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Why Technology Will Never Replace the Mind: James Orr | Socrates in the City
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Artificial Intelligence artwork made by visionScapeAI
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There are somethings you're just no ready to let go off just yet, not before you know you are closing the door for a good reason. It is hard to keep track of all the possibilities behind his actioning, and it is sometimes weird to relive the memories in your head of what seemed to be a spark. Wondering if everything was a lie or if, on the contrary, he was proving to be what he said he was, while also being an utter asshole. If the look in his eye meant something, if I did. What made me so special yet disposable? And was everything a lie?
I know I should be over this for sure, but when you're treated in a particular way that has been so foreign to you for so long, you cannot help but wonder, if that little beam was real or an illusion, if an artificial intelligence can understand that it was real, why can't you accept it was? and if an atificial intelligence knows you should let go, why dont you?
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A proud moment for DBTV Live and BlueSynq Technologies for winning the PASHA ICT Award for Artificial Intelligence platform for Digitally Augmented Data Analytics for Narrative Building
#journalism#amir jahangir#media#atificial intelligence#AI#DBTV#digitally augmented data analytucs#digitally#augmented#data#analytics#newsroom#pasha#Pakistan
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the beauty of decay (van Gogh style) fakesy + Xiaomi redmi note 6 pro mi dual camera + deep dream generator
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Techdata Solution has initiated an artificial intelligence certification course for participants who are interested in learning the concepts of artificial intelligence. We are providing the best support and knowledge to build and successfully create specialists in artificial intelligence, who will get complete access to practical applications and gain experience with a handful of exercises that we provide. We also provide an artificial intelligence course in Mumbai, with our 24*7 assistance for the participants who come to pursue this training from our institute.
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Artificial Intelligence (AI) क्या है? इसके क्या-क्या उपयोग है?
Artificial Intelligence (AI) क्या है? इसके क्या-क्या उपयोग है?
पिछले कुछ सालों में AI (Artificial Intelligence) के क्षेत्र में तेजी से विकास हुआ है। साथ ही कई ऐसी लाजवाब मशीनें बनी हैं, जो बिल्कुल इंसानों की तरह सोचने-समझने और निर्णय लेने में सक्षम हैं। लेकिन सवाल यह है कि यह Artificial Intelligence है क्या? और यह कैसे काम करती है? साथ ही इसका हमारे दैनिक जीवन में क्या उपयोग है? और इसका भविष्य क्या है? क्या भविष्य में AI Technology हमारे लिए खतरा बन सकती है?…

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#AI#Artificial Intelligence#Artificial Intelligence In Hindi#Artificial Intelligence Kya Hai#Artificial Intelligence Meaning#Atificial Intelligence Future#Atificial Intelligence Meaning In Hindi#Big Data#Machine Learning#Types of AI#Types of Artificial Intelligence#Use of Artificial Intelligence#What is AI#What is Artificial Intelligence
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Artificial Intelligence and Machine learning For New Generation
‘‘Artificial intelligence is the key to success.’’ Hello people! You might be wondering that artificial intelliegence is advancing day by day and machine learning is so common these days in youngsters but does it really benefits the society?

so let me inform you that it is not just a football game played by youngsters! As it requires a major focus on it and many wrong decisions may lead to a big explode!
Artificial intelliegence is a technology using which we can create intelligent systems that could enhance human intelligence.
Machine learning is a subfield of artificial intelligence which enables machines to learn from past experiences without being highly progammed.

Advantages of atificial intellegence and machine learning
1.Youngsters could learn new things and could fly high in different fields.example- Doing research is easier now,learning mathematics is now a play with brain.
2.Hacking and Data Mining is a play now.
3.Self learning and experimanting on new tasks and showing the results advances us.
4.Helps in increasing the network socially.
5.People coulfd be employed and students could learn different courses online and do their internships.
6.Smart agent technology could safegurad the people from fraud.
Upcoming complications
People 30% to 40% now also do not want to rely on technology as it could hamper self dependency due to lack of knolwledge.
Secondly,people do fruad with the help of AI.
Children in order to learn new things play games and do not study.
Dealing
New generation should be taught and trained and informed to come up with new innovations.

