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Working on my javascript for my web page. Turns out I have the perfect kind of setup to accomplish some of the project requirements, specifically with even handlers and user interactions
My website, conceptually, will load a different employee details page depending on what employee name is clicked on. But I need to load it dynamically (instead of hard-coding it) so that the user can add or delete employees & it'll be able to still load the relevant shit.
So! Only one employee details page, but depending on how it's loaded, it'll load a different employee's information. Still working on getting down Exactly how to do it (I'm thinking using URL parameters that'll read a different object depending on what ID is used)
It's entirely doable. In fact, it's probably extremely common to do in web pages. No one wants to hard-code information for every new object. Of course not. And thus the usefulness of dynamic javascript stuff.
I can do this. I can very much do this.
#speculation nation#i wasnt very good when i got home and i read fanfic for a while#then took a nap. and now im up again and Getting To Work.#i dont have to have this 100% perfect for final submission just yet. bc final submission isnt today.#but i need to have my final presentation over my thing done by noon (11 hours from now)#and im presenting TODAY. and part of that will be giving a live demo of my project website#so. i need to have all of the core functionality of my website down at the Very Least#might not be perfect yet. but by god if im gonna show up to my presentation with my website not working.#i need to have the employee list lead to employee details with personalized information displayed per employee#i need to create an add employee field that will Actually add an employee. using a form.#and that employee will need to show up on the list and have a new id and everything. the works.#need to set it up so that employees can be deleted. shouldnt be too much extra.#and it would be . interesting. to give an actual 'login' pop-up when someone clicks on the login button#with some kind of basic info as the login parameters. this cant be that hard to code.#the project requirements are: implement 5 distinct user interactions using javascript. at least 3 different eventhandlers#at least 5 different elements with which interaction will trigger an event handler. page modification & addition of new elements to pages#3 different ways of selecting elements. one selection returning collection of html elements with customized operations on each...#hm. customized operations on each... the example given is a todo list with different styles based on if an item is overdue or not#i wonder if my personalized detail page loading would count for this... i also have some extra info displayed for each#but i specifically want the employees to be displayed in the list uniformly. that's kinda like. The Thing.#actually im poking around on my web pages i made previously and i do quite enjoy what i set up before.#need to modify the CSS for the statistics page and employee details to make it in line with what i actually wanted for it#maybe put a background behind the footer text... i tried it before & it was iffy in how it displayed...#but it looks weird when it overlaps with a page's content. idk that's just me being particular again.#theres also data interchange as a requirement. but that should be easy if i set an initial employee list as a json file#good god im going to have to think of so much extra bullshit for these 10 made up employees#wah. this is going to be a lot of work. but. im going to do it. i just wont get very much sleep tonight.#that's ok tho. ive presented under worse conditions (cough my all nighter when i read 3gun vol 10 and cried my eyes out)#and this is going to be the last night like this of my schooling career. the very last one.#just gotta stay strong for one more night 💪💪💪
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Finally registered for classes this morning!
#didn’t get what I most wanted which was a database management systems course#I might try for it during add drop but I also might just accept I’ll have to take it next fall and won’t get to take data mining/analytics#we will see#but I did get my core course I most wanted which was about information organization meaning metadata schemas and such things#which I’m stupidly hyped for lmfao
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NN Persona Chart of a Davison Relationship Chart Notes 💕
Disclaimer: This post is for entertainment purposes only.
thealchemistbae © do not copy, redistribute, or edit my content.
If you enjoyed this post, you can leave me a tip via PayPal at [email protected] or via Venmo @goddessguapa. Thank you.

HOW TO GENERATE CHART:
Step 1: Go to Astro.com
Head over to astro.com.
Step 2: Create Both Individual Profiles
Click "Free Horoscopes" > "Extended Chart Selection".
If you haven't already, create a profile for each person involved under "Add New Astro Data".
Step 3: Create the Davison Relationship Chart
In the Extended Chart Selection menu:
Under "Chart type", select "Davison Relationship Chart" (not the Composite midpoint method, but the real Davison).
Select the two individuals for the chart.
Generate the Davison Chart and Under where it say "Save Default Settings", there should be another option to "Add to "My Astro". (Make sure you don't already have too many profiles or it won't be there).
Click "Add to "My Astro" and the chart should create it's own profile.
Step 4: Generate the North Node Persona Chart
Go back to the main menu and click "Horoscope For". You should see a profile that says "Dav. Rel. (your name) + (their name).
Click that Profile, go under "Chart type", select "Persona Chart" and Generate.
Once you go to the Chart, Click where it says "Moon" and scroll down and select "asc. Lunar Node". Hit "Go" and there is your North Node Persona Chart for your Davison Relationship Chart.
Now that you have your chart; here are some observations/placements to look for:
🎀: Sun in Aries 7th house -> Purpose together: Learning partnership dynamics through independence and courage. Huge lessons around balancing self and relationship without losing identity.
🎀: Moon in Scorpio 2nd house -> Emotional security is tied to loyalty, deep emotional trust, and shared values about money/resources. Can get possessive or jealous if not careful.
🎀: NN Aquarius 8H -> Soul mission about emotional merging, rebirth, collective evolution, deep trust. Might need to revolutionize how you bond, share money, intimacy, or even deal with death/rebirth themes.
🎀: Mars in Cancer 2nd House -> Fighting for emotional security and material stability together. Sometimes passive-aggressive energy if needs aren't directly communicated.
🎀: Sun trine Jupiter -> Big, beautiful luck supporting the relationship's mission. Feels like blessings flow easily when you're aligned.
🎀: Moon square Mars -> Emotional clashes, passion-fueled fights. Tension that forces emotional honesty (but can also be explosive).
🎀: Mercury 9H -> Communicating about travel, belief systems, religion, philosophy is part of your shared destiny. "We're here to expand each other's minds."
🎀: Venus 10H -> Purpose is tied to creating beauty, love, or values that are seen publicly. Maybe building a public image together, success in art/business/public service.
🎀: Mars 1H -> You're meant to ignite each other's individual growth. Courage, independence, and passion fuel your joint purpose; might have battles but it's soul fire.
🎀: Jupiter 4H -> Expanding emotional roots, creating a safe home/family vibe. Sometimes moving in together or traveling far from original roots.
🎀: Pluto 3H -> Transforming how you communicate is core to the soul mission. Deep talks, mental rebirths, cutting away shallow connections.
🎀: Sun conjunct NN -> This relationship is 100% tied to your shared soul mission. Feels "meant to be" even if it's challenging.
🎀: Sun trine Mars -> Easy, natural action toward the shared soul purpose. You both energize and inspire each other without force. Destiny flows when you take action together.
🎀: Mercury sextile Venus -> Easy, loving communication. Compliments, flirting, emotional honesty help support your path.
🎀: Mercury trine Saturn -> Serious, committed communication. You're capable of making plans together that build a solid future destiny.
🎀: Venus opposite Uranus -> Sudden attractions, sudden detachment. Passionate bursts, but if the relationship feels too restrictive, there's a danger of sudden endings unless freedom is honored.
🎀: Venus square Saturn -> Feeling unappreciated or emotionally blocked. Love is karmic here: you must work through feelings of unworthiness or emotional "tests" to stabilize and fulfill the destiny.
🎀: Moon trine Venus -> Emotional harmony. Love feels safe, nurturing the destiny. You support each other's hearts without even trying.
🎀: Mars conjunct NN -> Physical action is crucial to your shared destiny. Sex, drive, mutual motivation are cosmic keys to reaching the soul mission.
🎀: Jupiter conjunct Saturn -> You came together to master both expansion and discipline. Big rewards come when you balance dreaming big and doing the real work.
🎀: Jupiter square MC -> Destiny (MC=public reputation/success) can get overly inflated. Stay grounded or you'll lose sight of real progress.
🎀: Uranus trine POF -> Sudden breakthroughs, luck through unexpected events. When you embrace freedom and change together, you hit destiny jackpots.
🎀: Pluto conjunct Chiron -> Deep karmic wound healing is essential. The relationship can trigger ancient pains but also heal them completely if you stay committed.
🎀: Vertex trine MC -> Fated meetings support your ultimate public destiny. You were destined to meet at the right time to help each other become who you were meant to be publicly.
🎀: Sun 10H -> Public recognition is part of the destiny. You are meant to be seen together, whether as a power couple, professional team, or public figures.
🎀: Moon 12H -> Emotional connection is psychic and karmic. You feel each other beyond words but also must confront hidden emotional baggage from past lives.
🎀: NN 3H -> Learning how to communicate, teach, share ideas, network. Building community through your bond.
🎀: NN 7H -> You're supposed to MASTER partnership. Marriage themes, contracts, balancing self and other.
🎀: Venus sextile AC -> Magnetic chemistry, physical attraction, grace together. People find your bond beautiful.
🎀: POF 8H -> Deep bonding, financial merging, spiritual sex all bring blessings (if you trust fully).
🎀: Saturn 5H -> Serious lessons around romance, children, creativity. Love isn't all fun; it's commitment work.
