#What is DevOps
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Explore the fundamentals of DevOps, its core methodologies, and best practices for implementation. This guide explains how DevOps fosters collaboration between development and operations teams, resulting in faster software delivery and better quality control.
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What is DevOps?
DevOps is a partnership between IT Operations and Development that enables automated and repeatable software development and deployment. The firm can provide software applications and services more quickly thanks to DevOps. The words “Development” and “Operations” are combined to make the full term “DevOps.”
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Why AI and ML Are the Future of Scalable MLOps Workflows?

In today’s fast-paced world of machine learning, speed and accuracy are paramount. But how can businesses ensure that their ML models are continuously improving, deployed efficiently, and constantly monitored for peak performance? Enter MLOps—a game-changing approach that combines the best of machine learning and operations to streamline the entire lifecycle of AI models. And now, with the infusion of AI and ML into MLOps itself, the possibilities are growing even more exciting.
Imagine a world where model deployment isn’t just automated but intelligently optimized, where model monitoring happens in real-time without human intervention, and where continuous learning is baked into every step of the process. This isn’t a far-off vision��it’s the future of MLOps, and AI/ML is at its heart. Let’s dive into how these powerful technologies are transforming MLOps and taking machine learning to the next level.
What is MLOps?
MLOps (Machine Learning Operations) combines machine learning and operations to streamline the end-to-end lifecycle of ML models. It ensures faster deployment, continuous improvement, and efficient management of models in production. MLOps is crucial for automating tasks, reducing manual intervention, and maintaining model performance over time.
Key Components of MLOps
Continuous Integration/Continuous Deployment (CI/CD): Automates testing, integration, and deployment of models, ensuring faster updates and minimal manual effort.
Model Versioning: Tracks different model versions for easy comparison, rollback, and collaboration.
Model Testing: Validates models against real-world data to ensure performance, accuracy, and reliability through automated tests.
Monitoring and Management: Continuously tracks model performance to detect issues like drift, ensuring timely updates and interventions.
Differences Between Traditional Software DevOps and MLOps
Focus: DevOps handles software code deployment, while MLOps focuses on managing evolving ML models.
Data Dependency: MLOps requires constant data handling and preprocessing, unlike DevOps, which primarily deals with software code.
Monitoring: MLOps monitors model behavior over time, while DevOps focuses on application performance.
Continuous Training: MLOps involves frequent model retraining, unlike traditional DevOps, which deploys software updates less often.
AI/ML in MLOps: A Powerful Partnership
As machine learning continues to evolve, AI and ML technologies are playing an increasingly vital role in enhancing MLOps workflows. Together, they bring intelligence, automation, and adaptability to the model lifecycle, making operations smarter, faster, and more efficient.
Enhancing MLOps with AI and ML: By embedding AI/ML capabilities into MLOps, teams can automate critical yet time-consuming tasks, reduce manual errors, and ensure models remain high-performing in production. These technologies don’t just support MLOps—they supercharge it.
Automating Repetitive Tasks: Machine learning algorithms are now used to handle tasks that once required extensive manual effort, such as:
Data Preprocessing: Automatically cleaning, transforming, and validating data.
Feature Engineering: Identifying the most relevant features for a model based on data patterns.
Model Selection and Hyperparameter Tuning: Using AutoML to test multiple algorithms and configurations, selecting the best-performing combination with minimal human input.
This level of automation accelerates model development and ensures consistent, scalable results.
Intelligent Monitoring and Self-Healing: AI also plays a key role in model monitoring and maintenance:
Predictive Monitoring: AI can detect early signs of model drift, performance degradation, or data anomalies before they impact business outcomes.
Self-Healing Systems: Advanced systems can trigger automatic retraining or rollback actions when issues are detected, keeping models accurate and reliable without waiting for manual intervention.
