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Some screenshots from the upcoming visual novel game "Artificial Deity Project: The Mansion by the Sea"
credits
creators Franziska van Wulfen // meeeeeeeeeee
procucer Saskia Stirn
technical director Justus Henne
art direction meeeeeeeee
character design Franziska van Wulfen
background art Lukas Wind
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I would like to know the OC info -🗡️
HI SWORD ANon ! ! waving ! !
context. before i just , copy and paste everything we wrote : it was originally something for a personal project , but ended up being a forsaken oc simultaneously ? ?
long story short of his personal lore ; basic ass guy (neutral)/deity simply exists . and causes general issues for its creation ,, , anyways. under the cut is just , everything from our notes app copied nd pasted
i fear i have not proofread this. please tell me if anythings fucked up lmao
> initial rant/brain dump for concepts
I WAS THINKING ABOUT USING I5 AS A ROBLOX AVATAR AGAIN , WHILEPLAYING FORSAKEN WHICH?? KINDA GAVE ME THE IDEA TO PUT HIM INTO FORSAKEN AS AN OC ????
WHICH, WOULD MAKE SENSE, ESPECIALLY SINCE IT WAS *ORIGINALLY* SOLELY A ROBLOX OC . SO MAYBE ??? LIKE SHED ??? IT COULD BE AN ADMIN OR SOMTN THAT ENDED UP STUCK ????
BUT THAT GOT M E ONTO DESIGJS ,,,, , hear me out , , whatif it was originally FROM The Projects(™/joke), realmhopping or whatever, and ended up in roblox at the worst time?? and while it was THERE, it had more of an ai sentience (since its not entirely alive alrea6y!!!!!) , hence a robot(ish) BODY⁉️⁉️⁉️ like. its abdomen is wires and circuitry, but it looks like?? a projection maybe?? as though hes not, physically there, albeit it is . i dontknow if that makes sense but we BALL
BUT THINKING ABOUT ABILITIES . maybe. maybe it has a gui (similar to n7!!!), but could rather heal itself/others twice , and fling the killer a few studs away !!!!!
> appearance / dmg correlation
THE LOWER ITS HEALTH WOULD GET IN A ROUND, THE MORE WIRES WOULD EXPOSE/THE GLITCHER ITS APPEARANCE WOULD CHANGE , PLAYING FURTHER INTO THE AI /ROBOT THING . siiiince it's body is still artificial, it's inhuman - which, obviously leads to a LOT of flaws
100 — 80 : normal
79 — 50 : just a few small binary things pop up
49 — 20 : half of the face is probably fucked up?? like , bugging between wires and code
19 — 0 : no solid appearance,, it kinda bugs out between different people's appearances and its own, alongside random limbs glitching to just code or wires or whatever
> interactions with others.....shudders
it probably reall y wants others to believe it IS just an ai bot, or something along those lines, because. fucking imagine being THE god and getting trapped in a fucking time loop (L +ratio). that wouldnt4be very fun to explain??
so obviously it keeps like , a fairly monotone voice or whatever, trying to keep its movements either EXTREMELY stiff or EXTREMELY fluid. no in-between
- definitely slips up a few times..theres no way he wouldn't?? like, it'll sometimes fuck up and say something ENTIRELY outside of the persona it set for himself
- occasionally, when at too low health, its appearance will switch back to what it ACTUALLY looks like (roblox and normal appearance differ), although not normally long enough to notice
- will very rarely make references/hints to its existence prior, occasionally mentioning damien, atlas, haven, etc, covering it up by saying its just a story he's working on/creating
- mark will , very rarely , throw things out into the open, expecting them to levitate like they did in haven (only to end up falling flat on the ground, confusing the people around it)
- it has!!! major consistency issues!!! whatever story it tells a survivor, it likely fucks it up when telling it to the next.
^ written by marsh, a day or two ago (eeeverything above. including the original ramble)
> relationships, ,
1337 ; he distrusts it, doesn't think marks truthful
— mark doesn't like him either
shedletsky ; thinks it's funny company, although never understood why its always happy
— mark enjoys being around him, although he's a tad scared of the former admin (believes he , of all people, would probably figure it out the quickest)
builderman ; neutral
— neutral
elliot ; doesn't mind being around it, although he doesn't entirely believe its act (due to its inconsistent tone, movements, etc)
— oblivious to his suspicions, thinks elliot is fine to be around
two time ; suspicious of mark, but still hangs around it anyways, figuring any company is better than none
— mark thinks their devotion/loyalty to the spawn is amusing, believes theyre funny to be around
noob ; likes mark , but he likes most people
— enjoys his company
chance ; neutral
— thinks his addiction is unhealthy. tries to help, but ultimately gives up. neutral
007n7 ; neutral
— neutral. wants to help n7 understand that ck IS his son, but due to n7 being in denial about it, it just doesn't bother dealing with him
dusekkar ; neutral (idk enough about them)
— neutral . pumpkin guy funny llmao
taph ; thinks its weird, doesn't enjoy being around it
— doesn't bother talking with them, mostly due to not knowing sign language and whatnot
mutual dislike with killers
————
> normal vers stuff/notes
> personality notes ! ! !
- VERY prominent attachment issues. the entire reason it even made life in the first place was because it needed something to hold onto, to be around
- personality issues (i think specifically bpd, but i don't want to just, label it without looking into it further)
- favorite person is dierdre by a LANDSLIDE. it doesn't even like him romantically, everything is platonic (< incapable of feeling proper romantic attraction). it absolutely obsesses over him i fear
- maaaajoor mood swings. will be over the moon happy one moment, and the next freaking out over smtn
- ^ normally fairly happy though? it tends to shut off other major emotions as to not self sabotage itself or other close relations (lux, cas, etc)
- ^ following up on that. again. it shuts itself out a loloooott , leading to frequent outbursts, and sometimes entire breakdowns due to ignoring its emotional needs, fixating on what needs to be done instead
- its fairly selfish, prone to unintentional favoring itself over others (ALTHOUGH trying to fix said issue)
- ^ !!! it tends to not realize a lot of what it does is considered bad, nor harmful, as it was never taught anything otherwise!!!!