Code karo Yaaro is one of the organisation which helps students learning coding and come up with new stategies.
Our website — www.codekaroyaaro.com Instagram — https://www.instagram.com/codekaroyaaro/?igshid=1nb6afsffwzd Youtube — https://www.youtube.com/channel/UC0GUyPIpdDVJQMugEtkH8Pw Facebook — https://www.facebook.com/codekaroyaaro Twitter — https://twitter.com/CodeKaroYaaro Linkedin — https://www.linkedin.com/company/67923520/admin/
Conclusion
we came to know that in this modern era how the artificial intelligence changing our lives and each child must have knowlegde regardingit and must inculcate it within him/her.
As it is necessary to move with technology and grow more!
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In this podcast, we explore the fundamental differences between Artificial Intelligence (AI) and Machine Learning (ML). While both technologies are related, they are distinct in their approach and application.
#Difference between AI and ML#ai vs ml#artificial intelligence vs machine learning#Differentiate ml and ai#artificial intelligence#difference between machine learning and ai#machine learning#AI#ML#ai vs ml vs dl#differentiate the term ai and ml#distinguish between mi and ai#distinguish artificial intelligence and machine learning#SoundCloud
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Blog 3
Before Watching
Technologies like Big Data, Atificial Intelligence, advance analytics and cognitive computing.
What do consumers want?
Nowadays, consumer want a better digital experience. It is easier and cheaper.
What is Retail Banking doing?
They are investing resources in order to improve their online services in the next years.
3 billion - users will access retail banking via digital channels in 2021.
40% - consider the user experience in the most important factor.
37% - more annual revenue is gained form fully engaged customers.
2/3rds - of customers decisions are related to the quality of their digital channel experiences.
45% - percent improvement in net profits can be achieved as a result of digital transformation.
79% - of bank IT and business executives agree that AI will play a critical role.
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“a walk in the woods” fakesy, redmi note 6 pro mi dual camera & nightcafe
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🌻 BLOCKCHAIN + BANKING - FUTURE FOR A POTENTIAL "DIGITAL BANK" The spread and development of outstanding technological achievements of the Industrial Revolution 4.0 such as the Internet of Things (IoTs- Internet of Things); Big Data (Big Data); Artificial Intelligence (AI-Atificial Intelligence); Blockchain technology (Blockchain)); Financial Technology (FinTech); .... is increasingly impacting and changing all fields, and banking is no exception to that trend. The traditional banking system is still revealing many inadequacies and limitations, although many of them have tried to "digitize" operations to gradually become online transactions (online banking), transactions via the Internet (internet banking) or electronic banking (e-banking) but has not yet become a digital bank (NHS). In addition, the traditional banking system has not been able to deploy services to cover a very vibrant and growing market segment that is the market for cryptocurrencies, cryptocurrencies, tokens, etc. 🔥 Many opinions are raised for an "ideal digital bank": ❌ When the "traditional" Bank's mission is shaken, national borders, restrictions of local currencies and legal corridors are hindering global development, integration and economy share - Is the bank simply "mobilizing", "lending" or "depositing for interest"? ❌ The need to find a bank that accepts multiple means, digital currencies, and cryptocurrencies in payment, and easily converts between cryptocurrencies appears more and more in Vietnam and around the world. ❌ The future of an e-banking providing banking services for fast, convenient transactions across services, products, and liquidity offsets within the XIXO ecosystem and to external customers. increasingly open. 🔈🔈 A "secret weapon" first appearing in Vietnam will be launched in September 2021 that will break all barriers and limitations of traditional banks. ✔️ Coming soon, September 2021. #XIXO #XIXOECOSYSTEM #BATDONGSAN #XAYDUNG #CONGNGHIEP #STARTUP #CHOTHICONG #TAISANSO #PROPTECH #TOKEN #TOKENX #TIENDIENTU —————————————— CÔNG TY CỔ PHẦN SỐ HÓA XÂY DỰNG VÀ CÔNG NGHIỆP XIXO A͟d͟d͟: 54 Nguyễn Chí Thanh, Láng Thượng, Đống Đa, Hà Nội. Hotline: 024 3350 2889
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Interactive Arts Studio W1
Inspirations:
1.Interactive sculpture projects your face to a larger scale using LED screens (in an airport):https://vimeo.com/245703261
2.Shadow interaction project that adapt people’s shadows into a different material and can be played with:https://vimeo.com/73443719
3.Interactive video installation, you can interact with your former self: https://www.youtube.com/watch?v=LmGev3TAa18
The media I may try:
1.Atificial intelligence by use 3D modeling in the way of mixed reality:
Procedural Animation:https://www.weaverdev.io/tutorials/procedural-animation/
2.Interesting material - screen windows: https://vimeo.com/202668371
Theme: Capture and adaptation
This theme is interesting because we can use digital ways to change something unchangeable in physical world.
How is the theme important to our time and culture?
It’s digital era, we rely a lot to digital media to do recordings in our daily life.Unlike traditional media like paper or canvas, we can adapt the recordings live into other forms by our own means.This make it possible for people to experience unknown/unfamiliar with something they are familiar.
In what ways does interactive art make sense as a medium to convey your concept and your piece?
Interaction is a powerful behavior. It triggers participants to expect something, but the feedback of the art work is always unpredictable.In my art practice, I want to surprise participants in order to break their common sense. So, I take advantage of the “unpredictable” feature of interactive art to convey my concept.
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W2: Concept and development
Concept:
Peep into another dimension.
Media, Size & dimension:
Interactive projected moving images & sensors.Micro camera.Frames. 3*3*2m rectangular space.
Content & interaction:
Constant interaction with oneself & walking in virtual environments I create. People can walk into my “green screen”zone, facing towards the projected images on the wall, watching themselves walking in virtual environments(such as different landscapes of planets and contradictory spaces).
Input: live video of participants. Output: Projected images of participant walking in another world.
Specific Techniques: 1.3D modeling skill. 2.special effects deal with live video with green screens.
Reference:
Walking mapping being: https://vimeo.com/4478623
Sketches:


