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#Wii u snes emulators
vewortape · 2 years
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Wii u snes emulators
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#Wii u snes emulators serial#
#Wii u snes emulators archive#
#Wii u snes emulators upgrade#
#Wii u snes emulators iso#
#Wii u snes emulators download#
Fixed crash on launch when using network shares.
Fixed crash when used as wiiflow plugin.
Added option to not append Auto to save filenames.
Fixed preview image not displaying on GameCube.
Updated spanish translation (thanks Psycho RFG).
Snes9x drawing optimization (3-4% speed boost).
Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA).
Reduce compile time by unmacro Tile file.
Fixed Dragon Ball Z Hyper Dimension black screen.
Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast).
Fixed ZL button mapping for Wii U GamePad.
Fixed bg_preview image (thanks Tanooki16!).
Fixed buttons for all SNES peripherals (thanks niuus!).
Added L+R+START trigger to go back to emulator.
#Wii u snes emulators serial#
Added support for serial port 2 (SP2 / SD2SP2) on Gamecube.
Disable ROM information display by default.
Fixed some 3rd party controllers with invalid calibration data.
Fixed GameCube version issues with SD2SP2.
If missing, will load directly into the game
Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed.
Fixed graphical glitches on GameCube port.
Significant memory usage reductions (fonts and loading cover images).
Corrected aspect ratio by changing viWidth to 644 (vaguerant).
Added ability to change the player mapped to a connected controller.
Changed max game image dimensions to 640x480 to support screenshots.
Fixed issue with displaying screenshots.
Updated French translation (thanks Tanooki16!).
Added L+R+START for back to menu for Wii Classic Controller.
Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!).
These controls can be changed in "Controller Configuration" menu. They will be loaded automatically upon loading the game.Įnter to the selected menu or change selected option IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. A Cheats menu option should be available. After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing 'Home' after loading a game. Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension. See the tinysmb page for additional information and troubleshooting.īy default, cheats are loaded from "/snes9xgx/cheats/". Here's an example snippet for your XML configuration file:Īlso be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. This XML file is created for you upon first loading the emulator and entering/exiting Preferences. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share.
#Wii u snes emulators iso#
ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).
#Wii u snes emulators download#
Please download RTOOL which will allow you to convert the image into SMC format. Generally,Īll images you find will be in this format, but if you run across one that isn't Your SNES rom images must be in SMC, SFC, SWC, or FIG format. Copy the installer files to your SD/USB deviceīy default, roms are loaded from "snes9xgx/roms/".You must have Snes9xGX installed in one of these locations. This channel tries load /apps/snes9xgx/boot.dol from SD or USB.You must have Homebrew Channel 1.0.8+ running on IOS58 to run the installer.
#Wii u snes emulators upgrade#
Either upgrade to System Menu 4.3, or use the IOS58 Installer. You must have IOS58 to use this channel.Wii Channel wilsoff and MrNick666 were gracious enough to create an official Wii Channel. Remember to also create the snes9xgx directory structure required.
#Wii u snes emulators archive#
Included in the archive into the root of your SD card. If you already have the channel installed, just copy over the apps folder The most popular method of running homebrew on the Wii is through the HomebrewĬhannel. Unzip the archive's contents directly to the root of your SD or USB device.
Original/filtered/unfiltered video modes.
Autodetect PAL/NTSC, 16:9 widescreen support.
SNES Super Scope, Mouse, Justifier support.
Retrode/Xbox 360/Hornet controller support.
Wii U GamePad support (requires homebrew injection into Wii U VC title).
Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and GameCube controller support.
Based on Snes9x 1.60 (with faster Blargg S-SMP module).
10.2 Unnoficial version with Sixaxis Support.
10.1 Unofficial version with game cover support.
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blueskittlesart · 1 year
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how do u play zelda games... or are u just very familiar w the lore without having played all of them? i only have a switch and have played botw and totk it's the only console i've ever had and i'd like to play more games like ocarina of time and wind waker and majoras mask but idk how to access them and also. expensive 😭
i've played every game I talk about on here! I try not to talk about ones i havent played bc i don't have a full understanding of them lol. for me it's been about 10 years since I started playing zelda games so I've had some time to get this many under my belt but I can definitely recommend some good games & methods for new players!
since you said you only have a switch, i'll start with legal ways to get older zelda games on the switch. many of these will be expensive and arent actually the method i recommend to play them but. for the sake of being thorough. im gonna mention them.
skyward sword HD remake (highly recommend!!) this game would probably be a pretty good starting point after botw and the remake is notably easier to play than the original. it is $60 tho when the original game was $30. so
NES and SNES virtual consoles which are free with a nintendo online subscription have the original zelda, zelda II, and a link to the past on them. as a new player i wouldnt SUPER recommend any of these but alttp is definitely worth it if you DO end up liking some of the more modern games in the series.
the dreaded n64 virtual console has oot on it but im just straight up gonna tell you not to buy that shit. oot is a must play but there are millions of better ways to play it
the fucking $60 links awakening remaster. don't buy this
the way I personally played most of my games is either via console or hacked console. if you're willing to invest in a secondhand wii to hack you can emulate basically any console that came before it, including the n64 for oot and the gamecube for wind waker. if you're willing to invest in OR you have an old 3ds lying around (preferably that hasnt been updated recently but you can get around that) you can hack it to play GB/GBA/DS/3DS games, which includes link's awakening, minish cap, albw, oot 3d, and majora's mask 3d!
if you're looking for a COMPLETELY free option, my next suggestion is emulation. you want a decent PC to be able to run most of this shit without speed drops, and some newer consoles won't run perfectly no matter what. wii games especially are really dicey because of their reliance on motion control so there's not a lot of emulators out there for them.
for anything before the N64 (majora & any game released before it) I recommend the MAME vintage game emulator. this thing was originally built for arcade games but runs a lot of vintage consoles pretty well too and is generally intuitive and user-friendly.
Visual Boy Advance is a good option for GBA games (link's awakening, 4 swords, minish cap, oracle games.) these may also work on MAME
Desmume for DS games (phantom hourgass, spirit tracks)
Citra for 3DS games (requires high processing speed & decent graphics card, most laptops will not run it) (oot & mm 3d, albw)
for gamecube (wind waker) I used dolphin emulator on my hacked wii so I can't vouch for how it'll run on anything else but i believe it should also be able to emulate wii games? (sksw, tp)
hope this helps fuel your loz adventures! if you ever have specific questions about emulation or hacking i might be able to help also lol i hate paying for games so i do this a lot
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luigiblood · 1 year
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Some thoughts about Nintendo Switch Online retro games since last time
This is essentially going to be not much of a post but I guess I could talk about a few things about its future since with all the updates that we got since last time.