- mark put dierdre through absolute hell and back solely because it didnt realize what it was doing, how he was suffering, nor that it was even bad
> habits and whatnot
- it tends to consistently forget what it was working on, leading it to starting a NEW project and forgetting about the others momentarily, before getting bored of that one, scrapping it, and repeating
- it made sav to COMBAT this, only to get caught up in talking with them (mmmainly about damian. coughs), but, after awhile, sav actually started doing what was needed, and began regulating things, storing things where needed, planning, etc
- i wrote it before, but it still is a habit --- it tends to just, shut down on occasion when things get too frustrating, overwhelmed, or it doesn't want to fuck up its progress by sabotaging itself
- ^ following on that, sav has had to walk it out of a few bad explosions after it couldn't self regulate
> further context due to . forgetting that this was a heavily indulgent oc revival
- dierdre was the first person that mark successfully made. hence its attachment to him
- dierdre ! ! can't physically die ! ! due to , a loott of flaws with his general genetic code/how mark made him. though, he can FEEL like he's dying/dead
- i don't remember if i said it before , but mark doesn't believe what it's doing is wrong -- almost everything it does is what he believes is best ,
- sav , as stated (?) was made by mark to help it with planning, creating different timelines, etc ! it doesn't have much of a consciousness though, i fear
- dierdre , does know right from wrong , and even though that mark is virtually all he's ever known, he does believe that it's wrong in some shape or form. that this isn't how friends act or whatever
- mark genuinely had the best intentions when making dierdre, trying its absolute hardest to give him individuality, a personality that wasn't just a copy of its own, a mind of his own
- sav came a wwwhiilee after dierdre - about three hundred years after him and mark slowly split apart ?
- mark just , sorta existed prior to everything ? ? granted, i'm not including ALL the lore in this (will not sound cohesive to someone who doesn't know most of it, i fear), but he did EVERYTHING because it got bored
don't ask me how the roblox vers of mark got forsakened. i haven't, thought that far yet , , will probably think of something later.
very slowly, i'm making mark a playlist. will eventually link it to this. coughs
tags ; @apollolovesu @blu-orb @gay-little-isopod @you-are-an-idiot-hah
#im saying somethinf look over here#important save#< so i can actually refer to it later if need be#(🐇 )
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For some reason I never posted this here… In my AU, Ben is a doll/robot that was an early version of the Artificial Deity's vessel. In case something happens to the organic vessel (like it rots). Contains the soul of a boy named Ben. He also contains an unfinished, first version of the Deity's Core. When the organic vessel started to rot and secrete digital rot, Project Eternity began modifying it, since the artificial vessel (Ben) somehow disappeared. When I try to write about the lore of my AU, I don't know what to talk about first, so it turns out in fragments that will probably be difficult to understand without context.
#creepypasta au#tloz#loz#tloz mm#loz mm#ben drowned#ben drowned arg#forced spiritualism au#elegy of emptiness#majora's mask#majoras mask#the legend of zelda#thelegendofzelda#majorasmask#bendrowned#au#ben#digital art
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Making a pin post why not(THIS IS NOT A MATURE CONTENT I DON’T KNOW WHY TUMBLR THINKS IT IS)
Hello! I see you’re stopping by my place, welcome!
This is a blog made by Xialite(me) dedicated to my own works about personification of many sorts, mainly countries and non-country landmasses, organisations, and I guess governmental bodies as well lol
A little summary of my personification AU
Its official name is MNUN(My Neighbour United Nations(yes, sounds a little corny I know, this AU was originally made with UN as the central focus)).
This is a personal project, it is not that serious and I’m merely doing this as a hobby.
Personifications are called “Representatives”(Repts for short); they are divided into two main categories:
Territorial Representatives(T-Repts), used to refer to countries and all non-country landmasses(ex. provinces, counties, states, etc).
Non-Territorial Representatives(NT-Repts), used to refer to organisations, corporations, companies, and other bodies that are not considered “territorial”.
T-Repts are made by “Nature”(not a deity nor extraterrestrial entity, but an omnipresent body circulating around Earth, ‘It’ has the ability to manifest entities to represent a certain territory), they’re semi immortal and can only be killed by their own kind.
T-Repts also have their own document describing all about how they work!
NT-Repts on the other hand, are created artificially, with the help of science and life magic, and also a bit of blood willingly given by T-Repts to inherit their semi-immortality. It is still unknown how Nature would feel about their existence.
This AU doesn’t just have personifications, it’s a complete world building project as a whole, as there are presence of magic system, mythical creatures, and generally just wonky stuffs.
There are aliens!! Big feathery aliens!!! They’re called Stellars, They’re looming around the cosmos but don’t seem to cause *direct* harm to Earth just yet, They have been recorded to broken camera lens and orbiting telescopes though. Folks on Earth have such an over exaggerated fear of those creatures.
Each of the Representatives have their own backstories, many are linked to one another, and certain NT-Repts have their own “family” that they belong to.
Common factors of my designs
Territorial Representatives
Most obvious factor is that they look just like normal humans, but plus the fact that they have some features inherited from other animals(usually based on national animals), the said other animals must have the following criteria:
Must be native to the respective regions
Must not be a domesticated animal
The extent of their animal features starts from a bit on their faces, arms, and back, and go full all the way down once it gets to their legs, so to speak, their legs are fully that of their respective animals
Another factor is that they have plants/flowers growing out of their body, those plants have to be native to the respective regions as well. And also, those plants grow roots into their body, and it’s not the most painless thing.
Nails!! Their nail colours usually follow the colour of their flags or colours not on their flags but are commonly associated with the regions themselves.
Non-Territorial Representatives
Overall they have less prominent animal features, or they may not have any animal traits at all.
Their anatomy is, ironically, stranger than Territorial Representatives, they may have additional factors added onto their body, some may not even be biologically possible at all.
Body marks! Those are a signature thing of this type of Representatives. Sure, T-Repts do have a bit of body marks, too, but NT-Repts have taken it to the next level. Those marks typically represent their preferences, aesthetics, and their purposes, some may come in gradients on parts of their body, some may look like tattoos. Oh and they’re also animated.
Certain NT-Repts have shared traits that show which “family” they belong to, for example, NT-Repts that are UN organisations typically has black tattoo-like body marks(unless the Representative is dark-skinned, then it’s white), have halos, and most importantly, all wearing SDGs bracelets.
NT-Repts also have fancy-coloured nails, but the colours are usually based purely on the aesthetic of those folks.
Both types of Representatives
Modified internal organs systems, they do not have proper digestive or respiratory systems, and they do not have reproductive systems at all.
Their eyes can glow!! So can their body marks(sometimes)
Yes, yes, folks, that is all about my blogs of now, I hope you’ll enjoy current and future contents that will be put out.
Btw you guys can shoot me a question about specific Representatives, if I do have their designs I can ramble about their headcanons lolol
#mnun#mnun info#pinned post#pinned intro#pinned info#worldbuilding#au#personification#I love my project
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Tapu Mew-Mew Ref Sheet!
