#adding some DMC stuff too i think
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amygdalae · 29 days ago
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what are some artists/albums or like. video game soundtracks that kick torrential amounts of ass like industrial or metal sounding shit. I'm looking for instrumental stuff for VTM combat playlist i need more vampirey ass kicking music yfeel
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icycoldninja · 11 months ago
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Heyo! Thought I'd send In a silly one for the dmc men
Basically just having a reader who loves doing vocaloid dances (maybe k pop dances too but I feel like vocaloid is a different type of intensity)
And snice this is dmc it'd be fun if they're a hunter who mixes the dance moves into their fighting style
Gn reader is cool but it'd be neat if it was a masc reader snice you tend to get a lot of fem requests, you know, variety (and maybe plays on the dances being seen as primarily girly)
Love your stuff! Have fun!
Thanks! Hope you enioy!
Sparda boys + V x Vocaloid-loving!Reader headcannons
¤ Dante ¤
-So, you like changing your voice with software and/or listening to bouncy, upbeat songs made with said software? Great, so does he.
-It's a little known secret that Dante likes upbeat music with unnatural singing in addition to metal.
-He'll give you recommendations and will gladly accept any suggestions should you have some.
-He managed to get his hands on some vocaloid software with his boomer brain and spent a whole day making auto tuned noise with you.
-Thinks the dances you do are pretty cool, even if they're more "girl coded" than anything else.
-Guess what? He's started doing them too, and believe it or not, he might actually be doing them better than you.
■ Vergil ■
-Being the extremely motivated person that he is, Vergil scoffed at vocaloid and its somewhat annoying, perky beats.
-He first thought of the music as screechy, fake, and irritating, undeserving of his attention.
-Or so he said, for you see, after about a week of you forcing the bubbly, upbeat stuff into his ears, he started to enjoy it.
-Though he'd sooner die than let anyone else know this, he's added a great deal of vocaloid songs to his playlist, alongside Bury The Light, of course.
-He doesn't like watching you do your goofy dances because they're cringe, and they activate his innate desire to destroy all cringiness, which he must now suppress because he doesn't want to hurt you.
-Tried doing one of your dances in private and didn't like how it felt, or how it looked, so he stopped and vowed never to do it again.
□ Nero □
-Nero thought vocaloid was alright. It wasn't his favorite style of music, but it wasn't his least favorite either.
-Nero prefers edgier, borderline emo songs as opposed to this high-pitched squealing, so you'll have to understand.
-Another reason why he might not be so fond of the stuff is because he can't understand most of what the singers are saying, thanks to the language barrier, which, for some reason, bothers him.
-Won't stop you from enjoying it, though; to each their own.
-Thinks the dances you do are so ridiculous and exaggerated, so he teases you (lightheartedly, of course) about them nearly every chance he gets.
-Won't let anyone else do that, though. Nero and Nero alone is allowed to make fun of your dancing, not a single other soul.
● V ●
-V has little to no musical knowledge aside from Classical, so he was very interested in this all-new concept that he was discovering.
-Like a teenager falling into their first nightcore phase, (believe me, I've been there) V became obsessed with vocaloid.
-He listens to every song and playlist of songs he can find, getting really excited whenever you recommend something to him.
-You two gush about your favorite songs, singers, etc. nearly all the time.
-Thinks the dances you do are pretty cute (V is the definition of a simp) and wants to learn how to do them too.
-If you decide to teach him, you'll discover V would make a far better kpop idol than an old-timey poetry nerd.
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dmbakura · 16 days ago
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We see Sparda was there until the twins were reasonably close to the age they were when Eva was killed, because of the family portrait in DMC5, so there's that. I kinda wish the Netflix DMC had added that, because then it'd make things even more conflicted. Like, yeah, the twins knew their dad and loved him, and he taught them how to use their swords and loved Eva- but what else was he? What other consequences of Sparda's actions do his sons have to live with?
Could be an interesting parallel to Mary and her dad, too, especially given the change to Mary's dad in the Netflix show.
I feel like we're definitely gonna see sparda more in the show, so it's definitely not too late to get more context on some stuff. if we get a scene of the twins receiving rebellion/yamato from him I think I might die
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midnightkolrath · 2 years ago
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Pondering about Dante's ages throughout the series
Because I've been up til 7 AM thinking about all of this a few times.
This isn't the first post I've seen out there about this, and there's ones that are pretty good with mathing out stuff....I'm just doing added thinking because that's just what I do, lmao.
Disclaimer: All of this stuff is based on what’s been stated in the games and other media that I’ve gathered, but regardless…none should be taken as hard fact unless Capcom decides to SPECIFICALLY state things directly in any sort of official media. What I list as “canon” are things I see line up appropriately based on the timeline DMC5 has set. That’s why “pretty much” and “likely” canon are used.
Childhood: 7/8 years old (7 pre-birthday before he got his half of the amulet, 8 the very moment of) [Pretty much canon]
Okay, now as far as I've seen, these ages are pretty much canon with how things add up. Question is, I've been trying to find the EXACT source where it was stated the twins were 8 when they got their amulets. I see it on the wiki but with a lack of citation, so...if anyone can pinpoint it anywhere for me, that'd be great. I'm assuming these ages are just what we know because of how the timeline adds up.
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DMC TAS Episode 8: Likely 10-11 years old [Guessed Estimate]
There's assumptions/implications (or downright even facts) that Dante was roaming around for some time completely alone after surviving the attempt on his life (which is tragic/sad to think about on its own), and based on how this episode shows "Tony" looking to be slightly older but not TOO old…so I assume he aged abit more, guessing to be around 10 years old. There's no exact estimate on how long he was there, before "disappearing"…but the episode also has Dante deny he's the same "Tony" being assumed, buuuut…there's layers, hah. Probably will go into it when I give this a deeper dive one day.
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DMC1 Novel: Likely 18 [Guessed estimate; I'd say its p much canon]
Non-canon in some places but canon in others (I'd say DMC5 and Before the Nightmare realigned a good bit of it nicely), this originally took place as a direct segment into DMC1 before DMC3 came into existence.
If we realign it, it'd mean the events of this would take place before DMC3 and segment into the DMC3 novel instead. Which is funky to think about, but hey Tony Redgrave era is pretty nuts on its own.
Dante's a mercenary during this, drinking and hanging out around a bar…so its very safe to assume he's 18 here. Not digging a rabbit hole on other drinking ages here because then it gets messy (lmao). We'll see how the anime treats this era, but its looking to be a parallel universe sooo....who knows.
DMC3: 18 (Manga), 19 (Game)
According to how Dante says its been around a year since he and Vergil last met (Which is the Manga; Even if its basically incomplete, with a planned 3rd volume that was going to be about Lady being cancelled), Dante is pretty much solidified to have been 19 around the time of the game. Pretty much aligns with how he's easily in his late teens around this point.
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DMC1: 23 (Early concept Sample script draft), 27/28 (Official(?)) [Non-canon (obviously for the draft); Pretty much Canon (For the final game version)]
According to Trish, its been around 20 years since the death of Eva (Well accurately the 'resurrection of mundus', but well…this is early DMC canon, I'll take that alignment). This misaligned easily with the sample script, but alights better with the assumed correct/final age, as Dante was around 7/8 when the tragedy occurred.
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With the sample script stating him as 23, its a scary idea on a what if that the twins would've lost their mother at a MUCH younger age…or if we do the math and keep the other ages the same…Dante being 23 would've meant DMC3 took place around 5 years prior…and Dante being 7/8 when losing his mom would've meant that the incident took place around 15-16 years ago, and not 20. Not so much AROUND 20 years, but this was the sample script based on the game originally being RE4 in concept, so its not really connected to the final product or main canon.
I included the sample script age here just because its interesting to think about the original RE4 version of DMC1 that pre-dated what would end up becoming the start of the franchise we all know and love today. Its important history in the way RE4 itself is pretty important as it was as revolutionary as DMC would end up becoming for action games. Think of this as bonus for fun addition, heh.