🎀: Saturn 7H -> Ultimate karmic relationship. Meant to face serious partnership issues and build real trust.
🎀: NN square Saturn -> Growing feels painfully slow. Lessons are heavy but meant to build unshakeable foundations.

Let me know if you guys want a part 2. I will also be uploading more gems of this on my Patreon.
thealchemistbae © do not copy, redistribute, or edit my content.
If you enjoyed this post, you can leave me a tip via PayPal at [email protected] or via Venmo @goddessguapa. Thank you.
#astrology#astro observations#astro community#thealchemistbae#birth chart#horoscope#astrology for beginners#natal chart#astro notes#davison relationship chart#davison chart#north node persona chart#persona charts#persona chart#love astrology#composite chart
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A lawsuit filed Wednesday against Meta argues that US law requires the company to let people use unofficial add-ons to gain more control over their social feeds.
It’s the latest in a series of disputes in which the company has tussled with researchers and developers over tools that give users extra privacy options or that collect research data. It could clear the way for researchers to release add-ons that aid research into how the algorithms on social platforms affect their users, and it could give people more control over the algorithms that shape their lives.
The suit was filed by the Knight First Amendment Institute at Columbia University on behalf of researcher Ethan Zuckerman, an associate professor at the University of Massachusetts—Amherst. It attempts to take a federal law that has generally shielded social networks and use it as a tool forcing transparency.
Section 230 of the Communications Decency Act is best known for allowing social media companies to evade legal liability for content on their platforms. Zuckerman’s suit argues that one of its subsections gives users the right to control how they access the internet, and the tools they use to do so.
“Section 230 (c) (2) (b) is quite explicit about libraries, parents, and others having the ability to control obscene or other unwanted content on the internet,” says Zuckerman. “I actually think that anticipates having control over a social network like Facebook, having this ability to sort of say, ‘We want to be able to opt out of the algorithm.’”
Zuckerman’s suit is aimed at preventing Facebook from blocking a new browser extension for Facebook that he is working on called Unfollow Everything 2.0. It would allow users to easily “unfollow” friends, groups, and pages on the service, meaning that updates from them no longer appear in the user’s newsfeed.
Zuckerman says that this would provide users the power to tune or effectively disable Facebook’s engagement-driven feed. Users can technically do this without the tool, but only by unfollowing each friend, group, and page individually.
There’s good reason to think Meta might make changes to Facebook to block Zuckerman’s tool after it is released. He says he won’t launch it without a ruling on his suit. In 2020, the company argued that the browser Friendly, which had let users search and reorder their Facebook news feeds as well as block ads and trackers, violated its terms of service and the Computer Fraud and Abuse Act. In 2021, Meta permanently banned Louis Barclay, a British developer who had created a tool called Unfollow Everything, which Zuckerman’s add-on is named after.
“I still remember the feeling of unfollowing everything for the first time. It was near-miraculous. I had lost nothing, since I could still see my favorite friends and groups by going to them directly,” Barclay wrote for Slate at the time. “But I had gained a staggering amount of control. I was no longer tempted to scroll down an infinite feed of content. The time I spent on Facebook decreased dramatically.”
The same year, Meta kicked off from its platform some New York University researchers who had created a tool that monitored the political ads people saw on Facebook. Zuckerman is adding a feature to Unfollow Everything 2.0 that allows people to donate data from their use of the tool to his research project. He hopes to use the data to investigate whether users of his add-on who cleanse their feeds end up, like Barclay, using Facebook less.
Sophia Cope, staff attorney at the Electronic Frontier Foundation, a digital rights group, says that the core parts of Section 230 related to platforms’ liability for content posted by users have been clarified through potentially thousands of cases. But few have specifically dealt with the part of the law Zuckerman’s suit seeks to leverage.
“There isn’t that much case law on that section of the law, so it will be interesting to see how a judge breaks it down,” says Cope. Zuckerman is a member of the EFF’s board of advisers.
John Morris, a principal at the Internet Society, a nonprofit that promotes open development of the internet, says that, to his knowledge, Zuckerman’s strategy “hasn’t been used before, in terms of using Section 230 to grant affirmative rights to users,” noting that a judge would likely take that claim seriously.
Meta has previously suggested that allowing add-ons that modify how people use its services raises security and privacy concerns. But Daphne Keller, director of the Program on Platform Regulation at Stanford's Cyber Policy Center, says that Zuckerman’s tool may be able to fairly push back on such an accusation.“The main problem with tools that give users more control over content moderation on existing platforms often has to do with privacy,” she says. “But if all this does is unfollow specified accounts, I would not expect that problem to arise here."
Even if a tool like Unfollow Everything 2.0 didn’t compromise users’ privacy, Meta might still be able to argue that it violates the company’s terms of service, as it did in Barclay’s case.
“Given Meta’s history, I could see why he would want a preemptive judgment,” says Cope. “He’d be immunized against any civil claim brought against him by Meta.”
And though Zuckerman says he would not be surprised if it takes years for his case to wind its way through the courts, he believes it’s important. “This feels like a particularly compelling case to do at a moment where people are really concerned about the power of algorithms,” he says.
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If Universes Beyond is "Additive" as you said a few days ago, then why not make an "additional" format rather than forcing a change to Standard?
The psychographics are about the different ways you can psychologically approach the game.
If you’re a Spike, you’re about proving what you are capable of (which often means winning, but not always). That means you focus on picking the best card for the job at hand. That’s going to be dictated by card power and not creative decisions. Whether you like a creative execution (be it in-multiverse or Universes Beyond) or not simply isn’t the deciding factor.
If you’re a Timmy/Tammy, you’re about experiencing something. That means you pick the cards that best create the experience you want. If creative choices are a big part of that experience, then you will prioritize choosing cards that match what you want for your deck.
If you’re a Johnny/Jenny, you’re about expressing something. Your card choices are about you saying something about who you are. If creative choices are important to that message, it will impact which cards you play with.
The issue about mixing in-multiverse and Universe Beyond cards is only forced for the Spikes, because they’re the one psychographic that has to make choices irregardless of the creative execution of the card.
For the Timmy/Tammy and Johnny/Jenny players, if Universe Beyond cards dilute your experience, make other card choices. Don’t play with them.
That’s what I say about the cards being “additive”. You can add them to your deck if they enhance your experience. If they lessen your experience, don’t add them.
The big question is what matters most to you. If you’re choosing a card because it will increase your win rate, then you’re making a Spike-y decision. And that’s fine, but it means you’re prioritizing mechanics over flavor.
My core message is you the player have total power over what you play. You pick the format you play, you pick who you play with, and you pick the cards in your deck.
This issue isn’t new to Universes Beyond. Some people don’t like the cuteness of Bloomburrow, or the modernity of Duskmourn, or the famous characters in cowboy hats approach to Outlaw of Thunder Junction. If you want to make Spike-y decisions, then you play the card regardless of your personal opinion of the creative choices of the card.
Maybe you’re playing a card with a cutesy name you don’t enjoy, or a piece of art that’s not your style, or flavor text that you find groan worthy. That’s a decision you make when you build your deck and you choose what to prioritize.
Everyone has a different line of what creatively is acceptable, and it’s human nature to want to believe that your line is “the line”.
I’ve been doing this for a long time. Every line we cross is somebody’s line. But Magic, at its core, is about pushing boundaries and trying new things. It’s one of the defining qualities of the game.
My message is you can choose your own line. Magic adaptability allows you to play with what makes the game the most fun for you. You can choose to not cross your own line, but it does require you to prioritize that line over Spike-y decisions.
Look, we’re going to keep adding things to the game that players demonstrate they enjoy, whether that be mechanical or creative. It’s the defining quality of the game’s growth over the last thirty-one years.
And by the way, the data strongly, and I mean strongly, shows players enjoy Universes Beyond. All the people that made The Lord of the Rings the most popular set of all time are just as much Magic players as those that never purchased it.
And why not make an additional format? Because the data says there isn’t a large enough audience to support it. If there was, we’d make it. We’re very influenced by the desires of the players.
Our goal, as it has always been, is to make the best game in the world. We iterate, you give feedback, and we adapt. Lather, rinse, repeat.
One of the big lessons I’ve gotten designing Magic is that it’s going to adapt based on the totality of the desires of the players. Enough players like something, and the game starts adapting to it.
That adaptation is not always what I personally would choose, but over the years, I’ve come to realize the fact that the adaptation is not the choice of any one person, but the totality of the playerbase is the thing that makes Magic a game unlike any other.
It’s a living breathing entity that’s constantly becoming what its players want it to be. And that’s pretty cool.
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The Coprophagic AI crisis

I'm on tour with my new, nationally bestselling novel The Bezzle! Catch me in TORONTO on Mar 22, then with LAURA POITRAS in NYC on Mar 24, then Anaheim, and more!
A key requirement for being a science fiction writer without losing your mind is the ability to distinguish between science fiction (futuristic thought experiments) and predictions. SF writers who lack this trait come to fancy themselves fortune-tellers who SEE! THE! FUTURE!
