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#also like the idea of some multiclasses
aceofwonders · 1 year
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also wanna play a psi warrior SO BADLY
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rain-after-thunder · 5 months
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Disabled Aelwyn who uses crutches.
Aelwyn who can’t go back to school to finish her wizzard studies, who starts researching different ways to bend magic to her will.
Aelwyn, who has always had a knack for creating new spells, starting to tinker at her own crutches, weaving wards into the framework.
Aelwyn, for who good is not good enough, caves and asks Gorgug for help. Who finds a way to make her crutches extend, bend and move to support her arms, elbows, shoulders. Makes them connect to her back, her hips, down her legs .
They no longer look much like crutches anymore, it’s a thin, light framework that supports her entire body, that moves her exactly the way she wants, that allows her to stand with her back straight for more than 5 minutes for the first time in two years. The exoskeleton glows with abjurative runes and the outline of a powerfull ward is visible over her body, deflecting blows like steel armor.
New spells rest in her memory, mechanical and precise if nature in a way that the arcane inks in her spelbook can’t articulate. Spare the Dying, Resistance, Cure Wounds, Sanctuary.
Her joints still ache, she tires fast and even after all this time it is still hard to control the venom in her words, still hard to accept help and kindness without it feeling like a wool blanket on freshly flayed skin. But she has found something that is wholly hers, found something to be proud of that isn’t tinged with approval from her parents.
Aelwyn still can’t walk without support, but the frame folding her up is crafted by her own hands. Maybe everything will be allright.
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orymsblueflower · 4 months
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So I saw a post hoping that Sam's new character is a paladin, and I got this idea in my head and ran with it...
Imagine Bells Hells exploring Aeor even further, come across yet another bubble with someone in it, but this one looks different, and Orym with his high ass perception notices that this person's eyes are moving ever so slightly and the bubble is faintly glowing. They start debating about whether they should try to help or leave, but before they can talk further, the bubble glows bright and cracks on its and Sam walks in as his character whose this Paladin of the Crown, thanking them for apparently being the catalyst that freed him and saying this must be the time of great need he was required for. They're all like wtf are you on about and he tells them a tale of just before he was put in the stasis bubble by his god, the city of Aeor had decided to try to strike down the gods, and of course that goes against everything he stands for and he tried to lead a group internally to stop them, but of course there was a big fight and his own god froze him in this bubble with the message that it would be opened in a time of great need and his life wasn't over yet - it was merely at the beginning. And that was the last thing he remembers until now, and after looking around at the remnants of Aeor and their clearly underground location, he pauses and asks "what year is it?"
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bisexual-ashe · 1 year
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noone:
me planning my bg3 characters despite not having the game:
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enbyboiwonder · 4 months
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I thought so. I thought “enervate” meant “weaken.” Ysuran has a spell called Enervation that drains HP from the enemies in front of him, and I keep thinking it’s the one that lowers their dmg, but that’s Ray of Enfeeblement. Outside of BGDA2, Enervation has a chance to kill an enemy outright, and if it doesn’t, it temporarily reduces their dmg. I think. The wiki says it “suppresses their lifeforce” and also that it will “increase an undead creature’s un-lifeforce.” So does it also deal damage? Decrease CON? Urg, this is one of those spells I never use in NWN so I don’t know…
I should probably be playing that instead of BGDA2 tbh, so I can rework Ysuran’s spells for Misao. He’s missing some you’d expect a necromancer to have (Control Undead, anyone??), and some don’t work like you’d expect (this one possibly, plus his Animate Dead is actually Summon Undead). And that’s not even counting that I wanna have Misao learn some cleric spells too!
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nickmarini · 2 months
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Ayden’s Build 
TL;DR: Barbarian 1, Druid  2 (Circle of the Stars), Paladin 8 (Oath of the Ancients), and Cleric 9 (Peace Domain). Feats: Squire of Solamnia, Remarkable Recovery, Warcaster, Knight of Crowns, Spelldriver, Tough.
Building Ayden was a joy and a journey. To begin we were told we had 20 levels to work with and stats of 20 across the board. The only thing I knew about Ayden from the session 0 was that he was going to be a Cleric of the Everlight and that I wanted to make him the best support character I could. I also knew that the Dawnfather was aware of the mission briefing and so would have directed his growth to the task at hand. 
Stats of 20 meant multiclassing into any class was possible and that any ability score based bonuses or proficiency based abilities were going to be very good. I figured that with a warlock and a sorcerer we’d have some pretty good counterspelling and 9th level spell access, so I didn’t worry myself about either of those, instead focusing on making sure we all survived. 
The Dawnfather and The Everlight share 2 of 3 Domains. Life and Light. The Everlight’s 3rd domain is Peace. The Peace Domain cleric is an excellent subclass and its 6th level ability, Protective Bond, was something I knew I wanted to build around. The ability to take hits for, and aid, my siblings while teleporting around the battlefield is an excellent support ability and it also lets allies in the bond do the same, fostering sibling unity and cohesion.
With the Dawnfather having Nature as his unique domain separate from the Everlight, and literally sending himself to Exandria to infiltrate a city full of the greatest mages of the age, the Oath of Ancients Paladin seemed like an obvious path. It is the nature Paladin, (his domain) and 7 levels gives you both Aura of Protection and Aura of Warding. This means as Ayden moves through the battlefield with Protective Bond he will be granting allies +5 to saves from his cha as well as resistance to damage from spells. Incredibly good going up against the wizards of Aeor he knew he would encounter. I didn’t want to go to 10 with Paladin because I didn’t want to be immune to frightened. I just felt that fear played too large a role in the reasons the gods were here and although aura of courage is probably my favorite ability going back to 3rd edition, I felt like it wasn’t right for Ayden. He had to fear in order to reinforce his need to hope. 
