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#ad revenue share
biznocrats · 10 months
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Digital Shopping Mall: Social Media Affiliate Program and Founding Memberships
Digital Shopping Mall (DSM) is currently developing a social media affiliate program, with the first phase focusing on personal invitations. This exciting initiative is expected to launch soon, coinciding with the launch of DSM's free Founding Membership Program.
Founding Members will be rewarded with 1 Digital Shopping Point (DSP) for each verified referral (up to 10 levels deep) and will have the opportunity to share 10% of DSM's monthly revenues, proportionate to the number of their verified referrals invited during Founding Membership opportunity period (also up to 10 levels deep).
Founding Membership opportunities will be available until 1 billion DSPs, allocated for this airdrop, are distributed.
DSPs, which are exclusively used for pre-ordering or purchasing products and services within DSM, will have a minimum value of $10,000 when the DSM Shopping software launches, anticipated within the next two years.
For more information about DSM, visit https://smartpreordering.blogspot.com
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tropiyas · 6 months
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reddit begging on its hands and knees whenever you take a screenshot
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gwydionmisha · 10 months
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If you are still on X you are helping fund literal Neo-NAZIs.
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Popular tweet: *exists*
Blue checkmark: “I should post an unrelated Facebook meme from 2013”
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dimiclaudeblaigan · 2 years
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Just as a heads up, I’m locking all my fics on AO3 to registered users only due to the Elongated Moosk incident and his scummy fanfic thieving bot. I know some people read fics without an account there and I’m sorry to anyone who doesn’t have an account. If you want to get one, it’s super simple but there’s a queue you have to wait in so you’ll have to wait a couple/few days or so to get your invite emailed to you by their staff.
I’d like to take them off private at some point since I really do not prefer having them locked to registered users, and hopefully the AO3 staff can do something about this (they’ve been informed about it), but I don’t feel like having my hobby’s work stolen by stupid, shameless straight rich white men’s AI bots.
Also, they’re planning to profit off their fic theft, so... yeah.
#DCB Comments#for the record there's really nothing we as individuals can do about it if they steal our fics which is why#people are putting their fics on private. only companies can do anything legal abt it#that meaning if characters of copyrighted works show up in stories written by this AI#the companies can sue because the AI is getting the ppl behind this actual profit for using it#so they're essentially taking existing copyrighted material with no credit and making money off other companies' creations#typically when you profit off a company's work they get a share of the money and there are contracts and yadda yadda for all that#but obviously they're being sneaky about this and using fanfics to get money bc they don't have it pay us for it#so they don't have to share any of the profit with us for our writing. this also means ANY original works you may have up#can and will probably be stolen by these AIs. it's the same thing as with art being stolen#it's being taken without permission and used for generating income while not crediting anyone and claiming it as ''the AI's work''#so yeah... I really do recommend /all/ of you private /all/ of your works#otherwise you risk your works being scrapped up by this shit AI so the richest piece of shit in the world can profit off your hobby#that mind you you uploaded to a... non-profit website that runs solely on donations and doesn't run ads for revenue#yes that's how scummy these fuckers are. profiting off works put up on a totally non-profit website
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learning--tech · 3 months
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Empower Your Business with DDS4U's Comprehensive Services
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At DDS4U, we provide a suite of services designed to streamline your operations, drive growth, and ensure your business stays ahead in today’s competitive market.
AI-Powered Business Automation
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At DDS4U, we are committed to helping your business succeed. Our comprehensive services are designed to address your unique challenges and support your growth ambitions. Partner with us to unlock new opportunities and achieve your business goals.