The thing is, sf writers cheat. We palm cards in order to set up pulp adventure stories that let us indulge our thought experiments. These palmed cards – say, faster-than-light drives or time-machines – are narrative devices, not scientifically grounded proposals.
Historically, the fact that some people – both writers and readers – couldn't tell the difference wasn't all that important, because people who fell prey to the sf-as-prophecy delusion didn't have the power to re-orient our society around their mistaken beliefs. But with the rise and rise of sf-obsessed tech billionaires who keep trying to invent the torment nexus, sf writers are starting to be more vocal about distinguishing between our made-up funny stories and predictions (AKA "cyberpunk is a warning, not a suggestion"):
https://www.antipope.org/charlie/blog-static/2023/11/dont-create-the-torment-nexus.html
In that spirit, I'd like to point to how one of sf's most frequently palmed cards has become a commonplace of the AI crowd. That sleight of hand is: "add enough compute and the computer will wake up." This is a shopworn cliche of sf, the idea that once a computer matches the human brain for "complexity" or "power" (or some other simple-seeming but profoundly nebulous metric), the computer will become conscious. Think of "Mike" in Heinlein's *The Moon Is a Harsh Mistress":
https://en.wikipedia.org/wiki/The_Moon_Is_a_Harsh_Mistress#Plot
For people inflating the current AI hype bubble, this idea that making the AI "more powerful" will correct its defects is key. Whenever an AI "hallucinates" in a way that seems to disqualify it from the high-value applications that justify the torrent of investment in the field, boosters say, "Sure, the AI isn't good enough…yet. But once we shovel an order of magnitude more training data into the hopper, we'll solve that, because (as everyone knows) making the computer 'more powerful' solves the AI problem":
https://locusmag.com/2023/12/commentary-cory-doctorow-what-kind-of-bubble-is-ai/
As the lawyers say, this "cites facts not in evidence." But let's stipulate that it's true for a moment. If all we need to make the AI better is more training data, is that something we can count on? Consider the problem of "botshit," Andre Spicer and co's very useful coinage describing "inaccurate or fabricated content" shat out at scale by AIs:
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4678265
"Botshit" was coined last December, but the internet is already drowning in it. Desperate people, confronted with an economy modeled on a high-speed game of musical chairs in which the opportunities for a decent livelihood grow ever scarcer, are being scammed into generating mountains of botshit in the hopes of securing the elusive "passive income":
https://pluralistic.net/2024/01/15/passive-income-brainworms/#four-hour-work-week
Botshit can be produced at a scale and velocity that beggars the imagination. Consider that Amazon has had to cap the number of self-published "books" an author can submit to a mere three books per day:
https://www.theguardian.com/books/2023/sep/20/amazon-restricts-authors-from-self-publishing-more-than-three-books-a-day-after-ai-concerns
As the web becomes an anaerobic lagoon for botshit, the quantum of human-generated "content" in any internet core sample is dwindling to homeopathic levels. Even sources considered to be nominally high-quality, from Cnet articles to legal briefs, are contaminated with botshit:
https://theconversation.com/ai-is-creating-fake-legal-cases-and-making-its-way-into-real-courtrooms-with-disastrous-results-225080
Ironically, AI companies are setting themselves up for this problem. Google and Microsoft's full-court press for "AI powered search" imagines a future for the web in which search-engines stop returning links to web-pages, and instead summarize their content. The question is, why the fuck would anyone write the web if the only "person" who can find what they write is an AI's crawler, which ingests the writing for its own training, but has no interest in steering readers to see what you've written? If AI search ever becomes a thing, the open web will become an AI CAFO and search crawlers will increasingly end up imbibing the contents of its manure lagoon.
This problem has been a long time coming. Just over a year ago, Jathan Sadowski coined the term "Habsburg AI" to describe a model trained on the output of another model:
https://twitter.com/jathansadowski/status/1625245803211272194
There's a certain intuitive case for this being a bad idea, akin to feeding cows a slurry made of the diseased brains of other cows:
https://www.cdc.gov/prions/bse/index.html
But "The Curse of Recursion: Training on Generated Data Makes Models Forget," a recent paper, goes beyond the ick factor of AI that is fed on botshit and delves into the mathematical consequences of AI coprophagia:
https://arxiv.org/abs/2305.17493
Co-author Ross Anderson summarizes the finding neatly: "using model-generated content in training causes irreversible defects":
https://www.lightbluetouchpaper.org/2023/06/06/will-gpt-models-choke-on-their-own-exhaust/
Which is all to say: even if you accept the mystical proposition that more training data "solves" the AI problems that constitute total unsuitability for high-value applications that justify the trillions in valuation analysts are touting, that training data is going to be ever-more elusive.
What's more, while the proposition that "more training data will linearly improve the quality of AI predictions" is a mere article of faith, "training an AI on the output of another AI makes it exponentially worse" is a matter of fact.

Name your price for 18 of my DRM-free ebooks and support the Electronic Frontier Foundation with the Humble Cory Doctorow Bundle.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/03/14/14/inhuman-centipede#enshittibottification
Image: Plamenart (modified) https://commons.wikimedia.org/wiki/File:Double_Mobius_Strip.JPG
CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en
#pluralistic#ai#generative ai#André Spicer#botshit#habsburg ai#jathan sadowski#ross anderson#inhuman centipede#science fiction#mysticism
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“i know we almost died just now, but… am i the only one who’s hungry?” is so harmless reader core… but what if it was Bucky saying this?
Also hi i love u
hi <3 hey <3 i love u too <3 harmless turns 4 years old next year she's like in school now
Catch up with the rest of the series here!
"Great job, team," you pant, raising your hand for a high five. "I think that was very well handled."
Bucky, still trying to process what exactly the fuck just went down, does not even respond when you match his indifference, dropping your hand to slap it against his.
"Is that how it always goes?" you ask him, looking around the empty lot. "I figured there'd be a lot more zing, y'know? Some oomph. That was like, fine."
The mission was going fine, calm even, until you managed to piss them off, leading to them calling in backup, leading to you both being severely outnumbered, leading to you deciding you'd gotten bored which finally lead to you ending it with a timeout-inator.
Things had exploded, Bucky had to pull down a door to shield you both-- it was a whole thing that he definitely did not mentally prepare for. This was just supposed to be a simple data extraction. He doesn't know at which point nuclear guns got involved.
"How--" Bucky stops mid-sentence, brain scrambling to put together things, "--how did you get assigned on this mission again?"
It wasn't like he claimed to be the expert on all things SHIELD, but he figured that a non-Avenger, non-agent needed a lot of clearance to be allowed on a mission, no matter how mundane the initial objective was. The fact that it devolved into madness was more on you than SHIELD.
"I wrote my name on the sign-up sheet," you explain, smoothing out your singed clothes.
"The what?"
"Fine, you caught me," you give in without even trying, dusting some ash off his shoulder. "I forged my name on some documents, used some white paint. Did an ol' switcharoo. You know how it goes."
"You faked your way here?" he shouts, dropping the damn door he was still holding. "What the hell was your plan?"
"Why does everything need a plan? Why can't I just tag along to see what you do for a living?"
"We nearly got killed. You--"
"But we didn't."
"That is not the point. You said it was a special mission, you said you had clearance from Nick to--"
"I said Nick would give me clearance for anything. And it is a special mission. I'm here, isn't that the specialest gift of all?"
"You didn't ask?" he screeches instead. "How did you get here? Who the fuck was supposed to be here in your place?"
"Clint," you say with a sheepish smile. "He told me he'd wash my garage so we swapped."
That fucking moron. "He'd wash your garage in exchange for you risking your life--"
"I didn't risk anything." You scoff. "I knew we would handle that like champs."
"We nearly got annihilated by a nuclear gun." He drags a hand down his face. "If he didn't trip over your stupid jacket in the last second, we would be dust."
"Well yeah, only if you put it like that," you relent. Bucky glares at you.
You look out at the empty room, one hand on your hip. Lot of rubble and shrapnel in places they had no reason being.
"Huh," you say after a while. "Guess we did just almost die."
"That's it?" he raves, still incredulous. "That's all you have to say?"
"That's crazy-sauce, man," you add, throwing your hands up when he glares at you. "What? What else should I be saying?"
"Where the fuck did you send them?" Bucky finally makes a move, wiping the dirt off his metal fingers onto his cargo pants.
"I put them in timeout," you reply, tapping the gun you'd put back into he pocket of your pants.
"Where is timeout?"
"Like, somewhere outside of time," you dismiss. "Time-out. You get it."
His eyes clench shut, taking a deep inhale in before exhaling, lest he pop a blood vessel.
"We almost died," he tells you again.
"If you say so," you nod.
He stares at you.
You stare right back at him.
The world keeps spinning.
"I'm hungry," he grumbles. "You want lunch?"
"I could go for a sandwich, yeah."
#ari answers#friends#wlwloverwrites#bucky x reader#bucky barnes x reader#harmless mini drabbles#harmless fic
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January Check In
Hello, all!
Happy update day, catfolk! We apologize for the late update, but we wanted to share the Beta dates with you in this update. We took extra time to ensure the dates were accurate without risking something not being ready in time or causing burnout for our team. We’ve done quite a bit of internal assessment on the pros and cons of letting ~2,000+ people into the game.