DMC TAS (Anime): Early/Mid-30s [Guessed Estimate] DMC2 Novel/DMC2: Mid-30s [Guessed Estimate]
This estimate requires some math and shit am I bad at it. But based on other factors its not a terrible guess. Its also a safe guess. DMC TAS is obviously awhile after DMC1 and DMC2 is awhile after DMC TAS.
DMC4: Around 40 (3142 graphics book) [Likely Canon]
If going by the fact that Nero is stated to be around the same age Dante was in DMC3, then that'd mean Nero is 19. If Dante's around 40 (Note: The specification is AROUND, not EXACTLY 40), then that would make him atleast 38/39 years old.
As an added fun fact, the 3142 graphics book is named as such because it used to be the timeline order for the games. Of course, DMC5 changed this and the order became 3124. Also confirmed as a change by Producer Matt Walker here.
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Of course, the full timeline order is like...
DMC1 Novel (Main events with a few adjustments/retcons) -> DMC3 Manga -> DMC3 -> DMC1 -> DMC TAS/DMC TAS Drama CDs -> DMC2 Novel -> DMC2 -> DMC4 Deadly Fortune novel (to a point; then it parallels to the game) -> DMC4 -> Visions of V (Prequel at first through V's PoV until it parallels the game) -> DMC5 Before the Nightmare (Prequel/Tease up to right before the game plot) -> DMC5
Probably missing a few things here, but eeeeuuuhhh pretty mush the gist.
...Got abit off topic there. Whoops.
DMC5: Early-40s [Guessed Estimate; Likely canon]
Before the Nightmare states DMC4 was 5 years earlier. In game confirms, due to Patty's age, that TAS was 10 years earlier, as Patty was 8 around the time the anime was occurring.
Based on calculations, 42 would be the mark as if Dante was 38 in 4, BTN’s statement would mark him as that. I don’t want to label it as the HARD canon (as I would like to see Capcom hard confirm these ages one day, even if the maths add up).
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This is just my general thoughts with stuff we know/can obviously assume. There's many other posts out there, like I said, with several others putting more precise info and here is a good read of someone's timeline calculations along with this here, this one as well aaand a more accurate timeline placement here (Along with other lore goodies for those looking).
Also note this was all written originally when I was sleep deprived at like 7 AM while I was trying to clean up/revise things at the moment, but I may still have abit of things kinda mixed. Hopefully I'm tossing this out comprehensible enough, hah.
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hellyeahfanthings · 1 month ago
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I already finished DMC4 Deadly Fortuna, both of them, and, after these, I think I'm going to take a break from reading because four books in a week, even if their are light novels, are too much for my brain.
The novels are a retelling of the 4th game, but with extra info and chapters not in the game, like the reason why Dante goes to Fortuna or how Nero got his devil bringer.
The novels are written from Nero's perspective in first person and the rest of the characters in third. Why? I don't know. I've read other light novels where the author did this and I dropped them; I can't stand first person narrators, they look unrealiable to me. I only read these because they were DMC novels.
Chronologicaly, the thing starts with Lady angry because some magic armors are taking her job and something is fishy, so she goes to Dante and ask him to solve her problem. We can see Lady doing her demon hunter job and she looks cool; I think they could have added this background to the game in some kind of cutscene for people to understand what the hell was happening and why they knew the Order was fishy.
Trish have a bigger role than being Gloria: they say she likes reading and studying, so she goes around the world getting ride of bad demons and learning stuff she finds interesting, usually demon related. She helps the people of Fortuna and keep in touch with Lady and ask her for help when needed; she is written as a person you wan rely on.
About Nero, we got to know how he gots his devil arm, and a bit more about Fortuna society. Everyone seems to know he is a Sparda descendant but him, even if people tell him to his face, but he is a 17 year old teenager madly in love and his only goal in life is saving his not yet girlfriend. That reminds me I love how Kyrie is portrayed: she is not a fighter, but she need to protect people around her however she can; she is a devout, but a real one: she does good because that's the good thing to do, not because doing good you'll get more status or a better place in the afterlife. Or, well, maybe, as this is Nero's point of view and it could be quite biased (that's why I don't like first person point of view).
Dante is Dante. Now he is stronger than in the other novels and he plays with the demons, not afraid of being empaled (LOL). I love how the author uses the devil arms to finish them instead of writing pages of boring fights and how Lady and Trish comment they see Dante in a better mood after he met Nero. Maybe the thing about feeling the blood calling sound a bit weird, but I see it more as a magic thing than literal blood.
About the other characters, I liked they gave Credo a bit of background, enough to be a bit interesting. I suppose he is the best example of blind faith is bad and he saw it in the end, too. Too late, I could say. At least here Kyrie and Nero remember him at the end of the novel (LOL).
Santus life was elaborated too. It seems he meet Vergil 18 years ago the night he became Pope. I was reading it and I was imagining it like: "Vergil enters Pope's room: don't mind me, old man, just looking around, keep sleeping; BTW, I'll surpass Sparda. *Winks* see ya". Leaves the room. And the Pope was "OK... My religion Jesus just left and I'm chill about it."
About Agnus, I think there's nothing new. His story is expanded DMC5 novel when Nico speaks about him, though. Guy abandoned her and her mother, and I'm happy she got to meet a nice guy how adopted Nico as his own.
Over all, I liked it: the story and character expansion get to fill the missing info in the game, which makes the game feel incomplete after the reading. The story feel more dynamic that the previous ones; I feel the characters more likable. I feel it lighter that the others, easier to read. Appart for my personal taste of hating first person writing, I think it's a very good reading. I thanks the people who took the effort of translating it and I feel is a shame it's not translated to other languages.
AND EDIT: I forgot to tell, I read somewhere people in Fortuna though Nero's mom was a prostitute, but I don't remember reading it anywhere, so maybe I missed it. I usually don't get things if they are not clearly written: if you write 'woman of the evening' (I had to look for this expression) I'm not going to undertands its meaning, less being a expression in another language not my own. If you know the exact moment this is said about Nero's mom, you can tell me.
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tenrousei-kuroi · 1 year ago
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Who is your favorite character to write/read about?
oh Regulus black for sure, but other than that let me see…
I’ve a morbid fascination with that whole family, actually. So I find myself including Sirius and regulus’s parents in my stuff a lot more lately. Seems like every Sirius/Regulus fic I complete these days has about 10,000 words dedicated to their parents’ miserable relationship
outside of Harry Potter I do read a lot of dmc and Hellsing because I can’t get enough of demon twins or vampires with handguns. I’ve had some half-realized dante/Vergil stuff knocking around my hard drive since literally 2008 but I just haven’t had the energy to get it finished and posted anywhere
in case it’s not clear from my avatar I LOVE Kaori Yuki, especially her mid-career stuff from the nineties but there’s so little fanfic of it around ˚‧º·(˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )‧º·˚
if we move outside of fanfiction then I’m game for characters caught up in cyclical violence and systemic movement outside their control. I’m forever fascinated by stories where the characters can’t actually escape. The scenery might change, but thematically they’re still trapped
I’ve recently started reading Richard Flanagan’s *The Narrow Road to the Deep North*. I don’t know if I’ll like it yet, but it centers a man desperately trying to run from some pretty serious POW trauma, and has the added benefit of being tangentially based on real circumstances so there’s some real-world historical context to be gleaned, too, which is just right up my ally
Anyway, thanks for asking! This really got me thinking. Thinking that maybe there’s something *wrong* with me, but still ;)
maybe it’s time for my annual attempt at reworking my old dmc drafts. Here’s to hoping this year they actually mature into something post-able
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semi-imaginary-place · 2 years ago
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random trigun thoughts from discord
trigun is heavy on the genderqueer themes in regards to otherness and how the relationship between one's body impacts the formation of identity. read some posts about knives over the last few days and how his experience with othering which began from his body contributed to the formation of his identity as something separate from humans. There's also the parallel readings of Trigun as being about dual identities, for example people of mixed ethnicity or diaspora culture
Roberto de Niro is the babygirl of the party. vash is my little sweetiepie. (no seriously studio orange kidnapped acclaimed A list hollywood celebrity actor robert de niro using a time machine to 2009). Followup on why roberto is in stampede: to die and give meryl character growth. So that she has an angsty backstory of course, and to give her a gun.
