there are some people in bell's hells who just are who they are, and fearne is one of them.
her consistent spell choices and that dip into rogue have really made fearne a solid offensive caster with a variety of damage types (mostly fire of course) as well as a range of proficiencies and expertise that leads to moments like that 30 persuasion with teven.
but what i want to see is the monkey. she's out here walking around with a wildfire spirit monkey who is so goddamn cute. and yet pate is the familiar that gets the screen time. we saw more of him in exu--i want more of little mister! he was in every exu episode, but only appears fully in 36/68 episodes of c3 (mentioned in two additional episodes). by contrast pate has been in like 21, but that's every episode since laudna cast find familiar!
he really is a critical part of the subclass. every circle feature revolves around him! he's not always effective just doing attacks, but he has other skills than just shooting flame seed! send the monkey on a scouting mission! let him add to damage! let him commit arson! he can teleport fearne! i feel like i only see him in combat or humorous moments.
i want to see this lovely fey have her child/monkey with her because the concept was so fun in exu. matt makes great monkey noises. i know the assumption is that he's there. she has the plush mister as a proxy for in game mister. i just want him to get the same recognition.
EDIT: she's all about the chaos of wildfire. i want to see fearne communing with mister by burning in a bonfire. controlled burn. facing danger and death with the calm of a being who is sure of what needs to be done.
Fearne Calloway, Circle of the Wildfire druid, born under the red moon, embracing its power. With her monkey familiar Little Mister
Gosh, so excited for what awaits the campaign and characters next, since there are a lot of arcs and theories that have some sense and may come together. We'll see! ^^
Here we have some D6 with pips in the "Wildfire Druid" style. I am slowly dipping my toes into new dice terrain and I am excited for all the new things to come :) They still need sanding and inking.
Korean: geunyeoneun papyeon-eul wonhaji anh-assda
Italian: Non voleva il frammento
Arabic: lam takun turid alqishra
French: Elle ne voulait pas du tesson
Hindi: vah theekara nahin chaahatee thee
Less formal English: Dudes, she didn't want that stupid %^*&ing shard.
[please forgive the potentially very poor translation, this was just a "for fun" post i thought of and put together in a few minutes with google translate xD lol]
Okay but Fearne USED to be resistant to fire. I'm not crazy. I swear it's come up. Point being, the fact that she was so clear to Imogen that she's not resistant at all makes me think that was the other thing she lost in the heat transference with the captain. That was my hypothesis at the time, given how Matt laid on the imagery of the warmth leaving her in a very tangible way, but it seems up for debate if she ever was.
was literally just sitting there on my bed this episode kicking my feet back and forth watching keyleth and fearne both be absolute badasses. i love druids so much
I want chet to take the shard if fearne doesn't, man, I find bloodhunter to be a bit tactically underwhelming and I want Travis to get more to work with in that regard
I actually really love Fearne's decision. Like, I do want to see more druid levels (L10 and 11 wildfire druid have some GREAT stuff) but arcane trickster feels like such a lovely way to reflect Fearne and Birdie finally having a meaningful conversation and becoming closer, since that's Birdie's class.
I also think that having access to a few wizard spells - that she can easily upcast with druid slots, no less - is a great bit of utility to have. Disguise Self, which as far as I know, no one else in the party has, is likely going to be a huge help in this mission and others, and ranged mage hand with Fearne's thieves' tools proficiency is also a useful skill. I think after this level it probably does make sense to continue with druid, but Ashley's really done a lot of subtle character work to justify those rogue levels and if you @ her it should be to tell her it's great.
(For the anon who asked me about the mechanics and then told me to delete the ask - no worries! You are 100% correct that Fearne's low intelligence means this is a bit of an wildcard choice. However, she can take utility spells, which usually don't require any dice rolls and therefore the spell DC/attack modifier don't matter much. Disguise Self is a great example of one of these. For cantrips, she can take things like Message and Dancing Lights, which don't require saves or attacks and which allow for more party splits (if both she and Laudna have Message, for example, Laudna's no longer their only means of communication). For spells, she took Disguise Self and she could also take one of Identify, Comprehend Languages, or Floating Disk (to give a few examples) which don't require rolls and are high utility. I think Sleep might also be a good one - weirdly, it's not a DC, but rather you roll 5d8 against hit points. Basically, she should avoid attack or save spells - of which she has plenty, as a druid, anyway - and focus on weird little utility niches.)