Key Applications of AI/ML in MLOps
AI and machine learning aren’t just being managed by MLOps—they’re actively enhancing it. From training models to scaling systems, AI/ML technologies are being used to automate, optimize, and future-proof the entire machine learning pipeline. Here are some of the key applications:
1. Automated Model Training and Tuning: Traditionally, choosing the right algorithm and tuning hyperparameters required expert knowledge and extensive trial and error. With AI/ML-powered tools like AutoML, this process is now largely automated. These tools can:
Test multiple models simultaneously
Optimize hyperparameters
Select the best-performing configuration
This not only speeds up experimentation but also improves model performance with less manual intervention.
2. Continuous Integration and Deployment (CI/CD): AI streamlines CI/CD pipelines by automating critical tasks in the deployment process. It can:
Validate data consistency and schema changes
Automatically test and promote new models
Reduce deployment risks through anomaly detection
By using AI, teams can achieve faster, safer, and more consistent model deployments at scale.
3. Model Monitoring and Management: Once a model is live, its job isn’t done—constant monitoring is essential. AI systems help by:
Detecting performance drift, data shifts, or anomalies
Sending alerts or triggering automated retraining when issues arise
Ensuring models remain accurate and reliable over time
This proactive approach keeps models aligned with real-world conditions, even as data changes.
4. Scaling and Performance Optimization: As ML workloads grow, resource management becomes critical. AI helps optimize performance by:
Dynamically allocating compute resources based on demand
Predicting system load and scaling infrastructure accordingly
Identifying bottlenecks and inefficiencies in real-time
These optimizations lead to cost savings and ensure high availability in large-scale ML deployments.
Benefits of Integrating AI/ML in MLOps
Bringing AI and ML into MLOps doesn’t just refine processes—it transforms them. By embedding intelligence and automation into every stage of the ML lifecycle, organizations can unlock significant operational and strategic advantages. Here are the key benefits:
1. Increased Efficiency and Faster Deployment Cycles: AI-driven automation accelerates everything from data preprocessing to model deployment. With fewer manual steps and smarter workflows, teams can build, test, and deploy models much faster, cutting down time-to-market and allowing quicker experimentation.
2. Enhanced Accuracy in Predictive Models: With ML algorithms optimizing model selection and tuning, the chances of deploying high-performing models increase. AI also ensures that models are continuously evaluated and updated, improving decision-making with more accurate, real-time predictions.
3. Reduced Human Intervention and Manual Errors: Automating repetitive tasks minimizes the risk of human errors, streamlines collaboration, and frees up data scientists and engineers to focus on higher-level strategy and innovation. This leads to more consistent outcomes and reduced operational overhead.
4. Continuous Improvement Through Feedback Loops: AI-powered MLOps systems enable continuous learning. By monitoring model performance and feeding insights back into training pipelines, the system evolves automatically, adjusting to new data and changing environments without manual retraining.
Integrating AI/ML into MLOps doesn’t just make operations smarter—it builds a foundation for scalable, self-improving systems that can keep pace with the demands of modern machine learning.
Future of AI/ML in MLOps
The future of MLOps is poised to become even more intelligent and autonomous, thanks to rapid advancements in AI and ML technologies. Trends like AutoML, reinforcement learning, and explainable AI (XAI) are already reshaping how machine learning workflows are built and managed. AutoML is streamlining the entire modeling process—from data preprocessing to model deployment—making it more accessible and efficient. Reinforcement learning is being explored for dynamic resource optimization and decision-making within pipelines, while explainable AI is becoming essential to ensure transparency, fairness, and trust in automated systems.
Looking ahead, AI/ML will drive the development of fully autonomous machine learning pipelines—systems capable of learning from performance metrics, retraining themselves, and adapting to new data with minimal human input. These self-sustaining workflows will not only improve speed and scalability but also ensure long-term model reliability in real-world environments. As organizations increasingly rely on AI for critical decisions, MLOps will evolve into a more strategic, intelligent framework—one that blends automation, adaptability, and accountability to meet the growing demands of AI-driven enterprises.