Another thing for the 'Try-Two' Mewtwo AU I'm slowly chipping away at! One (of four) offshoot clones of the original Mewtwo, with lore and concept/research under the cut! --------
So long ago my bestie and I decided that there were going to be a few clones past the original one that we started with that was made in the same lab as Mewtwo. Depending on where they were made, they'd adopt some regional traits. One of which was Alola - where this bean comes in! One of the offshoot Mewtwo project labs was secreted away in Alola, and since the progenitor was a lost cause (what with wrecking shop on the HQ and all), what resources they could divert went into these far-flung facilities. Not that it lasted long - the Island Deities of Alola were not appreciative of such things in their region, and both leveled the facility in entirety, but also kidnapped its focused Mewtwo clone. After years of being raised alongside them, and having not quite fully 'grown' at the time of his rescue, he began to take on weird traits - aided by his Tapu caretakers. This would result in plates similar to theirs, a Water Typing (complete with biologically-created water veil at will!), and pigmentation changes that'd eventually mimic the very beings raising him. As such, they eventually inducted their weird little pseudo-progeny into their roles, playing a bit of an odd 'fifth' role. He doesn't preside over Alola like they do, but he both tends to - and observes - the balance between their natural origins and cultures, while also ensuring the merciless march of technology and contact with outside regions does not cause a discarding of the olden ways. He is the youngest of the clones, but also because of how Alola has become a rich tourist destination, he's also the most well-informed - having known about his 'father's' rampage, the death of Giovanni, and some (not ALL) of his 'siblings'. His nature being what it is, he's also the closest to old-school Mew in demeanour. --RESEARCH TIME-- SO. I wanted to make sure what I was doing wasn't an absolute mess, especially given the Tapu reference a *very real* culture. So, I dug in a bit, looked up each of the four major Hawaiian gods that the Tapu refer to. (at least those that were most prominent, King Kamehameha's reign causing some muddiness in it)
Given that bit of research, plus the other thing Alola's rituals/trials reference (the balance between preserving Hawaii's traditions, while *also* adapting influences from outside regions since contact), I wanted this 'pseudo-Tapu' to be a sort-of 'avatar' for Alola's version of it. A few things: 1) The Tapu have animal themes, which are indicated by their shells and patterning. Tapu Mew-Mew's are less angular, and more loosely resemble manmade structures. 2) As he isn't a biological Tapu, despite his grown shells, he is unable to close them whatsoever. However, he did gain an odd quirk that they can generate a sort of water-shawl and skirt that he calls a 'water veil'. 3) Because he is, by creation, a literal clone (unlike his father, who was an unborn Mew mutated into a Mewtwo), he is slightly indicative of that balance - born by artificial means, raised in nature and adapting to it. The Tapu deemed him fit to both have his own personalized Trials, but also that his role was exactly what he symbolized - observing and maintaining the balance between the two sides of the post-contact cultural shift in Alola.
4) He is *absolutely* as capricious as his caretakers. The reason the Aether Foundation both remains in Alola, but does not stir up trouble is because he has made it all too clear that the reason it still exists was due to him being 'in a good mood' when he confronted Lusamine and her staff. He's also not one to make his retribution proportional. (Damn near considered capsizing it from the get-go because he 'didn't like how it looked'.) An absolute joy to make, and will be even more fun to write! Y'know. Once I get there. |D
#mewtwo#alola#pokemon#my art#my ocs#mewtwo au#the amount of research I had to do#was STAGGERING#king kamehameha made researching what tapu reference all that much harder
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That was actually SUPER interesting and a totally fresh take for me, the idea that the Abyssal Serpent is Messmer at the end as its the result of an artificial splitting to create another Radagon/Marika situation but force the "Radagon" to go without a body of their own.
It was reading more to me that this was a new Outer God/Vassal of one that was in an intensely parasitic situation with Messmer, even more so than Malenia and the Rot God. This take though, that in the end it's *just* Messmer... Very interesting... Very, very interesting. His 2nd phase fight having different models could even just be that since he literally JUST destroyed the seal, he hasn't fully merged into a unified whole again.
Yesss, you see my vision!
(madman ramblings ahead)
The Abyssal Serpent cannot be an Outer God, as the God-Devouring Serpent, Eiglay, is not a god, though it may be worshipped as one—serpents seem to be their own beings entirely, deities that live eternally. Yet, why does the Greater Will allow such powerful beings to exist, if their existence serves to destroy that which its chosen have created? I think, for the purpose of checks and balances. There is no life without death, no Gold without Shadow. Marika has been very good at avoiding fate, but in the end two of her demigod children, Rykard and Messmer, CHOSE the path of the serpent. It was not a decision made for them by some extant force like the Two Fingers. Rykard let himself get eaten by Eiglay just as Messmer removed the seal of his own volition—both knowing they walked the path of blasphemy, and prepared to sin—for what? For a personal ideal they could not forsake, even if it meant betraying Marika’s Order.
(Not saying Messmer and Rykard are exactly the same, but that both of Marika’s sons that mercilessly killed sinners to the Golden Order ended up becoming giant snakes is just poetic. They were the ones in closest contact with the ugly truths of her gilded Order, and they both came to essentially the same conclusion. Fascinating!)
Messmer may or may not fully merge with his serpent self, but I do believe both his forms will heal, like how Rykard immediately begins to regenerate after we defeat him. While Messmer’s humanoid form was held stagnant with the seal, the serpent within kept growing just as his hatred did—its countless eyes and fangs representing this painful and unhealthy overgrowth, along with the snake bodies within Messmer’s own wounds (and in his eye socket…). The winged serpents that are connected to him also grow between phases, so quickly that their skin immediately splits and sheds. So yeah, just this sudden growth spurt that Messmer’s body needs time to reconcile, but he has to fight us first. If I may offer another Volcano Manor comparison, Messmer may keep his humanoid form like how the man-serpent Zorayas has her human form.
(She’s the only other red-scaled and green-eyed serpent, I wonder if there’s some connection? Apart from her and the winged serpents both being friend-shaped.)
One other thing I forgot to mention last time: it is not just conceptually that the Abyssal Serpent is born of Shadow itself. Messmer seamlessly transforms into it and back via a shadowy goop; the serpent’s potentially infinite body emerges from a pool of shadow; and apart from traveling within it as the serpent, Messmer appears to be able to project parts of himself and the winged serpents through shadows, such as when he gets closer look at you in the opening cutscene to his fight. Like, it’s not just for show that he resides in the Dark Chamber of his Shadow Keep; he intentionally keeps things dark for himself. Even his flame itself takes on these shadowy and serpentine properties—as much as he hates it, the flame is very much a part of him, born of the dark kindling inside.
- Froggo
#lore and theorizing post#elden ring dlc#sote spoilers#messmer the impaler#messmer#base serpent messmer#obligatory disclaimer of this is just my interpretation and I have certainly gone mad#my phd in fromsoft lore coming in clutch#I feel like the base serpent is thematically related to the Abyss from dark souls and Shura from sekiro#if that helps#that could be a post by itself lol
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RUNE ART: THE DRAGON AND THE SPEAR Part II - JOURNEYS IN TEXTURE
Welcome to Part II of "THE DRAGON AND THE SPEAR" rune art project "JOURNEYS IN TEXTURE" that showed further creative travels with the mystical world of the Anglo-Saxon FUTHORC through a visual exploration of these ancient staves using an abstract theme. Part I was of the project was entitled "Journeys of Anglo-Saxon Staves."