We'll talk about UI code, Pokémon, NES, Fire Emblem and N64.
UI code upgrade
Literally the next day since my last post about it, on March 16th, Nintendo added new NES, SNES and GB titles. Under the hood, they did do a massive change to the user interface programming, bringing pretty much every NSO app to the latest user interface codebase that GB and GBA NSO had.
That said it brings absolutely no visible changes, NERD has just made sure to bring everything up-to-date. This is just more stable and probably easier to program and manage UI code.
Pokémon Stadium 1 & 2
On April 12th, Nintendo released Pokémon Stadium to NSO + Expansion Pack, and with no Transfer Pak support.
Of course, what did I even expect since there's no old mainline Pokémon titles yet (if ever?).
My opinion about Pokémon on NSO is that it will get stuck to only spinoffs. My worst case realistic scenario (aside from no rerelease) is Pokémon Company selling the old gens at $15 piecemeal (yes, $5 more than on 3DS Virtual Console).
Personally I expect Pokémon Company to be very strict about Pokémon management, and those games are highly abusable with glitches, honestly and are kind of region locked, too to some extent especially between japanese and international players, but they still bothered to rerelease them and supporting them with a way to transfer your Pokémons out of the games. It's also abusable if you supported the Transfer Pak in Pokémon Stadium titles since they also work like extra boxes for your Pokémons and those support save states, which was explicitly removed out of the 3DS Virtual Console release...
They did also release Pokémon Stadium 2 this week, also without Transfer Pak support.
I did look at the emulator really quick and did find that they added new functions for Lua script hacking for the games, and it does kinda look like they rebuilt the entire thing from a new version at least.
I'll speak more about N64 emulation later.
Mystery Tower
Fast forwarding a bit, on June 6th, Nintendo added more NES, SNES and GB titles. One of them was Mystery Tower by Namco.
This bothered me, because I knew what this game was, but the title did absolutely not sound right. Turns out this title is actually brand new, they had this title in their collection, the original title was "BABEL" which is interesting since this means it is a first case of title change hacks on NSO. That said I did eventually find out that Japan also had a title change to "The Tower of Babel", which was also done in collections, but also the Wii U Virtual Console release!
Anyway please try this puzzle game, just keep in mind the direction and how you can turn around stuff based on how you face it.
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Fire Emblem
On June 23rd, Nintendo released Fire Emblem for the GBA NSO app. But Japan also had Fire Emblem: The Binding Blade, the actual first GBA Fire Emblem title, as we only started to get these games since the second GBA title.
I'll refer to them as FE6 (The Binding Blade) and FE7 (Fire Emblem) from now on.
This update was interesting for a couple reasons.
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It just so happens that the japanese version of FE7 can link to FE6's completed save files to unlock a couple things in the game.
So now, when you go into multiplayer, after the first player selects FE7, the second player is allowed to select either FE7, or FE6 for "Link Cleared Save Data" (official english text). Another player can simply share their save files to another player.
This also means that the GBA app now has the ability to load different games for each player depending on the choice of the first player who serves as the host.
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(This screenshot is me messing around with the functionality.)
However this is not the only noteworthy thing to happen, because it wouldn't feel fair for a single player to not being able to transfer their own FE6 saves to FE7. Well, they did actually implement a hack for single player too!
They actually reimplemented the linking process inside the emulator just to avoid emulating a second GBA for it, and it would seamlessly transfer the save data just fine.
If you're wondering about what it unlocks, a quick read made me figure out that it skips Lyn's story, and add new scenes to the epilogue and other small additions as well. Those new epilogue scenes are available in the US version by default, but not in the EU versions for some reason. They can also be accessed in the JP version without a save transfer by finishing the game 9 to 11 times (what the heck).
This functionality working as it is really cool, honestly, and it makes a process less painful to do like it was back then, and it did make me feel confident in the transfer of data between games like with Golden Sun & Golden Sun: The Lost Age or the Zelda Oracle games... speaking of...
The Legend of Zelda: Oracle of Ages/Seasons
Those two games ended up randomly coming at the end of July this year. They are known for being two parts of a fuller story if you link each of them from whatever order you start them with.
And that's where my disappointment came in to remind me of the terrible reality that is Nintendo Switch Online.
It is doable for two players to share their save files to each other through multiplayer, but if you wanna do the games yourself on your own in single player, you'll have to input the password you get from the other game.
That is kinda sad considering it's the first player who selects the save file from the other player, it could have been very easy to setup in a way that's easy to use without needing to implement any specific user interface, but that didn't quite happen.
I hope they'll bother for Golden Sun considering the tiers of password this game can have with Golden Sun: The Lost Age, but I am starting to think if the game does offer a way to transfer without needing any additional work, they wouldn't do it. In the case of Fire Emblem, this way of save transfer was the only way to do it.
I did not mention much about this, but Oracle of Ages/Seasons are also known for having exclusive content if you play those games on a Game Boy Advance. After looking into it though, it does not seem like we're missing much, but it's kinda sad that they're not really in their most definitive way to play them.
Pokémon Trading Card Game
Two weeks after those last two games, Pokémon Trading Card Game and Pokémon Stadium 2 were released.
The cool thing about this game, is that they emulated the infrared communications.
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At least, Card Pop does work, for sure, which does require emulation of the IR communcation... or does it?
Upon a quick inspection of the emulator code, I found out that the emulator does indeed patch the game ROM's functions, and thanks to the disassembled Pokémon Trading Card Game offering me a lot of information, I found out that they absolutely don't emulate the IR communications at all and outright replace the IR functions to point to a invalid 0xDD opcode (opcodes are small commands that CPU executes)... which probably points to a function in the emulator to specifically manage this. Ain't that funny? In any case though, they do at least let all IR communications work just fine, and that's what matters.
(For the nerds who wants to look this up, the emulator keeps SHA1 hashes of the ROM you can easily search for, then points to a struct of 100 bytes original to compare, 100 bytes to patch, address, size, and something else I don't get.)
I ended up looking this up as someone pointed me to this video:
youtube
It turns out in the original game, one of the cards, the Phantom Venusaur, is impossible to obtain due to a mistake in the calculations of the odds, on which this video explains very well in detail.
This is the reason that motivated me to look at how the emulator might patch the game, and see if they fixed this issue: They did not fix this problem, I see no patch for any of the relevant code for this.
So, NERD, if you're reading this, look at 06:5D92, you can definitely fix this in one way or another.
N64 emulation
So... the Pokémon Stadium 2 release at least updated the emulator in some way, because they added new functions for the Lua scripting for N64 game hacks, and some of the UI engine stuff got shuffled around.
Then I tried some of the games, to see if some things got fixed:
F-Zero X did NOT get its framerate drop fixed.