As AI and ML continue to evolve, their integration into MLOps is proving to be a game-changer, enabling smarter automation, faster deployments, and more resilient model management. From streamlining repetitive tasks to powering predictive monitoring and self-healing systems, AI/ML is transforming MLOps into a dynamic, intelligent backbone for machine learning at scale. Looking ahead, innovations like AutoML and explainable AI will further refine how we build, deploy, and maintain ML models. For organizations aiming to stay competitive in a data-driven world, embracing AI-powered MLOps isn’t just an option—it’s a necessity. By investing in this synergy today, businesses can future-proof their ML operations and unlock faster, smarter, and more reliable outcomes tomorrow.
#AI and ML#future of AI and ML#What is MLOps#Differences Between Traditional Software DevOps and MLOps#Benefits of Integrating AI/ML in MLOps
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🔍 Git Architecture | Understanding the Core of Version Control 🚀
Ever wondered how Git works behind the scenes? This video breaks down the core architecture of Git and how it efficiently tracks changes. Learn:
- 🏗 How Git Stores Data: The difference between snapshots and traditional versioning. - 🔀 Key Components: Working directory, staging area, and local repository explained. - 🌐 Distributed System: How Git enables collaboration without a central server. - �� Commit & Branching Mechanism: Understanding how changes are managed and merged.
Master Git’s architecture and take full control of your code! 💡
👉 https://youtu.be/OHMe-H35xWs
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The Best Career Options After Computer Science Engineering
https://krct.ac.in/blog/2024/06/04/the-best-career-options-after-computer-science-engineering/
As a graduate with a degree in Computer Science Engineering, you are stepping into a world brimming with opportunities. The rapid evolution of technology and the expanding digital landscape means that your skills are in high demand across various industries. Whether you are passionate about software development, artificial intelligence, cybersecurity, there is a career suitable to your interests and strengths. In this blog, let us explore some of the best career options after Computer Science Engineering degree.
Best Career Options After Computer Science Engineering
Software Developer/Engineer
Software developers are the architects of the digital world, creating applications that run on computers, smartphones, and other devices. As a software developer, you will be involved in writing code, testing applications, and debugging programs.
KRCT’s robust curriculum ensures you have a strong foundation in programming languages like Java, C++, and Python, making you a prime candidate for this role. You will be tasked with developing and maintaining software applications, collaborating with other developers and engineers; and ensuring that codebases are clean and efficient.
The role requires proficiency in multiple programming languages, a keen problem-solving ability, and meticulous attention to detail.
Data Scientist
Data science is one of the fastest-growing fields, combining statistical analysis, machine learning, and domain knowledge to extract insights from data. KRCT provides the analytical prowess and technical skills needed to thrive in this field.
As a data scientist, you will work with large datasets to reveal trends, build predictive models, and aid decision-making processes. Also, your responsibilities will include collecting and analysing data, constructing machine learning models, and effectively communicating your findings to stakeholders. This career path requires strong statistical and analytical skills, proficiency in tools such as R, Python, and SQL, and the ability to clearly convey complex concepts.
Cybersecurity Analyst
With the increasing number of cyber threats, the demand for cybersecurity analysts is higher than ever. As a cybersecurity analyst, you will monitor networks for suspicious activity, investigate security breaches, and implement necessary security measures to prevent future incidents. Further, this role demands a thorough understanding of security protocols and tools, sharp analytical thinking, and a high level of attention to detail.
Artificial Intelligence/Machine Learning Engineer
Artificial Intelligence and Machine Learning are the currently trending and revolutionizing industries, where we can witness significant milestone from healthcare to finance. KRCT’s focus on cutting-edge technologies ensures you have the skills to build and deploy AI/ML models. As an AI/ML engineer, you will work on creating intelligent systems that can learn and adapt over time.
So, your responsibilities will include developing machine learning models, implementing AI solutions, and collaborating with data scientists and software engineers to innovate and enhance technological capabilities. A strong grasp of algorithms and data structures, coupled with programming skills, is essential for this role.
