#Unity Asset Store
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For such a common feature, a proper inventory system is a surprisingly complex task. I wouldn't have been able to make mine at all if not for dissecting the work of Devion Games, who made this excellent free Item & Inventory asset. My final code is very different at this point, but Devion Games gave me a great starting point to study and work from. We got drag n drop, we got storage containers, we got stack splitting! We got equipment!! It's been good and functional so far though I fully expect to encounter outrageous bugs to iron out as I test longer gameplay sessions.
#gamedev#indiedev#solodev#inventor system#unity#made with unity#devion games#free item & inventory asset#unity assets#unity asset store#devbite#fishionista#fishionista devbite#mp4#video
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Transforming Gaming: How Unity 3D Shapes Modern Game Development
Unity 3D has become a disruptive force in the ever-evolving game industry, changing the way developers create, implement, and release immersive gaming experiences. Unity 3D's advanced features and adaptable design enable artists, from independent developers to large companies, to realize their ideas.
What is Unity 3D?
Unity 3D is a cross-platform game engine that offers tools for creating interactive 2D and 3D experiences. Known for its user-friendly interface and robust capabilities, Unity has become a cornerstone for game developers worldwide. Its versatility supports diverse genres and platforms, from mobile devices to virtual reality headsets.
Key Features that Revolutionize Game Development
Cross-Platform Compatibility: Unity 3D enables developers to build games once and deploy them across multiple platforms, including iOS, Android, PC, consoles, and VR systems. This capability drastically reduces development time and costs.
Realistic Graphics and Physics: Unity’s advanced rendering engine supports high-quality visuals, realistic lighting, and intricate physics simulations, ensuring immersive gameplay experiences.
Asset Store Ecosystem: The Unity Asset Store offers a rich marketplace of pre-built assets, scripts, animations, and plugins, helping developers speed up the creation process without sacrificing quality.
Powerful Scripting: With support for C#, Unity provides a robust scripting environment that allows developers to implement complex gameplay mechanics and AI behaviors.
Virtual Reality and Augmented Reality: Unity is a leader in VR and AR development, offering tools to build experiences for devices like Oculus, HTC Vive, and Microsoft HoloLens. Real-World Applications of Unity 3D
AAA Titles and Indie Games: Unity has been the backbone of popular games such as Cuphead, Hollow Knight, and Among Us. Its versatility caters to both high-budget productions and indie projects.
Virtual Reality Games: Unity’s seamless integration with VR platforms has enabled groundbreaking titles like Beat Saber, which deliver fully immersive gaming experiences.
Educational and Simulation Games: Beyond entertainment, Unity 3D powers educational games and simulations that provide valuable training tools in industries like healthcare and engineering.
The Future of Gaming with Unity 3D
As technology evolves, Unity continues to stay ahead of the curve with support for cutting-edge advancements such as machine learning, real-time ray tracing, and AI-powered NPCs. Its adaptability ensures that developers can create games that align with future trends, from metaverse experiences to cloud gaming platforms.
Conclusion: The Unity 3D Advantage
Xceltec is leading to Unity 3D App game development, making it accessible to creators of all levels while providing tools to push the boundaries of innovation. Whether you're building a mobile puzzler or a VR epic, Unity 3D equips you with the power to craft unforgettable experiences that captivate players around the globe.
Ready to transform your game ideas into reality?
Partner with Unity 3D experts to bring your vision to life. Contact us today to start building your next gaming masterpiece!
For more information: https://www.xceltec.com/
#Unity 3D game development#Cross-platform game engine#Game development tools#Immersive gaming experiences#Virtual reality games#Augmented reality development#Unity Asset Store#Unity 3D for beginners#Advanced Unity features#High-quality game graphics#Interactive 3D games#Mobile game development
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The Best of Unity Asset Store's Black Friday and Cyber Monday Deals
The Unity Asset Store’s Black Friday and Cyber Monday sales are a goldmine for Unity developers, offering a staggering selection of over 500 assets at a massive discount. Each day of the Unity Black Friday/Cyber Week Sale, Unity are highlighting several special assets and offering them at a discount of up to 70%. During this promotion, each included asset will be available at 70% off for the…

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as someone who works on a lot of npc/enemy intelligence for her job i sure do hate how searching the keyword AI went from meaning stuff like pathfinding and behavior trees to just.. machine learning, chatgpt nonsense
#SEO is fucked#final days of using unity and i'd try to look in the asset store for pathfinding solutions and all the 'AI' assets are no longer for that!!#it was all just generated content!! argh!!!
