#Variable Q
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NAMM 2024: Ibanez PTEQ Equalizer and PTGate Noise Gate
Discover the newest additions to the Ibanez Pentatone series â the innovative PTEQ Equalizer and the versatile PTGate Noise Gate pedals. Building on the success of the 2023 PTPRE Pentatone Preamp, these pedals offer advanced features for guitarists and musicians. PTEQ Equalizer The Ibanez PTEQ Equalizer, also known as the Pentatone Equalizer, is a standalone pedal derived from the five-band EQâŠ

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#Ibanez#Ibanez Pentatone#Ibanez PTEQ PTGate#NAMM#NAMM 2024#pedal#Pentatone#PTEQ Equalizer#PTGate Noise Gate#PTPRE Pentatone Preamp#stompbox#Variable Q
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honestly foolish's character walking the slightly meta line of "oo this'll be fun content" makes him feel like that marvel immortal character who is only immortal as long as he doesn't get bored (and was played by jeff goldblum in the movies). like idk why but the more i see of foolish's rp the more solidified the comparison gets in my mind.
like it's kinda cool for a headcanon ngl and also it means i'm not really surprised pikachu-ing when, say, he flips a coin to decide whether to rat out his son-in-law, or climbs into an incubator of corruption crystals, or doesn't ENTIRELY kick owen out of the kingdom. it's not that he doesn't CARE, but..... well, wouldn't it be interesting? don't you want to know what would happen?
#the realm smp#tr!foolish#q!foolish#foolish gamers#at this point it's kinda my baseline interpretation for !foolish#not that his immortality depends on it necessarily but that. his MO is to See What Happens#his ass needs new stimuli#idk i could be off base but ngl the interpretation has held up weirdly well so far#like him being eternal nemesis with bbh definitely plays into it for me bc. well. he's definitely not bored with bad around.#o woe befall me why can't tumblr tags work like ao3........ there's 80 billion ways to tag this guy........#this is why i don't do character analysis idk wtf to tag it lmfaooo#and also i'm dumb stupid but that's secondary#please don't bully me for my bad takes i am just a silly guy :3#block game brainrot#shut up vic#to elaborate: i think he does genuinely care about ros and her well being#i'm thinking he's def weighing that into his 'this could be interesting' bc he DID kick owen out#but i'm also thinking in his calculations he didn't see enough immediate danger to stop him from inviting pili2 to yellow team#i definitely think he CARES but he's doing math in his brain and plugging the variables into formulas that mortals don't use#so when they look at him they try to reverse the calculation using the wrong formula and come up with 'He Does Not Care' but yes he does#he's just doing the math a little differently#FUCK DOES THAT MAKE ANY SENSE IT'S 1:30 AM HERE I'M SO SORRY#i've been rolling this around in my brain since the last server okkkkkkkk if we're talking abt !foolish then i'm just gonna say it#(by mortals i'm referring to the characters on the server btw not. tumblr think posts lmao)#(that would be unhinged)#IDK UGH TOO MANY TAGS HEAD EMPTY I SLEEP#long tags
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Character Q&A - Coven (5)
Variable:
How does the Juice effect them visually (i.e. Dime having mouth torso, white hair, pallid eyes, or black veiny stuff)?
Oh, I've got white hair! You just don't see it much because I keep my head shaved pretty close. It's kind of high-maintenance; you wouldn't expect your hair to get tougher but uh yeah. Sometimes feel like I'm gonna need to break out the garden shears, hahaha.
Are they victim of 'one two three' as well?
laughs nervously
Catalyst, uh... he's a pretty passionate guy. You don't want to get in his way when he's pissed off.
He mostly takes it out on Dime, but not always.
sighs
Hypothesis:
Do you like long walks on the beach?
Not particularly. I take walks on occasion; exercise is necessary for good health, but should I need to clear my head, my preference is meditation.
What's your ideal date look like?
I--excuse me?
My work is far too important to concern myself with trivialities such as dating.
Can I have your number?
This is either a poor attempt at mocking me, or you are singularly misguided in your affections--rather, more likely, your lusts.
Desist immediately.
