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#best indie game 2023 game awards
milkpumpkin96 · 7 months
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So, my dad helped kickstart Sea of Stars—I miraculously (without the code) found the monument dedicated to him, my siblings, and I! It’s a BIG one!!!
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muppet-facts · 10 months
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Muppet Fact #925
At the 2023 Game Awards, Gonzo presented the award for Best Debut Indie Game with Geoff Keighley. He said he's been playing Tears of the Kingdom. He lost days following a Cucco up the hill. He also has a conspiracy that a lot of games released this year follow a chicken theme.
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Source:
The Game Awards 2023. December 7, 2023.
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rhysdarbinizedarby · 10 months
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Couch surfer in his 30s. Oscar winner in his 40s. Why the whole world wants Taika
**Notes: This is very long post!**
Good Weekend
In his 30s, he was sleeping on couches. By his 40s, he’d directed a Kiwi classic, taken a Marvel movie to billion-dollar success, and won an Oscar. Meet Taika Waititi, king of the oddball – and one of New Zealand’s most original creative exports.
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Taika Waititi: “Be a nice person and live a good life. And just don’t be an arsehole.”
The good news? Taika Waititi is still alive. I wasn’t sure. The screen we were speaking through jolted savagely a few minutes ago, with a cacophonous bang and a confused yelp, then radio silence. Now the Kiwi ­ filmmaker is back, grinning like a loon: “I just broke the f---ing table, bro!”
Come again? “I just smashed this f---ing table and glass flew everywhere. It’s one of those old annoying colonial tables. It goes like this – see that?” Waititi says, holding up a folding furniture leg. “I hit the mechanism and it wasn’t locked. Anyway …”
I’m glad he’s fine. The stuff he’s been saying from his London hotel room could incur biblical wrath. We’re talking about his latest project, Next Goal Wins, a movie about the American Samoa soccer team’s quest to score a solitary goal, 10 years after suffering the worst loss in the game’s international history – a 31-0 ­ignominy to Australia – but our chat strays into ­spirituality, then faith, then religion.
“I don’t personally believe in a big guy sitting on a cloud judging everyone, but that’s just me,” Waititi says, deadpan. “Because I’m a grown-up.”
This is the way his interview answers often unfold. Waititi addresses your topic – dogma turns good people bad, he says, yet belief itself is worth lauding – but bookends every response with a conspiratorial nudge, wink, joke or poke. “Regardless of whether it’s some guy living on a cloud, or some other deity that you’ve made up – and they’re all made up – the message across the board is the same, and it’s important: Be a nice person, and live a good life. And just don’t be an arsehole!”
Not being an arsehole seems to have served Waititi, 48, well. Once a national treasure and indie darling (through the quirky tenderness of his breakout New Zealand films Boy in 2010 and Hunt for the Wilderpeople in 2016), Waititi then became a star of both the global box office (through his 2017 entry into the Marvel Universe, Thor: Ragnarok, which grossed more than $1.3 billion worldwide) and then the Academy Awards (winning the 2020 best adapted screenplay Oscar for his subversive Holocaust dramedy JoJo Rabbit, in which he played an imaginary Hitler).
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Waititi playing Adolf Hitler in the 2019 movie JoJo Rabbit. (Alamy)
A handsome devil with undeniable roguish charm, Waititi also slid seamlessly into style-icon status (attending this year’s Met Gala shirtless, in a floor-length gunmetal-grey Atelier Prabal Gurung wrap coat, with pendulous pearl necklaces), as well as becoming his own brand (releasing an eponymous line of canned ­coffee drinks) and bona fide Hollywood A-lister (he was introduced to his second wife, British singer Rita Ora, by actor Robert Pattinson at a barbecue).
Putting that platform to use, Waititi is an Indigenous pioneer and mentor, too, co-creating the critically acclaimed TV series Reservation Dogs, while co-founding the Piki Films production company, committed to promoting the next generation of storytellers – a mission that might sound all weighty and worthy, yet Waititi’s new wave of First Nations work is never earnest, always mixing hurt with heart and howling humour.
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Waititi with wife Rita Ora at the 2023 Met Gala in May. (Getty Images)
Makes sense. Waititi is a byproduct of “the weirdest coupling ever” – his late Maori father from the Te Whanau-a-Apanui tribe was an artist, farmer and “Satan’s Slaves” bikie gang founder, while his Wellington schoolteacher mum descended from Russian Jews, although he’s not devout about her faith. (“No, I don’t practise,” he confirms. “I’m just good at everything, straight away.”)
He’s remained loyally tethered to his ­origin story, too – and to a cadre of creative Kiwi mates, including actors Jemaine Clement and Rhys Darby – never forgetting that not long before the actor/writer/producer/director was an industry maven, he was a penniless painter/photographer/ musician/comedian.
With no set title and no fixed address, he’s seemingly happy to be everything, everywhere (to everyone) all at once. “‘The universe’ is bandied around a lot these days, but I do believe in the kind of connective tissue of the universe, and the energy that – scientifically – we are made up of a bunch of atoms that are bouncing around off each other, and some of the atoms are just squished together a bit tighter than others,” he says, smiling. “We’re all made of the same stardust, and that’s pretty special.”
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We’ve caught Waititi in a somewhat relaxed moment, right before the screen actors’ and media artists’ strike ends. He’s ­sensitive to the struggle but doesn’t deny enjoying the break. “I spent a lot of time thinking about writing, and not writing, and having a nice ­holiday,” he tells Good Weekend. “Honestly, it was a good chance just to recombobulate.”
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Waititi, at right, with Hunt for the Wilderpeople actors, from left, Sam Neill, Rhys Darby and Julian Dennison. (Getty Images)
It’s mid-October, and he’s just headed to Paris to watch his beloved All Blacks in the Rugby World Cup. He’s deeply obsessed with the game, and sport in general. “Humans spend all of our time knowing what’s going to happen with our day. There’s no surprises ­any more. We’ve become quite stagnant. And I think that’s why people love sport, because of the air of unpredictability,” he says. “It’s the last great arena entertainment.”
The main filmic touchstone for Next Goal Wins (which premieres in Australian cinemas on New Year’s Day) would be Cool Runnings (1993), the unlikely true story of a Jamaican bobsled team, but Waititi also draws from genre classics such as Any Given Sunday and Rocky, sampling trusted tropes like the musical training montage. (His best one is set to Everybody Wants to Rule the World by Tears for Fears.)
Filming in Hawaii was an uplifting experience for the self-­described Polynesian Jew. “It wasn’t about death, or people being cruel to each other. Thematically, it was this simple idea, of getting a small win, and winning the game wasn’t even their goal – their goal was to get a goal,” he says. “It was a really sweet backbone.”
Waititi understands this because, growing up, he was as much an athlete as a nerd, fooling around with softball and soccer before discovering rugby league, then union. “There’s something about doing exercise when you don’t know you’re doing exercise,” he enthuses. “It’s all about the fun of throwing a ball around and trying to achieve something together.” (Whenever Waititi is in Auckland he joins his mates in a long-running weekend game of touch rugby. “And then throughout the week I work out every day. Obviously. I mean, look at me.”)
Auckland is where his kids live, too, so he spends as much time there as possible. Waititi met his first wife, producer Chelsea Winstanley, on the set of Boy in 2010, and they had two daughters, Matewa Kiritapu, 8, and his firstborn, Te Kainga O’Te Hinekahu, 11. (The latter is a derivative of his grandmother’s name, but he jokes with American friends that it means “Resurrection of Tupac” or “Mazda RX7″) Waititi and Winstanley split in about 2018, and he married the pop star Ora in 2022.
He offers a novel method for balancing work with parenthood … “Look, you just abandon them, and know that the experience will make them harder individuals later on in life. And it’s their problem,” he says. “I’m going to give them all of the things that they need, and I’m going to leave behind a decent bank ­account for their therapy, and they will be just like me, and the cycle will continue.”
Jokes aside – I think he’s joking – school holidays are always his, and he brings the girls onto the set of every movie he makes. “They know enough not to get in the way or touch anything that looks like it could kill you, and they know to be respectful and quiet when they need to. But they’re just very comfortable around filmmakers, which I’m really happy about, because eventually I hope they will get into the ­industry. One more year,” he laughs, “then they can leave school and come work for Dad.”
Theirs is certainly a different childhood than his. Growing up, he was a product of two worlds. His given names, for instance, were based on his appearance at birth: “Taika David” if he looked Maori (after his Maori grandfather) and “David Taika” if he looked Pakeha (after his white grandfather). His parents split when he was five, so he bounced between his dad’s place in Waihau Bay, where he went by the surname Waititi, and his mum, eight hours drive away in Wellington, where he went by Cohen (the last name on his birth ­certificate and passport).
Waititi was precocious, even charismatic. His mother Robin once told Radio New Zealand that people always wanted to know him, even as an infant: “I’d be on a bus with him, and he was that kind of baby who smiled at people, and next thing you know they’re saying, ‘Can I hold your baby?’ He’s always been a charmer to the public eye.”
He describes himself as a cool, sporty, good-looking nerd, raised on whatever pop culture screened on the two TV channels New Zealand offered in the early 1980s, from M*A*S*H and Taxi to Eddie Murphy and Michael Jackson. He was well-read, too. When punished by his mum, he would likely be forced to analyse a set of William Blake poems.
He puts on a whimpering voice to describe their finances – “We didn’t have much monneeey” – explaining how his mum spent her days in the classroom but also worked in pubs, where he would sit sipping a raspberry lemonade, doodling drawings and writing stories. She took in ­ironing and cleaned houses; he would help out, learning valuable lessons he imparts to his kids. “And to random people who come to my house,” he says. “I’ll say, ‘Here’s a novel idea, wash this dish,’ but people don’t know how to do anything these days.”
“Every single character I’ve ever written has been based on someone I’ve known or met or a story I’ve stolen from someone.” - Taika Waititi
He loved entertaining others, clearly, but also himself, recording little improvised radio plays on a tape deck – his own offbeat versions of ET and Indiana Jones and Star Wars. “Great free stuff where you don’t have any idea what the story is as you’re doing it,” he says. “You’re just sort of making it up and enjoying the ­freedom of playing god in this world where you can make people and characters do whatever you want.”