#At DDS4U#we provide a suite of services designed to streamline your operations#drive growth#and ensure your business stays ahead in today’s competitive market.#AI-Powered Business Automation#Revolutionize your workflows with our AI-driven automation platform. By automating repetitive tasks and integrating advanced AI technologie#we help you save time#reduce costs#and improve accuracy#allowing you to focus on strategic initiatives.#Custom Software Development#Our experienced software developers create tailored solutions that meet your unique business needs. Whether you require a new application o#our innovative and scalable software solutions ensure your business operates efficiently and effectively.#CRM Solutions#Enhance your customer relationships with our comprehensive CRM platform. Manage customer interactions#streamline sales processes#and gain valuable insights to drive better business decisions. Our CRM system is designed to boost customer satisfaction and loyalty#ultimately leading to increased sales and growth.#Targeted Advertisement Platform#Maximize your reach and engagement with our cutting-edge advertising platform. Tailor your campaigns to specific audiences and utilize real#In-App Advertisement Space#Monetize your mobile applications with designated ad spaces. Our in-app advertising feature allows you to serve targeted ads to users#providing an additional revenue stream while ensuring ads are relevant and non-intrusive.#Referral Portal#Expand your network and drive business growth with our referral portal. Easily manage and track referrals#incentivize partners#and streamline communication. Our portal fosters strong professional relationships and opens new opportunities for your business.#Business Networking Platform#Connect with industry professionals and collaborate on projects through our dynamic networking platform. Share knowledge#explore partnerships
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narwatharsh01 · 4 months
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Global Mobile Value-Added Services Market Analysis
Mobile Value-Added Services Market Overview
The global mobile value-added services (MVAS) market has experienced significant growth in recent years, driven by the increasing adoption of mobile devices and the rising demand for data-intensive applications. The Global MVAS market size reached a staggering USD 251.9 billion in 2023, and is projected to reach a phenomenal USD 733.83 billion by 2028, growing at a healthy Compound Annual Growth Rate (CAGR) of 14.30%. Mobile VAS refers to a range of services offered by mobile network operators (MNOs) and content providers to enhance the user experience and generate additional revenue streams beyond basic voice and SMS services. Mobile VAS encompasses a wide range of services, including mobile entertainment (music, videos, games), mobile commerce (m-commerce), mobile banking, location-based services, and enterprise solutions. These services are delivered through various channels, such as SMS, MMS, mobile internet, and mobile applications, providing users with a diverse array of options to meet their evolving needs and preferences.
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Visit this Link: Mobile Value-Added Services Market
Market Segmentation
The mobile VAS market can be segmented based on various factors, including service type, platform, and region:
By Service Type
Short Message Service (SMS): SMS remains a popular VAS, with billions of messages sent every day. It is widely used for content delivery, alerts, and interactive services.
Multimedia Messaging Service (MMS): MMS allows for the sending of multimedia content, such as images and videos, and is expected to see significant growth driven by the increasing adoption of smartphones and the demand for richer content experiences.
Mobile Internet: Mobile internet access is becoming increasingly popular, with users accessing the internet through their mobile devices for browsing, social media, and content streaming.
Mobile Music: Mobile music services, such as streaming and downloads, are expected to see significant growth, driven by the increasing popularity of music streaming platforms and the rise of mobile-first music consumption.
Mobile Gaming: Mobile gaming is becoming increasingly popular, with users accessing games through their mobile devices. The market is driven by the availability of high-quality games, the rise of mobile esports, and the increasing adoption of in-app purchases.
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By Platform
Android: Android is the most popular mobile operating system, with a significant market share. It offers a wide range of VAS apps and services, catering to diverse user preferences and needs.
iOS: iOS is the operating system used by Apple devices, known for its security and user-friendly interface. It has a strong presence in the premium smartphone segment and offers a curated selection of VAS apps and services.
Windows: Windows is another popular mobile operating system, known for its compatibility with Microsoft products and enterprise-focused VAS offerings.
By Region
Asia-Pacific: The Asia-Pacific region is expected to dominate the mobile VAS market, driven by the large population, increasing adoption of mobile devices, and the rapid growth of mobile internet and digital content consumption. Countries like China, India, and Indonesia are key contributors to the regional market growth.
Europe: Europe is another significant region for mobile VAS, with a high penetration of mobile devices and a growing demand for advanced services. The region is characterized by a mature market with a focus on innovation and regulatory compliance.