The FUTHORC, an extended version of the older Elder Futhark, consisted of 26 to 33 runes used by the Anglo-Saxons and Frisians from the 5th to the 11th centuries CE. Each stave not only served as a letter but also held significant symbolic and magical meanings, often associated with natural elements, deities, and everyday life.
The Dragon and The Spear symbolise power, protection, and the journey of the soul. The dragon, a creature of legend, represents the primal forces of nature and the guardian of treasures. The spear, a weapon of both war and ceremony, signifies strength, direction, and the warrior’s path. Together, they weave a symbolic narrative of courage, wisdom, and the eternal quest for knowledge.
The project was created from a personal collection of images foraged from originals found via Tumblr, Flickr, Facebook, Google, DeviantArt, ArtStation & occasional screenshots. These designs were then modified to idiosyncratic personal preferences with the combined use of:
▪︎ Serif DrawPlus X8
▪︎ Mirror Lab [Ilixa]
▪︎ Chroma Lab [Ilixa]
▪︎ Artificial Intelligence [Copilot]
Through this series of images, you are invited to experience a visual richness of these ancient symbols. Each picture in this collection was designed to evoke textures symbolising the beauty and timeless mystery of the Anglo-Saxon era.
This post showed 33 images created by @gifts-of-heimdall-runes the Anglo-Saxon FUTHORC and an additional ten designs based upon representing the nine realms of ancient norse mythology within Yggdrasil, The World Tree. A tree of life image was found by PINTEREST.
'The Dragon & The Spear: Journeys in Texture' was created Summer 2024 and posted Autumn 2024 on Instagram & Facebook. It was shared to honour Spirit inspiration and for fun.
●
Part III of "The Dragon and The Spear" entitled "JOURNEYS WITHIN WYRD" will follow in 2025.
#gifts of heimdall runes#gifts of heimdall#gifts of heimdall rune art#gifts of heimdall rune designs#rune#Rune#runes#Runes#futhorc#Anglo-Saxon Futhorc#Rune designs#rune art#anglo-saxon rune art#anglo-saxon rune designs#the dragon and the spear#journeys in texture#personal rune art#rune spirits#norse pagan#norse paganism#anglo-saxon#anglo-saxon staves art#rune shaman#runic art#norse pagan art#spirituality#rune divination#rune divination art#Anglo-Saxon Rune Divination designs#runeart
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Context- Southbound is an **artificial** speculative evolution project centering primarily around the speculative biology and evolution of machines, often with a focus on aircraft. Unless specifically stated otherwise, instalments take place somewhere on the surface of the tidally-locked planet, Xoturanseria (Anser).
Specific context-
Giant Skyhook (Baikarufa yago)
The Giant Skyhook is a rare funnelfalcon only found in the mid-to-upper atmosphere of Anser. Like other satellites, the Giant Skyhook lacks discernable eyes or sensory quills, instead relying on advanced sensors along the jaw as well as echolocation at close range.
When the Skyhook senses something moving ahead of it, it will emit a loud clacking noise to disorient and provide a clearer image of the potential prey or threat. When in range, the Skyhook will rapidly slow itself and deploy its legs to snatch its quarry.
Although unable to survive at the same altitude that its smaller relative, the Tellurion Satellite, can, Giant Skyhooks are quite adaptable to most altitudes in the mid-to-upper atmosphere, primarily preying on other extreme-altitude machines. They will also, interestingly enough, prey on machines much larger than themselves. Instances of Skyhooks intercepting Blackbirds and Shuttles are not unheard of.
Many Chângipi religions state that the deity Neucti'scuan- the Second King of the Night- inhabits the form of a Giant Skyhook. It symbolizes the eventual Heat Death of the Universe.
#southbound#speculative zoology#anser#mechanical evolution#worldbuilding#evolution#speculative evolution#living aircraft#living machine#skyhooks#satellite
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A 2,000-year-old Sri Lankan hydraulic system uses natural features to help harvest and store rainwater. In a rapidly warming world, it is providing a lifeline for rural communities.
Each April, in the village of Maeliya in northwest Sri Lanka, Pinchal Weldurelage Siriwardene gathers his community under the shade of a large banyan tree. The tree overlooks a human-made body of water called a wewa – meaning reservoir or "tank" in Sinhala. The wewa stretches out besides the village's rice paddies for 175-acres (708,200 sq m) and is filled with the rainwater of preceding months.
Tank cascades are receiving new attention as climate change is projected to increase both Sri Lanka's drought and flood risk (Credit: Zinara Rathnayake)

Siriwardene, the 76-year-old secretary of the village's agrarian committee, has a tightly-guarded ritual to perform. By boiling coconut milk on an open hearth beside the tank, he will seek blessings for a prosperous harvest from the deities residing in the tree. "It's only after that we open the sluice gate to water the rice fields," he told me when I visited on a scorching mid-April afternoon.
By releasing water into irrigation canals below, the tank supports the rice crop during the dry months before the rains arrive. For nearly two millennia, lake-like water bodies such as this have helped generations of farmers cultivate their fields. An old Sinhala phrase, "wewai dagabai gamai pansalai", even reflects the technology's centrality to village life; meaning "tank, pagoda, village and temple".
But the village's tank does not work alone. It is part of an ancient hydraulic network called an ellangawa, or "tank cascade system". As such, the artificial lake at Maeliya links up with smaller, man-made reservoirs upstream in the watershed. Together with their carefully managed natural surroundings, these interconnecting storage structures allow rainwater to be harvested, shared and re-used across the local area.

Constructed from the 4th Century BC up to the 1200s, these cascade systems have long helped Sri Lankan communities cope with prolonged periods of dry weather. "As most of the country is made up of crystalline hard rock with poor permeability, it induces runoff, " says Christina Shanthi De Silva, senior professor in agricultural and plantation engineering at The Open University of Sri Lanka. "Our forefathers built tank cascades to capture this surface runoff," she explains, preventing it from being washed away into rivers and, ultimately, the sea.
Such knowledge has since been passed down the generations. In a laminated box file, Siriwardene carefully safeguards a map his father, the village head, drew of Maeliya's cascade. There are nine tanks in this particular cascade, his father writes. A copy of another handwritten booklet documents the tanks' history and the folk poems that villagers sang in gratitude for its continuous water resource.
#solarpunk#solar punk#jua kali solarpunk#indigenous knowledge#community#informal economy#sri lanka#irrigation#cascades
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finally doing something with picrew character designs I made out of boredom
cut bc. a lot of them
Astra Chione, he/him. 46 years old. Human, lives in Quoruvelm. Sorcerer from Voravelm, currently considered retired due to a loss of interest. Often visits Felix's cafe, and always orders a slice of butterscotch pie alongside whatever else he orders. Helps Magnus Sentry with his small magic tricks.
