shiloh anymore. He only responds to his middle name, Leon." then you got Shiloh 4.
If Liz says "This is a big crowd, [MC's name]. I'm not so sure that he'd like that and… you know, Shiloh is a bit of an acquired taste." then you got Shiloh 5.
If you don't do these steps, then your Shiloh will be randomized the moment you start the Wedding DLC and there won't be any way to check until you actually get to see him.
Shiloh 1-4 have a set personality. Shiloh 1 has the "Shiloh" personality, Shiloh 2 has the "Mr. Fields" personality, Shiloh 3 has the "Shy" personality, and Shiloh 4 has the "Leon" personality. Shiloh 5 can have any of the others' personalities, as the game does another dice roll from 1-4 with him specifically and picks one of the four personalities I listed. Each personality also has a set appearance, so if you got Shiloh 5 then this is how you know which personality you got from him.
From left to right, the personalities go Shiloh, Mr. Fields, Shy, and Leon:
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The rough differences between the four personalities go like so:
The "Shiloh" personality, predictably, is the closest to the original Shiloh. He is described in Step 4 as being part of "some kind of entrepreneurial venture" and adopted a dog named Roger. During the Wedding DLC, he will be settled in and talking comfortably with other guests when you approach with Cove and will greet you with the same enthusiasm that he uses with Liz.
The "Mr. Fields" personality is described in Step 4 as "studying to be an accountant" and has become more honest about his feelings, thus less difficult to figure out than he was as a kid. During the Wedding DLC, he'll be talking with other guests but with some level of discomfort, though will greet you and Cove more affectionately.
The "Shy" personality is described in Step 4 as "pretty internet famous" and "extremely hard to reach." He's called "Shy" by his fans and he's even less transparent than he was during Serendipity. During the Wedding DLC, he won't be talking to other guests despite paying attention to their conversations, greeting you and Cove with some restraint (similar to how Shiloh preferred Liz over you in Step 1).
The "Leon" personality is called as such because Shiloh is going by his middle name now. Not much is said about him in Step 4 besides the fact that he's distancing himself from the past. Likewise, during the Wedding DLC, he'll be entirely distant from all the chatter amongst guests and not even look at you and Cove when you approach.
Shiloh 5, despite being able to have any personality, is notable because he's the only Shiloh who has a girlfriend. If that's what you want for him but you also want a particular personality for him, you'll have to wait until the Wedding DLC when you're making your rounds and talking to people, saving at the text "Cove skipped ahead, buoyed by the brief, but fun interaction, and you went right along with him." and then resetting if you don't get the Shiloh you want.
Shiloh 1 (not Shiloh 5 with the "Shiloh" personality) will also set Jeremy to having the girlfriend instead, though this can be true of any Shiloh if you didn't call Shiloh at the end of Step 3 (though this is only relevant if you invite Jeremy to the wedding since by not calling Shiloh, you won't be able to invite Shiloh). Basically, by not calling Shiloh, Jeremy will have a girlfriend.
"Shiloh" and "Mr. Fields" will also have a blast with Liz at the end of the party rather than simply not minding attention from her, and they're the only ones who will participate in the bouquet toss (and will push Jeremy into participating if you invited Jeremy), whereas Baxter will single out (or group with Jeremy) a "Shy" or "Leon" Shiloh as "having a bit of snark" when speaking to you and Cove about how lovely your weddings guests are otherwise.
Hope that helps! The basic thing to know is just that the Shiloh you get is technically random, but you can reroll by going back on saves if you really want to get a specific one.
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annbourbon · 8 months
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Mystic Messenger Timeline (Explained)
I'll be obviously skipping a lot of stuff in between, but this is just to make things clear. It's not the way you're supposed to play, just the timeline.
⚠️ Contains Spoilers ⚠️
⚠️⚠️ Spoilers ahead ⚠️⚠️
⚠️⚠️ You've been warned ⚠️⚠️
First Rika Behind the Story (DLC)
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Then I'll start counting as Year 1, the events that lead to the RFA and Mint Eye foundation.
Year 1:
V and Rika know each other
They meet Saeyoung
Saeyoung leaves
Rika kills the Twins's mom
Rika gets engaged to V
Mika and Rika (Mina) create 1st draft of Mint Eye
V buys the department
*on that note, seems that there are 4 cameras but Saeyoung only knows of one*
**This also implies that Saeran was abused as soon as V and Saeyoung took their eyes off of him since Rika used Saeran as model to defeat Saeyoung's skills as a hacker.
***What happens because neither Saeyoung nor V know anything about Saeran whenever they reunite for RFA parties and their engagement? Why no one asked anything?
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Year 2:
Rika meets Jumin
RFA begins (yes, it was Mint Eye first, and the reason why the name was Magenta first. Mika?)