dmc came out in 2001 so it and trigun are from the same era, so the similarities might be more a 90s 2000s thing. A lot of 90s stuff was grimdark edgy cyberpunk-esque so that would explain vash and dante's leather strap bdsm gear outfits. Gotta love a man decked out in bdsm gear. red blue twins, one of them is evil and the other on the side of humanity. Oh there is the whole dual identity thing with both twins too and the christianity. But atmosphere and concept are very different. Dmc is more gothic and demon hunting. Trigun is a space western mad max style. Both series: dead mom no dad lol. Stronger similarities to dmc in the manga where Plants have angel imagery (both the common dove wing and the biblically accurate eldritch). Vash and dante red/black devil imagery to knives and virgil white/blue angel imagery. Though this is fairly common, devilman's ryo and asuka, berserk's guts and griffith, the two gays from world ends with you. Vash and knives in stampede have additional contrasts with knives powers being sharp mechanical and vash's organic. Knives never wears clothes made by noman land's humans. Vash only wears clothes made on no mans land. Both have stuff from the spacefaring age/lost technology.
Plants in stampede instead emphasize the competing strategies of surviving on a desert world: plants (terraforming) vs. Plants (magic generators). Manga Plants are so weird there like a dozen plucked rotisserie chickens growing out of a girls neck and 2 human bodies attached to 1 head. there isn't just the sheer amount of energy Plants produce but magic portal dimensioning organic matter (which if you think about it is also a form of slow terraforming since you are adding organic matter and water into the biogeochemical cycles of the planet).
Speaking of trigun, all this talk of human survival and terraforming reminds me of the red mars movement which is a fictional movement from a novel of the same name. Say humans do terraform mars/gunsmoke/nomansland and make it more hospital to humans. Sure that's good for humans but in a way its bad for the planet as its pre-human characteristics would be lost forever. Being better for humans isn't the same as ethically good and just because something is useless to humans doesn't mean it doesn't have intrinsic value in just existing. This is more significant in stampede where vash was a "useless" Plant that didn't produce anything (as opposed the manga where vash and naj were of equal power). In making planets more like earth all we get are half baked earth clones and what is lost is what make those inhospitable planet unique and different from Earth. The humans of trigun stampede see nomans land as a resource to be used and molded to their needs, just as they see Plants, even "good" characters like rem or luida.The manga has (or at least stampede is yet to have) the layer that terraforming projects are seen as both literal and metaphorical gardens of eden/a good thing for gunsmoke
Studio orange renaming the planet nomans land reminds me of the fictional town nowhere. Gunsmoke wasnt a bad name either i mean we have a dude calling himself millions knives. I find these fiction english lang names to be charming
"While showing the twins the geranium flower, Nai turns to Rem and asks if it's just ornamental, like the one in the Plant room. Rem's face pauses into a Wait, What? expression before she masks it praising Nai for his observational skill. When Knives shows Vash the next memory from that incident, there is a geranium flower being held in a vase, but it's in the room where Tesla's body is being kept implicitly as a memorial for her. Nai is already showing signs of distrust towards humans and Rem's true intentions towards him and Vash. The geraniums being ornamental also offers parallels to the suspended remains of Tesla, as red things kept in glass to be admired and looked at. It parallels how he comes to view Vash as well — useless, fragile, without volition of his own, but still precious and to be protected. Sealed away, if necessary, from whatever might consume him. Of course, 'something to be consumed' is how he believes humans view both him and Vash, even as he uses Vash for resources himself." (Someone on tvtropes). The connection of red flowers in glass cases to dying Plants or Plants in general in cases
Idk about 98 since it looked like filler to me but between maximum and stampede they changed up the twins childhoods. (I like both, both takes are interesting and compelling). In stampede they had an unequal childhood dynamic with nai being the powerful useful one that had Plant powers and vash the weak useless one who could generate anything and didnt have plant powers and he did was eat and sleep, just like a human. This sets up in both their minds as knives being the protector and vash the protected. Vash as the weak human one, nai as the powerful greater than human one. As the weaker more human one a few of us fans extrapolate that its likely vash got more attention and care than nai (gifted child neglect). Because vash was the weaker one he need more care and since nai was powerful, self sufficient, and independent of course he'd be fine on his own
I dont have a preference between stampede wolfwood and manga wolfwood (mostly because im not a shipper, they seem to prefer manga wolfwood). Stampede sets up an interesting character contrast where all the main characters look 25. Vasha and knives are older than they look and are like in their 150s while by contrast wolfwood is younger than he looks, stampede is vague on the age but he acts like a sassy middle schooler so idk he might actually be 12 (which i find very funny and alao why). And then we have meryl who is a normal 20 something. (23? I dont remember). Manga sets up a different contrast with wolfwood actually being 25 (maybe time isnt real on gunsmoke) but looking like he's 40. I will say wolfwood and vash have infinitely more chemistry in the manga like they have an actual dynamic thats touches core parts of both characters while also being entertaining to watch. Shippers are wack and can spin cotton from nothing so the presence of shippers really only ever indicates 2 male characters exist but oh there is definitely something going on in the manga where there isn't in stampede. Manga wolfwood also has a more unique concept in the manga than in stampede (so far) as the manga fans like to say: they took his melanin, they took his nose, they took his tits, they took his job, they took his scoliosis, and they took his boyfriend
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drkineildwicks · 22 days ago
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Writing Update - 5/1/2025
Finally, warm weather \.o./
So real talk, writing goals for April were blasted out of the water by me getting sick for the first time in like, four or five years--two days I was reduced to doing one page of anything so I didn't break the writing streak I've had for...oh gosh over a decade now. :O Considering the lingering coughing and sneezing, I'm thinking it was allergies we got some pollen this year.
Saying that, this means I didn't keep my 100 words a day for those four fics like I said I would, spent the end of the month trying to get back into the swing of things. :\
Good news, though--as I said in this piece, The Glowing Tide is all-but done and will be starting on FFN and AO3 tomorrow! :D Have been considering dropping FFN altogether thanks to the spam, ngl, so we'll see if I keep that one going forward.
That DS/PotC fic The Legend of Maxwell Carter is coming along nicely too--been playing through the game it's based on, The Legend of Jack Sparrow, doing a couple of stages and then writing them up. I think we're one more play session off from the end, and then I'll let it marinade a week or two before going through and seeing about 1) fluffing it up some more and 2) adding more Don't Starve stuff to it. As it sits, it's going to be rather small (currently 10K words) but considering the game is 1) a sort of retelling of the first movie and 2) focused on combat, I think it was always destined to be more of a short story than anything else. Either way, that one will likely be going up starting June when I'm fully in the pirate vibes again. \,o./
Also incidentally related to that is the rewrite for Dead Man's Chest getting its own document, once this fic's finished I can start focusing on DMC and figuring it out but at the very least the first chapter is done, hopefully the rest will be done by next year.
If you've been following Shadows and Ash on FFN or AO3 you know that we're smack in the middle of the Giovanni confrontation--that's fully written out so no multi-week cliffhangers there, working on getting Ash into and then through the Indigo League Conference now. This'll be the final story arc for the fic, I do want to do a sequel but not anytime soon because firstly I have to recharge and secondly I have to figure out if I want to do the Orange Islands or just jump straight to Johto--Orange Islands is one of Ash's few League victories but it's also anime-exclusive and as y'all might have been able to tell, I lean heavily on the games as well.
