#a fellow ro..
Explore tagged Tumblr posts
Text
ROSANNA PANSINO NERDYNUMMIES IS FILING AN FBI REPORT ON MR BEAST OMG.. GET HIS ASS GIRL
#i fucking love her she taught me everything i know about baking#she was the first youtuber i ever got into and she's the reason i'm a good baker now#a fellow ro..
3 notes
·
View notes
Note
Everyone else watching me pick the slow/cruel death option for Mr. Grinch: Hey [MC] if this is what you need to help you grieve your grandfather's death that's fine.
My MC picking the slow/cruel death option because it hurt Ruby: Huh?
You calling the corrupted spriggan Mr. Grinch took me out, Anon. 😂
(In Book Two, B refers to it as 'treeture', while R's clearly holding trauma a grudge against the spriggan with how they talk about it.)
R, if they knew about your ask:
R. Verner feels the exact same way should something/someone ever dare to hurt you, operating off of a vicious instinct to protect their beloved. (We'll have to see if that happens at some point in the series and just how far they'd go. 👀 ) They would find your action on their behalf irresistible and hot, but they'd also be touched that you care for them that deeply. R wouldn't quite know how to react—smitten yet turned on and feeling so much! (Too much?) Making a flirtatious remark about you being more smouldering than the corrupted spriggan's corpse paired with a saucy wink is one way to go. They teasingly skim their fingers along your wrist, capturing your hand to keep you close by their side. It's then that R's smile softens for you.
(Meanwhile, S and B are standing there like: 🫢😲 while you're sharing a moment that's sweeter than the s'mores at the bonfire you're at where you reveal why you slowly burned 'Mr. Grinch' for R.)
Thank you for your fun ask and best wishes! 💚
#sidenote: still going full throttle on Book Two's writing while being quiet everywhere else aside from Fernweh 💚 Take care!#asks#the fernweh saga#fernweh saga#reese verner#ruby verner#we're 🤝over this choice and RO route combo#I know some MCs wouldn't want to attend this /hypothetical/ bonfire but I needed a scenario for this to be revealed.#That's the reason why J isn't mentioned; they're busy hefting rocks and boulders to reinforce the wall around the fire for you.#It is now almost knee high and they are still locating more rocks and assessing everything instead of making a treat.#(Oh wait. I was being silly in the tags and now made myself soft for bestie J; anyway.)#(This reminds me why my tags on most things are always so long; I just talk in them. Bonus post material ig? >.> Hi fellow tag reader. 💐)#who do queue think you are?
91 notes
·
View notes
Text
Another batch of silly doodles <3



#blind man's bluff#ladyredms#bmb spoilers#l4d2#URGHHHH the crew becoming a family never fails to make me feel emotional !!!!!! i love them all so much AAAAHHH#as a fellow chronic little sister syndrome sufferer i relate to rhee 😔 i am so annoying and desperate for attention from my siblings#nick and ro playfully making fun of each other is always hilarious to me#and ro jokingly suggesting they could invite ellis to have someone enjoy nick stripping reminded me of the good old days#when nick would tease ro about chris like an annoying older brother..... their relationship is so important to me man
42 notes
·
View notes
Text
FML FML I THINK MY DARK CHOCO HYPERFIXARIPN IS COMING BACK IM ACTUALLY GONNA KMS DEAR GOD I DONR WANNA GO BACK PLEAEE HOD FUCK
#/j#genuienly dcared tho#recommened shit to get into#pls save me#dark choco#IM A FRESHMAN IN HS NOW I CANT DO THIS#dark choco cookie#fml bro#fml#half-joke??#joking tone#no offense ro my fellow fatherless edgy man fans#i had a hyperfixatiob on him a for a ywar and it was some of the worst shir ever#i was readinf a bible story in school and i was like “omg this is so him!!”#I CANT GO BACK MAN
17 notes
·
View notes
Text
SOUTH PARK RPERS UNITE!!!!!
#screaming internally all day everyday (ooc)#ooc#it's very hard to find so rpers these days#i have now awaken to a fellow dear mutual who has returned to sp ro it seems#GOOD MORNING TO Y'ALL BTW LOL
5 notes
·
View notes
Text
my masters' alumni has organised a talk abt mol in february, done by the country's head of romanian studies (i met him to discuss my thesis way back when) but... it'd mean writing off two days from work to attend. i live a while away from london now :/
so i decide to give it a miss. not even ten minutes later, my romanian professor forwards me the same email like "you are going :)"
so i'm going :)
#doamnă doesn't mince her words and i respect that so much#i haven't chatted to my fellow ro academics for ages so it'll be nice to see everyone again ;v;#mâna autorului ✧ ooc
2 notes
·
View notes
Text
you guys cannot remake the "is it okay to play music out loud when you bike" poll every few months bc frankly if you have not used a bike as a regular mode of transportation your opinion straight up doesnt matter. i ALSO dont like hearing music blaring from bikes cars OR pedestrians, however it fully just is not safe to wear earbuds when you bike. there is not any "you cant ever play music for ppl who didnt consent to it" nonsense about it. saftey is far more important than your personal comfort and i mean this. sometimes in the real world outside of your bedroom and your tumblr blog you will be inconvinienced and annoyed and uncomfortable and you simply have to live with that. and in reverse sometimes people witll be annoyed with you n you have to just go damn that sucks and keep going. sorry that id rather hear someones shit music for a bit than have them crash on a bike trail lol
#or hit a pedestrian / fellow biker or get hit by a car etc#i do not give a fuck if you do not want ro hear it#anyways bikers abandon your shame these ppl probably mostly drive everywhere#speaking#please bike safely i love you#this is NOT about like playing tiktoks out loud in a lobby i Would prefer those ppl get earbuds#however. youre a vehicle. act like one.
3 notes
·
View notes
Note
when minecraft youtubers do unintentional misogyny i need a loud incorrect buzzer to blare and for them to get a notecard breaking down how they fucked up in extremely clear language its been a decade i cannot keep doing this
LITERALLY
In this instance I think it's way more the fandom than the actual creators bc it's just so tiring. To be in chat when Ros asks if she's doing enough and just see
"No you're the glue! You're the glue! Without your coffee-fetching abilities the office would crumble!!" Like PLEASE put some respect on her name. And maybe reflect on your words before you say them??
#sorry for all the office analogies i just think it's the easiest way to convey what i mean#my fellow ros fans please stop implying she's incompetent every time I see it a part of my soul dies#trsmp
1 note
·
View note
Text
an explosion happens and its distant so its not that loud its like ambient noise but then a meteor falls right next to me and its loud as shit theres a bright flash of light my heart rate jumps like fifty beats and im five seconds away from an anxiety attack there is literally no winning here
#this is such a hell planet i hate it here#michi tag#im on the north pole btw#fellow astronaut is i think in the city below?#idk im too scared ro venture there
0 notes
Text
Am sick can't sleep please grant me sleep I'm so tired I don't wanna be awake right now
#sorry for any bad speeliing and stuff for the next couple days#am dying#day ~2 so hopefully it should chill out a bit tomorrow#and then leasejing week aftwr because that's usually how my sick weeks go#I can't spell I'm so sorry#of course that O spell correctly#*dies*#juet watching Ninjago aw i sleep because I don't have anything elsento ro#and I wanr to catch u ol it#and I'm gpred#could watch LMK or turtles#but#wanna catch up on this#ans Kao ans Lloyd give me life#qnyway goodnight#gobto ged my fellow sleep-deprived bgrempins
1 note
·
View note
Text
Eddie almost becomes a 4th of July finger loss statistic and runs into a pair of sailors in the ER
cw: medical terminology, references to canon-typical gore
-
Eddie can feel his uncle’s glare from the seat next to him. He’s resolutely ignoring it and also attempting to ignore the pulsing pain in his hand, which he’s currently pressing a damp kitchen towel to.