RFA 1st party is held
Jaehee joins RFA
Rika kills Sally
RFA 2nd party is held
According to V and Saeyoung this is where the hacker starts attacking the RFA (first time)
Rika blinds V
Saeyoung installed the Special System. AKA: The Bomb
Plot holes: Where's Mika? Why they don't notice there's another person living there? It's not that easy to hide your presence 💀
But according to V, he knew about Mika. It's at least implied.
10. According to several chats during Yoosung route, they barely paid attention to V being blinded. This of course included Zen, Yoosung, and Jumin (who is worried and suspects something but doesn't intervene despite V having severe corneal damage from external trauma)
11. There's a point where Jumin admits barely seeing Rika after the 2nd party. Meeting with her and V for the last time 3 months before her death. Yoosung Route. Day 9. Chat room 7AM called V's eyes.
*At the same time, there's a line, I forgot where exactly, that says that both, Rika and V called off their engagement at some point. They don't say anything about coming back together after that. wtf!?*
12. "Rika commits suicide"
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Another Story
1 month after her death, prologue.
Five months later
*means 4 months after they break up their engagement? Assuming they did not break up before but because of Rika behavior blinding him. Which kind of solves the plot holes from Year 1 setting Mika on the apartment and V not fully knowing but suspecting, although it would be impossible or almost impossible without his eyes do something about it. Especially since his blindness is recent. If you need to understand a bit more about blindness watch my post on Rika killing Sally. It may be a dog, unlike V lol but it's still enough information to set up the rest of the story.
Anyways, let's go back to our timeline no?
Bad ending prologue #1 (Casual & Deep) and #2 (Another) are part of the same story and unlikely that it is set into an *alternative route* like some people like to say. Bad ending prologues even from Another Story seem to fit almost too perfectly when you think about it, but only if you agree to go with Unknown after rejecting him several times.
Because it would fit into the idea that the MC's were captured by the cult and discarded after a while (or put to work under Mint Eye. But also because according to the opening on the Casual and Deep, it would mean that Saeran's been watching you, so does Saeyoung.)
As I said before, the other MC's are either dead or anything but MIA (whatever that means for Mint Eye?) and this one, the brunette, is selected and it's the only one who survives and passed the whole trial. Not at first but it doesn't matter. This MC is not dead. The others are. You think "The others" are just the player with different image? I've got news for you, each one of this has a number~ check this post ^^
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Either you become the assistant of Unknown with that bad ending which is an option available for every prologue or you enter Day 1 to Day 4 of Another Story and play throughout to reach:
Day 6 and Day 10 from Ray/Saeran Route which are part of the same ending. They're not a different ending. Both however lead to the Casual Route, Day 1 (after the prologue)
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Which means, if you get the bad ending in the prologue of Casual/Deep you'll be going back to Mint Eye. Yes. It's not supposed to be your first rodeo there. And if you have a Bad Ending on Mint Eye, you're brainwashed andd set on Casual/Deep (You're supposed to be an spy, but who do you work for? Are you a victim or a villainess? that's another story 😜)
My theory?
*This is where I'm still stuck, so I'll be fixing major plots here and there and editing this same post over and over until I get it right. Please bear with me 😭*
Rika DLC > 1st party > Rika gets engaged > Saeyoung leaves > Rika kills Sally > Rika kills Saeran's mom > Rika starts torturing Saeran > Mint Eye begins > 2nd party > Hacker attack > Bomb is installed > Rika blinds V > Rika dies > Another Story (prologue) > Another Story (Day 1 to 4) > Another Story (Day 6 & 10, bad relationship both of them) obviously with what causes these bad endings > Casual Route (with bad endings included) > Deep Story (with bad endings included) > Secret Endings (except for V dying, we'll get there) > Another Story again but V route happens first (no happy or normal ending) and then something weird happens:
And this part if I'm being honest, I have no idea but I'm fixing it cause my theory is that
V and Saeran's route become so intertwined that is almost impossible to know what happened.
The bomb on Mint Eye? Saeran? Although it is suggesting in the bad endings that he died, we never saw that to happen.
V dying in the secret endings?
Saeran burn?
Seven does mention a couple of numbers, associated with the other MCs, somewhere in the game. Unfortunately I can't remember if it's on a call or a chat so I'm going back all over again because I was so shocked at the time I was unable to take a screenshot.
Truth to be said I can't fully find the order rn but! I will, I definitely will. I need time. I mean, more time. I've been working on this for 6 to 7 years now, I'm posting this because it's so big I can't keep it to myself and I'm freaking out here. So I'll be editing this in the future. As many of my other posts. Sorry lol
Ironically, Saeran's AE would be indeed the Final Ending.
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feelbokkie · 1 year
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Please Don't Care About Me, It's Okay
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☀️Feelbokkie M.list☀️
**Requested**
Hello! How are you? :)
I was wondering if you could a request with chan or changbin 8, 9, 14 and 24 from the hurt/comfort prompt list, where the reader is overwhelmed by negative emotions and tries really hard to not cry because they hate crying in front of others due to some bad experiences (like me✌🏽).