These two classes were set relatively quickly and then I began looking at how else I was going to build him out. 
I really liked the idea of being able to grant my allies some extra attacks and so I was looking at battle master to get commanders strike and goading attack as well as maneuvering attack to help take hits for and position my allies. Action Surge is also a great ability that could really come in handy if I needed to save someone and needed one extra action to do so. 
I was also looking at the 2nd level Divination Wizard ability Portent. The ability to fully dictate 2 rolls is very powerful in certain circumstances, especially if the numbers are very high or very low.
Both these seemed good but weren’t feeling totally right from a character perspective. They felt too forced.
As I was playing around with these two classes I was also building Aydens backstory. I really liked the idea of him being agriculturally focused, as this aspect of the Dawnfather is actually his youngest. Sun begets days, and thus time and seasons, and as civilization evolves agriculture follows. The fighter levels lent the idea that he has spent some time training under a knight or some such warrior, and I knew that he would eventually find his way to Trist to begin his tutelage and become her cleric. I liked there being these different eras of his life. 
It was around this time that I got an awesome email asking me to describe Ayden visually so that the incredibly talented Hannah Friederichs and Cael Lyons could begin to bring Ayden and the Dawnfather to life. I wanted Ayden to be a simply dressed with a shield he took from his mentor, but no sword for striking. They sent 4 sketches and told me I could mix and match as I desired. Image #1 however was exactly as I had envisioned him. It was the simplest and had this depth to his eyes that told the story of a much older soul in this 15 year old body. It was so perfect that it made me realize I had been going in the totally wrong direction with fighter and wizard. The concepts of nature and agriculture were suddenly staring me in the face. It was not wizard, but druid, and his mentor could have taught him to be a paladin as easily as fighter, but if he is the bringer of agriculture who has he brought it to? A remote tribe still hunting and gathering was the answer. Barbarian therefore replaced fighter. I can’t tell you how influential the sketch I received was. It felt like a bolt of lightning suddenly clarified everything. 
I was for sure cleric 6, Paladin 7 and now looking at druid and barbarian. 
I didn’t know Druid subclasses very well but Circle of the Stars jumped out from the pack just with its name. The Sun after all is a star. When I read its 2nd level abilities Starmap and Starry form it was so obvious. I can cast Guiding Bolt to set up those attacks I wanted to grant, and I can glow instead of wild shape and either heal more or have a massive bonus to maintain the concentration spells I knew I wanted to cast. For the keeper of time to know how to read the stars just felt right. It also feel right that the druids of a tribe that had been hunting and gathering during the tumultuous Calamity would have learned to navigate by the stars, a singular constant in an every changing age. 
Barbarian has a number of interesting subclasses but none felt like they clicked. 1 level of Barbarian though, for a character with 20 dexterity and 20 constitution, catapults your AC to 20 and it also gives you a proficiency in Constitution saving throws if you take it as your first class, again reinforcing those concentration rolls. He was found as a child by this barbarian tribe and his first class is also his first community. Barbarian was the strong foundation I would build upon. 
I was now Cleric 6, Paladin 7, Druid 2, Barbarian 1. Reorganized to be the order Ayden would have taken them in it becomes the following:
Barbarian 1, Druid  2 (Circle of the Stars), Paladin 7 (Oath of the Ancients), and Cleric 6 (Peace Domain)
4 more levels to distribute. As a player who has mostly played 3.5 (I think downfall just about doubled the amount of 5E I have played) feats are my absolute favorite things, so getting to multiples of 4 in class levels to grab some was something I wanted to do (also I didn’t have to worry about ability score increases)! I had already given one feat up by taking barb and druid but I made up for it with the human variant. I also took the Knight of Solamnia background to give me Squire of Solamnia, the prerequisite for Knight of the Crowns which would give me the ability to grant attacks to my allies without needing battle maneuvers. 
So I upped paladin from 7-8 for a feat and then decided to take Cleric from 6-9 because it gave me a feat and access to the spell Dawn. I mean the Dawnfather should be able to cast Dawn after all! 
Now to feats
1) Background: Squire of Solamnia to give me the prerequisite for Knight of the Crowns
2) Human Variant: Remarkable Recovery. I knew I’d be taking extra damage so having 5 extra hp from any healing I get might just be the difference. It also plays into his background. He had to leave the Barbarian tribe he brought agriculture to because his skin could not retain the ceremonial tattoo ink that would have symbolized his initiation into the community. 
3) Cleric 4 Warcaster to get advantage on those concentration checks, that along with proficiency and starry form of the dragon means I need to take 28 damage (56 if it’s a spell) to even have to roll, and when I do I get advantage and proficiency on the check. Getting me to lose concentration is gonna be a task. 
4) Paladin 4 Knight of the Crown getting to grant an attack proficiency times per day combos wonderfully with Starmaps free guiding bolt, conveniently also proficiency times per day. 
5) Cleric 8 Spelldriver I’m gonna be casting a bunch of spells so the ability to cast multiple each turn is going to make my support spells come out much faster. I have a big fam to take care of!
6) Paladin 8 Tough I really went back and forth between this and Inspiring Leader. Granting all my siblings 25 temp hp is amazing but ultimately I decided that as I’d be tanking a bunch of damage I’d need toughness. Toughness gave me 15 more hp than Inspiring leader would have, and I ended up going down to 14 at one point so it was a decision that very much paid off by a single HP! Don’t wanna pop a deathward if you can help it!