Wayne, apparently, isn’t having it. “You know how many people blow their fingers off on this day every year, boy?” He says slowly.
Eddie presses his lips together. When he can’t hold his thoughts back anymore he half-whispers, “Last time I checked, all my fingers were still attached to my body.”
“They better continue to be that way by tomorrow morning.” Wayne huffs and leans back in his chair. Arms crossed tight over his chest.
They sit in silence for about 5 minutes before the doors to the emergency room practically fly open. The sudden movement draws Eddie’s eye.
He’s met with possibly the last thing he expects. The first thing he registers is that two of the people who just entered appear to be dressed like cartoon sailors, and that one of the sailors also appears to have been recently hit by a car, then the car reversed, and ran him over again.
The second thing he realizes is that the roadkill sailor is the one and only Steve Harrington. Not only is he Steve Harrington, he’s Steve Harrington, clearly on drugs.
“Hopper, we told you,” Harrington attempts to sound convincing while teetering precariously with every step, “we feel fine. I don’t even think this is as bad as last time. Nobody even… smashed anything into my head.”
The other sailor, whom Eddie has just identified as Robin Buckley, band kid and on Eddie’s short list of suspected fellow freaks.
“Nope!” Robin giggles, “just ripped a few fingernails out.” She wiggles her own fingers in front of Hopper’s face, which at the moment is locked in a simultaneously horrified and exasperated expression.
Now that attention has been called to it, and all of Robin’s fingers seem intact, Eddie sneaks a glance at Harrington’s hands, the left one of which appears to have bandages that are becoming soaked through with blood on the index and middle fingers.
“Maybe nothing got smashed into you, but Wheeler mentioned something about you smashing a certain commandeered vehicle into a certain Camaro.” Hopper leans in and speaks in a growl Eddie assumes he thinks passes for whispering, while directing Harrington and Buckley into matching plastic chairs to the one Eddie is currently occupying.
He gapes at them and blinks a few times before turning to see what his uncle thinks of this whole scene. He finds Wayne watching the newcomers with a slight squint to his eyes and a slight raise to his right eyebrow. A clear sign that he is equal parts concerned, Eddie would assume for the obvious poor condition of at least one of the teens, and intrigued, but not intrigued enough to risk intervening and complicating his already very mentally taxing evening.
Before he can do anything about any part of this scenario, a nurse calls Eddie’s name and in a blink he’s being led into the next stage of the hell of his own making. At first it’s several minutes of answering questions, nurses looking very intently at the half burn/half gash in his hand, and antiseptic. Finally he’s left alone for a few moments while they let the topical numbing cream set in.
There are two other beds in the section he’s been taken to. One of them is currently occupied by an older man, accompanied by a younger woman in a plastic chair next to him. Both of them appear to be fast asleep. The other bed is empty. Or at least, it is until there’s a commotion from the hallway, and the sailors are being ushered in Eddies direction, toward the bed next to his. Eddie catches bits of the conversation that leads to the two-high-teenagers-for-one deal he’s about to get.
Robin’s almost frantic voice, “No! They can’t separate us! Last time we got split up-“
“It’ll be fine, Rob, these guys are probably American.” Steve cuts her off nonsensically. Eddie kind of wishes he was on whatever stuff Steve was right now.
“Considering what you’ve tried to explain so far, I don’t know how much better that is.” Robin says, giggling again.
Steve clumsily grabs her hand with his right one, reaching across is own body awkwardly to get to her, and missing on the first attempt. “You also need to get looked at, little miss ‘ask me tomorrow’.”
Robin cringes at him, “Ok now I will leave you alone so you don’t call me ‘little miss’ again.”
Eddie watches the nurses lead Robin further down the hallway, and Steve to the bed next to his own. They’re left alone briefly after Steve gets settled and the nurse has rushed off to find a doctor.
The other teen stares almost blankly at him for a long moment before he exclaims suddenly, startling Eddie, “Munson! From Biology! That’s why you seem familiar.”
“Harrington,” Eddie replies, “you are aware we shared more classes than the one Biology period, right?”
Harrington blinks slowly with the eye that isn’t swollen shut. “No, actually, I dunno if you noticed, but I was sort of an asshole in high school, so…” he wobbles his head back and forth, “I kind of only remember that time you passed out when we dissected that cow eye.”
“Ah,” Eddie rolls his eyes and nods, “so you were an asshole in high school, but you’re not anymore. Got it.” He’s really going over the top with the sarcasm, but Harrington doesn’t seem to catch on.
“Yup. Earlier Robin said that I really was, but I’m not anymore, and she’s usually right about most things, even though it’s super annoying when she is right, because she won’t shut up about it, and she remembers stuff, like how many times I’m wrong and what I’m wrong about and what I ate for breakfast in Mrs. Click’s class and-“
He’s cut off by the nurse from before returning. “Sorry for making you wait, hon, it’s a real circus here tonight. While we wait for the doctor, I’m gonna get you set up with some fluids. The EMTs said you were pretty dehydrated.”
When she brandishes the needle in preparation for placing the IV, Eddie notices all the color that isn’t bruising drain from Harrington’s face. He tries to subtly scoot away from her, but the movement is a little too rushed to come from anywhere but a sense of panic.
“O-oh, no that’s, I’m okay, no-no thanks.” He stutters out, his breath coming in quick and shallow now.
“Oh, hon, it’s okay to be afraid of needles,” the nurse says sweetly, “just look away and take deep breaths, and it’ll be over in a pinch.”
Harrington winces at that. “I-I’m really- it’s- I’m fine, you don’t-“
He stops abruptly when what sounds like a screamed “No!”echoes from down the hallway. It takes half a second longer for Eddie to place the voice as Robin Buckley’s than it apparently takes Steve, because Eddie blinks and Harrington’s off the bed and rushing toward the voice with a half-shouted “Robin!”
The nurse, it seems, is just as stunned as Eddie, and it’s a few seconds before she’s racing after him down the hallway.
It isn’t until his stitches are almost halfway done that Harrington returns, now closely followed by Chief Hopper, and lead gingerly by the elbow by the nurse. The IV situation appears to have been solved, as he is now rolling a drip bag on a stand with his free hand.
Once Harrington is returned to his bed, Hopper leans over him slightly in what Eddie recognizes as his attempt to be intimidating. “Now listen closely, Harrington. You are going to stay right there in this bed, and do whatever Annette here asks you to do until I get back. Do I make myself clear?”
Steve stares at him open mouthed for a moment, before he starts giggling. “Huh, Mike’s right, you do have a little vein that pops out right…” he reaches up to try and poke Hopper in the forehead.
Before Hopper smacks his hand away, Eddie notices a thick band of bruising around Harrington’s wrist, adding to the already massive pile of questions he has about whatever series of events led to those two landing themselves here.
Steve is still giggling when Hopper stands back up, dragging a hand down his face. “Look. Just stay put for 20 minutes. Someone still has to call your damn parents.”
“Good luck with that,” Harrington says wearily to Hopper’s back as he retreats back toward the waiting room.
With all the commotion, Eddie almost forgets he’s currently getting his hand sewn back together. A distraction he’s secretly grateful for, since he was starting to get a little light headed thinking about it.
“Well, Eddie, that should be it,” the doctor says, patting the fresh bandage gently, “I’ll get someone to take care of your discharge papers and you’ll be on your way.”