His other sphere of influence lay in Raukokore, the tiny town where his father lived. Although Boy is not autobiographical, it’s deeply personal insofar as it’s filmed in the house where he grew up, and where he lived a life similar to that portrayed in the story, surrounded by his recurring archetypes: warm grandmothers and worldly kids; staunch, stoic mums; and silly, stunted men. “Every single character I’ve ever written has been based on someone I’ve known or met,” he says, “or a story I’ve stolen from someone.”
He grew to love drawing and painting, obsessed early on with reproducing the Sistine Chapel. During a 2011 TED Talk on creativity, Waititi describes his odd subject matter, from swastikas and fawns to a picture of an old lady going for a walk … upon a sword … with Robocop. “My father was an outsider artist, even though he wouldn’t know what that meant,” Waititi told the audience in Doha. “I love the naive. I love people who can see things through an innocent viewpoint. It’s inspiring.”
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After winning Best Adapted Screenplay Academy Award for JoJo Rabbit in 2020. (Getty Images)
It was an interesting time in New Zealand, too – a coming-of-age decade in which the Maori were rediscovering their culture. His area was poor, “but only ­financially,” he says. “It’s very rich in terms of the ­people and the culture.” He learned kapa haka – the songs, dances and chants performed by competing tribes at cultural events, or to honour people at funerals and graduations – weddings, parties, ­anything. “Man, any excuse,” he explains. “A big part of doing them is to uplift your spirits.”
Photography was a passion, so I ask what he shot. “Just my penis. I sent them to people, but we didn’t have phones, so I would print them out, post them. One of the first dick pics,” he says. Actually, his lens was trained on regular people. He watches us still – in airports, ­restaurants. “Other times late at night, from a tree. Whatever it takes to get the story. You know that.”
He went to the Wellington state school Onslow College and did plays like Androcles and the Lion, A Midsummer Night’s Dream and The Crucible. His crew of arty students eventually ended up on stage at Bats Theatre in the city, where they would perform haphazard comedy shows for years.
“Taika was always rebellious and wild in his comedy, which I loved,” says his high school mate Jackie van Beek, who became a longtime collaborator, including working with Waititi on a Tourism New Zealand campaign this year. “I remember he went through a phase of turning up in bars around town wearing wigs, and you’d try and sit down and have a drink with him but he’d be doing some weird character that would invariably turn up in some show down the track.”
He met more like-minded peers at Victoria University, including Jemaine Clement (who’d later become co-creator of Flight of the Conchords). During a 2019 chat with actor Elijah Wood, Waititi ­describes he and Clement clocking one another from opposite sides of the library one day: a pair of Maoris experiencing hate at first sight, based on a mutual suspicion of cultural appropriation. (Clement was wearing a traditional tapa cloth Samoan shirt, and Waititi was like: “This motherf---er’s not Samoan.” Meanwhile, Waititi was wearing a Rastafarian beanie, and Clement was like, “This ­motherf---er’s not Jamaican.”)
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With Jemaine Clement in 2014. (Getty Images)
But they eventually bonded over Blackadder and Fawlty Towers, and especially Kenny Everett, and did comedy shows together everywhere from Edinburgh to Melbourne. Waititi was almost itinerant, spending months at a time busking, or living in a commune in Berlin. He acted in a few small films, and then – while playing a stripper on a bad TV show – realised he wanted to try life behind the camera. “I became tired of being told what to do and ordered around,” he told Wellington’s Dominion Post in 2004. “I remember sitting around in the green room in my G-string ­thinking, ‘Why am I doing this? Just helping someone else to realise their dream.’ ”
He did two strong short films, then directed his first feature – Eagle vs Shark (2007) – when he was 32. He brought his mates along (Clement, starring with Waititi’s then-girlfriend Loren Horsley), setting something of a pattern in his career: hiring friends instead of constantly navigating new working relationships. “If you look at things I’m doing,” he tells me, “there’s ­always a few common denominators.”
Sam Neill says Waititi is the exemplar of a new New Zealand humour. “The basis of it is this: we’re just a little bit crap at things.”
This gang of collaborators shares a common Kiwi vibe, too, which his longtime friend, actor Rhys Darby, once coined “the comedy of the mundane”. Their new TV show, Our Flag Means Death, for example, leans heavily into the mundanity of pirate life – what happens on those long days at sea when the crew aren’t unsheathing swords from scabbards or burying treasure.
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Waititi plays pirate captain Blackbeard, centre, in Our Flag Means Death, with Rhys Darby, left, and Rory Kinnear. (Google Images)
Sam Neill, who first met Waititi when starring in Hunt for the Wilderpeople, says Waititi is the exemplar of a new New Zealand humour. “And I think the basis of it is this,” says Neill. “We’re just a little bit crap at things, and that in itself is funny.” After all, Neill asks, what is What We Do in The Shadows (2014) if not a film (then later a TV show) about a bunch of vampires who are pretty crap at being vampires, ­living in a pretty crappy house, not quite getting busted by crappy local cops? “New Zealand often gets named as the least corrupt country in the world, and I think it’s just that we would be pretty crap at being corrupt,” Neill says. “We don’t have the capacity for it.”
Waititi’s whimsy also spurns the dominant on-screen oeuvre of his homeland – the so-called “cinema of ­unease” exemplified by the brutality of Once Were Warriors (1994) and the emotional peril of The Piano (1993). Waititi still explores pathos and pain, but through laughter and weirdness. “Taika feels to me like an ­antidote to that dark aspect, and a gift somehow,” Neill says. “And I’m grateful for that.”
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Something happened to Taika Waititi when he was about 11 – something he doesn’t go into with Good Weekend, but which he considered a betrayal by the adults in his life. He ­mentioned it only recently – not the ­moment itself, but the lesson he learnt: “That you cannot and must not rely on grown-ups to help you – you’re basically in the world alone, and you’re gonna die alone, and you’ve just gotta make it all for yourself,” he told Irish podcast host James Brown. “I basically never forgave people in positions of responsibility.”
What does that mean in his work? First, his finest films tend to reflect the clarity of mind possessed by children, and the unseen worlds they create – fantasies conjured up as a way to understand or overcome. (His mum once summed up the main ­message of Boy: “The ­unconditional love you get from your children, and how many of us waste that, and don’t know what we’ve got.”)
Second, he’s suited to movie-making – “Russian roulette with art” – because he’s drawn to disruptive force and chaos. And that in turn produces creative defiance: allowing him to reinvigorate the Marvel Universe by making superheroes fallible, or tell a Holocaust story by making fun of Hitler. “Whenever I have to deal with someone who’s a boss, or in charge, I challenge them,” he told Brown, “and I really do take whatever they say with a pinch of salt.”
It’s no surprise then that Waititi was comfortable leaping from independent films to the vast complexity of Hollywood blockbusters. He loves the challenge of coordinating a thousand interlocking parts, requiring an army of experts in vocations as diverse as construction, sound, art, performance and logistics. “I delegate a lot,” he says, “and share the load with a lot of people.”
“This is a cool concept, being able to ­afford whatever I want, as opposed to sleeping on couches until I was 35.” - Taika Waititi
But the buck stops with him. Time magazine named Waititi one of its Most Influential 100 People of 2022. “You can tell that a film was made by Taika Waititi the same way you can tell a piece was painted by Picasso,” wrote Sacha Baron Cohen. Compassionate but comic. Satirical but watchable. Rockstar but auteur. “Actually, sorry, but this guy’s really starting to piss me off,” Cohen concluded. “Can someone else write this piece?”
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Directing Chris Hemsworth in 2017 in Thor: Ragnarok, which grossed more than $1.3 billion at the box office. (Alamy)
I’m curious to know how he stays grounded amid such adulation. Coming into the game late, he says, helped immensely. After all, Waititi was 40 by the time he left New Zealand to do Thor: Ragnarok. “If you let things go to your head, then it means you’ve struggled to find out who you are,” he says. “But I’ve always felt very comfortable with who I am.” Hollywood access and acclaim – and the pay cheques – don’t erase memories of poverty, either. “It’s more like, ‘Oh, this is a cool concept, being able to ­afford whatever I want, as opposed to sleeping on couches until I was 35.’ ” Small towns and strong tribes keep him in check, too. “You know you can’t piss around and be a fool, because you’re going to embarrass your family,” he says. “Hasn’t stopped me, though.”
Sam Neill says there was never any doubt Waititi would be able to steer a major movie with energy and imagination. “It’s no accident that the whole world wants Taika,” he says. “But his seductiveness comes with its own dangers. You can spread yourself a bit thin. The temptation will be to do more, more, more. That’ll be interesting to watch.”
Indeed, I find myself vicariously stressed out over the list of potential projects in Waititi’s future. A Roald Dahl animated series for Netflix. An Apple TV show based on the 1981 film Time Bandits. A sequel to What We Do In The Shadows. A reboot of Flash Gordon. A gonzo horror comedy, The Auteur, starring Jude Law. Adapting a cult graphic novel, The Incal, as a feature. A streaming series based on the novel Interior Chinatown. A film based on a Kazuo Ishiguro bestseller. Plus bringing to life the wildly popular Akira comic books. Oh, and for good measure, a new instalment of Star Wars, which he’s already warned the world will be … different.
“It’s going to change things,” he told Good Morning America. “It’s going to change what you guys know and expect.”
Did I say I was stressed for Waititi? I meant physically sick.
“Well…” he qualifies, “some of those things I’m just producing, so I come up with an idea or someone comes to me with an idea, and I shape how ‘it’s this kind of show’ and ‘here’s how we can get it made.’ It’s easier for me to have a part in those things and feel like I’ve had a meaningful role in the creative process, but also not having to do what I’ve always done, which is trying to control everything.”
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In the 2014 mockumentary horror film What We Do in the Shadows, which he co-directed with Jemaine Clement. (Alamy)
What about moving away from the niche New Zealand settings he represented so well in his early work? How does he stay connected to his roots? “I think you just need to know where you’re from,” he says, “and just don’t forget that.”
They certainly haven’t forgotten him.