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scratches chin You know ive always thought if i were to have bottom surgery I'd opt for meta but I'm starting to grow warmer to the idea of phallo
#ill need to ask what my trans healthcare providers are actually able to offer bc theres lots of different techniques and variables#lets not get ahead of ourselves yet though i have top op in a few weeks#q-rambl3
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pros of taking chem and hydrology at the same time: hearing a lot about why water is weird because of its polarity, properties of water, phase changes, chemical compounds and contaminants, everything feels cohesive
cons of taking chem and hydrology at the same time: there are seven different K variables and two of them are kappas, there are four Qâs that all mean different things, there are at least a thousand Eâs,
#rhyn rambles#keeping these variables straight is. so hard#our chem professor asked what Q was for on monday and all i could think was discharge#because guess what. thatâs what Q is in hydro
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Practice English
an independent variable is â Search â Read on www.bing.com/search
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#Cosmic Thing#English as a Second Language#ESL#independent variable#la source#practice English#Q#Quelle
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Hi! How are you? Could you write the alphabet to yandere salesman sfw?pleasee
Hey anon! I'm doing great rn (after a month of creative hiatus, personal & family struggles, procrastinating uni projects, etc), I found my will to live again & it's partially because I love summer! I live in Greece, so I get the premium experience, but don't let that make you think Mykonos summer either đ
SFW SALESMAN ALPHABET
~Yandere edition~



A = Affection
He's subtle.
You won't catch him smothering you in public affection, but everything he does is for you ...gifts, favors, well-timed "coincidences". His affection is layered beneath polite smiles and measured glances that linger a little too long.
B = Blood
He doesn't get messy if he can help it. Blood is conspicuous. But if someone threatens you? They'll disappear without a drop spilled.
His violence is clinical, silent and never traced back.
C = Communication
The kind of man who shows up when you least expect it, always knowing exactly what to say. He actually listens more than he talks. Every word you say is stored away like treasure -he'll use it to charm or manipulate when needed.
D = Devotion
Unshakable.
Eternal.
You may think you're just a fleeting fascination -but to him, you're the only game worth playing. His devotion is silent and terrifying, like a noose you didn't know was already around your neck.
E = Effort
He's strategic. You'll receive tailored job offers, bumped into by "chance" at cafes, surprise gifts in your mailbox.
He won't just love you -he'll fucking engineer your life so you can't imagine existing without him.
F = Fear
He doesn't want you to fear him⊠but he wouldn't mind it either.
Fear makes people obedient. If you're a little scared, at least it means you're paying attention.
G = Games
Everything is a game.
From psychological chess to manipulation, he thrives on.... You guessed it. Strategy. You'll never know if he's being genuine -or if you're already part of something much larger.
H = Hell
He'd easily walk through hell to keep you safe.
But he'd also drag others into hell without blinking if they got in the way. For him, morality bends around you like gravity.
I = Intimacy
Nothing too forward.
Just enough to make you wonder... "Did he mean that touch? That stare? That compliment?" He likes to keep you unsteady. Intimacy is a slow burn -until you're the one begging for closeness.
J = Jealousy
Sharp and controlled.
He'll smile through his white teeth while someone flirts with you, then have that person blacklisted, evicted, or quietly vanish.
He doesn't raise his voice. He raises consequences.
K = Kidnapping
Only if necessary.
If you keep resisting, if the world won't let you be together -then yes. He'll make you disappear into comfort, luxury, and him.
You won't suffer. He'll make sure of it.
L = Love Letters
Handwritten notes.
Cryptic riddles.
Ddakji folded with messages inside.
His confessions are veiled but unmistakably sincere.
M = Manipulation
Master of it.
He won't guilt trip you. He'll re-route your whole life until choosing him feels like your idea. He doesn't break wills -he remodels them.
N = Neediness
On the surface? Calm, composed, professional.
But beneath it all, he's starving for your attention. The moment you pull away, he feels it like withdrawal.
You're his addiction.
O = Obsession
You aren't just someone he likes.
You're the variable.
The great unknown he wants to understand and possess. He tracks your patterns, habits, even your silences. You're the equation of his life.
P = Protection
You'll never feel unsafe -because you aren't. He watches everything. If someone even thinks about hurting you, or even sabotaging you, they won't get the chance to act.
Q = Quirks
He always carries red and blue ddakji, even if he's not playing. Sometimes he leaves them for you.
