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#a bit farfetch'd
kazumahashimoto · 23 days
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zack IS so garchomp he is also very lucario. to me
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perenlop · 11 months
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hoopa is so unfortunate because despite being connected to oras and masters, there isnt a ton of content where it’s actually there and relevant besides the hoopa movie, which is considered the worst pokemon movie and kinda does hoopa dirty anyways by giving it a bad storyline and making it a frustrating character
#like. ive seen people make it the celebi to palkia sometimes#which i feel like really shows the difference between the old mythicals and new ones#despite basically having the same amount of potential celebi has been a consistent part of the anime for a while#got a chronicles ep and a hoenn special and roles in two other movies besides its own (kinda)#while hoopa hasnt shown up in anything besides the movie and in psmd where hes optional#and i mean yeah part of that is just that hoopa is newer while celebis been around since basically the beginning#but like... youd think hoopa would have gotten SOMETHING else by now#something a bit more memorable#echoed voice#idk i feel like the gens 1-4 and kinda 5 mythicals mean something. they feel like mythicals they feel distinct#you cannot deny the vibes that the lunar duo or lake trio have or deoxys or jirachi#but somethings just. off about the ones after gen 5#and this is coming from someone who loves diancie and does kinda like magearna btw#i dont hate any of these pokemon and i get why a couple of them are mythicals but it also feels unearned and strange#like... what exactly makes zeraora a mythical? endangerment? does that make lapras and farfetch'd mythicals too?#even in the anime theyre just like ''idk its kinda rare''#same with zarude. how is zarude a mythical. even in its movie its just a general species really#with marshadow they try and force a connection to ho oh but it just doesnt really make sense or work and its kinda odd in hindsight#bc i dont think anyone actually considered it a ho oh related pokemon especially since ho oh already has the dogs#really feels like most of the mythicals now are just made to fill that movie quota#which is just odd to me even now bc shiny celebi was only in the zarude movie for two seconds and it still got merch and distributions#so really just. reuse the legendaries lol#better yet start teasing the next gen again with normal pokemon like lucario and zoroark#those are classics and fan favorites to this day and i cannot figure out why they stopped besides the crunch now
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directdogman · 7 months
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Hey dogman, idk if you answered this
Who, out of both DSAF and Dialtown, was your favourite to write and/or create?
It's very hard for me to pick favourites with my characters because I don't tend to give characters a lot of screen-time unless I find a character interesting or fun to write. You've caught me in a talkative mood, so warning, there's an onslaught of text coming!
DSaF: Dave was the most fun to write for, as I remember it. I mean, the guy is the walking personification of chaos and even when he's being constructive (eg, rigging robots to do insane stuff), it's usually in a destructive capacity. Dave will do LITERALLY ANYTHING but contribute to society in meaningful/valuable ways.
In terms of what character-writing I was most 'proud' of, I was also pretty happy with Dr Henry Miller, as a villain. Namely the research he embarked on, described in his logs in DSaF 3 (which the fandom evidently agreed with, as I got really strong feedback on those logs.)
One issue a lot of people (including myself) have with canon William Afton is that he's this kind of mad scientist character but his research doesn't really seem to be... idk, going anywhere? Other than using remnant (soul nectar?) to make kids possess robots, it's kind of a mystery how he got to this point he did from running a bad fast food restaurant. William gets fleshed out motivations in TSE and even then, it mainly revolves around his relationship with Henry Emily, iirc. It's actually pretty accurate to how real serial killers think, imo, but there's a pretty wide berth between this kind of serial killer and becoming a sci-fi fast-food mad scientist... So, I decided to try to bridge that gap.
DSaF Henry's logs actually mention where the idea for his research came from, namely the fact that he existed in a world with normal scientific rules just like ours and seemingly discovered something supernatural, and he approaches it like an amoral scientist would - trying to figure out how to figure out more about the fabric of reality using the newly discovered phenomenon of possession. The 'joy of creation' phrase people pulled from Golden Freddy's phone call in FNaF 1 is given context - Henry is trying to find out what's on the other side (and eventually, how existence itself formed.)
There's other aspects to his character that make him more interesting too, like the implication that his research is partially an excuse for him to act on an underlying sadism (with scenes implying that he inflicts damage on others than can't be justified as assisting with his research.) His background as a dissident/quack laughing-stock scientist (thanks to pushing his soul theory in a best-selling book, which is considered pseudoscience) BEFORE he embarked on his journey to become a fast food tycoon also makes it less farfetch'd that he'd be capable of y'know, harvesting human souls intentionally to continue his research?
I had more for the character on paper that people haven't seen but some of it wasn't revealed due to it feeling a bit too disturbing to publish. None of the contents would've been all that controversial, more just too tonally disturbing when written about in detail (like a omitted part from his backstory/lore post where he managed to pick up a hazy audio of his wife + son's crying from the radio of the car his wife/son drowned in and reacted with genuine elation upon realizing he'd discovered a new scientific phenomenon (as this was the first time Henry witnessed soul-possession.)) Yeah.
I don't feel much of a need to revisit Henry as a character because as a series villain, he was pretty thoroughly-written and he did his job effectively... And his fate was well earned! (He even got an epilogue short-story a few years back, further cementing his fate!)
Dialtown: From the characters/writing that the fandom has seen? Tough to say. I genuinely really like every DT character. Gingi and Mayor Mingus are two of my favourite characters to write for because they're both really insistent and react to adversity in a really comically indignant way. Mingus is more like Gingi than she cares to admit in very specific ways, which is the core hypocrisy of her character - she's one of the most abnormal things IN Dialtown, and spends the game on a quest opposing abnormality that she, herself, can't stand.
Many absolute rulers have debilitating physical and/or mental cruxes and despite that, usually have the final say on what is/isn't okay, often guided by arbitrary preferences. It's funny to remember all of the ancient kings and emperors who dictated how others should act, talk and even think, when very many of them themselves were anything except a good reflection of their own subjects! It's an irony I quite enjoy and leads to a fun character to write for!
My favourite DT writing is probably some of my Callum Crown speech drafts. I have a definite bias here since Crown's character is based on many figures I've encountered in my own reading (and his story relates to topics I enjoy reading about.) A lot of that is real nerd shit that wouldn't be interesting to 99.9% of DT fans (like a long conversation where Crown + Milt discuss a campaign speech Milt wrote for Crown and they bicker about if the wording/arguments used are truly honest.) Again, not super relevant to Dialtown-proper, but it explains a lot about why the world of DT ended up the way it did.
Realistically, the story of Dialtown itself is basically a weird little epilogue to a story that ended decades upon decades ago, centered around a bunch of small-town nobodies circling around the carcass of the last surviving main character of the old story.
I'm also very happy with Gingi's character partially because I know more about Gingi's past/future than you guys do. Gingi has such rotten memory that Gingi's backstory before DT's story begins is basically a complete mystery. Thanks to Gingi never getting close enough to any humans before laying its eggs, there's nobody in Gingi's life that can fill in the gaps. Companionship means so much to Gingi because prior to meeting The Gang, Gingi is aware of a massive and unknown block of time that's a complete mystery precisely because Gingi had nobody in its life. To Gingi, this time was basically akin to being non-sentient or dead, and Gingi would never go back.
While I was making DSaF, I drafted a ton of other stories on paper. I considered making most of them, but decided not to for various reasons, despite getting some solid feedback from collaborators. Bits of almost all of those project ideas made it into DT, with Gingi having traits from several other main characters I prototyped years and years ago. This includes where Gingi came from and what exactly Gingi is. I don't want to mislead people into thinking Gingi is more important than it is, like Gingi is the key to unlocking DT lore (I promise there's a LOT of aimless scuttling/devouring in Gingi's past and relatively little else!) BUT: Of everything from those old scrapped projects, Gingi is what I decided deserved to survive the most. And that has to count for something.
One day I'd love to make sequels to DT and perhaps explore some of the stuff I've described above, like why the hell the world of DT is the way it is or maybe where the hell Gingi spawned from. Thanks
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wilted3sunflowers · 7 months
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This is my Miku pokemon trainer tier list
For this tier list its both my favorites and what i consider a very good miku design
Of course all of them are good miku designs but some shine above the rest
S tier- my absolute favorites Bug miku is so classy, so well thought out, and i think the brown looks amazing with her teal. Shes everything A close tie with bug miku is Ice miku her hair is everything to me im in complete love with this sharp miku. Water Miku is basic but that's all she needs in lovely simplicity, truly feeling like Miku in this world as a water trainer especially with her tan lines from her original outfit it feels like this is her off time from being an idol! Steel Miku had my heart as soon as I saw her with Jirachi. Which was my favorite pokemon when I was a child [it was prior before i even had any pokemon games of my own and only watched the movies] The colors, the motif of star, the hat and the hair its all wonderful to me!