Live and Learn 2 is definitely the one that fell by the wayside towards the end of April, although I'm making progress on the "Write Turn Here" episode. Hopefully I'll have that final burst of energy and finish it in the fall like I did with the original, but I do think I'm eyeballing the final stretch, it's hard to tell. Did get the Easter special for that one all-but done, hopefully this winter I'll get the Christmas one done too so we can update Love the Holidays some.
As for Ghost's Reign, got some of that outlining I threatened done, mostly jotting down the stuff I really want to write and then figuring out under which antagonist those events occur. Don't really have it to where the next stuff is all done and ready to go yet, but considering we've still got a couple of months to go as far as updates are concerned, I'm not worrying yet. XD
So! Goal for this month is to finish The Glowing Tide and The Legend of Maxwell Carter, will continue to try and do 100 words a day on Shadows and Ash and Live and Learn 2 but the goal is finishing those fics that are really close. After that...hmm, might toy with organizing that Don't Starve fic of mine called The Ruler's Son, been working on and off on that one for at least five years now and I'd like to start posting it finally. Also might work on one of my Shadow fics that is pretty far along as well, that one's a bit further out there but what are fanfics but not passion projects that we choose to share?
Anyway wish me luck and don't look for me because the weather is warm and the garden and beach are calling in equal measure. ;v;/
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mathysphere · 2 years ago
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Okay! Lets talk patterns! I've finished revamping the PDFs for this sampler, and I want to share the changes I made--
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[Image IDs: two versions of the same section of a spiral galaxy cross-stitch pattern. The one on the left has a black background and colored squares with semitransparent symbols, while the one on the right has a white background, colored squares with black or white symbols, and line numbers.]
The original Space Sampler PDF was from 2016, and though I still adore the design itself, the PDF was really showing its age (and my inexperience!).
The first version was made by hand in GIMP, and was missing a LOT of standard pattern attributes: it didn't have line numbers, center marks, or overlap shading, and the color key was only at the end of the PDF, not at the bottom of every page. For this specific pattern, the center lines and overlap shading weren't a big deal-- the box layout kept things pretty well aligned-- but having to flip over to the key every time got very annoying.
Also, all the symbols were overlaid at about 50-75% opacity; this worked fine for me, the person who'd designed the thing and already knew which colors went where, but I imagine it'd be very annoying for someone with poor eyesight trying to differentiate everything.
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[Image ID: a pixelated row of a cross-stitch key. An 'M'-shaped symbol is labelled 'Red, 900']
Another big change: when I made this pattern I didn't know that DMC threads had official color names, so I just made up some. For example, in the original pattern DMC 900, "Burnt Orange Dark" is referred to simply as "Red".
All of those changes-- the color names, grid numbers, overlap shading, etc.-- were possible to fix because I now own some specialty pattern-making software*, but I didn't use to. I'm certain there were free versions around back then, but I didn't even know to look for them. So I think I did... alright, I suppose, for what I knew!
The other BIG change: there's a Pattern Keeper version now! I'm slowly trying to update all the full-stitches-only patterns to have Pattern Keeper versions. The Pride Flag Planets all do, and the two most recent dinosaurs, and a bunch of others.
Final change: the original pattern asked people not to sell stitched versions without permission, but I've changed my mind on that. Here's the new text (under the header of 'things you can do with your pattern'):
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[Transcription: Sew up a sampler and sell it at a craft show, or a bazaar, or online— but only in small, individual quantities (fewer than 100 stitched copies), and only with credit given to the artist.]
This is the permission I want for all my patterns, so as I update older patterns I'm adding this text in, too. If you'd like to stitch any of my stuff for a craft fair, or an auction, or Etsy, you officially have my blessing.
If you've ever bought the Space Sampler (ever! from 2016 - now) and would like a copy of the new files, shoot me a message on Etsy and I'll send them your way, no questions asked.
Thanks for reading! Here's to another seven years of stitching. :)
*For this one, WinStitch! WinStitch and I have an occasionally-turbulent relationship, but right now we're all good. Great software, a billion features, and Jeff the creator is super nice. 👍
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The last photos I took of the Space Sampler were seven years ago... a lot has happened since 2016, but my first pattern still holds a special place in my heart :)
[space sampler tag here] [pattern here]
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how do you start a hobby like the one you do? I'm scared to try something like that and mess it all up...
If this is more like psychological fear, I'd say just take it slow... Like my first one I've ever done was really rough. (It was a seahorse who's body portions weren't right... He was huge compared to the piece of aida I was working on. I was suppose to have room for 3. >.> he was a big boy. There wasn't room for three. lol) I think when you try something new, and your learning a new skill, it's better to just do the activity as a journey/experience rather than trying to focus on it looking "perfect". Like think about a MMO or something were your doing a quest, your new to the game. The experience is finding the item the npc requested, it doesn't matter how you go to it or how long it took you to find the item, you return the quest & You had the experience that makes you wanna keep playing. Crafts to me are similar, only you have no npc on the other end waiting. It's easy to criticize what your doing, or even become paralyzed with fear and not try it because your worried about it not looking right. But I think sometimes reframing the thought as rather then this is a artsy- craftsy, I gotta be good at this sorta thought. Just think of it as this is just an experience, and I wanna see where it goes. My first project as I mentioned was pretty rough, but I really liked cross stitch. (I love looking at peoples finished works) and cause I have some experience doing other crafts (drawing, painting) I do try to use the thing I mentioned before which is try to recognize when I'm new to something, I'm *new*, so I try to remind myself I'm not going to be as good as someone who's been doing cross stitch for 10 years, or someone who was taught as a wee one & there now a fully grown adult in whatever stage of life. Its not fair to compare myself or hold myself to those standards. I'm also not actually comparing myself properly cause I can't see there original (first) works. Why compare myself to someone who's mastered something - and me someone whos a novice. Thats not fair to either party & it also puts unnecessary stress no one else is applying to me. What I do instead is pick out aspects I like about cross stitch & try to notice when I feel confident/happy. I also find noticing how cross stitch makes me feel (the activity) really makes it more benfictional compared to just being 'oh i'm sorta better at it now". & what I mean by feel is I mean like, for me cross stitch helps me tap into that mindful/relaxed feeling. I find it enjoyable, even the ripping up stitches aspect. (meaning I don't view this as a 'ugh. *hates this aspect of the craft so much I'll abandon it*' aspect.) I also like that its a hobby I can pick up a lot and keep adding too it, compared to like drawing where there's a point when you feel like you gotta stop, or in water color, a point to where the paper is like 'no more water please!' 'Oi! I don't think you heard me, anymore water and i'm about to no longer be paper!' xD Sorry I started rambling. I'd say if your nervous, just try it, you can find really easy (small) freebies online, DMC, kofi, there's designers who will offer out freebies for different holidays. (Shannon Christines does really nice easy looking freebies for holidays. Just the pattern, you have to get the supplies yourself.) Viewing stuff as an experience or journey has helped me a lot more, rather then tips like: trying to ignore my feelings/attempt to push thru them. Cause it can affirm your fears or hesitant if you do "mess" up or you are unhappy with how you finished. If I can pick and pull apart aspects I like even if my first project wasn't the "best", and that leaves me feeling satisfied or even better it helps me create a goal, or drives my interest to keep trying. I like that a lot more. :3
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tianhai03 · 3 years ago
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some dante doodles that i havent put up here yet
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entamesubs · 5 years ago
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Regarding Past Mistakes & the BD Release
Hello everyone, entame here.
As I get closer and closer to beginning the sub process for episodes 1-13 of SEVENS using its Blu-Ray, I do want to address some issues regarding my subs that have been brought up either directly to me, or anonymously across other sites.
Before I begin, I want to note that this concerns most of my earlier subs, which is why I thought to make this post with the BD releases on the horizon.
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As of writing this, this “sub group” consists of two people (and is in the process of adding a third, mostly to help with timing)—the person writing this post (”entame”), and Yona, the proofreader. When I first began subbing SEVENS (specifically for episodes 12 and 13), it was a one-person job. This means I did translations, proofreading, and timing by myself (to some extent, I still do all three of these jobs, but not as much as I used to). Yona did not join until around 13-14.