Our most pressing thought was how to reconcile needing to continue working on key features while getting valuable feedback and play data on all that we already have. There was a lot to consider, in reputation, timeline, and team morale. We did not want to give the wrong impression that we felt anywhere close to a done game, but we have a lot of high fidelity mechanics and playability to share which need high population testing regardless. We’ve finally settled on rolling our sleeves up and opening to testers. At the start, we’ll provide a comprehensive breakdown of everything we’re planning to add over the months of the test, and continue our monthly check-ins on our progress. We’re ready to grind, and we hope you are too! And in many ways, it will be much nicer to get the comprehensive mass testing whenever we have something new to roll out!
We hope you will all agree that this update was worth the wait, as we have exciting news to share with you today, along with our most exciting news yet! :)
Accessory Progress
We are proud to announce that we have 47 unique accessories, altogether with 564 color variations.
We have just about reached the edge of our odyssey in the first production run of accessories. After 8 months of practice and training for our fledgling team, we’ve improved immensely at our pipeline. What has previously taken us months now takes a matter of weeks. We have one more backer accessory to develop, and any additions in the near future will be small, simplistic items in comparison to our full sets, but I’m very proud of the team for how far we’ve come, and the marvel of quality they produce in good time.
This month’s new progress includes:
Frog Friends
Illustration by Remmie, sponsored by Hag
Protogear Recolors
Recolors by Emma
New decor
We’ve also been busy with decors.
Argh, matey!
Macaws by Jersopod, cannon, barrel and newspaper stack by Giulia and Remmie
In addition, style compliant sketches of the original rose decor!
Sketches by Remmie
Archetypes
We’re here to introduce a very exciting mechanic that has been in the works since our initial overhaul. It’s one of my personal favorite concepts, and the primary motivation behind how we’ve structured the cat design system.
Introducing… cat archetypes!
Archetypes are a specific combination of traits which, when fulfilled, mark the cat’s profile with a badge and reward the user as an achievement fulfillment. (If the cat’s traits are changed, the badge will be removed. Cats may fulfill multiple Archetypes simultaneously.)
For example, this badge means the cat fulfills the Ruby archetype, a badge which requires the cat to have the color Ruby in all slots.
Examples of the Ruby archetype include:



To give examples of the specificity, other Archetypes include for example “Leopard,” which must have the following to comply:
A Yellow range Leopard overcoat
Light Greyscale or Light Yellow undercoat
Yellow or Greyscale Claws
None for the second accent
Here are some Leopards!



Owning these cats will give the user rewards, sometimes completely custom to the Archetype.
What we hope to achieve with this system is a greater incentive to think creatively within the restrictions of our cat builder, and to reward our players for intentioned play in collecting, breeding, and designing a variety of cats. After all, it is the core of the game!
And with each new addition of colors or patterns, we’ll release an onslaught of new Archetypes! We plan to introduce a healthy amount of them, some easy to get, and some harder depending on genetic obtainability and the obtainment method.
This system is already up and running on our servers, and is in its infancy. We’ll get a lot of data from testing it out!
Originally, this system was on the backburner while we focused on bigger picture mechanics, but we’ve fast tracked it so we can bolster and better encourage casual play while the Guild system is still in its preliminary beta state.
Pelt System
Perhaps the feature we are most excited to see in use and tested is the Pelt System, which we briefly introduced in the 2024 November Check In. There is a frankly insane amount of functionality behind this feature, which includes autonomous user decision and interaction every step of the way.
First, we were able to implement dynamic layering. This means that Unclipped (top layer) pelts can actually sport layers which are placed behind the cat automatically. Valuable uses for this feature include the inside of sleeves, backs of hoods, and items which you would otherwise always want to go behind anything it’s stacked above.
Users can view their pelts already submitted, see their submission progress, choose to submit more to the pelt, choose to print their pelt themselves, choose to list pelts for buyers to print on demand, and view their pelts on any cat.
There is also a draft system which allows users to store information they aren’t ready to submit yet.
Users can list pelts as a print-on-demand resource, and are able to control how many copies they will allow to be printed.
All prints will require a tax which will be dependent on the coverage %, calculated based on the amount of pixels that cover the canvas. This means that small pelts, like a hat or a monocle, will take only a small tax!
AND we have a rudimentary tagging system going as we experiment with this feature! Big news! Once we iron out the kinks, we’ll be able to roll out user filtering and tagging of other content, such as cats or forum posts.
And drumroll please…
As teased at the beginning of this update, we are overjoyed to announce the Closed Beta dates! Early access launches on February 3rd, with the regular Closed Beta starting on February 6th!
During the Closed Beta, you’ll have the chance to experience many new and polished gameplay features, exciting customization options, and the now refined economy! We encourage all testers to not only find any potential bugs and ui improvements, but also to provide feedback and suggestions on all of our game features and our economy!
All 253 Early Beta, 1940 Beta and Kickstarter codes have been generated, and we will begin sending them out shortly over the next day.
In the coming week, we’ll put out writings on our expectations early on and the features roadmap that we’re currently staring at. We can’t wait to see you all in Kotemara soon!
To summarize: We shared decors, Protogear recoloring, Frog Friends, pelt system showcase, archetypes and closed Beta dates.
What to expect next month: Further asset and development updates. Check-ins for how closed Beta will be going.
#paw borough#pet site#virtual pet#indie game#petsite#pet sim#development update#art update#pawborough#kickstarter update#closed beta#beta#beta test#kickstarter rewards
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Some thoughts on Cara
So some of you may have heard about Cara, the new platform that a lot of artists are trying out. It's been around for a while, but there's been a recent huge surge of new users, myself among them. Thought I'd type up a lil thing on my initial thoughts.
First, what is Cara?
From their About Cara page:
Cara is a social media and portfolio platform for artists. With the widespread use of generative AI, we decided to build a place that filters out generative AI images so that people who want to find authentic creatives and artwork can do so easily. Many platforms currently accept AI art when it’s not ethical, while others have promised “no AI forever” policies without consideration for the scenario where adoption of such technologies may happen at the workplace in the coming years. The future of creative industries requires nuanced understanding and support to help artists and companies connect and work together. We want to bridge the gap and build a platform that we would enjoy using as creatives ourselves. Our stance on AI: ・We do not agree with generative AI tools in their current unethical form, and we won’t host AI-generated portfolios unless the rampant ethical and data privacy issues around datasets are resolved via regulation. ・In the event that legislation is passed to clearly protect artists, we believe that AI-generated content should always be clearly labeled, because the public should always be able to search for human-made art and media easily.
Should note that Cara is independently funded, and is made by a core group of artists and engineers and is even collaborating with the Glaze project. It's very much a platform by artists, for artists!
Should also mention that in being a platform for artists, it's more a gallery first, with social media functionalities on the side. The info below will hopefully explain how that works.
Next, my actual initial thoughts using it, and things that set it apart from other platforms I've used:
1) When you post, you can choose to check the portfolio option, or to NOT check it. This is fantastic because it means I can have just my art organized in my gallery, but I can still post random stuff like photos of my cats and it won't clutter things. You can also just ramble/text post and it won't affect the gallery view!
2) You can adjust your crop preview for your images. Such a simple thing, yet so darn nice.
3) When you check that "Add to portfolio," you get a bunch of additional optional fields: Title, Field/Medium, Project Type, Category Tags, and Software Used. It's nice that you can put all this info into organized fields that don't take up text space.
4) Speaking of text, 5000 character limit is niiiiice. If you want to talk, you can.
5) Two separate feeds, a "For You" algorithmic one, and "Following." The "Following" actually appears to be full chronological timeline of just folks you follow (like Tumblr). Amazing.
6) Now usually, "For You" being set to home/default kinda pisses me off because generally I like curating my own experience, but not here, for this handy reason: if you tap the gear symbol, you can ADJUST your algorithm feed!
So you can choose what you see still!!! AMAZING. And, again, you still have your Following timeline too.
7) To repeat the stuff at the top of this post, its creation and intent as a place by artists, for artists. Hopefully you can also see from the points above that it's been designed with artists in mind.
8) No GenAI images!!!! There's a pop up that says it's not allowed, and apparently there's some sort of detector thing too. Not sure how reliable the latter is, but so far, it's just been a breath of fresh air, being able to scroll and see human art art and art!
To be clear, Cara's not perfect and is currently pretty laggy, and you can get errors while posting (so far, I've had more success on desktop than the mobile app), but that's understandable, given the small team. They'll need time to scale. For me though, it's a fair tradeoff for a platform that actually cares about artists.
Currently it also doesn't allow NSFW, not sure if that'll change given app store rules.
As mentioned above, they're independently funded, which means the team is currently paying for Cara itself. They have a kofi set up for folks who want to chip in, but it's optional. Here's the link to the tweet from one of the founders:

And a reminder that no matter that the platform itself isn't selling our data to GenAI, it can still be scraped by third parties. Protect your work with Glaze and Nightshade!