Goldeneye's Dam level has texture tiling fixed. Interesting.
Since I noticed this last thing, it was pointed to Graslu00 who knows the game in and out and already compared the emulation of the game on NSO and Xbox... to a disappointing degree.
Here's his thread about the fixes... or rather the lack of: https://twitter.com/Graslu00/status/1688994099477528576
The update did also some additional fixes to Pokémon Stadium 1, though I don't really know much about it other than it relates to rendering and soft reset in some way.
Unfortunately the N64 emulator is still not up to snuff, but I think the most annoying thing is still the controls. The default controls suck, let us change them in the emulator, per game! Offer also better stick emulation!
It still pains me to rely on the Switch OS remap feature, it's not good for this, it messes too much with some of the macros, it sucks!
It annoys me when I see the text "Change Control Method" in the emulator files too, you guys clearly thought about it! Why isn't it a feature after months with nothing?
Future releases
There's still a couple N64 games left that were explicitly announced for 2023, such as 1080° Snowboarding, Excitebike 64 and Mario Party 3.
That said Japan also had plans for release of Harvest Moon 64 (which I see no reason why we can't get it now that Harvest Moon SNES got released since), but also Goldeneye 007, on which Japan has it on the highest age rating (CERO Z).
Considering how the plans are going and how lazy everything is (sorry devs, I'm sure you guys know already, but most of the results of this just don't impress me and don't fill me with confidence aside from GB/GBA somehow), I just think N64 NSO will randomly get a 18+ rating and put every N64 game under parental control bullshit out of nowhere with no warning for Japan.
Also, where's the alternate languages for NES and SNES games?
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blind3dbylight · 7 months
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Light's recommended emulators: macOS standalone
Well, I've had a Mac since around November 2023 and it's high time I wrote this.
If you're looking for my previous posts: [Windows standalone] [RetroArch]
Preamble
Full disclaimer: I am writing this running a M2 MacBook Air on macOS Sonoma 14.2.1. Your mileage may vary on other CPUs or older versions of macOS. Some of these will, if you're using Apple silicon, require Rosetta 2 if not already active.
I'll be using a significant amount of color coding throughout this little primer. Blue: Notable information Green: This is a good thing Orange: Go with caution Red: Warning!
You should generally always check if the emulator you are using supports Metal as a graphics backend. macOS doesn't support Vulkan, but some may try to use the MoltenVK translation layer, which doesn't always have Metal equivalents. Additionally, OpenGL on macOS is forever stuck at the outdated version 4.1, and may someday be removed entirely. For this list of recommendations, I will denote which ones support Metal and which use MoltenVK or OpenGL.
As before, if you need BIOS files (or just want a more comprehensive information source than a Random Guy™ on Tumblr), EmuGen is the place to go.
Most systems
OpenEmu is an excellent Mac-exclusive multi-core emulator (much like RetroArch), whose cores use code based on other open-source emulators. It can emulate everything up to the fifth generation of consoles (PlayStation, N64, Saturn), but standalones will be required for anything past that. I strongly recommend OpenEmu based on personal experience, especially if you're not a fan of RetroArch's clunky UI. * OpenEmu's graphics backend is unknown at this time.
ares is another multi-core emulator that might do you just fine. Its cores are quite good, particularly its SNES core as that was derived from bsnes (when Near was still running the ares project). Others aren't quite as good or are outshined by standalone emulators. * ares uses OpenGL on Mac.
Remember that you'll need BIOS files for the FDS, Sega CD, and Sega 32X.
Standalone emulators
Nintendo
NES: SwiftNES is a cycle accurate NES emulator built in SwiftUI. The advantage of this is that it will run natively on Apple silicon. It is a bit resource hungry (dev admitted they made some design decisions ever), but it will emulate nearly everything about the NES--although it is not at the full NES library yet in terms of compatibility. I'd just use ares or OpenEmu for the time being. * SwiftNES uses Metal.
SNES: bsnes is available on Mac. If you're using Apple silicon or the last Intel Macs made, it'll run well. Recommend the nightly builds. * bsnes uses OpenGL on Mac.
Nintendo 64: Mupen64Plus is available for Mac. As with its Windows version, it's command-line based, and any plugins written for Zilmar's spec won't work with it. Recommend using a frontend. * Mupen64Plus uses OpenGL on Mac.
GameCube & Wii: Dolphin again remains your best option here, but it's as legendary on Mac as it is literally anywhere else. It includes a stripped-down version of mGBA to emulate GameCube/GBA connectivity for those games that support it, and can connect to a real Wiimote + accessories via Bluetooth. GameCube specifically has a version of this core in OpenEmu, but I recommend you use the standalone version of Dolphin since that is more frequently updated, as I am currently aware. * Dolphin supports Metal as a backend.
Wii U: Cemu has a macOS version in its experimental releases. I haven't messed with it much, so not currently sure how well it runs on Apple silicon (will test further later). * Cemu uses MoltenVK on Mac.
Nintendo Switch: Ryujinx has a Mac version. As the Switch is not perfectly emulated yet, don't expect things to run 100% perfectly--glitches will happen. Many commercial games are fully playable though. You will have to supply any needed keys or system files yourself. * Ryujinx uses MoltenVK on Mac.
Game Boy line: Use mGBA, VBA-M, or SkyEmu. SkyEmu and mGBA can emulate real-time clock features (gen 3 Pokemon games) and Boktai's solar sensor, but not the e-Reader. VBA-M can emulate the e-Reader alone but cannot link it to other GBA games. They'll all emulate the DMG and GBC. * mGBA and VBA-M use OpenGL on Mac. * SkyEmu's status is unknown at this time.
Nintendo DS: Use either melonDS or DeSmuME. BIOS files aren't required, but are heavily recommended. melonDS can emulate DSi features DeSmuME refuses to. Creative differences, you know. * melonDS and DeSmuME use OpenGL on Mac.
Nintendo 3DS: Citra, along with yuzu, had its development permanently halted following yuzu’s settlement with Nintendo. However, its source code has been archived and it is still quite functional in its current state. Other devs have since picked it up again—a notable fork being Lime3DS, which also has a Mac version. * Citra uses MoltenVK on Mac.
Sony
PlayStation: DuckStation is your best bet here. If you have ever used Dolphin before, this will feel very familiar. You shouldn't need to muck about with settings too much except in very specific cases. You'll need BIOS files. * DuckStation supports Metal as a backend.
PlayStation 2: PCSX2 is available for macOS. You'll need BIOS files, but it works about as well as it does on Windows. Recommend you use the nightly builds. * PCSX2 supports Metal as a backend.