Ofc no rush and take all the time you need☺️
Byeeee ;)
genre: hurt/comfort, angst, fluff
pov: 2nd person
description: After going public with your relationship with Chan, you started receiving hate. You're good at holding in but, you can't bottle it in forever. (Title is a song lyric from DLC) (unedited)
pairing: bf!chan x reader
warnings: swearing, death threats
word count: 1,476
a/n: as someone who HATES crying in front of ppl bc of the trauma from my dad who, among many things, yelled at me for crying when I was 12 because my grandma died, this hit really close to home 🙃
©feelbokkie (2023) — all rights reserved. reposting/modification of any kind is not tolerated.
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You knew when you started dating Chan that your relationship would go through challenges. The biggest of them being the fan base. You knew that the fandom as a whole was relatively nice, but there were that subgroup of fans, if you could even call them that, who give Stays a bad name.
The two of you weren't planning on announcing your relationship at first for that reason. But when an opportunity arose for you to join Chan on tour, you had no choice. You didn't want to have to spend the few months you were traveling the world with him having to hide in hotel rooms or watching your backs so you two announced it before you left.
Despite all the precautions you took before announcing your relationship, Stay managed to find your social media accounts and even your job. Although, your job was easy enough to find. You worked as a journalist in the music industry. Once they found your name, everything else came easy to them. How they managed to find out your name was a mystery.
Chan didn't know the extent of how bad the harassment you were getting was. You kept it a secret from him, he had enough to deal with touring and doing interviews. For some reason, you couldn't stop yourself from reading the comments and dms you were getting. People were even going as far as to comment on the articles that your company had uploaded, forcing them to take off your contact information and disabling the comments. Even then, your email and work phone number had already been leaked. Everything turned what was supposed to be a blissful few months into a nightmare. Your only peaceful days were the ones where Chan had a day off or when you and all of Stray Kids would bond, forcing you to unplug from all of your devices.
Everyone was oblivious to the hate your were receiving, and you were kind of happy. The last thing you wanted was to break down and cry in front of them. You hated being that vulnerable in front of others, especially your boyfriend. You don't want them to chastise you for it. You knew they wouldn't, deep down, but years of surrounding yourself with people who would mock or belittle you for showing our emotions have taught you it's safer to just keep everything inside.
You and the boys stood off the side of the airport terminal, finally home from 4 months of traveling. Despite having done this several time throughout the tour, you were nervous for what awaited you on the other side of the gate. You could hear fans screaming the boys' names. All of them had warned you that Korean Stays were more intense than international Stays when it came to airport arrivals. They spent the last few days of the tour trying to mentally prepare you. They told you that you how, unlike other countries, there won't be any barriers between you and the fans. Chan even bought you noise canceling headphones to help drown out the fans. It wasn't just that they were loud, some of them were also hateful and would use the opportunity to say whatever they wanted.
“You’re safe here. I won’t let anything happen to you.” Chan tries to reassure you, squeezing your hand.
You and Chan were the last ones to leave the terminal, Chan wanted to make sure the boys made it to the vans safely. He gripped your hand tightly as you two walked through the mob. You're thankful for the headphones. They're drowning out all the screams, it makes you feel like you're in a music video. You try to stay close to Chan as you make your way through the mob. Two security guards surround both of you, trying their best to shield you from the mayhem. All their efforts can't stop the hands you feel pushing and pulling at you.
Thud!
A fan bumps into you hard, or maybe they pushed you, sending you to the floor and effectively separating you from Chan and knocking your headphones off. You're suddenly surrounded by screaming fans, many of which were verbally attacking you.
"Stay away from Bang Chan!"
"You're so ugly!"
"You should just kill yourself!"
"You don't deserve him!"
The screams are suddenly replaced by music as Chan broke his way into the crowd and shoved his headphones on your head. He helps you stand up and tries to lead you out of the crowd, keeping a stronger grip on you than he did before. Eventually a security guard manages to break up the crowd and rushes to get you both to the van. Chan gently shoves you in first before turning and sharing a disappointed, angry look with the fans, and climbing in after you.
You climb past Jisung, Minho, and Felix to the back of the van before taking off the headphones. Your hands are visibly shaking and you try to take deep breaths to calm down your heart rate. Do no cry.
"What happened?" Jisung asks, turning around in his seat to face you, eyes wide.
"Oh my God, someone already uploaded it." Felix says as Chan climbs towards the back.
Once he's seated, he turns to you and starts rolling up your sleeves checking to see if you got hurt.
"Y/N, are you okay?" Minho asks softly. The three of them watched everything in horror when you and Chan were trying to get to the van. They weren't sure what happened, all they saw was a small crowd form and you and Chan appear from it a few minutes later. Felix was in the process of showing them the videos.
"Y-yeah, I'm fine. A little banged and shaken up, but I'm fine." You squeak.