Last but not least we were granted 2 magic items. One very rare and one uncommon. For my uncommon I chose a cloak of resistance, a parting gift from the tribe that Ayden could not join. This upped my saves to 11s or 17s and took my AC to 23. For his very rare magic item I took a spellguard shield, inherited from the knight who brought him from the remote tribe to Trist‘s school, giving me advantage on saving throws vs spells and magical effects and inflicting disadvantages on spell effects targeting me. Combine that with resistance to spells from Aura of Warding and that’s a nasty nasty combo v wizards. 
All in all Ayden’s build is an incredibly hard to target tanky support character who can move through the battlefield protecting his allies and being an absolute nightmare for enemy spellcasters. The only thing I really didn’t fully consider was just how much damage he would take from Warding Bond which totally bypasses all those wonderfully crafted defenses. As crazy as it is, I think we barely got to scratch the surface of Aydens full potential and it’s probably good those mages decided to cast spells at everyone else because Ayden was going to be a tough character for a spell caster to crack. The Commanding Rally did get to shine allowing characters who specialized in weapon attacks to get a little extra out of those 20 level commitments. Ayden’s build was crafted to keep his siblings alive and let them shine as bright as possible together. I’m very proud of him!
If you read all this then you’re as nerdy as me and deserve a reward!
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kikitakite · 4 months
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I saw your callout in the Gale tag for that one user (no comment on them, tho ty for the callout bc i'd seen them in the notes of my fics) and was curious if you could elaborate on some of the Mystra incidents you described towards the end of the post? I'm new to the lore of the setting and find it hard to research (which makes sense given its importance to dnd), so I've heard a lot of conflicting things about Mystra's portrayal in the wider series. No pressure, obviously!
No problem! And yea, I've seen her arguing in the posts of a few people I follow or just Gale-related posts I find interesting. Usually I don't get involved in stuff like this, but I noticed a constant pattern and then all the homophobic shit so I went off a little.
Unfortunately it's hard to find exact examples of the Mystra lore because certain modules aren't very popular or even free to access, but if you're interested the best way to learn about her is by reading the Elminster novels. There's twelve total, dating all the way back to 1994, and they detail Elminster's adventures. I'll be honest though, some of them are a hard read and written through the lens of a man who's admitted very creative, but also has a lot of problematic ideas.
In the first book Elminster is a child. His entire town gets wiped out by mages, thereby making him hostile toward magic. He sneaks into Mystra's temple to deface her statue one night, but she appears before him and basically gaslights him into learning magic and becoming her rare Chosen. He becomes a wizard and cleric basically overnight, until eventually he multiclasses into pretty much every class type in DnD. As you can imagine a lot of players aren't too fond of Elminster, as he's a well known self-insert of the author and pretty annoying to run into during campaigns. None of my dungeon masters like him anyway.
He also becomes one of Mystra's most loyal followers, but she fucks with him over and over, turning him into a woman to teach him a lesson and SLEEPING with him in that form, berating him when he struggles with the torture he endures when he gets stuck in the hells, making him reproduce without his knowledge and getting jealous when he gives his partners more attention. Because she's a very jealous goddess, which I think the game vaguely touches on but not really.
I wish I had the time to flip through all the novels and give exact citations but the best I can do is suggest them, because they're so eye opening. She's considered a neutral good goddess, but neutral gods often do terrible things for the sake of their domain. I think it needs to be noted that Mystra, as with all gods in the pantheon, only cares about her portfolio. She isn't wrong for that, but it doesn't mean she's blameless when she messes with people's lives. She's done a lot of good but she's also made horrible decisions, especially where her followers are concerned.
For example, Elminster having children he doesn't know about. He has a daughter named Narnra. Her conception was... pretty fucked up. Basically a song dragon named Ammaratha Cyndusk was an occasional lover of Elminster's (he has a lot of those because of course he does) and she wanted to bear his child, but since he's a Chosen of Mystra he can control his fertility. Magic birth control, basically. He didn't want a kid so Ammaratha went behind his back to learn a counterspell that would make him fertile during sex. The man she asked refused to teach her because...duh that's messed up, but then Mystra intervened and told him to teach her the spell because she wanted Elminster's "seed to spread". Ammaratha never told him and neither did Mystra. No matter what the reasons, that was NOT consensual on Elminster's part, and it happened two more times, resulting in two more daughters with different women. If I remember correctly Elminster did eventually find out waaaaay later when they were all adults, but it never amounted to anything.
The sisters I was taking about are the Seven Sisters, Mystra's "daughters". And I put "daughters" in quotations because Mystra possessed the body of a woman named Elué and impregnated her without her consent. She slept with the woman's husband (again, while possessing her body) and made them sire seven children. This of course lead to Elué's death because the constant flow of magic in her body was too much for her to handle. Her grieving husband broke after she died and eventually left, abandoning his daughters and earning Mystra's scorn...as if he was in the wrong. The sisters were then orphaned and raised by foster families.
That said, most of the awful things anyone can say about Mystra were the doings of her previous incarnations so ultimately it doesn't apply to the Mystra of BG3. In fact, this third Mystra is supposed to be a new and improved goddess who's nicer to her followers. So her portrayal in BG3 annoyed a lot of DnD fans. I should also point out that Mystra has two types of fans: ones who will defend everything she does, even when it's fucked up beyond all comprehension, and the ones who will tell you she's a true neutral goddess capable of good and bad. I'm the latter. There are plenty examples of Mystra sticking her neck out for innocents, but there's also examples of her doing the most horrendous shit imaginable.