Americas: The Americas region is also expected to see significant growth, driven by the increasing adoption of mobile devices and data-intensive applications. The United States and Canada are the major contributors to the regional market, while Latin America presents opportunities for growth in emerging markets.
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Click Here to Read More About: MVAS Industry
Market Drivers and Trends
Several factors are driving the growth of the mobile VAS market, including:
Increasing adoption of mobile devices: The increasing adoption of mobile devices, such as smartphones and tablets, is driving the growth of the mobile VAS market. The global smartphone penetration rate is expected to reach 79% by 2025.
Rising demand for data-intensive applications: The rising demand for data-intensive applications, such as video streaming and online gaming, is driving the growth of the mobile VAS market. Global mobile data traffic is expected to grow at a CAGR of 46% from 2022 to 2027.
Advancements in technology: Advancements in technology, such as 5G networks and artificial intelligence, are expected to drive the growth of the mobile VAS market. 5G is expected to enable new use cases and enhance the user experience for mobile VAS.
Increasing competition: The increasing competition among mobile operators is driving the growth of the mobile VAS market, as operators seek to differentiate themselves through the provision of VAS and enhance customer loyalty.
Regulatory changes: Regulatory changes, such as the introduction of new data protection laws and the promotion of digital inclusion, are shaping the mobile VAS market and driving the adoption of responsible and inclusive services.
Key Players and Recent Developments
The mobile VAS market is dominated by several key players, including:
Telkom Indonesia: Telkom Indonesia is a leading mobile operator in Indonesia, offering a wide range of VAS, including mobile entertainment, m-commerce, and enterprise solutions.
Bharti Airtel: Bharti Airtel is a leading mobile operator in India, offering a diverse portfolio of VAS, such as mobile music, mobile games, and mobile payments.
Verizon Communications: Verizon Communications is a leading mobile operator in the United States, offering a range of VAS, including mobile video, mobile security, and mobile workforce solutions.
Vodafone Group: Vodafone Group is a leading mobile operator in Europe, offering a wide range of VAS, such as mobile money, mobile health, and mobile IoT solutions.
These companies are investing heavily in network infrastructure, content partnerships, and new technologies to stay competitive in the rapidly evolving market. For example, Telkom Indonesia has partnered with Netflix to offer exclusive content packages to its subscribers.
Conclusion
The mobile VAS market continues to evolve rapidly, driven by technological advancements, increasing demand for data-intensive applications, and the need for personalized and engaging services. The future of mobile VAS looks promising, with a focus on enhancing user experience, expanding coverage, and leveraging new technologies like 5G and AI to meet the growing demands of consumers and businesses worldwide. As the market matures, key players will need to adapt their strategies to address emerging trends, such as the rise of over-the-top (OTT) services and the increasing importance of data privacy and security.
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linkmonetize · 6 months
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Link Monetize is the best influencer marketing agency in USA that offers the top influencer marketing platform to assist brands.
Get in touch - https://linkmonetize.com/
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floorpancakes · 11 months
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i felt rly bad that the quiz notifs updated so fast i basically cant read comments anymore so i added my twitter for people to leave them 🙇 feel free to send asks here too if you had anything to ask!
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palestinegenocide · 7 months
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How you can help Palestine while being a minor/child
If you're someone who does not earn money or cannot donate because you're a child and you're under the care of a guardian but still want to help the suffering Palestinians this is a list that can help you
Educate yourself! I cannot stress how important this is. Stay up to date with the latest news and learn about the history of Palestine so you do not get confused by propaganda.
Boost posts about Palestine and spread awareness! Share posts about Palestine [make sure to fact check] and talk to your families and friends to do the same (it's understandable if you cannot talk about these things with your family and friends though). Follow Palestinian journalists and other people who are stuck in gaza. Boost their posts.
Do not engage with zionists! Troll bots are becoming more and more common and engaging with them will only benefit them. Ignore and move on. The world stands with Palestine and we do not need to prove that.
Save evidence! The governments WILL DENY the genocide they are committing and will try their best to remove evidence from all social media platforms. Save videos, articles, and pictures so that you have a strong evidence base to present when the time comes.