Everything was not fine. Sure, you had a few scrapes and you were going to wake up sore with bruises, but it was so much worse than that. It was one thing to read all those things being said about you online. It was a whole different story to hear them being directed at you. And hearing them being replayed over again from Felix's phone was pushing you over the edge. You bite your tongue to keep yourself from crying.
"Felix, shut that off." Chan says. He was now checking your face and head for any signs of injury. Anger was radiating off of him, but he remained calm as he checked you.
"Sorry, hyung," He mutters, immediately shutting his phone off and shoving it in his pocket.
Chan presses a kiss into your temple once he's done checking you over. You feel a tear escape from your eye.
"Fuck!" You whisper to yourself, wiping the tears that were now slowly but falling down your face. You turn away from Chan and aggressively wipe your face. You didn't want him to see you cry.
“Hey, it’s okay to cry.” He says softly, rubbing your back.
"I-I'm not. There's just something in my eye. It's pretty dusty back here." You mumble, crying harder. The floodgates opened and everything you were repressing from the past four months, along with all the pain you felt from today, were coming out. You quickly pull down your sleeves and cover your mouth, effectively muffling your sobs.
“You don’t have to be so brave with me.” Chan humms rubbing your back more.
He knows you have trouble expressing your emotions and how much you hate crying in front of others. He tries to look out for little signs to make sure you're not hiding anything. He does his best to reassure you that you and your emotions, no matter how big or small, are a burden to him. And yet, you still can't help but hide.
"I'm sorry. I-I just can't keep it in anymore. I'm just overwhelmed from what just happened and the past few months." You blubber quietly. Jisung, Minho, and Felix put their headphones on a while ago to give you your privacy.
"The past few months?" He questions. You take a shaky breath, still looking away from Chan.
"It's n-nothing," You silently curse yourself for letting that bit of information slip.
"Have...have people been harassing you online this entire time?" He asks softly, scooting closer to you. Still looking away you nod at him. His hand stops moving on your back as he slowly balls up his fist.
“Hey, look at me," He gently pulls your face towards him, "you can’t keep it bottled up forever. You don't have to hide from me--especially from me.” He pulls your head onto his shoulder and gently strokes your side.
"I-I know, I just--"
"I know why you don't but I'm just reminding you that you're okay to let your guard down with me, okay? Rest, we have a while before we're home."
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shadamyheadcanons · 3 months
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What songs do you think that fits Amy and Shadow?
My knowledge about Shadow is only a few so I'm not sure about him
For Amy, it will be Happy Synthesizer and Ikanaide/Don't Go and various bubbly and lively songs
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Combining these two for convenience.
First one - I’m glad you asked!
Love your ideas, especially Ikanaide. It sounds pretty upbeat at first, but then you pay attention to the lyrics, and...ouch. Feeling left behind and trying to pretend she’s okay with it? Yeah. That’s Amy. Here’s a link I found for an English version.
And here’s one for Happy Synthesizer.
As for which songs I associate with them, my Song & Dance tag covers the topic pretty well, especially this post.
Given how often I think about these two, though, I’m always finding more examples. There’s one song that I feel fits Amy better than any other. I wrote a headcanon about it on January 7th, 2022. I correctly predicted in that headcanon that a bunch of Amy-related stuff would happen that year--right down to her getting a new theme song, even!
I still think my song idea works better than the one in the Frontiers DLC, though. That one feels kind of bland to me. Yeah, she trusts her cards, but she’s supposed to be a go-getter! She reads the cards and then blazes her own destiny using them as a guide. Her mild Frontiers theme gives off the vibe of someone who’s letting fate happen to them, not the other way around. Amy is kind, but she’s not passive.
Laineybug04 correctly pointed out in this post that “House of Gold” by Atreyu fits Shadamy quite well, and I included “Wait for You” in In a Pinch, but it doesn’t stop there. The more I listen to Atreyu, the more I hear Shadamy, and I’m glad you gave me an excuse to point it out! “House of Gold,” “Wait for You,” “Terrified,” “Super Hero”...and “I Would Kill/Lie/Die for You” is pretty much spot-on for Shadow’s brand of dedication. It’s more romantic than the title makes it sound, haha.
They’re not all necessarily romantic in nature, but it’s very easy to imagine Shadow singing them about Amy.
I want to call special attention to “Stronger Than Me,” though.
The speaker starts by showing insecurity.
Yup.
He fears opening up and showing his entire self because he thinks others will be scared by what they see.
Yup.
He admits connecting with him might be complicated sometimes, but he remains steadfast because the relationship is important to him.
And, uh...this is from the chorus:
“When I was lost, You were always there, my guiding light, You are my ward, my compass ROSE, my lighthouse in the night”
Do I even need to explain? She’s one comma away from being name-dropped. The song’s title fits perfectly, too. It takes a lot of strength to always look for the best in people and put your faith in the goodness of others. It’s so easy to give up. Shadow would legitimately admire her for it. She deserves to know how special she is for that, and who better to tell her than someone whose entire life was changed by that strength and kindness?
