#Unity game engines
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mobileappdevelopments · 1 year ago
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Unity is the most popular game engine that allows developers to create a wide range of games. That’s why companies choose to hire Unity developers for their game development. In this blog, we have provided 15 reasons why companies should hire Unity developers. We have also provided a list of skills they need to look for while hiring. To understand Unity game development, let’s first look at the definition and why you should choose Unity over Unreal game engine for game development.
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necromancy-enthusiast · 2 years ago
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To help everyone understand the gravity of the situation with Unity's recent bullshit, here are some games made in unity:
Cult of the Lamb
Bendy and the Ink Machine
Untitled Goose Game
Road 96
Cuphead
Power Wash Simulator
Genshin Impact
Getting Over It
Inside
Tem Tem
Kerbal Space Program 1
Kerbal Space Program 2
Rust
Rimworld
Outer Wilds
Dream Daddy
Thomas Was Alone
I Am Setsuna
Tunic
Night in the Woods
Pony Island
Return of the Obra Dinn
Among Us
Pokemon Go
Hollow Knight
Ori and the Blind Forest
Ori and the Willow of the Wisps
Vampire Survivors
Two Point Hospital
City Skylines
The Long Dark
Firewatch
Oxenfree
Subnautica
Subnautica: Below Zero
Fall Guys
Many, MANY MORE
Unless you only play tRIpLE A titles this will most likely affect a game you like. Hell, it can even affect really big games like Pokemon Go.
For a long time, starting years and years back, a lot of people have been talking about the preservation of games and being against moving to digital only games for reasons like this, and how the greed of various big companies in the game industry will negatively impact access to games and their preservation. It's happening. This will impact games that are already out. This will impact games being made. This will impact games made in the future. So if you care even a teensy tiny bit about a single game made in unity, or you care about the future of game development period, I suggest you pay very close attention.
A good article from an indie developer detailing the changes and exactly how it screws devs over:
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auranym · 2 years ago
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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persephinae · 2 years ago
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Terraria team says fuck you
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melblur · 2 years ago
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In case you're wondering how the Unity Engine subreddit is doing right now:
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blackfeatherdragon · 2 years ago
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the amount of games made with unity though...
night in the woods, ori, cuphead, untitled goose game, hiveswap, hollow knight and silksong, pokemon bdsp, pokemon go, fate: grand order, fire emblem engage, genshin impact, doom (switch port only), ultrakill, among us, yugioh duel links, yugioh master duel...
so many games Will be impacted it's not even funny. Fuck Unity.
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tumblebagel · 5 months ago
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So... I appear to have blacked out last night, and woke up with this open on my computer
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Is... Is this something anyone would actually play?
@ayviedoesthings is the creator of the temporary background I'm using, though if this does end up getting fully developed, the cave would be a visit-able location
Edit: wait it’s @nyxisart who did the background! My bad!
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roadarchie · 2 years ago
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follow me if you liked this post :) I made the image
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themostop · 2 years ago
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heccison · 2 years ago
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gumi-artpoidd · 4 months ago
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Silver Wolf made entirely out of the Unity Game Engine default 2d sprites.
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scene view + objects under cut
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akelaphobia · 4 months ago
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ANEURISM IV Playtest (2024-2025, Vellocet Software)
If you were ever a fan of Gmod RP, this should be on your radar. It's literally that but more dystopian.
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camillechillin · 2 years ago
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Congrats to Unity for creating the best Godot advertising campaign I've ever seen.
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silksongeveryday · 2 years ago
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Drawing Hornet everyday until Silksong comes out - Day 220
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Request by @/mxyzptplk and @/jacknickelton !
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I still have rage for unity rn, doesn’t matter if they apologized or said they’d “rework” it, they’ve lost the trust of so many game development teams and indie devs, myself included
edit: a bit of an update on Unity/team cherry??
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fippydarkpaw · 2 years ago
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magichats · 2 years ago
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all the news going around with unity's really got me worried for games that are already several years into development like Hollow Knight Silksong and Billie Bust up.
Just rough because I don't suppose a whole lot of games are going to be able to pivot game engines, let alone so late in development. Like it is easier said than done to pivot early in development but i've been following the development of several games that are years in at this point and the fact that they're grandfathering older titles into this is just... it's just bad.
The potential loss of games in terms of archival on such a massive scale....
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