Jasmin McSweeney sits in her office at the New Zealand Film Commission in Wellington, surrounded by promotional posters Waititi signed for her two decades ago, when she was tasked with promoting his nascent talent. Now the organisation’s marketing chief, she talks to me after visiting the heart of thriving “Wellywood”, overseeing the traditional karakia prayer on the set of a new movie starring Geoffrey Rush.
Waititi isn’t the first great Kiwi filmmaker – dual Oscar-winner Jane Campion and blockbuster king Peter Jackson come to mind – yet his particular ascendance, she says, has spurred unparalleled enthusiasm. “Taika gave everyone here confidence. He always says, ‘Don’t sit around waiting for people to say, you can do this.’ Just do it, because he just did it. That’s the Taika effect.”
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Taika David Waititi is known for wearing everything from technicolour dreamcoats to pineapple print rompers, and today he’s wearing a roomy teal and white Isabel Marant jumper. The mohair garment has the same wispy frizz as his hair, which curls like a wave of grey steel wool, and connects with a shorn salty beard.
A stylish silver fox, it wouldn’t surprise anyone if he suddenly announced he was launching a fashion label. He’s definitely a commercial animal, to the point of directing television commercials for Coke and Amazon, along with a fabulous 2023 spot for Belvedere vodka starring Daniel Craig. He also joined forces with a beverage company in Finland (where “taika” means “magic”) to release his coffee drinks. Announcing the partnership on social media, he flagged that he would be doing more of this kind of stuff, too (“Soz not soz”).
Waititi has long been sick of reverent portrayals of Indigenous people talking to spirits.
There’s substance behind the swank. Fashion is a creative outlet but he’s also bought sewing machines in the past with the intention of designing and making clothes, and comes from a family of tailors. “I learnt how to sew a button on when I was very young,” he says. “I learnt how to fix holes or patches in your clothes, and darn things.”
And while he gallivants around the globe watching Wimbledon or modelling for Hermès at New York Fashion Week, all that glamour belies a depth of purpose, particularly when it comes to Indigenous representation.
There’s a moment in his new movie where a Samoan player realises that their Dutch coach, played by Michael Fassbender, is emotionally struggling, and he offers a lament for white people: “They need us.” I can’t help but think Waititi meant something more by that line – maybe that First Nations people have ­wisdom to offer if others will just listen?
“Weeelllll, a little bit …” he says – but from his intonation, and what he says next, I’m dead wrong. Waititi has long been sick of reverent ­portrayals of Indigenous people talking to kehua (spirits), or riding a ghost waka (phantom canoe), or playing a flute on a mountain. “Always the boring characters,” he says. “They’ve got no real contemporary relationship with the world, because they’re always living in the past in their spiritual ways.”
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A scene from Next Goal Wins, filmed earlier this year. (Alamy)
He’s part of a vanguard consciously poking fun at those stereotypes. Another is the Navajo writer and director Billy Luther, who met Waititi at Sundance Film Festival back in 2003, along with Reservation Dogs co-creator Sterlin Harjo. “We were this group of outsiders trying to make films, when nobody was really biting,” says Luther. “It was a different time. The really cool thing about it now is we’re all working. We persevered. We didn’t give up. We slept on each other’s couches and hung out. It’s like family.”
Waititi has power now, and is known for using Indigenous interns wherever possible (“because there weren’t those opportunities when I was growing up”), making important introductions, offering feedback on scripts, and lending his name to projects through executive producer credits, too, which he did for Luther’s new feature film, Frybread Face and Me (2023).
He called Luther back from the set of Thor: Love and Thunder (2022) to offer advice on working with child actors – “Don’t box them into the characters you’ve ­created,” he said, “let them naturally figure it out on their own” – but it’s definitely harder to get Waititi on the phone these days. “He’s a little bitch,” Luther says, laughing. “Nah, there’s nothing like him. He’s a genius. You just knew he was going to be something. I just knew it. He’s my brother.“
I’ve been asked to explicitly avoid political questions in this interview, probably because Waititi tends to back so many causes, from child poverty and teenage suicide to a campaign protesting offshore gas and oil exploration near his tribal lands. But it’s hard to ignore his recent Instagram post, sharing a viral video about the Voice to Parliament referendum starring Indigenous Aussie rapper Adam Briggs. After all, we speak only two days after the proposal is defeated. “Yeah, sad to say but, Australia, you really shat the bed on that one,” Waititi says, pausing. “But go see my movie!”
About that movie – the early reviews aren’t great. IndieWire called it a misfire, too wrapped in its quirks to develop its arcs, with Waititi’s directorial voice drowning out his characters, while The Guardian called it “a shoddily made and strikingly unfunny attempt to tell an interesting story in an uninteresting way”. I want to know how he moves past that kind of criticism. “For a start, I never read reviews,” he says, concerned only with the opinion of people who paid for admission, never professional appraisals. “It’s not important to me. I know I’m good at what I do.”
Criticism that Indigenous concepts weren’t sufficiently explained in Next Goal Wins gets his back up a little, though. The film’s protagonist, Jaiyah Saelua, the first transgender football player in a FIFA World Cup qualifying match, is fa’afafine – an American Samoan identifier for someone with fluid genders – but there wasn’t much exposition of this concept in the film. “That’s not my job,” Waititi says. “It’s not a movie where I have to explain every facet of Samoan culture to an audience. Our job is to retain our culture, and present a story that’s inherently Polynesian, and if you don’t like it, you can go and watch any number of those other movies out there, 99 per cent of which are terrible.”
*notes: (there is video clip in the article)
Waititi sounds momentarily cranky, but he’s mostly unflappable and hilarious. He’s the kind of guy who prefers “Correctumundo bro!” to “Yes”. When our video connection is too laggy, he plays up to it by periodically pretending to be frozen, sitting perfectly still, mouth open, his big shifting eyeballs the only giveaway.
He’s at his best on set. Saelua sat next to him in Honolulu while filming the joyous soccer sequences. “He’s so chill. He just let the actors do their thing, giving them creative freedom, barely interjecting unless it was something important. His style matches the vibe of the Pacific people. We’re a very funny people. We like to laugh. He just fit perfectly.”
People do seem to love working alongside him, citing his ability to make productions fresh and unpredictable and funny. Chris Hemsworth once said that Waititi’s favourite gag is to “forget” that his microphone is switched on, so he can go on a pantomime rant for all to hear – usually about his disastrous Australian lead actor – only to “remember” that he’s wired and the whole crew is listening.
“I wouldn’t know about that, because I don’t listen to what other people say about anything – I’ve told you this,” Waititi says. “I just try to have fun when there’s time to have fun. And when you do that, and you bring people together, they’re more willing to go the extra mile for you, and they’re more willing to believe in the thing that you’re trying to do.”
Yes, he plays music between takes, and dances out of his director’s chair, but it’s really all about relaxing amid the immense pressure and intense privilege of making movies. “Do you know how hard it is just to get anything financed or green-lit, then getting a crew, ­getting producers to put all the pieces together, and then making it to set?” Waititi asks. “It’s a real gift, even to be working, and I feel like I have to remind ­people of that: enjoy this moment.”
Source: The Age
By: Konrad Marshall (December 1, 2023)
197 notes · View notes
zedecksiew · 9 months
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THE BLOGGIES 2023: FINALISTS
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(If you just want to skip to the list of BLOGGIE finalists, scroll to the "Who Are The BLOGGIES?" section below.)
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WHAT ARE THE BLOGGIES?
Awards for some of the best tabletop roleplaying game (TTRPG) blog posts to come out in 2022. There will be five awards: Best Theory Blogpost, Best Gameable Blogpost, Best Advice Blogpost, Best Review Blogpost, and, the biggest one, Best Blogpost.
I won Best Blogpost, last year. So I am hosting the BLOGGIES, this year.
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WHY ARE THE BLOGGIES?
Blogs are worth celebrating. Barring the actual playing of actual games, they are our most fertile field, our most volatile laboratory. Longform, text-based, and informal---they are a place to jot down our most outre design ideas. Free and publicly available---they are a vector for open debate and serendipitous discourse. Perhaps most importantly: relatively free of algorithmic social-media pressures---they are the best chance we have at a cultural memory.
I got into TTRPGs because of blogs.
The BLOGGIES are, at best, an affirmation of the above. At least, they are a way to celebrate 64 excellent blog posts from the last year, and maybe get them in front of people who did not read them the first time.
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HOW ARE THE BLOGGIES?
Nominations: I put an open call for blog-post nominations on Christmas 2023; I also canvassed the TTRPG communities I am part of. Nominated posts had to be from between 1 December 2022 to 31 December 2023.
I closed the nomination period on 1 Jan 2024 with 149 blog posts for consideration. I read / re-read them all.
I chose a slate of 64 finalists, according to the following metrics, in order:
Enthusiasm---a post got multiple nominations;
Diversity---no one blog was allowed to be a finalist more than once in a category (except the Reviews category, where this rule was tied to individual writers, due to shared review blogs);
Notability---a post was extraordinary in presenting a novel idea, addressing an important subject, or reflecting a community current.
Obviously, that last metric is highly subjective, and limited to my knowledge and perspective in the scene. I did my best.
I will not have final final say. Finalists will go head to head, vying for to be anointed best of the best by ballot. The bracket was seeded in order of number of nominations received. The BLOGGIES await your vote, o TTRPG folx.
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WHEN ARE THE BLOGGIES?
Throughout January 2024! Voting is >>>NOW OPEN<<< on Google Forms according to the following schedule (I will link to the forms and result threads as I post them):
First Week January - THEORY
3 January: Round of 16
4 January: Round of 8
5 January: Round of 4
6 January: Quarterfinals (winners in category) - Results
Second Week January - GAMEABLE
10 January: Round of 16
11 January: Round of 8
12 January: Round of 4
13 January: Quarterfinals (winners in category) - Results
Third Week January - ADVICE
17 January: Round of 16
18 January: Round of 8
19 January: Round of 4
20 January: Quarterfinals (winners in category) - Results
Fourth Week January - REVIEW
24 January: Round of 16
25 January: Round of 8
26 January: Round of 4
27 January: Quarterfinals (winners in category) - Results
31 January - FINALS
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WHO ARE THE BLOGGIES?