I realize that I have made a lot of mistakes over the course of this subbing career, but especially concerning the beginning episodes, which were the finale of the first arc, and therefore very important in the grand scheme of things. 
I want to deeply apologize for them, and address what happened and what’s going to change about them (and possibly future subs) going forward.
Episode 12 in particular was rife with some mistranslation errors. The most “obvious” was concerning the first release of the episode where the context of Roa’s rule-sharking was different than it is now (I don’t quite remember it exactly, so this is why it’s vague). Obviously, a lot of this was corrected in the second release of the episode, and the first version isn’t a thing that exists anymore, even on my own hard drive. It is somewhat fortunate that it also doesn’t exist on anime mirror sites either, as the first group to get a sub out was SevensRoadSubs, so it is their version of episode 12 that exists on most streaming sites.
Likewise, episode 13 suffered these mistakes as well. One example is translating the tournament that Otis was disqualified at as “the 60th” instead of the “the 666th”, which is the correct one. Stuff like this slipped past my notice, so please accept my apologies.
However, the framing of 12 and 13 also laid the groundwork for how certain things would be subbed in future episodes. This means mistakes would endure, such as Roa saying “Distortion Power Code” or the phrasing of his summoning chant in the subs of 13 and 18, despite the fact that it should be “Distortion Power Chord” (as I learned later on). Some of you will also remember the notice I made regarding the decision to use YGOrganization’s translations of cards (where available) post-episode 15, for the sake of consistency across fandom.
Doing subs for SEVENS every week has been a very great joy to me, and something I don’t regret doing. That said, I also know I have made a lot of mistakes, earning some ire. I have learned a lot in the past 3 months since I started. I have never done large-scale translation work or fansubbing before this, so a lot of it has been growing pains. I intended to use the translation of SEVENS as a stepping stone to improving my Japanese (which it has!), but I am not perfect, and always open to corrections.
I say this on every sub release post and also at the end of every episode—I am always, always, always open to corrections. I will make mistakes, and though I try my best to notice them, sometimes I may not. Sometimes, as in the case of “Distortion Power Chord”, I will not even notice them until weeks down the line, when it is too late to change them.
That is why I always try to release 1080p versions where available—because they correct mistakes in the first 720p batch, which are speedsubs.
Still, I think it’s important to acknowledge the mistakes I’ve made for the sake of transparency and to let the fandom know of wrong information I inadvertently circulated.
The upcoming BD releases of episodes 1-13 will go through a much more rigorous subbing process than my usual weekly episodes. For that reason, it may be a rather slow process of working on them, as I plan to have multiple eyes comb through the episodes before release. The BD release will not have a re-release, nor will it be possible to correct potential mistakes after release, so it needs to be the best version I can confidently put out.
I say this because episodes 12 and 13 in particular were extremely rough in terms of translation, as it was my first foray into fansubbing. This means the existing scripts for them may be completely re-translated or re-worked in the BD release, leading to some inconsistencies of future episode’s subs (particularly those past episode 14). If I can ever get the 2nd Blu-Ray set, these will also, of course, be addressed there.
For full transparency, and going forward, there will be some changes to how certain things are phrased, worded, or translated.
YGOrg will always take priority in terms of card name translations. Previously, I played a little loose with my own interpretations and having some fun with puns, but going forward this is now a hard rule. If they translate a card name a certain way, I will use their translation for the sake of consistency. This means no more instances of things like “Kill-Lure Bait Ball” or “Washbuckler” (though they were fun, it became confusing).
BD-specific: I will also try to match information with stuff on Yugipedia. This is BD-specific because weekly speedsubs may come out faster than info on Yugipedia, so there will always be some inconsistency there. However, for the BD, things like “Beastgear World - Trike Fox” will become “Trike Fox of the Beast Gear World”, and other such changes.
Also BD-specific: 2 subtitle tracks! One will use official spellings of names, like Ohdo Yuga, while the other will use transliterations, like Oudou Yuuga (as I usually do). On Luke/Rook - not sure what to do yet. I don’t want to make 3-4 different tracks for official and transliteration, each with Luke/Rook options. Both tracks may use Luke just for my sanity. No change for weekly releases, however; those will always use transliterations.
Weekly episode titles will always follow DMC’s translations of the summaries beforehand. This was also a loose rule before as I always tried to do this unless I wanted to have some fun with puns or references. This will now become a hard rule.
Regarding BD release timelines, while I don’t have a “date-by-date” planned out, I do expect to be done by the second or third week of December. This may change or be delayed, but I will always announce here ahead of time. The second BD comes out in January, so I want to be sure to finish before then, as January and February tend to be busier months for me (fun fact: despite living in the US, neither my family or I celebrate Thanksgiving or Christmas, so these two months are prime time for getting things done).
Thank you to everyone who has supported me so far! Please know I would never have gotten to this point without your support, and am always deeply humbled by the positive response. The BD release would never have happened without you, as it was crowdfunded by you. Thank you so much from the bottom of my heart.
When I first started subbing, I thought I would be a second subber alongside another group, so I could never imagine having come to this point now. This is why I chose to make this post addressing my mistakes and future changes, for the sake of clarity.
Before I close off this (extremely long) post, I do want to give a shoutout to Yona! There would be a lot more mistakes without her. While I control the blog, the name, and the posting process, she has been indispensable with her work and I don’t want to leave her out. This sub group went from one to two, and I am extremely grateful for the help.
Thank you for reading to this point. Hopefully this clears a lot of things up going forward! As always, my submit and ask box are both always open for questions, comments, or corrections. Please never be shy to correct me on anything—I welcome another set of eyes!
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redgrave-gloryhole · 6 years ago
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Yo, love your writing! How about the dmc boys stroke game and dick size? Love the spicy stuff! Haha. Thanks so much!
I hope you enjoy it! i added credo as a bonus because i love him and he deserves to be part of the dmc crew dead or not
Dante
he canonically has a fat cock so let’s get that straight
its long and thick, better hold on with both hands and prep well
after all, he is 6’5” so it all has to be proportional! you can probably barely fit your hand around him so keep that in mind
while his cock is big, he cannot wield it well
he’s too busy avenging his mother’s death, protecting one’s he loves, and kicking his brother’s ass to be able to fuck
that being said, he cums the first few times prematurely and it’s cute how embarrassed he gets
he’s doing his best, you just feel and sound so good he can’t help himself
he has good stamina however so he can go all night, even if he’s lacking
stroke game: 4/10; has room for potential, his stamina makes up for his ability but has a valid reason for not knowing how to use his dick
Nero
this boy has a beautiful face and cock, a little longer than average and wonderfully thick to where it fits nicely in your hand
a 10/10 nice cock good veins and pretty head
he’s been around the block, even if he’s only had sex with one person it’s better than his uncle
he’s a fast learner so when he memorizes what makes you squirm it’s over for you
he even has the stamina to match, the demon blood does him wonders
Stroke Game: 7/10; Isn’t very skilled from the start, but a fast learner and catches on quick, very good stamina also helps as well as some prior experience
you won’t be unsatisfied
Vergil
id imagine his cock is similar to dantes, but longer
so think a little less thick than dantes, but longer and able to reach places dante’s can’t
he’s the only sparda who has in fact canonically fucked but he does it for his own pleasure rather than yours
unless you like that
he jackhammers into you and that’s debateably nice
will give you some enjoyment out of and quickly learn spots that drive you wild and has stamina that also lasts for days
where do you think nero got the quick learning from?