Eddie gives a thumbs up with the hand that did not get nearly exploded several hours ago. As the doctor leaves, Eddie realizes he is once again left alone with Harrington. He can only handle about two minutes of the silence before he blurts out. “Ok, man, I’m dying to know. What the hell happened to you? You look like you rolled down a rocky cliffside for like a day straight.”
Harrington chuckles, “I feel like that.” He doesn’t say anything for a long moment before he apparently realizes Eddie asked him a question. “Oh, uh, the mall burned down.”
“Starcourt? The brand new mall?”
Harrington nods. “Yup.” He pops the p.
“Wh-” Eddie blinks at him in disbelief, “and you and Buckley..?”
“We were there, yeah.” He says it so nonchalantly Eddie almost thinks he’s messing with him.
“Right…” Eddie starts, not sure where he’s going before one of the questions swirling around his brain tumbles out of his mouth “so the mall was burning down and someone ripped your finger nails off?”
Harrington sits up straight, “How did you-?”
“I was in the waiting room when you came in,” Eddie answers in a rush, “overheard you and Buckley.”
“Oh.” Harrington says, then blinks slowly a few times and Eddie can almost hear him thinking. “Umm, no that happened… before the fire.” He finally says, frustratingly vague.
“Right, and the…” Eddie gestures vaguely to his own face in leu of actually asking.
Harrington hums. “Uhh, I think… falling debris…” he nods to himself, “yeah, you know, chunks of burning mall.” He mimes something falling from the sky and makes a cartoon explosion sound. Eddie’s not totally inclined to believe him, especially since he just noticed the finger shaped bruising on Harringtons arms.
“You think?” He presses.
Harrington huffs, almost like a kid throwing a tantrum. “Look man, I’m like super ultra concussed and on some kind of mystery drugs so my memory is like…” he flaps a hand around for a second, then lands on a thumbs down, “at the moment.”
Eddie nods. “Right, yeah, sorry.” Eddie puts his uninjured hand up in surrender, “Just, my curious nature, man.”
Steve shrugs, then winces. “Okay, my turn.” He points to Eddie’s bandaged hand, “What happened there?”
“Awesome firework experiment gone wrong.” Eddie says, deliberately not elaborating. It’s apparently enough for Steve who nods knowingly.
Another silence settles over the room, this time less awkward, but Eddie still feels the need to break it. “Okay this is my last question for real.” Harrington sighs, but motions for him to go on. “The outfit?”
He squints at Eddie for a moment. “Did you ever like, actually go to the mall?”
“Once. And it confirmed my suspicions that the whole thing was a capitalist nightmare that I in no way belonged within a thousand foot radius of.” Eddie proclaiming proudly.
Steve looked at him like he was speaking Spanish. “Um, sure. Yeah. That’s probably true.” He picks at some of the blood that has dried on the collar of his shirt. “Robin and I work, or, I guess worked, now that it doesn’t exist anymore, but, anyway it’s this ice cream place, and it’s like, ocean themed for some reason, so… sailors.”
The mood seems to have shifted slightly. Harrington’s no longer looking at him, instead focusing on his shoes, which also appear to be smudged with blood. No trace of the half smile that had been lingering from his random fits of giggles. With the way he’s fidgeting, it almost seems like he’s nervous.
Eddie decides the best way out of this is to pretend like he doesn’t notice and hope he can get the vibe back on track. “That sounds like the most ridiculous business I’ve ever heard of.”
Steve lets out a halfhearted chuckle. “Yeah, it was pretty stupid.”
They are both saved from trying to come up with a new direction for the conversation to go by the entrance of Robin Buckley, who is toting her own rolling stand of IV fluid with her.
“Dingus!” She calls, and Eddie notes the way Harrington relaxes slightly at seeing her. “I’m completely healthy!”
Steve mimes clapping and Robin bows dramatically. “I… am not.”
Robin taps his knee. “I could have probably told you that.” Her gaze scans the room, then catches on him. “Hey, you’re the guy that runs the D&D group, right?”
“In the flesh,” Eddie says, spreading his arms wide.
Robin cringes again. “Ew, don’t say flesh. I’ve had too much flesh for one day.”
Steve nods next to her. “He blew up his hand with fireworks.”
Robin gasps, “Really?” She turns to Steve, “I totally thought we were gonna do that, but” she holds out her hands, and while they themselves seem fine, Eddie notices the bruising on her wrists that match Harrington’s, “all my fingers. Intact.”
“That makes one of us,” he smirks and makes eye contact with Eddie.
“Did you know that on the Fourth of July, over 30% of hospital visits are related to injuries from fireworks” Robin says unprompted.
“Why would I know that.” Steve says flatly, “Why do you know that?”
Robin shrugs, “I read.”
It’s then that a nurse comes back to get Eddie out of there. As he goes, Steve waves a goodbye to him that he awkwardly returns. As he leaves them behind he hears Robin ask, “Did Johnathan Byers cut open a girl’s leg, or was that the drugs?”
He shakes his head as he returns to the waiting room, resigned to never have answers to his mountain of questions.
#un-fake-kills Hopper for this because i like hom and want him here#*raises hand* i think it’s funny if Eddie is squeamish with his whole metal aesthetic he’s got going on#idk if they were dissecting cow eyes in the 80s but I dissected like 3 cow eyes in the course of my high school career#i took a lot of science classes and they make you dissect a lot of stuff#anyway#apologies to those of you who were expecting an update of the other fic thos one simply possessed me#steve harrington#eddie munson#robin buckley#jim hopper#stranger things#and another thing!#i think they should have committed to the bit and taken some of Steve’s fingernails away from him#and im not afraid to say it!
971 notes
·
View notes
Text
For King and Country is an 18+ period immersion fantasy fic which seeks to combine the extensive background work and history associated with high fantasy titles such as LOTR with more ‘realistic’ storytelling and settings. It may contain distressing content like depiction of regressive attitudes (sexism, misogyny and prejudice), major injury to the characters, character deaths, blood, gore, abuse and optional sexual content. More specific warnings will be given at the beginning of each chapter.
Chapter 1 Out Now! (277k words)
Remember those long summer days when the countryside was green and life was still young, when you were but a little culver and all the world was promised for you.
But summer has ended. Amidst the furore and tumult, autumn crept in unnoticed, finding you unprepared, still a greenhorn.
Now, the old order is dead, yet the Empire endures. In this new and uncertain world, what are you willing to do for your King and Country, O little culver?
Ah little tragedies, that you could not remain in the safety of your family's country manor, that they could not shield you once again from this world.
You must take to the capital at once, like all men and women of good birth, for king and country and the glory of the commonwealth! The spirit of progress and change has swept through the nation. The heady days of revolution are long over, and the streets have been washed clean of blood and filth. Invited to serve in the King's Army and attend university as a ward of the king, you must answer the King’s call. Navigate and become increasingly entangled in the web of intrigue, gossip, violence, and ideas that swirl around the nation. Enter a society radically different from the one you were raised to expect. These are the years that will decide your fate and that of your fellow countrymen. Act wisely, for it is not often that the world is within your grasp.
Features
Fully customize your MC. Choose your pronouns, sexuality, appearance and more. Assume the identity of a citizen of noble birth and experience the story through their eyes.
Romance one of eight ROs or engage in a polyamorous relationship with a pre-selected two of them. The only possible poly route is the Young King and the Queen Ruler.
Practice and specialise in the skills of the King's Army with the option for swordplay, marksmanship, offensive galderquid and diplomacy.
Define your political leanings on the leading issues of your time.
Debate, engage and make allies and enemies with the various competing factions and interests that flock to the city.
Study at Azma University, earning your lecturers admiration for your diligence, intellect, ambition or adventurousness or cruise through relying on your wealth and ability to hide.
Help to stabilize or sabotage the Empire.
