Radiata Stories review! (spoiler free - long post!)
I am SPEECHLESS. I can't believe I spent so many years without knowing about this game. My friend thoroughly recommended it to me but with my ps4 and many other pc games, I just wasn't in the mood for a ps2 oldie. But here I am, and I want to spread the word: play Radiata Stories.
In the world of Radiata, the land is divided into regions that belong to different races: elves, dwarves, orcs, humans (and ronsos – no, sorry, wrong game – but you can't fool me there's a lion guy who looks like Kimahri from FFX). These species have been at odds since time immemorial, and thus the dragons – Earth, Water, Fire, Wind, Silver and Gold – have guarded their beings from above.
We follow Jack Russell, a 16-year-old who dreams of becoming a knight. We accompany him to the entrance exams, only to see him fail miserably against a girl, Ridley Silverlake. Despite his clumsiness and obvious embarrassment for having been defeated, he's allowed to join the Radiata Knights, alongside Ridley, only because he's the son of an important late knight. They form a new brigade called Rose Cochon, under Captain Ganz Rothschild's leadership.
This trio will be sent into action in no time. Their dynamics are fun and there's a bit of rivalry between the two new knights, but they get things done. Ganz is proud to finally be able to be captain of his own brigade, and regards his two pupils with care and wisdom. This seems to be the flow the story is going to follow.
An important quest arrives: Rose Cochon brigade must reach the Elf Region and ask the Light Elves leader for a favor. However, things get tough in their journey there: a blood orc attacks the Dark Elves village, and the brigade plunges in to fight and defend.
In the battle, Ridley gets mortally wounded. Jack gets all frantic and desperate, and the brigade asks for the Elves' help. Lord Nogueira, the Dark Elf leader, decides to do the unthinkable for non-humans: the only way to save Ridley is to perform the transpiritation ritual, a spell only available for elves that allows them to take the soul of a dying fellow and use it to heal another one who might still live.
The ritual is successful, and Ridley's soul is fused with that of a small elf who'd died in the battle. Everything seems to settle down for a bit, with Jack and Ganz returning to Radiata City filled with good hopes for Ridley.
The next day, you're fired from the Knights.
This is where the game opens up for you!
From now on, it's just you, Jack, in the middle of a big city, paving his way to the top of the Vancoor Theater guild, the guild of warriors. Since the only thing you can do is fight, better to put it to good use and earn some money in the process!
The game offers a variety of things to do. You can start recruiting people as party members. You know, like, in Dragon Age, you can recruit characters into your team? Or, in any other rpg, that you have a team of five or six characters, maybe some more? Yes? Ok, here in RS you can recruit (listen to me) over 170 characters. Yep, you read right. Mind you, you can't recruit them (catch 'em all) in your first playthrough, but just so you know, yes, this game is that big.
Some people will ask you for a favor before they're added to the 'friend list', but others will join your right off the bat. Once you have a respectable team of four party members that you choose, you can begin doing solo missions, which are the guild's assignments to you and will redound in money and goodies. You get to know the other guild's members, you get to fight alongside them, you get to know and care for the civilians in the city. With a night-day system, if this game is anything, is alive.
NPC's have their own schedule: following the clock in the top left corner, they do and say different stuff depending of the moment of the day you approach them. They're walking around the city, performing random things, making them seem alive. Some events are only available at night, some others only during day. Some people will be nice, others not so much. Some parts of the city will shine, others will look depressing and dirty. Birds chirp, trees are swept by the wind's fine breeze, mosquitoes swarm around – this game breathes life into its pixels in every corner.
Now that we're on the aesthetic aspect, I must admit, this game looks gorgeous. With a very prominent anime artstyle, still it aged pretty well for today's standards: sometimes the lighting was too real, the sunlight pouring from the mountain's side, the character's long shadow stretching onto the road. The animations are good as well, as are the physics: I am beyond amazed by how well clothes and hairs move as flawlessly as if they were real. Each of the recruitable characters have a different victory pose and they have different lines for everything. Some particle effects are really nice, since I didn't think there existed the technology for it back then. The main city is huge, and when I say huge, I mean, every door you see, you can enter, and inside you'll find at least a two-floor building with objects to interact with and people to talk to. And don't even get me started on how BIG the Vareth Institute is in itself – and all that stuff is optional! The world is also vast and filled with brimming elements, although don't be fooled by the illusion of 3D: this game is, mostly, a 2D experience when you want to go from point A to point B.
You'll spend a good chunk of your game doing tasks for the guild. In the meantime, Ganz is somewhere playing the bandit and Ridley is hearing voices in her head. In this 'middle' part of the game, the story seemed to drag on forever for a bit: I wanted to go on with the main plot, and, while you can actually do that (just hit the sleep option over and over until a cutscene appears), the game tends to make you go through long and tedious solo missions to get that Grind™ you need. Dungeons are not long or too big in reality, but the number of encounters (which are forced on you since you can't avoid enemies by circling around most of the times for the 2D aspect) turns what should've been a walk in the park into a dragging hell. This portion of the game, I'm not going to lie, seemed a bit too long for me. And since the gameplay mostly consists in pressing the circle button and hearing Jack yell "Ha! Haiiyaah! Ha! Haiiyaah!" for ten hours straight, yeah, it can get boring.