A tier- Amazingly done concepts and totally miku! Rock Miku's dress and veil is lovely, i love they incorporated the veil as mock pigtails. If this was the verison of her without the dress then she would have been in S tier. I love the jester look but thats my own personal preference. She also reminds me of diance with the dress.
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Flying Miku is gorgeous, the wispy hair, the translucent areas to mimic clouds and mist. It's an amazing concept and wonderfully executed design! Fairy miku i know is everyones favorite and it's obvious to see why, shes adorable and cute and I too would love to draw her. She has that appeal to her down to a T. Fighting Miku is something i've been waiting for this whole time. Of course no way they could do a pokemon collab with miku and not include farfetch'd! It's a sleek and simple design that takes traits of the original miku's outfit and tweaks them. Though she does kind of remind me of maka from soul eater just a small bit.
B tier- Great concepts! Electric Miku's lightening pigtails are so cute she looks like a little adventure/farmer of currents. She stands on her own as a design and as a tie to miku. Poison type Miku i would have done the same doing mucky/slime twintails though i probably wouldn't have thought to use the new alolan muk which is a very good look and helps add in the colors. It's a great design and while i wouldve put her in A tier some of her design elements hold me off. This is a top tier character design though trust me Dark Miku, i love she came with obstagoon. Though at first i couldnt even tell if miku had pigtails in the artwork. This reminds me just of a nice miku for a cover of an existing song which is not bad it's just how it feels. Normal type miku has good colors, shes paired with an active singing pokemon and while it's simple I think it conveys miku well enough. Though she keeps reminding me of the oversaturated stereotype of early 90s fashion. now on Ghost miku, shes higher than i'd actually put her but for her concept and simplicity of staying to miku but as a glitched out ghost version of her i do have to give props to that even if i find it more on the plain side. I think they succeeded in what was necessary even though this portrays miku AS the ghost instead of just a ghost trainer. ....honestly now that i type my words i feel like i was right and shouldve stuck with her in C tier.
C tier- too basic for my tastes yet still well done Grass miku is cute and all but if you told me she was unrelated to miku, i could believe you. Just that it'd be a fandom joke to call her 'green miku'
Fire miku, reminds me all too much of the anniversary miku song and im sure thats where they got part of the insipration from it but it doesnt really do much for me combined with the fire aspect and how her hair is shaped. I know its to mimic the pokemon shes with its just personal taste on that one. The silhoutte is good.
Ground type miku i had to keep looking up because i forget what shes supposed to be numerous times. Same case with grass miku, i could see someone telling me shes from x thing and unrelated to miku. I'm just not a fan of the design and colors but it's well done. I know when something is just my subjective taste rather than poorly done.
Dragon miku while i'm not the biggest fan of all the cowlicks going down the twintails i know it's purpose is there to mimic the spiked tail of a traditional dragon and i wouldn't want them removed. I think i especially just don't like the tacked on half shawl cape it feels disjointed. Yet i find its a nice concept they did both an almost knight look for her as dragon as always with the concept of knights and dragons battling. Now the knight trainer is battling with the dragon as comrades.
Psychic type miku- i think they started with the least interesting and noteworthy one honestly. It just looks, kind of uninspired but thats rude to say. I know shes here to fufill the concept of miku as a trainer in pokemon and well it just looks like she's her own trainer class that'd have multiple running around looking the same instead of a stand out like a rival or a gym leader in game.
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mizunoryuu · 2 months
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Day 5: Rememberance/Favorite Supporting Digi
Pixiemon and his 'boot camp'.
This was a hard one for me to choose. Growing up, I probably would have said Whamon or Leomon. I could've even said the warm caretaker, Elecmon, of Primary Village/the Village of Beginnings. Upon reflection, I feel like Pixiemon deserves it the most.
Pixiemon/Piccolomon put the kids through a Karate-Kid style training and forced Tai to realize how much of an fool he was. He was the mentor that Gennai wasn't. While Gennai sent the Chosen on quests, Pixiemon is the one that forced them to reflect and think.
This is a bit of a gag fanart, but honestly, I don't think it's too farfetch'd if Pixiemon smacked Tai a few times to get his lesson through to him.
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discorainycomputer · 9 days
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I was bored at uni one day so decided to make hypothetical pokemon teams for the Touden party. Some are based on vibes, some are references to the characters themselves. Explanations below, at some places I go into spoiler territory so read at your own risk. I dont know how to spoilertag so im just gonna paste a lot of "/" so people have to click read more.
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Laios: In general a very monster focused team. Initially i considered filling his entire team with dragons, but found that idea pretty boring. Hydreigon is a perfect fit for Laios. It fits both his love of dragons, multiheaded monsters, and it fits one of his titles at the end of the story: Laios of the Three heads. Escavalier is a reference to the living armor, which i think is the coolest monster in the entire series. Thats not enough to have it as a team member though, so the real reason i placed it on Laios' theme is that its Kensuke. Pyroar is The Winged Lion, as Laios is the only person in the story who truly understands it. Nidoking is a monster, but it also has king in its name. Lycanrock (day) is a reference to his childhood dogs. Finally Lickylicky references his endless apetite. I chose Lickylicky over snorlax, because Lickylicky is more niche in its appeal, and Laios is the type of person who likes things other would say "Thats stupid" to.
Marcille: I struggled a bit with this team, but in general i wanted to focus on her Elf identity, which mean some more feminine pokemon. However i also wanted to focus on her ancient magic and magical capabilities. I think Gardevoir is a perfect fit for her. Its a very caring pokemon, and its a very powerful psychic type. I added Cradily because i felt it fit her a lot. Its an ancient pokemon, and its a plant. You could see this as fitting with her staff and such, but all in all i just thought it really fit Marcille a lot. Next is Trevenant, which is a reference to her staff, Ambrosia. Its also a ghost type pokemon and has a darker design than just a tree, so i felt it was a nice tie in to her having darker/ancient magic than she lets on at first. Meowstic is a pokemon i put in simply for the vibes, I feel it fits her a lot. No other reason really. Gothitelle is here to reference her Dungeon Lord outfit, but i also think its a pokemon she would like. At last Spiritomb. This is a reference to her ancient magic, and i feel no other pokemon could represent an old unknown horror quite as well as Spiritomb.
Senshi: I wanted to really include Senshis key characteristics here, but really ended up with a lot of food pokemon. Mudsbray is a reference to Anne, both the horse and the Kelpie. Torterra is a pokemon i think senshi would like. I initially wanted to use Golem or another rock type to reference his farm golems, but i think Torterra just does the idea much better seeing as its basically an ecosystem in itself. Kangaskhan is a reference to his parental role in the party, but also his need to take care of the younger generation. Perrserker is a reference to his dwarf identity, i just think its neat. Appletun is an apple pie, and Farfetch'd seems like a nice pokemon to help you make food.
Chilchuck: With Chilchuck i wanted to both think of his status as the party rogue/trap disarmer and his position as a family man at heart. I wanted to reference his politics, but found it hard to represent with pokemon. First up we have Thievul, which is just a great fit for him. Its a thief fox that steps around silently, i think he would really like this thing. Klefki is his disarming tools. Maushold is him and his family. I think Pyukumuku is actually the best representation of him. Its small, and mostly utility focused, which is really his place in the party. However its also really cool so theres that, i guess. Lastly Galarian Stunfisk represents traps, and Gimmieghoul is his (least) favourite monster The Mimic.
Izutsumi: I wanted to emphazise that shes both a cat and a angsty teenager, but ended up with a very edgy team. I suppose it fits her though. Liepard is a scheming cat pokemon. It also fits because it has a rivalry with Thievul, which is in Chilchucks team. I think it was a nice fit as they basically have a grumpy dad/teenage daughter relationship at times. Sneasel is a mischievous little guy, which is basically a description of Izutsumi. Greninja is a ninja, and Luxio kinda looks like Izutsumi. Zoroark and Umbreon are both pretty edgy pokemon which i loved as a teenager, but i do think they fit her design. This is probably the weakest team on this list, but I still feel it fits her a lot.