A token. A warning. A dare.
And he always adjusts his tie before speaking to you, even if it's already perfect.
It's less about neatness and more about control.
R = Rage
It's rare and silent.
No yelling. Just a shift in atmosphere. Eyes colder. Voice lower. When he's angry, it feels like the world is suddenly dangerous in a way you can't describe.
S = Stalking
Of course.
He has cameras, microphones and eyes everywhere. You don't notice it, not until he casually mentions something he shouldn't know.
T = Touch
Light, polite, deliberate.
A hand on your lower back. Brushing fingers as he hands you something. When he finally lets himself truly touch you, it'll be after he's ensured you won't pull away.
U = Uncanny
There's something about him that feels off, even when he's being charming.
The too-perfect smile, the way he never seems caught off-guard. Like he's always ten steps ahead.
V = Violence
He prefers psychological warfare.
But if it must be done, as previously mentioned, he's surgical. Efficient. Cold.
You'll never see it, but you'll feel its absence, like someone neatly erased from your life. Maybe that waiter that always smiled too much while taking your order.
W = Weakness
You.
He's built himself to be untouchable, but you⊠you're his flaw. He'd give up the game for you.
Or worse-
He'd rewrite the rules of his life around you.
X = Xoxo (hugs & kisses)
Rare and restrained.
He doesn't kiss in public. But in private? Slow. Possessive. Like he's claiming you, like you're a victory.
Y = Yearning
Constant.
Quiet.
Torturous.
He's always thinking of you. Planning and imagining. His yearning bleeds into everything he does -it's the only real thing left in his world.
Z = Zen
His calm is unnerving.
Even when furious, he never loses control. He believes the world is chaos and that you're the only variable worth anchoring to.
You are his peace, even if he's your storm.
Hope you liked it and I'm so sorry for the huge ass delay! I kept the reader neutral bc you didn't specify a gender.
Squid Game masterlist
Support your struggling uni student! Ty! PayPalLink â„ïž
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Having A Silly Thought about this post:
I think, at some point, Q-branch becomes very absorbed in the discussion of how Evil Overlord and Evil Consort are clearly two separate genders which bear no relationship to the gender binary of masculinity vs. femininity. A cis man can certainly be an Evil Consort! A nonbinary individual or a person whose gender presentation leans more toward the femme side of things can certainly be an Evil Overlord! These things are complex and variable and must not be restricted based on the artificial confines of the gender binary!
There is much discussion on this topic (a very normal topic of conversation in Q-branch, TBH). People begin analyzing themselves to determine whether they are more on the 'Evil Overlord' side of the spectrum or more on the 'Evil Consort' side.
(Soon, a small group insists that a third gender of 'Evil Henchperson' must be created as well, and this is accordingly done. A few other 'evil' genders pop up, too, as some techs choose a different label for themselves. But most people in the department are trying to decide whether they're more of an Evil Overlord or an Evil Consort.)
Graphs and charts are created to analyze the ratio of responses and to sift for patterns in the collected data. (Again, this is a very normal extracurricular activity in Q-branch.)
Q, everyone agrees, is an Evil Overlord and not at all an Evil Consort! This is understood. (Q does not speak to this himself, because he is busy finishing the annual budget, but his minions feel confident that they have assessed him correctly.)
And at some point, 007 turns up in Q-branch and wants to know what's going on with the white board that says 'Evil Overlord' and 'Evil Consort', with tally marks underneath it.
One of the bolder interns explains the matter to him. (Half the techs are now feeling very awkward and avoiding his eyes. How frivolous they must seem to a man who puts his life on the line for England every day!)
But Bond listens very solemnly and then tells them to put a tally mark under 'Evil Consort' on his behalf, because he is UNDOUBTEDLY that type. He is confident that he would look SPLENDID in a skintight black leather outfit, lounging across his overlord's lap while a traitorous minion is brought in for punishment. He would be EXCEPTIONALLY good at climbing out of the water, gleaming and dripping, in a tiny swimsuit, while his Evil Overlord makes evil phone calls on the deck of an evil yacht. He knows EXACTLY what the duties of Evil Consort would entail, and he could perform them with APLOMB. He would bring tremendous style and panache to the role!