PlayStation 3: RPCS3 has a Mac version too. You'll need official firmware libraries to run it. Since PS3 emulation is quite resource hungry, I'd recommend you run it on at least a fairly recent, decently spec'd Mac, like a MBP or a Mac mini/Studio. MBAs are fanless and might heat up a bit. * RPCS3 uses MoltenVK on Mac.
PlayStation Portable: PPSSPP is your only real option, but it's a good'un. Make sure you get the system fonts installed, or else text is gonna look weird (MHFU, anyone?) * PPSSPP can use either OpenGL or MoltenVK on Mac.
PlayStation Vita: Vita3K, your only option, has a Mac version. Note that this platform isn't perfectly emulated yet, your mileage may vary. * Vita3K uses MoltenVK on Mac.
SEGA
All systems prior to Saturn: Your only decent options for most Sega systems are either ares or OpenEmu. BIOS files are required for 32X and Sega CD emulation.
Sega Saturn: Mednafen, in my opinion, is the king of Saturn emulation. You may also see it referred to as Beetle. As with its Windows incarnation, it is command-line based, and it is very picky about what BIOS files to use. Get them from EmuGen and they will be properly named. Bear in mind that there aren't any Mednafen frontends available for macOS. Use OpenEmu or RetroArch with Mednafen as a core if that's an issue for you. Mednafen will require a CUE sheet to know where the music data for a game is. * Mednafen uses OpenGL on Mac.
Sega Dreamcast: Flycast is your only option here, but it seems to be alright. BIOS files aren't required for Dreamcast alone, but are recommended. They are required for NAOMI/AtomisWave emulation--use the MAME ROMs for those. * Flycast uses either OpenGL or MoltenVK on Mac.
Microsoft
Xbox: You can give xemu a shot. Some setup required. * xemu uses OpenGL on Mac.
Xbox 360: There's no emulators for this running natively on macOS. You'll have to use Xenia on a Windows machine.
Other systems
ares can emulate the Neo Geo AES/CD.
ares, OpenEmu, and Mednafen can emulate the Neo Geo Pocket.
ares, OpenEmu, and Mednafen can emulate the WonderSwan/Color.
ares, OpenEmu, and Clock Signal can emulate various first and second generation consoles.
Same CDi and MAME can bomb Dodongos emulate the Philips CD-i.
Phoenix and MAME can emulate the 3DO. 4DO is only available outside of Windows as a libretro core.
MAME can emulate most arcade hardware. Believed to use OpenGL.
Old/obscure PCs
Clock Signal can emulate various old OSes, such as those of the Apple I/II/III and the MSX/MSX2, among others, and can emulate floppy drives as required. You will have to supply disk images yourself, however. Uses Metal.
TRS80GP can emulate the Tandy TRS-80. Graphics backend unknown.
VirtualC64 can emulate the Commodore 64. Uses Metal.
UTM is a virtual machine app based on QEMU, made specifically for Mac. Useful for running obscure games and software since it can also run classic Mac OS. It's free if you get it from their site (Mac App Store version is paid). Their website has a few images ready to go (such as Windows 11 ARM, a couple distros of Linux, and classic Mac OS 9. Others will need to be user-supplied and properly configured. Uses Metal.
86Box emulates old x86 CPUs primarily to run MS-DOS. There is also the Staging or X forks of DOSBox. Uses OpenGL.
Running PC games on Apple silicon
Most games are developed with x86-64 architecture in mind or simply never get native macOS versions. Additionally, Apple completely dropped all support for 32-bit apps as of macOS Catalina.
And while this isn't usually an issue (most Mac users, myself included, don't really buy a Mac for gaming), if you want to run a Windows-only game on your M series Mac, use Whisky.
No, I'm not telling you to take shots (unless you want to)--Whisky is a modernized wrapper for Wine built in SwiftUI that makes it easy to create and manage bottles, install and run PC games with almost no issue, all with no technical knowledge required.
The GitHub page also lists any edge cases that may impact certain games. As it states, Whisky is designed purely for Apple silicon running at least macOS Sonoma. If you are running an Intel Mac, just install Windows via Boot Camp.
Platforms not currently emulated
THERE ARE NO EMULATORS FOR THE FOLLOWING PLATFORMS THAT WILL RUN COMMERCIAL GAMES/SOFTWARE. ANY YOUTUBERS CLAIMING OTHERWISE ARE SCAMS!
iOS/iPadOS (Some iPad apps can be run in macOS if you are running Apple silicon, at least macOS Big Sur, and their devs have allowed for it in the App Store)
PlayStation 4 (some are in development but can't run games in a playable state yet)
PlayStation 5
Xbox One
Xbox Series S/X
Last updated on August 7, 2024. Please reblog from source when possible to make sure you have the most recent version of this post.
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jakethesequel · 9 months
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I love emulators very cool. I love FPGA/hardware emulators too very cooler. However my favorite thing is when some enterprising little bastards decide to re-create a whole console physically. That's badass. That's peak emulation to me right there. It can take original cartridges and disks? Mwah! It uses the original controllers? Hell yes! It interfaces with obscure original console accessories? Now you're just showing off! That's the dream, anyway.
Don't get me wrong PC emulation is great and I love you but even as a kid there were still games and consoles (mostly Nintendo tbh) that I knew I could emulate but still wanted to buy a real copy. The physical copies provided a felt, tactile difference in the play experience. Real buttons on a GBA vs a phone, the DS's screens and stylus, the 3DS's 3D; plus all of them had local multiplayer stuff that was hard to emulate. The Wii and Wii U had unique designs that are still hard to emulate properly, although we're much closer now; even the N64 isn't the same without its freakish Zaphod Beeblebrox controller, and Smash nerds are married to the Gamecube controller. Even MGS3 on the PS2 has some controls that rely on pressure-sensitive buttons (this is because Kojima is a genius). Of course some of that was just me having a collector's spirit and wanting to own physical copies, but I think there's definitely something to it that makes emulating the physical aspect of games just as worthwhile as the software.
The physicality and tactile design of games is underrated when it comes to talking about game design in general. Everyone will complain if a controller is uncomfortable or breaks down, but the solutions are treated as obvious and expected, when I doubt most people could actually tell you what design a controller needs to last hundreds on hundreds of game-hours without degradation to itself or its players' variably-sized hands. Add on "while equally supporting suitable control schemes for developers of wildly different game genres but without straying too far from the gamers' expectations" and "that can be mass-produced at a reasonable enough price to include a couple with the console and not bankrupt your customers if they need another." I think that's part of why I've always been primarily a PC-and-Nintendo gamer (besides my old PS2). Nintendo was always adding hard-to-emulate tactile differences to their consoles, while Sony and Xbox (despite having better generic controller designs) rarely ever made me think "this PS/XB game would be better enjoyed on the original console rather than the PC port/emulation." From early on they had Gunpei Yokoi replacing the joystick with the D-pad & buttons (becoming the default layout for future controllers, especially after the SNES upgrade) and sucessfully introducing portable consoles with the Game Boy; later the N64 introduced 3d gameplay and tried to handle that with its triclops controller, the DS and Wii both had unique designs that distinguished from the competition, the 3DS and Wii U added even more distinctive features on top of the DS/Wii framework, and the Switch broke free of the trap of consoles competing with PC through being the first real home/portable hybrid console. There were a lot of reasons to say "this GBA/DS/3DS/Wii/WiiU/Switch game would be better on the original console rather than PC."