Here’s a detailed breakdown of the song and lyrics. Trust me, you’ll need the lyrics sheet.
Second ask:
Yes, absolutely! I think of him as liking modern rock and metal, and also jazz because it would’ve been all the rage when he was made. I’ve mentioned this before, but if I had to pick one band to be his favorite, I’d say Nine Inch Nails. It’s heavy, intense, angsty, and complex, and it has some of the same electronic, bass-centered vibes as Shadow’s earlier themes. Compare NIN songs like Discipline and The Perfect Drug with Rhythm and Balance (White Jungle’s theme) and Shadow’s original character theme, Throw it all Away, both by Everett Bradley. Trent Reznor also has a deep voice like Shadow and Bradley do. NIN could do a mean cover of Throw it all Away, now that I think about it...
I don’t think it’s the best idea for canon, even the questionably-canon Twitter Takeover, to cite real people/artists. It’s fine for fans like us to do it, but the official franchise is different. Humans are flawed and complicated. When you start including real people, you could potentially do something awkward like, say...connect your series built on environmentalism with someone who uses a private jet.
Y’know. Hypothetically.
That’s why I love what the social media team did with Hot Honey in The Murder of Sonic the Hedgehog. A fictional band doesn’t carry that risk, and they’re seamless within the Sonic universe. Fans like us can’t get caught on whether or not Shadow would enjoy their music because none of us can actually hear them.
Funnily enough, your ask aligns perfectly with what makes Hot Honey so cute for these two. Shadow canonically doesn’t like Hot Honey at all:
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No questions asked, no headcanons needed.
The reason he agreed to go was entirely, 100% because Amy asked him to. I think that’s far sweeter than the Taylor Swift thing. And I’ll be able to prove that when I finish writing Sweeter Than Honey. Don’t worry, I haven’t forgotten about it!
No offense to anyone who does enjoy Taylor Swift’s music, of course. Different strokes for different folks. :)
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fillipquesender · 1 month
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Hi i'm going on a huge rant I know I should do it on the tsams confession thing but I'd rather do it on my own blog
Absolutely no hate to the creators by the way, this is just stuff that ticks me off :3
Completely fine if you like the stuff I stated!
VA's if you somehow see this uhhhh please ignore this entire post
I want to rewrite ruin's character as a whole so hes just canonical eclipse
Sadly no jigsaw but at least it isn't whats happening on tsams
God i want to go on a huge rant about how much i despise whats happening with the lore to get it off my chest but i just know that some people will take ir the wrong way and assume I want it to change and I hate tsams as a whole
I don't hate it as a whole but i dp kind of wish to say this
It kind of feels like that after the ruin dlc released that what the creators had planned was changed from it- for one their reaction to canonical eclipse, which was them saying 'no' over him being nice- and the fact that ruin i think was originally supposed to be canon eclipse with how he acted after being 'cured'
Does it feel like they hate canon eclipse or at least dislike him? Yes, yes it does
Does it feel like the lore is rushed a bit now? Honetsly kinda
Is the excessive amount of angst overwhelming? For me at least, it is (hence why i've stopped watching and moved to laes)
Also it would be so refreshing if it didn't seem like this was the whoke "all eclipses are bad but solar" because i know thats not true
A character does not need to have a bad backstory to be rude or nice or whateverz but it feels like that way in tsams which ticks me off so much FOR INSTANCE, BASICALLY THE ENTIRE FAMILY
They could've turned out rude but didn't because THEY CHOSE NOT TO
I think i rememver ruin saying that solar was a rare eclipse but idk if thats bc hes nice or bc of the change but if its bc hes nice im gonna scream
Uhm uhm what else uuhhhhdhdhdhhe
Oh yeah the fact that ruin straight up doesn't give a shit about his actions it pisses me off
He watched his friends suffer for ages, and you'd think hed have some remorse because he wouldm't want that to happen to anyone else, but nope! Bro he seemingly didn't evej care when all the family was greiving
YOU'D THINK AFTER THE TIME HE'D SPEND WITH THEM HE'D CARE ECEN THE SLIGJTEST
SURE THEY'RE FROM DIFFERENT AUS BUT HE WAS AROUND THEM LONG ENOUGH TO AT LEAST CARE ABOUT WHAT HIS ACTIONS WOULD CAUSE
Dude i really do hope the VA's don't find this i feel bad enough making this post but i gotta let off some steam 😭 if they see it i'll just feel worse than before
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beatcroc · 3 months
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turns out i have to make an unnecessarily wordy thoughtspost about doombox too bc there is nothing about this character that isn't fucking ridiculous and also really funny and i'm kind of really obsessed with all of it. ordinarily i would just start firing but in this case I need to just. paste his bio and then go through it step by step because every phrase here is absurd when looking at how he's handled along with the other characters and the world as a whole. here we go
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first sidenote: i should also add 'nonsensical' to the list of descriptors up there, because this is a fighting game and no doubt has the typical Bad Fighting Game Writing at play that doesn't really hold up when put under scrutiny as i'm about to, but understand that this is something i've come to love about the genre and its typically batshit lore, and it further enhances the experience for me. it's all utter nonsense and its my favorite shit ever.