Your BLOGGIES 2023 FINALISTS are (presented in bracket order):
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(High-res version here)
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THEORY
🥉 (1) being a problem - playable orcs at the limits of humanity, from Majestic Fly Whisk Some deep thinking about the racialisation of the orc in elfgames, why mainstream fixes fall short, and ways to move beyond.
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(16) #132: Axes of Game Design, from The Indie RPG Newsletter An exploration of the design axes / spectrums on which every TTRPG may fall.
(8) The Genres the OSR Can't Do, from A Knight At The Opera Sketching the limits of the OSR playstyle by looking at genres which are too differently-bound for it to emulate.
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(9) RPG Transcript Analysis: Critical Role, from Trilemma Adventures Examining a style of play through transcript analysis (looking at what is actually being said during a session), with Critical Role as case study.
🥈 (5) Critical GLOG: Base Resolution Mechanics, from Goblin Punch A deep dive into dice and resolution mechanics, and what they do in practice.
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(12) My favorite problems, from Failure Tolerated A list of design problems in TTRPGs, and a case for game design and theory to be driven by problem-solving.
(4) Roleplay Is Folk Art, from Wizard Thief Fighter An impassioned call to consider TTRPGs as folk art as opposed to corpocratic walled-garden IPs.
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(13) ART, PRODUCT, BOARD GAMES AND MAUSRITTER, from Fail Forward Critique of reviews that accuse TTRPGs for being too slick; interrogating the assumptions behind the label “commercial”.
(6) Toolbox Design, from The Dododecahedron Considering the principles of designing TTRPGs like toolboxes, through the lens of Cairn RPG and similar.
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(11) Mario vs ActRaiser vs Final Fantasy vs Zelda - Types of Advancement in RPGs, from Rise Up Comus Identifying some general types of advancement in TTRPGs, using videogames as a comparative lens.
(3) Posters, Posers and POSR(s), from Prismatic Wasteland Relitigating whether the OSR is dead, and defining its successor, the Post-OSR.
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(14) psychosis is badly written in tabletop games, from paper cult “Attempting to mechanize something so intensely personal, different, and mutable as mental illness is complicated. I think that makes these depictions bad!”
(7) “Rules Elide” and Its Consequences, from Jared Considering the implications of the maxim that "a game is about X when you have rules for everything but X".
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(10) Models of High-Level Play, from Benign Brown Beast Loose but useful classifications for types of high-level play: domains; god-like play; etc.
🥇 (2) OSR Rules Families, from Traverse Fantasy Sketching the landscape of the OSR, how various systems function, and how their attributes cluster and trend together.
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(15) Moralising and manipulation in tabletop roleplaying games, from Playful Void The importance of having design preferences without tying these preferences to moral judgments.
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GAMEABLE
🥉 (1) Flux Space, from Papers & Pencils A point-crawl procedure specifically designed for labyrinths / dungeons that are architecturally confusing / samey.
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(16) Generating Elevation in a Hexcrawl, from Traveler's Rest Procedures and advice on how to generate a mountain-crawl: hiking-focused adventure geography.
(8) The Autumn of Summers, from False Machine God-monsters born of summer, the hunting culture around such beasts, and random tables to generate their attributes.
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(9) MIMICS, from Vaults Of Vaarn A spread of novel pretender-creatures, with ecological and social implications.
(5) Another take on demihumans as social constructs, from Cavegirl's Game Stuff What if we consider fantasy races not as separate species, but as differing social roles?
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(12) The Apocalypse Archive, from Bearded Devil An unfinished by exemplary #dungeon23 attempt that includes wonderful maps and soundtrack notes.
🥈 (4) Pointcrawling Character Creation, from Rise Up Comus A framework for tying character generation to a geography, generating history and familiarity with campaign locales.
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(13) how to be erased, from Straits Of Anian Procedures for getting lost and getting led astray, and the kith and spirits one meets in those places.
(6) Dungeon Skirmishing, from All Dead Generations Feature-complete skirmish combat mechanics for OD&D, and the design rationales thereof.
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(11) Zelda-Style NPC Personalities, from To Distant Lands A system of generating quick and punchy NPCs, inspired by the way Zelda videogames present NPCs.
(3) GULCH, from Mindstorm A starter town specifically designed for contemporary (horror, urban fantasy, non-fantasy) campaigns.
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(14) Down the Road: Local Situation Design, from Deeper In The Game A procedure for quickly generating a powderkeg situation in a local geography of play.
🥇 (7) Laws of the Land: meaningful terrain via in-fiction limits and conditions, from Was It Likely? A method to generate meaningful diegetic terrain and tone in an adventuring region.
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(10) False Equivalent Exchange, from The Graverobber's Guide A novel magic system, done in natural language, with discussion on how it could be used in play.
(2) Deeper Catacombs, from Benign Brown Beast Iteration notes and a presentation of a comprehensive dungeon tracking procedure.
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(15) Inadvisable Decisions (GLΔG), from The Nothic's Eye An evocative alienist character class, based on drawing the attention of alter-describable things from beyond.
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ADVICE
🥈 (1) How to Handle Parley as an OSR DM, from Goblin Punch Comprehensive notes on how to run non-combat encounters without resorting to boring rolls.
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(16) GM Pointers: Live-Text Games, from Shadow & Fae Good reminders on how to run live-text games better, so they are better coordinated and don't take forever.
(8) ONLY Roll Initiative, from Bastionland Considerations on how to adjudicate combats, if initiative were the only dice roll in a combat system.
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(9) Action Mysteries, from A Knight At The Opera Asserting that good TTRPGs mysteries involve action---not just figuring out the truth but opposing the antagonist's goals.
(5) Modular Ecology, from The Graverobber's Guide A practical approach to including gameable ecology in TTRPGs, by tying materials to specific locations and conditions of the world.
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(12) ULTIMATE ANIMIST MECHANIC: EVERYTHING IS A REACTION, from Alone In The Labyrinth How to run a game where all actions are resolved by reaction roll: everything in the world responds by how much they like you.
(4) Game Mastering Like A Park Ranger, from SILVERARM Advice about GM-ing, based on the real-world work experience of being a park ranger.
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(13) An OSR approach to Spotlight, from Permanent Cranial Damage The suggestion that intentionally spotlighting characters solves the real-life problem of spotlighting players nicely.
(6) #Dungeon23, from Win Conditions The idea that spawned a thousand notebook dungeons, plus salient advice on how to start / keep going.
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(11) The Storyteller Technique, from Possum Creek Games When writing TTRPGs, imagine your game text as a diegetic artefact in the world of the game.
🥉 (3) RANSACKING THE ROOM, from Mindstorm A simple and powerful three-step method to handle room-searching in games: inspect, search, and ransack.
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(14) Cairn Crash Course, from Widdershins Wanderings A masterclass example on how to write player guides to a game, for Cairn RPG.
(7) AN EXAMPLE OF FKR (NEAR-)DICELESS COMBAT (WITH COSMIC ORRERY!), from Underground Adventures Describing combat in a Free Kriegsspiel Roleplaying (FKR) game, useful in understanding that playstyle.
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🥇 (10) Re-inventing the Wilderness: Part 1 - Introduction, from sachagoat Figuring out problems with wilderness exploration, and applying a mental-map framework from urban-theory academia.
(2) Dungeon Design, Process and Keys, from All Dead Generations A detailed process to designing and keying a traditional dungeon adventure.
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(15) THE D&D IN MY HEAD: In Only 6 Load-Bearing Numbers, from I Cast Light! Identifying the essential and minimum rules you need to remember, to run D&D.
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REVIEW
🥇 (1) An Empty Africa - PF2E's The Mwangi Expanse and the strange career of Black Atlanticism, from Majestic Fly Whisk A review of Pathfinder’s "The Mwangi Expanse", and a discussion of Black Atlanticism's fraught relationship with its sourcelands.
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(16) What Hull Breach Teaches Us, from Mazirian's Garden An assessment of the Mothership RPG third-party "Hull Breach" anthology as a "new standard for anthology companions".
(8) Grave Trespass - Jim Henson's Labyrinth: The Adventure Game, from Bones Of Contention A review of the Labyrinth RPG. It’s got all these things which are "bad" in RPGs, so why does it work?
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(9) The First Rumor Tables, Part 2: Caverns of Thracia or Caverns of Quasqueton?, from Tom Van Winkle's Return To Gaming An investigation into the origins of rumour tables in TTRPGs. Did TSR plagiarise Jaquays?
(5) Standing up for D&D's Gen X: 2e (Part 1), from Mythlands Of Erce A full-throated defense of D&D2E, viewing it in the context of its time and as a refinement over 1E.
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(12) Systemcrawl: Break!! RPG, from Widdershins Wanderings A review and system analysis of Break!! RPG, which marries JRPG and OSR inspirations.
(4) Dungeon Crawls in Cinema, from Directsun Games Evaluating several films on the basis of how well they function as dungeon crawls.
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(13) Reasonable Reviews, from Rise Up Comus A general overview of TTRPG reviews, and what may or may not make them useful.
(6) Deep Dive: A|STATE, from The Indie Game Reading Club A review of a|state, and how it builds on and departs from the Blades In The Dark formula.
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(11) I Read Cloud Empress, from Playful Void A review of Cloud Empress, the first descendant of the Mothership RPG ruleset.
🥈 (3) Plagiarism in Unconquered (2022), from Traverse Fantasy A forensic analysis of how Unconquered plagiarised Ultraviolet Grasslands and Vaults Of Vaarn.
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(14) Rod, Reel, & Fist (Review), from Benign Brown Beast A substantial review of Rod, Reel, & Fist, a "system-forward fishing simulation RPG".
(7) Pedantic Wasteland - Vampire Cruise, from Bones Of Contention A review of Vampire Cruise, a largely system-neutral horror-comedy adventure set at sea.
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(10) Dragon Magazine: Player Advice Collection Overview, from Attronarch Athenaeum A comprehensive read-through and rating of 143 Dragon Magazine advice articles.
(2) Spire: The Monstrosity of Empire, the Necessity of Violence, from A A Voigt A comparative-literature analysis of Spire RPG through R F Kuang’s spec-fic novel "Babel, or the Necessity of Violence".