A lot of veteran players, at least the ones I know, are upset with the portrayal of Mystra in BG3 because her plan to end the Absolute is, quite frankly, stupid. Your party is the best chance anyone has of ending the threat, but she asks Gale to nuke himself and possibly tens of thousands, which makes no sense because she could've just sent her mages/clerics to deal with the problem. And there was no guarantee the bomb would've worked anyway. She put all the responsibility on one man and it DEFINITELY comes off as vindictive. That isn't out if character for her but she's not SUPPOSED to be that bad anymore. For a lot of DnD players it felt like she was reverting back to her old habits.
I think there's also a part in the game where you can directly ask Gale why she doesn't just blip the Absolute out of existence and he says something like, "She could but Ao won't allow it." That was also really strange for a lot of veteran players to hear because Gale drops Ao's name like it's nothing. Most people (especially if they're new to the franchise) wouldn't know this but most people in Faerûn don't know who Ao is! Because he wiped people's memories of his existence! I suppose it does make sense for Gale to know that name, since Mystra probably explained the pantheon to him, but it's VERY unlikely tav would know it. So during that conversation all I could picture was tav tilting their head like, "Huh? Who? Whaaa?"
And on top of that......Ao absolutely WOULD allow it because the Absolute effects the Weave and every other god! It had the potential to ruin the balance of the universe, which makes Ao a very angry boy. Balance is one of the ONLY things he cares about. The Dead Three were stealing souls and worshippers, which gods needs to survive, and dying gods disrupts the balance. It's a whole circle of chaos. So the only conclusion left for me to extrapolate is this: Mystra just really, really wanted Gale to kill himself to prove his devotion to her. Which...isn't great. Bad look for her.
It's kind of like how Raphael thinks the Crown of Karsus is going to help him end the Blood War and take over the hells. DnD players laughed during his epilogue because...no it won't lol. He doesn't stand a chance even with the crown. He's arrogant and he's gonna get slapped by his daddy and all the other archdevils, the same way Gale gets slapped by Mystra if he ascends. Even the Absolute ending of the game wouldn't last long because the gods would go to war with the Dead Three, wipe them out and rebuild Faerûn, which has happened many times in past DnD campaigns. Mystra alone has torn worlds apart and glued them back together. The main crisis of BG3 is saving the world you live in or everybody dies. For the gods it's just a Tuesday. I mean look at how Withers owns the Dead Three with a wave of his hand at the end of the game. Mystra COULD'VE killed the Absolute, just as she could've removed the orb from Gale's chest the moment it happened. She just didn't WANT to. She wanted him to die. She wanted him to chastise himself. She wanted him to suffer and come crawling back to her as an obedient follower. She wanted him to learn a harsh and honestly unfair lesson, which is a terrible throwback to her previous incarnations.
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thydungeongal · 17 days
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Can you explain what you mean by Lego block multiclassing? Do you prefer some other kind of multiclassing instead, or do you not like it conceptually?
Basically the D&D 3e/5e model of "every time your character levels up you pick another level of any class."
I dislike it for a number of reasons, including the sheer impossibility of balancing it (Lego block multiclassing hinges on the idea that for a level 19 Wizard, both the 20th level of Wizard and the 1st level of Fighter are worth the same, which, just on the face of it, is absurd), but also for thematic reasons. (it ends up diluting the purpose of classes to the point where they no longer mean anything in the fiction. In a game with classes I think it's 100% okay for the game basically enforce, on a mechanical level, characters adhering to a certain archetype.) And ultimately, if you want to build characters more granularly in a way where their advancement better reflects their experiences and ongoing training, there are games that do it better, without levels and classes even!
Ultimately, I have a few models of multiclassing I like: there's 4e's model of multiclassing via feats, which means that your character still keeps growing in power in their initial class but gets to pick a few things from their other class. (Pathfinder 2e has also pretty much adopted this model) There's also the 4e hybrid multiclassing method which I'm not as familiar with, but which hinges on basically picking your character's class features from two different classes. It still requires a bit of system mastery but basically means that your character will still be on par with other characters of their level in terms of power.
But also, I'm fond of AD&D style multiclassing, where you basically just pick all of your character's classes at level 1 (subject to some limitations) and then you just divide all of your XP gained equally between all of those classes. Older editions already have varying rates of character advancement built into them, so the idea that a character will lag "behind" a level or two is unremarkable, but the most important thing is that because XP requirements basically DOUBLE each level your character will always be able to catch up to other characters at some point.
AD&D style multiclassing is still kind of clunky in its own way, but it's still infinitely preferable to me than D&D 3e style multiclassing.
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ourstoatmeansdeath · 8 months
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I've seen a bunch of great posts about Gorgug, identity, multiclassing, and the way Porter and Henry are handling Gorgug's artificer goals.
To me (and a lot of others), it seems like Gorgug wants to multiclass for identity reasons. His adoptive parents are tinkerers, and artificing is a great way to connect with them. And Gorgug's original class of barbarian is associated with half orcs, so that's a way to connect to his birth parents.
Both Porter and Henry say that artificer and barbarian don't really make sense together. Poor Gorgug. I wish we could throw some Anzaldúa and Borderlands at him. [who knows, maybe Jawbone will!]
Henry also says that just because artificing doesn't come naturally to Gorgug doesn't mean he can't do it. Henry says he'd bet on the people who are working every day to be good at something, not the folks who have natural talent. Whereas Porter says Gorgug has natural abilities as a barbarian, but Porter still doesn't think Gorgug gets what rage is. So neither Porter nor Henry think natural ability is the only way to be a class. Porter doesn't think that Gorgug is a good enough barbarian in spite of Gorgug's natural abilities in the class. (Not to mention that Porter thinks Fig really gets being a barbarian, when she doesn't even have a level in the class lol.) Whereas Henry thinks that Gorgug can become a great artificer regardless of any natural talent. And Henry tells Gorgug that Gorgug can do artifacing outside of the structures of school.
