Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
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There’s an idea that’s been on my mind for the last several months, and while it’s not FNaF related at all, I still want to share it because I like it.
It’s entirely fantasy—it would be surprising if it wasn’t, given everything that’s involved it, but, Anyways-
It follows Binx—an (anthro) jackalope, their sibling Rox, and a few others that I’ll eventually get to. But, for right now, I’m going to focus on these two. Getting straight to the point... Rox died.
Some time before the main plot would start happening, Rox proceeded to get captured by someone, lost her antlers and an arm, and then was killed. Binx found him—but it was too late.
And while, at first, Binx doesn’t do anything major, and simply grieves over their sibling, until they remember something—resurrection. Rox is gone for about a month before it happens.
Basically stealing something that can actually cause the revival, Binx immediately went into the process of trying to revive their older sibling, not wanting her gone any longer.
However, here’s the thing about resurrection in this world. It’s obviously a thing that can be done—it can be successful—but it’s not an easy thing. You could have whatever to cause a resurrection, but it has the possibility to not work.
There’s only about a 9% chance of any revival/resurrection actually ever succeeding—and Binx just happened to get lucky. But even then, there’s more problems going on.
While it brought Rox back, and healed the bare minimum, one: she’s still needing time to to actually recover. Two: Rox can barely remember anything after being brought back.
He still remembers certain things—who he is, going on adventures—dying, etc. However, Rox is unable to remember Binx at all, among other people and other certain things.
And then comes another problem. While actually being alive now, the whole resurrection doesn’t seem to be a permanent one. It basically worked, but only a little bit?
Think of it as a spell—Binx revives their sibling—she’s alive again—not a sort of zombie or anything—but slowly, the spell is disappearing, and soon, Rox will die again. But, clearly, Binx doesn’t want that.
...But, in other words: Never try to resurrect anyone here. It just sucks.
So, what follows is basically: Binx must try to find a way to fully save their sibling before it’s too late, as well as wanting to get Rox’s memories back—while Rox himself... doesn’t really want that.
I don’t think I’m doing that great at describing this—but, trust me, there’s a lot to it, but I just don’t know how to describe it the best.
That whole situation isn’t the only thing going on—because, at the same time as that, there’s a villain (of course) going around, and the siblings need to be protected.
Uhhh... yeah. That’s all I have to say.
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