...This is probably the point when Q pops out from his office to see what all the ruckus is about, and why Bond is loitering in Q-branch with a bunch of rapt technicians hanging on his every word.
When Bond explains, very seriously, that he is contributing his personal data for use on this important project (he is 100% an Evil Consort, and yes, Carstairs, he WILL fill out your form and offer supplemental data for additional analysis! glad to help!) Q sputters. He tells Bond to stop being ridiculous.
Bond, very seriously, informs Q that he cannot help being so good at smirking, smoldering, and sashaying around in risque outfits. Don't hate the player, Q. Hate the game.
Q is silent for a long, exasperated moment. Then he heaves a sigh and returns to his paperwork.
Meanwhile, the minions nod at each other solemnly, and silently agree that Bond would be an excellent Consort for their beloved Overlord.
...Just another normal day in Q-branch!
#00q#my headcanons#general silliness#james bond#bond will not spend 5 minutes filling out his AARs#but he WILL spend two hours filling out paperwork to support Carstairs' personal research project about the spectrum of evil genders#Q is So Done
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One of the most iconic elements of Final Fantasy is the job system. Variations of it appeared in I, III, V, XI, XII TZA, and XIV, with characters in IV, VI, and IX all being flavored as having specific jobs despite there not being a job system. This also doesn't cover the job system being used in the Tactics spinoffs and Stranger of Paradise.
The only game to have your job be set by your equipment was XIV, yet the only representation we had for choosing a job was equipment that sets your job like in XIV.
Is there any particular reason we didn't get Class cards to represent jobs, or some similar setup to reflect how jobs are selected in almost every game it appears in? Why does the job mechanic for FF MtG only reflect one game in the game series?
In the design of any Magic set, not just Universes Beyond, we have a lot of variables to juggle, which means the decisions on any one element has ramifications on many other aspects of the design. Why didn't we do thing A? Because we had to worry about thing B, C, F, G, and Q.
A very common reason why we'll put a mechanic in creature slots (which is where we put equipment that makes and attaches to a token) rather than spell spots is there is just a lot more space in the creature slots.
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Zero Time Dilemma: Where Free Will Dies Screaming
"If you remove all the pieces of a ship, one by one, is it still the same ship?"
Thatâs not just a dorm-room question for philosophy majors - itâs the silent scream at the heart of Zero Time Dilemma (2016). The third entry in Kotaro Uchikoshiâs Zero Escape trilogy isn't just the darkest - itâs the most disturbed, fragmented, and meta-aware. A game that doesnât just tell a story - it gaslights you into questioning whether the story ever existed at all.
Beneath its pseudo-Saw setting and logic puzzles lies a game obsessed with one terrifying question:
What happens when a person becomes aware they are a variable in someone else's equation?
Fragmented Consciousness as Horror
Unlike its predecessors, Zero Time Dilemma doesnât let you follow one linear path. Instead, you bounce between timelines and memory fragments - completely out of order. This isnât just narrative novelty. Itâs weaponized disorientation.
You, the player, are forced to simulate the experience of temporal dissociation - a horror that mirrors real-world psychological conditions like dissociative identity disorder, PTSD, or memory repression. You wake up in a new âfragmentâ without knowing what your past self did. You watch the same character die in three different ways. You solve puzzles to try to prevent an outcome you already witnessed.
You are complicit. And yet, never in control.
Thatâs the dread: Zero Time Dilemma doesnât ask "What would you do?" It says: "You already did it. And it didnât help."
Free Will as a Lab Experiment
The Decision Game - the core premise - operates on the illusion of choice. But like Schrödinger's cat, each decision you make is a quantum state: both right and wrong until observed. The real horror is realizing that even your agency is a variable in someone elseâs algorithm.
Characters arenât making decisions. Theyâre being watched, measured, split across timelines like cells under a microscope. Every death is an iteration. Every betrayal is a test result.
The mastermind Zero isnât just an antagonist. Heâs a surrogate for the player, the developer, and the narrative algorithm itself. The game hints that causality has collapsed. That time isnât a line but a mobius strip soaked in blood.
If 999 was about survival, and Virtue's Last Reward about trust, then Zero Time Dilemma is about despair as design. Itâs a world where your only role is to suffer well.
