hi this is random but since you enjoy the dynamic between jack and Mac so much I thought you might enjoy the dynamic between two characters Ty and Jack from a show called Heartland. it is a horse show but it’s very wholesome and they have one of my favourite dynamics in the whole show
Ahhh! Okay, so! A while back, probably like 4 years ago now, there was a gifset that I think was from The Curse of Downer's Grove and because I have never once scrolled past a gifset without being seized by the fatal need to drop some angsty, fic-adjacent thoughts in the tags, I rambled on about troubled teenage Mac who ends up in Jack's care on the ranch.
After the latest round of fights and explosions, Mac is looking at spending some time in a detention center. Grandpa Harry (with probably James pulling strings behind the scenes) is able to make an appeal and send Mac off to a ranch in Texas with an old friend, Jack Dalton Sr who has experience working with at risk youth. However, prior to Mac's arrival, Jack Sr. passes unexpectedly and Mac shows up about the same time Jack Jr. comes back to Texas for the first time in over a decade.
Jack has no plans to stick around in Texas after his handled his father's affairs, and he certainly isn't about to take responsibility for some punk kid from California.
Apparently there are quite a few similarities to Heartland! And I have now seen a couple of episodes. It's also sort of similar to "Bravetown" and if you check out the tag "bt in texas" on Anguish's blog, you'll probably find some gifsets the capture the vibes
Anyway, that's more than you were expecting but I should probably check out Heartland again and maybe that will spark me into finishing this idea because realizing that it's 4 years old kind of makes my heart hurt a little bit
11 notes
·
View notes
Hi!!! zombie au question, what's the scene where Mob snarls at Ritsu? Like what was the reason and what happened?
helloooo!!!! gives u a cool rock
he does it from hunger. it's the dead of winter where it's rly hard to traverse on foot, so they haven't been able to search as many places as they typically do. they're low on food and in a bad spot rn—practically in the middle of nowhere, on some country road, and even any food they could find in the woods is dead
all three of them are definitely starving by now, and they need food desperately. it's Very cold and while they have good coats to get them through most of it, it's reaching very dangerous temps. trudging through several feet of snow while you're shaky and tired and ur stomach feels like its eating itself,, it takes So much energy from u
tome Finally finds a couple bags of chips or smth somebody left behind at some gas station, so they settle in for the night there. ritsu hands mob a bag and he starts tearing at it, and remembering that he should open it for him first, he reaches over and says "oh sorry shige lemme—"
and mob rips the bag away and snarls. it's very loud and it's very sudden and ritsu jerks away from him and presses himself against the wall on instinct. there's genuine aggression to it and it's a real actual warning to not take his food away even for a second, and the way his eyes r alight with that animalistic desperation makes ritsu kinda sick to his stomach
tome watches in disbelief and neither of them can rly do anything except watch him bite at the bag with his teeth, pop it open, and eat some of the plastic along with the contents. he'd been growling more and more at littler and littler things for the past few days, but ritsu didn't think he was so desperate for food he'd snarl at him like that...
they both eat their share in silence and wonder what woulda happened if they hadn't found this place when they did
13 notes
·
View notes
New blog moment /pos
Hello! I am here to formally request you may or may not tell me more about this selkieverse. Is it an au where everyone is a selkie (or at least, some bugs are)? Do they just turn into aquatic like bugs instead of actual seals? If actual seals, do you have species picked out for the selkie characters yet? How does it work? Are they even selkies at all? Once more, you don't have to answer if its information you'd like to withold but as local marine biology (mostly seals and jellyfish though) nerd I must know if this may be an au that is like. Right up my alley.
Oh boy, we can answer questions! Technically, we've had this blog for a bit, we just... haven't been using it (we are afflicted with a chronic need to illustrate our worldbuilding and we just Haven't Been Drawing recently).