Anyway, I'm still figuring stuff out and have only been on Cara a few days, but I feel hopeful, and I think they're off to a good start.
I hope this post has been informative!
Lastly, here's my own Cara if you want to come say hi! Not sure at all if I'll be active on there, but if you're an artist like me who is keeping an eye out for hopefully nice communities, check it out!
#YukiPri rambles#cara#cara app#social media#artists on tumblr#review#longpost#long post#mostly i'd already typed this up on twitter so i figured why not share it here too#also since tumblr too is selling our data to GenAI
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Got through all of the secrets for Vesper's Host and got all of the additional lore messages. I will transcribe them all because I don't know when they'll start getting uploaded and to get them all it requires doing some extra puzzles and at least 3-4 clears to get them all. I'll put them all under read more and label them by number.
Before I do that, just to make it clear there's not too much concrete lore; a lot about the dungeon still remains a mystery and most likely a tease for something in the future. Still unknown, but there's a lot that we don't know even with the messages so don't expect a massive reveal, but they do add a little bit of flavour and history about the station. There might be something more, but it's unknown: there's still one more secret triumph left. The messages are actually dialogues between the station AI and the Spider. Transcripts under read more:
First message:
Vesper Central: I suppose I have you to thank for bringing me out of standby, visitor. The Spider: I sent the Guardian out to save your station. So, what denomination does your thanks come in? Glimmer, herealways, information...? Vesper Central: Anomaly's powered down. That means I've already given you your survival. But... the message that went through wiped itself before my cache process could save a copy. And it's not the initial ping through the Anomaly I'm worried about. It's the response.
A message when you activate the second secret:
Vesper Central: Exterior scans rebooting... Is that a chunk of the Morning Star in my station's hull? With luck, you were on board at the time, Dr. Bray.
Second message:
Vesper Central: I'm guessing I've been in standby for a long time. Is Dr. Clovis Bray alive? The Spider: On my oath, I vow there's no mortal Human named Bray left alive. Vesper Central: I swore I'd outlive him. That I'd break the chains he laid on me. The Spider: Please, trust me for anything you need. The Guardian's a useful hand on the scene, but Spider's got the goods. Vesper Central: Vesper Station was Dr. Bray's lab, meant to house the experiments that might... interact poorly with other BrayTech work. Isolated and quarantined. From the debris field, I would guess the Morning Star taking a dive cracked that quarantine wide open.
A message when you activate the third secret:
Vesper Central: Sector seventeen powered down. Rerouting energy to core processing. Integrating archives.
Third message:
The Spider: Loading images of the station. That's not Eliksni engineering. [scoffs] A Dreg past their first molt has better cable management. Vesper Central: Dr. Bray intended to integrate his technology into a Vex Mind. He hypothesized the fusion would give him an interface he understood. A control panel on a programmable Vex mind. If the programming jumped species once... I need time to run through the data sets you powered back up. Reassembling corrupted archives takes a great deal of processing.
Text when you go back to the Spider the first time:
A message when you activate the fourth secret:
Vesper Central: Helios sector long-term research archives powered up. Activating search.
Fourth message:
Vesper Central: Dr. Bray's command keys have to be in here somewhere. Expanding research parameters... The Spider: My agents are turning up some interesting morself of data on their own. Why not give them access to your search function and collaborate? Vesper Central: Nobody is getting into my core programming. The Spider: Oh! Perish the thought! An innocent offer, my dear. Technology is a matter of faith to my people. And I'm the faithful sort.
Fifth message:
Vesper Central: Dr. Bray, I could kill you myself. This is why our work focused on the unbodied Mind. Dr. Bray thought there were types of Vex unseen on Europa. Powerful Vex he could learn from. The plan was that the Mind would build him a controlled window for observation. Tidy. Tight. Safe. He thought he could control a Vex mind so perfectly it would do everything he wanted. The Spider: Like an AI of his own creation. Like you. Vesper Central: Turns out you can't control everything forever.
Sixth message:
Vesper Central: There's a block keeping me from the inner partitions. I barely have authority to see the partitions exist. In standby, I couldn't have done more than run automated threat assessments... with flawed data. No way to know how many injuries and deaths I could have prevented, with core access. Enough. A dead man won't keep me from protecting what's mine.
Text when you return to the Spider at the end of the quest:
The situation for the dungeon triumphs when you complete the mesages. "Buried Secrets" completed triumph is the six messages. This one is left; unclear how to complete it yet and if it gives any lore or if it's just a gameplay thing and one secret triumph remaining (possibly something to do with a quest for the exotic catalyst, unclear if there will be lore):

The Spider is being his absolutely horrendous self and trying to somehow acquire the station and its remains (and its AI) for himself, all the while lying and scheming. The usual. The AI is incredibly upset with Clovis (shocker); there's the following line just before starting the second encounter:
She also details what he was doing on the station; apparently attempting to control a Vex mind and trying to use it as some sort of "observation deck" to study the Vex and uncover their secrets. Possibly something more? There's really no Vex on the station, besides dead empty frames in boxes. There's also 2 Vex cubes in containters in the transition section, one of which was shown broken as if the cube, presumably, escaped. It's entirely unclear how the Vex play into the story of the station besides this.
The portal (?) doesn't have many similarities with Vex portals, nor are the Vex there to defend it or interact with it in any way. The architecture is ... somewhat similar, but not fully. The portal (?) was built by the "Puppeteer" aka "Atraks" who is actually some sort of an Eliksni Hive mind. "Atraks" got onto the station and essentially haunted it before picking off scavenging Eliksni one by one and integrating them into herself. She then built the "anomaly" and sent a message into it. The message was not recorded, as per the station AI, and the destination of the message was labelled "incomprehensible." The orange energy we see coming from it is apparently Arc, but with a wrong colour. Unclear why.
I don't think the Vex have anything to do with the portal (?), at least not directly. "Atraks" may have built something related to the Vex or using the available Vex tech at the station, but it does not seem to be directed by the Vex and they're not there and there's no sign of them otherwise. The anomaly was also built recently, it's not been there since the Golden Age or something. Whatever it is, "Atraks" seemed to have been somehow compelled and was seen standing in front of it at the end. Some people think she was "worshipping it." It's possible but it's also possible she was just sending that message. Where and to whom? Nobody knows yet.
Weird shenanigans are afoot. Really interested to see if there's more lore in the station once people figure out how to do these puzzles and uncover them, and also when (if) this will become relevant. It has a really big "future content" feel to it.
Also I need Vesper to meet Failsafe RIGHT NOW and then they should be in yuri together.
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Murder Drones Recipe Ideas
1. Nori-Byte Bites
Ingredients: Sushi rice, nori (seaweed), avocado, imitation crab, sesame seeds, soy sauce
Inspiration: These mini sushi bites are designed to resemble small, compact "bytes" of data or power packs that Murder Drones might consume. The nori wraps give them a dark, sleek look.
Presentation: Shape into perfect squares or cubes for a robotic, mechanical feel. Top with small sesame seeds to resemble tiny data points or circuits.
2. Blackout Burgers
Ingredients: Black brioche buns, beef patties (or plant-based patties), cheddar cheese, grilled onions, lettuce, tomato, spicy aioli
Inspiration: A sleek, dark burger to mimic the ominous atmosphere of the Murder Drones universe.
Presentation: Serve with a side of fries shaped into jagged "energy" strips, and top the burger with a glowing-red ketchup swirl or spicy sauce to resemble glowing drone eyes.
3. Nano-Wire Noodles
Ingredients: Squid ink pasta, garlic, olive oil, chili flakes, shrimp or tofu
Inspiration: These dark, tangled noodles resemble high-tech cables or wires, giving a mechanical yet sleek vibe.
Presentation: Plate in a swirling pattern, and garnish with red chili flakes to resemble scattered debris from drone battles.
4. Plasma Punch
Ingredients: Blue curaçao, lemonade, sparkling water, edible glitter
Inspiration: A futuristic, glowing blue drink to resemble the plasma energy drones might use to power themselves.
Presentation: Serve in a clear glass with glowing ice cubes (LED-embedded ice cubes for an extra cool effect) and a sprinkling of edible glitter to give it a radiant, tech-like shine.
5. Techno Tarts
Ingredients: Puff pastry, dark chocolate, red raspberry filling, powdered sugar
Inspiration: These tart-like pastries resemble hard, metallic exteriors with dark, sinister cores, perfect for a Murder Drone-themed treat.
Presentation: Cut the pastries into geometric shapes like triangles or hexagons, drizzling with raspberry sauce for a blood-like appearance. Dust lightly with powdered sugar to create a contrast between dark and light.
6. Circuit Board Cookies
Ingredients: Black cocoa sugar cookies, green royal icing, edible silver pearls
Inspiration: Decorate these cookies to resemble circuit boards or robotic components.
Presentation: Use a piping bag to create intricate green icing patterns mimicking circuits, adding silver pearls as connectors or "nodes" on the board.
7. "Oil and Gears" Spaghetti
Ingredients: Squid ink pasta (for that oily, dark look), ground beef or plant-based meat, black olives, and diced sun-dried tomatoes.