By now though, people are catching up! Software emulation is getting better at managing the unique designs of consoles like the DS and Wii families, and 3rd-party physical peripherals are filling in the tactile elements. I hope to see that trend continue, especially as the originals -- like the DS and Wii families -- are breaking down over time. I did worry that the physical elements of those games could have gotten lost to time! It's great to see! I wish the software+hardware emulator devs and designers the best of luck; and I wish all Nintendo's C&Ds against them explode, setting the Nintendo legal department on fire. Fuck off, these games are a decade old and you don't even sell physical modern-console ports of them. Let the fans preserve, they do it better!
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owlixx · 1 year
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GBA Wishlist
Okay so I’m thinking about picking up a GBA so I can play those games on a real console instead of emulated. I had a silver and then a blue GBA SP as a kid. I’m torn between a modded original GBA or an SP, especially the triforce design. Anyways, I wanted to list some games I’d actually play on a GBA and figured I might as well post it online to look back on later, not sure if the notes will even make sense to anyone but me. Feel free to add recommendations. Also I had so much fun making this list that I’m thinking about going through and doing a similar list for the DS, 3DS, GameCube (on my WiiU), Wii (on my Wii U), Wii U, PS3, PS1 (on my PS3 or Vita), Vita, PSP (on my Vita) since those are the consoles I can currently play on original (or close enough) hardware.
Big hitters:
* Advance wars - 1 and 2, never really tucked into them past the tutorial before and having a real GBA would really force me to take them nice and slow.
* Fire emblem - multiple, I could even grab a fan tran of FE6
* Drill dozer - doubt I’d have rumble on a flash cart but this would have a lot more charm on a physical gba
* Pokémon mystery dungeon - again, I think I’d have more patience with this slow game on a real gba
* Chain of memories - been meaning to play this anyways
* FF5-6 patched - fan patched because of the audio, but I think these have exclusive content on a GBA vs snes/ps1 and I wanna play these games on a non-modern screen
* FF Tactics Advance - again, just feels more charming on a small screen
* MM battle network - been meaning to play these anyways
* NES Classics - not the best way to play these games, but kind of a novelty
* Super Mario advance 1-4 - would be so funny to play the Wii U rom of SMA4, but also I grew up with that game
* Kuru Kuru Kururin - always one I use to test a new emulator setup, easy fun
* Tony Hawk - had a recent Tony Hawk phase, these ones are supposed to be good
* Doom - novelty
* Game and watch gallery 4 - great for testing/pick up and play
* F zero/Mario kart - again, very pick up and play
* Mario golf advance tour - loved the gba Mario tennis and I should play this one too
* Wario Land 4 - had a wario land phase recently and stopped mid-3
* Golden Sun - I did actually do the first hour or so on Wii U but this game belongs on handheld
* Warioware - the definition of pick up and play
* Minish Cap - I feel like this game is good enough to be worth playing removed from the original console so it’s doubly worth playing on a real one
* Mother 3 - Cmon, this one is a gimme. Playing the fan Tran on a real GBA would be such an own on Nintendo
Lesser:
* Swordcraft Story - started this on vita, pretty cute
* Banjo Kazooie/Pilot - because I played nuts and bolts as a kid
* Bit generations - don’t have the ROM’s currently but I love a simple game
* Boktai - patched for the sensor but cmon it’s Hideo
* Bomberman - they made so many of these for GBA
* Bookworm - I’m a simple man
* Car battler joe - I always see this mentioned
* Starfy - fan trans
* Various SNES ports (DKC) - I had DKC as a kid but also there’s sooo many snes ports
* Dr Mario & Puzzle League - pick up and play
* Yugioh - I had one as a kid and got into these recently
* GTA - I think this one is a GTA3 prequel?
* Various fighting games (MK, GG, Tekken, SF) - novelty
* Jet grind radio - even if just for the music
* Finding Nemo - had as kid
* Lady Sia - seen on lists
* Sabrewulf - rare! And seen on lists
* That one xcom game (rebelstar) - I mean, I do like xcom
* LttP - never played it, I should look up version differences first
* Lego Star Wars - had as kid
* Return of the king - seen on lists, seems better than it should be
* Magical vacation - fan Tran, from Hazel’s video
* Pac-Man - various here, pick up and play
* Polarium - polarium DS is cute
* Puyo - pick up and play
* Zone of the Enders - I’ve been meaning to play this and the 2 main games
* Denki blocks - cute puzzle game
* Gunstar super heroes - kind of a shmup, I stan treasure honestly
* Sword of mana - I think this is a remake of the first game? So it’s safe to start here?
* Sigma star saga - read about this in Nintendo power as a kid, seems like a shmup rpg hybrid
* Hamtaro - nobody will shut up about how good this game is for some reason
* Pinball of the dead - seen this one praised a few times
* Chu chu rocket - I wasn’t convinced until I saw that it had 2500 user created levels
* Tactics Ogre - surprised to see this so high on metacritic when I didn’t know it existed before
* Ninja Five O - no one will shut up about this game
* Various racing games
* Asterisk and obelisk XL - impressively 3D
* Harvest moon - maybe the tiny screen will finally convince me to have the patience to farm
* Activision Anthology - again, just for the novelty
Replay:
* 3 Castlevanias - only actually beat Aria
* Mega Man Zero - hard, maybe too hard
* Sonic Advance 1-3 - had 3 as kid, love these
* Kirby - didn’t beat amazing mirror, wouldn’t mind trying to 100% nightmare
* Metroid Zero Mission/Fusion - classics. Perfection.
* Pokémon RSE/FRLG - always due for a replay
* Pokémon pinball - my go to testing game
* Mario tennis power tour - never did beat hard mode. And it’s been a while
* Mario Vs donkey kong - played as kid
* Klonoa - very pick up and play
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cluepoke-archive · 2 years
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ooo abt earthbound !! x) i really wanna play it but im not sure where. do u know if i should i get a snes emulator? r there alternatives?? :P
Personally I've been playing it on my switch through the online membership expansion packs SNES +NES downloads!! Irc you can download it on a 3ds via CFW (wich is what I plan on doing for Mother 3, but I also wanna learn more about the official fan translation and if it's better to play that version elsewhere) so far mother 3(the third eb installation) still hasn't received localization outside of Japan as far as my knowledge, wich is a shame because so many people want it. I think you can also get earthbound 1+2 on a wii u if you have it..