How damning is it when the STEM-coded character has more open ideas about identity than you Porter?!?!?! Be better!
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Gonna infodump about my D&D character
(Sadly forced to keep things confidential because my party members follow me on tumblr…you know who you are 👁️👁️)
I’ve only had Gawain for a short time but OH MY GOODNESS I FUCKING ADORE THIS SILLY GUY!!
Also kinda shocked that the moodboard I made for him got that many notes. That’s a first…
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Also please enjoy the drawing @hootbon made for me. I will never shut up about their art.
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So…for what CAN post publicly…
Gawain is your token Lawful Good Paladin TM. Bonus points for being a protector aasimar I guess. (Though I might multiclass into a bard depending on how things go. It would fit him well. They’re my favorite spell caster.)
His personality is gonna be SO fun to play. Before I explain that, I should mention that he’s actually the youngest of the group at 24. The second youngest is the Kobold (Maran) who’s 37. So he’s a lot more naive and still understanding himself and the world around him. People often dismiss him due to that unfortunately. But, you know, imagine a dumb collage age boy and you get somewhat of an idea.
He’s a very sweet and compassionate guy, extremely extroverted and fun loving…maybe a bit flirty at times. Definitely cracks witty comments and one liners in battles ranging from something clever to “suck my dick” or something dumb like that. That doesn’t mean he can’t be serious, he absolutely knows when he should. Ironically he’s the most “normal” of the group, often being the straight man. Overall heart of gold and just wants to help people.
He has a bit of a rebellious and impulsiveness to him. As clever as he is, he’s mostly driven by his emotions. It’s always a “do what feels right in the moment” rather than logic. In general he’s just very emotional and struggles with hyper empathy. This also causes him to question a lot of the authority around him.
I’d also say he has that Disney Princess syndrome. Gawain is convinced that he has some grand destiny and is meant for more. He’s always wanted to explore and learn more about the world, meet new people and cultures, live a life of glory and adventure. Maybe he’s in over his head or maybe he’s not…we’ll see.
However, another big reason for doing all this is that he wants to understand who he is…more accurately WHAT he is. He was born to humans, raised by humans, and grew up in a mostly all human kingdom. So he grew up thinking he was one despite some strong differences between him and the others. Aasimar are VERY rare, and more like myths to most people, and others don’t even know they exist. So people either assumed he was blessed or cursed, some treated him like the messiah, and others thought he was a freak and dangerous. So yeah, he never felt like he belonged and wants to learn about himself.
Somewhere in his life he ended up becoming a squire and completed his training just before the start of the campaign…
And that’s all the backstory information I can post because my friends will see this.
I guess I can do a bit of trivia:
It’s still D&D lore, but the world itself is homebrew. Humans are actually not the majority race, far from it. Most humans live in a large archipelago with various human nations. I remember the DM said the estimated population of humans was 20,000 to 30,000. The two mainland continents are one dominated by dwarves and the other by elves, along with other races being far more common on the mainland. Not really about my character but I LOVE that detail. It’s somewhat relevant I guess since I said Gawain grew up in a human society.
The god he venerates most is Ilmatar.
His eyes reflect his emotions and power. When using any of his abilities or when under intense emotions (both positive and negative), his eyes will turn a solid gold color.
Prior to his training, he was a courier. His parents ran his town’s postal service and that’s one of the things that got him into the idea of adventuring.
He’s more of a cat person than a dog person. He likes both, but I feel like he’d go for the cat.
The first weapon he ever used was a bow rather than a sword. The specific sword he uses is an arming sword.
He is a wonderful singer, his voice is almost ethereal in when he sings (little aasimar headcanon of mine).
His favorite study is anthropology, but also really likes history and geography. He’s always collecting little souvenirs and trinkets from everywhere he visits.
He keeps a diary and loves to write stories and sketch things. A lot of story inspiration comes from his dreams, which are often very vivid…and he remembers them super well.
Neither of his parents have blonde hair, nor is it a recessive trait they had. It’s actually part of his aasimar traits.
He talks in his sleep because I think it’s funny.
If this wasn’t a medieval fantasy world, he’d definitely use Gen Z slang. Maybe even tell someone “L + Ratio” or “Skill issue” after besting them in battle. In that same hypothetical reality, his favorite band would be Starset and The Score.
He takes good care of his appearance and health, so he does enjoy certain beauty products. A spa day is his ideal day off.
He hates salmon. He thinks it tastes bad and prefers catfish. I don’t know why I even thought of that fact but it’s there.
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xerith-42 · 9 months
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MCD Fighting Style breakdown
for @gonedreaminggg as a treat. I took your initial list, added a few ideas I came up with, had a breakdown, Bone apple teeth!
- Laurance: As seen in canon Laurance mainly uses a single large sword, though in his early appearances he uses a sword and a shield. I feel like Laurance has trained in multiple styles of combat to varying degrees. He's really good with a single sword of any size, and he can fight sword and shield. His dual wielding is lacking and he can tell every time he watches Dante fight. A lot of Laurance's movements are very basic forms of sword combat with slight variations and flare. Laurance is really light on his feet, so much so that when he really gets into a fight, it almost looks like he's gliding sometimes.
- Garroth: An absolute tank. Fuck what canon says here, Garroth has trained exclusively in fighting with a sword and shield. It is his bread and butter. His ass would not know what to do with a second sword, and nobody really tried to train him in anything else because he's so good at what he does. Garroth can and will always take the hits, he's a barbarian who manages to suppress the rage until he's forced to multiclass into paladin thanks to the relic. Always on the front lines, so good at throwing himself into danger, he wants to die a warriors death and go to Valhalla and both Aph and Laurance are like "Garroth please stop."