stroke game: 6/10; he particularly does not care about your pleasure, or loves teasing the hell out of you however
if you like getting railed come to him, especially if you want it all night; he’s your rough go-to
V
I’d say he’s average thickness, but longer than normal, another pretty cock
seeing as his body is fragile, he’s not too intent on railing you like vergil is
he’s more about the softer things, learning your body before you have sex and knowing what makes you moan
that being said, when he is on top, he’s good at it
now, yes he probably carries some experience over from vergil but since V is just softer he will be more generous with your own pleasure
you’ll be very happy if you sleep with him, he’s a very giving lover
Stroke game: 7/10; has experience from vergil, which puts him ahead of the game, but lacks stamina and is very fragile however, makes up for it in passion
Credo
ok first of all assume if you ask for the dmc boys i’m gonna give you Credo too bc i miss him
he is a real Thick Boy
like even if he doesn’t have more than 6 in, he makes up for it in girth
you’ll need prep w him for sure and you’ll be filled up nicely with him
he’s also not very talented sadly, i’m 90% sure that premarital sex isn’t allowed even when you worship sparda so jot that down
he’s so cute though, when he does fuck you he’s like V except strong, going slow and passionate telling you he loves you
he cums early tho but he makes it up with enthusiasm and complete devotion to you
he’s very sweet and is a service top willing to follow your directions
Stroke game: 5/10; better than dante in the way that he’s willing to follow instructions and pays attention to how you feel, his stamina isn’t on the level like the other boys but it’s pretty good for being captain of the order
please tell him what to do he only wants to impress you and please you
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cruddyborderlandstheories · 5 years ago
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so i’d really like to finish my guardian takedown lore analysis, but honestly the game isn’t really fun to play at the moment anymore (even with the health debuffs they added) so I think im going to be taking a break for now because I’m just not having fun anymore.
this game has a lotta mechanical problems i think need to be addressed so im gonna summarize it as bullet points below. I’ll play the new dlc when it drops, but idk if i’ll be on more than that (grinding, end-game stuff) until they make some serious changes. I’ve been playing (near) daily since launch, followed the patch/hotfix notes every single week, and my patience has finally, FINALLY run dry, especially with that really disappointing Phase 1 Patch and then the hotfix this week not adding anything else. What is the balancing team doing??? 😩
tl;dr: FIX THE VAULT HUNTERS!!!!
anyway. That’s all I needed to get outta my system. I might log on to this blog every now and again to post some random shit that pops into my head (probably with regards to my AU), but I’m not going to be actively playing and posting for the time being. Goodbye (for now), and here’s hoping the new DLC is good!! 
guardian takedown only problems:
there’s a lot of waiting around, and sometimes it’s not explicitly stated that you’re waiting for something, so you’ll be lost on what to do next (not sure if that’s a dialogue glitch or not)
the crystal charge insta-death is bull. just. what the hell. at least make it so you just have to start over. killing ur players for failing a “puzzle” that they then have to fight all the way back to is so infuriating.
dying because you fell off a platforming puzzle is also bull. 
i remember playing the first DMC on my playstation in middle school and having a conniption over the part in the observatory(? it’s been a hot minute since I played DMC 1) with the disappearing/invisible platforms. I h a t e jumping puzzles. why are they in a section of the game where death is semi-permanent and a detriment to your teammates. i tried the takedown 2x with friends and both times one friend didn’t make the first big jump to the temple and had to wait for our inevitable deaths. that’s so unfair to them.
there’s absolutely no reason for a boss to have 12 fuckin immunity phases. 4 per health bar with 3 health bars? Who the fuck designed this? *pumps shotgun* i just wanna talk. 
i appreciate a tasteful immunity phase every now and again (the ones in the Valkyrie fight are actually p reasonable), but christ. that is overkill. I don’t mind the main boss fight, since u can end those early through certain actions, but jesus. the mid-boss fight is annoying as hell. you spend more time running from the immunity phases and finding the damn boss than u do actually shooting it.
drop rates are crap, which I guess should be expected given what happened with the Maliwan Takedown and the handful of months it took for them to fix that, but also you think they’d have learned.
in the maliwan takedown there’s a sense of progression thru the facility after you kill each area’s batch of enemies, but in this one it’s... dampened by the crystal charging sequences. you kill all the enemies in an area, press a button, and now you have to kill 3x that number of enemies in the same area, expect you’re just standing there motionless. It’s not fun.
the crystal charging stuff is just not fun in general. standing in a square is not entertaining. it’s worse that it was clearly designed for 3+ players when a majority of people play/grind solo
i gotta admit the boss fights just aren’t as fun as the Maliwan Takedown fights overall. I felt like a real badass fighting Wotan for the first time, but the main boss for this Takedown is kind of a bitch. Wotan’s fight is chaos, there’s so much shit happening at once and you don’t really have time to process everything and I love it. This one is p meh...
This would be fine and I’d 100% not care that much if there weren’t all these OTHER problems
General Issues with the Game
There’s no endgame stuff to play outside of the takedowns. 
I assume they’re working on the first raid given some stuff I found in the Guardian Takedown files, but I really wish they’d keep the seasonal events/areas. They give us the option to disable/enable them while they’re ‘active’, just give us the ability to do it whenever we want.
when i hop on i either run through Athenas (my favorite map), or farm a boss or two. I have all the loot i really need from the maliwan takedown/elsewhere, and the guardian takedown just... isn’t fun atm, so i have nothing to do.
I’ve reset my playthru multiple times to play the main story at m10, but u can only play it (and the dlc) so many times
Mayhem levels and modifiers are a hot m e s s
a majority of the modifiers just aren’t fun to play with
they incorporated like 2-3 fun modifiers (from the community), then added a bunch that straight-up aren’t. I’m fine with the game being more difficult, but at least give us modifiers that make it more entertaining to play at a higher level instead of more annoying. I like the ones that have trade-offs or add new ‘enemies’, but I hate the ones that just straight up reduce your damage output.
a majority of the weapons with the mayhem 10 anointment (scaling) do not work on mayhem 10 (we’ll go more in-depth with this later)
Player Characters (Vault Hunters!!!) are also a hot mess and a lot of problems plaguing them haven’t been fixed SINCE LAUNCH
theyre literally the basis of the game and its balance. why havent you guys fixed them yet. stop adding new content until they’re fixed. no new skill trees until the base 3 trees work ON EVERY CHARACTER.
seriously. Why is amara p much limited to using Phasegrasp. Why does Iron Bear not matter to Moze except to proc anointments. MAKE ALL ACTION SKILLS EQUAL AND HAVE HEFT.
i wrote an essay here about it bc i feel that strongly about this
SERIOUSLY FIXING UR VAULT HUNTERS WILL MAKE BALANCING SO MUCH EASIER PLEASE IM BEGGING YOU THEY ARE THE BASE OF UR BALANCING WOES
ZANE IS STILL UNUSABLE WITHOUT THE SEEIN’ DEAD CLASS MOD!!!!!!!!!!!
MOZE IS SCREWED BC HER DAMAGE IS TOO RELIANT ON ASE ANOINTMENTS!!
AMARA DOESN’T HAVE A FUCKING MELEE BUILD AS THE ADVERTISED MELEE CHARACTER???
FL4K’S HEADCOUNT SKILL IS S T I L L BROKEN EVER SINCE THE RELEASE OF THE MALIWAN TAKEDOWN
ARE YOU GUYS LISTENING TO THE COMMUNITY *PLEASEEEEEEE*
BUFF AND FIX THE GODDAMN VAULT HUNTERS
Anointments were a mistake. Damage end-game is wayyyy too reliant on them
anoints should have a maximum of, like, a 20% damage bonus. the damage necessary to kill enemies *should be coming from the VHs themselves*. i don’t care if you have to revamp every single Vault Hunter’s skill trees and buff them all by 9000%. THEY DESERVE IT AT THIS POINT
at the moment in m10 there really isn’t much build diversity *even between Vault Hunters*. We’re all using the same 5 guns (OPQ System. Kaoson. idk. fuckin brainstormer? is that still a thing? jesus fuck) with the same 3 anointments (100% on ASE, cryo while SNTL, and 300% while 90%).
you want to diversify builds like you said during the gameplay reveal???? you want our choice in Vault Hunter to actually fuckin matter???? FIX THEM!!!! THEY SHOULD BE ABLE TO DEAL DAMAGE WITHOUT STUPID POWERFUL LEGENDARIES AND ANOINTMENTS!!!