the biggest thing to me that makes his entire shtick ridiculous is that he was explicitly made to be a weapon. like his express purpose is destruction and/or killing people, and he certainly has the disposition to be doing that. except that he is not doing that. he's out there playing Ball Game, evidently of his own volition.
i feel it is also important to highlight that he was not originally or intentionally a boombox; he just kinda lives in there. his own bio frames it as happenstance, but sonata's dlc skin lore** implies he isn't permanently stuck in there and can kinda just hop out and take control of whatever he wants whenever he wants. there is an entire goddamn tank just sitting there in the background of one of these stages. he is a weapon. there is heavy artillery readily available to him that he could be commanding if he wanted to, but he's not doing that either. he is still a boombox. i think he likes it in there. *there's an argument to be made that maybe he's not powerful enough to control something that large, or maybe just that switching hosts is really tiring or risky. im just saying though there's like a bajillion host devices better suited for A Fucking Weapon than a boombox, but he seems really committed to this for some reason. while im here btw it's fucking terrifying that he apparently can possess thing that are Not tech as well **as a side note from that the specific mention of her boomhammer is interesting. i don't think it's an intentional implication but i enjoy the idea he has an affinity for sound-based devices; i like to think the boombox left an impression on him with its being the initial thing he possessed and got used to
and then there is the berserking. the 'rampaging', as it is otherwise called. not exactly strange on its own given his temperament and designation, but strange for the way it's characterized as only a tendency. it's only that he's prone to rampaging. he rampages often, but not all the time. just often! what is he doing he is not rampaging? getting a custom trimmed jacket with his own logo emblazoned on it? like a nerd? and on the flipside, what exactly do these rampages even entail? because it's apparently not anything destructive or disruptive enough for anyone to care about stopping him under normal circumstances.
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like how are you a giant angry "not exactly stable" weapon of a guy and everyone's like 'yeah that's fine. that's our doombox!' toxic's specific wording regarding his getting unfucked postgame is "back to his old raging self", which implies to me there's almost a certain fondness, or at least amusement, at his being like this. i know one of the core themes of lethal league is letting these oddball misfit dudes do their thing and freely be who they are, but like. is doombox sincerely just not a threat for that? like really? dice's interactions also sort of imply that his actually trying to kill someone is really out of the ordinary for him so truly like. db my man what ARE you doing out there. * re: toxic and dice's talking about him; i do also find it amusing that one of his defining traits is just being pissed off all the time. again, not surprising given his purpose/designation as a weapon, but funny in that it's like. how he's KNOWN; in the sense that it is immediately noticeable and a cause for concern for other characters to see he is Not angry. fuckin social barometer of a guy. local angry guy isn't angry, something's wrong.
the "reasons for playing in the league unknown" bit also strikes me as a little odd even though it REALLY shouldn't. i'm like 97% sure it's just written like that to make him seems mysterious and unpredictable and dangerous, but it's a weird thing to call attention to when you consider that...less than half of the other characters' reasons are known? raptor is there trying to get info on his dad, that one's well out there. dust & ashes i think have some kind of implied reason for being there as well but it of course isn't elaborated on, and grid is like trying to impress "the youth" and establish a profile or something. nitro seems like he might not actually be IN the league as an official competitor? it's just helpful for him to know how to ball for the situations he gets into with his investigations. everybody else's "reason" pretty much seems like they're just out there to have fun. and toxic says as much in the story mode intro! the game was developed for people to escape the monotonies of shine city! so to imply doombox has a separate, non-recreational reason for being here is weird. the easiest read on it for me is just that he was drawn to it cause it's intense and destructive but at the same time.... if all he wants is an excuse to wreck shit....why are you competing in a structured sports game with rules and shit my dude. you are a weapon. just go attack people. except that we've established that he doesnt really do that. so. once again. what IS he doing out here
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aside from the bio though, there's of course random little tidbits of characterization throughout the game itself and they are all also likewise ridiculous.
he refers to himself in third person, which is always an amusing choice for a character in general. it carries with it a certain sense of ego, an awareness of and and pride in one's presence and gravitas. this was mostly just surprising to me bc before i started looking at everything, i'd assumed he was more or less mindless and, yknow, robotic; without much personality/reason for being there beyond being the Biggest Baddest Best At Ball Game Guy doombox is already very imposing, so this is frankly a well-earned sense of pride for him to have.....but it still doubles back to being funny again because, as i've established above, he could stand to be a hell of a lot scarier! but he doesn't seem to notice or care that there are many readily-available options for becoming more powerful and/or establishing himself as unquestionable top dog. so instead he is a boombox. third-person is also often used for characters who are a little dumb, and i think this applies to doombox as well. he is a weapon, and clearly a brute-force-over-precision type of weapon at that, he doesnt need smarts. i think this is also sort of hinted at with his voice lines; where the other characters have some kind of snarky phrase or one-liner for their kill/score voice line, doombox just goes "bye-bye". Which is still appropriately Disrespectful, but it's also very, uh... simple. again i just think there are... more imposing things a guy like him could be saying there, but i guess he hasn't got anything more than fucking. bye-bye.