Don't lose your head.
Critical Lore*
Talent
Galder denotes the practice of magic within our nation, a discipline requiring extensive study and mastery. The ability to manipulate Galderquid, the fundamental essence of magic, is a rare and intricate skill, demanding years of rigorous training to achieve even moderate proficiency.
Every individual possesses a basic affinity for Galderquid, but those with exceptional potential are identified through comprehensive evaluations conducted by village or city physicians around the ages of 12 or 13. These assessments determine the individual's capacity for advanced magical education.
Upon evaluation, candidates are assigned a national rank based on their proficiency. Those demonstrating exceptional aptitude are offered state-sponsored education at the Azma Univetsity at the age of 18. Others are placed in various other institutions or may pursue private tutelage.
Galder is often referred to as the "fifth philosophy," characterized by its non-intuitive nature. Mastery requires adherence to rigorous methodologies grounded in reason, first principles, and established precedents. The study of Galder encompasses several specialized fields, each with distinct applications and techniques:
Sympathetic Galder: This field focuses on influencing the minds of individuals or animals. It includes practices such as illusion creation, language translation, emotional manipulation, and sleep inducement.
Transmutative Galder: Involves altering the intrinsic nature or form of objects. This process generally relies on the principle that the original and transformed items must possess equivalent 'worth.' The approximate worth of common subjects of transmutation can be found in any good transmutation book.
Invocation Galder: Pertains to the summoning and manipulation of natural elements, including water, earth, fire, and wind.
Clerical Galder: Associated with the Church, this field is predominantly closed practice. However, educational institutions provide instruction in healing and charming, which are also fundamental aspects of clerical magic.
Archery: Involves the use of Galder to manifest a bow and arrows composed of energy. These projectiles deliver significant blunt damage upon impact but they have more varied usage and techniques as taught by bow-masters.
Blade-Use: Similar to Archery, this field focuses on creating blades, swords, or daggers from Galder. These weapons inflict substantial blunt damage but they have more varied usage and techniques as taught by blade-masters.
The Second Civil War
The Second Civil War, also known as the Revolution, erupted ten years ago and lasted for two years, reshaping the political landscape of the realm. The conflict ended with the ascension of King Edmund I of House Wynd, following a tumultuous period of unrest and upheaval. The war’s roots lay in years of widespread discontent under King Wulfric I Wynd, whose governance was marked by controversial policies and growing resentment among the populace.
The immediate trigger for the war was King Wulfric's deathbed decision to legitimize his illegitimate son and name him heir presumptive, bypassing his eldest daughter, who was widely expected to ascend the throne. This unprecedented act enraged both the nobility and commoners, particularly in Redeemist regions, where it was seen as an affront to both justice and religious teachings. Protests erupted across the empire, with laborers and yeomanry deposing officials loyal to the usurper in a series of violent uprisings. Martial law was declared as the disinherited princess rallied loyal houses and nobility to her cause.
The rebellion gained a critical leader in Marshal Walthe Courtney, a veteran of the unpopular Eleven Years’ War. Courtney’s military acumen and strategic alliances with peasant uprisings turned the tide of the conflict. Alongside the Princess’s royal forces, his army executed a series of decisive sieges, culminating in the Siege of the King's Seat, where the usurper was overthrown.
The war concluded with a great council of the great houses instituting sweeping reforms. Though the monarchy was retained, it was bound by a codified constitution, the Grand East Code, ensuring limits to royal power. Tragically, the Princess died on the battlefield, leaving behind a will that named her youngest brother, Edmund, as the rightful heir. She bypassed their older brother, Cassian, whom she described as “too choleric and red-blooded in his aspect for the duties of kingship,” appointing him as regent until Edmund came of age at 18.
The post-war reforms sought to balance power and placate the revolutionary factions led then by Courtney:
Parliamentary Restructuring: The previous weak bicameral parliament that had been unable to prevent the amendment of the Act of Succession was replaced by a unicameral National Assembly with expanded suffrage for yeomanry and laborers owning sufficient land. Eligibility criteria were simplified, and elections were set to occur every eight years.
Military and Noble Oversight: Nobles' heirs were required to serve as wards of the king for 24 months upon reaching the age of 18, receiving military training and living in the capital. This was framed as a means to unite the realm but also served to prevent rebellion and strengthen Edmund's legitimacy.
Expanded Education: Azma University, previously exclusive to the nobility, was opened to all individuals of suitable skill, broadening access to education and opportunity.
General Walthe Courtney, hailed as a war hero, was appointed Lord Protector with sweeping powers to some extent by the demand of the peasant army he'd led. He served as Commander of the Armies and a critical stabilizing force throughout Edmund’s reign and Cassian’s regency. The King’s Council was restructured to include the elected Premier, who could recommend cabinet appointments, although the King retained the final decision. Early in his reign, King Edmund has established a precedent of accepting the recommendations of both the Premier and the Lord Protector, balancing the demands of reformists and royalists alike.
The King's Army and Azma University
The King's Army, colloquially known among the common folk as the Small Army or King's Life Guard, serves as a voluntary armed force in peacetime within the Empire. Its primary role is to function as a national guard, maintaining peace and order across the extensive and diverse territories of the Empire and swear loyalty solely to the King.
During periods of peace, the King's Guard is comprised of volunteers who contribute to the stability of the nation. However, in times of war, the monarch is vested with the authority to implement conscription, thereby obligating the great houses to raise men to fight for their king.
Following the Great Council of 421, significant reforms were introduced regarding service in the King's Guard. Those heirs of great houses are now required to complete two years service and training within the King's Army as wards of the king although this time can be commuted upon ascension as Lord/Lady Paramount of their house. This training is relatively light compared to full military training, designed to balance the economic and educational responsibilities of these citizens with their military duties.
Azma University is a theological university founded in the year 262AR by Trista of Azma, a master of theology and galder and was recognized by the King as a royal college in 289AR. It's Faculty of Theology is unrivaled across the entirety of the world and is considered one of the foremost institutions for education in galder, theology and philosophy.
Azma admits its students on the basis of the national ranking system and the census taken each year, those students with a sufficiently high natural affinity for the study of galder are offered a place in which to study it beyond the common extent offered by tutors and hedge-witches.
Azma has in recent years, following the second civil war and the increase in punishment by religious courts for physicians who attribute false rankings, with an increased student cohort particularly from the yeomanry and international scholars though the large majority of the general cohort remains largely consisted of the children of nobility.
Beyond its Faculty of Theology, Azma University is one of the foremost institutions driving forward the development of innovations regarding farming and building, mechanics and the engine'ering class that has developed in major cities across the Empire.
Situated in the capital city, Azma University benefits from its central location in what is often regarded as a hub of youthful energy and societal activity. Its reputation as a center for young nobles and genteel individuals enhances the college's role as a key venue for social introduction. It is frequently heralded as a place where the most advantageous social and matrimonial matches are made, positioning it as a pivotal institution in shaping the elite's social landscape.
The Empire
The Empire, as it is commonly known, is a vast realm governed by the Nine Paramountcies and the Imperial Household, all of whom rule from the King's Seat. This grand structure of power was forged between the years 23 ANU (Anno Non Unitus, or Year of the Ununified) and 1 AR (Anno Rex, or Year of the King) through the conquests of King Adan I, who earned the title "the Unifier."
From its inception, the Empire adopted an expansionist stance, which has characterized much of its history. This policy of territorial growth has been met with widespread approval among its citizens, largely due to the substantial wealth and resources it has brought to the nation. As the largest empire in the world and the unifier of the continent, it has established itself as the dominant lingua franca of common, further solidifying its influence and stature.