Show your solidarity! Put a watermelon in your bio, wear red green black and white colours, put a Palestinian flag on your schoolbag. Every little thing counts.
Boycott! Avoid McDonald's, Starbucks and other companies that support israel. Ask your parents to eat somewhere else if they suggest McDonald's, and ask your friends to choose a different cafe if they go to starbucks.
Email your representatives! Make some noise, demand a ceasefire
Do daily clicks! Any myth of this NOT going to Palestine has been debunked, and it doesn't take any time to simply click one button. It makes money through ad revenues
I will add links and update this list when I think of more. Add anything else you think should be included in the reblogs
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biznocrats · 6 months
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Digital Shopping Mall's "About Us " page and way forward
https://social.digitalshoppingmall.net/content/perma?id=14815&cd1=4&cd2=4
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obsidiannebula · 10 months
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Lmao one of Google's witnesses fucked up and leaked the exact percentage of Google's revenue that it shares with Apple in exchange for default search enginge status, a number that has remained redacted up until now
I cannot stress enough that he DID NOT HAVE TO tell the world the Google shares
36
Goddamn
Percent
of its revenue with Apple in order to maintain default search engine status
Since we know that Google paid Apple $26.3 billion in 2021 to be the default search engine on Apple products, that means Google made 73 BILLION DOLL-HAIRS from its default placement agreement with Apple ALONE, which is more than 1/3 of its total search engine ad revenue, which as you can imagine is a huge part of its overall revenue
The same guy also tried to argue that monopolies are somehow good for competition. He didn't even deny that Google has one. Said they should be allowed to expand it, even. You can't make this shit up lmao
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aos-presents · 1 year
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Are you new to Twitter and still figuring out how to grow your followers? Listen, you are not alone. It starts w having a few good morning conversations...
And a community willing to RT, follow, like and comment to join the convo
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sirjitendrayadav · 1 year
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treasure-mimic · 1 year
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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literalgrill · 9 months
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Do NOT Support Hard Drive On Patreon
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You might see friends today suggesting you support Hard Drive on Patreon today. You know, the funny video games version of The Onion? As a journalist, I will firmly tell you DO NOT GIVE THEM A DIME.
The CEO has pushed out all former staff that have built the site up to its current greatness and has been pushing the use of AI. The staff begged to have a Patreon before basically all being pushed out, but the idea was refused until now, when it will only line the pockets of a single person instead of hard working writers.
I know they might have provided laughs before, but Hard Drive is a shell of what it was once. Let it die and support the people who actually made those moments of joy possible. Don't believe me? Check out what former employees are saying below:
Kevin Podas: Okay you know what, I would feel bad saying nothing about this, so here goes:🚨SAVE YOUR MONEY🚨
We passionately advocated for a Patreon at Hard Drive & were aggressively shot down. The talent & people who built the site were pushed out. To see this now is beyond upsetting. For the past few years or so I put a lot of myself into this website. I pitched a ton of jokes, got over 120 articles published, & met a lot of great people. I'm sure if you've been following me for some time you could easily see this.
However, there is a lot of misinformation. I was eventually promoted to Managing Editor of the site & was ecstatic. Grateful for the opportunity. Felt like all of my hard work in the comedy mines was finally paying off. But things took a turn for the worst, & each day there were new surprises that affected our livelihoods. These were all very avoidable surprises, mind you.
A patreon was going to be our hail mary, but alas, for some reason, the power that be did not want it. Causing us to leave a dream job behind. "At least we did all we could," we consoled ourselves afterwards. I put a lot of myself into this project. I pitched all sorts of ideas that could have helped-- we all did. Merch collaborations, Patreon-integrated YouTube content, so much more. And most of them were shot down out of sheer stubbornness and nothing more. To see lie after lie spread, and multiple big publications and YouTubers that I am a fan of promote this Patreon under these pretenses is incredibly upsetting. There are so many receipts.