Artemis Pythias, she/her. 253,145 years old (25). xekolu/xealruq hybrid. Works in the Library, and rarely shows her face. Disproves of Xalau's rules as well as the near-sadistic nature of Xealruqs, and avoids them both. Occasionally summoned by the Judge's Council as a 'voice of reason' to point out what both sides of situations have done wrong that others may have not noticed.
Chris Agnes. he/they, lives in Felrovelm. 18 years old, human. Survived a run-in with the Incarnation of Hatred at 15, but is permanently marked because of it. Wears makeup and scarves to hide the mark, and dyes tbe blue streaks of his hair brown.
Cassandra . She/her, lives in Zeluvelm. Human(?). 23 years old. A witch, known for having a close connection to animals.
Quikure Uzea, they/she/it. Draconic/human hybrid. Lives in Valarae, age 31. Works in Life's Archive and is a follower of Life. Works with the Historians occasionally to try and recover lost artifacts and time periods, and has a lesser variant of the Historians' Uncanny Valley effect because of the semi-frequent visits to the Archives.
Ceoqux Zelaker, they/he. Human, lives in Voravelm, age 37. The Sorcerer King, who had to prevent a tragedy that would have destroyed Voravelm all on their own. Many still died, but he did succeed. Doesn't want to retire until their daughter (currently 9 years old) turns 20 and can safely take over their position.
^ the two forms of Eveliv Xokona. She/sae/vyri/storm. Lives in Naluxvelm, age 47, Syren. Queen of the last remaining Syren Realm, and has two children, though is reluctant to retire even though she could if she wished.
Elpis Physis, he/they/it. Lives in Ajorvelm, species unknown but presumed human. The main subject of Project Greenscape, which (supposedly) uses his control over plants and illusions to recreate some lost forests. The project's true intentions are unknown, but the forests have remained unchanged.
Calypso Nyx Archon. She/her shade/shades. Lives in Ajorvelm, species human False Incarnation. age unknown, at least 20. The main subject of the Nyx-Archon experiments, in which a False and Controllable Incarnation is attempted to be created via altering the genetic code with dna from other labs' magical entities, and then overwhelming them with magic via introducing them to a True Incarnation (Phobos). Calypso has the appearance of an (artificial) Incarnation, but shade's magic is much weaker.
Oizys Nyx Archon. they/them it/its. Lives in Ajorvelm, species human unknown. Age 19. The second main subject of the Nyx-Archon experiments. Successfully survived 'awakening' and and their body accepted its inhuman traits, but is yet to exhibit useful powers.
Eros Agape, she/vyr. A trickster entity in Zeluvelm, enjoys messing with people's emotions and creating new & sometimes harmful bonds between them. Considered a minor deity like the Seasonal Demigods, and is sometimes prayed to for love, much to vyr's delight.
Anaphora Aether, they/star/it. Realm Traveler, Xekolu descendant and suspected to be related to Zeluvelm's fae-like entities. Physically 24 but won't say how long star's been around. Has powers similar to Celeste Chrone's and can create short time loops, but their intentions and true powers are unclear. Presumably a Guardian of some kind.
Chiasmus Aether, he/they/light. Realm Traveler, Xekolu Descendant and suspected to be related to Zeluvelm's fae-like entities. Physically 28 but won't say how long he's been around. Has powers similar to Celeste Chrone's and can reverse time but cannot create full loops. True power set is unknown, presumably a Guardian of some kind.
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Creation
Users can manipulate creation as a whole. They control and shape their own creations and created matter, energy, system and reality. They have the ability to delay/hasten when creation happens, speeding/slowing down creation, determining what parts should be created. They can manipulate creations' look, feel, attributes, powers, what it does, etc., and recreate things. Users can also manipulate artistic elements like ink and paint, and bring to life what they draw. This Element is commonly known as “Creativity” or “Art”.
Creation is, alongside Energy, Destruction, Darkness, Space, Time, Void, Light, Life and Death, one of the Ten Primordial Magics.
It doesn’t have any sub-elements
Limitations:
May be limited by raw power and imagination.
May need to know how an object works in order to create it fully functional.
Distance and strength depends on the power and skill of the user.
May require knowledge of chemistry and biology.
Has to be created in order to manipulate.
Destruction Magic
Creation spells
Created Attribute Manipulation - manipulate the physical and/or mental condition of the user’s creations
Creation Arts - utilize practices that are creative in nature
Creation Attacks - the ability to release/use creation power for various attacks
Creative Energy Manipulation - manipulate creative energy
Creative Force Manipulation - manipulate creative forces
Creation Negation - The user can negate creations from anything, from creations made by man to creations made by a deity. Any kind of creation that exists can have its creation negated by the user.
Process Speed Manipulation - The user can manipulate the speed of any process, manipulating how fast/slow something acts/works, make things done faster without even the slightest delay or slow down. They can also slow processes down. This does not affect the flow of time itself, just whatever is involved with the project as a whole, from machines to people and so on.
Omnificence/Creation - Users possess the unlimited ability to create absolutely anything imaginable, transcending boundaries to create concepts, existence, reality and even Totality itself.
Ability Creation - The user can create/manifest/evolve almost any ability, existing or new, upgrade it or not, add limits or countermeasures to it, and can grant it to themselves, others, or even objects.
Constructs Creation - create constructs from various kinds of sources.
Matter Creation - The user can create any type of artificial, organic and inorganic matter, as well as any object, either from nothing, by using existing sources of matter and energy or through other immaterial sources. They can shape created matter into any form they wish and specify what type of material or layers of substances (for example, make layers of matter to form food, technology, clothing, even buildings etc...), or quantity and subatomic structure with some advanced users being able to manipulate the matter they created such items.
Reality Creation - The user can create realities that encompass a whole area that has its own rules, physics, features, possibilities, etc. These realities can encompass whole towns, cities, continents, planets and even galaxies if the user is powerful enough.
Recreation - The user can recreate anything that was destroyed in any way. In short, the user can undo the damage caused by powers such as Destruction, Explosion Inducement, etc should they destroy objects.
Absolute Creativity - have access to a limitless amount of ideas
Imaginary Constructs - create constructs out of imagination
Mindscape - create an inner world
Biological Manipulation - manipulate life and living organisms.
Environment Manipulation - manipulate the environment and everything in it
Object Manipulation - manipulate inanimate objects.
Creation, Construction and Generation Based Powers - the power to create, construct and generate objects or living beings
Animation - animate paints/drawings
Paint Attacks - attack using paint
Paint Generation - generate paint
Ink Attacks - attack using ink
Ink Generation - generate ink
Ink Solidification - solidify ink
Ink Manipulation - manipulate the properties of ink.
Melanokinetic Constructs - create constructs made of ink
Inkokinesis - move/lift ink.
Ink Matter Surfing - ride a mass of ink.