Throughout the Empire's history, the Imperial Household and the title of King have primarily been held by House Galagar, reigning from 1 AR to 399 AR, and later by House Wynd, from 399 AR to 438 AR. There have been instances where other houses acted as regents, temporarily holding the title on behalf of House Galagar, such as House Champion (348 AR-352 AR) and House Abbey (9 AR-13 AR & 154AR-155AR).
Despite its vast wealth and dominance, the Empire has faced relatively frequent rebellions in its paramountcies where calls for independence have persisted. Historically, these uprisings have been met with swift and overwhelming military responses. However, recently in 399AR during the Wyndham Rebellion, King Hendrick the Conqueror succeeded in overthrowing House Galagar and replacing it with his own house who have led the empire since.
*The lore detailed here is accurate but also only extends as far as the protagonist's knowledge of these subjects at the present time of the fic, some detail will be lost or may have been withheld from the MC and they may have misconceptions.
Romances
When the advisors are not praising his good sense, nor the bards his mirth, the church his piety or the poor his generosity, the question emerges just who is King Edmund I Wynd?
The young king thrust into a position of power who uses it as well as he knows how, having learnt from the mistakes of his grandfather and father and the long shadow of war that is still cast over the continent?
Or is he merely the figurehead, installed after a turbulent civil war, a king whose true authority has been surrendered to the councilors around him, contenting himself with the trappings of kingship rather than its substance?
Alas who is to know?
Name: King Edmund I Wynd
Age: 21
Height: 6'5
Appearance: Edmund stands at a 6'5, noticeably lanky although his seemingly permanent jaunty posture appears to cut an inch or two of him. He possesses short bronde hair styled in such a fashion that it appears wind-swept and fashionably ruffled with various products used to achieve the effect. He possesses a lean athletic physique although it is evidently achieved through some sort of diet or exercise for aesthetic rather than being muscles created by years of work. He nearly always has a relaxed expression with a smile and his pale face is framed by his grey eyes.
(he/him) poly-route, solo-route
Tropes: Life of the Party, Commitment Issues
-
Could it be that she, the queen consort, wields the true power behind the throne, acting as a surrogate for her kind lord, who never could bring himself to grasp the reins of authority?
She possesses the strength and allure of a king in her own right. Under her vigilant oversight, the king’s armies have routed the empire's foes, and now her gaze turns inward, determined to root out the treacherous elements within the realm.
Yet, amid her march towards peace at the end of a sword, there are those who seek to see her order destroyed. How long can it last? A queen consort without an heir, without children, lacking a direct claim to the throne, aging, and some even question her bond with the king himself.
Name: Veronica Abbey-Wynd
Age: 36
Height: 5'9
Appearance: Veronica stands straight at a tall 5'9 although her heels often push her to 5'11 or even 6'0. She has long wavy chestnut brown hair although more often than not it is in an updo of some sort for practicality. She has a healthy physique with faint lines and wrinkles, with an olive skin as well as doe-shaped deep brown eyes. Somehow a picture of beauty and severity, all the soft lines of her body somehow harsh.
(she/her) poly-route, solo-route
Tropes: scary hot, masc women
-
Walthe Courtney, Commander of the King’s Armies and Protector of the Realm, emerged as a formidable figure in the Second Civil War. Leading the rebels with unmatched martial prowess, he earned the acclaim of being the finest swordsman in the land. His valor and leadership were instrumental in overthrowing the usurper-king and restoring order to the fractured realm.
In the aftermath of the bloody conflict, he was celebrated as a folk hero—a commoner who rose to lead his people to victory and bring about a semblance of peace. His contributions were rewarded with knighthood and elevation to nobility, an ode to his honour.
Now, as Protector of the Realm, Walthe ensures the continuation of stability with a steady hand. Yet, despite his efforts, a persistent thorn remains, a challenge beyond even his considerable grasp, casting a shadow over his otherwise successful stewardship.
Name: Walthe Courtney
Age: 43
Height: 5'11
Appearance: Walthe has short, practical wavy black hair streaked with grey throughout, reflecting years of experience and hardship. their muscled, well-built stature is a testament to their years of service. He has warm tanned skin, indicative of his heritage being from the centre of the continent. His light green eyes stand out against his rugged features, with a determined, piercing gaze.
(he/him/they) solo-route
Tropes: The Stoic, No Sense of Humour, Heroic BSoD
-
From the day his family and house declared for the usurper-king, it was clear that Lorn Greenspan, the youngest of seven brothers, would be sent away as a ward.
Only eight years old, he had to play his part, leaving behind the familiar chill of his home—its cold peaks and harsh landscape fading from sight. He was a pawn in a conflict he could scarcely comprehend
His father had told him plainly that he must be strong—because until the day their house bent the knee, Lorn would remain a ward, and his father had no intention of surrendering.
Forced to adapt, Lorn became useful, talented, indispensable—not out of love for those his family would call captors, but out of necessity. Now, he stands as your closest advisor and a member of your house in all but name—cool, calculating, indifferent. Yet beneath that icy exterior burns a quiet resolve. Though he never expects his father to yield, he is determined to see his homeland again, even if it means waging war to bring it to heel.
Name: Lorn of Greenspan
Age: 18
Height: 6'0
Appearance: Lorn has a thick head of dark chestnut hair, gently wavy, it is always styled fashionably with pomade and volume. He has a tawny complexion and almost amber, brown eyes that if you didn't know him you'd think were perpetually concerned and caring rather than probing and scanning. Though under his stylish clothes you couldn't tell it, his body is lean and athletic from harsh training.
(he/him) solo-route
Tropes: advisor-turned-lover, secretly-in-love, black cat
-
The unbroken line of Galagar Kings may have fractured at Kirston Wall, but the proud Highland rulers never truly relinquished their claim. To them, Hendrick the Conqueror and his descendants are nothing more than traitors. Yet, they understand that a king's throne is grounded in the right of conquest, and so they bide their time, quietly assembling their forces, tempering their men, and honing their blades.
Preparing for the inevitable clash, they drill relentlessly through lashing rain and violent gales, each generation more convinced of their righteousness and the frailty of their enemies. The realm may slumber in uneasy peace, but in the Highlands, war is always on the horizon.
Kent Galagar, the young Lord of Kirston, was shaped by this belief from childhood. His father, his grandfather, and his great-grandfather—all were kings in their own eyes, their thrones stolen by usurpers. To Kent, acknowledging this truth makes you an ally, a friend. To deny it brands you an enemy, destined to be crushed when the time comes.
For Kent, proud, arrogant, and stubborn as he may seem, the world is divided by a simple truth: those who support the Galagar claim, and those who will fall before it.
Name: Kent Galagar
Age: 18
Height: 5'9
Appearance: Kent possesses a mane of thick, raven-black hair, often left loose or tied back with a leather strap. His skin is scattered with freckling, with a pale complexion. He has piercing blue eyes and a gaze that can shift from arrogant levity to fiery determination in an instant. His powerful frame is unmistakable, with broad shoulders and a chest that strains against the fabric of his tunics. His physique is defined—broad-shouldered and muscular, but not overly so, with a build that suggests both agility and power. His movements carry the confidence of someone who knows his strength and is unafraid to use it.
(he/him) solo-route
Tropes: Intense, enemies to lovers, jerk with a heart of gold
-
The nobility are arrogant, cruel, greedy, scheming, and foolish—qualities Arfryn has learned all too well through her peripheral access to them. Her current place among them is no accident but the product of the sweat, blood and tears of her entire family.
Born to a guildman father and a common mother from the east continent, Arfryn witnessed firsthand how the shifting tides of national conflict mirrored the fortunes of her own family. Every struggle either bolstered their wealth or teetered them on the brink of ruin, a fate shared by the yeomanry at large.