Identity Is a Lie Told by Continuity
Characters in ZTD begin to suspect they are not singular beings. This isnât just sci-fi - itâs existential dread. Sigma and Diana face a future where their souls are uploaded, duplicated, fragmented. Phi is born of paradox. Akane becomes myth. Q isnât even sure if heâs human.
The deeper horror? The more they learn, the less human they become. Knowledge severs their emotional grounding. In the real world, identity is formed by memory, morality, and embodiment. In ZTD, those are just file properties - subject to overwrite.
Ask yourself: If you're distributed across realities, and you only exist in pieces, are you still a person?
Or have you become a narrative function?
The Player as God - and Monster
This is where the meta-horror cuts deepest.
You, the player, are orchestrating this suffering. Your omniscient perspective gives you power - but itâs cold, detached, and amoral. Youâre not solving for justice. Youâre solving for completion. You need to unlock every outcome to unlock the truth. Which means forcing every character to endure every possible trauma.
Kidnapping. Betrayal. Murder. Regret. You press "Continue" as they scream, just to see what happens next.
Youâre not playing God.
Youâre playing Zero.
And the game knows it.
The Psychological Toll of Absolute Knowledge
The deeper you go, the worse it gets. ZTD reveals that full awareness across timelines is not empowerment - itâs psychic decay. Phi, Sigma, Akane - all show signs of wear. They become ritualistic, obsessed with timelines, detached from the emotional weight of death.
Their empathy erodes. They become more like the player.
Itâs a rare game that dares to say this:
âKnowing everything will not save you. It will destroy you.â
Zero Is Not a Villain. Zero Is a Mirror.
In ZTD, the villain isnât a twisted genius - itâs the system itself. The escape room. The timeline. The branching logic. Itâs the framework of the narrative, and you, the player, are the one making sure it runs to completion.
In the final analysis, Zero Time Dilemma becomes a kind of theological horror. A game where God has been replaced by a sentient flowchart, where the soul is just a conditional flag, and where hell isnât punishment - itâs repetition.
And maybe thatâs the darkest thing of all:
You didnât come here to save them. You came here to watch them suffer in every way possible. And the game made sure you had no choice.
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Snippets. đșđ
The Game Informer article approximately covered the first 4 hours of the game. [source]
--
Twitter user: "Please please please let me make a feminine shaped body with no chest, begging for non-binary to be something I can present not just a pronoun slap" Saira: "this will be entirely possible with the body sliders!" [source]
--
''the characters you donât romance WILL romance each other which can showcase different straight and queer relationships.'' [source] (So it's not only Harding/Taash, but more companion-companion pairings will be possible, and these will be diverse? ^^)
--
the game will have Brazilian Portuguese subtitles [source].
the community Council, which had long-term fans of the series on it, also had folks on it who had never played a DA game before [source] (this is good! a good mix)
another detail was that they ranged in age from 20s-40s, unfortunately I can't recall the source for this rn but yea.
"Last names are based on your faction. You can customize your first name, however." [source: the BioWare Discord]
"In-world - Rook is a nickname you're given before the events of the game, and it's what everyone refers to you as. It allows for other characters to refer to you in dialogue without awkwardly having to write around not having a defined title, while still allowing for name customization." Also, in the game, it is explained why we got the nickname Rook in the past. [source: the BioWare Discord]
"There are specific lines and dialogue options for different lineages, as well as different backgrounds, and classes, including at least a handful that are unique to lineage/background combinations. No specifics but we wanted to make sure the game felt reactive to the choices you made in creating your Rook." [source: the BioWare Discord] (lineage as in: human, elf, dwarf, qunari)
A user asked whether elven Rook is Dalish or City. Answer: "It'll depend on your background. As mentioned previously, certain lineages will have variations of that background that go into more detail where appropriate." [source: the BioWare Discord]
"Every faction is, ultimately, made up of people. Some good, some bad, and some trying (and failing) to do their best. So it's fair to say that different people in the world might have a different perspective on how the various factions fit in and what they're trying to do." [source: the BioWare Discord]
"Without getting into spoiler territory - Rook's a hero because they chose to be, not because they were chosen. Your choice of background fills in some of the details - and you get opportunities to define it further - but some things we leave up to you to fill in." [source: the BioWare Discord]
A user asked "In what capacity is the Inquisitor going to return? Can we expect something similar to Hawkeâs return in Inquisition?" Answer: "This one you'll just have to wait and see as this is well into serious spoiler territory. But more generally, as I said in the Q&A - the Inquisitor's been part of this story all along, and it would be very strange for them to suddenly fall out of it."