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🥉 (15) MICROBLOG: CHILDREN'S BOOKS AND TABLETOP GAMES, from Fail Forward Considering the influence of children’s books on TTRPG designers and works like "Barkeep on the Borderlands".
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It is difficult to describe how hard it was for me to whittle down the list of nominees to these finalists. I consider each of these 64 a landmark in 2023's TTRPG thinkings, and the folks from which they issue essential reading, going forward. They already deserve a prize.
So here it is, dear bloggers: a hand-carved linocut "finalist's pin" graphic you are free to use on your sites / posts, should you wish:
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(High-res downloadable version HERE)
Thank you for writing! And good luck in the coming rounds of voting!
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CORRECTION: A blog post from 2021 (Not All Crunch Is the Same, from A Knight At The Opera), was included in the soft-launch posting of this list. An error on the part of its nominator, compounded by a data-entry error on my part. It has since been replaced by a post from the same blog with the actual most nominations (The Genres the OSR Can't Do). I have also double-checked my lists and all finalists. Apologies for my error!
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monsterfactoryfanfic · 3 months
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fuck Reedpop, fuck Ziff Davis, and fuck Consolidation
I wrote this back in November of 2023 for Richard Williams' "What's Hot in Indie TTRPGs" roundup. And though things have moderately improved with the launch of Rascal News, I'm still so heartbroken about the state of games journalism.
Anyone paying attention to games journalism over the last five years could tell you the earth is salted. But it’s been especially hard to see two mainstream outlets for TTRPG news suffer from corporate greed here at the end of 2023. First is the layoff of Lin Codega from Gizmodo, part of a 23-person restructuring that also shuttered the iconic feminist site Jezebel. Codega had received an Ennie Award only a few months prior for their work covering the fiasco Wizards of the Coast invited upon itself when it tried to revise its Dungeons and Dragons “Open Gaming License” in an attempt to squeeze competitors out of the economy. My favorite of their recurring features was “The Gaming Shelf,” which regularly highlighted indie RPGs. It is so rare to see someone with relatively mainstream media access discuss what’s happening on itchio, and to lose this chance to get more eyes on small projects is an absolute travesty. Codega themself puts it best: "I deserved better than this and G/O Media will be poorer for letting me go." The second, which is at this time a travesty-in-progress, is the auctioning of ReedPop’s “Gamer Network” portfolio of websites, which includes Dicebreaker. This news arrived the morning I sat down to write about media consolidation, the week of Dicebreaker’s second Tabletop Awards. Few other sites command the audience and prestige of Dicebreaker, whose journalists regularly feature games by indie creators who otherwise are forced to market their games through increasingly-fractured social media sites. I truly hope the “Gamer Network” portfolio is purchased, and all staff affected keep their jobs, but I’m not optimistic.   My mom was a journalist. She retired over a decade ago, when GateHouse Media swallowed a dozen local newspapers right before filing for bankruptcy. I’m genuinely sorry to see that ten years on, media companies are callous as ever, happy to ruin the lives of hundreds of brilliant people for the sake of a few points on a spreadsheet. Indie games deserve mainstream coverage. And the people who cover them deserve so much better than what they’re getting. 
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demifiendrsa · 10 months
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The Game Awards 2023 winners:
Game of the Year - Baldur's Gate 3
Best Game Direction - Alan Wake 2
Players’ Voice - Baldur's Gate 3
Best Multiplayer Game - Baldur's Gate 3
Best Sports/Racing Game - Forza Motorsport
Best Sim/Strategy Game - Pikmin 4
Best Role Playing Game - Baldur's Gate 3
Best Action/Adventure Game - The Legend of Zelda: Tears of the Kingdom
Best Adaptation - The Last of Us
Best Ongoing Game - Cyberpunk 2077
Most Anticipated Game - Final Fantasy VII Rebirth
Best Fighting Game - Street Fighter 6
Best Community Support - Baldur's Gate 3
Best Independent Game - Sea of Stars
Best Score & Music - Final Fantasy XVI
Games for Impact - Tchia
Best Audio Design - Hi-Fi Rush
Best Mobile Game - Honkai: Star Rail
Best VR/AR - Resident Evil Village VR Mode
Best Art Direction - Alan Wake II
Best Action Game - Armored Core VI: Fires of Rubicon
Best Debut Indie Game - COCOON
Best Narrative - Alan Wake II
Best Performance - Neil Newbon, Baldur’s Gate 3
Content Creator of the Year - Ironmouse
Best Esports Team - JD Gaming
Best Esports Game - Valorant
Best Esports Event - 2023 League of Legends World Championship
Best Esports Coach - Potter
Best Esports Athlete - Faker
Innovation in Accessibility - Forza Motorsport
Best Family Game - Super Mario Bros. Wonder
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rollforfelicity · 6 months
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Nominations for The CRiT Awards opened today! For those who aren't familiar, The CRiT Awards are a peer-driven TTRPG awards show where creators can nominate each other to be recognized for their work in the TTRPG space.
For those of you deciding who you’d like to nominate for each category, I hope you’ll consider nominating me for the category of Best Game Master | Indie.
During the eligible period I GM’d two seasons of Monsterhearts: Freshman Year for Girls Run These Worlds and 6 indie one-shots on my own channel. I also facilitated 7 GMless indie games and Shall We? a Wanderhome limited series. (GMing and Facilitating are very much not the same thing, but I want to highlight the number of indie TTRPG shows I've produced/facilitated as well as GM'd.)
In 2023, I started the Incredibly Indie series on RollForFelicity, which is a series specifically intended to get more eyes on games with few (if any) examples of play. I consider myself a huge supporter of indie TTRPGs.
Not only do I increase the visibility of indie TTRPGs, but I’m also very good at running them. I get to the heart of the mechanics and lean into the stories and moments each game is hoping to achieve. When I run a game, I try to run it as the quintessential example of what THAT game can be.
I have a deep love for indie TTRPGs, but more than that, I think I’m really fucking good at running them. So if you’ve enjoyed any of the series or one-shots I’ve GM’d, I hope you’ll consider nominating me for Best Game Master | Indie.
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ultraflavour · 9 months
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7 Fantasy RPGs to fill the D&D-shaped Hole in your Life
So. It finally happened. Either Hasbro, or Wizards of the Coast, or someone else associated with Dungeons & Dragons finally did something so fucked-up that you've decided to swear it off entirely.
The problem is that for decades, there has been one obvious answer to the question of "What game with Dwarves, Longswords and Wizards in it should we play" and that was D&D, every time. Even their strongest rival in the past couple of decades was just an older version of D&D with a spit shine.
Now you find yourself adrift in a sea of possibility, with no signposts. There are names you've heard, but you have no idea which ones you'd actually be interested in, because you had always just assumed you'd be playing D&D until the heat death of the universe.
So let's take a look at a few games that want to fill that D&D-shaped hole in your gaming life, and examine what they're offering.
Disclaimer: I'm not covering the entire breadth and depth of the TTRPG industry here. I'm specifically going to be covering Fantasy RPGs that should appeal to D&D fans here. So if I didn't cover your favourite indie RPG, sorry. But there has to be a "First step" outside of the D&D bubble, and each of these games should fulfill that need.
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The Other "Kitchen Sink" Game: Pathfinder
If you can't bring yourself to keep playing the corporate game, but you still want something that offers as close to that gameplay experience as you can possibly get, your best bet at the time of this writing is probably Pathfinder 2nd Edition.
I say this as someone who very much did not vibe with the original Pathfinder, or its "D&D in space" sister product Starfinder. But at this point, I'd absolutely tell a newcomer to jump into Pathfinder 2E before I recommended they buy any WotC product.
To their credit, the 2nd Edition of Pathfinder does much more to, uh, find its own path by diverging from 3.5 edition and implementing new systems that take it into uncharted territory. The "Two Actions Per Turn" paradigm is often cited by its proponents as being a meaningful improvement over the 5E way of doing things.
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The "TTJRPG": Fabula Ultima
One of the biggest success stories of the early 20's was Fabula Ultima from NEED Games in Italy. It came seemingly out of nowhere to win the ENnie Gold Award for Best Game of 2023. Since then it's become notoriously difficult to find in print, though it's still freely available as a PDF.
Fabula Ultima is a "TTJRPG," modelled after Japanese fantasy video games like Final Fantasy, Dragon Quest, Phantasy Star, Breath of Fire, etc. While it's firmly planted in the Fantasy genre, its gameplay will also very recognizable to fans of those types of games.
The major benefit of this conceit is that you can probably already picture how combat in FabUlt works in your mind: Two rows of characters take turns jumping and slashing at each other, or casting magical spells to harm, heal, or apply status conditions. There's no concept of "Spacing," but the game still manages to be mechanically intricate with lots of varied class abilities and status effects to apply.
D&D refugees looking for a game where you simply pick a class and fight some monsters, but aren't too particular about how they do that, will find a lot to love here. FabUlt leans much more heavily on storytelling mechanics than D&D does, so players who've been looking for something a bit more "Theater of the Mind" should be well taken care of here.
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Final Fantasy Lancer: ICON
Like Fabula Ultima, ICON is a TTRPG that takes heavy inspiration from JRPGs, specifically tactical games like Final Fantasy Tactics and Tactics Ogre. It's from Massif Press, who also authored the surprise indie Mech combat hit Lancer.
And like Lancer, ICON is a game with two very distinct rulesets: Outside of combat, a "Fiction-first" narrative system inspired heavily by Blades in the Dark; In combat, a grid-based tactical skirmish game reminiscent of D&D 4th Edition. All backed by the gorgeous art of its author Tom Parkinson-Morgan, who also writes and illustrates the comic Kill Six Billion Demons.
ICON separates its "narrative" class system from its combat class system, giving each character two distinct character sheets that come into play at different times. Because those two systems don't have to cross over very much, each can be as intricate or as rules-light as it needs to be to promote the type of gameplay most appropriate for the situation.
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The Old-School Gateway Drug: Shadowdark
If you ever took a few steps outside of the walled garden that is D&D in the past few years, you will likely have read or heard of the OSR, or "Old-School Revival/Renaissance." Proponents of the OSR are players who yearn for an older style of Dungeon Crawling Survival Horror game that hearkens back to the early days of D&D, before the players became akin to superheroes.