Falin: I wanted to represent Falins place in the story, aswell as some of her likes. Dracozolt is a direct reference to her status as a hybrid bird/dragon/human monster. Its a perfect fit really. Hatterene represents her status as a "damsel in distress" that the party need to save. Although i think shes more than that, I felt it fit as Hatterene also has powerful magic. Oranguru i thought was a funny pick, i think it fits her healing mage aesthetic, and they basically have the same design really. Scolipede is a reference to her love of bugs and Reuniclus is both a psychic type and a body. I think it was a nice fit for her. Lastly we have Alolan Marowak, who in design is an exorcist, which is a nice little nod to her and Laios' conversation when they were children. Her potentially becoming a wandering exorcist.
And thats that. I made this just for fun so there are probably better choices for some of the characters. thanks.
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jadeazora · 11 months
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Here's some concept art for Dot! I hope she eventually forms a main trio with Liko and Roy when she starts warming up to them a bit more.
Also, off-topic, Farfetch'd has been revealed from the Pokemon 151 set:
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ledi-anon · 2 months
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Do you have any tip for a cane user with a very confused farfetch'd?
Beyond making your cane Not Leek Coloured, I'm a bit stumped. Any ideas from followers are welcome!
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sandaconda SNIFFFF
this is true
sorry about the radio silence apart from the queued posts for the past few days, folks. i'm gonna drop all these asks and then give you a bit of an explanation, as well as a possible read on the future of the blog, down at the bottom of this post, if you care to read it
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everyone loves appletun..! i used one to beat the champion in my first ever run of swsh because i thought it was so cute. and grass/dragon is a fun typing..! just one more way to be 4x weak to ice my belovèd
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i don't even remember what this is in reference to unfortunately. this is the way to get to the grass gym from motostoke, i think..! though you have to go through a route to get to the mines
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y'know, i'm not sure! perhaps if i knew what it was based on, i could tell you better
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let them have it :/ they deserve it
okay. hi. you've reached the bottom. i have a confession! i have not been able to update the queue in like. a week
my commitment to uploading every pokémon in natdex order already fell off a little bit when the galar pokédex was out of order compared to the national pokédex and i was choosing to include regional forms in "natdex order" by using their placement in regional dexes. now that i've reached all the regional evolutions in the natdex, i've found that my previous methods for getting models and getting them to work are not necessarily panning out. this is, of course, for one specific pokémon: galarian farfetch'd. i believe this applies to the rest of the galarian forms that i have yet to upload, as well, as i can't seem to find models (that i know how to work with) anywhere on the internet. if you want to see the most recent state i was able to get galarian farfetch'd into, then here:
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it's fucked up. you may have noticed that i also didn't post galarian corsola before cursola. that's partially because i forgot it existed, and partially because i didn't have its model so i didn't know it existed because of that
i don't really know what to do here. i haven't queued up a single pokémon in about a week, and even then, the pokémon at the end of the queue you'll notice are getting progressively more and more fucked up textures-wise just because of how difficult they're getting when i can't find the proper models and i have to throw something toegether in like an hour. which! this blog never used to take me an hour! it used to be a few minutes out of my morning, at most. now mornings are taking me upwards of two hours just to get these motherfuckers working—and now i've reached a point where i can't get them working at all
from my perspective, i have two options, neither of which i want to do. option one is to just post the pokémon that i have and can get working, skipping ones that i don't have or can't get working. option two is to just go on indefinite hiatus until i can get a hold of the models and get them working. i like neither of these options!
i suppose there's a secret third option, which is that i start using in-game screenshots like i almost did for phantump that one time, but those aren't the easiest to procure when i can't perfectly manipulate the model and the camera to get the angles that have become the style of this blog
i don't want to quit when i'm this close to the end (and especially when there's so many of you waiting for your favorite pokémon), but taking two hours out of my morning to get one pokémon working is becoming a chore i relent doing, and i've become unable to do it at all now that i can't get the models to render correctly
i don't have a solution to put at the bottom of the post here! i don't have a way to say "so because of this, i'll now be doing blahblahblah" because i don't have a blahblahblah that i can do. i don't know what the best course of action is, because i have never really encountered this kind of problem on the blog before. the hiatus i took back in 2020 was for completely unrelated reasons, and like 99.9% of you weren't even here for that. and sure, only like 20 folks read these asks, let alone down this far into them, but for those of you that don't, you'll just be missing out and confused. for those of you that do, i thank you for sticking around this long. this is not goodbye, and i don't even want it to be a temporary goodbye—but it is me saying that there are 18 pokémon left in the queue and i don't know how to add any more
the best solution is probably just to post the pokémon that i can and hope the models i can't get aren't anyone's favorites. how do we all feel about that? i could always try in-game screenshots, but that'd be such a big change in styling and visuals that i dunno if i wanna go through with it. i'm at an impasse here, and i've been avoiding even talking about it because technically most of the followers of this blog couldn't care less if there was a real individual behind it—they're just here for the silly pokémon images. but, y'know, hi! here i am, i'm a real individual running this blog, and it's not that easy anymore!
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dipplinduo · 2 months
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Firstly, I'd like to say that I love the art that Farfetch'd drew. Second, Kieran looks like a wild man with his hair down. Seriously, I was expecting him to start beating his chest at some point. But don't worry! He's a good-looking wild man, and on that note: I want you to make him do that at some point, duo. LOL!!!!
@kekstala is truly built different and they genuinely have the biggest chokehold over me with anything they say, do, and draw. I forgot I could feel fear alongside excitement for a bit until they came along and dropped iconic post after iconic post. AND YES, I LOVE THE WAY THEY DEPICIT SO MANY THINGS VISUALLY, INCLUDING KIERAN WITH HIS HAIR DOWN!
LMAO you know what? I honestly feel like I know exactly where a chest beating moment would go and fit in place, ngl. 💀
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lunartearrose · 3 months
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Oc Kiss Week 2024 #1 - Almost :)
Series: pokespe
Drabble below! Tw cuz Jackie faces transphobia for a sec in the beginning.
Jackie had been running as fast as her legs could carry her, deep into the Ilex forest with no real plan about where she was going. But finally, she was slowing down, too out of breath to keep it up.
That damn old man from Azalea logging company recognized her. Right in front of her rival, secretly best friend, called her Jack, and told her to take the skirt off.
Jackie was too frazzled to say a single thing. But her rival, Winter, seemed to misunderstand, going at the man with her Glaceon and croconaw, yelling obscenities as she tore through the old jerk's team of farfetch'd and magmar.
But the old man kept going. Kept insisting, drawing attention, and she couldn't take it anymore. And thus, she took off, cloak pulled overhead so she wouldn't be seen by anyone else.
Collapsing in the soft grass, Jackie cried. All this time, all the effort to convince Winter that she was a different person, ruined in an instant. Jackie had liked being this cute, gentle girl that Winter met days ago, instead of Jack, a fumbling boy barely in control of his psychic power, unable to keep a single pokemon listening to him that Winter knew for years as a bit of a failure.
She didn't want to stop being Jackie. But now what? What would her rival think of her? Would she be forced to stop being a girl? Could she ever face Winter again? Or their friends?
Thinking like this was hurting her, but she couldn't help it. For her, she felt it was over.
Jackie had spent so long sobbing, she didn't hear Winter calling for her. She only noticed when Winter’s Glaceon burst through the brush, calling out behind her for her trainer's attention.
Fear ripped through Jackie's heart instantly. She couldn't face her. She felt like a liar. She struggled to her feet, running the other way again.
“Jackie- hey!!” Winter called out.
Jackie kept going. She barely got any oomph left, and she knew Winter would gain on her. But still…
“Im- … s-sorry… that i lied-!” Jackie wheezed, hating the way her voice had sounded since she couldn't control it like this, “I don't… deserve… to be your rival…”
“Ugh, what the fuck are you talking about?!” Winter yelled back, “You're not a liar!”
Jackie could feel herself slowing, her heartbeat in her ears, in her throat, choking her from the run slowly turning to jog. “I… I am…!”
Jackie turned back, attempting to see how much Winter closed the distance on her.
The smaller girl jumped and tackled her to the ground, letting force do the work. To lessen the impact, Jackie instinctively used her psychic power to slow her descent before her head hit the dirt too fast.