- Dante: Dual Wielding jack ass my beloved. Dual wielding isn't a super common style of combat just because it requires so much coordination and there's definitely a quantity over quality problem with guards in Ru'aun. Dante studies an unconventional style of fighting to stand out, and it works. He's super limber and flexible, at least when he's a teenager, and he's fast as fuck. Dante will absolutely be the one getting insane hit combos and doing like 8 attacks per round. He loves bragging about this so much, even though he has to slow down a little as he gets older and his body can't quite move the way it used to.
- Aphmau: Oh Aphmau... Can I call you Aph? You poor thing. In my brain Aph is partially trained by Garroth and Zenix in her early days, but she also just has some really good instincts from being Irene's reincarnation. She learns basic archery from Zenix, and a lot of basics in sword fighting from Garroth. She tends to prefer one lightweight weapon, though she does learn to get comfortable with larger weapons. She's shorter than a lot of her opponents so she likes having a lighter weapon that let's her move fast and go for the fucking knees. She does not fuck around in a fight, she will go straight for the kill. All the guards have some sort of honor/respect for their opponents. She doesn't. She will fucking kill you.
- Travis: Travis is the jack of all trades. You put a weapon in his hand and he knows how to use it. He's not particularly great with any one weapon, and he never has a preference. He was taught to always have his guard up and always be able to defend himself, so Travis is much more comfortable with being given a weapon and using it instead of having a preference. He carries a long sword with him everywhere he goes, but that's just in case he can't get his grubby little paws on something else. He also uses potions a lot more in battle than anyone else thinks to, so he's able to make up for any shortcomings in his fighting.
- Katelyn: Punch people at the perfect weak points of their body. Katelyn has done a lot of study into human anatomy and medicine, and she knows all the weak points of the body for taking someone out in a certain way. Want a quick knockout? There's a pressure point on the back of the neck she can hit while blindfolded. Want to make someone winded? Hit them in the solar plexus. Katelyn has honed her body for this style of fighting, she is ripped as fuck, and while she isn't the fastest fighter, mostly due to her still wearing armor, her strikes are powerful enough to make up for it.
- Lucinda: Evil!! She uses her witchcraft obviously, which I have a lot of thoughts about. I think it's basically being a prepared/component caster, so how well she does in a fight depends on what components she brings into it. But Lucinda literally has like three bags of holdings, she can always whip up something to kick your ass. And if she can't, her staff is definitely made out of some ancient tree and she'll just sweep people off their feet with it and then concuss them with the giant curved end of it. She prefers to take people down non-lethally if possible, especially because witchcraft is very susceptible to accidentally killing people, but if you hurt her friends, it's on sight,
- Zane: Despite his high position, Zane isn't particularly good with any large weapons. I always envision Zane to be somewhat lanky in his stature, and definitely the weakest out of his brothers. He doesn't want to be seen as a threat initially, and as shown in the series, he'd much prefer to find a non physically violent way to kill you. If he has to, he's always got knives hiding on his person, in his robe, in his belt, in his boots, man's always has a way to kill just in case.
- Nana: Magic in this universe is spontaneous casting, where most spells don't need active prep work, and fewer components. Like she needs her dolls as vessels and some magical energy that's naturally present in her body and she's good. I don't think Tu'la was always a safe place, and she likely learned to defend herself from a young age. But Nana isn't really good with conventional weapons like swords or bows, no, she knows how to dent your brain with a frying pan. She doesn't like being violent, but if you threaten her friends or family, she will absolutely demolish you with a cutting board.
- Vylad: The archer!! I like to think Vylad tried to spar with Garroth like once and hated it so much. He hates eye contact and getting close to people, so instead they learn how to be an absolute master of ranged combat. Vylad knows how to stab someone with a short sword in a desperate situation, but he'd much rather be perched on a tree above the battlefield and rain arrows from above. Vylad is also incredibly stealthy and faster than anyone else. So people see his perch and try to get there to take him down or have their own archers fire back, but he's already gone.
- Sasha: Sasha moves so gracefully, so fluidly, and almost enchantingly. For her fighting is a performance, she's gonna kill several people and she's gonna look good while doing it. Even when she was a trained guard she made herself stand out with an affinity for smaller curved blades that naturally assisted her fluid movements. She makes fights into an endurance test, cutting people up and whittling them down. But if she needs to kill, she knows how to do it in a single swipe and knows the weak points that guards are taught to protect, and the ones they aren't. She's such a menace :)
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madgirlmuahaha · 4 months
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*cocks gun* Inkblade headcanons or the ship gets it!
My high school experience with romance (as a closeted biro/asexual teen) went two ways simultaneously: pining silently for years over someone I had a raging nerd-crush over, and also being completely oblivious to the fact that other people are interested in me because flirting and picking up on those cues doesn’t come intuitively. I’m definitely projecting but I also feel like Oisin is the silent piner with the nerd-crush and Adaine is the oblivious to flirting one. She understands flirting on a conceptual level but is pretty late to catch on when she’s being flirted with.
Maybe Adaine is a late bloomer, maybe she’s sapiosexual, I see her as somewhere on the gray-ace spectrum. Oisin caught her attention when he started talking magic theory and it was only after that initial spark of intellectual interest that she appreciated the physical characteristics like his cool tattoos and buff figure.
He’s been down bad for her the whole time, though he was never confident enough to make a move.
I’m gonna run with the idea that they’re narrative foils and say that Oisin’s family also isn’t the best, especially since his great-grandma was buddies with Kalvaxus. Compared to Adaine’s relationship with self-worth and overcoming her family trauma, Oisin is at a much earlier part of his journey, not yet ready to let go of the idea that his self-worth is dependent on external validation from his family. That’s a lesson he’ll have to learn during his post-Ragenarok redemption.