Shadowdark aims to be a game that bridges the gap to that style of gameplay, without being totally unfamiliar to players who only ever learned 5th Edition mechanics. It's "Old-School gaming, modernized."
Aside from simply being a modern take on a D20 fantasy game, it freshens up gameplay using a mechanic called the "Torch Timer." It turns light into a resource that dwindles in real time. This serves to elevate the tension of the game as every minute that passes is one less minute of light on your torch. And when the torches run out, well... You can probably guess what happens next.
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5th Edition with the Serial Numbers Filed Off: Tales of the Valiant
Tell me if you've heard this one before: Wizards of the Coast introduces sweeping changes to its "Open" license model, leading existing 3rd-party content creators to create their own version of an older ruleset to protect the viability of their backlog. It happened in the past, but what are the chances that happens a second time? Ha!
Well... It did happen again. This time, playing the role of the "Paizo" in this scenario is Kobold Press, who loudly declared that they were "Raising the Black Flag" in response. In order to ensure that there would always be a "Core Fantasy" ruleset that would remain compatible with their content, they announced Tales of the Valiant, which would essentially duplicate the 5th Edition ruleset with a bit of a spit shine, in much the same way that Pathfinder did for 3.5 Edition.
Tales of the Valiant will be the game for the D&D player who just wanted a rules refresh of 5th Edition, but also doesn't want to keep throwing money at the corporate hegemony. It should end up being "The 5E you can feel good about supporting," and that matters right now.
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Matt Colville's Big Bet: The MCDM RPG
Kobold Press was not the only publisher of third-party D&D content to have a strong reaction to the OGL fiasco. Unlike Tales of the Valiant however, Matt Colville's response was to announce a fully new Fantasy RPG system, with no expectation of backwards compatibility with any edition of D&D.
MCDM's sights are firmly set on the "Post-Kitchen-Sink" future, and to that end their game is explicitly not trying to be the one game for every possible playstyle. It's Tactical, meaning you'll need a grid to play it on, and it's Heroic, meaning characters should feel powerful, and not like they're constantly one critical hit or failed trap-sensing check away from being decapitated.
This approach might seem like a massive risk considering how insanely powerful 5th Edition became at its peak. But a record-breaking crowdfunding campaign backed by over 30,000 people shows that there is at least an appetite for something new, and that there is a like-minded community of players ready and waiting to join you.
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The Critical Role Game: Daggerheart
If the Kobold Press announcement was a shot across the bow, and the MCDM crowdfunder was a bomb dropped, then Daggerheart is a full-blown asteroid, streaking straight towards Wizards of the Coast HQ.
Daggerheart is an original Fantasy RPG from Darrington Press, the publishing arm of the Critical Role media company. That by itself should mean something considering how important CR is to the D&D brand, but there's more to talk about here. Though it superficially resembles D&D in a lot of ways, it has some extremely important differences. Namely, its use of "Powered by the Apocalypse" mechanics such as "Fail Forward" dice rolling and "No Initiative" combat.
While "PbtA" has become somewhat of a loaded term in the D&D community, Critical Role has an opportunity to overcome that stigma with the sheer force of their platform. I've made this case already in the past, but if they were to use their power to do for themselves what they did for 5th Edition, it would be the most significant threat to the Hasbro Hegemony to emerge since Pathfinder. Let alone taking just a slice, Daggerheart has the long-term potential to take the whole damn pie.
And more!
The games I've listed here are all theoretically capable of replacing the Corpo game as your "go-to" long-term game. Not all of them are fully playable as of this writing, but they all represent one possible future for the "Sword and Sorcery" RPG genre.
There are of course a whole plethora of other games out there beyond the limited scope of "Medieval Fantasy" that are just as valid and just as viable, if you're feeling a bit more adventurous.
If you're looking for something explicitly tactical like a miniature skirmish game, but still in the RPG genre, and you're willing to expand your choice of genre beyond Euro-centric Medieval Fantasy even further beyond ICON, you might be interested in Gubat Banwa or the aforementioned Lancer.
If you want a game that promotes a slightly more streamlined, less mechanically-intricate approach to combat while still giving you tons of monsters to kick the shit out of, you might want to check out the "Illuminated by LUMEN" family of games inspired by the games LIGHT and NOVA from Gila RPGs. It might even inspire you to write your own RPG!
If you're more interested in the Old-School Renaissance, you might want to check out Forbidden Lands, Dungeon Crawl Classics, Old-School Essentials, or MÖRK BORG.
If you like the idea of "Old-School Roleplaying" but are also willing to step outside of the fantasy genre into Sci-fi territory, you might be interested in Stars Without Number, its Cyberpunk sister product Cities Without Number, or Mothership.
Finally, if you just want a game that focuses on telling the best story rather than mindlessly killing monsters and acquiring loot, you might want to check out Blades in the Dark, Thirsty Sword Lesbians, Girl by Moonlight, Coyote and Crow, and many more Fiction-First games in the Powered by the Apocalypse and Forged in the Dark genres.
But most importantly: Just play more games! Don't just buy them, play them! The point of this whole exercise is to replace the monopoly with a plurality, for the sake of the health of the tabletop gaming industry.
Because the next time Hasbro lays off a bunch of WotC employees, there should be a much stronger, more diverse industry for them to land in feet-first. We should all want for the people who build the games we love to feel safe in their career choice. Not just for the sake of the ones who are already there, but for future prospective designers and artists who want to make their mark.
It should be viable to be a tabletop game designer outside of just making more D&D stuff forever, because as we've seen, it's not safe to assume that we can all just keep doing the same thing we've been doing and not get bit on the ass by it.
If we want that future, we have to take it into our own hands and build it ourselves. But if there's one group of people that knows about building something very big from very little, it's TTRPG players.
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lesbiannova · 10 months
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Fellow Cassette Beasts enjoyers, time to show our love for the game by voting for it in the Steam Awards 2023!
Bytten Studio has made a special post on Steam that allows you to vote directly for Cassette Beasts in the "Best Game on Steam Deck" category. That said, you can also vote for the game in other categories on the Steam Awards page.
Indie monster collecting games need all the support and attention they can get. Let us show our love with our votes!
Meanwhile, since the Steam Autumn Sale has also begun, Cassette Beasts is on sale as well:
Cassette Beasts: 25% Off
Pier of the Unknown DLC: 10% Off
Cassette Beasts Soundtrack: 25% Off
Cassette Beasts Artbook: 25% Off
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dystini · 1 year
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Indycar Driver Lore
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Indycar Driver Lore Masterlist
Marcus John Armstrong
Birthdate: July 29, 2000 Hometown: Christchurch, New Zealand Residence: London, UK/Indianapolis, indiana Height/Weight: 5’9”/130lbs
Rookie Year: 2023
Team: Chip Ganassi Racing (CGR)
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Follow him on: Instagram Twitter
Career Stats
2023: Chip Ganassi Racing #11 (road and street courses only)
The Side Pod (with Callum Ilott) on You Tube Screaming Meals (with Clement Novalak and James Harvey Blair) on You Tube Screaming Meals on Twitch Screaming Meals on Instagram
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Past Racing
2017: Italian Formula 4 - 1st overall ADAC Formula 4 - 2nd overall Toyota Racing Series - 4th overall
2018: FIA Formula 3 European Championship - Prema Theodore Racing -5th Overall Toyota Racing Series - 3rd overall
2019: FIA Formula 3 - Prema Racing - 2nd Overall Toyota Racing Series - 2nd overall
2020: FIA Formula 2 - ART Grand Prix - 13th overall
2021: FIA Formula 2 - DAMS - 13th overall
2022: FIA Formula 2 - Hitech Grand Prix - 13th overall
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His father owns Armstrong's, a major car dealership chain in NZ
Has two older half-brothers, a younger sister, and a younger brother
Started karting in NZ at 10 years old, winning multiple national titles
Member of the Ferrari Driver Academy from 2017 - 2021
Finished second in the 2019 Formula 3 championship standings driving for Prema
Multiple race winner and podium sitter in Formula 2
Was Lundgaard's teammate in F2 in 2020
Pescatarian (and very vocal about it)
Drinks a lot of espresso
Has a video podcast called Screaming Meals co-hosted with his childhood friend James and F2 driver Clement Novalak, with an offshoot called The Sidepod that he hosts with Callum Ilott
Lived with Callum in Italy when they were both Ferrari Driver Academy members
Speaks Italian, but will only do so after a few drinks
Hobbies are going to the gym, listening to podcasts, going to restaurants, and watching American football
Used to be an avid cyclist, but gave it up due to it keeping his weight too low and causing problems with his ability to handle the car
Has a serious issue placing bets with his friends, to the extent that he had to pay to take fellow F2 driver Jehan Daruvala on vacation because he owed him so much money from lost bets
Scott Dixon was his childhood hero, and Kimi Räikkönen was his favorite F1 driver as a kid
Hates video games
Doesn’t like animals, but loves children
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Iconic/memorable moments Indycar: Marcus Armstrong At IndyCar Spring Training New Indy Car Driver Marcus Armstrong about the Grand Prix of St Pete OVER THE WALL // ACURA GRAND PRIX OF LONG BEACH Marcus Armstrong Long Beach Preview Marcus Armstrong Post Qualifications Marcus Armstrong rocked up to Turn 1 at the Indianapolis Motor Speedway to see what 235mph looks like… Callum and Marcus chat during pre-season testing:
F2 and earlier: F2 Speed Date: Marcus Armstrong The Wet Head Challenge HOW TO BECOME A FERRARI DRIVER, A CONVERSATION WITH MARCUS ARMSTRONG F2 DRIVER | Sector 1 Marcus Armstrong Interview | Sky Speed Marcus Armstrong: All the way from New Zealand Keeping it cool at Prema “Michael Shakespeare”: Bullying from Callum and James: Marcus wins “best late lunge” award from F2: Marcus Armstrong Once Said…: Marcus absolutely annoying the shit out of Arthur Leclerc during a virtual GP: F2 Speed Date (2020): Marcus sings “Rocket Man”: Marcus attempting to be sweet with Callum, who is absolutely not having it:
Doing fast laps around Goodwood in his dad’s car: 16-year-old Marcus talks about leaving home to move to Europe alone: Clem Novalak loves Marcus: He likes pineapple on pizza: Interesting content:
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Marcus is a self-proclaimed "lover not a fighter". He's known to be very friendly and approachable, with a significant portion of the Formula 2 grid mentioning that he was the driver they got on with best in the paddock during his time there. His results in F2 were mixed, moving teams in 3 successive years, as he sometimes had difficulty getting to grips with the F2 car and tyres, however it’s generally agreed that his midfield championship positions during his F2 tenure aren’t an accurate reflection of his genuine ability and talent. Multiple Ganassi team members (including the boss) have commented on how impressed they are by his raw speed, work ethic, and attitude since his arrival in IndyCar. Marcus himself has already talked about how much more enjoyable the Indy car is to drive and how much fun he’s having now after several years of struggling with the notoriously difficult F2 car. He also appears to be getting on well with his CGR teammates and in particular has talked about how much he likes Marcus Ericsson.