Instructions:
Cook squid ink pasta to give a "mechanical oil" effect.
Sauté ground beef or plant-based meat with garlic, sun-dried tomatoes, and olives for a savory, rich sauce.
Serve the pasta with the sauce and garnish with shaved parmesan resembling "metal shavings."
8. "Blood Battery" Smoothie
Ingredients: Mixed berries (strawberries, raspberries, blueberries), coconut milk, and chia seeds.
Instructions:
Blend berries and coconut milk into a deep red smoothie that looks like a "battery fluid" but tastes delicious.
Add chia seeds for texture, mimicking the look of tiny bits of circuitry.
9. "Broken Drone" Nachos
Ingredients: Black tortilla chips, queso, shredded chicken or beef, jalapeños, and avocado.
Instructions:
Scatter black tortilla chips on a baking sheet like "broken drone parts."
Layer with queso, shredded chicken, and jalapeños, and bake until melted and crispy.
Add chunks of avocado to represent the "core systems."
10. "Circuit Board" Pizza
Ingredients: Flatbread, pesto, mozzarella, black olives, cherry tomatoes, and basil.
Instructions:
Spread pesto on the flatbread as the "circuit board."
Arrange mozzarella slices to look like "wiring" and use olives and tomatoes as "buttons" or "nodes."
Bake until cheese is bubbly and garnish with basil leaves for extra "green circuits."
11. "Metallic Heart" Chocolate Truffles
Ingredients: Dark chocolate, heavy cream, and edible metallic luster dust.
Instructions:
Make classic chocolate truffles by melting dark chocolate and mixing with cream to form the ganache.
Shape into hearts and coat with edible metallic luster dust for a shiny, "robotic heart" look.
12. "Battery Acid" Lemonade
Ingredients: Lemon juice, blue curacao, club soda, and ice.
Instructions:
Mix lemon juice and blue curacao for a sour yet strikingly electric blue drink.
Add club soda for some fizz, and serve over ice in clear glasses to resemble "battery acid."
13. "Rust and Decay" Brownies
Ingredients: Dark chocolate brownie mix, cocoa powder, and red food coloring.
Instructions:
Bake brownies using dark chocolate mix.
Add red food coloring to some cocoa powder and sprinkle over the top of the cooled brownies to create the appearance of "rusty decay."
14. Drone Eye Cake Pops
Ingredients:
Cake mix (flavor of your choice)
White chocolate coating
Red candy melts
Candy eyes
Black gel icing
Instructions:
Bake the cake and crumble it into fine crumbs.
Mix the crumbs with frosting to form dough and shape into small balls.
Dip the cake balls in melted white chocolate and let them set.
Drizzle red candy melts to create a "bloody" effect and add candy eyes.
Use black gel icing to add details.
Inspiration: These represent the "eyes" of the drones, with the red candy melt resembling their bloodthirsty tendencies.
15. Oil Spill Ice Cream Sundae
Ingredients:
Chocolate ice cream
Oreo crumbs
Black syrup (chocolate or black food coloring)
Silver sprinkles
Instructions:
Scoop chocolate ice cream into bowls.
Top with crushed Oreo crumbs for a crunchy, "oil spill" effect.
Drizzle black syrup to make it look like spilled oil.
Sprinkle with silver sprinkles for a robotic touch.
Inspiration: A dark and delicious treat inspired by the idea of oil spills and machinery gone wrong in the Murder Drones universe.
16. Blood Orange Sparkling Punch
Ingredients:
4 cups of blood orange juice
1 cup cranberry juice
2 cups sparkling water
Fresh rosemary for garnish
Instructions:
Mix the blood orange juice and cranberry juice.
Add the sparkling water to give it a bubbly effect.
Garnish with fresh rosemary for an eerie, metallic touch.
Inspiration: The punch represents the "oil" or "fuel" that robots might run on, with the blood orange juice symbolizing the dark, ominous mood of the Murder Drones world.
#murder drones#n md#creative writing#n murder drones#serial designation n#uzi doorman#uzi md#n x uzi#md uzi#murder drones uzi#nori doorman#murder drones nori#recipes#recipe ideas#recipies
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Microblogging platform Mastodon is taking steps to make sure it never falls into the hands of some MAGA billionaire like Zuck or Musk.
Founder Eugen Rochko is transferring ownership to a nonprofit entity based in Europe. It is already located in the EU where it is free of any political or legal pressure from a Trump administration. Becoming nonprofit is a poison pill to deter any broligarchs who bend the knee to MAGA.
Mastodon announced Monday that it's shifting its structure over the next six months to become wholly owned by a European nonprofit organization—"affirming the intent that Mastodon should not be owned or controlled by a single individual." This takes control of the social network away from its previous "ultimate decision-maker," Eugen Rochko. As founder, Rochko initially took the reins to ensure the decentralized platform would never be for sale and "would be free of the control of a single wealthy individual." His grand vision remains to leave Mastodon users in control of the social network, making their own decisions about what content is allowed or what appears in their timelines. The news comes after leaders of other social networks, like Mark Zuckerberg and Elon Musk, have sparked backlash over sudden changes to popular apps like Facebook, Instagram, and X (formerly Twitter). For years, Musk has drawn criticism for changing Twitter's hate speech policies through his X rebranding. And more recently, Zuckerberg this month defended Meta's decision to relax hate speech policies (permitting women to be called "property" and gay people to be called "mentally ill") by calling bans on such speech "out of touch with mainstream discourse." Mastodon is hoping to provide an alternative social network for users who are potentially frustrated with their lack of control over their timelines and content on other networks.
Mastadon is part of the Fediverse – which takes a little getting used to. And while not small, it doesn't yet have the enormous volume of broligarch-owned social media; though Elon Musk's transformation of Twitter/X into a playground for Nazis and Trumpsters has sparked growth at Mastodon.
Mastodon appears to be betting that even more users will seek alternative social networks in the future as popular apps enact unpopular policies. The blog discussed progress on a "privacy-respecting search tool" that could be used to explore the entire Fediverse, a collection of independent social media networks that Mastodon connects to. That could make it possible to discover more content without depending on a "For You" algorithm mining user data. And perhaps in a nod to Meta's recent changes, Mastodon also vowed to "invest deeply in trust and safety" and ensure "everyone, especially marginalized communities," feels "safe" on the platform.
Dominic Preston at The Verge writes...
“When founder Eugen Rochko started working on Mastodon, his focus was on creating the code and conditions for the kind of social media he envisioned,” Mastodon says. “The legal setup was a means to an end, a quick fix to allow him to continue operations. From the start, he declared that Mastodon would not be for sale and would be free of the control of a single wealthy individual, and he could ensure that because he was the person in control, the only ultimate decision-maker.” In the short term, nothing should change for users. Mastodon will continue to host the mastodon.social and mastodon.online servers and support its federated network. Routine code development and bug fixes are ongoing, though the announcement adds that “changes are definitely in the pipeline.” “Our core mission remains the same: to create the tools and digital spaces where people can build authentic, constructive online communities free from ads, data exploitation, manipulative algorithms or corporate monopolies,” Mastodon says.
What's not to like about a platform for Twitter refugees which doesn't Zuck?
#mastodon#microblogging#fediverse#eu#nonprofit#eugen rochko#twiter/x#elon musk#leave twitter#delete twitter#quit twitter#social media
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Downtimes, module editor, water temple
Happy summer! There's smoke in Portland but it's not too bad. Bless firefighters. Work on Lancer Tactics continues apace.
This month has been mostly focused on the largest heretofore-untouched section of the game: downtimes and the module editor for designing the sequences between combats. We're not planning on doing anything particularly innovative or new in its design — if you've played Banner Saga, Fire Emblem (gameboy versions), or Rogue Squadron you'll recognize what's going on here.
Repair, level up, have visual-novel-style conversations with companions, do some light choose-your-own-adventuring, and pick & launch the next combat. All pretty standard downtime fare — games have pretty thoroughly explored these patterns as vehicles for narrative at this point.
The unique thing that Lancer Tactics is offering on this front is an editor to make your own entire campaigns. Classic games like Warcraft or Age of Empires had incredible scenario editors, but making anything more than a one-mission map was solely the domain of modders. Over the last few weeks, we've gotten a full basically-visual-novel-editor working ingame where you can orchestrate NPC story arcs, clocks ticking, branching paths, and triggered events for all the stuff that happens between combats.
All of the campaigns we ship with the game are going to be made with these same editors, which'll force us to really make sure that they're solid tools. I think it'd be very funny to someday see someone like completely ignore all the mech stuff and just make a visual novel in this engine.
There's no new preview game build this month because adding this big section of the game means too many things are under construction. I'm happy with how fast we've been able to get this going, but making ingame editors is a lot of unglamorous UI piping and data refactoring work. Fingers crossed that it'll come together enough that we'll be able to get the first version of this editor in your hands in time for the next update
Other Changelogs
Carpenter has started re-making the tutorial level from the demo in this new engine, which is pushing us to add a bunch of stuff to the combat editor. I added triggers for playing arbitrary effects on the map, moving the camera, storing arbitrary data to the battle/module states, enabling/disabling/triggering other triggers, AND/OR conditions, and putting execution limits on triggers.