Full-Stack Developer
Full-stack developers are versatile professionals who work on both the front-end and back-end of web applications. Moreover, KRCT equips you with the knowledge of various web technologies, databases, and server management, enabling you to build comprehensive web solutions.
As a full-stack developer, you will design user-friendly interfaces, develop server-side logic, and ensure the smooth operation of web applications. Additionally, this role requires proficiency in multiple programming languages, an understanding of web development frameworks, and the ability to manage databases.
Cloud Solutions Architect
Cloud computing is transforming how businesses operate, and cloud solutions architects are at the forefront of this transformation. KRCT’s curriculum includes cloud computing technologies, preparing you to design and implement scalable, secure, and efficient cloud solutions.
Also, as a cloud solutions architect, you will develop cloud strategies, manage cloud infrastructure, and ensure data security. Furthermore, this role requires in-depth knowledge of cloud platforms like AWS, Azure, or Google Cloud, along with skills in network management and data security.
DevOps Engineer
DevOps engineers bridge the gap between software development and IT operations, ensuring continuous delivery and integration. KRCT provides a strong foundation in software development, system administration, and automation tools, making you well-suited for this role.
As a DevOps engineer, you will automate processes, manage CI/CD pipelines, and monitor system performance. This role demands proficiency in scripting languages, an understanding of automation tools, and strong problem-solving skills.
Why KRCT?
KRCT stands out as a premier institution for all of its Engineering courses due to its rigorous academic programs, state-of-the-art facilities, and strong industry connections. Our college emphasizes practical learning, ensuring that students are well-versed in current technologies and methodologies. Also, we have the best and experienced faculties in their respective fields.
KRCT’s placement cell has a remarkable track record of securing positions for graduates in top-tier companies. Regular workshops, seminars, and internships are integrated into the curriculum, providing students with valuable industry exposure. Additionally, the college’s focus on research and development encourages students to engage in cutting-edge projects, preparing them for advanced career paths or higher education.
KRCT’s commitment to excellence is reflected in its alumni, who are making significant contributions in various sectors worldwide. The supportive community and extensive network of alumni also provide ongoing mentorship and career guidance to current students.
To Conclude
Graduating from KRCT opens up numerous career options after computer science engineering degree in the technology sector. Whether you choose to become a software developer, data scientist, cybersecurity analyst, AI/ML engineer, full-stack developer, cloud solutions architect, or DevOps engineer, the knowledge and skills you develop during your engineering degree will pave the way for a bright future. Thus, embrace the opportunities, continue learning, and let your passion for technology guide you towards your ideal career path.
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#agile development#backend development#conclusion#continuous deployment#continuous integration#deployment#designing#DevOps#DevOps engineer#documentation#FAQs#frontend development#introduction#lean development#maintenance#product manager#Programming Languages#quality assurance engineer#requirement analysis#scrum master#software development#software development jobs#software development life cycle#software engineer#test-driven development#testing#types of software development#user documentation#what is software development
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How DevOps Development Services Redefine Efficiency | Transformative Solutions
The evolution begins with The DevOps advantage. Harness our expertise for seamless software development. Experience innovation, efficiency, and excellence in every digital endeavor with How we redefine DevOps development services.
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DevOps is not merely a set of practices or tools, it’s a culture that emphasizes collaboration, communication, and integration between development and IT operations teams
#why we need DevOps culture#what is DevOps culture#Building a DevOps Culture#why DevOps is important#why DevOps is popular#how to build a DevOps culture
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What language are DevOps tools?
DevOps tools can be developed using various programming languages, and the choice of programming language often depends on factors such as the tool's functionality, target platform, and the preferences of the developers who create and maintain the tool. As a result, DevOps tools are available in a wide range of programming languages. Here are some programming languages commonly used for developing DevOps tools
Python
Python is a popular choice for DevOps tools due to its simplicity, readability, and extensive libraries. It is frequently used for scripting and automation tasks. Tools like Ansible, SaltStack, and many automation scripts are written in Python.