"Much of what would have been abilities or âspellsâ in the past are now accessed in real-time from the core buttons on the controller! Mana Shield, Mage Beam, Bolts, Magical Blasts, Orb Toss, and Elemental Bomb. Not to mention the elemental types change depending on your weapon. It very much feels like casting spells, but donât just take my word for it. Iâm excited to show more Mage gameplay as we get closer to launch." [source] There will be quick buttons on the keyboard for PC people too. [source]
The Veil Ranger spec can be built around charged ranged attacks, lightning damage, and stagger [source]
Many builds are possible in the game and this is highly variable with gear and companion-set up [source]
At some point this summer, they will be showing more of the skill trees [source]
The music score has variation, flourishes, and great tavern songs [source]
Corinne: "everyone at EA has been incredible in their support for the game and commitment to quality. Hopefully weâll have a chance to do it [Discord Q&A] again. In the meantime I watch the Discord comments fairly regularly, even if I donât respond often." [source]
A user asked about cameos of previous characters. "Seeing the surprise appearances for the first time is half the fun! There are some good ones, but Iâll leave the discoveries to you all" [source]
On a post of the table team gathering picture - Corinne: "The moments where you gather the whole team like this are some of my favorites." [source]
When Solas shot Bianca during the prologue during SGF, "Some of the journalists in the live demo audibly gasped!" [source]
In combat there are primers and detonators [source]
Lots of beloved elements from previous DA games inspired the combat of DA:TV [source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#lgbtq+#long post#longpost#solas
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The Wayhaven Chroniclesâ Update 30/August/2024
So, I totally forgot it was a bank holiday on Monday here in the UK, lol!
But it did actually get me thinking about public holidays in Wayhaven. One of the main ones being âRooting Dayââwhich is the day that the group of people who saw the potential of Wayhaven decided to turn it into the community it is today.
Youâd think it being called âRooting Dayâ would mean they planted a tree or something to honour it, but no, they laid the first stone at the Cornerstones! I kind of liked the irony in that, hehe. Thankfully, they only developed on the buildings already there and didnât cut into the nature surrounding the town.
Anyway, apart from me reminiscing about lore for Wayhaven I came it with sooo many years ago, I also got a ton of editing and rewrites done! Though I did at one point rewrite a whole scene for Adam/Avaâs romanceâŠonly to realise it was supposed to be for Nate/Natâs, lol! That was painful to get rid of! But I love what came out of the bones of that scene and sprung to life on rewriting!
I want to do a couple more playthroughs, just to check the new stuff doesnât bring up any weird bugs or complications, then Iâll be sending it over the editor, which means Iâll be starting the next chapter tomorrow!
One of my amazing patrons did suggest an elegant solution for my conundrum over the randomisation of the unit for the Chapter 3 sceneâhaving the first playthrough be randomised and then having it as a choice for subsequent playthroughs. Really clever and perfect solution!
So, I worked really hard on finding out how this could be achieved! I know in RenâPy you can use like a âglobalâ or âpersistentâ variable, I think, to make that work, but I just canât find anything for Choicescript that would achieve it except changing the ending stuff and setting variables there, which I donât think would work when it comes to publishing. Which is a real shame, as I think that would have worked! If I canât find anything after another search, then Iâll be seeing what readers favour, either choice or random for that still.
If anyone has anyone thoughts on coding for this though, Iâd be very grateful to learn!