3D models: What the physical aspect may look like.
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W5: Project Development:
I try to create an interactive scenario in unity. Using the first person view to simulate an interactive experience.It works well.But there are still two aspects I would like to approve:
1.How to make the Contradiction Space happen in unity? Or how to make player teleportation happen?
2.Need to give the player to make choices which lead to bigger result (not only sound)

Direction of my style: Don’t like Monument Valley - kind of Utopia.I need surrealist style to reflect how absurd the virtual world can be which is out of human’s control.
References:
Fake contradiction space animated in 3D: https://vimeo.com/107750288
Real contradiction space animated in 3D: https://vimeo.com/32967185
Shift of gravity: https://vimeo.com/77496702
Space not in a right scale - too big or too small.
Get over it game scene building:https://www.youtube.com/watch?v=88vUdUnRz9E
Reading Reflection:
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W6: Project Feedback of W5 & Development:
I need to allow participants to do more actions: more results, and not just a simple easy game that walking through a sensoria.The game should be harder.
1.Maybe use Kinect to detect the poses of participants is a wise choice.
2.I need to design what the physical space will be like...
3.and how participants will interact with the moving image.
My development & sketch:
Now I’m going to use Kinect to take the place of the pressure sensors I talked about last week. It allow people to do complex poses and triggers more interesting interaction.I want to create a simulation of rowing on the surface of Möbius strip (which is a space of infinite loop), and plays can explore the objects around the strip.They will change in each cycle of loop, which is a representation of circle of life and universe.”Everything changes.”
Essentially, it’s still a game of “capture and adaptation”.

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W6:
I’m so inspired by the podcasts I listened these days. And I seems finding out the reason I would like to deal with Möbius strip. I wrote down some of my thoughts about Möbius Strip(which I want to add on my 3D scene), and not only about Möbius Strip.
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Kit-Bashing for a Space Ship
Overhearing talk between my lecturer and another student, I was aware that the only grounding feature that had to be implemented was a means of propulsion. As far as I was aware, I had as much creative freedom as I wanted, except that it was recommended not to make the spaceship very big or too complicated.
The scrap you see below is the fruit of my scramble to grab some aesthetically pleasing looking pieces for myself. At the bottom of the image is a metal rod with turning cog components attached; a complex looking space peripheral which I immediately became infatuated with. However it’s length was a fair degree too big, a problem that would have been solved just by dividing it with decisive cuts to the rod. My issues at hand though, were: I was scared of cutting metal with a machine saw and that was before I took notice of the metal guilontine. I was indecisiveness on what aspect of peripheral to preserve as well as where it would connect. As I was aware, my conundrum was distracting me and I was pedantic because I didn’t want to ruin a piece that could serve an, as-of-the-moment, unforeseen function, all the more, because I had a limited number of interesting looking computer junk. The sensible thing to have done of course was not become attached to my craft this way and to throw my self into the thick of it, experimenting quickly. Bending, cutting and breaking materials into shape would have granted me more flexibility, although I don’t think it would have been easy to visualize exactly how it was going to look.
As you may guess, I do not know the definitive names for these components.

To me, this square piece looked good for an interior due to the elaborate nature of the plastic as well as the symbolic pattern in the metal. Looking at it from this very angle gives it a vague resemblance to science fiction platforms designed to target or scan for subjects. My thoughts were more with the Death Star’s platform for the planet-destroying laser from Star Wars, only that consisted of a small plat form next to a long tunnel.