Now, Winter was sitting on Jackie's stomach, hands perched on her shoulders. Her purple eyes glared down at the poor, winded girl, comparatively barely breaking a sweat.
“Gotcha… now.” Winter began, softening her voice as best as she could manage, “Whaddaya mean you're lying? This isn't about what that dickhead said, is it?”
Jackie didn't respond, only tearing up again. Slowly, she nodded.
Winter sighed softly. “Jackie. You being Jackie isn't some lie. You being the same person as Jack isn't a lie either - it's like- like how Toto evolved into a Croconaw a little while back. You know? So don't worry about it. Dickhead was the dickhead, not you.”
Jackie whined softly, “b-but at the start… i told you…”
“Ugh, that? The thing about being ‘Jack's cousin’? I know what you said. Back then, I rolled with it, but I knew it was you. Trust me, I wouldn't share my clothes with a girl I don't know.” Winter explained. “I won't be mad if you go back, or if you want to keep being a girl. You're my best friend, and it'd be stupid of me to force you either way. So quit cryin’.”
At this, Winter pulled a sleeve over her finger, and gently wiped the tears away from Jackie's cheeks. Jackie felt a bit more calmed down, her mind starting to stop racing.
“Okay…” Jackie replied. “C…can you keep the secret, still? Just go with that story for anyone who knows us…”
“Yeah, sure.” Winter replied. She sat back, looking up at the sky. “You know. I've kind of had my own secret evolution…thing. If I'm keepin’ yours, would you keep mine a secret, too?”
“Secret? S-sure…"Jackie answered.
“Thanks.” Winter said. “Just… try not to be afraid. It freaks me out. Bet you'll pass out or something, hehe.”
At this, Winter began to reveal her secret. She closed her eyes, and drew in a deep breath. In a shimmer of silver light, a horn appeared at the part of her hair, protruding from her forehead. Her light blue hair grew dark at the tips, and her freckles were now a similar silvery-blue as the horn on her head. From her back, silver wing-like appendages formed, with 2 deep blue claws at the end of each.
Now, Winter leaned forward, holding Jackie's head in her now-clawed hands. She opened her eyes, and instead of their usual beautiful purple, they were now a bright, glowing red. Jackie felt frozen under her gaze. Her heart picked up once again.
“Well?” Winter asked. Her voice was unusually quiet, near a whisper. She leaned in a bit more, to make sure she's heard. “They've been growing since I was 14, or at least that's when I noticed it… the horn can't break, and my hands can't grip my wings much. I can't speak up like this, but I think that's because another voice is growing in, too. I'm… not that human anymore, I don't think. But I can hide it. Isn't it scary?”
Jackie stared at her, taking in the details. Winter stared back. Winter began to back off, but Jackie grabbed her by the jacket, pulling her closer again.
“What're you…?” Winter muttered in confusion.
Then she saw it - Jackie was all flustered. Was it from the running? It couldn't be…
Jackie wanted to scream. She wanted to yell at winter and tell her she wasn't scary at all. She loved Winter, and always appreciated her support. No matter what - they'd be there for each other! Always!
But also? Also, Jackie really wanted to kiss her. Well, Jackie always wants to kiss Winter. And especially now! She was extra gorgeous with wings and a horn!
Winter tilted her head in confusion. “Jackie…?”
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prof-polaris · 4 months
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Random egg guess upon ye!
With your description of the egg being a very plain beige, my first thought was Tyrouge as it barely has markings! My second and third guesses are Galarian Meowth and Farfetch’d, but I’m really not sure :O
Your egg could be anything, and I’m really excited to see when it hatches! :D
( - @kittsu-and-company )
mmm maybe
i do like a good farfetch'd
ah, i did rotate it, to check for cracks or any damages
there is just- a tiny bit
of blue
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practically-an-x-man · 2 months
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IDK if you've answered this before... feel free to ignore if so.
What Pokemon (one fave companion or a dream lineup of 6 your choice) would each of your OCs choose? Do they have a type they like best?
Oooh thank you so much! I think I'll stick with one main companion since I definitely do not have the brainpower to come up with full teams for each of them
Rae: If her story took place in modern times, she'd definitely be the type to bring her DS with her on every trip in the hopes of catching a Farfetch'd somewhere
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Robin: Is the music play cheap? Maybe. But all I can see is Loudred for her, I think she'd find it fun to see a Pokemon with similar sonic attacks as herself
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Madison: I could see her being a big fan of Greninja, for sure!
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Ophelia: She's going classic, gen one. She played Pokemon as a kid, so the first games are especially close to her heart. Onix or Machamp
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Jasper: I think they'd pick their favorite off of something completely arbitrary, entirely unrelated to how good the Pokemon actually is in battle. I could see them getting really attached to Pidove or Spoink
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Kestrel: Their only exposure to video games would be through Seth (but he's always got the new Pokemon games when they come out), so they'd also end up picking something entirely based on aesthetics. I could see them catching a Fletchling as their first non-starter Pokemon, naming it Kestrel after themself, and getting unreasonably attached to it
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Katherine: I can really see her being an Espeon fan!
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Quinn: I feel like Quinn's also a big Pokemon player, and spend a lot of time with the games while she was in the hospital. I think she's the type to always pick the fire-type starter, and her favorites would be Quilava or Blaziken
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Eris: Let's be real, they're not thinking about deep game strategy, and they probably only focus on moves that do damage instead of stat buffs/debuffs. He's gonna gravitate to the most tank-like Pokemon she can find: Walrein.
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Nikoletta: I could see her being a fan of Houndoom, because the design is really cool and would remind her a bit of all her "voodoo" history, but I could also see her having a soft spot for Azumarill... y'all know why
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wildflowercryptid · 8 months
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it's kinda fun to speculate on which pokémon miku will be partnered with for project voltage so here are my predictions of what pokémon we'll see with miku for the remaining types! (this is also kind of a wishlist bc some of these could be a bit of a stretch.)
i'll start off with the ones that have a more obvious connection to music or sound and don't really require an explanation bc of that.
BUG : kriketune
FLYING : altaria*
DARK : obstagoon
FAIRY : jigglypuff
POISON : toxtricity
now, the ones that i feel like require more of an explanation.
FIGHTING : sirfetch'd — regional evo of project voltage's poster pokémon, farfetch'd. doesn't have a connection to music or electronics, but does have a huge ass leek. could also be galarian farfetch'd, but sirfetch'd is what i'd like to see more.
GHOST : gourgeist — its gen 6 pokédex entries all reference it singing, its hair-like tendrils also remind me of miku's twin tails.
DRAGON : noivern — BOOMBOX BAT. okay, enough said. moving along.
* (actually, not moving along bc i wanna mention that i feel like you could easily swap noivern and altaria for each other since they have similar typing. it just depends on what aesthetic they're going for for each type.)
GROUND : flygon — its wings create a "singing" sound when they're flapped, earning it the name "the desert spirit." *insert sand plant reference here*
ROCK : nihilego — mystical pokémon aren't off limits so they might as well throw an ultra beast in there. it's said to show the mannerisms of a young girl at times, along with being able to create illusions and see the memories of human in the anime. that reminds me a lot of how miku is able to take on whatever form producers or artists wish to put her in. i feel like there's a lot of cool imagery you could do with this combo, too. like making miku's hair look like nihilego's tendrils or nihilego transforming into miku, but looking like her standard design.
STEEL : jirachi — the lore around jirachi is that it only awakes for 7 days every thousand years unless it is awoken by a voice of purity singing to it. you can't tell me that wouldn't be perfect for miku, just imagine the mv... it also has the ability to grant wishes, like how miku is able to grant people's wish to create beautiful things like music or art through her! 😊
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ohthehypocrisy · 1 hour
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Sirfetch’d for Pokemon Unite!
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Season 1
Season 2
Prev: Cradily - Hatterene - Tropius - Cacturne - Ditto - Weavile - Ogerpon - Coalossal - Gogoat - Galarian Slowbro - Luxray - Breloom - Uxie, Mesprit, & Azelf - Wobbuffet - Obstagoon - Lanturn - Castform - Dusknoir - Persian - Tatsugiri & Dondozo - Magnezone
Some pokemon are born under a cursed star. Such is the case for Farfetch'd, a pokemon that has had little relevance in the games since the beginning of the series. It is a pokemon that gets by with a weak gimmick, and survives on its infamy as a terrible pokemon.