Her father, Jasper Caldwell, is the first Premier elected from the Small Parliament, a yeoman elevated by the newly enfranchised class. He has—in no uncertain terms—made it clear that his own position hinges on the peace of the realm.
Arfryn, understanding these dynamics, sees through the superficial grandeur of the nobility. Though she finds them to be the very embodiment of arrogance and folly, she is determined to bend them to her will. For now, she plays the game—offering smiles, be gracious, and dance while they are watching.
Name: Arfryn Caldwell
Age: 20
Height: 5'11
Appearance: Arfryn has a striking presence with her rich, deep brown skin and loose, jet-black braids that cascade down her back. Her eyes are a penetrating dark brown, revealing a sharp intelligence behind a charming, amiable demeanor. She dresses in elegantly simple fabrics that highlight her natural grace—always muted and refined to suit her surroundings but always at the very forefront of courtly fashions. At 5'11 her movements are deliberate, blending seamlessly into the nobility’s world, designed to make her easy to like and hard to hold grudges against.
(she/her) solo-route
Tropes: Steel Magnolia, Dark Feminine
-
In public Dean Champion is everything a Lady-Knight should be, prodigiously skilled with both galder and weapons, valiant, chivalrous and extremely popular amongst all who meet her or have the chance to witness her in action.
She like many knights is also spoiled to a fault, her suits of armour gleaming and her squire-boys tasked with keeping them so, as they are expensive and extravagant. Indeed she wears them because all people like a performance.
In private, Dean has dedicated herself entirely to her studies at Azma University, determined to learn all there is about the study and practice of galder and perhaps indeed the deeper secrets that only the great masters know—all the better to become both loved and indispensable to the state.
As the younger sibling of a line with many children, she does not expect to ever inherit and nor does she ever want to, she is entirely content with her career as a tourney knight and the life she's lead in the King's Seat thus far. Indeed Dean has long been utterly convinced that she'd make an awful Lady Paramount, she is convinced utterly that all those like her that revel in the spectacle, the fervor of battle and tourney alike are utterly unsuitable for such position.
Name: Dean Champion
Age: 19
Height: 5'9
Appearance: Dean has long deep auburn hair, typically braided for both practicalities sake and fashion, with strands often escaping to frame her face. Her skin is fair as if she'd somehow escaped the sun of both her home and the tourney. Her hazel eyes are bright and framed by dark eyelashes. Dean's build is athletic and commanding, showing off the results of rigorous training and combat practice, yet she carries herself with a grace that befits her status as a renowned Lady-Knight. Her entire demeanor projects a sort of graceful confidence, like that you'd expect of a Prince of ages past.
(she/her) solo-route
Tropes: The Lady and Knight, Knight in Sour Armour
-
Fran has long understood that she commands little respect at court—indeed, as a bastard, she finds herself dismissed even within her own family. Yet there is one, a young Lord who is but a child, who gave her legitimacy, who looks up to her, and has earned her unwavering loyalty. Her beloved little brother.
It is for him that she accepted the king's invitation to the King's Seat, to train in the King's Army. She wants to be his eyes, his ears, and his sword.
True loyalty is a rare commodity among the highborn, for what do they owe anyone but themselves and their own appetites?
She is content to endure their scorn and wear the title "Loyal Hound" with pride. After all, what insult lies therein? A good hound is strong, lethal, obedient, loved, loyal, and free to roam so long as it always returns. And return to him she will.
Name: Fran Radwell-Cadderly
Age: 18
Height: 5'7
Appearance: Fran's dirty-blonde hair is cut short, falling just above her shoulders—a length chosen for practicality rather than fashion. Her complexion is fair, lightly sun-kissed from time spent outdoors, with a few sun-spots across her nose and cheeks. Her eyes are a dull blue-green, carrying an intensity that contrasts with her otherwise unassuming features. Her build is lean and wiry, reflecting a life of rigorous training, with a strength that belies her slender frame. Though she dresses simply, her presence is commanding, a blend of quiet confidence and restrained power and it makes her feel much bigger than the 5'7 she stands at.
(she/her) solo-route
Tropes: Guard Dog, Loyal Companion, Golden Retriever
Additional
Dashingdon Demo: out now!
Cogdemos Demo: out now!
Pinterest: not yet available
Art: not yet available
Feedback Survey: not yet available
All Asks and Reposts are appreciated, work will be slow but steady and a demo should be ready shortly!
ask me lore questions please, I have far too many notes on this.
#current wip#interactive fiction#status: wip#choicescript#for king and country#forkingandcountry-if#if demo
1K notes
·
View notes
Text
CT:OS Halloween bonus
As promised, wrote like a fiend this month and banged out almost a full chapter's worth of content for spooky season!
The update is three-quarters of chapter 7 (about 40k words including code and variants), and picks up where Sam's visit left off.
Release dates:
It will be out to ko-fi supporters on 31 Oct, and a week after to the public :)
Features:
Deal with the aftermath of your decisions over the weekend (talk to G, Tobin or Rayyan) <True horror>
Attend a language fellow/exchange student dinner-gathering as G's plus one (and the only American in the group). <the G-only scene I promised! You don't have to be dating.>
Prep Halloween costumes with your hallmates (yes, chaotic), and go trick or treating! 🎃
Attend a party after with the team ... then stay for horror movie marathon + sleepover or head back to Haynes to end the night with G.
Yep, Halloween hookups (however ill-advised ;)) are possible.
You can end this chapter very much in a committed relationship with the RO of your choice.
More details on the rest of the chapter/plans for CT:OS for 2024 below the cut.
Note: The rest of chapter 7 will include midterms, a time-skip (with some training/a match) and some fall festival shenanigans (because I love fall festivals). It should add up to a pretty chunky chapter that pretty much seals Act 1 of CT:OS (the 'settling into Cargill' part - establishing most of MC's friendships, routines, and possibly romances, forming a solid base for Act 2.)
I'll start writing the rest of the chapter once I'm done with Merry Crisis, and hope to get it out by end-Dec. We'll see! :)
#interactive fiction#ct:os#college tennis: origin story#halloween content#update#planned update#demo update#release schedule
574 notes
·
View notes
Text
It was the summer of 2010 when you found Jules Hawkins by the lake. But it didn't look like Jules Hawkins.
After all, how could it? Jules Hawkins was a god. And as you know, gods like Jules are unbreakable. If you knew anyone death couldn't touch, it was Jules. And yet, somehow it felt like you had never seen Jules look more like them than they did, that day, dead by the lake. Plump cherry lips, now parched and blue, dirt on their perfect knees, golden hair sticking to their forehead, exquisite clothes matted and muddied, skin, ghostly pale.
Even in death, even as Jules became a child of soil and dirt and ruin, Jules managed to look like art. How could this creature of beauty be anyone else but Jules Hawkins?
A string of murders follow the passing of Jules Hawkins and in the desperation of avoiding being tangled in the web of this cold blooded murderer, you end up right in the thick of it when you find out the killer may have set their eyes on you next.
Of course, you ended up in the killer's radar. You had always been a child of misfortune, after all.
• Customise your mc. Choose your appearance. Play as male, female, non-binary or trans; straight, gay or bisexual etc.
• Play as an emotionally scarred individual. Escape the hell you call your mind, alone or with the help of allies. Or succumb to the voices.
• Find your predator before your predator finds you. Or keep running. How far will you run? Do you even want to run?
• Befriend, antagonize, manipulate or romance fellow residents of Ravenwoods.
• Heavily character driven.
• The lake calls out to you. Will you listen?