Anoints also shouldn’t be common. At all. They should be, like, Pearl rarity. To let that happen, their damage needs to be tuned way the fuck down (again, 20ish % bonus MAX) and ALL ANOINTS NEED TO BE USEFUL IN SOME WAY
NOBODY IS GOING TO USE THE AIRBORNE OR SLIDING ANOINTMENTS JUST REMOVE THEM ALREADY AAAAAAAAAAAAAAAAAAAAAAAAA
obviously these changes can’t happen because they fucked up and buckled down with everything being anointed in m10, but still
imagine a world where the VHs actually did damage on their own without anointments and the damage buff from them was just an incentive to grind for the 100% perfect weapon and NOT A REQUIREMENT TO DEAL DAMAGE
>:(
A majority of gear is borderline worthless at M10
I’m fine with the difficulty of M10, i should let it be known. The enemy health isn’t really the problem IF ALL GUNS ACTED THE SAME AS THE OPQ SYSTEM
ffs.
you know, if you fixed ur vault hunters so they all did damage with just purple weapons (abt the same damage as legendaries w/o special effects) and removed the anointment requirement from late-game play, balancing your guns would be sooo much easier. you know. just saying.
right now only 10% (im being generous) of guns in the game are viable. 90% are worthless. We need AT LEAST 60-70% viable at M10. WHERE IS MY BUILD DIVERSITY. WHY ARE ALL LEGENDARIES NOW JUST “HEY THIS GUN IS STRONGER THAN THE LAST 4 WE RELEASED. HAVE FUN”
how to fix this problem? do as above: BUFF YOUR PLAYER CHARACTERS. MAKE ANOINTMENTS LESS STRONG.
then, at least the 10% already strong weapons would be stupid strong and OP as fuck, BUT AT LEAST WE COULD HAVE BUILD VARIETY!!! I don’t care if other people are dummy strong one-shotting everything in sight. I don’t! so long as they don’t play with me, I couldn’t care less!!! I want to be able to play with the unique, interesting legendaries. instead of the OPQ System. which, by the way, I dislike compared to the normal Q-System. let me use the frozen heart shield and the infiltrator mod. I don’t wanna be chained to the Seein’ Dead anymore :(
honestly at this point im starting to think removing slag was a mistake bc then at least we could use guns that aren’t solely damage-based guns. you know how fucked up you’ve got me that im thinking maybe slag wouldn’t be so bad this time around??? YOU GOT ME FUCKED UP B A D.
FIX THE GAME
IM TAKING A BREAK
MAYBE I’LL BE LESS UPSET WHEN I COME BACK FOR THE DLC BUT HOT. DIGGITY. SHIT.
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amostheartman · 5 years ago
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Be honest with me. (us? The TP/BotW community? idk.) What do you think of the BotW2 trailer, and do you think there's even a sliver of potential for the Twili to return? I've been dying to know your answer, Amos. By the way, thanks again for the Midlink art piece. Doing a smart here by being off anon for this ask lol.
My My, Quite the question 
*TP Link
First off I’m pretty sure Twilight Princess Link is done as far as canon in-game appearances go. Wolf Link was a pretty dope add-in for Breath of the wild and could be added in for BOW2, but that’s really all were gonna get I’m afraid. :/
well sorta at least.
I mean we got TONES of Amibo and in-game TP stuff like the Twilight tunic, TP Epona (the only Epona in this game mind you), TP Zelda’s Light bow, TP Ganondorf’s Sword, Midna and Zant’s helmet, mention of Prince Rails on the path to Zoras Domain, the somewhat homage to the Bridge of Eldon and of course the famous side quest “A Fragmented Monument” being an obvious nod to the Mirror of twilight.
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but even with all this TP stuff It’s no indication that Nintendo has any plans to bring TP Link into the mix.
...
That said... Between you and me, Nintendo just won’t let go of Twilight princess Link.
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TP Link got the hi-rez treatment a few years ago for promotional stuff, and as much as I love it and want posters of the full version there really isn’t a reason for Nintendo to be using him to promote things.
They could have use any other Link, but they picked him specifically.
 I mean, Skyward Sword Link was technically the latest in the usual green tunic design(although it was basically a simplified TP tunic), Ocarina of Time and Toon Link are the “fan favorites”, and Breath of the wild Link is the brand spanking new one that broke records.   
Yet, TP Link is still getting promoted.
Whats even more interesting is the the rest of the Nintendo Tokyo banner.
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Breath of the Wild Link and Zelda are both there, but so is TP Link and Ganondorf!
 And get this, TP Link is the one in the smaller more common banner!
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I love it, but I can’t explain it!
*This is from the 2019 Nintendo Tokyo game show btw*
So as much I have my doubts about TP Link showing up in BOTW2 or ever having a real return of any kind Nintendo sure isn’t making it easy for me to keep believing that.
 Almost like they're toying with me. :(
Is TP Link gonna show up in Breath of the wild 2? probably not. at most heel be a non-cannon amibo wolf companion like in the first one.
Is there gonna a new game with TP Link in it? doubt it.
Is there gonna be a port of the HD Version of Twilight princess to the switch? Could be... but highly unlikely.
Will they do a complete remake of Twilight Princess with these dope re-rendered models with a gameplay style like the Wii U tech Demo of the spider boss!!??? GOD I WISH BUT I KNOW IT WILL NEVER HAPPEN!!!!!  ( ͡ಥ ͜ʖ ͡ಥ)
But logically it’s probably that TP Link is the best looking and most Marketable out of the Link bunch.  :/
Anyway, you were asking about Breath of the wild 2 right. lol
*BOTW2
the trailer is interesting... like really REALLY interesting.
Its looks waaaaay darker and shaping up to be the Zelda story we never knew we wanted.
I mean com’on whats not to love about dark Zelda stories!? Zelda is always at it’s best when its pushing the edge a bit.
I even did my own break down of it.
  I think I posted it here already but I can’t remember so here it is anyway.
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This is pretty much what I gathered from the trailer.
Dark, mysterious, somewhat hopeless and tragic, our heros are in over their heads, everything is on the line, I love it!
Sadly, I really don’t wanna think about it too much because I got my hopes up last time and Nintendo has a bad habit of playing it safe when they should go all out. :/
Straight Up though we’re gonna be seeing Zelda in a much more involved role so that much seems apparent. to what degree? I have no idea.
She might be playable as a character you switch off to for puzzle solving or Goddess powers since shes using the sheikah slate.
All I ask it that she not be an exclusive cutseen character. I wanna see my girl doing things in game.
that said, I know people want Zelda to be the the main playable character but she really isn’t suited to fill Links role as the adventurous warrior type. 
She’s really more of a sage type character on top of being a book worm and not really fit for direct combat.
Ironically enough playing as Zelda would change things so much it wouldn’t be a Zelda game. lol
Or heck, she just might be the playable character its hard to tell honestly.
but what about Link?
Link on the other hand (no pun intend) is still gonna be the player character I think.
I imagine the thing going on with his arm is going to replace the sheikah slate’s function with some added combat stuff.
Kinda like Nero’s arm from DMC or the Shinobi prosthetic from Sekiro.
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It would be pretty cool to see Links combat and exploration open up because of a nifty arm. :)
or it could be killing him and we gotta find a way to cure him so he can defeat Ganondorf. (that would be rad!!!)
All-n-all that just depends on what the arm is doing and waht the game wants to be like.
I hope and pray for a combat system like in Twilight Princess and a return to the Temple / Dungeons puzzle and bosses system from the other 3D Zelda’s with a breath of the wild spin.
Golly, just picture exploring a Dungeon with Zelda doing logic puzzles and switching off to Link to handle the combat segments doing a back and forth between the 2 leading up to a boss fight they have to work together to defeat. 
THAT WOULD BE SO RAD!!!!!