Not everyone is a selkie, but some bugs are - actual species varies! They're seals, or other assorted... vertebrates, mostly. "Selkie", here, is less referring specifically to seals and more referring to the general category of Bugs With Bonus Pelt. We've got actual species picked out for the selkie characters, but we do want to keep a few under wraps - of the few we can reveal, Leif is a ribbon seal, Mothiva is a leopard seal, Cenn is a yellow-bellied water snake, and Vi... well, her pelt was an ermine.
In terms of how it works - selkies are, more or less, bugs that come in two... pieces, or with two forms. It's genetic, though it can very much skip generations and occasionally appears to manifest from nowhere - generally, you have a few main strains of selkie in an area, maybe with a scattering of other species around. Seals are by far the most common around both Bugaria and The North, and the gene's most common in moths (as far as anyone knows), though it can appear in other species - and, as previously mentioned, sometimes you just get a kid who's a selkie without any previous selkie relatives.
A selkie's pelt isn't present upon hatching, but manifests later - generally either when they metamorphose, in the case of bugs like moths and butterflies, or during one of their first few instars on bugs who do That. It is, functionally, a part of them - a selkie cannot be separated from their pelt for too long, though they can wander farther from it with age and practice, and trying to keep away from it causes fun side effects (like organ failure, and feeling like you're being physically peeled out of your shell, and death).
The pelt itself is, as is typical with selkies, a pelt - seal, or snake, or ermine, or whatever else someone might be. Looks like you'd expect a seal pelt to be - although a selkie's pelt contains a few more bones. Generally, you've got a skull, spine, and ribcage, but it's not uncommon to have a few other bones - they shape the skin, more or less. As is standard, once the skin is donned, they gain the form of their pelt, but the selkie has some control over it - as well as some control over how the pelt moves.
The thing about selkie pelts is that, as they're a part of the selkie, they're functionally "alive" - an extension of the self, an extra limb. Technically, anyone can don a selkie pelt and take on the form of whatever creature they are, but it'll be... strange. Uncanny. They aren't the selkie, and this isn't their form - they're just wearing their skin. Unlike on the selkie themself, the bones aren't going to merge to them properly, they're just going to stick in there, wearing away at their shell until they eventually take it off. A pelt only retains its transformative properties while the selkie it belongs to is alive - once they bite it, it becomes just a piece of leather, though with selkie skin being the only real option as far as skins go, it's still pretty damn valuable dead.
If a selkie's pelt is destroyed, the selkie dies. Likewise, if a selkie dies, the pelt becomes inert. It's a bit like holding a vital organ in your hand - and if the selkie and the pelt are taken too far apart, the connection is severed and the selkie will die even if no damage is dealt to either them or their pelt.
As is standard for selkie mythology, having a selkie's pelt gives you some measure of control over them. Specific degree of control varies, largely based on the selkie - though all selkies can be commanded while you're actively holding their pelt, if they'll keep following that command once you've put it down is a whole 'nother ball park. If you had Leif's pelt in hand and told him to do something, he'd keep doing it even if you put that pelt down later, but if you tried the same with Vi (again, while she had it) she'd stop the second you put it down. With Mothiva, just possessing the pelt is enough - you don't need direct contact, you just need to have it. The effect's at least partially psychosomatic - while it's a direct compulsion with direct contact, anything past that is largely based on if the selkie thinks you should be able to tell them what to do.
The selkie form itself is fairly standard as creatures of its species go, albeit downsized for bug scale. They're around the size they'd normally be relative to a human, relative to an average bug (using an ant as your Standard Human works, here). A selkie is, functionally, both their bug species and their pelt species - behaviors in one form will affect the other, and vice versa. Generally, this'll manifest most noticeably in either tics or diet - a craving for raw fish, an odd sense of territorialism, an impulse to drag dead things to your dumb, bad-at-hunting teammate. It does, however, vary - and a good chunk of selkies do try to keep the fact that they're selkies hidden, especially if they might have reason to fear a stolen pelt.
...this is a whole lot of rambling on Selkie Magic Mechanics and not a whole lot of marine biology, uhh. Hope this helps sketch out the general mechanics for ya! We're always glad to talk about Cool AUs!
19 notes
·
View notes