Please share this and consider pulling out if you've already put money into this. On Hard Drive using AI, also from Kevin Podas: I can't personally confirm that part aside from some of the recent header images for articles on both Hard Drive and Hard Times are being made with AI. As far as writing, it's been mentioned in the past, but I personally do not know. Maybe others do, maybe not. MORE From Kevin Podas suggesting the owner denying a Patreon being set up earlier cost an artist a job that was replaced by AI: We had a social media person who was awesome! He made the images until this AI implementation. He had to leave because ad revenue was low and a Patreon was aggressively refused.
Luca Fisher: at the risk of burning some bridges, i have to back up kevin here. i've only been part-time, in-and-out of hard drive since i got in last year, but i can corroborate that management doubled and tripled down about not hosting a patreon/crowdfunding and that many other suggestions and ideas, including mine (and ones much smarter than mine!), were shot down in really long, apocalyptic threads of everyone left on deck desperately trying to come up with ways to keep the lights on. managerially it has been messy and sad
i've written for multiple publications that have long since died, ones that were in the process of dying, and ones that, in this case, are soon to be put in the ground. it is sad and sucks every time. i don't know what could have been done differently, but i do know that a lot of great writers and content creators were left shorthanded and unhappy by the way things have gone. and it is sort of puzzling to see the sudden championing of patreon after we were all told plenty of times that it couldn't work and we should move on also, just to add my own personal two cents here, i was really disappointed by the shuttering of many different article sections on the site over the past 6-8 months. i understand cutting corners in a deficit, and i know it had to be done. that said…
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all in all, i'm really sad to see this all happen. i don't fault anyone, if only because i don't really know enough about how this all can happen to make sense of it. games journalism is in a sad, sorry state, and will likely no longer be a thing in the next decade
VideoSealMan: I'm gonna say this because I think I deserve to. For months, MONTHS on end I was bugging Hard Drive management about a Patreon. Often I got ignored for a week+, but when I actually got a response I was encouraged to - of all things, write up a Google Doc pitching the concept I did it regardless. I wasn't the only one trying to sway management on a Patreon, but so fiercely was I fighting for it that last night, I was accused of making this comment directly by the CEO! With no evidence whatsoever! After I'd been gone for over a month.
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I vouched so hard for Patreon because I wanted all the writers and creatives working with Hard Drive including myself to get paid better. When I actually got a response, the idea was often shut down. Eventually due to the state of my company, my pay was cut for a second time I confronted management alongside a couple other important figureheads at the org and told them that if we couldn't do a Patreon - I could no longer financially justify staying there. The answer was still no, so I left. Baffled at the decision, but whatever.
It is unendingly frustrating to know that myself and many other people who put their soul into Hard Drive LEFT because of management's absolute refusal to compromise on a Patreon, to then see them launch one anyway a month later and get over 1000 people pledging money. I'm seeing a lot of things float around about greed and people being fired. No one was fired. Everyone who left, left because they were sick of management's decision-making. And honestly, management is a lot of things but I would not call them greedy. (From my experience.) They did genuinely make an effort to pay people as much as possible. I found the pay very fair for a while. I am not disputing that I was paid what I was owed - yet management frequently feels the need to remind critics of that. Lmao, yes. I was paid what I was owed. No one is disputing payment. You did the bare minimum a business owner should do and paid everyone their due, very well done. I make no allegations of greed, cheating or foul play. I make allegations of poor management and incompetence that has fucked over other people.
Basically the only people left at Hard Drive have been there for about 2 months. They will reap the rewards of this successful Patreon I and so many others passionately fought for for so long. We will not see a dime.
I do not know the new people at Hard Drive, But I feel bad for them. They were haphazardly thrust into Hard Drive's workplace with little to no explanation on how anything works, or given any context on the state of the place. Even now managements feeds them half-truths and misinformation about other people's grievances. I am broke and have been for a while. I had to move out of my flat in Reading and back with my family because of how little money I was making. This has basically doomed my flatmate to moving back in with abusive parents, which is something I feel guilty about every day. If we had gone with the Patreon I worked myself hoarse over back then, this could have been avoided. Some of my other good pals could also not have been fucked over.