He moved to London in early 2022 after spending several years living near Ferrari’s HQ in Maranello, Italy, and is known to enjoy city nightlife, being a big fan of wine. He’s a major foodie who likes taking photos of good food almost as much as he enjoys complaining about bad food. He is known to be determined to the point of stubbornness, causing himself permanent damage to his knee during a half-marathon due to refusing to stop when he was in pain. He had a low attendance record at school due to focusing on his racing career and moving to Europe at the age of 14, and as such, although he’s not unintelligent he’s known to be somewhat lacking in general knowledge (such as thinking Shakespeare’s first name was Michael). However, he has the characteristically Kiwi dry, sarcastic sense of humor and very much enjoys mutual teasing and banter with his close friends, something that’s often on display in the Screaming Meals podcasts.
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Fanfic Lore
Usually paired with Callum Ilott, or F2 driver Clement Novalak due to their extremely close and physically affectionate friendship - was Clem’s teammate during their karting days, and has said that they talk every day while he’s in the US Likes to tease Callum and wind him up to his face, but often calls him his best mate and praises him when he’s not around. However Callum rarely (if ever) reciprocates the latter, probably due to his intense Britishness Good friends with multiple drivers from various series, including Juan Manuel Correa, Jüri Vips, Guanyu Zhou, Nick Cassidy, Max Fewtrell and Felipe Drugovich Also has a tendency to “adopt” younger drivers and refer to them as “little bro”, including Jak Crawford and Dino Beganovic Has said on several occasions that he doesn’t wear underwear, and also shaves his legs (and possibly elsewhere, having claimed that he is “hairless from the eyebrows down”) Claims he can’t tell the difference between someone being nice to him and someone flirting with him
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credit for most of this post to @whitewindhowl and friends
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merelyroleplayers · 5 months
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Nominate Merely Roleplayers in the CRIT Awards 2024
The Creator Recognition in Tabletop RPG Awards are open for nominations until the end of May, and lots of our stuff from the past year is eligible!
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You all got us to the final ballot in 2 categories last year – thank you again, it was incredible to hear the words "Merely Roleplayers" read out alongside so many luminaries of roleplaying and storytelling!
Could we make it 3 this year?
Could we even make it to a win??
At this nomination stage, you're free to nominate whoever and whatever you like in each category. It's free choice, not multiple choice. Then people/things with enough nominations get put on the final ballot for everyone to check out and vote on.
Most of the categories ask for a link or social media handle to help the CRIT team vet nominations. Plus, I know from filling out my own nominations how hard it can sometimes be to work out what actually falls within the eligibility period (which this year is 1 Jan 2023–29 Feb 2024 – RPG vendors please put the publication date on the game's page!!).
So here's a handy list of what we've done that came out in that period, the categories you could nominate them in, and the relevant links and handles:
Best of Actual Plays
Best Series
Vigil: The Great Fire https://foggyoutline.com/roleplayers-episodes/category/The+Great+Fire
Vigil: Chief/Exec https://foggyoutline.com/roleplayers-episodes/category/Chief%2FExec
Vigil: Fear Itself https://foggyoutline.com/roleplayers-episodes/category/Fear+Itself
(and in the Studio...)
Falling Cadence https://foggyoutline.com/roleplayers-episodes/category/Falling+Cadence
The Queen's Dead https://foggyoutline.com/roleplayers-episodes/category/The+Queen%27s+Dead
The Office Party https://foggyoutline.com/roleplayers-episodes/category/Office+Party
Best NPC
Any and all NPCs from the above 6 productions, including 2023 nominee Ernest Bering, Agent of DoOm...
It's up to you to decide, based on his actions in Vigil: Fear Itself, whether oor Ernie belongs in this category or in:
Best Villain
Any and all villains from the above 6 productions, including Ada Lovelace (Great Fire), Max Dashwood (Chief/Exec), Morrigan the War Chieftain (Chief/Exec), the Harlequin (Fear Itself) and (possibly, as above) Ernest Bering, Agent of DoOm.
Best of their Games
Best Game Master | Indie
Matt Boothman https://www.instagram.com/merelymatt/
Josh Yard https://www.instagram.com/merelyroleplayers/
Best Player | Indie
Ellie Pitkin https://www.instagram.com/merelyroleplayers/
(plays Persephone 'Percy' Byron in Great Fire and Camilla Parnell in Falling Cadence)
Dave https://www.instagram.com/merelyroleplayers/
(plays Mick Mason in Great Fire and Josh in Office Party)
Strat https://www.instagram.com/merelyroleplayers/
(plays Brier in Great Fire and Jerome Picklepants in Office Party)
Chris MacLennan https://www.instagram.com/merelyroleplayers/
(plays Kincaid in Great Fire)
Natalie Winter https://www.instagram.com/winternatters/
(plays Gwynned in Chief/Exec and Bess in Office Party)
Marta Da Silva https://www.instagram.com/nanaluvren/
(plays Harper in Chief/Exec)
Josh Yard https://www.instagram.com/merelyroleplayers/
(plays Jinny Greenteeth in Chief/Exec)
Vikki https://www.instagram.com/merelyroleplayers/
(plays Renko in Chief/Exec and Cadence Fairchild in Falling Cadence)
Alexander Pankhurst https://www.instagram.com/apankhurst/
(plays Graham in Fear Itself and Reginald 'Skinsy' Skinner in Falling Cadence)
Chris Starkey https://www.instagram.com/merelyroleplayers/
(plays Cameron Jarvis in Fear Itself and Neville Flounder, aka the Living Shadow, aka Night Gannet in Office Party)
Ellen Gould https://www.instagram.com/merelyroleplayers/
(plays Jess Butterworth in Fear Itself)
Helen Stratton https://www.instagram.com/merelyroleplayers/
(plays Stella Sylvester in Falling Cadence)
Fiona KT Howat https://www.instagram.com/unspeakablyfiona/
(plays the Skeletal Duchy in The Queen's Dead)
Naomi Clarke https://www.instagram.com/naomithinksit/
(plays the Draugr Earldom in The Queen's Dead)
Best of Podcasts
Best Podcast
Merely Roleplayers https://www.merelyroleplayers.com
Best Podcast Host
Matt Boothman https://www.instagram.com/merelymatt/
Thank you! Can't wait to see who gets nominated this year!
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linuxgamenews · 5 months
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Discover the Hand-Drawn Visuals of Tales From Candlefort
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Tales From Candlefort a folk horror 2D point and click game is coming to Linux and Steam Deck via Windows PC. Thanks to the skilled crew at Under the Bed Games for their engaging work. Due to release on both Steam and GOG. I'm eager to share something unique coming your way. Under the developer just releases details about their upcoming title, Tales From Candlefort. Due to launch on April 30th, available on Linux and Steam Deck Verified via Windows PC. While offering a folk horror vibe meshed with some crafty puzzle-solving that pulls you into the eerie village of Candleforth. Tales From Candlefort pops with entirely hand-drawn visuals and smooth 2D animations. While giving every scene a bit of old-school charm but with a fresh twist. Now, let's dive into what makes this adventure worth marking on your calendar. In this story, you're thrown into the life of Sarah, a 16-year-old tasked with managing her family's apothecary after her grandmother vanishes. Just when things seem ordinary, Sarah stumbles upon hints that her grandmother might still be out there. The plot thickens as she unlocks mystical abilities known only to the women in her family. With these powers, Sarah delves deep into a realm filled with occult mysteries. There are also chilling secrets waiting to be uncovered.
Tales From Candlefort – Date Reveal Trailer
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This isn't your typical sit back and watch journey. You'll be right in the middle of the action, solving intricate puzzles that require keen observation and sharp thinking. The line between the nightmarish and reality blurs as ancient tales come alive. Due to test you to differentiate reality from illusions. Tales From Candlefort isn't just another release in the ocean of new release. It's also getting attention with its unique blend of storytelling and gameplay. The feedback from gaming festivals is telling, with the title is getting awards like Best Puzzle at IndieDevDay 2023 and even scoring the title of Game of the Year at Indie Games Málaga 2023. So, if you're ready to step into Sarah's shoes and explore the dark corners of Candleforth. The Tales From Candlefort horror 2D point and click release is just around the corner on April 30th. Keep an eye on platforms like Steam and GOG to grab your copy. Prepare to unravel a web of family secrets and dive into a story where every choice could lead you deeper into the shadows. Trust me, this is a deep journey worth playing. Coming to Linux and Steam Deck (Verified), via Windows PC.
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satoshi-mochida · 4 months
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Point-and-click mystery adventure game Phoenix Springs for PC launches September 16 - Gematsu
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Point-and-click mystery adventure game Phoenix Springs will launch for PC via Steam on September 16, developer Calligram Studio announced.
“Our small team is incredibly excited about releasing Phoenix Springs on September 16,” said Calligram Studio founder Jigme Ozer in a press release. “It’s been really heartening to see everyone’s excitement for the game, from events like Day of the Devs, to the media that’s had such kind words for us and of course the community that’s been spreading the word about Phoenix Springs. We can’t wait for you all to get to dive into the mystery we’ve created!”