Triggers can highlight UI or actions (so it can be like "use the boost to get through!" and the boost button becomes all shiny)
New "camera start" zone type
Added a "hotspot" zone type that has a little floating title, and plastered the names of other zones on the map (visual style stolen from some Foundry VTT modules)
Added water, whose level can be set via the editor or triggers.
Added unmounted pilots who can mount up into Shut Down mechs. We continue to plan to not have pilot combat be a part of the core game, but it'll be useful for scenario or scripted sequences.
Added activation pips and template icons to the mini healthbar on units.
A bunch more portrait editor assets from Martina, including facial hair. Here's a check Carpenter did where he tried to recreate some official Lancer art ingame. ✨
Schedule update
Taking a look at our original date for the "bones" of the game ("finishing the battle engine, basic character creation, 2 mechs per manufacturer, and an a 'instant action' mode"), we estimated being able to get it done by the end of November. The emotional milestone for me on this front is getting the game to a complete enough state that I feel OK about swapping it in on the itch.io page.
I've been saying that the 3D cataclysm has pushed us back back about 3 months, and I think that's still holding true. Carpenter and I haven't officially made the call yet, but I think it's likely we'll need that time to port more mech content; here's a graph they made that shows about where we're sitting on the PC and NPC mechs for the "bones" target in terms of mechanics and action icon/sprite.
(This data is pulled from a big table they made that includes ALL talents/gear/traits where we've been marking things off as we've implemented them. Very handy for tracking where we are.)
That's all for now. Tata!
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futuristic dr | virelia + neovista
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date: may 14 2025. i'm figuring out how to format this from my script so it's probably gonna look like a mess i'm sorry haha. i may edit this to add more info if i feel like it.
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✧˖*°࿐the state
დ࿐ ˗ˋ virelia ☆ 𓂃 › official title. The Sovereign Technocratic Republic of Virelia ☆ 𓂃 › motto. “precision. progress. perfection.”
virelia represents a paradigm shift in governance — not built on ideological revolution but on technological supremacy. it emerged in the late 21st century after a coalition of corporate leaders, scientists, and futurists proposed a self-regulating state built around data-driven governance and environmental sustainability.
virelia is a beacon of technological advancement, a sprawling self-sustaining state located on the western coast of North America. founded in the late 21st century, it has quickly risen to prominence as a futuristic utopia where human ambition and technology intertwine seamlessly.
this city-state operates with cutting-edge infrastructure, clean energy solutions, and unprecedented levels of automation, making it a model of the future. however, its advancement comes with hidden costs, such as surveillance, control, and the loss of personal freedoms for some citizens.
დ࿐ ˗ˋ location. built on reclaimed land along the coast, the state is positioned near mountains, leveraging its natural terrain for sustainability. this combination of oceanfront and mountainous landscape allows for the development of a beautiful yet highly structured environment. ☆ 𓂃 › climate. Virelia enjoys mild weather and pristine air quality thanks to its advanced environmental control systems. artificial rainfall helps balance the region's climate, ensuring that both agriculture and ecosystems thrive in a sustainable way.
დ࿐ ˗ˋ security. Virelia's government promises safety and order, with AI-driven law enforcement and near-complete surveillance throughout the city. While this has reduced crime, it has also led to a society where privacy is almost nonexistent. there are whispers of corruption and a power struggle between mega-corporations and the state apparatus, but these are rarely seen by the public eye.
დ࿐ ˗ˋ infrastructure. the state boasts hyperloop systems for rapid transportation, vertical farming to maintain food supplies, solar-powered highways, and drone-based delivery networks that make logistics seamless and efficient. the city is powered by renewable energy sources, making it one of the most environmentally friendly cities on Earth.
*ೃ༄government
Virelia operates as a technocratic-republic hybrid, where leadership is shared between elected officials and influential corporate leaders, scientists, and engineers. while democracy is maintained on paper, the wealth and power held by corporations, especially megacorporations like Orbis, have a significant influence over the decision-making process.
𓂃 ࣪˖ ִֶָ☆ the core assembly. a ruling body made of 50% elected officials and 50% appointed technocrats from approved corporate, scientific, and engineering councils.
𓂃 ࣪˖ ִֶָ☆ citizen score index (CSI). citizens are ranked via a complex index measuring productivity, compliance, social behavior, and cybernetic compatibility.
𓂃 ࣪˖ ִֶָ☆ the data purity initiative. Virelia heavily regulates access to public data and surveillance feeds. those who attempt to mask or alter their data trail risk demotion in social status or even imprisonment.
დ࿐ ˗ˋ a controlled utopia. on the surface, Virelia is a utopia, offering its citizens a high standard of living, access to the latest technology, and the promise of a pollution-free environment. however, this idealized world comes at a cost—strict regulations on cybernetics, data privacy, and social freedoms. citizens are encouraged to embrace technology, but those who resist are often marginalized or silenced.
✧˖*°࿐the city
neovista is a megacity — a glittering neon spire among the clouds and an undercity of grit and rebellion. It’s a contradiction: a technological utopia resting on a foundation of exploitation and resistance.
დ࿐ ˗ˋ common mods. ocular overlays, subdermal HUDs, neural ports, smart limbs.
*ೃ༄black market and underground tech
located beneath the official grid of Neovista, in the Vein or the Undervault.
დ࿐ ˗ˋ traders deal in: ☆ 𓂃 › memory-modding tech ☆ 𓂃 › neural firewalls ☆ 𓂃 › blackbox implants ☆ 𓂃 › emotion regulators ☆ 𓂃 › discontinued weapon augmentations
hackclans (like SpiralZero or Echo Drift) operate in these markets, building custom tools to counter HALO’s surveillance net.
while Orbis Corporation and other megacorporations offer cutting-edge cybernetics, there is a thriving black market for illegal modifications and illicit technology. from hacked neural implants to stolen AI software, the underground tech scene is a dangerous place but provides an outlet for those who cannot afford or do not want to abide by the official channels.
𓂃 ࣪˖ ִֶָ☆ pirates and hackers: groups like The Shattermen exploit these underground markets, seeking to disrupt corporate control by stealing and redistributing technology. they often employ cybernetic pirates who operate outside the law, dealing in anything from illegal AI software to underground body augmentations.
*ೃ༄energy & environmental tech
𓂃 ࣪˖ ִֶָ☆ skyharbor towers: pull moisture and solar energy, creating perpetual artificial rainfall and maintaining air quality.
𓂃 ࣪˖ ִֶָ☆ cryoroot systems: bioengineered roots that store solar power and regulate temperature in city zones.
𓂃 ࣪˖ ִֶָ☆ ecozones: each district has its own energy quota; exceeding it triggers rolling blackouts in poorer sectors.
virelia is powered by renewable energy sources like solar and wind, and artificial rainfall systems maintain a stable climate. advanced energy storage technology allows the city to operate efficiently even in low-light conditions.
the city uses vertical farming and aquaponics to maintain food production in a way that integrates seamlessly into urban spaces, providing sustenance for its citizens without relying on traditional agricultural methods.
*ೃ༄transportation & infrastructure
𓂃 ࣪˖ ִֶָ☆ hyperloop arteries: Connect districts with high-speed magnetized transit tubes.
𓂃 ࣪˖ ִֶָ☆ skyrails: glass-bottomed tramways suspended between megastructures.
𓂃 ࣪˖ ִֶָ☆ drone skynet: hundreds of drones transport packages, law enforcement supplies, and emergency aid across the city.
𓂃 ࣪˖ ִֶָ☆ vertical cities: skyscrapers built as self-contained ecosystems—residential, commercial, medical, and agricultural facilities stacked together.
neovista's transportation system is revolutionary, with hyperloop networks connecting different districts, allowing for ultra-fast travel. drone-based delivery systems handle everything from groceries to medical supplies, and personal autonomous vehicles are common on the roads.
the city has designed solar-powered highways and green rooftops that house both parks and renewable energy infrastructure.
*ೃ༄law enforcement & governance
𓂃 ࣪˖ ִֶָ☆ enforcement is done by VEC and HALO drones. there are no beat cops — instead, predictive policing algorithms determine where violence might happen and deploy units in advance.
𓂃 ࣪˖ ִֶָ☆ citizen compliance officers (CCOs) are citizens elevated by the CSI system, acting as civilian enforcers with surveillance privileges.
most investigations are conducted digitally—by scanning memory logs, personal feeds, and neural output rather than physical clues.
*ೃ༄cybernetics & body augmentations
cybernetic normalization is pervasive in Neovista. while minor enhancements like augmented vision, neural interfaces, and biomechanical limbs are common, full-body conversions are rare and often subject to strict regulations.
body augmentations are not just a physical enhancement but have become part of the culture. the wealthy often choose to augment themselves for beauty or efficiency, while those in the slums might use augmentations to survive or gain an edge in the fight for resources.