Man this is getting long.
 I’ll just say that I have high hopes for BOW2, but going in with zero expositions is always the the way to go.
I trust Nintendo took the feed back from the first game and is adjusting t something that will hopefully satisfy the fans.
I apologize if this was all over the place, I had to do work in between.
I had others ask me slimier questions if you’re that curios and want a fresher take on my thought for BOTW2.
* thoughts about that BotW sequel trailer
* how much Hyrule has changed 
thanks for the question, hope I answered it properly! lol
-Amos :)
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gear-project · 5 years ago
Text
My response to the Closed Beta Survey:
People were asking me for more specifics on how I felt about the survey, so I guess I ought to outline in a larger broader sense what I think so far of Guilty Gear StrIVe.
Graphics: 
Outside of individual characters/animations, the stage graphics needed some better rendering for certain objects.  Things like grass and smaller objects looked “plastic” or “lego-like” in some areas, so that could be tweaked.
Lighting seemed okay, effects from various attacks also looked very good, and better than I was expecting at the time.  Clash/Offset graphics need improvement so that they appear more obvious to players (I still miss Danger Time however... that added an extra spice to the game that GG has missed since the original Instant Kill screen in the first game, perhaps it can be optional in certain modes?).
The beta was especially slow in terms of load times between matches though, and even the matching function for netplay was sluggish as well.
I would like to see actual dramatic clash intros instead of “talking head sequences” for rivalries in the future... the first trailer suggested that was possible, so I hope they can actually achieve this once more like Accent Core once had for Sol and Ky especially.
Animation-wise, nothing really outstanding to note other than the fact I still find Ky’s battle stance to be somewhat strange for him, given the screen-facing perspective... I just find it particularly odd to have his battle stance changed so much since the older games.  While Millia’s stance did change, it was more subtle, for example.
The Tension gauge didn’t seem to provide enough information to me, and was rather overly simplified, and I would like better notifications when my risc guard gauge is high.  Character select still looks dull, though I did like the post-match rating system.  I think players would benefit not just from ratings when they win, but tips and advice when they lose as well.
The lobby still needs a lot of work, but I did like the concept of only having access to certain “floors of the tower” depending on how strong you are as a player.  It makes things feel more like a dungeon exploration than just a netplay lobby.  Gatekeepers truly do exist... so such gameplay should reflect that.
I would like to see something closer to what Granblue Fantasy Versus has, times of day, weather, minigames to do while waiting between matches, or even just a place to mess around with stuff.
Sounds:
Everything sounded okay, albeit random.  Normally I have sound effects much louder than music, as certain sounds serve as important “tells” during a fight.  Voicework tends to come second to that, but I did note that in certain underground stage areas, character voices gained acoustics, which was an interesting change.
I also liked how the voices gained a dramatic echo like the Guilty Gear X era once had, particularly for Overdrive Attacks, which I hope they keep.
Controls:
I’m going to say this up front, but I never liked the concept of throw wiffs for Guilty Gear... while it might be more useful for games like BlazBlue, GG was more fast-paced, and generally geared more towards spacing and neutral attacks, giving throws an opportunity to neutralize an attack at close range.
This made throws safer, but also kept players in check who were always about close-range mixups.  Option selects were also important in older games too.
Add to this, and I dislike the idea of them being attached to the Dust button.  This makes it difficult to do things like run up and perform a Dust attack, or airdash in with a Dust without accidentally inputting a throw input.
Unless they came up with a way to better control throws as opposed to pressing Dust and a Direction (or give it a better input window), I’m not sure I like things how they are.
Another issue I have is the Roman Cancel Button... under most circumstances, the default Roman Cancel macro is P+K+S... this was always the default button in most games, but you couldn’t opt for other macros, like S+K+H, or P+K+H.  This is important for characters who negative edge inputs, like Johnny or Zato, as they might need a different macro input so they can better “hold certain buttons” without having to rely on the default Roman Cancel input.  This applies to other things like Slashback, Blitz, or Faultless Defense as well.  Limiting input macros just leads to more problems if you ask me.
Gatling Combo cancels seem “okay” for now... and I understand why they put limits on Punch and Kick buttons, simply because those kinds of moves have higher priority and are safer in most situations.  I think it makes sense to limit benefits when priority is on taking less risk in a fight.
In other words, using stronger attacks is more of a gamble, and therefore should get more natural benefits.  Bigger risk, better rewards.  This goes for guarding as well.  While blocking itself isn’t taking much risk (or rather, raising RISC), players who use technique like Instant Blocking or FD blocking should get benefits from using it.
I don’t know if Blitzshield will return, but I wouldn’t mind if it did, especially if it functioned the same as Slashbacks in older games, especially on block or wakeup.
Gameplay/Nuances:
Not enough special moves/tools for characters to my liking... though some felt overpowered.  Ky’s 6H acting like a Dust Launcher felt way too powerful for someone like him... though I can understand why such exists if it’s a slow attack.
Other characters felt “sluggish” at certain areas, like Chipp Zanuff and his combo routes (which would normally feel easy to chain together).  Even Alpha Blade felt a bit slow.
Airdash Speed/Height also felt slow and limited.  Also I don’t like the idea that forward Airdashes have the “Air Hike” glyph (DMC), but Air Backdashes do not as much.  If they’re going to have air dash “tells”, it should work for any form of airdash.  That’s especially needed for crossups and IAD situations.
Also it felt like Backdashes weren’t very safe, not to mention the damage output being too high.
I missed moves like Ky’s Grinders or Sol’s Riot Stamp... or even classic moves like Tyrant Rave Alpha, Sidewinder, or Crescent Slash.
Lots of characters felt lobotomized and overly simple to my liking, compared to their more developed older versions.  Even EX characters felt more developed in the older games.
I’m still not sure how I feel about Roman Cancels having a “hitbox” or “launch hit” when they go active, but I guess it takes getting used to.  It’s not a bad tool, but I’m not sure how effective such would be as a Dead Angle on defense.
I was also told that blocking reversal moves (DPs) in the air causes a large blowback... I find that interesting, but I don’t know if there’s pushback when blocking said moves on the ground.
It’s fine if you can FD moves to deal with reversals safely, but common blocking without Instant Blocks should at least have some knockback to put some value in reversal moves.
Other Stuff:
I liked the concept of getting to use normal attacks immediately after certain key special moves (like Sol’s Vortex), or the simplicity of the juggles.  Though I hope they improve things like Dust Air Combos... right now Dust only causes launch on counterhit, there are no more ground Dust combos like Xrd had.
It also felt like the window for an air combo was very small as you could only do 3 hits at most after a Dust Homing Jump.  I would like to see more uses of Jump Dust for characters, or even momentum-based combos.
Things like Impossible Dust (homing jump cancel) or even Jump Install would also be nice.
I would like to see more character-customization, like having different types of weapons/outfits, abilities, or stats, in an adventure-style game (like Granblue currently uses, but bigger in scale perhaps).
I would also like to see different modes of gameplay, like an Isuka Mode, or a 3-on-3 battle setup for team battles (not necessarily tag style, but KOF style teams as well).
I would also like to see GG Generations return... classic modes for every style of play:
GG1 Mode, GGX Mode, GGXXAC Mode, Xrd Mode, and maybe even a GG2 mode that makes special moves resource-heavy (like Granblue currently employs).  Having separate modes of play would satisfy everyone... EX fighting styles as well, to further expand character play.  Gold Bosses and Darkside enemies need to return as well.
I would also hope they explore the prospect of a GG animated film or movie, though that’s still wishful thinking.  Having English novels would also help move things along.
Roster-wise, I just want everyone to return at their best, along with really cool new faces.
Closing Notes:
Experiencing the beta first-hand, I can definitely say it has Guilty Gear aspects at its core, but I felt wanting more.  I know they can pull it off, and I gave them everything I could possibly want in the game.
There’s a possibility they might update the beta later on... so I hope I’ll get to participate in that as well.
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