Next week will be social media days before diving into the next chapter!! Social media days will take a while as itâs the Character Q&A on Patreon throughout this whole month, which starts on Sunday. Got some interesting questions Iâm excited to answer for that, hehe! ;D
Hope you all have the most amazing weekend! Weâll be offline as usual, so Iâll update you all again next week <3
#the wayhaven chronicles#interactive fiction#unit bravo#twc detective#romance#vampires#update#choice of games#hosted games#interactive novel#choicescript#twc book 4#the wayhaven chronicles book 4#lore#the world of wayhaven
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YenimĂrĂ« (Q. year-jewel) Steel, silver, garnet, velvet, flax, graphite Unknown attribution ca. FA 90 Rivendell archive, anonymous donor (TA 3020) Among the circles of Noldor for whom ear-piercing was acceptable as adornment, the first set of earlobe piercings was most often performed by a parent or a close family member when the individual came of age (variable, but frequently at one yĂ©n, hence the term yenimĂrĂ«). This partially intact set of earrings, otherwise in excellent condition, demonstrates few indications of House or family affiliation, a somewhat unusual finding in the early First Age period. The accompanying sketches, estimated to be from the same time period as the jewelry, nonetheless appear to suggest a relation of caretaking and affection.
for @tolkienekphrasisweek day 4, tattooing, piercing, and body art
<3 Mairien is @ola-the-clown's, Ancalimon mine
#tolkien ekphrasis week#day 4#TEW day 4#silmarillion#tolkien#my ocs#the bright trashlord#tolkien oc#silmarillion oc#// let them be tender and vulnerable...#// not mom and son but they ought to be...#// hc that ear touching is an intimate gesture reserved for family and close friends or lovers#// earrings being a particularly personal gift and the swapping of one earring in a set being a sweetheart gesture#// but no joy or tenderness lasts forever >:D
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If a part time lord and a full time lord had a child, would the children be full time lords? (eg. if Professor Song and the Doctor had kids. I know they don't, but this is a hypothetical.)
If a part-Time Lord and a full-Time Lord had a child, would the child be a full-Time Lord?
First of all, congratulations: you've just invented a time-sensitive quasi-human meta-Gallifreyan with serious parental issues!
đ§Ź Genetics: Mostly Gallifreyan, Slightly Human
River Songâborn human, gestated in the Time Vortexâis often described as a protoâTime Lord*. River has several Gallifreyan traits: regeneration, enhanced perception, respiratory bypass, psionic range. But she's also undeniably a little bit human.
Now, pair her with the Doctorâa full Gallifreyan (according some accounts)âand the result would be a child who is biologically almost entirely Gallifreyan, with triple-stranded DNA with extra nucleotides: Lindartron (regeneration), Chronine (temporal perception), Psychine (psionic capacity).
There may be a slight human allele here or there, depending on River's residual genome, but given the dominance of Gallifreyan traits, any human traits would likely be a minor feature or get overshadowed/cancelled out by Gallifreyan biology.
đ But Are They a Time Lord?
Ah. No.
'Time Lord' is not a species, it's a degree. You become a Time Lord through:
Successfully completing your Time Academy education
Having biotechnological modification (including neural, DNA, and biodata enhancements)
Owning a robe and that weird peacock collar thing
So while the child would be functionally Gallifreyanâstrong, brilliant, temporally adeptâthey wouldn't be a Time Lord unless the Academy still exists.
đ« SoâŠ
Their kid would be biologically very Gallifreyan, possibly with some inherited human adaptability or hybrid variability. And with some deep-seated issues. Though they wouldn't be a Time Lord unless they earned the title.
*We at GIL strongly encourage the use of the term proto-Gallifreyan, not protoâTime Lord, despite Professor Moffat's persistence.
Related:
đŹ|đŸđœWhat is the biology of proto/partial-Time Lords?: The potential biological aspects of proto/partial Time Lords.
đŹ|đ§Źđ€What's the structure of Gallifreyan DNA?: How their DNA is structured including the fourth strand, Rassilonâs Strand.
đŹ|đ„đ§ŹHow would a hybrid fit in on Gallifrey?: Social, cultural, and academic integration of hybrids throughout Gallifreyâs history.