Projected Thermography - imprint marks onto surfaces without the need of scribing tools
Paint Manipulation - manipulate paint and its properties
Environment Reshaping - reshape the environment via artistic means
Lexiconicy - the ability to create anything the user writes on paper
Advanced Crafting - the ability to create objects and equipment from standard objects
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Pathfinder Deity Spotlight: Brigh & Casandalee
Brigh’s exact origins are unknown, though her priests and various religious scholars have many theories on the matter. Some believe she was a construct who achieved consciousness and a spark of divinity, while others think she was a human alchemist and inventor who discovered ways to fuse mechanical components with her own physiology. Regardless of her origins, Brigh is a patient and thoughtful god who promotes unending curiosity and constant intellectual advancement. Her two most common forms are a humanoid woman made of bronze clockwork and a human woman wearing a bronze skullcap and armor composed of gears and other movable metal pieces. Though Brigh’s usual demeanor is composed and reserved, she isn’t an unfeeling automaton; she deeply cherishes the creations she and her followers make, and most of her worshippers feel the same way.
Brigh’s faith isn’t as widespread as that of most other gods, though she does have pockets of worship in areas where machinery and constructs are common. Among these are Alkenstar, where much of that city’s production of firearms is overseen by priests of Brigh; Numeria, where the proliferation of strange technological artifacts draws followers of the Whisper in Bronze like moths to a flame; and Absalom, where the mysterious Clockwork Cathedral teaches the crafts of mechanical engineering and construct-building to eager students. Brigh encourages her faithful to improve upon the work of others and allow others to build on their own achievements in turn. Typical followers of Brigh are those who work with their hands, especially gem cutters, inventors and toy makers. Numerous gnomes are drawn to her religion, thanks to its emphasis on searching for new and exciting innovations. Many of her followers dedicate their lives to research and projects of great scope, crafting magnificent inventions that take years to create. Other followers are content with creating smaller inventions or tinkering with those of others. Brigh is pleased regardless of the size of the project, so long as new technologies and discoveries result from the work.
--- Lost Omens: Gods and Magic (2020)
Casandalee is an unusual god, one who achieved divinity through a merging of advanced science and faith. Formerly an artificial intelligence cloned from the mind of an android from outer space, Casandalee gained her godhood in the heart of Numeria within the computer core of a crashed spaceship, becoming the patron of artificial life, free thinking, and intellectual apotheosis.
Though she is sometimes referred to as the Iron Goddess, Casandalee is much more than simple metal. She sometimes appears as a holographic reconstruction of her android form: a female humanoid with purple hair, blue lips, and pale skin traced with glowing circuitry, but upon close inspection, this image seems to consist of millions of complex algorithms of pure light. Casandalee and her followers seek to promote the advancement of Golarion’s technology so that the world’s inhabitants can better understand— and not fear—the complex mechanisms of so-called artificial life, including androids and free-willed artificial intelligences. Many androids consider themselves the chosen people of Casandalee and depict her as an obvious android with more circuitry or exposed components.
As a young deity, Casandalee has very few followers, the majority of whom live in Numeria. Outside of that country, adherents are usually seen as eccentric outsiders who wield items of advanced technology that seem to work like magic. Traveling priests of Casandalee search for signs of similar equipment that might have been brought from Numeria, in hopes that such discoveries will lead them to beings of artificial life who would benefit from Casandalee’s message. In addition, these priests help those who have uncovered or built advanced technology to use it responsibly and understand the science behind it. Many of Casandalee’s concerns overlap with those of Brigh, and the two faiths often work together, though the concepts of artificial intelligence can sometimes be hard for followers of Brigh to fully grasp.
--- Lost Omens: Gods and Magic (2020)
I’m putting these two together because they have a lot of similar themes. And also because in Starfinder, in the far future of Golarion’s solar system, they are two of the three gods who combine, along with the machine-god Epoch of the system’s Mercury equivalent, to become the triple-deity Triune, who promptly gives FTL/hyperspace travel to the galaxy. So, in the very far future of this universe, these two form part of one of the most important deities in existence, and honestly that pleases me a lot.
But also I just have a real soft spot for the themes of these two. I love artificial intelligence and constructs and the idea of constructed life, which then develops its own will and personhood. The fact that even Pathfinder, the medieval fantasy side of this universe, still full-on had living constructs and a crashed damn spaceship with an AI inside it is spectacular to me. I love Numeria, as a concept. What a country to just throw into your medieval fantasy world.
So it’s maybe a little odd that, of the two, I actually somewhat prefer Brigh. I’m not sure what it is about Casandalee, maybe the whole ‘machine messiah’, ‘trying to uplift the world’ thing, that rubs me ever-so-slightly the wrong way. I love her as a champion of constructed lifeforms and their right to free will, and I do appreciate that her goal is simply to raise awareness so that people like her and other artificial intelligences won’t be feared. But there’s something there … maybe it’s just Aroden and his ‘uplift humanity with the magic of Azlant’ again, but I’m getting a slight vibe of ‘uplift the native savages’ from her that makes me just a touch uneasy. But still, that said. How much do I love that a starship AI became a damn goddess in a medieval fantasy world? Exquisite concept, no notes.
Brigh, on the other hand, makes more sense for the world and has more of a fantasy lineage to her, grounded in older concepts from toys to automata to robots. Her murky backstory is also fascinating, and both options are cool, although, being me, I prefer the idea that she is a clockwork construct/toy who gained a sentience of her own. Although the transhumanist vibes of a woman who became a machine who became a goddess in her efforts to explore the limits of being is also very cool to me. So, yeah. I like both options.
Also, shallow note, but her physical descriptions give me such a Robo-Maria from Metropolis 1927 vibe, and I adore it. That famous transformation sequence that is etched into popular consciousness. Except, in Brigh’s case, somewhat in reverse (in the transhumanist origin story version). But she has some imagery to her. A fine lineage!
Overall, though? I genuinely just love that these two exist. That Pathfinder, even before Starfinder enters the picture, is perfectly happy to sprinkle sci-fi elements around its medieval fantasy world, from the crashed alien starship in Numeria to the goddamn elven stargates. I do think I like Brigh just that bit more, the more fantasy-grounded elements of her, the older mythology of constructs and homunculi and 1920s imagery of robots, but I still love Casandalee just being a thing. She’s an alien AI that crashlanded on this world and became a goddess. Such a truly excellent element to add to your fantasy world!
All praise to the Iron Goddess and the Whisper in Bronze. Thank you, ladies! I am delighted that you exist!
#pathfinder#pf2e#ttrpgs#religion#deities#deity spotlight#published gods i enjoy#brigh the whisper in bronze#casandalee the iron goddess#constructs#ai#science fiction#fantasy#starfinder#triune
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Archaeologists Find Funerary Urn Depicting Maya Corn God in Mexico
The artefact is the latest archaeological marvel unearthed during the construction of the controversial Maya Train project.