It was a bad judgment call, but it's not a crime. It's just management getting it wrong.
So should you give to the Hard Drive Patreon? I don't know! I don't think any of the new people working there to patch up the holes left by the recent mass exodus have any bad intentions. Maybe they deserve it! But it is not the same site you knew a year ago, or even a month ago. Myself and many people who were there far longer than me and did far more for it than I did are all gone now because we could not deal with management's terrible decision-making and dogass communication any longer. That's what you should know, imo
I had an agreement in place with management that I would receive the next 8 months of revenue from the Hard Drive YT channel from my leaving in November. This was a deal I appreciated, and thought was very fair on management's behalf. So far, the deal has been honoured for 2 months. However as of last night I was removed from the Hard Drive Slack without warning, and as an editor for the YouTube channel. This means I no longer have any way of verifying how much I am owed, I just have to take their word for it. I'm sure management will make their own statements full of half-truths and weird language on the many cases being brought against them - I'd take everything they say with a pinch of salt if some of the screenshots I've seen of them talking about me are any indication lol
To management; I do not want to talk to you. I want you to DM me a screenshot of how much I'm owed every month and then send me the money per our agreement until June, then we can go our separate ways. Do that and admit to your mistakes, and maybe you can recover your reputation! That's it from me, lol. If they pull out of the deal and fuck me over I'll have more to say, but most of what I know is other people's stories of incompetence and poor decision-making, lol. I genuinely get no pleasure out of doing this; I do not think management is evil - I just think they're really bad at what they do and it's cost other, more talented people, lol. You should believe the writers imo
One last thing I wanna say btw, management did often stress that no one should try to make Hard Drive a full time thing. They were transparent about that, and that is fair. I was working on it because at a few points, I was lead to believe we actually were doing a Patreon. Many other ppl have similar stories of being strung along by management changing their minds and stop-starting shit every 2 weeks. We all made the fatal mistake of overestimating our manager - who would tell you one thing one day and something totally opposite the next week lol
Hunter R. Thompson:
I'm not your dad, but speaking as a Hard Drive writer, I don't know that funding Hard Drive on Patreon is worth it
The driving talent on the back end—behind the kickass site I joined in 2019—have peaced out over the years as the site's been (in our view) increasingly mismanaged. Mismanagement like, not setting up crowdfunding before the ship sank and all its best crew failed; or publishing a screenshot of Andy Ngo pedojacketing a trans writer, complete with her deadname; or a disgruntled ex-writer getting falsely accused of shit-talk, by actual staff. I'm grateful for the writing I've gotten to produce for HD (and will forever be kicking myself for not writing even more, in the four years I've had to do it!! i'm a dumbass!!!) but it is very much no longer the site I signed up for.
I don't want to resign as a contributor altogether, because I'm open to the idea of the site recovering and bad practices being retired as finances level out-- it would just be dishonest for potential backers to not be Aware Of The Circumstances, I think.
Jeremy Kaplowitz: i truly don't want to start shit, but feel compelled to say: i want to see Hard Drive succeed w/o resorting to throwing former writers & editors, myself included, under the bus. surely there's a way to save the site without building it over the corpses of those who left. my $0.02 i don't blame anyone who wants to sign up for the HD patreon and i support the website, but that includes those who worked on it for years, have complaints, and don't deserve to be treated like bitter assholes like this kind of stuff is just objectively true, meanwhile there's these new writers who joined the site after i left (meaning, in the last ~3 months) claiming people are liars. decide for yourself if you care, but this is what happened! [Quotes this Tweet]
Seth Finkelstein: Writing for Hard Drive has been a privilege the past few years, and it makes me so angry to see people I looked up to get jerked around behind the scenes. The amount of grenades the editors jumped on our behalf is immense, and I don't think the way they're being treated is right.