anyways the ego thing i think is well-echoed by his stupid fucking jacket. none of the other characters have their logo as part of their design and i'm pretty sure the rest of the symbols are just game abstractions and don't exist in-universe, but like. doombox is just going around wearing a jersey with his own damn face on it. ok. to be clear i love his jacket but it is literally so silly for him to have that. imagine being the guy having to custom-fit a fucking boombox. did db pay for it? how? we're getting into unproductive territory here but you could ask a million questions about that jacket and they all have hysterical implications. while im on the topic of designs i'd also like to say that while i don't count any of the other blaze redesigns as "canon" like actual events the characters went through between games [like raptor in particular would have already had to have the stitches since that's his backstory, it's just they weren't a design point before], doombox is in a weird spot since the first game's design for him was very specifically referencing its HUD in a meta way for his flavor and that was pretty much the entire extent of his flavor; while in blaze he and the HUD are very much separate distinct things with their own flavor. there's more to talk about here later but as it pertains to design what im saying is i think he just went out and found a better and cooler boombox to be in between games. and also got a funny jacket. *actually i have no idea if there's even a Timeline here. the gut vibe i had been running on was that blaze happens a couple years after the original, but looking at it now that doesn't seem right. does blaze Replace the timeline of the first game? are there even Events in the first game to count as a timeline? do they run concurrently?
alright anyway the last point here is the 3rd-person thing is even moreso interesting to me though bc i was under the assumption that 'doombox' was something akin to a codename he was given when other people saw this big fucking Thang rampaging through the streets. but seeing as 1. he's definitely aware of it, and 2. not even the damn scientists who made him knew he was in a boombox [as implied in his dlc skin lore], i'm led to believe he came up with the name himself. the fucking tape in his cassette player does just say 'doom' on it so i am choosing to believe that's either where he got the name, or that he put that on there himself.
MOVING on, another really good thing is that he does this
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i just think it's funny he's continuing to use the thing as an actual boombox; i feel like that isn't something he necessarily Has to do. obviously he's susceptible to certain quirks and limitations of being a boombox re: mind control tape, but i don't think that means he has to play out its every function. i think he's doing that on purpose and i am filing it under "he likes it in there". hes listening to his jams.
also on a similar note,
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this is also not important and i realize it's mostly just a quirky videogamey way to get around saying the robot kinda character is "asleep", but i do enjoy the implication that shine city's biggest terror is like out there running on 4 D-cells.
also i'm making this guy out to be a city street menace, and the vibe i had assumed for him before was like, a random encounter in the back alleys that you super do not want to run into; but his associated stage/hangout seems to be the desert/scrapyard? which i don't really have anything interesting to say to that, but it's definitely a different vibe for his character if he typically hangs out in more desolate areas.
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i think maybe the most baffling thing doombox has going on is the apparent "rivalry" with dice. this is also bizzare from dice's side of things. what the fuck does it even mean to be "rivals" with doombox? what are they competing for? what kind of things does dice get up to that doombox would even give a shit about in the first place, let alone to be considered a rival in? i mean, like, the league, probably, but why dice specifically, out of everyone? would doombox's league rival not just be whoever's the [second] strongest there? i believe dice when he says they're evenly-matched, but there isn't really anything that implies dice is of particularly high prestige within the league so it feels like he shouldn't hold much interest as a target. to be fair dice doesn't seem like the type that would care about prestige, but again, if he's not out there flaunting his shit or trying to claim he's the best or whatever, why does db care? this would be a lot easier to understand if it was a one-sided thing on doombox's part like okay maybe dice pissed him off one day and he's still mad about it. whatever. that's the vibe they go for in story mode, but then there's dice's dlc skin description, which seems to run entirely counter to that and has dice as the aggressor:
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when deprived of his usual sense and restraint, dice's first thought is I Gotta Go Fuckin Kill Doombox? even if he's over it under normal circumstances, it's clear both of them have some deeper-rooted beef in this exchange. there is yet another layer to this in that doombox is, weirdly enough, not really shown to be the kind of guy that's interested in revenge. again, going back to his own dlc description, he- and i quote- "couldn't care less" about the guys who made him capturing him and chaining him up. his only interest there is breaking out and getting back to doing his thing. if you want to be really generous, you could also read this vibe from the story mode epilogue: doombox was not the one hunting down the safety league, that was nitro. doombox was simply, as stated before "back to his old raging self". both of these to say, he simply does not seem to give a shit about people who have directly wronged him and only wants to Do His Thing. so. once again. what the fuck is going on with dice that they both have lasting beef here. i truly cannot fathom what either of them did to be so mad specifically at eachother. this rivalry is something they reference a LOT too like it's a big deal in-universe, or something otherwise really important to portray. like
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lore so strong you gotta put it on an achievement!!!!! really!!!!! and there are no details whatsoever about this????? * while i'm here i'd just like to say have more questions about dice than fucking anything else in this game. sadly there's practically nothing to intuit from the game about any of his situations so i don't have much for coherent thoughts to post on him, but my god. what the fuck, dice. this rivalry is arguably the single strangest thing doombox has going on but it doesn't even break top 5 weird things about dice.