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It feels literally impossible to me that postal 2 was made in unreal engine and postal 3 was made in source. It should be the opposite and it's not it's fucked up.
#postal#postal 2#postal 3#watching postal 3 on youtube and i get flash banged every time i hear the hitting metal source sound in the back#postal 2 has that valve source game type feel and postal 3 feels more polished than a unity asset store game but not by much.
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Ugggh it's SHAPE KEYS! Blender lets you save parameters to tweak shapes using shape keys!
[In the above blurry demo, the two parameters are "Height" and "Fat" and then I saved a certain combination of them as "Bob"]
Timeline of my secret 3D rendering project that's genuinely super important to me and I'm bummed about not having finished yet:
June-September 2023: I make a shader I'm really proud of to produce stylistic renders
September-December 2023: I spend hours and hours saving body shape parameters to support a wide range of human body shapes . . . as a bone rig (which is normally used for putting a character in different poses). I thought this was so clever! Then I could save different characters' body shapes and clothing as "poses"!
December 2023-January 2025 (OVER A YEAR): I make virtually no progress on the Tiny Final Step of creating characters with different parameters because the shader turned out awesome but saving body shape parameters as bones made things Really Hard and in retrospect was Not Clever
I just learned blender literally has a feature for storing shape parameters! It's literally called shape keys! At no point did I think to Google "Does this thing that would be really useful exist already?" and I decided to be clever instead . . .
Anyway, hoping this discovery unblocks me on my Important Project
#blender#my secret 3d rendering project#which isn't a game#I learn almost everything about Blender by doing Game Dev . . .#I was looking for new 3D assets for my cave game in the Unity Asset Store and thought “what are these shape keys it talks about??”
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i promise this will be my last overly pedantic grouchy bad faith post about silent hill of the day but how the fuck did this five year old acquire a deagle in norway. aren't semi-automatics banned there. i know we're dealing with weird apocalypse cults summoning silent hill trauma monsters and such so realism isn't exactly a priority. and of course we are supposed to feel alarm as an audience when a five year old has a gun. but where the hell are all these guns coming from. in norway?
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Should I download a plugin for my game?
While developing a games, plugins can save development time and produce amazing results! 🔌✨
But I have come across many plugins that I either have to remove or heavily retrofit later on during development... Which isn't fun to do...
What I have found in both my professional game career and working on my own is:
Plugins that are tools are often better in the long run, than plugins that offer a complete solution!
The key difference is flexibility. 🔑
Tools can be used in multiple helpful ways throughout the lifespan of your game! 🔧🧰
Tools include systems like DoTween, Event System Dispatcher, and Text Animator (seen below).
Tools are light weight, and decoupled from your code. They can be used in numerous development cases, and do just what they were developed to do.
How are solutions different?
Solutions are larger prebuild systems that serve as full functionality within your game. An example would be a full navigation system, complete with mini-map and icons. Solutions can be helpful to start, especially for prototyping!
But in my personal experience, they often are too inflexible to changes and will not serve to bring your game to completion. When you want the solution to do something it wasn't designed for, you can quickly run into sticky problems. Not saying to never use solution plugins, just be aware of the risks!
Hope this helps keep your game on track! 🙌
#unity game development#asset store#unity plugins#dotween#text animator#programming#blog#just my opinion
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Cutted Tiles HDRP https://assetstore.unity.com/packages/2d/textures-materials/brick/cuttedtileshdrp-311122
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choo choo charles??? in my garten of banban?????
#there were no words yesterday 😭😭 during marks stream#i literally screamed#i cant deal with this fucking train wreck of a game series#i cant take them seriously#not like i could before but atp . ITS NIGHTMARISH#LIKE CHOO CHOO CHARLES??? DID THEY JUST FIND THE ASSET IN THE UNITY STORE AND GO HM YEAH SOUNDS RIGHT 😭#mark was like 'oh.. they must be friends 🤔' AND IM LIKE ????? 😭😭#i just watched matpat playing it too... i'm so unwell#his reaction was so funny i'm crying 😭 literally lore crossover of the century ..#li.txt#sentences that make no sense unless you're into (shitty) indie horror
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I feel like every time the "not like OTHER dating sims" visual novel carousel rolls around it gets closer to resembling the platonic ideal of the bad-faith strawman "unity store asset flip using an anime girl instead of a kid's mascot to stand out"
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Reposting (and Pinning) FAQs from our official Discord
Where can I play your games? Follow you elsewhere?
Links
When will of the Devil Episode 2 be out?
2025.
How many Episodes will of the Devil have?