But then Pokemon Sword and Shield came out and not only did Farfetch'd get a Galarian variant, that variant got a new evolution as well. Surely, regular Farfetch'd would have gotten some favorable recognition as a result, right?
Well, if anything, all it did was show just how much cooler Farfetch'd could be if it had been born a proper pokemon instead. Sirfetch'd had not only excelled, it has done so without relying on its Stick Item gimmick. Hey, maybe regular Farfetch'd will get a proper evolution later down the line, right?
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As if you could surpass the grace and demure of this magnificent duck.
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Starting things off, we have some fairly balanced stats with a focus on Attack. 135 base Attack puts you on the peak of high damage, along with other pokemon like Scizor and Metagross. Below average HP is a little rough to deal with, but balanced defenses evens it out. It's too bad that Sirfetch'd isn't all that fast, but the sword and shield fighting style is known to favor balanced strikes with timely guards. As such, Sirfetch'd is best suited for the role of an...
All-Rounder
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Basic Attack - Melee/Attack
A short ranged rapid-fire cut attack. The basic attack button can be held to charge the attack, increasing its power and expanding the range of the blade. If the user is damaged while charging, the user will automatically counter with double the power. If the basic attack is fully charged when the user is hit, the user will dash in and cut the attacker, negating the damage of the attack.
The basic attack has three different attack effects. The first effect is uncharged and can be used repeatedly and quickly. The second effect is the charging counterattack which activates on any attack received. The third effect is a dash attack counter when fully charged and activates when the user receives an attack while the basic attack is fully charged. It is a wide sweeping slash attack otherwise.
It takes 1.5 seconds for the basic attack to fully charge. The charge can be held for as long as the basic attack button is held for.
When countering an attack, the user will cut in the direction of the attacker. Only the fully charged version of the counterattack will negate the damage of the attack received. A hindrance can stifle the counter before it comes out.
Charging the basic attack increases the damage dealt and expands the size of the attack slightly with each level.
In the wild, Farfetch'd and Sirfetch'd live and die by their sword fighting skills, so it makes sense that the basic attack is a bit more complex than normal. For the most part, it's just three different attacks which are divided based on the charge level.
When uncharged, the basic attack can be used quickly and repeatedly. It deals great damage, but you cannot move while attacking, so committing to the attack can leave you vulnerable to ranged moves. You can charge the attack to give it some extra range and power, but the real value of the basic attack comes from its counterattack effects.
When charging, the move will automatically counter in the direction the attack was received, dealing more damage than usual. This sounds great and all, but the counterattack does not have any protections against hindrances. If a Stun attack lands while charging, like Kubfu's Headbutt or Swinub's boosted basic attack, the counter will fail to come out since the user is incapacitated.
Same goes for the fully charged version. The only difference is that it handles ranged attacks much better, since it's a dashing cut attack that closes the distance between the user and the attacker. It will also negate the damage received, so any high powered attack like Gardevoir's Future Sight or Inteleon's Snipe Shot will fail to deal damage, though long range Stun effects like Gardevoir's Moonblast will still trigger and incapacitate the user.
The thing is, these moves have a cooldown, whereas your basic attack does not. You can also charge your basic attack while moving without any movement penalty, so you can close the distance while preparing to counter the incoming attack. What you do next is up to you, but you'll find that Farfetch'd and Sirfetch'd are very adept at close combat.
The battle circumstance, not the move. That move isn't on here.
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Ability: Steadfast
Every time the user receives damage from opposing pokemon, the cooldown of its moves decreases by 0.5 seconds. If the user is affected by a hindrance as well, the cooldown of its moves is reduced by 1 second.
Steadfast activates whether the attack and hindrances received are negated or not.
Getting hit sucks, and there's nothing you can do about it. Any hit, no matter how weak, reduces your HP which brings you closer to getting KO'd. You could remedy this with shields or HP recovery, but if you want to make progress in a match against the opponent, you'll have to risk life and limb by engaging the enemy in battle.
Steadfast will not improve your ability to take hits or restore your HP as compensation for taking part in battle, but it will help you fight better by reducing the cooldown of your moves consistently with each hit taken. 0.5 seconds of cooldown is paltry when it comes to manipulating your moves to come out sooner, but when you consider how many multi-hit moves there are in the game, you'll be surprised at how effective Steadfast is.
Some moves are obvious in how many hits they deal, like Crustle's X-Scissor being a three hit combo. Other moves are less obvious, like the multiple hits of Venusaur's Solar Beam. Taking 5 hits in quick succession will have Steadfast reduce the cooldown of your moves by 2.5 seconds, which is ridiculously short.
If the move also dealt a hindrance in that same attack, Steadfast will reduce the cooldown of your moves by 1 second for each hit instead. The aforementioned X-Scissor used by Crustle will reduce your cooldowns by an entire 3 seconds, letting you retaliate sooner than later with your own high powered move.
Of course, you are risking your own HP to lower the cooldown of your moves through Steadfast. If the attack were to hinder you, you'd see more cooldown reduced from your moves, but it might also be a strong hit that Stuns you into submission before you are KO'd.
The downside is that Steadfast will reduce the same amount of cooldown regardless of the power of the attack received. It could be a powerful blow like Absol's Night Slash. Alternatively, it could be a pathetically weak attack like a Supporter's unboosted basic attack. It works both ways in how it favors you, you just have to find the right battle to utilize Steadfast.
I'm not saying you should bully Supporters, but if you find the Supporter all by their lonesome, they're already fighting a losing game.
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At the start of the game, Sirfetch'd will start out as Galarian Farfetch'd. You can choose between Detect and Fury Cutter as your first move. By Level 3, you'll have learned both.
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Move 1: Detect (Buff)
The user sharpens its senses, revealing any enemy hiding in Tall Grass nearby. If an enemy hits with a move, the move will be negated and the user will counterattack with a dashing cut in the held direction. 9s cooldown.
Nearby opposing pokemon will be revealed to the user while Detect is active. Detect lasts for 5 seconds.
Detect will have the user automatically use a dashing cut when countering Moves used by opposing pokemon. This counter negates the damage and effects of the Move received. Only Moves will trigger the counterattack.
The counterattack has the user dash in the direction it is facing or moving towards.
Mastering the blade requires mastering your senses, all five of them, plus the secret sixth one; the sense to detect danger wherever it lurks.
Galarian Farfetch'd is a fast learner in this regard, so much so that it can react to these moves right at the moment of impact, countering with impunity. It only works against moves and not basic attacks or abilities, but moves are usually the stronger attacks to retaliate against.
Now, when the attack is actually countered, Galarian Farfetch'd will deliver a dashing cut attack in the direction it is facing, not in the direction of the attacker. The countered move is negated, ignoring the damage and effects, but if you manage to hit an enemy with the attack, that'd be a nice bonus. The thing is, you have to aim the counter to do this, so it's up to you if you want to use Detect to go on the offensive or to retreat safely.
Since Detect negates damage and any hindrances, Steadfast will trigger safely. This means that your other move, Fury Cutter, can be used again sooner against a particularly aggressive opponent.
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Move 2: Fury Cutter (Melee)
A three part cutting attack with the user’s leek, cutting with a wide slash, followed by a diving slice, and then ending with a circular cut all around the user. The third attack mows away any Tall Grass in range, cutting them down and removing their ability to provide cover for a while. Each attack deals increasing damage to opposing pokemon hit multiple times. 7s cooldown.
When Fury Cutter starts, each followup attack has to be used manually within 1.5 seconds of each other before the move goes on cooldown.
Fury Cutter deals 2.5x more damage when it successfully damages a pokemon each time it is used.
The third hit of Fury Cutter cuts down all patches of Tall Grass within range, leaving behind level grass leaves. Mowed patches of Tall Grass cannot provide cover nor will they activate effects like Goodra's Gooey or Leafeon's Chlorophyll. The Tall Grass grows back after 10 seconds.
A blade that gets sharper with each cut, those leek blades are weird. However they work, they give Fury Cutter its frightening power of dealing increasing damage with each slash.
Fury Cutter is a three part attack used at your own discretion. As stated, it starts with a wide slash, followed by a dashing cut, and then ending with a spin attack. You only get one dash attack to close the distance against opposing pokemon, so use it wisely to maintain the power boost of Fury Cutter's increasing damage.
