couldn't resist uploading the bg too i'm really happy with it
[Image ID:
Digital illustration, depicting Aster, a humanoid being in a suit and a starry head, with Rigel fronting, indicated by red and orange colors and symbols of the sun on the backs of his gloves and tie. He is sitting on a window of an image viewing program displaying an image of grass, which seems to be growing out from the surface of the program, a mouse cursor laying in front of him, lightly buried by the grass. The two are surrounded by a collage of other image viewers, depicting various flowers, clouds, sun, and a grassy hill. The space behind him is filled with an ethereal light, shown separately in the second image.
HAPPY (bELATED- it was yesterday) BIRTHDAY COLLIN! (oc)
He eagerly awaits any guests who dare challenge him!! (To get a slice of cake you must either duel him or bring him an offering. But if he doesn't like the offering you have to duel him anyway.)
The cake is a magic cake! If you get a slice it changes into whatever your favorite flavor is. Do you dare challenge him for a piece??
(Swords not provided - you gotta bring your own.)
*(Got to experiment with photo bashing again! Having fun c:
Photo Credits and links:
All photos used were from Unsplash.
The main bg photo link doesn't seem to work any more but for the background/picnic table I used was taken by Taisiia Shestopal.
Cake reference: https://unsplash.com/photos/rainbow-covered-cake-m4A2KWBU7xI (by Deva Williamson)
Balloons : abjwekl freakin forgot to save link, but was also a free to use image on Unsplash. )*
Consummation Proof of Concept: Mid-June Art Devlog
As we hit the midway point of June, Battle Action Fantasy VN Jam (a.k.a. BAF Jam, which I am helping to cohost) is also halfway in!
I’m working on a proof of concept demo of Consummation ~wind above the dragon sea~, a yuri action fantasy visual novel, for the jam.
At the moment, the demo script is fully written at approximately 12k words and other assets are in progress.
The Consummation prototype is a solo development endeavor, so my entry to BAF Jam will be a combination of online assets and my own output. It’s been quite a while since I last solo dev-ed a game, having led teams as director, scenario writer, and character designer for my last two projects (Who is the Red Queen?, Lachesis or Atropos).
However, I prefer not to ask someone to create assets that would be scrapped and redone in the scenario that the game is elevated from prototype to active (likely commercial due to scope) project. Thus, here we are. Jack of most trades shino is on the scene.
Let’s talk about the art!
sprites
Sprites progress: ~80%
Spites are almost done! Line art is complete as is flat coloring, but I’ll have to play around with the palettes and actually render my girls.
The sprites for the demo are drawn waist up with a white outline around them. Originally, I wondered if I could get away with only flats and no rendering, but it didn’t quite match with the background assets I had.
The sprites are displayed to the right, a locational cut-in to the left if applicable, inspired by what you might call the Liar-soft Steampunk style. It’s efficient for a one man team, especially one who is not an environment artist.
(I find that there’s 2 main sides of visual novel staging: comic style and anime style, with the use of cut-ins taking advantage of how comics build mental images of scenes within their readers minds through overlapping frames—but I won’t go rambling about that for now…)
photobashing
Backgrounds progress: 100%
Backgrounds are just about all gathered.
The majority of the backgrounds in the game will be from asset packs, sources to be listed on the game page when published. Alas, as is the case always, some locations are hard to find in those packs!
Hence, I did some photobashing for a handful of places. That is to say, finding some photos on Unsplash and editing them in an image editing software, such as GIMP, to create another image.
Use the clone tool to edit out unwanted elements, overlay lots of blue, and put the image through a variety of filters such as blur, oilify, mosiac, and others until satisfied.
The end result is workable as a temporary asset in a prototype game… Rinse and repeat as needed.
I may occasionally smash up some photos as placeholders, but you probably won’t see me doing BGs often aside from the rare solo dev game where I can’t find a separate asset for a location.
cgs
CGs progress: ~10%
Not much to say here; CGs are all still in the sketch phase, so I’ll just go ahead and show you a sneak peek of the first CG:
-
To summarize the current progress:
Scenario: 100%
Art: ~50%
Scripting: ~50%
The month started strong, but unfortunately June’s a bit of a busy one for me. Here’s to making a good demo!
shino
-
As always, do subscribe to the newsletter if you enjoy these posts and would like them straight to your inbox!
Hey, I’d hate to be a trouble but do you have any tips on icon making?
Mod shadow Bonnie here!
I usually download or make a transparent of the character I want and then find a background image to use from unsplash (all of unsplash's images can be used for free as long as I give credit). I then go to PicsArt and crop the character transparent into a square and zoom in so the character is in the middle and see-able. Then I add the bg image using the fit button. After that I can crop them into circles if I want to get circle versions or I can add a border if I want (I usually don't though).
Hopefully this helps and I can provide guide images if needed :]
the deck finally got here! it’s...fuzzy? & there’s glue or something stuck over a lot of the cards. also i had to go through & reorder the cards just to do this flipthrough. these have a smooth finish & slid allll over the place
images are stock photos from unsplash, so just ask about a specific image if you want to know the creator’s name =)
border was made by earthtin on Vecteezy. BGs were drawn in Procreate
I’ve had these adopts for ages but I didn’t have time between school to be available for the Dms/bust art side of things. But I’m on break now and I need to keep saving for moving out so here’s the lot of them.
DM to claim! I use paypal for the payment, I’ll be striking names out as they get claimed so check back in case it’s a reblog! I can also do a sketchy bust to illustrate the design/personality better for an extra $10, in that case you’ll get 2 images out of it.
thank u so much for the tutorial!! <3 where do u usually get your bgs and pngs from?
you're very welcome!! i get everything from unsplash (free to use, high quality images!) or deviantart (check if you need to credit artists you get downloads from.)