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aamitmorthos · 2 years
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I posted 21,669 times in 2022
That's 9,480 more posts than 2021!
579 posts created (3%)
21,090 posts reblogged (97%)
Blogs I reblogged the most:
@fluffydancer618
@dragonwolf3416
@bubblegum-gf
@copperexception
@just-illegal
I tagged 8,813 of my posts in 2022
#creative friends - 560 posts
#genshin impact - 347 posts
#sims 4 - 303 posts
#scott the woz - 265 posts
#stardew - 211 posts
#rtumblr - 194 posts
#long post - 165 posts
#save - 158 posts
#q - 157 posts
#:o - 148 posts
Longest Tag: 139 characters
#👉🏾👈🏾 we dont have to put my stuff on blast you know 🥺 my unironically ironic obsession with the plant man is no one's business ya know
My Top Posts in 2022:
#5
... wait a minute
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WAIT A MINUTE
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Did I miss a @/changes , @/wip , or @/staff post where they talked about adding this to the tabs??? When did this happen????
I've been asking for "custom dashboards" for years and while this isn't something like "list" on twitter you can sub to blogs making this your ONE custom dash.
Personally, I really wish I could remove "for you". It's not necessary as a tab here. I would still like to see the option to create custom dashes so I can have a dash just for mutuals and another just for artist, ya know what I mean?
135 notes - Posted April 15, 2022
#4
does potion permit have romance options? bc the witch doctor wants me dead and that's kinda hot of him 😳
139 notes - Posted June 14, 2022
#3
not me just finding out the wii u & 3ds shops are closing next year this way 😩
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sucks. especially seeing how they don't seem to be bringing virtual console over since nintendo online IS the new virtual console... anyway
3ds hack guide
Wii U hack guide (Tiramisu is newer but less stable)
Haxchi/CBHC & Mocha guides (they're older but more stable)
r/flashcarts (for anyone who doesn't want to install cfw)
Emulators: 3ds DS Wii U Wii/Gamecube N64 SNES NES GBA/GB
Games: Ziperto(I recommend ublock origin) hShop Vimm's Lair
293 notes - Posted February 16, 2022
#2
ya know, i didn't think this disney life sim game would let you be mean, sarcastic, dismissive, and non binary but here we are
412 notes - Posted September 9, 2022
My #1 post of 2022
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502 notes - Posted October 12, 2022
Get your Tumblr 2022 Year in Review →
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blazehedgehog · 2 years
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Hey, I'm the guy that asked about you playing games after 'poking' around with them in emulators. Thank you for doing that, but I didn't clarify my question properly. I meant to ask about games you then started playing after that initial 'poking' session, not games you try to beat in that single session.
Inevitably, yes.
Technically, I think that's how I ended up finishing Super Metroid for the first time in my life. It was one of those things sort of like Super Mario All-Stars on the Switch, where I bought it for the Wii U Virtual Console, played about halfway through it thinking that was the first time I'd ever finished Super Metroid, and then I remembered years prior, I'd gotten most or all the way through the game on an emulator one random weekend.
That's probably how I beat Jurassic Park on the SNES for the first time, honestly. I only intended to "poke" at the game, realized I could finally savestate to save my progress, and made the effort to finish the game.
It probably happens a lot with racing games. A lot of the time, one of the ways I like to "decompress" is to boot up a racing game and watch Youtube on my TV. A couple years ago, I ended up finishing most or all of Need for Speed Underground on the Gamecube via Dolphin because I was bored and it was available.
It probably doesn't happen too often, though. I mean, I can have trouble even just finishing games I have a financial investment in (read: games I bought and paid for).
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cardboardluigi64 · 4 months
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So over the course of about a week, I had extracted the game roms from the various Virtual Console games I had bought on the Wii, 3DS, and Wii U over the years when their online stores were still up. (Well actually, my brother had bought Final Fantasy 1, Circle of the Moon, Minish Cap, Phantom Hourglass, A Link to the Past, and Super Metroid, but whatever. We shared the consoles.)
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Now I can do whatever I want with these roms, whether that's using them in an emulator, or putting them on a flashcart or some other rom loader to play them on authentic hardware.
Some of these were easier to get than others. For the Wii U Virtual Console games, I used the Dumpling homebrew application to dump all of the games, and from there, it varied depending on the game. For N64 and DS games, I just had to find the files and rename their extensions. For NES, SNES, and GBA games, I used a program called wiiuvcextractor that converted the proprietary formats they used to more common formats used in emulators (.nes, .sfc, .gba). It was pretty easy to use. And then for the Wii games, I used a program called nfs2iso2nfs to stitch the files together to make an ISO. It was easy enough to use once I knew what I was doing by reading a guide a bit more carefully.
The 3DS Virtual Console games were a bit more complicated to do. I had to go through GodMode9's file explorer to go through the files for each VC game to export the roms. The Game Boy and Game Boy Color games were easy enough to deal with (just had to rename the extensions). The one Game Gear game I had bought, Sonic Triple Trouble, I had to decompress with an application called mdfTools. I don't remember whether or not I just dragged and dropped it or used a command prompt, but it wasn't hard either way. And then there's the one NES game I had on 3DS, The Mysterious Murasame Castle. It was a Famicom Disk System game, and hoo boy, was it quite a doozy. First of all, I had to use a hex editor to copy and paste the actual game data without the filler data to a new file labeled .qd, and then I had to download Python specifically so that I could use a specific Python script so that the .qd file could be converted to a regular ol' .fds file.
It was quite a hassle, and technically, it would probably be the hardest one to do, given that some very basic hex editing shenanigans had to be done, but somehow, I found extracting the roms from the Wii Virtual Console games to be far more infuriating.
After some trial and error trying to extract files from the .wad files I had extracted from my Wii (with mixed results), I had found out about a Python program called vcromclaim, which streamlined the whole process, but I had to provide a NAND dump to use it. So after some more trial and error trying to find a program that could create a proper NAND dump, it took even more fiddling to get it to work because I have a monkey brain, but eventually I was able to get it to work... except I wasn't able to extract the one Neo Geo game I had, The King of Fighters '98, because it used a specific kind of compression. According to the readme on github, I would've needed some Python thing called PyCryptodome installed. I don't know what it did, but if I wanted to get every Virtual Console game I owned, I would need to install it. This took several attempts, but I had to reinstall Python outright because it turns out I didn't install it right the first time, but eventually, I got it to download, and got King of Fighters '98 properly extracted, too. And as an added bonus, I got all of their respective digital manuals as html files, so that's pretty neat.