If your third cut attack happens to land near some Tall Grass patches, you'll be shocked to see it get mowed down in a single strike. When Tall Grass gets chopped down, it stops providing cover and stops interacting with certain abilities, like Goodra's Gooey. Don't worry, it'll grow back after 10 seconds, but there's no timer to indicate when that will happen. It's useful to deny the enemy team cover for ambushes, but it will also prevent your team from doing the same, so think carefully about where you're swinging that thing.
Other than that, be careful about attacking indiscriminately with this move. It is a Melee attack, so you're expected to dive in and deal some serious damage with just three hits. You'll need to rely on Steadfast and Detect to improve your combat capabilities.
If you get good enough at fighting, you'll get enough EXP to evolve into a truly dignified fighting style.
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At Level 5, Galarian Farfecth'd will evolve into Sirfetch'd. At the same time, Detect becomes either Iron Defense or Swords Dance.
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Move 1a: Iron Defense (Buff)
The user gains a moderate shield. For a short while afterwards, the effects of Steadfast are amplified and the charging speed and counterattack damage of your basic attack is increased. 10s cooldown.
At Level 11, Iron Defense becomes Iron Defense+.
Increases the amount of shield gained.
Iron Defense grants the user a 15% shield. Iron Defense+ grants a 20% shield instead.
For 5 seconds, Steadfast reduces the cooldown of your Moves by an additional 0.5 seconds. In addition, your basic attack takes 0.75 seconds to fully charge and the counterattack damage dealt during your basic attack is increased by 3x.
A shield is not a solitary piece of equipment. It is meant to pair with a weapon and augment it. By covering your openings, it makes your attacks much more dangerous, as your sword swings become much more difficult to counter and capitalize on.
Iron Defense turns your shield into a powerful asset. Yes, it gives you a little shield as a buffer against opposing attacks, but what it does for your Steadfast ability and basic attack are not to be understated. Firstly, Steadfast works better, reducing the cooldown of your moves by an additional 0.5 seconds with each attack received. This means that any attack received reduces your cooldowns by 1 second, or 1.5 seconds if it also inflicted a hindrance. Fury Cutter can be used again after 7 hits of damage while Iron Defense is active, which is easy enough to take with the shield you get.
Your basic attack charges faster, giving you more opportunities to deliver a counterattack, which will hit harder if it connects. This means that if you were to use your basic attack defensively, you'll be able to close the distance and strike the attacker without any risk, assuming the basic attack counter was fully charged before you got hit. Considering that it only takes 0.75 seconds for the basic attack to fully charge, nothing short of a hindrance will stop your impenetrable assault, and you'll get 1.5 seconds taken off of your moves even if you were hit by a hindrance inducing move.
It should be noted that Iron Defense is meant to augment your defenses for a team fight and not necessarily for defending a Goal Zone. I mean, yeah, it is called Iron Defense for a reason, but it doesn't protect you from hindrances nor does it improve your movement speed outside of triggering counterattacks more often. The counterattack will automatically send you flying in the direction of the attacker, so don't use it while at low HP while you're trying to make a run for it.
If you think you'll need more offensive power to break through the enemy's fortifications, perhaps Swords Dance will be the better choice.
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Move 1b: Swords Dance (Buff)
The user brandishes its leek sword, increasing its Attack and changing its basic attack into dashing cuts for a short while. During the boost, the user will automatically counter Melee and Dash moves used by opposing pokemon with a fully powered basic attack, once per buff. Nearby enemies hiding within Tall Grass will be visible. The Attack boost resets when the user KO’s an opposing pokemon before the buff ends. If Swords Dance is used again before the buff wears off, the number of counterattacks you can use will increase by 1. 9s cooldown.
At Level 11, Swords Dance becomes Swords Dance+.
The number of counterattacks at the start of the buff increases to 2.
Swords Dance increases your Attack by 250% for 5 seconds. If the user KO's an opposing pokemon before the buff wears off, the buff duration is reset.
Additionally, your basic attack changes to a dashing cut that is similar to the dashing cut counterattack of your fully charged basic attack. Your basic attack's charged counterattack effect are unchanged.
Once per buff, any Melee or Dash type Move used by opposing pokemon will be countered with a standing slash attack, negating the damage and effects received. Using Swords Dance again before the buff wears off increases the number of automatic counterattacks you can use by 1. Swords Dance+ starts you out with 2 instead.
Opposing Pokemon will also be visible within Tall Grass if they are nearby. The visible range is slightly larger than Detect.
I still don't understand how dancing with your sword is supposed to double your Attack stat. I mean, would I be filled with fighting spirit by waving a cool sword around? Yes, actually, what am I saying. Look at my cool sword, swish swish swish.
Swords Dance does a lot for Sirfetch'd, of which we'll have to break it down bit by bit in order to fully understand the move. Firstly, your regular basic attack becomes a dashing cut attack, just like the one used in your fully charged counterattack. It makes you a whole lot faster, like a fully powered up Dodrio, except it doesn't turn off for 5 seconds, helping you cover a lot of ground quickly.
Secondly, your Attack stat goes way up, powering up by 250%, or 2.5x. And while Iron Defense improves your ability to deal counterattacks, Swords Dance gives you a freebie that triggers automatically, reacting to opposing Melee and Dash moves without any consequence. It will only trigger once per boost, but Melee and Dash moves cover a whole lot of attacks that can easily mess you up, such as Dodrio's Drill Peck or Buzzwole's Leech Life.
The automatic counterattack effect will negate the damage and effects received, meaning that Steadfast can safely be triggered once. Although, it won't work against any other type of attack, so Swords Dance becomes a lot more limited in this regard compared to Iron Defense. However, the attack boost of Swords Dance will reset itself when an enemy on the opposing team is KO'd, meaning you can get a KO streak going easily if you rush into a weakened horde of enemies.
If you keep the attack boost up and/or lower the cooldown of Swords Dance enough that you can use it again before the boost wears off, you'll manually reset the boost yourself while also getting an extra counterattack freebie. It's worded in such a way that if your Swords Dance counterattack somehow doesn't trigger before it is reused, you can bump it up to 2, or bring it back to 1 if you do manage to activate it. All you need to know is that reusing Swords Dance before the boost wears off is a very good thing and what you should absolutely be trying to achieve.
One last thing to note is that your senses are sharpened up, just like your blade, so you're able to see nearby enemies hiding in Tall Grass, just like with Detect. I didn't touch on this during the Detect segment, but it is a much shorter range than you think, and Swords Dance expands the visibility range by just a bit more. It's so that you can observe nearby enemies and target them with your basic attack no problem, since enemies tend to disappear from view when diving into grass for a brief second.
While Swords Dance increases your offensive capabilities, it doesn't do much for you defensively aside from the one counterattack freebie. The boons only become better when you put in the effort. It can extend the buff duration, but only if you nab a KO. You can get another counterattack freebie, but only if you can manipulate the cooldown enough to use it again before the buff wears off. Also, the counterattack freebie only works on two kinds of moves, failing against everything else and especially against ranged attacks. The dashing basic attack helps close the distance, but good luck getting past long range Stun effects like Gardevoir's Moonblast and Alolan Ninetales' Blizzard.
There's also the fact that you're still stuck with Fury Cutter up to this point. Level up some more, and you'll graduate into a fully fledged swordsman with either Leaf Blade or Meteor Assault.
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At Level 8, Fury Cutter will become either Leaf Blade or Meteor Assault.
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Move 2a: Leaf Blade (Melee)
A wide ranged slice with the user’s leek weapon. The move has a high chance of dealing critical hits, restoring the user’s HP when they hit. Mows down any Tall Grass in range, increasing the pokemon’s critical hit chance during the next use of Leaf Blade and resets the cooldown of the move. 5.5s cooldown.
At Level 13, Leaf Blade becomes Leaf Blade+.
Critical Hits become more likely.
Leaf Blade has the blade of the leek double in length before cutting in a wide area in front of the user. The odds of this move dealing a critical hit is 20%. Leaf Blade+ increases these odds to 30%.
When this move deals a critical hit, the damage the critical hit dealt becomes restored HP.
Any patches of Tall Grass in range of this attack get mowed down. Just like with Fury Cutter, they cannot provide cover and do not activate certain effects. Tall Grass cut down by Leaf Blade grows back after 15 seconds. The next hit of Leaf Blade deals damage in a much wider area and adds an additional 10% critical hit chance to the move.