Other Bits On AI: We do know for sure however that AI art has been used by the site. Its fucking owner confirms it here:https://twitter.com/MattSaincome/status/1743040541603123622. Seems the owner pushed AI written articles as well! TayFabe: My vaguetweet is making the rounds & these made me apoplectic. - owner regularly lobbied using ai. Once he tested it & said ai was writing better satire than 25% of the HT/HD writers. - ai images were used on the site & socials w/o consulting the team or disclosing it publicly I found the ai bit relevant to include bc 1) it illuminates a stark change in HD's current direction & leadership, 2) ai images have previously been used on the site and (since deleted) ig posts, 3) ai content fucking sucks, and repeatedly pushing to use it is a telling quality The "handful of writers who chose to leave" includes 2 editors-in-chief (both cofounders who wrote a combined total of >1,000 articles & defined the voice of HD), & at least 3 other editors. These guys put in WORK since 2017, so cool to be corrected by ppl who joined in Nov 2023 [Link to mentioned vague tweet from post.] More from TayFabe: owner continuously lobbied for using ai in every possible way. No one else wanted to do it, but he kept on, saying ai was writing better satire than 25% of the HT/HD writers. Also, ai images were used on the site & socials without public disclosure or consulting the team.
The owner has responded now multiple times in a private discord... Thank you for people sharing screenshots! First Screenshot:
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Kevin's Response: He banned me from the server for speaking out, so no, I didn't see it. And he gave no indication of a timeline, it was just "we'll do one when *I* say so" and gave every inclination he was totally against it. It bred an environment that pushed our hands to have to leave. Screenshot Round Two:
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Kevin's Response: "Starting one in 3 months" is an absolute lie. He denied it, I have screenshots and others who can confirm. No timeline was given. Just "this is what it is now" and like, I couldn't live off of that. I wanted to do more but he was allergic to good ideas from others around him.
Matt, owner of Hard Drive, responds publicly on Twitter.
Matt: Kevin, the patreon launch was delayed because I didn't think it would work. Everyone is happy that it did work. Everyone who left the site because we didn't have money to pay for creative content which didn't revenue is welcome to return home. But unclear why the hostility.
Hard Drive paid out literally every dollar it had, then a bunch more, to creative people who worked on the site. When we ran out of money, we couldn't pay anymore. We did our best.
Kevin: Right, and my point of this thread was that it was completely and totally avoidable. This is reasonable to be upset about. How could I have been any more clear?
Matt: If we knew with 100% certainly that the community would have supported us via patreon, we would have done that. We didn't know. We had tried 4 years ago and got no support. We were wrong this time. We did our best to figure it out. We paid all the money we could.
Kevin: So you knew with 100% certainty this time? Or you took a leap of faith?
Matt: It was a last gasp panic effort after ad rates got cut in half on january 1st due to seasonal spending changes. We didn't know it would work. We were embarrassed to ask for support. We wanted to figure it out.
Kevin: Every site has a Patreon. Every YouTuber, comedy group, etc. But you insisted that nobody cared about Hard Drive. Which is wildly untrue. I know you see that now, but again, I think you can see why I and many others are pretty upset. A last ditch panic effort was long overdue. A couple more things from Matt:
It was about the size of the hole we needed plugged budget wise, the time I had left of personal resources, and the past data I had about us trying a patreon (which turned out to be a bad indicator). I didn't think the Patreon would help us fast enough. I made a bad estimation
aka "if we make $1000 more dollars a month via patreon, which would be 10x what we got last time, we will not solve any of our problems. If instead we try to plow down path B, we might make it out in time." That was the thinking. I chose the wrong path, but didn't mean to Kevin also retweeted this comment from the user Matt was responding to: So you're saying that you're bad at running the business, didn't listen to any of your employees until after they were forced to leave their jobs, and now you're going to get more of the money from the Patreon that was their idea in the first place? Matt's Response: Respectfully, I made a mistake delaying the patreon decision. But keeping a comedy site alive for 9 years is not easy, there are lots of potential ideas, and think overall we've done a good and honorable job. Will leave this thread in peace now to allow people their space.
Sorry for linking to Elon's hellsite (derogatory), but sources need links so...
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