JavaScript/Node.js
JavaScript, especially when used with the Node.js runtime, is commonly used for building web-based DevOps tools and dashboards. Node.js provides excellent support for creating server-side applications and automation scripts.
Go (Golang)
Go is known for its performance, simplicity, and concurrency support. It is used for building lightweight and high-performance DevOps tools. Docker and Kubernetes are examples of projects that heavily rely on Go.
Ruby
Ruby is favored by some DevOps engineers for its elegant syntax and is used in tools like Chef and Puppet for configuration management. Ruby is also the language of choice for creating Ruby on Rails applications, which may be used for DevOps dashboards.
Java
Java is used for building robust and scalable DevOps tools, especially in larger enterprises. Jenkins, a widely-used CI/CD tool, is developed in Java.
Shell Scripting (Bash)
Shell scripting, specifically Bash scripting on Unix/Linux systems, is frequently used for writing quick automation scripts and command-line tools. Many DevOps scripts and one-off automation tasks are written in Bash.
PowerShell
PowerShell is a scripting language developed by Microsoft and is commonly used for automating tasks on Windows-based systems. It's often used in mixed Windows/Linux environments for DevOps automation.
Perl
While less common today, Perl has been historically used for writing system administration and automation scripts. Some legacy DevOps tools may still be written in Perl.
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#🌟 Preparing for an Azure DevOps interview? Here are the top 5 questions you should know:#1️⃣ What is Azure DevOps?#2️⃣ Describe some Azure DevOps tools. 3️⃣ What is Azure Repos?#4️⃣ What are Azure Pipelines?#5️⃣ Why should I use Azure pipelines and CI/CD?#Get ready to impress your interview techquestions#kloudcourseacademy#AzureDevOps#InterviewPrep#TechQuestions
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#Docker in DevOps#what is docker#virtual machines#docker container#what is docker in DevOpswhat is docker in DevOps#benefits of docker in DevOps#install docker
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What is DevOps culture?
DevOps culture refers to the set of values, practices, and behaviors that promote collaboration, communication, and shared ownership between development and operations teams within an organization. It represents a shift away from traditional silos and encourages a more integrated and cross-functional approach to software development and IT operations. DevOps culture aims to break down barriers, improve efficiency, and create a more agile and responsive organization.
Key Characteristics of DevOps Culture
Collaboration
DevOps culture places a strong emphasis on collaboration between teams that were traditionally separate, such as development, operations, quality assurance, and security. Teams work together throughout the entire software development lifecycle to achieve common goals.
Shared Responsibility
In a DevOps culture, teams share responsibility for the success of the entire software delivery process. This means that everyone involved takes ownership of the outcome, from code development to deployment and beyond.
Open Communication
Effective communication is essential in DevOps course. Teams openly share information, updates, and feedback to ensure that everyone is aligned and aware of the project's status and requirements.
Automation
Automation is a core tenet of DevOps culture. By automating repetitive tasks, deployments, testing, and infrastructure provisioning, teams can reduce manual work, improve consistency, and speed up the delivery process.
Continuous Improvement
DevOps culture encourages a mindset of continuous improvement. Teams regularly assess their processes, identify areas for enhancement, and implement changes to achieve greater efficiency and effectiveness.
Agile and Lean Principles
DevOps often draws inspiration from Agile and Lean methodologies. Agile practices emphasize iterative development, while Lean principles focus on eliminating waste and improving processes.
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Introduction to Git: Understanding the Basics of Version Control
Git is a distributed version control system essential for modern software development. It enables multiple developers to collaborate efficiently by managing changes to code over time. Mastering Git is crucial for any developer or DevOps professional, as it supports streamlined workflows, effective collaboration, and robust code management.
What is Version Control?
Version control tracks changes to files, allowing you to recall specific versions and manage code history. It helps prevent conflicts by enabling team members to work together without overwriting each other’s changes. Git’s version control system is vital for maintaining a clear and organized development process.