I so badly want to see them get together, but I think Oisin deserves just a little more suffering.
That whole “you must not be a very good oracle” lives in my head rent-free. The drama. The angst. Adaine feels stupid because she finally let herself play into the flirting, and she got horribly burned and betrayed over it. Oisin is going to have an uphill climb to prove that even though he was actively plotting against her, his feelings did have some sincerity. These teenagers are so messy and I’m rooting for them.
I’m sort of using this as an analysis of their characters and potential messy relationship dynamic, but I do have a few fluffy hc’s:
Boggy the Froggy warms up to Oisin pretty quickly. He likes to ride on top of Oisin’s head, tucked between his horns.
If Oisin decides to tap into the innate sorcery magic of his draconic heritage and multiclass into sorcery, the first time he uses metamagic will be to protect Adaine.
Their love language is spellcrafting. The first time they officially call each other boyfriend and girlfriend is after they’ve created and exchanged custom spells for each other, because they’re nerds like that. I haven’t yet decided what kind of spells, but it could just be something stupid, like “conjure singing mephits” or “create meme”.
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ozzgin · 4 months
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what races, classes, and subclasses in dnd would the yakuza boys like to play? (or the yokai harem 💕)
I'm going to use BG3 as a reference, because I never had the friends to play/get to know D&D. :') So there may be some slight inaccuracies to the original lore.
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Daitou would be intrigued by a race like Dragonborn or Githyanki. They look different and intimidating, which resonates well with him. He'd probably pick a class like a Paladin or Warlock, because again, he can relate to the concept. "Heh, that's a little like me and Boss, ain't it?" he'll conclude after you explain what everything means. Bonus: he'd probably relate a lot to Durge.
Kazuya would go for a Tiefling or Elf. Either a Bard, or some ridiculously strong combo like Gloom Stalker Assassin. He likes being a charismatic character, but also thrives for power. "What do I pick so I'm the strongest of the team?"
Kiritsubo might go for a Dragonborn because he's a dragon spirit himself; he doesn't really understand all these fancy names, so he just picks whatever feels familiar. Using the same logic, he'd choose either Fighter or Barbarian. "I just have to swing a sword around, r-right?"
Murasaki would be intrigued by the Githyanki or (female) Drow. The discipline, the reputation, the arrogance, they certainly feel like home. As for class...he'd probably research some multiclass combination in order to be an efficient jack of all trades. Maybe something involving Sorcerer, for the long range and spell variety.
Suma is a simple man. He wants to use his fists. Give him a Half-Orc Barbarian or Monk and he'll be happy.
Yuugiri would probably choose an Elf because they look nice. Then go for some Bard/Rogue combination, so he can steal, backstab, and manipulate people. "What? I can roll to convince the enemy to just...kill themselves? This will be my signature move."
Sakaki immediately chooses Deep Gnome. They're frequently enslaved and mistreated (at least in BG3), and he finds the misery poetic. For the same reason he'd go for something like Cleric, Trickery Domain. "I have been killed again. Revive me if you must: but I shall savor death's sweet embrace." Bonus: Probably a Shar simp.
Sekiya is amused by the idea of being a human. Becomes terribly flustered and embarrassed when you tell him it's considered a boring choice. Went for Warlock because it was recommended as a balanced choice for beginners. Has been killed several times because he jumps in to protect his spider familiar. "You know what I can't summon again? The trust I could've lost if I let my companion die."
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utilitycaster · 6 months
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Level-up post: Bells Hells L13
girl help usually I draft these well in advance but I forgot about this one so it's going to be a little shorter and probably less pithy. Anyway as always: corrections on errors appreciated, but if I didn't list every single possible spell or feat someone could take then that's because I don't care. And, because we do the level-ups like this rather than at the end of a session, this will include L14 speculation. Without further ado:
Everyone's proficiency bonus goes up to +5, and the non-multiclassed full spellcasters (Imogen and FCG) get access to 7th level spells.
Chetney: Chetney took another level in Blood Hunter, granting him an ASI/Feat. On the one hand, his wisdom score is odd and so an ASI to that makes sense. On the other hand fuck WIS forever and ever amen; CON, STR, and INT are all way more important for him and for this party. Orym can perceive enough for everyone. L13 Blood Hunter is a nice one that grants him an additional use of blood maledict, as well as the Brand of Tethering which is both thematically appropriate for the campaign and could REALLY ruin Ludinus's day.
Laudna: Another sorcerer level, which grants her more metamagic, and Marisha said in the video she'd be taking Empowered Spell. She also learns another spell up to 5th level, and another cantrip. Frankly I have no idea for cantrips since between two casting classes with cantrips, her subclasses, and spell sniper, she is Cantrips Georg, but Seeming and Teleportation Circle are both pragmatic options that would help the party; Creation and Insect Plague are both aesthetically apt; and Dominate Person, while coming from her sorcery, does have that touch of Delilah. Looking forward I must admit that warlock is infinitely more useful and interesting but it's probably wiser to get 6th level spells.
FCG: FCG's main improvement here is access to 7th level spells; these are pretty great for clerics. I am personally a fan of Divine Word, and Plane Shift seems likely quite useful, but Regenerate and Resurrection are good to have available. L14 for clerics is quiet and simply improves their ability to destroy undead, as is 15, which grants them 8th level spells.