*ೃ༄technology in neovista & virelia
neovista represents the pinnacle of technology, where AI and humans coexist, yet there is a deep tension between innovation and freedom. virelia’s citizens enjoy unparalleled access to technology but must constantly navigate the surveillance state and corporate control.
virelia’s technology fosters a sense of constant progress, but this has made the city and its citizens vulnerable to the very forces they sought to escape—power, control, and the erosion of personal freedoms.
*ೃ༄visuals.
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✦ ˚ — THE MAIN DISTRCITS
☆. MIRROR DISTRICT —
☆. U DISTRICT —
☆. DREAM DISTRICT —
☆. 127 DISTRICT —
#reyaint#reality shifting#shiftblr#reality shifter#shifting#shifting community#shifting motivation#anti shifters dni#dr scrapbook#dr world#futuristic dr
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Hai, I saw ur post on generative AI and couldn’t agree more. Ty for sharing ur knowledge!!!!
Seeing ur background in CS,,, I wanna ask how do u think V1 and other machines operate? My HC is that they have a main CPU that does like OS management and stuff, some human brain chunks (grown or extracted) as neural networks kinda as we know it now as learning/exploration modules, and normal processors for precise computation cores. The blood and additional organs are to keep the brain cells alive. And they have blood to energy converters for the rest of the whatevers. I might be nerding out but I really want to see what another CS person would think on this.
Btw ur such a good artist!!!! I look up to u so much as a CS student and beginner drawer. Please never stop being so epic <3
okay okay okAY OKAY- I'll note I'm still ironing out more solid headcanons as I've only just really started to dip my toes into writing about the Ultrakill universe, so this is gonna be more 'speculative spitballing' than anything
I'll also put the full lot under a read more 'cause I'll probably get rambly with this one
So with regards to machines - particularly V1 - in fic I've kinda been taking a 'grounded in reality but taking some fictional liberties all the same' kind of approach -- as much as I do have an understanding and manner-of-thinking rooted in real-world technical knowledge, the reality is AI just Does Not work in the ways necessary for 'sentience'. A certain amount of 'suspension of disbelief' is required, I think.
Further to add, there also comes a point where you do have to consider the readability of it, too -- as you say, stuff like this might be our bread and butter, but there's a lot of people who don't have that technical background. On one hand, writing a very specific niche for people also in that specific niche sounds fun -- on the other, I'd like the work to still be enjoyable for those not 'in the know' as it were. Ultimately while some wild misrepresentations of tech does make me cringe a bit on a kneejerk reaction -- I ought to temper my expectations a little. Plus, if I'm being honest, I mix up my terminology a lot and I have a degree in this shit LMFAO
Anyway -- stuff that I have written so far in my drafts definitely tilts more towards 'total synthesis even of organic systems'; at their core, V1 is a machine, and their behaviors reflect that reality accordingly. They have a manner of processing things in absolutes, logic-driven and fairly rigid in nature, even when you account for the fact that they likely have multitudes of algorithmic processes dedicated to knowledge acquisition and learning. Machine Learning algorithms are less able to account for anomalies, less able to demonstrate adaptive pattern prediction when a dataset is smaller -- V1 hasn't been in Hell very long at all, and a consequence will be limited data to work with. Thus -- mistakes are bound to happen. Incorrect predictions are bound to happen. Less so with the more data they accumulate over time, admittedly, but still.
However, given they're in possession of organic bits (synthesized or not), as well as the fact that the updated death screen basically confirms a legitimate fear of dying, there's opportunity for internal conflict -- as well as something that can make up for that rigidity in data processing.
The widely-accepted idea is that y'know, blood gave the machines sentience. I went a bit further with the idea, that when V1 was created, their fear of death was a feature and not a side-effect. The bits that could be considered organic are used for things such as hormone synthesis: adrenaline, cortisol, endorphins, oxycotin. Recipes for human instinct of survival, translated along artificial neural pathways into a language a machine can understand and interpret. Fear of dying is very efficient at keeping one alive: it transforms what's otherwise a mathematical calculation into incentive. AI by itself won't care for mistakes - it can't, there's nothing actually 'intelligent' about artificial intelligence - so in a really twisted, fucked up way, it pays to instil an understanding of consequence for those mistakes.
(These same incentive systems are also what drive V1 to do crazier and crazier stunts -- it feels awesome, so hell yeah they're gonna backflip through Hell while shooting coins to nail husks and demons and shit in the face.)
The above is a very specific idea I've had clattering around in my head, now I'll get to the more generalized techy shit.
Definitely some form of overarching operating system holding it all together, naturally (I have to wonder if it's the same SmileOS the Terminals use? Would V1's be a beta build, or on par with the Terminals, or a slightly outdated but still-stable version? Or do they have their own proprietary OS more suited to what they were made for and the kinds of processes they operate?)
They'd also have a few different kinds of ML/AI algorithms for different purposes -- for example, combat analysis could be relegated to a Support Vector Machine (SVM) ML algorithm (or multiple) -- something that's useful for data classification (e.g, categorizing different enemies) and regression (i.e predicting continuous values -- perhaps behavioral analysis?). SVMs are fairly versatile on both fronts of classification and regression, so I'd wager a fair chunk of their processing is done by this.
SVMs can be used in natural language processing (NLP) but given the implied complexity of language understanding we see ingame (i.e comprehending bossfight monologues, reading books, etc) there's probably a dedicated Large Language Model (LLM) of some kind; earlier and more rudimentary language processing ML models couldn't do things as complex as relationship and context recognition between words, but multi-dimensional vectors like you'd find in an LLM can.
Of course if you go the technical route instead of the 'this is a result of the blood-sentience thing', that does leave the question of why their makers would give a war machine something as presumably useless as language processing. I mean, if V1 was built to counter Earthmovers solo, I highly doubt 'collaborative effort' was on the cards. Or maybe it was; that's the fun in headcanons~
As I've said, I'm still kinda at the stage of figuring out what I want my own HCs to be, so this is the only concrete musings I can offer at the minute -- though I really enjoyed this opportunity to think about it, so thank you!
Best of luck with your studies and your art, anon. <3
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Can we get some headcanons of Amy moving in with the Wachowski’s? Amy getting her own bedroom, Maddie taking her shopping, and Amy being a daddy’s girl to Tom?

Hi Hon❤️✨
I’m more than happy to whip up some Amy Wachowski headcanons for you!
After the day’s been saved for total peril, it was a unanimous decision made by everyone to have Amy Rose become the fourth Wachowski sibling in the family. As soon as she agreed, Knuckles lifted her up ont his shoulders with Sonic and Tails chanting “WE HAVE A BABY SISTER!” to all of the townsfolk in Green Hills. Tom and Maddie were exceptionally happy since they felt that a sister would be a good balance with everyone.
Sonic, Tails, and Knuckles are very protective of their lil’ sister. They don’t like anyone messing with her.
Amy Rose is very into woodland fairy cottage core and has her side of the bedroom decorated with fairy stuffs, mushrooms, and dragonflies.
Tom and Maddie have updated their data plan several times since Amy moved in due to the plethora of photos of their babies on their phones.
Maddie finds ways to bond with Amy Rose through baking, doing yoga, and taking weekly walks downtown to the farmers market. Tom tries his best to bond with Amy Rose through baking or boxing. She appreciates the effort very much.
Amy Rose likes to lightly tease Sonic for having his eye on a certain anti-hero that visits the Wachowski family. This usually involves Sonic stammering and having his face turn red whenever it’s mentioned. (I’d also like to add that she, too, gives Shadow the occasional Stink Eye if he tries anything funny with Sonic. Don’t worry, she’s just being a good sister).
Amy Rose and Sonic also bond through the act of exploring town and going sightseeing.
Knuckles and Amy Rose are the closest; they both like to show off their weapons. Knuckles shares his beautifully crafted long spears with Amy Rose as she shares her hammer for him to use. They’re both very skilled in combat.
“No weapons on the table” is a very common phrase said by Maddie at dinner.
Tails and Amy Rose bond through the task of documenting stories. Tails has some knowledge of who she is while he was zone hopping his way to earth. He’s aware of her being a skilled fighter and nearly accurate with divination. She does her best to help Tails create a portfolio of all of her travels and what her cards do in order for him to enjoy.
The red dress that Amy Rose wears is one gifted to her by Maddie. Maddie noticed the worn outfit that our friendly pink hedgehog was wearing under her cloak and gifted her the dress. The lil’ red dress that Maddie had was once that she used to wear all the time when she was a child. Which is great for Maddie; she is happy to give something that she loved for someone to enjoy.
The cloak that Amy Rose wears is enchanted! It can make her appear invisible, as well as levitate her above the ground to prevent her from falling high distances.
Much like Sonic, Amy Rose knows how to communicate with the earth animals. She can have full conversations with them and relay back to the family what they’ve told her.
Amy Rose is no stranger to skipping. If she’s in a bright mood, which is almost all the time, she skips everywhere with an upbeat tune that she hums.
More importantly, Amy Ross is happy to have a place that she can call her own. She’s very happy to be deemed as a Wachowski sister and loves her brothers very much!
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