There isn’t much to say about my opinion of this collection of fuses, wires and batteries. That is, except that I knew it would look elaborate in some way if I could just have it visible from within my space ship.

In order for the board of fuses and batteries to fit between the plastic and metal, a portion needed to be broken off the side of the board. Visage of this entanglement of mini structures would depend on the piece of my space ship ceiling.

I liked how this part had a gap for a window, as well as the extension to the right which I would use to house the main control center.


This piece which came from a recording device, was used to depict the front viewing window of the main control center. Thus it was attached using the glue gun.

I had to carve away a potruding clip-on from the observetory window section so that it could press squarly aginst the spaceship’s main body when gluing.

I am proud of how the interior seen from above looks like...an enormous bathroom. Alternating interpretations can make that seem like an engineers station and a cargo hold combined into one room.

This was to serve as some sort of antena, before I found it too bulky, making the glue weak.


The black and metal certainly melds seamlessly, as well as adding an interesting shape to the ship. Shame I wasn’t intuitive enough to make the structure hold fast somehow.

I liked using wires as it could make even the most stupidly simple cration look a little intricate and complicated.

I thought that this looked like a highly stylized for my space ship, if not very air tight. This space ship of mine then will serve as an atificial intelligence trancport vessel, as machines needn’t relay on oxygen.

My only issue was how it protrudded above the space ship after being glued to the main body.

This piece was about style for me, in the way that art decore is applied to buildings. It’s funtion could be for utilizing solar rays to charge certain components to sustain machines.

Angled on it’s side, the piece certainly adds to the style of the shuttle

I cut a segment off of a plastic bottle in order to create a rounded window, which looks reinforced due to it’s ridged shape.

Below are some of other students creations thus far. The one just below looks like a piece of a ship rather than an actual space ship itself.

This one impressed me the most because it’s difficult to imagine the pieces separate. The case with many of these, is that not too much though went into the tiny pieces added. This is just as well, as time management would have been an important issue to keep in mind and this creation thus far looks good.

Below is what I consider to be the most ideal means of creating an aesthetically plaesing looking space ship - using a liquid bottle as the main body



I didn’t like how the left side of my craft extruded, stylish as it may have been. While space crafts come in a variety of sizes, it wasn’t eloquent in form.
Pretty much the entirety of the day was spent finding ways to reduce the size of the metal; that is to form the square space of the ship’s side as well.
Once done, I prepared to spray paint the default grey colour all over the ship. I sellotaped window sections as well as gaps so that the paint would not detriment my adopted design

You would think that merging features with one colour would make a space ship design obsolete and boring. The thing is, my space ship is made from computer scrap, so my space ship looks, what I would call, seamless or pristine when coated with the one colour.


The sellotape was removed from all parts except for the roof window. I liked how the that sellotape looked like thermal cloth coverage or some other kind of protective/preservative covering. I left it grey even when giving the space ship it’s next coating.

Acrylic paints where mixed to make a dark orange hue resembling ‘The Red Dwarf.’ Black was applied to the radar disk and rectangular radiation detector, as well as choice sections on the front.

Looking at my spaceship, I adhere my design as a cross between nerdy spaceship designs before the year 2000 and other ‘blocky’ spaceships. Examples are below.
Model maker Susan Turner produced a miniature flying saucer (from blueprints by production designer John Lloyd) for Science fiction Horror Movie: The Thing.

The Red Dwarf from space sitcom: The Red Dwarf, debuted in 1988, produced by Ed Bye.

The Nostromo from the Movie: Alien, by Ridley Scott, produced in 1979.

At the time of creation, it seemed like too big a challenge to create something new and cross-reference examples of other space ship designs of other space ships. I also took issue with occupying my mind with inspirations for a basis on how to craft my ship. There were also enough challenge as it was, making sure I had pieces that could connect by their flat surfaces - due to my negligence to rely on a lot of glue...because of potential frailty. While I wanted to be strikingly original, there was a fear of my craft not really resembling a space ship that could function. That was irrelevant though, because the record of planning and the process would have provided good marks off the bat due to research being inherently incorporated. This is especially the case, considering the first landing on the moon required a streamlined shuttle to cut through the atmosphere, as well as the ‘strangely-shaped’ Eagle, solely made to land on and blast from the moon. I could therfore have been a bit more shameless with the creation.

I was in awe of other students space ships, all given varying colours to further depict the intricate looking details built. That goes especially for the top one. It’s angular and ornate structure is captivating and unique.



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