Fearne: Fearne took a 10th level in Druid, granting her another cantrip and another 5th level spell. She gets Cauterizing Flames, which is a little like Wither and Bloom or some of the Circle of the Shepherd features: when a small or larger creature dies within 30 feet of her or Little Mister, she can use a reaction to either heal a creature within 30 feet of the dead creature, or deal fire damage to it. This may become immediately useful if we're fighting Liliana or Otohan. I am hoping she levels up to 11 in Druid at the next level up, which would give her Transport via Plants and Wind Walk access, making the party a little less reliant on Keyleth. As for her cantrip, I'm thinking Druidcraft would be fun since she doesn't have it and it's been so useful on Ruidus.
Imogen: Imogen gets 7th level spells, of which Teleport is a clear winner, particularly since FCG can take Plane Shift, but there are some of my favorite damage/fuckery spells in there (Prismatic Spray, Reverse Gravity, and Delayed Blast Fireball). Level 14 gives her Revelation in Flesh. I must admit I'd be more psyched about this if she'd leaned into the slime aspects of the subclass, but I am interested in seeing how it gets modified because I don't think she should get the swim speed if she won't grow weird cilia and gills; the other features can stay though.
Orym: In addition to having the stupidest passive perception score on the moon, he also gains another use of indomitable. Level 14 gives him an ASI/Feat and really he can't go wrong here; because he got feats from his pact I'm thinking an ASI to CON to make him even more of a tank would be fun, but fighters get so many feats that he can really go nuts.
Ashton: Base barbarian ability of Brutal Critical goes up to 2 dice from 1, giving them the ability to do more damage when they crit. Eyes peeled for his next level-up, when he gets his final Path of Fundamental Chaos feature!
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maklodes · 7 months
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Can you multiclass as a Homestuck and a Juggalo? I’m not asking whether it’s a good idea. Just whether it can be done. Lorewise I feel like they have good synergy, and they also have some good stat synergy for a cringemax build, but I’m not sure I’ve seen much overlap IRL.
UPDATE: I am aware that Jugallos are significant within the Homestuck arc, and that's what I meant by "lorewise synergy" -- that there is an aristocratic purple-blooded troll caste with Juggalo aesthetics, that Violent J and Shaggy become joint presidents with the Batterwitch's machinations in the scratched version of Earth, etc -- but I'm talking about people who actually listen to ICP albums and actually read Homestuck on MSPaintAdventures (or Homestuck.com, these days).
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raeynbowboi · 1 year
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Playing a Heroic Necromancer in DnD 5e
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Necromancy is one of the most evil-skewed powers in just about any fantasy setting. However, unless you're running a villain campaign, most DnD parties are made up of heroes who won't like having an evil character in their midst. You want to play a necromancer, but you also realize that DnD is a very collaborative game. So, how do you make your party more amicable towards the thought of you raising a family? Here's some possible backstory ideas that can fuel a heroic necromancer for your next campaign.
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The Scholar
The taboo, illegal, or forbidden nature of studying necromancy drew your interest. Whether you studied with a secret sect, uncovered a grimoire of necromantic magic, or made a deal with a devil for profane knowledge, you were driven by a desire to study magic. The sparse availability of necromancy forces you to remain mobile, making party formation easy. You may be hunted by law enforcement, clerics of Kelemvor, or other necromancers angry at you for stealing their arcane secrets. And now that you know what so many tried to hide from you, it's your choice how to use it.
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The Chronicaller
History is written by the victors, the rich, and the powerful. But every life holds valuable knowledge and secrets. Ancient bones know things lost to time. Knowledge that was never written down. Stories which have not been spoken in centuries. Opinions of the common people during a historical event. Experience with phenomenon that can no longer be encountered. The Chronicaller wishes to unearth the secrets of the past already laid to rest.
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The Physician
The Frankenstein of Necromancers wishes to understand the medical and scientific elements of life and death itself. To understand the body by inspecting it and digging into it. They may study how to cure diseases or how to spread them. Try to find a way to slow or even halt the slow decomposition that turns the body elderly and frail.
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The Thayan Rebel
Once a Red Wizard of Thay, you have left Thay and the Red Wizards, letting your hair grow back slowly as you seek to expand your arcane talents beyond the limitations of Thayan conquest and oppression. The Red Wizards and Szas Tam become personal antagonists for your character and party as a result.
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The Undead
Be they a Revenant, a Dhampir, a Vampire, a Lich, or something else, they are already imbued with undead power. They simply embrace their anti-life energy already flowing through them, channeling a power most others would avoid. You may be undead, but you desire to staunchly defend the living from other undead who are less compassionate.
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The General
A wizard with a soldier background and optional martial multiclassing, your undead horde is your army of loyal soldiers, putting their lives on the line again and again to serve their general. An Oathbreaker 7/wizard 6 adds your CHA mod to undead within 10 ft, and proficiency bonus to all undead you control. But the steep dip into paladin locks you out from higher level spell slots for stronger undead minions.
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The Noble
Similar to the general, the undead serve you out of loyalty, not fear or force. But where the general commands their soldiers, the Noble may command their staff of servants, their commoner citizens, their knights and soldiers, or their own noble ancestors. The Noble utilizes their horde to fulfil the services and duties of their noble house. They're just as likely to conscript skeletons to pave a road or build a bridge as they are to form a wave of zombies to break up a smuggling ring in their city.
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The Immortal Guardian
You have or want to become immortal not out of power hunger or greed, but to protect the innocent forever as an unwavering guardian against evil. Everyday people can't protect themselves, and even legendary heroes die eventually. Only an immortal protector can be an eternal defender of the people.
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I hope if nothing else, this gave you some ideas for some good and noble necromancers you could bring to your next table. Did I miss any Heroic concepts that you thought of? Let me know, and help make the world a more morbid place.
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