Here is an overview of the game, via Calligram Studio:
Phoenix Springs is a modern point-and-click with a streamlined, intuitive user interface, where you collect clues and leads rather than physical objects. It all begins when reporter Iris Dormer reconnects with her estranged brother. She finds herself in Phoenix Springs, a desert oasis home to an enigmatic community. As she explores ancient ruins and interrogates a rich cast of characters, she must uncover the mysteries that connect the place, the myths, and herself. As you follow leads and talk to characters, you will collect clues and leads in your inventory. Connect these clues with the environment or mention them in fully voice-acted conversations to progress. Discard false leads and red herrings as you solve logical puzzles designed to challenge and delight fans of story-rich interactive experiences. Phoenix Springs has collected a host of accolades in the lead up to its release, including being an official selection at Day of the Devs 2024, winning “Best Art Direction” at Indie X Lisbon 2022, the WINGS prize at A Maze 2024, “Best of British” at the 2024 London Games Festival and the “Critic’s Choice” and “Most Anticipated” awards at Indie Cup UK 2023.
Watch a new trailer below.
Release Date Trailer
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d-criss-news · 1 year
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A.C.T.'s 2nd Annual All Hallows' Gala!
October 27, 2023 A.C.T (American Conservatory Theater) 415 Geary St San Francisco, CA 94102
Ticket Information
Special Guest Artist: DARREN CRISS
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About Darren Criss
Since bursting onto the pop-culture landscape over a decade ago, Darren Criss has embodied the kind of kaleidoscopic artistry that’s entirely uninhibited by form or genre. The multi-hyphenates illustrious career spans television, film, music and stage. 
Last year, Criss shared the Broadway stage opposite Sam Rockwell and Laurence Fishburne in “American Buffalo,” which received a Tony Award-nomination for Best Revival of a Play. He also co-hosted “The Tony Awards: Act One” with Julianne Hough. The duo kicked off their hosting duties with a rousing performance of singing and dancing to an original tune written by Criss, titled “Set The Stage.” In 2015, he returned to the stage as Hedwig in “Hedwig and the Angry Inch.” In the titular role, critics alike raved, including The New York Timescalling his performance “mesmerizing.” He made his Broadway debut in 2012 as J. Pierrepont Finch in “How To Succeed In Business Without Really Trying.” With Criss at the helm, the revival made just under $4 million, which proved to be the most lucrative three weeks of its 11-month run. 
His portrayal of Andrew Cunanan in Ryan Murphy’s award-winning television series “American Crime Story: The Assassination of Gianni Versace” was met with widespread critical acclaim, earning Criss a Primetime Emmy Award, Golden Globe Award, Screen Actors’ Guild Award and Critics’ Choice Award. Known for playing Blaine Anderson on FOX’s global phenomenon “Glee,” he was nominated for two Screen Actors Guild Awards for Outstanding Performance by an Ensemble in a Comedy Series. He also received an Emmy Award nomination in 2015 for Best Original Music and Lyrics for the song “This Time,” which appeared in the series finale. 
As a singer and songwriter, Criss released his first-ever holiday album entitled “A Very Darren Crissmas” on Decca Records in 2021. In it, he brought his radiant imagination and encyclopedic musical knowledge to a wildly eclectic collection of songs: big-band standards and novelty tunes, mid-century musical numbers and modern-day folk-pop ballads. Criss’ original track “Drunk on Christmas” featuring country chart-topper Lainey Wilson, showcased his effortless ingenuity as a songwriter. The result is an essential new entry into the holiday-music canon, both thrillingly unpredictable and touched with a timeless sense of Christmas magic. Made with Ron Fair, multi-Grammy® nominee and producer of numerous GRAMMY-winning hits, “A Very Darren Crissmas” also featured special guest appearances by Adam Lambert and Evan Rachel Wood. 
“A Very Darren Crissmas” was only the latest evidence of Criss’ singular gifts as a song interpreter. In 2021, he delivered a collection of character-driven singles as part of his solo EP titled “Masquerade” (BMG). In 2017, his EP “Homework” debuted at #1 on Billboard’s Heatseekers Album chart and in the same year, introduced his indie-pop band Computer Games. Through the years he’s also written songs for the comedy musical “Royalties,” “Central Park,” co-wrote “Starting Now” for Disney and performed by Brandy, and headlined the iHeartRadio Music Festival with Steve Aoki. 
Prior to his television career, the San Francisco native pursued his acting degree at the University of Michigan. In his senior year, Criss and his friends created a Harry Potter musical parody entitled, “A Very Potter Musical” as a fun project for their classmates, friends and other Harry Potter fans. Along with starring as the boy wizard himself, Criss also lent several of his songs to be used in the show. Within weeks of posting the musical online, it became a YouTube hit, garnering millions of views and musical theater‐world attention.
Using “A Very Potter Musical” as a springboard, Criss and his writing partners started StarKid Productions. Within a year, they wrote and produced subsequent online hits like “Starship” and “A Very Potter Sequel,” both of which he wrote the music and lyrics for. As a result, the StarKid brand has grown to become just as popular as the shows themselves, spawning an enormous cult following from all over the world. 
Criss and StarKid Productions appeared on the Billboard charts through four separate releases – all within the year 2012. These include the #1 spot on Billboard’s Top Cast Album for “Starship,” the #19 spot on the Top Compilations chart for “A Very StarKid Album,” and the #30 spot on Billboard's Heatseekers chart with Criss’ self‐released EP “Human.” 
Criss’ credits include host of ABC’s “The Queen Family Singalong,” “Muppets Haunted Mansion,” “Midway,” “Girl Most Likely,” “American Horror Story,” “Web Therapy,” and “Eastwick.” He is also the founder of New York City’s first show tunes music festival, Elsie Fest.
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zedecksiew · 8 months
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BLOGGIES 2023 BEST BLOG POST OF THE YEAR
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On 31 January 2024, the tabletop-roleplaying-game community voted for the Best Blog Post Of 2023.
Contenders were drawn from the winners of four categories. Links, as well as their very excellent acceptance speeches---more exhortations and manifestos, really!---found here:
Theory
Gameable
Advice
Review
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Anyway---you voted. Results were very close; I was constantly worried about a tie. Nevertheless, a winner emerged:
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Congratulations are in order, and an acceptance speech follows.
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(Like an idiot, I didn't plan for, and therefore didn't have the time to make a bespoke prize for the overall Bloggie winner. So they'll just get a full quadtych of lino prints. Fortunately these don't look too bad together!)
PLATINUM BLOGGIE FOR BEST BLOG POST OF THE YEAR:
🔮Re-inventing the Wilderness: Part 1 - Introduction🔮 from SachaGoat
Sacha:
As an (award-winning) blogger who only started 6 months ago - I want to use this "acceptance speech" to share the 5 steps that will start your blog: 1. You don't need a cool blog name. screenname(dot)blogspot(dot)com is probably available - you can move it later if you think of a cool name. The trick here is to set it up so your ideas can go live as soon as you're happy (or tired of editing). 2. Post something. Dust off your notebook (or note-taking app) and turn those musings into a structured post with paragraphs and context. Don't have anything ready to go? Take your latest game session and write a play report or spotlight a specific moment. This will take less time than your ttrpg prep. 3. Share it! With your gaming group, ttrpg friends, community discords, xwitter/bluesky, reddit, forums etc. 4. Don't worry about the rest. I don't have a fancy blog template. I've yet to compile a sidebar or blogroll. I don't have a newsletter or patreon. 5. Continue. Your readers will contribute with comments. You will be shared in community newsletters. Peers will write posts inspired by your posts. Your ideas will be used at another gaming table. (And if you're lucky, you can win the next BLOGGIES.) If you've shared your prep with a fellow DM… if you've contributed opinions on a ttrpg discord or forum… if you've read a blog post and have a thought that builds on it… if you have any tabletop advice or ideas … 👏 Start 👏 a 👏 blog This finally brings me to the "thanks". Winning the 2023 BLOGGIES is such a wonderful welcome to this creative niche. Many thanks to the creators who encourage the community to blog (especially around June 2023, I can actually see the thread that motivated me to start). I also want to thank a community whose collective enthusiasm and support nudge me to release the next post. And finally, everyone who voted for my post over the amazing nominations this year - a huge thank you.
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On a personal note: I am really thrilled at this final result.
The BLOGGIES can come off as clique-ish. Voting is public, but "public" on the Internet generally means a circle-jerk between subculture friends, a popularity contest.
This thing began as a jokey riff on those best-tweet-of-the-year polls over on Twitter. While Prismatic Wastelands grew it into a celebration of OSR blogging culture, it still has NSR / POSR inclinations---the specific community soil it sprung from.
As host this year I tried to extend the BLOGGIES' reach. Canvassing for nominations outside the OSR space got a couple of indie-RPG designers on the finalists list. Am proud of that; we have much to learn from each other.
I made prizes---hoping that, one day, with enough dangling carrots, these awards will eventually be tasty enough for non-POSR cliques / communities to attempt a takeover? We'll see.
Ultimately: I am glad to water this sapling and watch it grow slowly. Community is made by growing trees, not building greenhouses.
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SachaGoat snagging the final win is a vindication.
Sacha's blog is new. We don't share any Discord servers. We've never spoken, hitherto; the first time I messaged him ever was to tell him he'd won the Advice category.
The BLOGGIES fulfils its purpose: to introduce folks to quality blogs; to preach the gospel and importance of blogging. Its shade is spreading.
I'm glad to get to know Sacha and his blog. (Obviously it's been added to my must-read list!) I am honoured to be passing the torch: Sacha has agreed to host BLOGGIES 2024.
Thank you, everybody. Here's to growing trees.
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indiepressrevolution · 6 months
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Now at IPR: Ma Nishtana: Why is this Night Different?
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2023 Indie Groundbreaker Award nominee for Best Art 2023 Indie Groundbreaker Award nominee for Best Rules
Ma Nishtana: Why is this Night Different? is a Passover storytelling game that invites you to explore a world filled with wonder, terror, and deep care. As you conduct a series of rituals, you breathe new life into the Exodus story by embodying key characters and navigating the emotional ties between them. Through the eyes of your characters discover the spirit of the Passover story: the weight of sacrifice, the strength of community, and the triumph of finding a place to call home.
A game for three to six players in three to five hours.
https://www.indiepressrevolution.com/xcart/Ma-Nishtana-Why-is-this-Night-Different-Print-PDF.html
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