anyways, the final section and MOST interesting thing to me in all this is that, coming out of the first game, i was really under the impression that doombox is just the arbitrary final boss monster you gotta kill; no real purpose or personality his own to speak of, and most importantly just synonymous with the game itself and its aesthetics re: mirroring the HUD design. he certainly still holds the role of big scary final boss monster in blaze too, but blaze 1. has him much more fleshed-out as his own Guy, and more importantly, 2. doesn't really consider him a Problem like your typical big angry final boss monster. or at least not moreso than anything else going on in the game. he's not a threat to be eliminated, he's respected as a character and as a competitor in the league; and more than that he just seems to be... liked? as in, liked by other people in-universe? and he's liked enough that they'll readily help him out so he can keep doing his thing? i do think latch fixed him up postgame mostly bc he felt bad about being the one responsible for getting db brainwashed in the first place but like. the game could have just as easily gone "and then doombox was defeated yay" and left it at that. instead, they seem to have a vested interest in keeping him around. most transparently this is likely just a "we can't get rid of any of the playable characters or else story mode would be noncanon", BUT the point of this post is trying to read cohesive narrative sense into places there probably isn't any, and my read here is that doombox is a sort of inadvertent guardian of the league. for 1, he does still very much embody a lot of what the game [both The Videogame and the league itself] is about, but more importantly i think his presence is just really good at keeping a lot of the more minor threats at bay. if you try to fuck with the league, you will eventually be squaring off with doombox, most likely having freshly pissed him off in the process, and i can't imagine that goes well for who or whatever is in that situation. there's probably not much that wants to stand up to him by himself, and there's even less that can challenge the league as a whole unit; he's really just a good guy to have on your side like in general when you are running an illegal sports operation. i think at Worst toxic might see him as the league's funny little mascot but realistically i think she has more respect for him than that. either way i don't think he's going to care and it doesn't affect him much regardless. for this, doombox simply gets to keep doing his thing, whatever the fuck that may be. there are certainly still forces beyond his control at play here [as demonstrated in story mode by the safety league], and when these come into play, the league in turn looks out for him and keeps him on top of his game. i'm not sure if he has the, uh.... kind of cognitive ability that he could be grateful for this, but if nothing else, we know he seems to enjoy playing in the league, so he probably at least recognizes that he's not going to meet a lot of resistance in it and/or that it's a good environment to keep doing as he pleases. i don't mean for this all to sound so transactional, but it's hard to say whether he has much charisma in-universe for people to want him around for more "legitimate" reasons. likewise, there's also still a lot up in the air on how like... sapient doombox actually is. whether he can have complex motivations about anything or if he has some concept of "having friends" or if he can experience emotions besides rage; i tend to lean to "no" on those because i am really trying my damndest not to woobify this guy, but ultimately i don't think it matters much; in the end, he and the league are still mutually beneficial for eachother, and they still enjoy having the other around. and i think that's pretty cool :)
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phenikas · 1 year
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So, I think I'm not alone when I say that the BL3 model for Jack looks kind of… strange? Well, a few months ago, I decided to do a little comparison between the model from BL2 and BL3 and came to the conclusion that whilst the model itself is not bad, it's the textures that could use a lot of work. Well, I present to you my reworked textures.
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I've retouched almost everything (as was in my capabilities, considering I don't know how to use blender/any other texture painting software, so this was all done through the magic of Photoshop.) There are definitely some details wrong, f.e. the buttons on his back are supposed to be gold but from what I understand, they share the same texture with the ones in the front, which made the whole model look strange at first glance.
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There's also a lot more detail added to the smaller pieces, like the pocket watch and the weird thing he has strapped on his leg.
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I'm still angry over the fact that they didn't texture the bottom of his shoes smh… like, that was the most iconic part of his whole look.
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All jokes aside, IMO the reason why the texture work is very much lacking in polish is because how important resourcing your talent in game dev usually is. They knew that Jack would only appear in the Handsome Jackpot DLC in small portions, so they didn't need to make his textures as detailed as the other, more prominent characters that appear during the game.
Oh, and did I mention that this is completely free for download?
The textures are compatible with Kabalstein's model over on DeviantArt [Click here for the model]
And here's the Dropbox link for the reworked textures [Click here for reworked textures]
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