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So I know what you might be wondering after reading all of this, because I've come across the same comment trying to look up guides and tools for this whole process.
"Why go through all of this hassle just for a couple of game roms? Wouldn't it just be easier and faster to just go to [INSERT ROM HOSTING SITE HERE] and download the same games?"
To which I say:
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Anybody can go onto the internet and download game roms. I should know. I've done it plenty of times myself. But it was never about the games. It was about wondering if it was possible and seeing if I could do it myself. Life's a journey, not a destination.
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chaoticharlotte · 4 months
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Emulation Masterlist
I'm bored while waiting for my Switch OLED to arrive, so you get this.
Multisystem Emulators: RetroArch, Mednafen, ares
Only one here that I've used is RetroArch. It's pretty good and, to my knowledge, has the best shader system of any emulator.
NES Emulators: Mesen, FCEUX*
Mesen is currently the top NES emulator, unless you're currently using Solaris. puNES and Nestopia UE are also recommended but Mesen is ideal.
SNES Emulators: bsnes, ares, SNES9x, ZSNES*
The first two of these are cycle accurate. ares is technically more accurate, but is missing some enhancements. ZSNES should only ever be used if you're running a complete toaster and can't run SNES9x.
N64 Emulators: simple64, RMG, ares, Mupen64Plus-Next**
Honestly expect this to become obsolete shortly with the advent of native ports. Mupen64Plus-Next is technically the best until we actually get there, however.
GameCube and Wii: Just run Dolphin, it's the only one that works.
Wii U: Cemu, same reasoning as above
Switch: Ryujinx (rip yuzu), same reasoning as above
Game Boy/Game Boy Color: SameBoy
SameBoy is the only one worth talking about, honestly. BGB and Emulicious aren't FLOSS, and BizHawk is just too niche if all you want to do is play games.
Game Boy Advance: mGBA
Nothing else worthwhile in all honesty.
DS: melonDS and DeSmuME
Only immediate difference I can think of is DSi support; melonDS has full support while DeSmuME has no support.
3DS: Citra (PabloMK7 fork), Lime3DS
Both of these are forks of the original Citra. They should work pretty similarly.
PlayStation: DuckStation
Finally moved away from a plugin system. Currently the best.
PlayStation 2: PCSX2
Is 23 titles away from full compatibility with every tested game. The next best emulator is only 42%.
PlayStation 3: RPCS3
Only one that works at all.
PlayStation 4: RPCSX
It will be the best once it actually starts working.
PlayStation 5: THERE ARE NO EMULATORS FOR THIS SYSTEM
PlayStation Portable: PPSSPP
84% compatibility with reported titles. Currently the best.
PlayStation Vita: Vita3K
In this case, best does not mean good. Currently the only emulator in development, with a measly 57% compatibility on reported titles.
*best for old systems
**only available through RetroArch
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freezingwhitefire · 5 months
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Having played the games in the past my current versions/suggestions are...
The Original Legend of Zelda play on the classic nintendo or on pc
Adventure of Link (not sure, only played via the Switch emulator)
A Link to the Past play on the Switch SNES Emulator
Links Awakening (Not sure haven't played it yet)
Ocarina of Time play on the Nintendo 64 or the 3DS (the play looks and is nicer on the 3DS but the buttons make the N64 my pick)
Majora's Mask play on the Nintendo 64 (there are some nice things about the 3DS but there are a lot of not so nice things there too)
Twilight Princess so far I have to say play the GameCube Version (the Wii can and will leave you in literal pain sometimes and I have no idea about the Wii U)
Wind Waker play the GameCube version (no idea about the Wii U)
Skyward Sword play on the Wii (The switch looks pretty but the controller needs to be recalibrated more often that way than the Wii had)
Oracle of Ages/Seasons play on the Switch Emulator (the screen being bigger is a huge help)
any others I haven't played on another system or they don't exist on another system.
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cc-plays-mario · 9 months
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Mario Game list
I'm playing my way through all the Mario games I can get my hands on. As there are so many, I'm not listing party and sport games as I'm not interested in playing them. Games that cross multiple consoles will only be listed once. If it's green I've completed it. List under the cut
Switch
Mario Kart 8 Deluxe (2017)
Mario + Rabbids Kingdom Battle (2017)
Super Mario Odyssey (2017)
Captain Toad: Treasure Tracker (2018)
New Super Mario Bros. U Deluxe (2019)
Yoshi's Crafted World (2019)
Luigi's Mansion 3 (2019)
Paper Mario: The Origami King (2020) - 100%
Super Mario 3D World + Bowser's Fury (2021)
Mario + Rabbids: Sparks of Hope (2022)
Super Mario Bros. Wonder(2023)
Luigi's Mansion 2 HD (2024)
Princess Peach: Showtime! (2024)
Paper Mario: The Thousand Year Door (2024)
Wii/Wii U (I'm waiting for the online emulator)
Super Mario 3D World (2013)
Dr. Luigi (2013)
Mario vs. Donkey Kong: Tipping Stars (2015)
Yoshi's Woolly World (2015)
Paper Mario: Color Splash (2016)
Super Paper Mario (2007)
Super Mario Galaxy (2007)
Dr. Mario Online Rx (2008)
Mario Kart Wii (2008)
Mario & Sonic at the Olympic Winter Games (2009)
New Super Mario Bros. Wii (2009)
Super Mario Galaxy 2 (2010)
3DS, DSI, DS
Super Mario 3D Land (2011)
Mario Kart 7 (2011)
New Super Mario Bros. 2 (2012)
Paper Mario: Sticker Star (2012)
Luigi's Mansion: Dark Moon (2013)
Mario and Donkey Kong: Minis on the Move (2013)
Mario & Luigi: Dream Team (2013)
Yoshi's New Island (2014)
Mario vs. Donkey Kong: Tipping Stars (2015)
Dr. Mario: Miracle Cure (2015)
Mario & Luigi: Paper Jam (2015)
Poochy & Yoshi's Woolly World (2017)
Mario & Luigi: Superstar Saga + Bowser's Minions (2017)
Luigi's Mansion (2018)
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2019)
Super Mario 64 DS (2004)
Yoshi Touch & Go (2005)
Mario & Luigi: Partners in Time (2005)
Mario Kart DS (2005)
Super Princess Peach (2005)
Mario vs. Donkey Kong 2: March of the Minis (2006)
New Super Mario Bros. (2006)
Yoshi's Island DS (2006)
Mario vs. Donkey Kong: Mini-Land Mayhem (2010)
Mario vs. Donkey Kong: Minis March Again! (2009)
Dr. Mario Express (2009)
Wario: Master of Disguise
Wario Land: Super Mario Land 3
GameCube
Super Mario Sunshine (2002)