Hope that helped! đ
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#doctor who#gallifrey institute for learning#dr who#dw eu#gallifrey#gallifreyans#ask answered#whoniverse#gallifreyan history#GIL: Asks#GIL: Gallifrey/Culture and Society#gallifreyan culture#gallifreyan lore#gallifreyan society#GIL: Gallifrey/History#GIL: Individuals/The Doctor#GIL: Species/Gallifreyans#GIL#GIL: Species/Human#GIL: Individuals/Other#GIL: Biology/Reproductive
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Do we have any canon information on Viagoâs age? I tried looking it up but didnât find anything really, and itâs bothering me. I want to figure out the age gap and stuff with my rook de rivaâŠ.
we do not! but let me break down the numbers with which we can guess at one so you can all suffer with me through this
ok so apparently, based on, like, comics writers on message boards, we know the comic series where teia and viago make their first tiny appearance, in ventus, is set abt 9:44 dragon. in eight little talons, the tevinter nights short story we get most of our teia and viago knowledge from, they talk about the ventus job like it happened quite recently. itâs the most recent time they worked together, and they donât act like itâs been that long apart. so letâs say for the sake of argument that we can put eight little talons at roughly 9:45 dragon. i think that basically checks out with the timeline on the antaam occupation (which in eight little talons is on the horizon but hasnât begun)
what we do know about ages in eight little talons is that teia is 28. so in 9:45 viago is older than 28 and old enough to remark on her being âthe youngest talon in historyâ, but young enough that a 28-year-old is into him with no remark from either of them on him being particularly older or any kind of a large age gap, which given how truly endlessly insecure he is here about whether sheâs really into him or just playing around, i feel would come up if it existed. so in his 30s... somewhere? which would mean he was born between 9:06 and 9:15 dragon
dragon age: the veilguard takes place somewhere between 9:49 and 9:54 dragon. (i know.) the veilguard character creator says itâs eight years since the breach (9:49). patrick weekes on bluesky plus the date for thirty years ago featured in the online short story the flame eternal say itâs 9:52. and john epler in a bioware discord q&a says itâs ten years since trespasser (9:54).
so if you believe heâs 30 in eight little talons and that the game is set in 9:49 then heâs 34. but if you believe heâs like 38 in eight little talons and the game is set in 9:54, then heâs 47.
conclusion: ????????
i guess ignoring everything said or published prior to the game, trusting the game itself, and committing to 9:49 veilguard is the smart move though. so that cuts down our variables. if we accept the 9:49 date and that he was in his 30s in 9:45 then heâs... somewhere from 34-43 in veilguard
a further note is i believe the datamined files for veilguard say that teia is 28 and viago 32. this canât be true because teia was 28 in eight little talons which, even if it wasnât in 9:45, was definitely at least a couple of years ago. but you could take that as their canon age gap and make viago 32 in eight little talons and thus born in 9:13 dragon and 36 in veilguard? if you felt like it.
#viago de riva#do not trust my maths. i cannot add. i am tryinge#(this would make him somewhere between 16 and 25 when he met my rook#because of sol-specific lore. i add this for my own benefit only)
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Relationships in The Missing
Hey babes,
I'm getting a lot of asks about relationship increases in The Missing, thought I could compile questions here and if you have more, list them in the comments.
Q: Why did I not get xyz scene?
A: Sometimes you need a certain level of romantic points to get certain dialogue. Sometimes you need to be on a certain path.
One I'm being asked about right now is the option to go up to Mads when you're at the bar. 'Why could I have a friendly conversation with Yasin but not with Mads?' Well, that's how it's written, sorry. The contexts are different - the conversation with Yasin is you bumping into him by chance, while seeing Mads is on your initiative. My line of thinking was, if you were sapphic and you were out on a date or with your girls, why would you walk up to this man whom you've met once?
Sorry to the sapphics who wanted to talk with Mads.
Q: Are there no friendship stat?
A: I mean, yes, there is. I don't know where this came from. Don't worry, there is!
Oftentimes, especially if you're men-only or female-only, the friendship increase is mixed with the romantic increase, more on that below. Why? To control line count. To get more stuff in for less. I don't think there's a lot to gain by wording the same thing twice, but one is romantic and the other is friendly. I'd rather add a cute little variable.
There ARE friendship-only increases though, so you can still be friends with the characters you don't actively romance.
Q: I am on female only path, why am I being offered romantic scenes with men?
A: If you are on female only or male only paths and take diamond scenes with a person of the sex you are NOT romancing, it won't be romantic, but instead offer friendly improvement. I am really sorry if this isn't clear in game, I'll take a look with my tech if the stat symbols have been switched.
But rest assure, you're not gonna be randomly jumped by a man if you're into girls....... wait, uhm, you will, but not romantically!
Thanks for playing!
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