JULIAN/NE "JULES" HAWKINS. [he/him or she/her] [semi ro]
You knew Jules in the way you wish you never did. Jules is embedded into your very bones. Jules is a part of you. You wish you could escape them.
Jules may be no more for the world but they are alive and breathing in your haywire brain and they are not very kind. Not that they ever were. But the Jules that haunts you, plagues you like a disease is ruthless with their words in a way the old Jules could never be. Not to you.
Description : Pale skin. Rosy tint to cheeks. High cheekbones. f!Long wheatish blonde curly hair with bangs. m!shoulder length curly wheatish blonde hair. Almond shaped brown eyes. Arched eyebrows. Long, thick lashes. Bow shaped lips. f!willowy frame. 5'11. m!broad back, narrow waist, long legs. 6'2.
CHAE WARREN. [he/him]
There are few you consider friend and Warren is one of them, alongside Sujin. He is revolution in a glass jar. A little rough around the edges, with bullet holes in his paper heart. Lately, the air becomes laced with awkwardness when its just the two of you around. You wish you weren't fairly perceptive. Perhaps that could have made you oblivious to the way Warren's adams apple bobs and his throat tightens when you are around, the way his fists clench when his tongue slips or the way he glances at you thinking you didn't notice.
Description : Sharp jaw. Medium complexion. Monolid chocolate brown eyes. Straight eyebrows. Thin pinkish lips. 5'7. Athletic figure. Short dyed dark red hair.
JESSICA HAWKINS. [she/her]
Jules' twin. You never bothered to acquaint yourself with her. She had always seemed too saintly and your mother had taught you well to stay away from that kind. Those who hide their tainted souls behind rosemary lies, platinum smiles and bright eyes stitched from sunshine. Beware of them, your mother had told you. But is that what she truly is doing? Spinning honeyed tales from saccharine lips?
You would never know. Unless you choose to. If it helps, Jules lips always quirked upwards and the crease in their brows mellowed whenever her name rolled off their tongue.
Description : Kind almond shaped brown eyes. Long, thick lashes. Bow shaped lips. Arched eyebrows. High cheekbones. Straight blonde hair, reaching her back. Pale skin. Willowy frame. 5'10.
DYLAN JEANE. [he/him]
Jules' boyfriend, Dylan. Well, ex boyfriend now. He seems to harbour a deep dislike for you. No matter how hard he denies it— the slight tensing of the muscles in his jaw always give it away.
You had always been curious about him. Jules and him were an odd pair. How could Dylan be what Jules desired? They were polar opposites. Jules was tidal waves and traditional typhoons. He is ruddy sunsets and roseate dawns. He is habit, he is routine, he is rigid, he is never changing. A sad strange kind of tragedy. Jules was anything but that. Jules was everything at once. Jules was never the same. Jules was uneven. Jules was hurricanes and tsunamis.
There is a natural downwards turn to his lips, his shoulders always a little hunched as if the burdens of life have dripped down from the ceiling and chosen to settle like dust upon his shoulders. You wonder what weighs him down so terribly. He talks as if every breath he takes from his lungs rattles him to the core. Perhaps it does. He seems to have taken Jules' death as hard as you, if not worse.
Description : Short slicked back midnight black hair. Heavy lidded hazel eyes. Slender built. Wears rimless rectangular glasses occassionally. Angular face. Sharp lips. Upwards eyebrows. Fair skin. 6'1.
AIDEN HAMILTON. [he/him]
The second child of the sleazy mayor. Boy of many faces. You don't trust him one ounce. For good reasons. It irks you to watch his eyes glimmer as if you are a specimen that intrigues him. You don't trust the myriad of unhealthy secrets he hides behind his charming gaze, the sly smile that tugs off the corner of his lips or the disarming lilt of voice as his salty tongue rolls off silken threads of honeysuckle lies frictionlessly. It comes to him as naturally as breathing. The impurity of his father's gold taints him, it runs in his veins and he embraces it willfully.
He is hiding skeletons in his closets and everybody knows that. What it is however, is a different story.
Will he let you in on a secret?
Description : Unruly brown wavy hair, in a middle part. Luscious lips, heavy lower lip, a small faint and old scar at the corner of his mouth. S-shaped eyebrows. Sea green hooded eyes. Tanned complexion. V-shaped jaw. Toned build. 6'4.
HEATHER HAMILTON. [she/her]
Eldest child of the mayor. You are not particularly friends but she is not a bad company to have around either. You like her. You have met in passing and she always has a quick smile reserved for you. You know she is a dreamer with a pomegranate heart. She has also somehow inherited her mother's love of parties. Hers tend to be a little more wild and carefree, though. Just like her.
Uncharacteristically, she is also fond of painting. Will you be her muse?
Description : Straight brown hair in a bob cut. Hooded brown eyes. Heart shaped lips. Soft arch eyebrows. Skinny frame. Tanned complexion. Dimples on both cheeks. 5'7.
MIA MORGAN. [she/her]
Mia Morgan is the kind of girl who will rip your heart out, eat it raw and call it love. With midnight eyes of catlike grace that could rival any godforsaken abyss and lips richer and darker than the blood running in your veins, she's the kind of girl that would skin you alive and chew on your fickle heart but then kiss your eyelids and tell you 'good night, baby' and you would like a lovesick dog spiral back to her, yearning for more.
Why? Because you are a fool? No. Because she was Mia Morgan and Mia Morgan was born for seduction and playing with the strings of childish hearts. A holy ruination. Destruction in its most, enchanting, enrapturing form.
Will you let her destroy you?
Description : Wispy bangs, short hush cut, black hair. Dark cat eyes. Beauty mark on upper lip. Soft jaw. Chubby cheeks. Crimson pouty lips. Fair complexion. Curvaceous figure. 5'2.
KIM SUJIN. [she/her]
She considers you a close friend, sharing every secret with you.
Description : Bronze skin, wide set brown eyes with gold flecks, button nose, freckles, curtain bangs, medium length chestnut brown hair. 5'3.
ARTHUR MORRIS. [he/him]
Aiden's friend. He's an asshole.
Description : Mahogany complexion, hollowed cheeks, has a stubble, ebony eyes, buzzcut, brawny. 6'1.
PARIS HILL. [he/him]
Local heartthrob. He looks handsome till he opens his mouth.
Description : Sunkissed complexion, wide lips, honey brown eyes, blonde hair in a fringe. Buff arms and broad back. Has an unhealthy obsession with shades. 5'10.
AUNT AUBURN MACKENZIE. [she/her]
She loves you dearly. There is nothing she wouldn't do for you.
Description : Brown hair, generally tied in a loose bun. Wrinkles near eyes and smiling lines around her mouth. Thin lips. Stout and a little hunched frame. Brown complexion. 5'1.
MOTHER. [she/her]
A woman with a twisted understanding of love. You haven't seen her in years and while you may have forgotten her face, her voice still rings crystal clear in your mind, like an old cassette on repeat.
FATHER. [he/him]
A man you knew but never quite understood. It is his face that stares back at you everytime you look in the mirror.
MAYOR JOHN HAMILTON. [he/him]
The mayor of Ravenwoods. It would serve you well to have him as an ally. Having strong connections has always proved to be useful.
Description : Beige skin. Hooked nose. Green eyes. Bushy brows. Short hair, close cropped. Smooth blonde hair. Plump frame. 5'8.
MEERA CHAUHAN HAMILTON. [she/her]
Wife of the mayor. She may be a little snobby but she means well. Most of the times. After all, who isn't a little selfish?
Description : Tanned complexion. Almond brown gold eyes. Brown hair wavy reaching her mid back. Slender frame. 5'10.
LAWRENCE HAWKINS. [he/him]
Father of the Hawkins siblings. You would rather not get involved with him.