Mario Kart: Double Dash!! (2003)
Wario World
Game Boy Advance
Super Mario Advance (2001)
Mario Kart: Super Circuit (2001)
Super Mario Advance 2: Super Mario World (2001)
Super Mario Advance 3: Yoshi's Island (2002)
Super Mario Advance 4: Super Mario Bros. 3 (2003)
Dr. Mario & Puzzle League (2005)
Mario vs. Donkey Kong (2004)
Mario Pinball Land (2004)
Yoshi Topsy-Turvy (2004)
Yoshi's Universal Gravitation (2004)
Wario Land 4
N64
Super Mario 64 (1996)
Mario Kart 64 (1996)
Yoshi's Story (1997)
Paper Mario (2000)
Dr. Mario 64 (2001)
SNES
Super Mario World (1990, SFC; 1991, SNES)
Super Mario Kart (1992, SNES)
Mario Paint (1992, SNES)
Mario & Wario (1993, SNES)
Mario is Missing! (1993, SNES)
Mario's Time Machine (1993, SNES)
Super Mario All-Stars (1993, SNES)
Yoshi's Cookie (1993, SNES)
Yoshi's Safari (1993, SNES)
Tetris & Dr. Mario (1994, SNES)
Wario's Woods (1994, SNES)
Super Mario World 2: Yoshi's Island (1995, SNES)
Super Mario RPG: Legend of the Seven Stars (1996, SNES)
Game Boy
Wario Land II
Wario Land 3
Wario Land 4
Super Mario Land (1989, GB)
Dr. Mario (1990, GB)
Yoshi (1991, GB)
Super Mario Land 2: 6 Golden Coins (1992, GB)
Donkey Kong (1994, GB)
Super Mario Bros. Deluxe (1999, GBC)
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cassioppenny · 11 months
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sorry 2 hear youre having a bad day X_X hope u feel better soon... anyway!!! what's loki's pokemon team as champion of kanto....OR. OR are any of the milesverse protags/rivals Gamers. if so what video games do they like to play......
SO SO SORRY I TOOK SO LONG I HAD TO DO SOMETHING anyway....
LOKI'S TEAM 🔥🔥🔥
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yeah it's literally just a mono psychic team lol. as they're a psychic type themselves he finds other psychic types the easiest to get along with. her espeon is his bestie kitties moment!!!
as for the gamers...
red - his family owns a snes and a gamecube. the snes is in his and green's bedroom and he plays mother 2 on it ALL THE TIME. him and green play like mario kart and meele with blue on their gamecube sometimes
green - shitty horror games officianado. she starts a lets play channel post rgby and screams at freddy fazbear
blue - his family only has an old as fuck genesis that used to be his dad's. loves sonic 3. would be absolutely devastated if he learned about sonic.exe
ethan - lies about having "real" consoles like a ps3 and xbox 360 but only has a wii and a ds. he's pokemon scott the woz in terms of games taste
kris - HUUUUGE rpg guy kingdome hearts strongest soldier. also plays rhythm games because. miku.
lyra - doom.
brendan- guitar hero
wally - rpg maker horror 100% also utdr
dawn - also loves horror shit. knows the most obscure horror schlock imaginable. probably made an eight hour video on fnaf lore
lucas - banjo kazooie collectathon platformers he MUST collect everything or he's explode
barry - sonic duh
hilbert - fighting games, battle sims, or anything competitive in general
hilda - too busy on that comp battle grind to game🔥 she does play some battle sims occasionally if the battle subway is closed or she wants to battle online
cheren - literally anything hilbert plays so he can be better at it than him
bianca - the sims and animal crossing and harvest moon and stuff like that. also rhythm games because meloetta
rosa - she likes anything she can find. her parents wouldn't let her play video games as a kid because they were "too violent" so now she happily eats up and slop she can find a rom for. loves gta just to spite her parents
nate - okay so fortnite doesn't exist yet in bw2 but. fortnite. also cod i guess. he's that type of gamer
hugh - REALLY salty fighting game player. also animal crossing
serena - she used to be a huge fan of kirby before dying 💀
calem - he's a cod kid sorry
shauna - she usually plays more casual games like rhythm games or farm/life sims but she is surprisingly really into metroid. (she has a crush on samus (gee i wonder what her taste in women is))
trevor - puzzle games and farming sims!! also collectathon platformers
tierno - ddr OBVIOUSLY he likes other rhythm games too
selene - she LOVES mario galaxy. rosalina was her childhood crush (gee i wonder what her taste in women is)
elio - he only plays REAL games for REAL MEN (proceeds to play crash bandicoot)
hau - animal crossing i think he plays games to relax and chill out
gladion - unironicly shadow the hedgehog 2005. he thinks shadow is just like him fr
lillie - her mom didn't let her play that many games when she was little but she LOVES playing mario galaxy with selene. also she plays animal crossing with selene and acerolla real
gloria - loz twilight princess. there's a funny wolf and swords of course she likes it
victor - he's a kirby fan but one of those kirby fans who INSIST that kirby is actually super dark and not for kids
hop - loz botw. him and gloria argue which zelda game is better
marnie - i think she likes cool stylistic indie stuff like rpg maker games, utdr, ect. she doesn't like overly corporate lifeless feeling games like new super mario. she really likes the world ends with you she'd think the style of that game kicks ass
bede - wii sports💀
juliana - retro games and games with retro artstyles!! she loves old shit so much she bought nso just for the retro games (she doesn't know how to emulate</3)
florian - he likes a lot of games actually!! he wants to be a game developer when he's older so he loves learning about game design and how games are made.
nemona - battle sims, fighting games, action games, ect she likes high action stuff!! she'd be a god at dmc i think
arven - he only has his childhood ds that's on life support. yes he does have cooking mama
penny - rhythm games, jrpgs, rpg maker, fighting games, ect ect she plays a LOT of stuff. also unfortunately plays gacha games. me and her are both in miku gacha hell i think
carmine and kieran - they just have their grandparents old ass wii but dead god can have the most insane round of mario kart they have ever seen
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kuipernebula · 1 year
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The "Geno fans excited to play game for first time" joke is so weird to me like. Are you assuming most Geno fans didn't grow up with an SNES? Or access to emulators? Hell, SMRPG was on virtual console for the Wii AND Wii U...
And I've seen the joke everywhere about the remake. Do people not know the game has been widely playable for years? Do they wanna make fun of his fans that badly?
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simanimals africa wii cheat codes
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