The fact that the leek blade is still edible despite being used as a weapon by Sirfetch'd means that it must be a rich vegetable that keeps really well. I'm imagining it to be high in fiber which is how it keeps from drying out.
Eating your weapon is not a good idea, though. If you need healing that badly, rely on the healing effects of Leaf Blade and its curative critical hits. When Leaf Blade is swung, it attacks in a wide area, as the leek is filled with fighting vitality that it temporarily extends.
If you deal a critical hit during this swing, the damage of the critical hit is transferred to you as HP recovery. There's a chance that it'll fail to deliver a critical hit, despite its high odds, so maximize your luck by hitting multiple enemies in one strike.
Leaf Blade can be used to cut down Tall Grass as well, just like Fury Cutter. The grass stays cut for longer and the critical hit rate of the move increases for the next use of Leaf Blade. The short cooldown of the move makes it easy to spam and tame the wild overgrowth that plagues the battlefield, and the HP recovery of the critical hit keeps you in the fight for a while.
However, if you cut down all the grass in an area, you won't be able to continuously increase the critical hit rate of Leaf Blade. Against weaker enemies, this won't be a problem, but sturdy opponents like Defenders and bulky All-Rounders can easily outlast you, in spite of your healing. Leaf Blade kind of leaves you vulnerable as well when you're using it, as there's a bit of a windup to the attack.
Maybe you'd prefer to unleash the true fury of the leek swordsmanship you've mastered instead. Maybe you'd prefer Meteor Assault.
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Move 2b: Meteor Assault (Melee/Dash)
A five part strike attack with the user’s leek weapon. Each time the move is used, the attack builds up power for each opposing pokemon damaged by the attack. The first hit has the user deliver a wide slash. The second hit has the user charge forward with its shield out. The third hit has the user jab rapidly with its leek sword. The fourth hit has the user jump and land on the ground with its shield, dealing damage in a wide area and Stunning nearby enemies briefly. The fifth and final hit has the user raise its leek sword up before swinging it down with fighting energy, unleashing it as a ranged wave. 12s cooldown.
At Level 13, Meteor Assault becomes Meteor Assault+.
KO’s restore a little HP.
Just like with Fury Cutter, Meteor Assault is a five part attack that has to be used manually within 1.5 seconds of each attack before the move goes on cooldown.
Meteor Assault has five parts to it. The first part is a wide cutting attack in front of the user with the leek sword. The second part is a shield charge in the designated direction. The third part is a flurry of sword jabs in the designated direction in front of the user. The fourth part is a jumping shield bash that damages all nearby enemies caught in the area of effect, Stunning them for 0.5 seconds. The fifth part is an Unstoppable skyward charge before swinging the sword down, unleashing a short ranged wave of fighting energy that damages all pokemon caught in the attack.
Meteor Assault deals an additional 1.25x more damage for each pokemon hit during each part of the attack. Note that this does not include the multi-hit parts of the attack. The same pokemon will continue to boost the power of the move if they are hit by each part of the attack, though.
The shield attacks make the user resistant to hindrances while they are coming out.
Meteor Assault+ restores your HP by 15% for each KO you get against the opposing team.
If I am able to help it I will never turn a pokemon's signature move into a Unite Move. Sorry to all the fans of Lucario and Zeraora, maybe you'll get your big break in Pokemon Unite 2: Electric Boogaloo.
If you enjoyed Fury Cutter for that steady build-up of power that you accumulated as you cut and dashed your way into enemy lines, then Meteor Assault would make you feel almighty, I bet. Meteor Assault is a 5 part combo attack that sends Sirfetch'd flying and slashing wildly into the fight, striking terror in the opposing team and leaving them gobsmacked at your superior swordplay.
Each of the 5 parts of the attack must be used at your command, otherwise the move will end without much of a climactic finish. The leek strikes give you the most range during the attack, but it's the shield that gives you some extra utility. The second strike of Meteor Assault is a flying bash with the shield held out, and the fourth strike is a jumping slam with that same shield. These shield attacks make Sirfetch'd resistant to hindrances while the attack is coming out, making it much less risky to dive into the fight.
Being resistant to hindrances also means that Steadfast activates much more safely, provided you time the attack just right. But the 5th and final hit of Meteor Assault renders you Unstoppable, as a reward for finishing the combo. It's a long range slash of fighting energy that covers a surprising amount of distance, but the real power comes from the number of opposing pokemon you managed to hit.
Meteor Assault builds up power when you damage an enemy during each strike. Do note that the multi-hit strikes of the third attack do not multiply the power with each hit, solely if the attack connected once or not. Beyond that, Meteor Assault is stronger against hordes of enemies due to the greater likelihood of vastly increasing the power of the move during the first initial strikes. There's no damage cap either, so if your first strike scores a hit on the entire enemy team, feel free to go wild with the rest of the move.
The long cooldown of Meteor Assault is its biggest weakness, as the high damage potential of the move is balanced out by a lengthy wait time. Steadfast helps in reducing the wait time by lowering the cooldown through taking hits, though you'll have to watch out for high damage attacks from opposing Attackers and Speedsters. If that happens, you'll need to rely on Iron Defense or Swords Dance to make it through the fight.
It goes without saying, but a sword is not a toy. It requires discipline and training to even wield one properly, let alone swing it. Don't go messing around with Meteor Assault just because it hits hard. You'll need it for the big battle coming up.
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Unite Move: Perfect Parry (Area)
The user holds its shield out, anticipating an incoming attack. If an attack was received by a pokemon on the opposing team, the attack and effects are negated and the user slashes wildly in the direction of the attack. This furious volley of slashes damages enemies and interrupts all attacks and effects used by the opposing team. If the counter fails to activate, only a portion of the user’s Unite Move Charge Gauge is lost.
When Perfect Parry is used, it can counter any attack received in the designated direction for 0.75 seconds. If an attack is received in any other direction, the counter will not activate.
Perfect Parry will counter any attack, even Unite Moves. When the counter activates, the attack is negated and any effects are nullified. The counter will also cancel all effects and moves active on the pokemon that activated the counter, as well as all opposing pokemon within range of the counterattack.
If the counter fails to block an attack, the user will lose 25% of their Unite Move Charge gauge.
Any obvious attack will be parried by even the most mildly skilled swordsman, but a master can deflect any attack, no matter how strong or fast it is. Perfect Parry is the result of years of training and mastery of the sword and shield fighting style. It encapsulates perfect defense begetting perfect offense, a true counter.
Perfect Parry is the ultimate move of Sirfetch'd for many reasons, chief among them being its ability to cancel the incoming attack with a counter, even if it was an opposing Unite Move. The counterattack forces the move to end, canceling the effects that were already active such as Slowbro's Surf or Goodra's Acid Spray. It won't turn off boosts or buffs or even shields, but it will temporarily incapacitate the enemy during the counterattack, which hits hard and fast.
The activation timing for the counter is very tight though. The counter window is active only for 0.75 seconds, or 45 frames for you fighting game enthusiasts, so it's gonna take a solid prediction to use Perfect Parry. The counterattack will only activate if the attack was received by the shield, so make sure you aim that leek shield well.
Since the counter only works when taking the hit from the front, you can be blindsided by another big hit from the side. Given how big the hitboxes in this game are, there's a good chance the counterattack will activate anyways, but the direction of the resulting sword slashes will not change attacking in front of Sirfetch'd regardless.
There are also some effects that won't trigger the counterattack anyway, such as non damaging moves or certain grab moves. Umbreon's Mean Look deals no damage, so it will trap you if it hits. Other Unite Move like Charizard's Seismic Slam and Mimikyu's Play With Me are technically grab moves that don't deal damage until the attack actually begins, so these pokemon can grab and incapacitate Sirfetch'd, bypassing its counter and dealing heavy damage afterwards.
The biggest benefit to Perfect Parry is not just its ability to cancel certain moves, but also canceling moves used by other opposing pokemon of they get caught in the counterattack. Perfect Parry deals huge damage in a wide area, so it can catch a horde of enemies off guard if you predict an attack correctly.
Oh, and I should mention that you only lose some of your Unite Move charge if Perfect Parry doesn't counter anything. 25% charge doesn't seem like a lot, but it depends on the overall charge rate of the Unite Move. Also, missing the counter means that you won't have a 'Get-Out-Of-Jail' free card ready for a couple of seconds, so watch your back until then.