Key Features of Git
1. Distributed Architecture: Git stores the entire repository locally for each developer, enhancing speed and allowing offline work. This is a shift from centralized systems where all data is on a single server.
2. Branching and Merging: Git supports multiple branches for isolated work on features or fixes. This facilitates experimentation and seamless integration of changes into the main codebase.
3. Staging Area: The staging area lets developers review changes before committing them, ensuring precise control over what gets recorded in the project history.
4. Commit History: Each change is recorded as a commit with a unique identifier, enabling developers to track, revert, and understand project evolution.
5. Collaboration and Conflict Resolution: Git's tools for handling merge conflicts and supporting collaborative development make it ideal for team-based projects.
Benefits of Using Git
- Enhanced Collaboration: Multiple developers can work on separate branches with minimal conflicts. - Flexibility and Efficiency: Git’s distributed nature allows offline work and faster local operations. - Reliable Code Management: Git's branching and merging capabilities streamline code management. - Security: Git uses SHA-1 hashing to ensure code integrity and security.
Why Learn Git?
Git is foundational for modern development and DevOps practices. It underpins tools like GitHub, GitLab, and Bitbucket, offering advanced features for collaboration, continuous integration, and deployment. Mastering Git enhances coding skills and prepares you for effective team-based workflows.
Conclusion
Understanding Git is the first step toward proficiency in modern development practices. Mastering Git enables efficient code management, team collaboration, and seamless CI/CD integration, advancing your career in software development or DevOps.
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What is difference between Azure and Azure DevOps?

Azure and Azure DevOps are two distinct offerings from Microsoft, each serving different purposes in the world of software development and cloud computing. Here's a breakdown of the key differences between Azure and Azure DevOps:
Azure
Purpose
Azure, officially known as Microsoft Azure, is a cloud computing platform that provides a wide range of cloud services and resources for building, deploying, and managing applications and services.
Services
Azure offers a variety of services including virtual machines, databases, storage, networking, AI and machine learning, analytics, IoT, serverless computing, and more.
Use Cases
Azure is used to create and host applications, websites, databases, and services in the cloud. It's also used for storage, analytics, machine learning, Internet of Things (IoT) solutions, and more.
Audience
Developers, IT professionals, data scientists, and businesses looking to leverage cloud resources for their applications and services.
Examples: Hosting websites, deploying applications, managing databases, running virtual machines, analyzing large datasets.
Azure DevOps
Purpose
Azure DevOps is a set of development tools and services that facilitates the entire software development lifecycle, from planning and coding to testing and deployment.
Services
Azure DevOps includes services such as Azure Boards for work item tracking, Azure Repos for version control, Azure Pipelines for CI/CD, Azure Test Plans for testing, and Azure Artifacts for package management.
Use Cases
Azure DevOps is used for managing source code, automating builds and deployments, tracking project tasks, managing testing, and facilitating collaboration among development teams.
Audience
Developers, DevOps engineers, testers, project managers, and anyone involved in software development and delivery.
Examples
Setting up CI/CD pipelines, tracking work items, managing source code repositories, automating testing, orchestrating release processes.
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
#Unity#Unity3D#Video Games#Game Development#Game Developers#fuckshit#I don't know what to tag news like this
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Hi, again! MissedMileMarkers! Been a while since I've been on Tumblr again and I must say, I truly missed seeing your work after a long while of studying for my finals and preparation for Christmas. I hope you're having a great holiday this year too, as I would love to see what adventures you'd be going on. What movies do you enjoy? And what's your absolute favorite movie, if you ever have one? If not movies, then books perhaps?