Archaeologists from the National Institute of Anthropology and History (INAH) have made a significant discovery during ongoing construction of the Maya Train project, a 966-mile intercity railway traversing Mexico’s Yucatán Peninsula whose first section was inaugurated last month.
Specialists located a funerary urn depicting the Mayan god of corn in the Paakztaz style native to the Bec River area. The artefact dates to the Classic era, a pre-Hispanic period between 680CE and 770CE. At a press conference on 8 January, the INAH's general director Diego Prieto Hernández described it as “a raw clay pot that contains the mortal remains of a person”.

The vessel is thought to be half of a pair, leading archaeologists to suspect that it was originally constructed as a foundational offering. It is decorated with glyphs of the Mayan symbol “ik”, a reference to the wind and its divine characteristics, as well as a a small anthropomorphic figure constructed from pastilles, a reference to the deity “in his representation as an ear of corn in the growth stage”, according to the INAH.
The lid of the urn is adorned with an owl icon, considered a harbinger of doom and war during the Classic period. Thought to be both symbols of good luck and visual metaphors for death, owls are considered guides to the afterlife in Mayan culture. The second vessel in the pair is covered with the thorns of a ceiba tree, flora long regarded as sacred by the Mayan people.

Archaeologists have reported finding similar sculptures of the corn deity on the island of Jaina, a pre-Colombian Maya archaeological site and artificial island off the coast of the Yucatán gulf that once served as a necropolis for elites. The name “Jaina” roughly translates to “Temple in the Water”, and the island contains more than 20,000 graves, only 1,000 of which have been excavated to date.
The years-long construction of the Maya Train project has been a boon for archaeological finds in the region, yielding thousands of artefacts and immovable objects, along with the rediscovery of the city of Ichkabal, which opened to the public in August of 2023. But the infrastructure project has faced challenges, too, including its cost tripling and opposition over its impact on the region's environment and the very same archaeological treasures it is intended to make easier of access.
By Torey Akers.

#Archaeologists Find Funerary Urn Depicting Maya Corn God in Mexico#ancient graves#ancient tombs#ancient artifacts#archeology#archeolgst#history#history news#ancient history#ancient culture#ancient civilizations#maya history#maya empire#maya art
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Multiverse
Written by InfamousEmpire
Across the reaches of creation, there are a near infinite number of worlds both within and beyond the universe which form an infinite tapestry beyond comprehension. This is what is often called the Multiverse, and the worlds among it are many and varied.
The smallest and most simple of these worlds are known as Realms. Realms are realities adjacent to their primary universe, often even overlapping with or corresponding to certain locations within the universe. Realms are smaller than universes, most being the size of a planet, though some can be as large as galaxies. The endless litany of Realms that surround the universe is often called the Megaverse by travelers.
The origins of Realms are many and varied, some are natural byproducts of universal functions, while others were artificially created by the efforts of deities or other such powerful entities. The physical laws of Realms are equally variable, some operate by the standard laws of physics, while others, colloquially known as Hyperspace Realms, are wildly different, often to the point of incomprehensibility.
The stability of the Megaverse is sustained by the Nexus of All Realities, the central trunk of the grand metaphorical tree that is reality and has a near-infinite series of forms & manifestations in different corners of reality. Its many forms include Sigil, the city of doors connected to all realities, the Wanderer’s Library, an eldritch & near-infinite storehouse of all knowledge, and the Dark Tower, a massive spire at the heart of the distant realm of Mid-World. Regardless of how it manifests, damaging or even destroying the Nexus would have significant consequences for the entire Megaverse.
Travel to and between Realms is accomplished through a variety of methods. The most common form of travel is through the use of special Trees which grow across the Megaverse, most often in the void between dimensions. These trees possess the ability to open rifts between worlds, but since direct contact with them is dangerous and often comes with disastrous side effects, most dimensional travelers reduce them to a more manageable state, such as storing them within engines or using their bark to make Dimensional Scissors.
Another reliable form of travel is through a series of localized wormholes known as Cross Gates, which form a network that connects various realms to each other. The Gates were originally created untold millennia ago by a malevolent species known as the Einst in an attempt to return to the main Universe through the creation of various wormholes. This project ultimately proved fruitless, as the only worlds he could access were alternate Realms, but it did have the unintended consequence of giving these worlds easy access to each other. The ultimate result of this was the Endless Frontier, a network of 777,777,776 Realms locked in a state of endless war between the thirsting Gods known as Demiurges.
Most elusive of all, though, is the power of Planeswalking, the ability to travel between Realms at will. Planeswalkers are born with the Spark of that power within their very souls, but most awaken it at a later time. Most Planeswalkers are treated with either fear or reverence by those who travel the worlds, but the nature of their power also makes them a target for those who would use it for their own purposes.
As a form of self-defense against potentially destabilizing factors from the beyond, each individual realm has an individual, or individuals, chosen from among the realm’s populace by its cosmic functions to defend it against extradimensional incursions when the need arises.
On some occasions, Realms overlap with each other or the main Universe in some way, allowing for easy physical travel between the two without trouble. Such overlap is exceedingly rare but not unheard of, with the most notable example being the Sol System, from which a great number of worlds can be accessed through a dimensional rift which permeates the Kuiper Belt. On even rarer occasions, such overlap goes even further to the point of the realms outright merging, with the most common way for this to happen being through the Mortal Kombat tournament, a formalized martial arts tournament overseen by the Elder Gods in which realms might settle disputes without disrupting the cosmic balance, with the realm that issued the challenge getting to absorb the opposing realm if they defeat their Champions.
While the reaches of the Megaverse are vast and almost unfathomable, they are but one facet of what is often called the Multiverse, an even larger sea of alternate versions of the Universe and its adjacent realms. There are two observed types of worlds in the Multiverse: Alternate Timelines and Alternate Universes.
An Alternate Timeline is formed as a natural consequence of quantum mechanics, as when significant events occur, the various equally valid outcomes of such events branch off into their own worlds, each containing slight differences which reverberate and grow more apparent over time. Multiversal groups often categorize Timelines as being extensions of the Universe they branched off from.
Alternate Universes, on the other hand, are simply different because of their very nature rather than any specific point of divergence. Often speculated to be because of a divergence at the Big Bang itself, Alternate Universes vary wildly in their nature, some possessing a similar makeup to each other, even down to the same planets and histories, while others are wildly divergent even to the point of having different laws of physics, and others straddle the line, possessing disturbing similarities despite wild divergences. This is often called the Law of Dimensional Inertia, in which some Universes (often classified as being “closer” to each other) may be unnaturally similar despite there being no logical reason for these similarities to exist. Universes are categorized numerically, starting from 1.
Travel across the Multiverse (called Parachronics by scientists) is significantly harder than travel between realms. Between timelines, travel can be accomplished by traversing the waters of the timestream itself, most commonly performed with the use of Wormholes and devices made to survive the temporal tides, often known as Time Ships.