Honestly, the worst case scenario would be setting off the counter but failing to damage any opponent significantly because you countered a long ranged attack like Lucario's Aura Cannon or Decidueye's Spirit Shackle. At that point, you'd have to wait for the charge to fill all the way back up to 100% before you can counter another attack, during which time your team could be put in a losing situation that your Unite Move could have helped to avoid.
Never forget your training. Strike fast and true, sir. Fetch.
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Achievements
Reduce the cooldown of your moves by a total of 75 seconds through your Steadfast Ability.
The ability to press on in spite of adversity is called bravery, courage, and dauntlessness. It's also the name of the ability Sirfetch'd uses here, as getting hit reduces the cooldown of your moves by 0.5 seconds. Remember, it's 1 second instead if the attack received was accompanied by a hindrance.
So the Achievement is pretty demanding when it's asking you to to reduce a total of 75 seconds of cooldown in a whole match. That would mean taking 150 normal attacks without getting KO'd, which is a pretty tall order, even for a Defender.
Mastering this achievement is one step towards mastering Sirfetch'd, as taking hits safely in order to fully utilize Steadfast is one of the key elements in this pokemon's gameplay. The trick to it is healing your HP diligently and using immunity at opportune moments. Having a Supporter around to keep your HP topped up is one way of accumulating Steadfast cooldown reductions, but you'd have to figure out how to deal with hindrances.
The easy way to do that would be with Full Heal, since Steadfast will reduce your cooldowns by 1 whole second if you got hit by a hindrance inducing attack, even if it was blocked by hindrance protection. Swords Dance's automatic counter, Meteor Assault's hindrance resistant attacks, and the counterattack of your Unite Move, Perfect Parry, all make you more resilient to these hindrance inducing effects if timed correctly. Using these moves optimally would mean getting the most out Steadfast, which would result in your moves coming out more often.
It's not just learning how to fight, you're learning how to take a hit. Be strong, be steadfast.
Or just partner up with a Blissey.
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Holowear
Making holowear for pokemon means you're adding a concept to a creature, but that becomes a bit more difficult when the pokemon comes with its own theme. In the case of Sirfetch'd, it's very clearly meant to be a sword and shield fighter, so we're a bit limited in what we can add to its wardrobe without detracting from its overall appeal.
The best we can do is add to it. Starting off, Knight Style Holowear is the most obvious, giving Sirfetch'd a suit of armor complete with a helmet with a gap in it that lets its glorious head feathers peek through. With Cook Style Holowear, it wears a tall chef's hat, apron, ascot, and a fake swirly mustache pinned on its beak. Loosening up a bit, Sporty Style Holowear gives it a baseball cap and a jersey with the pokemon's Dex number cheekily embroidered on the back (which is 865 if you didn't know). With Gardener Style Holowear, Sirfetch'd wears a big sun hat and an apron filled with pruning shears and water bottles, since it seems to be very fond of vegetables. Finally, Marching Band Style Holowear gives it a big tall hat typical of parade leaders, along with a big red fancy coat, to give it that imposing authoritative look.
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Strategy
As an All-Rounder, Sirfetch'd is a pokemon that covers offense as well as defense when it plays for the team. Even so, it can't play the role of a Defender solely by itself, nor is it much of a Speedster. But it can work as both, at the same time.
The key to its success is in its ability, Steadfast, and how it manipulates the cooldown of its moves for getting hit. Now, taking damage is counterproductive to winning games, in fact you should avoid damage at all costs if you can help it. But there's no such thing as a perfect game, so you have to deal with the reality of getting punched in the face. To compensate, Steadfast improves your ability to fight and reuse your moves, making stalemates go in your favor and amplifying the support you receive from teammates.
Optimally, you have to take advantage of something called invincibility frames. In laymen's terms, it means to abuse brief moments of invulnerability, whether it be from buffs and items or from the effects of your counterattacks negating damage and hindrances. Steadfast will reduce the cooldown of your moves when you get hit by an attack, even more when that attack was a hindrance. However, Steadfast will still reduce your cooldowns even if the move was blocked or negated from an effect like Full Heal or Blissey's Safeguard buff.
You have a lot of moves that negate damage in the same way too. Your basic attack will negate damage with a counterattack when it's fully charged, though it will not block hindrances. However, Swords Dance gives you a free counter against Melee and Dash moves, and it will negate damage and hindrances and activate Steadfast all in one go. Meteor Assault makes you hindrance resistant as well during the shield portion of the attack, also activating Steadfast, though that move is more stringent on your timing of the attacks.
Heck, even your Unite Move, Perfect Parry, will also activate Steadfast if you time the counter just right, though that is a smaller side effect compared to what the counterattack accomplishes for you. But in the grand scheme of things, shaving off an extra second is valuable to you as an All-Rounder, as it means you can continue to spread damage while playing rough with the enemy, establishing a foothold at choke points or on a Goal Zone.
To that end, Iron Defense and Swords Dance are to be chosen depending on your fighting style moreso than the structure of the opposing team. Both moves are great buffs in similar circumstances, but offensive players will prefer one more over the other most of the time for how they change your playstyle. Iron Defense improves your ability to counter with your basic attack while also amplifying your Ability, making it reduce more cooldown off of your moves when it activates. This can be used offensively or defensively, just like Swords Dance.
The attack boost of Swords Dance is a great boon, but it can be used to either hold off a push or make a breakthrough in the enemy's fortifications. Changing the basic attack into a running cut attack changes how Sirfetch'd handles fights, enabling a powerful dive or a strategic retreat. The freebie counter is the greatest boon, as it can deflect a Melee or Dash attack once per buff. This alone would make the move amazing for protecting you during dives, but if you get a KO during the buff, the buff duration resets. And if you use the move again before the buff wears off, you get another freebie counter. Getting KO's during Swords Dance is really important for the move and makes it a powerful tool for offense and defense.
Now the important question is whether to choose Leaf Blade or Meteor Assault. Leaf Blade has a fast recharge, making it very easy to use repeatedly, especially if you've mastered Steadfast. The critical hit healing is your only sustain as well, but it is based on chance, which can make it unreliable. If Leaf Blade hits a patch of grass, it'll get mowed down, removing the Tall Grass for a while but also empowering the move the next time it is used, adding more critical hit chance. It's still not a guarantee, but it drastically improves your odds in fights against multiple enemies.
Meteor Assault is a much riskier option, as the move has two diving strikes which sends you flying into danger. These diving dashes are covered by your shield, which makes you resistant to hindrances and handy for activating Steadfast. The reward is worth it, though, as Meteor Assault builds up power for each pokemon hit, building up to the final attack dealing a large ranged attack that has multiplied in power when used against the entire enemy team. The long cooldown makes it cumbersome should it miss, so you should practice the combo a bit before going all in with Meteor Assault.
All of these moves and effects combine to make Sirfetch'd a fierce warrior that employs balanced power in fierce strikes and sturdy guards, trading blocks with slashes and stabs with bashes. Sirfetch'd requires a steady hand to master, not unlike a sword and shield, as the player must know when to attack and when to defend.
While you studied the Type Chart, Sirfetch'd has studied the blade. And the shield. And that's about it. The rest of the knowledgeable stuff is up to you.
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And that's Sirfetch'd for Pokemon Unite! Man, I've put a lot of pokemon from Galar into this season. I hope fans of Sword and Shield are really into this Sword and Shield pokemon that isn't Aegislash. Since that pokemon is already in the game.
Anyway, that'll be it from me for now. We're almost done with Season 3! Stay tuned next week for the continuation.
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freckliedan · 4 months
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i feel like dan and phil have the vibe of they would be relatively careful to not get pregnant and it’d work out for a really long time but then one day it’d happen
oh DEFINITELY real. i'm not sure that 2009/2010 them would've been that careful though i doubt they ever would've been reckless but like the level of professionalism and commitment to their careers from like.. the move to london onwards but especially starting in tabinof era? no way in hell they'd be taking chances.
if we're committed to the mpreg bit here i could see them thinking they're in the clear bc they opted for tubes getting tied but then end up having one of those fluke "accidentally pregnant despite that" situations.
oh Scream. phil sick in the 2016 mini ditl dan on a farfetch'd quest video bc of morning sickness not whatever cough he actually had.
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