Anyway, I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject, although it doesn't hurt to try! Here are some photos I took, from my hometown. (P.S, I'm not anywhere in the US, just needed to point that out hehe)










Hey eyeofcathulu,
Its been a while since I have seen you in my feed. There are a few Tumblr's that stick out to me due to name, content etc. Your name is one of my favorites and always stands out. So lets get started on your questions shall we? I truly missed seeing your work after a long while of studying for my finals and preparation for Christmas
I really hope that you do well on your finals. Finals can be a very stressful time. Stay motivated, focused and calm, With all of that you will the day. Even if you cant do any of those things preparation will also win the day. Best of luck!
I hope you're having a great holiday this year too,
So far the holiday season has been good. Thank you so very much for the well wishes.
I would love to see what adventures you'd be going on.
The most notable adventure was the snow back in November. We got a fair amount. They were calling for much more over the days after but the storm never materialized into anything of not. I have also started working a walking video project. The start of that project has been very tough. But like any good journey it wont be easy and I know it.
What movies do you enjoy? And what's your absolute favorite movie, if you ever have one? If not movies, then books perhaps?
There are a few things here to unpack so let get to it. So for the types of movies that I absolutely enjoy. Are movies with a psychological twist. Movies like "Secret Window", "Memento" (not sure if that is the right spelling). My absolute favorite movie is "4 rooms" I like how each room is directed by a different director. The final room is my favorite. When it comes to literature the last non technical book that I read was "The stainless Steel Rat". I re-read it about 6 months ago. I sadly do not read non technical material as much as I used to.
Anyway, I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject, although it doesn't hurt to try! Here are some photos I took, from my hometown.
More about me specific to tech. I bring this up because it goes into one of your other questions that was just outlined.
So the reason I spend most of my time reading technical material is because I come from Tech. I am a devops / infrastructure / security engineer by trade. I also develop in a few different languages.
How I got into photography in a more professional sense is I got fired from my job. I have never even been written up before in my life let alone fired. I released a new product for a company ontime and under budget. 2 days after the successful release they fired me with 0 warning or chance to improve. They just used me for a specific purpose and then paid it forward by terminating me. I know this is truth but this event still hurts me to this day. I also might add their severance was garbage. That happened earlier this year and I have been doing this ever since. I have applied to over 10,000 jobs (that is no exaggeration) and have been on around 20 interviews. I have received 0 job offers. That part of this journey has been really hard.
Still to this day as strange as this is going to sound. "I do not view myself as a photographer". What I mean by this is probably not what one would think. I am a provider of emotion. Pictures invoke an emotion that I can never understand onto the people that see them. I can think the invoked emotion will be X however it will be Y for the person, and even if I can understand emotion Y from my perspective I can never understand EXACTLY how the person actually experiences that.
Tech v.s. Photography. In my tech career I change peoples lives. It was due to my hard work, dedication and precision that won the war. Literally thousands of people depended on only me doing my job. If I took one misstep then everyone, all their loved ones, families etc would all have been without financial security. I love working in tech. I get the same type of satisfaction as I do with tech that I do with photography but in much different ways.
"I never really dabbled in photography because I think I'm not really cut out for it because of my lack of knowledge on the subject,"
Statements like this should always be treated as an indicator to follow a potential passion.
More about my view(s)
The world is a very amazing place. The world is also very cruel that is not fair. I personally feel that no one should contribute to the evil that lurks in the shadows. All I am trying to do is bring true genuine emotion to people for whatever purpose serves them.
So you saying that you are getting through finals. Again I wish you nothing but luck. When you get to the point in your life when you enter the world please do it with nothing more then joy and happiness in your heart.
Back to the photography specific to you. I highly encourage you to do it. Just because someone does not have "training or education" sometimes all you need is passion.
A big part of life is figuring out what you don't want to do.
I highly encourage you to follow any creative path you choose. There is no time like the present to do what you might love and what other people night love.
P.S.
I really liked the pictures. You captured your home in an amazing way. I really like how you captured the sun in a very unique way.
Thank you for sharing these with the world!
~ MissedMileMarkers

#photography#city photography#light photography#night photography#driving#cars#city life#far away#eyeofcathulu#missedmilemarkers#bird#birdblr#bird of the day
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