Episodes 1-5 will be released as DLC for the free base game, which will always include Episode 0.
Can I stream your games?
Yes, and your viewers will love you for it.
How can I support you?
Purchase Episode 1 on Steam, tell your friends how good our games are, follow and re-post us wherever you can, Wishlist Episode 2 and leave a Steam review for of the Devil!
Can I buy/listen to the of the Devil soundtrack anywhere?
Almost all the soundtracks in of the Devil were purchased from the Unity Asset Store- we have the right to use them in our games commercially, but we can't distribute them to you.
Will of the Devil be localized in XXXX?
We'd like to see of the Devil available to as many players as possible, but we don't currently have the resources (funding, quality control, customer support) to invest in localization. We can continue to make new episodes regardless of whether we receive additional funding, so that's where our efforts are focused.
What about fan-translations?
Nth Circle is only fluent in English. We are grateful for every bit of enthusiasm you, the players, offer us, but we cannot endorse fan translations because we cannot guarantee their quality, tone, messaging or availability. Similarly, we cannot endorse fan-made merchandise because doing so could endanger our ability to defend our IP against genuinely malicious actors later down the line.
In Episode 0, shouldn't the clock be mirrored too?
Nope! Read more
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My model appeared on the Tumblr radar! I appreciate all the comments! It was interesting to hear that multiple people didn't realize it was a 3D model. I work a full-time job and modeling in Blender is one of my hobbies. Whenever I look back at my earliest models, I'm always shocked at my improvement. I look forward to seeing where I'll be at a year from now.
Multiple people asked how I was able to get my cel shader to look good. I've learned a lot from watching multiple videos and reading various blogs over the years. Here are a few things that I did for this model.
To start, here is how my shader graph looks like.
I have the Layer Weight plugged into the Color Ramp. This creates a soft outline around the model so that when objects of the same color overlap, it doesn't look flat. I've been experimenting with the options, but as of now, I like the way the B-Spline option looks.
Something else that I change is the shadow color on the color ramp. By default, it's set to black. This always felt dull to me, so I will usually change it to a magenta or purple. I also keep an Emission node ready so I can switch the model to all white. This mostly helps when modeling so I can see how the light will interact with the model in this style. Adjusting the settings of the light also improves the shadows.
Also, change the Color Management from Filmic to Standard. This ensures that the colors you're using to paint your model will look the same in the viewport. This option can be found at the bottom of the Render Properties.
Check out these resources for more useful tips. Also, the props are from a Synty pack. I picked them up years ago when they were on sale.
Anime Shading In Blender (INTRODUCTION) Lightning Boy Shader - Beginner Guide - Shading & Modeling Tips
Synty™ Store - 3D Assets for Games (Unity + Unreal) – Synty Store
#3dmodeling#character modeling#cel shaded#blender3d#character design#character art#plus size art#tutorial#blender#original character
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Game Asset Creator "GapperGames" Offers All Assets for Free on Unity Store
A Reddit user and indie asset creator, “u/GapperGames,” has recently announced that he is offering all his Unity assets for free. Known for his work in the Unity Asset Store, “u/GapperGames” has taken a step that’s sure to help many indie developers. “u/GapperGames” has been contributing to the Unity Asset Store, a vital resource for game developers needing tools and digital assets. His decision…
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how might one go through the text assets in quarantine?
You'll want to start with either UABEAvalonia or AssetRipper to get files out of the game in the first place.
AssetRipper tries to reconstruct the developers' Unity project files, which will batch rip the TextAsset files into the output Resources\subfolder\Thing_English.txt (actual texts will not be extracted to the TextAsset folder). Caveat: the version I had installed can't read texture files from Quarantine, so it's not a total solution.
Avalonia is a modmaking tool, and way easier to navigate in my opinion -- you would use it to load Unity asset bundles from the (Quarantine)\Pathologic3_Data folder, then export anything you want to read or modify. Caveat: I don't know whether it can batch export multiple text files at once -- its menus are poorly explained, you'd have to try selecting multiple assets, then click "Plugins -> Export" in the right sidebar. UABEA might also let you replace text files with modded ones, but that's a whole other topic.
You'll see that there are separate text files for everything that is localizable: for example, the Abattoir map-menu name is stored in locations\Boini_English.txt and looks like this:
{Locations.Boyni.Name} Abbatoir {Locations.Boyni.Description} Abbatoir
Dialogue texts are found in prologue\dialogs\(subfolders). Happy hunting, and check out cutting-edge research in the Pathologic Modding Discord if you have questions or findings :-)
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