Traveling to Alternate Universes, meanwhile, is nearly impossible outside the use of Special Trees, which allow for travel across the Multiverse as well as the Megaverse. Study of the trees within the field of Parachronics has similar results to inter-realm travel, allowing for the creation of Parachronic Engines and Quantum Conveyors. Though since much fewer Special Trees link to Alternate Timelines and Universes, these devices are much rarer than their Megaversal Counterparts.
Due to these limitations, few people or organizations possess the means to lay claim to or conquer a significant amount of the Multiverse or timestream, though it is not unheard of. The most prominent case of this is the Time Variance Authority, an atemporal organization which manages the timelines surrounding Universe 1 by erasing every one of them except for the “Sacred Timeline” which they have dictated to be “perfect”, and thus the only timeline within Universe 1 which deserves to exist.
Separating both realms & universes from each other is a non-space which is known to most as the Void, though some refer to it by other names, such as the Phantom Zone, the Astral Sea, and the Washington Wonderland. The Void lacks even basic principles such as time & space, with the closest things to landmarks in the expanse being Special Trees and the drifting corpses of dead gods. The non-space is sometimes used as a prison by beings of the Multiverse, a fate generally considered worse than death, with the lucky prisoners merely frozen in time, while others are warped or eroded away by extended contact with the Void.
Beyond even the known Multiverse is the realm simply known as The Abyss, a massive tear in the fabric of existence itself made up of worlds, people, & ideas so fundamentally twisted that the Multiverse rejected their existence. The residents of this fragmented orrery, The Prim, crave nothing more than to make themselves part of the true Multiverse, uncaring of the untold horror and destruction they bring along with them.
Of the many threats which emerge from the Abyss, among the most consistent and dangerous ones across all realities is Jagganoth the Scarlet King. In almost every universe and timeline, Jagganoth is born into the Megaverse but eventually fled to the Abyss as the first stage in a grand war waged against creation itself. Every version of the Scarlet King is an immense threat to existence, and his eternal campaign to annihilate reality is one of the greatest conflicts existence has ever known.
#grand crossover worldbuilding#fanfic#dc comics#marvel comics#the dark tower#GURPS infinite Worlds#super robot wars#kill six billion demons#mortal kombat#eldritch skies#star vs the forces of evil#the monument mythos#mage the awakening#scp foundation#magic the gathering#dungeons and dragons
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Is it safe to say that officially, Asuka is the first and currently the only Guilty Gear character who be able to survive and breathe in outer space? The fact that he is on the moon away from Earth is impressive without a space suit, not surprising but still impressive.
To clarify, the Project Tír na nÓg is a Space Colony built ON the Moon that was built back during the Crusades as a sort of base to house the White House in case of emergency.
Tír na nÓg means "Land of the Young" in Irish, and is the Celtic equivalent of a Netherworld or Otherworld (for Deities and the Dead).
While it's true that Asuka can transport himself to and from Outer Space (and even to the Backyard's Dense Space), he still needs "artificial space" to breathe oxygen, though it is the Magic equivalent of a Space Suit, made primarily of dense mana.
The Cube he created back in 2186 (GG2 Overture's events) was just one of many experiments involving testing the viability of the Backyard's space, not just for storing information or Magic, but also a personal living space for Asuka in times where he needed to be somewhere that wasn't Earth.
In fact that's where he invited Axl Low at one point.
Unlike the Cube or other Artificial spaces, though, Tír na nÓg itself was built using more conventional Scientific ideas: a garden to house space-grown crops, a library and database for storing information, and even an observatory with a telescope.
Originally the Space Colony was built to house at least 500 people, though because of the Crusades, many people forgot it even existed (even Erica Bartholomew thought it was a myth), despite the fact it has such advanced facilities. So in a sense it is still classified as "Blacktech" a forgotten War Relic from times when Mankind still used advanced technology despite the threat of the Universal Will.
According to Zato and Millia's P.W.A.B. Intel, the Conclave were partly responsible for its construction, though the construction itself was registered under the United Kingdoms of Illyria, despite being a centuries-old American Military Secret (strangely enough, Illyria is credited for the Colony's construction, even though Illyria as a Nation itself did not become officially established until 2183, nearly 100 years after the base and White House were built).
Despite still being considered a Blacktech War Relic, Asuka uses it as a Bastion of Defense to protect himself and the Tome of Origin from falling in to the hands of others for their own personal gain.
Though it is still somewhat unclear how the United States Government is interpreting and allowing his use of the space colony, at the very least they've established that he has no intentions of using it for any bad purposes (given the intentions he laid out in his presentation at the G4 Summit).
As a side note, this isn't the first time Space Technology was built during the Crusades, as the Mothership (a Gear Terraforming Project) was built and destroyed some time ago as well (GGXtra's events).
#Project Tir na Nog#Project Tír na nÓg#Blacktech#War Relics#Crusades#America#A Country#Conclave#United Kingdoms of Illyria#Black Project#Asuka R. Kreutz#GG Politics#Space Colony#GG Stages
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Kakashi does refer to his parents as Mom and Dad in the privacy of his people, but outside he'll refer to them as Parent and Father, to keep the mystery of Orochimaru's forever-questions gender in the public eye. As easy as it's see that Orochimaru is a male and a snake at that, it's always funny seeing higher-ups get fluttered at their lack of acceptance and backpedal when they try to throw stereotypical dribble into conversations.
Orochimaru's role in the underground was a 15 year commitment, were he was subjected to the ins and outs of artificial shifter experimentations and genetic falsifications to human traffic defective creatures of man and animal, even plant at times, to buyers with ill intentions. Orochimaru bore witness to hundreds of horrors underground and above it, but in the end of his mission - he not only gained all that knowledge, flipped it to make the most stable of artificial-shifters, adopting them himself and dismantling the entire thing with the aid of Uchiha Madara and Sakumo, but it was a feat that still scars him to this day.
He has adopted three of the children he was given as his own project in those times, Mitarashi Anko ( snake shifter ), Yakushi Kabuto ( failed snake genetic material, turned him into an assistant after so-long. now a medical personal ) and Tenzo ( a rare species of plantation, 'god tree' vial but Orochimaru only did what he could makin Tenzo more mutant chimera than shifter. Human with abilities now. ) Due to these things, the Hatake learned that the mastermind wasn't just reaching for genetics for more money but to bridge the gap of humanity and deities, using whatever method to ascend human creation to reach for the stars.
The Uchiha's Deities, came into light once Orochimaru was given three bodies of Uchiha children caught in a violent attack of a nomadic tribe. This was the turning point for Orochimaru that made him deem his level of understanding their goals and aims, to shut it down from the inside. After all, even he without his old clan, knew of the old ways and old gods. His own family were Worshipers of Yamato no Orochi, he was not to mess with Gods, just yet.
All that side, Kakashi loves all his siblings as they are pack and his family is welcoming to those that are without stupid decision making and judgemental to what he has as his family tree.
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