But I guess the game was trying to make you feel at ease, comfortable around these walls. You're training your fave party members, you go with them everywhere to play the warrior and earn some money, you get occasional messages from Ridley telling you everything's fine – until the plot makes a halt and suddenly you must choose.
I'll keep this spoiler free, but this game is almost fifteen years old, so these are no news: there will come a point where the plot branches into two possible paths, the Human side, and the Non-Human side. I can't tell you which one is right, for there seems to be pros and cons in both, so I'll let your heart decide. For what we care now, I chose the Non-Human side, completely convinced with my decision, only to see myself doubt in many instances.
At this point, your plot shakes. Your comfort zone breaks. Suddenly, things are changing: your team is not there anymore, Ridley acts weird, where the hell is Ganz, what's going on with the dragons? Who am I supposed to trust in this world full of people who just want to exterminate each other?
I won't spoil it. I'll just say, that whatever you choose, please stand firm by your decision. You'll need that conviction, because the game is going to make your ground tremble a few times. And with those endings that await you – man, I don't know if I want to finish either path.
So, to avoid spoilers, I'll talk about the characters a bit!
Jack is your main protagonist, as you could've guessed. He's your average shonen main guy, at least in the beginning hours. He's clumsy, he wants to be a hero, and he even mocks shonen protagonists by saying that he'll awaken to a dormant power and save the world with his friends. But life hits him hard, accuses him of things he hasn't done, and so Jack evolves across the story. His character development is subtle, but it's there: he starts off as a brat who wants to fight, ends on a mature note, with some quite insightful thoughts and reactions I haven't expected from him. Normally, the shonen guy remains a shonen guy; this doesn't happen here. Jack ends up being an adorkable character, worthy of respect, sympathy, and a force to be reckoned with.
Ridley remains a calm force during the game. She's collected, she's well-educated, and she knows her way around. At the beginning, she can't stand Jack much, but as days go by, she starts to consider him as an equal and true friend. In the Non-Human path, her romantic feelings towards him are crystal clear: there's a small spark between them, that flickers every now and then when the plot allows them a moment's respite. Only them and a handful of other characters know the truth behind the transpiritation event, and as such there's a profoundly deep connection that keeps them together, although they're separated most of the story.
Ganz is ma fave boi and he must be protected at all costs. A young and promising man, Ganz was created to be likeable. You can't help but sympathize with his funny appearance: chubby, huge armor, huge sword, and funny moustache. But he's also a man of wisdom, with a golden heart. He's righteous and wants to do good. And he deserves all the love in the world.
Other notable characters are Genius, a scientist who's obsessed with the transpiritation thing that went down, and may know more about the plot than it seems at first glance; Natalie, a guarding woman who works as Ridley's not-so-secret bodyguard; Larks¸ the leader of the Knights and whose motivations remain a mystery to me even to this day – I can't read into this character at all!; Lord Zane, the leader of the Light Elves, who laughs maniacally when no one is watching and I can't bring myself to like him; Gawain, Ganz's father, who disappeared 16 years ago since his best friend died; and Cross, Ridley's fiancé, who just wants to be the best hunter and paves his way to the top of the knight ranks by any means necessary. I hate this guy so much, his only trait is 'I am a bad person' and that's it, he's so cartoonishly evil it makes me want to punch the screen. Probably you see more of him in the Human path, but unless he has a very tragic backstory to redeem him, he's not likeable at all. I mean, you can say that he has ambition and he gets s*it done, but still, damn him, and his voice actor, UGH.
Despite some minor thingies, the relationship between the characters is gold. Jack and Ridley are cute and make me wanna draw the meme of NOW KISS every two seconds. Jack and Ganz are companion goals. Ganz and his father – I loved that they kept their interactions personal and off screen. Idk why, but this story is about Jack, and yes, I care for Ganz as well, but his trouble with his father was his own, not Jack's, so I guess this is a director's decision which I'm 100% behind.
The plot can get predictable at times, but there's also a healthy amount of plot twists that made my jaw drop in a few occasions. I mean, I guessed who the bad guy was since the beginning, but let's face it, it's pretty obvious and the game doesn't hide it. There are other things that made the plot unfold worth my time, like trying to recruit that awesome character, or like what is the deal with Jack's late father, or what the hell is going on with Ganz, and what will happen to the city now that I'm on the Non-Human side? And the game answers them all (I read that the manga answers even more questions, so treat yourself).
All in all, RS is a vast jrpg experience, with high replay value and tons of things to explore. The world seems small, but it isn't. There's always a reward for those who wander off. For a ps2 title, this game is giant. And in the good sense. I thought I had seen the pinnacle of the ps2 era with Final Fantasy XII, but I'm highly considering changing my view on that one.
The endings are bittersweet in both paths. There's not a complete happy ending, I warn you. Things get darker towards the end, and the story knows how to subvert expectations in the good way. Remember Jack saying he wanted to be the hero like in a shonen anime? Well, not happening in this game guys. At the end of the day, this isn't a shonen story: this is a Radiata Story (roll credits), and like in every country's history, sometimes blood must be shed for events to take place and situations to unfold.
I am beyond pleased with this game. I'm considering playing through the Human side now – but first I need to recover myself from this Non-Human ending. I'm not ready to face more tragedy yet.
Go play it. Just do it. You won't regret it.
And pray that Tri-Ace develops ONE DAY a decent sequel.
39 notes
·
View notes