Description : Pale skin. Blonde slicked back hair. Blue eyes. High cheek bones. Sharp jaw. Wears frameless rectangular glasses. 5'11.
AURORA HAWKINS. [she/her]
Mother of the Hawkins siblings. You would rather not get involved with her.
Description : Blonde hair, generally tied in a tight bun. Pale skin. Brown eyes. 5'9.
OFFICER RYAN DOUGLAS. [he/him]
He's a good man. He tries his best.
Description : Rosy complexion. Dark brown eyes. Short brown hair. Average build. 5'8.
DEMO. (DECEMBER OR SOONER!)
COG FORUM. (DECEMBER OR SOONER!)
EXCLUSIVE CONTENT. (TBD!)
FAQ.
> Rated 18+ for mature themes such as (heavy spoilers ahead!) explicit language, sexual themes, questionable behaviour, toxic relationships, murder, elitism, child abuse, domestic violence, insomnia, toxic relationships, manipulation, transphobia, racism, internalised transphobia and homophobia, death, childhood trauma, mild nudity, feelings of being watched, stalking, infidelity, hallucinations.
Reblogs are appreciated! Thank you for your interest! <3
#cyoa#choose your own adventure#no demo#cog#upcoming if#interactive novel#interact if#hosted games#choice of games#dashingdon#interactive game#if game#choicescript#interactive fiction#if wip
936 notes
·
View notes
Text
Fuck you. Alien-a-fies your trio (other designs: Phil)
closeups + notes under cut
The Realm hyperfixation took me so of course I made a space au. All the factions in this are various groups of bounty hunters who take jobs from the Keepers (who are an organization that deals in not so legal happenings). So naturally I had to designs losa. Sneeg and Clown are the same species (along with Tina and Bad) they're slight shapeshifters, in that they are born from shadows and can mold and control them. Little insect-y demon fellows. Both of them have wings, but its customary to hide them under capes. Ros's species are inspired by butterflies and moths. Sneeg has technically modeled himself off of the same species that Ros is, he has given himself similar fur and legs/arms to them. He's the groups engineer/ weaponsmith. He fixes anything that's broken and modifies everyones gear. All of his weapons are electronically charged, so you really don't want to fight him. Oh and he makes poison, y'know, for fun. He's also on the shorter side for his species. Clown is a silly little guy. Def took inspiration from spiders with him, what with cobwebs being so typical for pvp. So he has six eyes and six arms. He's definitely the Kingdom's main defense, he is in charge of safety as well as their main guy who does missions. Ros was fun to figure out. I wanted more variation and less human figures and I think making her a butterfly centaur definitely helped with that. Fun fact, she straight up does not have arms, Sneeg and clown built her some :) Her role on the ship is technically finance, but it's just an excuse to let her buy and remodel the ship to her hearts content. She does keep on track of getting what everyone needs and re-stocking things though. She's like their supply runner. Along with being Foolish's co-pilot and second in command.
#realm space au#sneegsnag#sneegsnag fanart#tr!sneegsnag#tr!sneeg#clownpierce#clownpierce fanart#tr!clownpierce#tr!clown#roscumber#roscumber fanart#tr!roscumber#tr!ros#the realm smp#trsmp#trsmp fanart#i need to come up with names for their species#losa#league of secret alchemists#god please send me asks about this au#there is so much rattling in my head
198 notes
·
View notes
Text
Sanguine Sky
DEMO [Public] [Updated 07/12/2024] genres: romance, modern-fantasy, supernatural, mystery, dark-fantasy.
Sanguine Sky is a work-in-progress modern dark-fantasy interactive novel. The story is heavily focused on romance, characters, and relationships.
The story rated 18+, contains mature and distressing content that may be triggering to certain individuals. It is recommend to check the full list of warnings before you proceed to the story. Please exercise caution and take care of yourself.
Total word count: 197k words [excl. code] | 227k words [incl. code].
You are a detective, tasked with investigating mysterious murders that have taken place in your normally quiet and peaceful hometown, Fallenmor.
With two victims confirmed already, the initial one being your former mentor, Detective Bergmann, the situation couldn't seem more dire. Or so you thought until you received the news of another body, a possible third victim, discovered at the police station. In your very own office.
An accident, a mere coincidence, a straightforward warning, a looming threat, or something entirely else… Whatever is happening, you feel it affecting you, awakening something both significantly familiar and distinctly foreign inside of you.
If only you knew that this was just the beginning… Things could have been different.
But back then, in your ignorance, your singular concern lay with a pressing question: if you failed to find the murderer, who would become the next victim?
➤ Play as male, female, non-binary or trans; straight, gay, or bisexual.
➤ Customize your appearance and shape your personality.
➤ Take on the role of a detective, immerse yourself in the work of the police station.
➤ Embrace the mystery of your existence, or reject that inner sight of you.
➤ Seven romance options to choose from. Select their gender, be assertive or reserved, or focus on your goal without pursuing anyone.
All ROs are player-sexual and gender-selectable [M/F].
Kyle / Keira Moreno
Your colleague, a police inspector, and one of the rudest people you have ever met. Sharp and stern, K is surprisingly perceptive, and they use it to really see you. The good, the bad. Everything. Appearance: icy blue eyes, dark red hair, very pale skin.
Alexis 'Lex / Lexie' Conlan
Your best friend, and also your former partner from times when you were just a patrol officer. With a heart of gold and an approachable attitude, L always chooses you over the others. Appearance: forest green eyes, copper hair, beige freckled skin.
Morgan Schoivell
Your other colleague, a highly-skilled lab technician. M is rather reserved when it comes to emotions, and after almost a year of working together, M is still a walking mystery for you. Appearance: dark brown eyes, ash blond hair, light skin.
Roderick / Rebecca Reyes
The commanding agent of the Criminal Investigative Division (CID) team sent to catch the killer. Overbearing and ruthless, R has their own way of getting things done. Appearance: gray eyes, blond hair, pale skin.
Theodore 'Theo' / Theresa 'Tess' Vazquez
Another member of the CID team. With a cocky smile, T is full of flirts and sneering comments, regardless of the occasion. T has no doubts about what they want and isn't afraid to vocalize it. Appearance: dark green eyes, black curly hair, rich brown skin.
Isaac / Iris Brailsford
I looks the most mature and approachable of CID's fellow agents. Looks can be deceiving, though. Working behind the scene and watching from afar, I carries all the scars within. Appearance: hazel eyes, dark brown hair, olive skin.
Sebastian / Selena Goldstein
Someone new and temporary, S has a velvety voice and a perfect smile that doesn't reach their eyes. You're not sure if your paths will cross in the future, but something tells you S can't be trusted. Appearance: black eyes, long black wavy hair, bronze skin.
Other notable characters:
Your twin-sister: Your sweet, kind, caring, and gentle twin sister. She always tries to be there for you, and show how much she appreciates you, no matter what. Chief of Police, Kendrick Nash: Your boss, who is not handling his job so well after the recent death of his husband, Klemens Bergmann. Detective Klemens Bergmann: Police chief's husband, who happened to be a senior detective and your mentor. He was the first victim, murdered under mysterious circumstances.
A full list of warnings is available in the demo before beginning of the story. I recommend to check it before you proceed to reading.
Links: DEMO | CoG Forum | Q&A | Romance | Tags & Links | Patreon | Ko-Fi | Error Reports |
Thank you for your interest ♥
#interactive fiction#interactive novel#choicescript#dashingdon#choice of games#hosted games#sanguine sky#sanguine sky if#if: intro#if: wip#romance#supernatural#dark fantasy#modern fantasy#mystery#cyoa#if intro#if wip#ss about
2K notes
·
View notes